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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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KRZYBooP
KRZYBooP's Used Tank Emporium! LEFEFEFEFEFEFE, and 13 57!
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25.02.2021 20:06:26
 
Subject: KRZYBooP's Used Tank Emporium! LEFEFEFEFEFEFE, and 13 57!
Link on message: #12764815

KRZYBooP: Howdy Boom Jockeys! That's right the 105 leFH18B2 SPG and AMX 13 57 light tank are here for grabs from now until 5Mar21 The base bundle price for this tank with 2500 gold is 19.99.BTW this is my favorite.  The base price for this tank is 32.99 and is a very popular autoloader.  If you really just can't decide then go ahead take both for the crazy price of 29.99.  If you have either tank then you will be compensated in gold :) More information can be found HERE.


stabbymckill
Incoming! Rewards for testing Crew 2.0
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25.02.2021 20:02:45
 
Subject: Incoming! Rewards for testing Crew 2.0
Link on message: #12764811

stabbymckill: Good morning Tankers,
Crew 2.0 testing is currently ongoing on the sandbox server and player feedback is absolutely needed. Why not earn rewards for taking part? 

Earn personal reserves, credits, premium time, a 2D style and more for taking part. Head over to the article here the full details on participating. 


TeriyakiTanker
Success
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25.02.2021 15:09:48
 
Subject: Success
Link on message: #12764537

View Postbd52, on Feb 22 2021 - 08:33, said: Can anyone tell me how some tankers reach a high success rate when it all depends on the team you are with. If your team is the pits how can u win when they fail. I have been on runs of loss after loss and it follows me continuously. I have made mistakes during battles but it seems that no one carry's the day. 

TeriyakiTanker: Well as a player that only plays solo I can tell you that if you learn how to play you can increase the influence you have on games and indeed you can carry, not every game but more games.  Your problem is that you are objectively terrible at this game, like bottom 1% of the player population but you refuse to admit that YOU need to get better.  In your situation you should seriously also look into joining a training clan that can help you understand the game. Anyway for what it is worth I just looked up your record and you basically only play Tier VIII and IX, the issue with this being that you only average 649 damage per game which means that you do between 1-2 shots of damage per game.  You aren't going to win much doing that because you don't contribute to your team winning in any meaningful way at all.  You need to start doing much more damage before you die. 


DomoSapien
Incoming! Update 1.12
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25.02.2021 03:31:27
 
Subject: Incoming! Update 1.12
Link on message: #12764289

DomoSapien: Howdy Boom Jockeys! KRZYBooP has stolen this post to tell you about update 1.12 Vehicle RebalancingSteel hunter is backNew interface optionsand final Ranked season all here.  For more information on this click HERE. Enjoy!  


TeriyakiTanker
What happens to Szarik?
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25.02.2021 00:37:17
 
Subject: What happens to Szarik?
Link on message: #12764102

View PostGAJohnnie, on Feb 24 2021 - 15:30, said: Actually we took a vote an elected you to take his place at the Veterinarian's office. You won with 99% of the vote. Congratulations!.

TeriyakiTanker: Goodbye sweet life.... goodbye!


TeriyakiTanker
Dear Wargaming, stop lying to yourself.
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24.02.2021 22:03:51
 
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12763936

View PostBrianTheBomber, on Feb 24 2021 - 13:18, said: Yes but the person I was replying to (CupuJoe)  seemed to think I was the OP.

TeriyakiTanker:
Ahhhhh, no you are not the OP.


TeriyakiTanker
What happens to Szarik?
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24.02.2021 21:54:31
 
Subject: What happens to Szarik?
Link on message: #12763922

TeriyakiTanker: They are putting him down.


MA77
[Opiniones] Actualización 1.12
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24.02.2021 19:24:37
 
Subject: [Opiniones] Actualización 1.12
Link on message: #12763714

MA77: ¡Buenas a todos! Ya tenemos con nosotros a la Actualización 1.12, con la mejora a vehículos premium, más mejoras a la interfaz, ¡y más!  ¡Dejen sus opiniones! ¡Buena suerte en el campo de batalla!


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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24.02.2021 18:58:40
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763685

View PostKefic, on Feb 24 2021 - 11:47, said: I just went to Reddit to see.  I was interested to find that list.   I was absolutely demolished when I saw there were things I had yet to think of on it...ouch.   I am glad to see that there are a lot of people seeing the power disparity between 60pt commanders and 75 + handling bonus commanders.  This is a huge problem.

TeriyakiTanker: Yeah its pretty crazy, my BatChat comes in at 75 points and gets an additional 15% to crew handling which is like adding on 2-3 sets of vents onto the tank.  So if you have a 60 point Batchat crew I have an extra 15 skill points and the extra vents.


TeriyakiTanker
Dear Wargaming, stop lying to yourself.
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24.02.2021 18:52:00
 
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12763678

View PostHiBan, on Feb 24 2021 - 11:48, said: So before it had 46K on peak time. Now it has... maybe 15K on a good weekend if we count the farming bots?

TeriyakiTanker: From what I recall the above 40k thing only happened a few times and it was much more common to have around 33k-36k depending.  But yeah the game has gone down in popularity. Basically, if you get down in the weeds back before the HD/MM template system update it was very common for it to be around 35k on weekend during prime time.  Now you are lucky to get much more than 20k players.  Those are the facts since I joined around September of 2014.


TeriyakiTanker
Dear Wargaming, stop lying to yourself.
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24.02.2021 18:41:42
 
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12763661

View PostBrianTheBomber, on Feb 24 2021 - 01:57, said:
I never said 60k, I said it hit 50k and above. But since we don’t have the data or screen shots of 60k, I don’t want to say something I can’t prove.I was here as well and I do remember 55 to 60. But I don’t have the proof.

TeriyakiTanker: We are discussing the OP who clearly stated the US Western Server used to have 60k users logged on.  That is not correct at all.  The most I ever saw personally since I started playing was around 46k combined between both servers.  East always had much more than the West during prime time.  Obviously I have no clue about before I started playing. So yes it can be proven that the West Coast server since 2016 never had 60k users on at once its simply not true.


TeriyakiTanker
Crew 2 What Can We Do With Crews We No Longer Need?
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24.02.2021 18:15:05
 
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763611

View PostShadowDancer27, on Feb 24 2021 - 10:58, said:
In the present sandbox this is the case.  I think it's great that the junk crew they throw at us over time bloating the barracks and stuffed into expired rentals and junk premiums will have some value.   We should provide the feedback that we also want the option to either merge additional crew into units or recoup the XP on these extra crews into crew books.  They didn't do so automatically so we can also test mobilization of barracks crews into new units.

TeriyakiTanker: It is a good idea, I have loads of crews I may end up wanting to get rid of.


TeriyakiTanker
Crew 2 What Can We Do With Crews We No Longer Need?
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24.02.2021 17:55:04
 
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763579

View PostKani_Bist, on Feb 24 2021 - 10:24, said:
So you basically get screwed for using actual, cash to buy a 0 skill crew.........  wow.   Thanks for the info, rock on.

TeriyakiTanker: Yes and no I suppose, it is a little more complicated than that.  For straight up crew progression and skill points yeah you get screwed.  The upside is that each of those BiA crew members becomes an instructor that gives you 2 bonus skill points in a random skill as well as +10% crew experience.  So yes, I believe, on the whole, you get a little screwed with BiA crew members, especially since you can not at this time pick the the skill the points go to.


TeriyakiTanker
Crew 2 What Can We Do With Crews We No Longer Need?
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24.02.2021 17:26:27
 
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763541

View PostFenhold, on Feb 24 2021 - 10:03, said:
I read that article, and as it stands that is correct. 
  I’m on board with your stance, but it could be argued that you won’t have redundant crews. The ability to drive 3 tanks is a bonus, so you could just leave the crews where they are. I would prefer to break weaker crews down into xp to spend on buffing my better ones, but that falls outside of properly compensating is for time invested in training the crews we have.
  I’m looking to the option of retraining crews to specialize in different play types and builds within tank lines. 

TeriyakiTanker: Yeah, there are options.  I am probably going to have a good number of redundant crews and I might do what you are suggesting.  It also might save gold to not have every crew trained for 3 tanks.  Once they come out with a more definite plan I will have a much better idea what to do.  There is also always the possibility of splitting up good crews into little crappy low tier crews and getting more good crews out of them.


TeriyakiTanker
Crew 2 What Can We Do With Crews We No Longer Need?
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24.02.2021 17:01:53
 
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763507

View PostFrozenKemp, on Feb 24 2021 - 09:56, said:   They will become regular crews + instructors.  To clarify, your crew will convert to a regular crew, plus you will also receive instructors.

TeriyakiTanker: Yeah this is how it works, the only down side being the zero skill BiA doesn't count during the EXP conversion calculation.  So if you have a BiA crew that has 5 skills it will be converted to a 2.0 crew as if it had 4 skills and you will get X number of instructors that provide each provide an additional 2 skill points to a random skill and +10% crew exp.


TeriyakiTanker
Crew 2 What Can We Do With Crews We No Longer Need?
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24.02.2021 16:27:17
 
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763470

View PostFenhold, on Feb 24 2021 - 09:09, said: Put as many as you can in barracks. Unassigned crew members will be converted to xp books.

TeriyakiTanker: I thought that was only for guys with less than 1 perk?


TeriyakiTanker
Crew 2.0 is WG's NGE.
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24.02.2021 16:04:10
 
Subject: Crew 2.0 is WG's NGE.
Link on message: #12763454

View PostComfyTank, on Feb 24 2021 - 08:39, said: It won't survive the flight of players?  Some people are going to get really mad, but it's not like there is anywhere else to go.  If you like arcadey tanks, all the other tank games are still worse than this one, 10 years after this game was made.  There's definitely people who will quit out of spite, but they are always the vocal minority.

TeriyakiTanker: You say that but when they dropped the HD update with the new template MM three or four years ago the player base dropped by 40% and still hasn't recovered, so there is certainly precedent in this game for a loss of players.  Not sure that will happen here as I think they are smart enough to look at the feedback and make at least some changes.


TeriyakiTanker
Crew 2 What Can We Do With Crews We No Longer Need?
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24.02.2021 16:01:23
 
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763452

TeriyakiTanker: I am going to have multiple 2 and three skill crews that will not have a home after I train all my crews to work in three different tanks.  What am I going to be able to do with all these guys?  Really hoping WG comes up with a way to convert unneeded and unwanted crews to experience!  Anyone else have any suggestions?


TeriyakiTanker
Crew 2.0 Similarities to another incident
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24.02.2021 15:30:20
 
Subject: Crew 2.0 Similarities to another incident
Link on message: #12763416

View PostI_QQ_4_U, on Feb 23 2021 - 20:06, said:     They just changed the name and added three more after level 75 plus a few skills that add  even more under certain conditions.   As it is currently once I get to about 4 skills on most tanks I'm pretty happy, after that mot much really adds any big performance boosts. With C2 there's going to be a lot more incentive to get past level 75 and get those juicy crew boosts and if you put one crew on three thanks that means you only have to work on different crews a third as often.

TeriyakiTanker: Yeah its really awesome to keep grinding the additional crew handling after level 75 until you realize all it does is replace the 10% crew skill commander bonus that they took away from you...... yeah thats super fun.  Ohhh wait only a moron would think grinding a ridiculously large amount of crew experience to get something that was taken away from you is fun or makes sense in any way.


TeriyakiTanker
Crew 2.0 important info
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24.02.2021 14:38:46
 
Subject: Crew 2.0 important info
Link on message: #12763365

View Postgpc_4, on Feb 24 2021 - 07:22, said:
Its a freaking sandbox test. Many things have been tested on sandbox and never released. 

TeriyakiTanker:
Gpc is absolutely correct, this was on the sandbox so the likelihood of it being released as is is basically zero.  They will look at feedback and make changes and test it again.  The sheer volume of complaints will pretty much ensure some changes.  Lots of streamers were unhappy with the implementation as is.


TeriyakiTanker
Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)
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24.02.2021 06:41:42
 
Subject: Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)
Link on message: #12763171

View PostI_QQ_4_U, on Feb 23 2021 - 20:26, said:   It's a different system stop getting hung up on XP numbers.   As far as crews go you don't HAVE to put them in three tanks and if you do it just means you can play more tech tree tanks if you want.   I do admit that WG's idea of less complicated is laughable though.

TeriyakiTanker: Sure it is a different system but even if you forget about the total EXP number you still can't have as many skills/perks as you did before.  That is a nerf and a kick in the nads to everyone who has been grinding and supporting WG over the years.   Lets look at a standard 5 skill crew that I runCommander - 6th Sense, BiA, Repairs, Camo, and ReconGunner - BiA, Deadeye, Repairs, Camo, and Snap ShotDriver - BiA, Off Road Driving, Reapirs, Camo, and Smooth RideLoader - BiA, Safe Stowage, Sit. Awareness, Repairs, and Camo That is 11 skills and perks on that 5 skill crew.  In the new system I get 8.5 of those back counting the free sixth sense.  So I literally cannot replicate the same number of skills or even the same skills as I did before.  On top of that you also lose the 10% commanders bonus to your crew skills, this is somewhat offset by the crew handling bonus for extremely skilled crews but the vast majorities of crews will not even sniff that.  


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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24.02.2021 06:04:50
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763138

View Post2Fantastic, on Feb 23 2021 - 22:46, said: So most crews multiply. All you do is retain your crew for tier 1 tank that requires 2 crew. 200 gold. You then get a whatever commander level you would have got if you had just used all 4+ crew for one. You then retrain the commander for whatever class you want, unless you want a light tank crew. Total will be 750. So again for 1700 gold you get two commanders from one crew. And each commander can drive three different tanks of the same class.   stop complaining and actually pay attention. You have way more to gain from this new system.   Also crew 2.0 is so much better. 

TeriyakiTanker: If they let you do that it will be hilarious, I am guessing that will change.


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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24.02.2021 05:36:20
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763115

View PostTreeburst, on Feb 23 2021 - 22:22, said:
Well, the problem as I see it is that a “five skill crew” isn’t actually a five skill crew. With the way it is set up now, a “five skill crew” is impossible to replicate with the new system. 
  Let’s take a tier 10 Russian medium crew. TC is the radio operator IIRC, but that doesn’t really matter a ton. I’ll list the crew the way I normally spec them. One 
  TC - 6th, BIA, vision, vision, camo Gunner - BIA, camo, snap shot, repairs, firefight Driver - BIA, camo, smooth ride, ORD, repairs Loader - BIA, safe stowage, camo, adrenaline rush, repairs. 
  So one of the actual problems with the current system is that a lot of the useful skills are concentrated in the TC and to a lesser extent the driver. But with the current system a “5 skill crew” actually has 10 fully trained skills (6th, BIA, 2 vision, camo, snapshot, smooth ride, ORD, safe stowage, adrenaline rush) and one trained to 75%.
  You can’t do that anymore. But nobody else can either, so at least that is a level playing field. 
  I don’t like having the “zero skill” crews get taken away either. 
  I do think it will change the game, so I guess if the goal is change for change’s sake then I guess it will be successful. I’m on the fence, I can see some interesting possibilities with the new system from playing around with the crew conversions on the sandbox. 

TeriyakiTanker: As I said before I think there are some nice parts to where they are going but there are really some issues.  It doesn't seem new player friendly in any way, I think it is somewhat more complicated and daunting.  Too many worthless skills/perks again.  More interested now in seeing what they change up for the next iteration.  I think crews should get more skill points too.


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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24.02.2021 05:24:15
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763101

View PostEl__Sanx, on Feb 23 2021 - 21:32, said:   Hey OP, I took a deeper look at what you said and found some "interesting" things. I present all the evidence in one case study:
  Firstly, I would like everyone to meet my Obj. 430U in the live server, one of my fav Tier X tanks. As you can see, it's got a 3+ 81% skill crew and some nice equipment. Please take note of its stats:     So, let's see how it looks in Sandbox after the crew conversion:       Using those 51 points, I tried to replicate the same skills that I had before. This is how far I got, please take note of the stats and compare it to the Live version:     Only 5 full skills and 1 point in another one, looks like it falls a little short in comparison to it's Live server counterpart skill count. Let's try maxing out the Commander to level 75 and see how it looks (had to use 1,000,000 free exp to do so, btw):   So, if you stuck with me up to this point, I wanna thank you for your attention. Looking at the evidence, it's clear the current experience conversion ratio is not balanced nor fair to the players, because it makes you lose a lot of crew experience and some of the skills you already had. On top of that, even if you max out the commander (which requires a huge investment of time or funds to do so), you won't be able to fully replicate the same set nor the same amount of skills you previously had in your tank, because of the stupid level 75 skill cap. Even if you see an increase in some stats, you still lose performance in another areas, and overall you get a worse tank performance compared to the Live Server 3+87% crew.

TeriyakiTanker: That is awesome, appreciate the work.


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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24.02.2021 02:21:03
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762874

View Postkillerman1997, on Feb 23 2021 - 18:30, said: This is a reduction on ALL TANKS. its fair, equal and fine. To balance a game you should never buff the weak tanks, you should nerf the strong ones. Not saying either of those are strong, but its not like your the only one with this, Its all players, its just a global nerf.   In my opinion im really happy with a global nerf, World of tanks is becoming to fast, bring it back to a tank battle not a fps

TeriyakiTanker: So it isn't exactly a reduction on all tanks, basically the crew no longer gets the 10% skill bonus from the commander so you see a reduction across the board in most tanks, BUT if you have a very skilled crew and go beyond the 75 skill points you start to get additional bonus to crew handling.  So for instance with my BatChat my crew goes beyond the 75 points and gets an additional 15% to crew handling.


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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24.02.2021 00:41:12
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762729

View Postspud_tuber, on Feb 23 2021 - 17:21, said: How much of that is due to no BIA post changes?    Edit:  would you be willing to post screenshots of pre and post change crew setups, as in actual skills and perks on the crew pre and post?   Edit 2:  just read that the changes also removed the commander boost to crew skills, so all those changes you're talking about will probably be the same or very similar for a 75 point crew as well.   Looks like it is an absolute reduction in performance (which I don't actually mind,  tbh, as it is a form of anti-power creep), but a wash in relative terms.

TeriyakiTanker: There is a BiA replacement, you just pick coherence.  On my Leopard PTA ended up with 18 in Coherence which is almost twice as good as BiA.


TeriyakiTanker
Dear Wargaming, stop lying to yourself.
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23.02.2021 23:45:17
 
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12762625

View PostAvalon304, on Feb 23 2021 - 16:33, said:   This was literally never a thing. 60k combined east and west was never a thing either.   https://stats.wotapi...ts/wot/na/total   Max for the NA sever combined with just a little under 42k people. The record for NA West was a little over 13k people.   Why make up numbers?

TeriyakiTanker: And we have a winner..... I hate it when I agree with Avalon :(


TeriyakiTanker
Dear Wargaming, stop lying to yourself.
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23.02.2021 23:44:44
 
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12762622

View PostSmooky_Le_chien_husky, on Feb 23 2021 - 16:28, said: not for this year but for 2013-2017 berfor  all change to climb and fight with your team and team mate having the real armors nos spam of gold ammo or special ammo seem wg want make all new name on in . now all wall every where all mechanic change the server did drop and daying . so here the number fo player be in that year  2013-2017 Concurrent Users: 52,000 players or more  . just not forgot wg did baned many people too .. that na server   TeriyakiTanker befor talk you need search :)

TeriyakiTanker: That is for the Central and East Coast server combined my friend.... Central never had even close to 60k players on it ever.


TeriyakiTanker
2.0 What happens to a crew I've got chilling in an expired Rental?
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23.02.2021 23:43:31
 
Subject: 2.0 What happens to a crew I've got chilling in an expired Rental?
Link on message: #12762621

View PostBlackFive, on Feb 23 2021 - 16:34, said: I presume that being in a Rental is not a big deal - but I would hate to be wrong.  I can see a scenario where they 'clean up' your garage at the same time they clean out your Crews   Have they said? 

TeriyakiTanker: The video mentioned that crew with less than 1 skill will get turned into crew books at some point.


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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23.02.2021 23:40:50
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762614

View Postgpc_4, on Feb 23 2021 - 16:09, said: So we don't want a more robust and interesting crew system? Haven't people been asking for that for years? I have many questions and concerns but I'm going to give it a chance. Overall, I think it could be interesting. Especially one crew for multiple tanks.

TeriyakiTanker: I do and I think a lot of people who are complaining would also like a better crew system, that doesn't mean you need to automatically like the replacement they come up with.  Does it?


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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23.02.2021 22:58:29
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762517

View PostAvalon304, on Feb 23 2021 - 15:57, said:   This is literally what every company does. Even those that you think care about you.

TeriyakiTanker: Yeah that obviously isn't true but ok.


TeriyakiTanker
The Sky Is falling again
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23.02.2021 22:57:35
 
Subject: The Sky Is falling again
Link on message: #12762513

View Post_BobaFett, on Feb 23 2021 - 15:54, said:   Good thing the majority hates it.

TeriyakiTanker: Well to be fair even if this is true it is just this version of it, very good chance there will be some tweaks to it before it goes live.  


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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23.02.2021 22:54:37
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762506

View PostAvalon304, on Feb 23 2021 - 15:49, said:   I am a paying customer too. I just understand how marketing and advertising works.   It was int he package, but it wasnt valued in the cost of the package, so you didnt pay for it... you got it free with purchase.

TeriyakiTanker: From a legal point of view I agree with you but I am not talking about suing them or asking for gold compensation back.  What I am clearly stating is that I, and obviously a lot of other paying customers, feel that I am being ripped off.  And we obviously agree that once a company rips us off we will no longer give them money.  Are you able to comprehend that and that it may not be a very good on WGs part to do that? Because you seem really cavalier with your attitude and perhaps a bit out of touch with how companies make money..... because ripping off paying customers usually doesn't end well.


TeriyakiTanker
Crew 2.0 Really Screws Over a Lot of Your Crews
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23.02.2021 22:45:30
 
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762481

View PostAvalon304, on Feb 23 2021 - 15:27, said:   Nope. They were an added bonus to the purchase of a tank.

TeriyakiTanker: If it was advertised as part of the package people bought so wether it is a bonus or not it was still part of the value, at least in some part, that they paid for.  You don't seem capable of understanding that this is an unnecessary decision that angers players....... the players that happen to be the actual paying customers.  Generally businesses would do well to not show their paying customers that they are disrespected.  It usually doesn't end well.  But again I get that you are not capable of comprehending that.


TeriyakiTanker
Dear Wargaming, stop lying to yourself.
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23.02.2021 22:06:58
 
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12762403

View PostiBeany, on Feb 23 2021 - 15:03, said: 4 years ago I’d log on to see 60,000 players online on the US West server.  Now there is only 1 US server, and theres only 15,000 players.  The game seems to be dying.  The thing is, we know this.  We, your loyal sheep, keep playing and paying.  Now don’t get me wrong, I like world of tanks.  But doing things like crew 2.0 to “cater to the new players” is just blowing smoke up my [edited].  I’ve been around for 7 years, spent 3,000 hours on this game, and spent hundreds dollars.  I know thats all by consent, but by all means I’m a loyal customer.  Why do you care so little about the community here?  Nerfing HE, that is a giant [edited]You to derp guns.  Why is it so bad that your game is fun for me?  Redoing crews, and making me pay for the retrain.  I can’t believe it.  What you’re doing is taking something I’ve worked for, and cutting its value down by 10% or even 30% if I refuse to pay.  
  Wargaming, I get you need to make money.  I’d buy fun premium tanks and cosmetics—in fact I already do—and I know others would too.  But why are you so hell bent on giving the middle finger to the only people who play your game? 

TeriyakiTanker: US West Server literally never had 60k players on it..... ever.


TeriyakiTanker
Proof Your Super Crews Will Get Hosed with 2.0?
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23.02.2021 20:37:42
 
Subject: Proof Your Super Crews Will Get Hosed with 2.0?
Link on message: #12762230

View PostI_QQ_4_U, on Feb 23 2021 - 13:21, said:     It's going to take a little more than a bit of sandbox testing to really come to terms whether it's an improvement or not. Nothing really gets tested until it goes live for some time, especially something this big.

TeriyakiTanker: No duh, but we still have an idea of what it will mean and a few things are certain at this point 1.  Crews are not as good as they used to be2.  It takes a lot of experience to move up the skills at the higher levels.... at skill 60 I was only able to add 1 skill point for EVERY 2 million silver skill book I bought.  That is crazy, 250k exp to increase 1 skill point.3.  Long time players who invested a lot of time, effort, and maybe money are getting screwed4.  Instructors are cool but the skills they add to are random which is really dumb It isn't all bad though1.  Free sixth sense is a nice idea2.  Multiple tanks per crew is nice even if a bit pricey3.  It is nice to see all the skills laid out on one screen, no more scrolling, and you can see the effects of your choices on the tanks stats before you decide on what you want4.  Instructors add 10% to crew exp, so you can get up to +40% crew exp with a full set of instructors, very nice. Like I have said before, there is a kernel of a good idea here but right now it isn't implemented well enough.  They really need to change some stuff1.  Zero skill BiA crews need to have that first free skill counted as if it was actually the first skill2.  You really need to be able to pick your instructors bonuses yourself.  Sort of sucks that you can end up with a couple points in a skill you don't want.3.  I think the skill point cap should be 20-30 points higher than what you get now.


TeriyakiTanker
Proof Your Super Crews Will Get Hosed with 2.0?
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23.02.2021 20:10:48
 
Subject: Proof Your Super Crews Will Get Hosed with 2.0?
Link on message: #12762195

View PostI_QQ_4_U, on Feb 23 2021 - 13:03, said:     We have no idea, how does a maxxed crew in the new system compare to any 5+ skill crew now? We have no idea yet.

TeriyakiTanker: Of course we do, you can go on the sandbox server and check it out.  Generally speaking they are not as broadly good but you can specialize them a little more and make them better at specific things.  So for instance, take my leopard PTA, I was able to decrease my load time from 8.2 seconds to 8.0 seconds as well as increasing my view range by something like 28 meters, up to 534meters.  This was at the cost of losing fire fighting, snap shot, smooth ride, off road driving, and not being maxed out in repairs (took 5 instead of 10 points but not sure how that effects the time of repair). So yes we do have an idea.


KRZYBooP
Incoming! Crew 2.0 details is live in the sandbox now.
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23.02.2021 19:55:40
 
Subject: Incoming! Crew 2.0 details is live in the sandbox now.
Link on message: #12762171

KRZYBooP: Howdy Boom Jockeys! The test runs from now until 28Feb21 To join the test click HEREto download the client.Install the Sandbox client by launching the downloaded file. If you're running the Game Center for the first time, you'll have to authorize and restart the downloaded installation file.
Wait until the Sandbox client is downloaded and installed.
Open the World of Tanks tab, select World of Tanks Sandbox, and click Play. THIS IS JUST A TEST No need to go Bananas nothing is final so please be sure to leave your feedback/ bugs on the proper thread. More information on other goodies and stuff you can get for helping out can be found in this Article. If you leave feedback (good or bad) you will get entered to win one of Ten Ratpack 2D styles head to this forum.


stabbymckill
Heavy Tank Italian Style: The Carro Armato P26/40
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23.02.2021 19:46:55
 
Subject: Heavy Tank Italian Style: The Carro Armato P26/40
Link on message: #12762153

View Postheavymetal1967, on Feb 22 2021 - 23:17, said: https://warspot.net/304-heavy-tank-italian-style

stabbymckill: Thanks Heavymetal, I should get better at the whole proofreading thing....:D


stabbymckill
Incoming! Special XP conversion rates and discounts!
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23.02.2021 19:44:05
 
Subject: Incoming! Special XP conversion rates and discounts!
Link on message: #12762150

stabbymckill: Good morning Tankers, Starting today Feb 23 and running through March 1 we are running special discounts on Gold and Credits as well as special XP exchange rates. 

Feel free to share the article here. Happy tanking!
 


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