Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: KRZYBooP's Used Tank Emporium! LEFEFEFEFEFEFE, and 13 57!
Link on message: #12764815
Link on message: #12764815
KRZYBooP: Howdy Boom Jockeys! That's right the 105 leFH18B2 SPG and AMX
13 57 light tank are here for grabs from now until
5Mar21
The base bundle price for this
tank with 2500 gold is 19.99.BTW this is my
favorite.
The base price for this tank is 32.99
and is a very popular autoloader. If you really just
can't decide then go ahead take both for the crazy price of
29.99. If you have either tank then you will be
compensated in gold
More information can be found
HERE.



Subject: Incoming! Rewards for testing Crew 2.0
Link on message: #12764811
Link on message: #12764811
stabbymckill: Good morning Tankers,
Crew 2.0 testing is currently ongoing on the sandbox server and player feedback is absolutely needed. Why not earn rewards for taking part?

Earn personal reserves, credits, premium time, a 2D style and more for taking part. Head over to the article here the full details on participating.
Crew 2.0 testing is currently ongoing on the sandbox server and player feedback is absolutely needed. Why not earn rewards for taking part?

Earn personal reserves, credits, premium time, a 2D style and more for taking part. Head over to the article here the full details on participating.
Subject: Success
Link on message: #12764537
bd52, on Feb 22 2021 - 08:33, said: Can anyone tell me how some tankers reach a high success rate when
it all depends on the team you are with. If your team is the pits
how can u win when they fail. I have been on runs of loss after
loss and it follows me continuously. I have made mistakes during
battles but it seems that no one carry's the day.
Link on message: #12764537

TeriyakiTanker: Well as a player that only plays solo I can tell you that if you
learn how to play you can increase the influence you have on games
and indeed you can carry, not every game but more games. Your
problem is that you are objectively terrible at this game, like
bottom 1% of the player population but you refuse to admit that YOU
need to get better. In your situation you should seriously
also look into joining a training clan that can help you understand
the game. Anyway for what it is worth I just looked up your
record and you basically only play Tier VIII and IX, the issue with
this being that you only average 649 damage per game which means
that you do between 1-2 shots of damage per game. You aren't
going to win much doing that because you don't contribute to your
team winning in any meaningful way at all. You need to start
doing much more damage before you die.
Subject: Incoming! Update 1.12
Link on message: #12764289
Link on message: #12764289
DomoSapien: Howdy Boom Jockeys! KRZYBooP has stolen this post to tell you
about update 1.12 Vehicle RebalancingSteel hunter is backNew
interface optionsand final Ranked season all here. For
more information on this click HERE. Enjoy!
Subject: What happens to Szarik?
Link on message: #12764102
GAJohnnie, on Feb 24 2021 - 15:30, said: Actually we took a vote an elected you to take his place at the
Veterinarian's office. You won with 99% of the vote.
Congratulations!.
Link on message: #12764102

TeriyakiTanker: Goodbye sweet life.... goodbye!
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12763936
BrianTheBomber, on Feb 24 2021 - 13:18, said: Yes but the person I was replying to (CupuJoe) seemed to
think I was the OP.
Link on message: #12763936

TeriyakiTanker:
Ahhhhh, no you are not the OP.
Ahhhhh, no you are not the OP.
Subject: What happens to Szarik?
Link on message: #12763922
Link on message: #12763922
TeriyakiTanker: They are putting him down.
Subject: [Opiniones] Actualización 1.12
Link on message: #12763714
Link on message: #12763714
MA77: ¡Buenas a todos! Ya tenemos con nosotros a la Actualización 1.12, con la mejora a
vehículos premium, más mejoras a la interfaz, ¡y
más! ¡Dejen sus opiniones! ¡Buena suerte en el
campo de batalla!
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763685
Kefic, on Feb 24 2021 - 11:47, said: I just went to Reddit to see. I was interested to find that
list. I was absolutely demolished when I saw there were
things I had yet to think of on it...ouch. I am glad to see
that there are a lot of people seeing the power disparity between
60pt commanders and 75 + handling bonus commanders. This is a
huge problem.
Link on message: #12763685

TeriyakiTanker: Yeah its pretty crazy, my BatChat comes in at 75 points and gets an
additional 15% to crew handling which is like adding on 2-3 sets of
vents onto the tank. So if you have a 60 point Batchat crew I
have an extra 15 skill points and the extra vents.
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12763678
HiBan, on Feb 24 2021 - 11:48, said: So before it had 46K on peak time. Now it has... maybe 15K on a
good weekend if we count the farming bots?
Link on message: #12763678

TeriyakiTanker: From what I recall the above 40k thing only happened a few times
and it was much more common to have around 33k-36k depending.
But yeah the game has gone down in popularity. Basically, if
you get down in the weeds back before the HD/MM template system
update it was very common for it to be around 35k on weekend during
prime time. Now you are lucky to get much more than 20k
players. Those are the facts since I joined around September
of 2014.
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12763661
BrianTheBomber, on Feb 24 2021 - 01:57, said:
I never said 60k, I said it hit 50k and above. But since we don’t have the data or screen shots of 60k, I don’t want to say something I can’t prove.I was here as well and I do remember 55 to 60. But I don’t have the proof.
Link on message: #12763661

I never said 60k, I said it hit 50k and above. But since we don’t have the data or screen shots of 60k, I don’t want to say something I can’t prove.I was here as well and I do remember 55 to 60. But I don’t have the proof.
TeriyakiTanker: We are discussing the OP who clearly stated the US Western Server
used to have 60k users logged on. That is not correct at
all. The most I ever saw personally since I started playing
was around 46k combined between both servers. East always had
much more than the West during prime time. Obviously I have
no clue about before I started playing. So yes it can be
proven that the West Coast server since 2016 never had 60k users on
at once its simply not true.
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763611
ShadowDancer27, on Feb 24 2021 - 10:58, said:
In the present sandbox this is the case. I think it's great that the junk crew they throw at us over time bloating the barracks and stuffed into expired rentals and junk premiums will have some value. We should provide the feedback that we also want the option to either merge additional crew into units or recoup the XP on these extra crews into crew books. They didn't do so automatically so we can also test mobilization of barracks crews into new units.
Link on message: #12763611

In the present sandbox this is the case. I think it's great that the junk crew they throw at us over time bloating the barracks and stuffed into expired rentals and junk premiums will have some value. We should provide the feedback that we also want the option to either merge additional crew into units or recoup the XP on these extra crews into crew books. They didn't do so automatically so we can also test mobilization of barracks crews into new units.
TeriyakiTanker: It is a good idea, I have loads of crews I may end up wanting to
get rid of.
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763579
Kani_Bist, on Feb 24 2021 - 10:24, said:
So you basically get screwed for using actual, cash to buy a 0 skill crew......... wow. Thanks for the info, rock on.
Link on message: #12763579

So you basically get screwed for using actual, cash to buy a 0 skill crew......... wow. Thanks for the info, rock on.
TeriyakiTanker: Yes and no I suppose, it is a little more complicated than
that. For straight up crew progression and skill points yeah
you get screwed. The upside is that each of those BiA crew
members becomes an instructor that gives you 2 bonus skill points
in a random skill as well as +10% crew experience. So yes, I
believe, on the whole, you get a little screwed with BiA crew
members, especially since you can not at this time pick the the
skill the points go to.
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763541
Fenhold, on Feb 24 2021 - 10:03, said:
I read that article, and as it stands that is correct.
I’m on board with your stance, but it could be argued that you won’t have redundant crews. The ability to drive 3 tanks is a bonus, so you could just leave the crews where they are. I would prefer to break weaker crews down into xp to spend on buffing my better ones, but that falls outside of properly compensating is for time invested in training the crews we have.
I’m looking to the option of retraining crews to specialize in different play types and builds within tank lines.
Link on message: #12763541

I read that article, and as it stands that is correct.
I’m on board with your stance, but it could be argued that you won’t have redundant crews. The ability to drive 3 tanks is a bonus, so you could just leave the crews where they are. I would prefer to break weaker crews down into xp to spend on buffing my better ones, but that falls outside of properly compensating is for time invested in training the crews we have.
I’m looking to the option of retraining crews to specialize in different play types and builds within tank lines.
TeriyakiTanker: Yeah, there are options. I am probably going to have a good
number of redundant crews and I might do what you are
suggesting. It also might save gold to not have every crew
trained for 3 tanks. Once they come out with a more definite
plan I will have a much better idea what to do. There is also
always the possibility of splitting up good crews into little
crappy low tier crews and getting more good crews out of them.
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763507
FrozenKemp, on Feb 24 2021 - 09:56, said: They will become regular crews + instructors. To
clarify, your crew will convert to a regular crew, plus you will
also receive instructors.
Link on message: #12763507

TeriyakiTanker: Yeah this is how it works, the only down side being the zero skill
BiA doesn't count during the EXP conversion calculation. So
if you have a BiA crew that has 5 skills it will be converted to a
2.0 crew as if it had 4 skills and you will get X number of
instructors that provide each provide an additional 2 skill points
to a random skill and +10% crew exp.
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763470
Fenhold, on Feb 24 2021 - 09:09, said: Put as many as you can in barracks. Unassigned crew members will be
converted to xp books.
Link on message: #12763470

TeriyakiTanker: I thought that was only for guys with less than 1 perk?
Subject: Crew 2.0 is WG's NGE.
Link on message: #12763454
ComfyTank, on Feb 24 2021 - 08:39, said: It won't survive the flight of players? Some people are going
to get really mad, but it's not like there is anywhere else to
go. If you like arcadey tanks, all the other tank games are
still worse than this one, 10 years after this game was made.
There's definitely people who will quit out of spite, but they are
always the vocal minority.
Link on message: #12763454

TeriyakiTanker: You say that but when they dropped the HD update with the new
template MM three or four years ago the player base dropped by 40%
and still hasn't recovered, so there is certainly precedent in this
game for a loss of players. Not sure that will happen here as
I think they are smart enough to look at the feedback and make at
least some changes.
Subject: Crew 2 What Can We Do With Crews We No Longer Need?
Link on message: #12763452
Link on message: #12763452
TeriyakiTanker: I am going to have multiple 2 and three skill crews that will not
have a home after I train all my crews to work in three different
tanks. What am I going to be able to do with all these
guys? Really hoping WG comes up with a way to convert
unneeded and unwanted crews to experience! Anyone else have
any suggestions?
Subject: Crew 2.0 Similarities to another incident
Link on message: #12763416
I_QQ_4_U, on Feb 23 2021 - 20:06, said: They just changed the name and added three more after
level 75 plus a few skills that add even more under certain
conditions. As it is currently once I get to about 4 skills
on most tanks I'm pretty happy, after that mot much really adds any
big performance boosts. With C2 there's going to be a lot more
incentive to get past level 75 and get those juicy crew boosts and
if you put one crew on three thanks that means you only have to
work on different crews a third as often.
Link on message: #12763416

TeriyakiTanker: Yeah its really awesome to keep grinding the additional crew
handling after level 75 until you realize all it does is replace
the 10% crew skill commander bonus that they took away from
you...... yeah thats super fun. Ohhh wait only a moron would
think grinding a ridiculously large amount of crew experience to
get something that was taken away from you is fun or makes sense in
any way.
Subject: Crew 2.0 important info
Link on message: #12763365
gpc_4, on Feb 24 2021 - 07:22, said:
Its a freaking sandbox test. Many things have been tested on sandbox and never released.
Link on message: #12763365

Its a freaking sandbox test. Many things have been tested on sandbox and never released.
TeriyakiTanker:
Gpc is absolutely correct, this was on the sandbox so the likelihood of it being released as is is basically zero. They will look at feedback and make changes and test it again. The sheer volume of complaints will pretty much ensure some changes. Lots of streamers were unhappy with the implementation as is.
Gpc is absolutely correct, this was on the sandbox so the likelihood of it being released as is is basically zero. They will look at feedback and make changes and test it again. The sheer volume of complaints will pretty much ensure some changes. Lots of streamers were unhappy with the implementation as is.
TeriyakiTanker
Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)
24.02.2021 06:41:42
Subject: Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)
Link on message: #12763171
I_QQ_4_U, on Feb 23 2021 - 20:26, said: It's a different system stop getting hung up on XP numbers.
As far as crews go you don't HAVE to put them in three tanks
and if you do it just means you can play more tech tree tanks if
you want. I do admit that WG's idea of less complicated is
laughable though.
Link on message: #12763171

TeriyakiTanker: Sure it is a different system but even if you forget about the
total EXP number you still can't have as many skills/perks as you
did before. That is a nerf and a kick in the nads to everyone
who has been grinding and supporting WG over the
years. Lets look at a standard 5 skill crew that I
runCommander - 6th Sense, BiA, Repairs, Camo, and ReconGunner -
BiA, Deadeye, Repairs, Camo, and Snap ShotDriver - BiA, Off Road
Driving, Reapirs, Camo, and Smooth RideLoader - BiA, Safe Stowage,
Sit. Awareness, Repairs, and Camo That is 11 skills and perks
on that 5 skill crew. In the new system I get 8.5 of those
back counting the free sixth sense. So I literally cannot
replicate the same number of skills or even the same skills as I
did before. On top of that you also lose the 10% commanders
bonus to your crew skills, this is somewhat offset by the crew
handling bonus for extremely skilled crews but the vast majorities
of crews will not even sniff that.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763138
2Fantastic, on Feb 23 2021 - 22:46, said: So most crews multiply. All you do is retain your crew for tier 1
tank that requires 2 crew. 200 gold. You then get a whatever
commander level you would have got if you had just used all 4+ crew
for one. You then retrain the commander for whatever class you
want, unless you want a light tank crew. Total will be 750. So
again for 1700 gold you get two commanders from one crew. And each
commander can drive three different tanks of the same class.
stop complaining and actually pay attention. You have way more to
gain from this new system. Also crew 2.0 is so much
better.
Link on message: #12763138

TeriyakiTanker: If they let you do that it will be hilarious, I am guessing that
will change.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763115
Treeburst, on Feb 23 2021 - 22:22, said:
Well, the problem as I see it is that a “five skill crew” isn’t actually a five skill crew. With the way it is set up now, a “five skill crew” is impossible to replicate with the new system.
Let’s take a tier 10 Russian medium crew. TC is the radio operator IIRC, but that doesn’t really matter a ton. I’ll list the crew the way I normally spec them. One
TC - 6th, BIA, vision, vision, camo Gunner - BIA, camo, snap shot, repairs, firefight Driver - BIA, camo, smooth ride, ORD, repairs Loader - BIA, safe stowage, camo, adrenaline rush, repairs.
So one of the actual problems with the current system is that a lot of the useful skills are concentrated in the TC and to a lesser extent the driver. But with the current system a “5 skill crew” actually has 10 fully trained skills (6th, BIA, 2 vision, camo, snapshot, smooth ride, ORD, safe stowage, adrenaline rush) and one trained to 75%.
You can’t do that anymore. But nobody else can either, so at least that is a level playing field.
I don’t like having the “zero skill” crews get taken away either.
I do think it will change the game, so I guess if the goal is change for change’s sake then I guess it will be successful. I’m on the fence, I can see some interesting possibilities with the new system from playing around with the crew conversions on the sandbox.
Link on message: #12763115

Well, the problem as I see it is that a “five skill crew” isn’t actually a five skill crew. With the way it is set up now, a “five skill crew” is impossible to replicate with the new system.
Let’s take a tier 10 Russian medium crew. TC is the radio operator IIRC, but that doesn’t really matter a ton. I’ll list the crew the way I normally spec them. One
TC - 6th, BIA, vision, vision, camo Gunner - BIA, camo, snap shot, repairs, firefight Driver - BIA, camo, smooth ride, ORD, repairs Loader - BIA, safe stowage, camo, adrenaline rush, repairs.
So one of the actual problems with the current system is that a lot of the useful skills are concentrated in the TC and to a lesser extent the driver. But with the current system a “5 skill crew” actually has 10 fully trained skills (6th, BIA, 2 vision, camo, snapshot, smooth ride, ORD, safe stowage, adrenaline rush) and one trained to 75%.
You can’t do that anymore. But nobody else can either, so at least that is a level playing field.
I don’t like having the “zero skill” crews get taken away either.
I do think it will change the game, so I guess if the goal is change for change’s sake then I guess it will be successful. I’m on the fence, I can see some interesting possibilities with the new system from playing around with the crew conversions on the sandbox.
TeriyakiTanker: As I said before I think there are some nice parts to where they
are going but there are really some issues. It doesn't seem
new player friendly in any way, I think it is somewhat more
complicated and daunting. Too many worthless skills/perks
again. More interested now in seeing what they change up for
the next iteration. I think crews should get more skill
points too.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12763101
El__Sanx, on Feb 23 2021 - 21:32, said: Hey OP, I took a deeper look at what you said and found some
"interesting" things. I present all the evidence in one case
study:
Firstly, I would like everyone to meet my Obj. 430U in the live server, one of my fav Tier X tanks. As you can see, it's got a 3+ 81% skill crew and some nice equipment. Please take note of its stats:
So, let's see how it looks in Sandbox after the crew
conversion: Using those 51 points, I tried to
replicate the same skills that I had before. This is how far I got,
please take note of the stats and compare it to the Live version:
Only 5 full skills and 1 point in another one, looks
like it falls a little short in comparison to it's Live server
counterpart skill count. Let's try maxing out the Commander to
level 75 and see how it looks (had to use 1,000,000 free exp to do
so, btw): So, if you stuck with me up to this point, I wanna
thank you for your attention. Looking at the evidence, it's clear
the current experience conversion ratio is not balanced nor fair to
the players, because it makes you lose a lot of crew experience and
some of the skills you already had. On top of that, even if you max
out the commander (which requires a huge investment of time or
funds to do so), you won't be able to fully replicate the same set
nor the same amount of skills you previously had in your tank,
because of the stupid level 75 skill cap. Even if you see an
increase in some stats, you still lose performance in another
areas, and overall you get a worse tank performance compared to the
Live Server 3+87% crew.
Link on message: #12763101

Firstly, I would like everyone to meet my Obj. 430U in the live server, one of my fav Tier X tanks. As you can see, it's got a 3+ 81% skill crew and some nice equipment. Please take note of its stats:

TeriyakiTanker: That is awesome, appreciate the work.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762874
killerman1997, on Feb 23 2021 - 18:30, said: This is a reduction on ALL TANKS. its fair, equal and fine. To
balance a game you should never buff the weak tanks, you should
nerf the strong ones. Not saying either of those are strong, but
its not like your the only one with this, Its all players, its just
a global nerf. In my opinion im really happy with a global
nerf, World of tanks is becoming to fast, bring it back to a tank
battle not a fps
Link on message: #12762874

TeriyakiTanker: So it isn't exactly a reduction on all tanks, basically the crew no
longer gets the 10% skill bonus from the commander so you see a
reduction across the board in most tanks, BUT if you have a very
skilled crew and go beyond the 75 skill points you start to get
additional bonus to crew handling. So for instance with my
BatChat my crew goes beyond the 75 points and gets an additional
15% to crew handling.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762729
spud_tuber, on Feb 23 2021 - 17:21, said: How much of that is due to no BIA post changes?
Edit: would you be willing to post screenshots of pre and
post change crew setups, as in actual skills and perks on the crew
pre and post? Edit 2: just read that the changes also
removed the commander boost to crew skills, so all those changes
you're talking about will probably be the same or very similar for
a 75 point crew as well. Looks like it is an absolute
reduction in performance (which I don't actually mind, tbh,
as it is a form of anti-power creep), but a wash in relative terms.
Link on message: #12762729

TeriyakiTanker: There is a BiA replacement, you just pick coherence. On my
Leopard PTA ended up with 18 in Coherence which is almost twice as
good as BiA.
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12762625
Avalon304, on Feb 23 2021 - 16:33, said: This was literally never a thing. 60k combined east and west
was never a thing either. https://stats.wotapi...ts/wot/na/total
Max for the NA sever combined with just a little under 42k people.
The record for NA West was a little over 13k people. Why
make up numbers?
Link on message: #12762625

TeriyakiTanker: And we have a winner..... I hate it when I agree with Avalon


Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12762622
Smooky_Le_chien_husky, on Feb 23 2021 - 16:28, said: not for this year but for 2013-2017 berfor all change to
climb and fight with your team and team mate having the real armors
nos spam of gold ammo or special ammo seem wg want make all new
name on in . now all wall every where all mechanic change the
server did drop and daying . so here the number fo player be in
that year 2013-2017 Concurrent Users: 52,000 players or
more . just not forgot wg did baned many people too ..
that na server TeriyakiTanker befor talk you need
search 
Link on message: #12762622


TeriyakiTanker: That is for the Central and East Coast server combined my
friend.... Central never had even close to 60k players on it ever.
Subject: 2.0 What happens to a crew I've got chilling in an expired Rental?
Link on message: #12762621
BlackFive, on Feb 23 2021 - 16:34, said: I presume that being in a Rental is not a big deal - but I would
hate to be wrong. I can see a scenario where they 'clean up'
your garage at the same time they clean out your Crews Have
they said?
Link on message: #12762621

TeriyakiTanker: The video mentioned that crew with less than 1 skill will get
turned into crew books at some point.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762614
gpc_4, on Feb 23 2021 - 16:09, said: So we don't want a more robust and interesting crew system? Haven't
people been asking for that for years? I have many questions and
concerns but I'm going to give it a chance. Overall, I think it
could be interesting. Especially one crew for multiple tanks.
Link on message: #12762614

TeriyakiTanker: I do and I think a lot of people who are complaining would also
like a better crew system, that doesn't mean you need to
automatically like the replacement they come up with. Does
it?
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762517
Avalon304, on Feb 23 2021 - 15:57, said: This is literally what every company does. Even those that
you think care about you.
Link on message: #12762517

TeriyakiTanker: Yeah that obviously isn't true but ok.
Subject: The Sky Is falling again
Link on message: #12762513
_BobaFett, on Feb 23 2021 - 15:54, said: Good thing the majority hates it.
Link on message: #12762513

TeriyakiTanker: Well to be fair even if this is true it is just this version of it,
very good chance there will be some tweaks to it before it goes
live.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762506
Avalon304, on Feb 23 2021 - 15:49, said: I am a paying customer too. I just understand how marketing
and advertising works. It was int he package, but it wasnt
valued in the cost of the package, so you didnt pay for it... you
got it free with purchase.
Link on message: #12762506

TeriyakiTanker: From a legal point of view I agree with you but I am not talking
about suing them or asking for gold compensation back. What I
am clearly stating is that I, and obviously a lot of other paying
customers, feel that I am being ripped off. And we obviously
agree that once a company rips us off we will no longer give them
money. Are you able to comprehend that and that it may not be
a very good on WGs part to do that? Because you seem really
cavalier with your attitude and perhaps a bit out of touch with how
companies make money..... because ripping off paying customers
usually doesn't end well.
Subject: Crew 2.0 Really Screws Over a Lot of Your Crews
Link on message: #12762481
Avalon304, on Feb 23 2021 - 15:27, said: Nope. They were an added bonus to the purchase of a tank.
Link on message: #12762481

TeriyakiTanker: If it was advertised as part of the package people bought so wether
it is a bonus or not it was still part of the value, at least in
some part, that they paid for. You don't seem capable of
understanding that this is an unnecessary decision that angers
players....... the players that happen to be the actual paying
customers. Generally businesses would do well to not show
their paying customers that they are disrespected. It usually
doesn't end well. But again I get that you are not capable of
comprehending that.
Subject: Dear Wargaming, stop lying to yourself.
Link on message: #12762403
iBeany, on Feb 23 2021 - 15:03, said: 4 years ago I’d log on to see 60,000 players online on the US West
server. Now there is only 1 US server, and theres only 15,000
players. The game seems to be dying. The thing is, we
know this. We, your loyal sheep, keep playing and paying.
Now don’t get me wrong, I like world of tanks. But
doing things like crew 2.0 to “cater to the new players” is just
blowing smoke up my [edited]. I’ve been around for 7 years,
spent 3,000 hours on this game, and spent hundreds dollars. I
know thats all by consent, but by all means I’m a loyal customer.
Why do you care so little about the community here?
Nerfing HE, that is a giant [edited]You to derp guns.
Why is it so bad that your game is fun for me? Redoing
crews, and making me pay for the retrain. I can’t believe it.
What you’re doing is taking something I’ve worked for, and
cutting its value down by 10% or even 30% if I refuse to pay.
Wargaming, I get you need to make money. I’d buy fun premium tanks and cosmetics—in fact I already do—and I know others would too. But why are you so hell bent on giving the middle finger to the only people who play your game?
Link on message: #12762403

Wargaming, I get you need to make money. I’d buy fun premium tanks and cosmetics—in fact I already do—and I know others would too. But why are you so hell bent on giving the middle finger to the only people who play your game?
TeriyakiTanker: US West Server literally never had 60k players on it..... ever.
Subject: Proof Your Super Crews Will Get Hosed with 2.0?
Link on message: #12762230
I_QQ_4_U, on Feb 23 2021 - 13:21, said: It's going to take a little more than a bit of
sandbox testing to really come to terms whether it's an improvement
or not. Nothing really gets tested until it goes live for some
time, especially something this big.
Link on message: #12762230

TeriyakiTanker: No duh, but we still have an idea of what it will mean and a
few things are certain at this point 1. Crews are
not as good as they used to be2. It takes a lot of experience
to move up the skills at the higher levels.... at skill 60 I was
only able to add 1 skill point for EVERY 2 million silver skill
book I bought. That is crazy, 250k exp to increase 1 skill
point.3. Long time players who invested a lot of time,
effort, and maybe money are getting screwed4. Instructors are
cool but the skills they add to are random which is really
dumb It isn't all bad though1. Free sixth sense is a
nice idea2. Multiple tanks per crew is nice even if a bit
pricey3. It is nice to see all the skills laid out on one
screen, no more scrolling, and you can see the effects of your
choices on the tanks stats before you decide on what you
want4. Instructors add 10% to crew exp, so you can get up to
+40% crew exp with a full set of instructors, very nice. Like
I have said before, there is a kernel of a good idea here but right
now it isn't implemented well enough. They really need to
change some stuff1. Zero skill BiA crews need to have that
first free skill counted as if it was actually the first
skill2. You really need to be able to pick your instructors
bonuses yourself. Sort of sucks that you can end up with a
couple points in a skill you don't want.3. I think the skill
point cap should be 20-30 points higher than what you get now.
Subject: Proof Your Super Crews Will Get Hosed with 2.0?
Link on message: #12762195
I_QQ_4_U, on Feb 23 2021 - 13:03, said: We have no idea, how does a maxxed crew in the new
system compare to any 5+ skill crew now? We have no idea yet.
Link on message: #12762195

TeriyakiTanker: Of course we do, you can go on the sandbox server and check it
out. Generally speaking they are not as broadly good but you
can specialize them a little more and make them better at specific
things. So for instance, take my leopard PTA, I was able to
decrease my load time from 8.2 seconds to 8.0 seconds as well as
increasing my view range by something like 28 meters, up to
534meters. This was at the cost of losing fire fighting, snap
shot, smooth ride, off road driving, and not being maxed out in
repairs (took 5 instead of 10 points but not sure how that effects
the time of repair). So yes we do have an idea.
Subject: Incoming! Crew 2.0 details is live in the sandbox now.
Link on message: #12762171
Link on message: #12762171
KRZYBooP: Howdy Boom Jockeys! The test runs from now until
28Feb21 To join the test click HEREto download the client.Install the Sandbox
client by launching the downloaded file. If you're running the Game
Center for the first time, you'll have to authorize and restart the
downloaded installation file.
Wait until the Sandbox client is downloaded and installed.
Open the World of Tanks tab, select World of Tanks Sandbox, and click Play. THIS IS JUST A TEST No need to go Bananas nothing is final so please be sure to leave your feedback/ bugs on the proper thread. More information on other goodies and stuff you can get for helping out can be found in this Article. If you leave feedback (good or bad) you will get entered to win one of Ten Ratpack 2D styles head to this forum.
Wait until the Sandbox client is downloaded and installed.
Open the World of Tanks tab, select World of Tanks Sandbox, and click Play. THIS IS JUST A TEST No need to go Bananas nothing is final so please be sure to leave your feedback/ bugs on the proper thread. More information on other goodies and stuff you can get for helping out can be found in this Article. If you leave feedback (good or bad) you will get entered to win one of Ten Ratpack 2D styles head to this forum.
Subject: Heavy Tank Italian Style: The Carro Armato P26/40
Link on message: #12762153
heavymetal1967, on Feb 22 2021 - 23:17, said: https://warspot.net/304-heavy-tank-italian-style
Link on message: #12762153

stabbymckill: Thanks Heavymetal, I should get better at the whole proofreading
thing....

Subject: Incoming! Special XP conversion rates and discounts!
Link on message: #12762150
Link on message: #12762150
stabbymckill: Good morning Tankers, Starting today Feb 23 and
running through March 1 we are running special discounts
on Gold and Credits as well as special XP exchange rates.

Feel free to share the article here. Happy tanking!

Feel free to share the article here. Happy tanking!
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