Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)
Дата: 24.02.2021 06:41:42
I_QQ_4_U, on Feb 23 2021 - 20:26, said: It's a different system stop getting hung up on XP numbers.
As far as crews go you don't HAVE to put them in three tanks
and if you do it just means you can play more tech tree tanks if
you want. I do admit that WG's idea of less complicated is
laughable though.TeriyakiTanker: Sure it is a different system but even if you forget about the
total EXP number you still can't have as many skills/perks as you
did before. That is a nerf and a kick in the nads to everyone
who has been grinding and supporting WG over the
years. Lets look at a standard 5 skill crew that I
runCommander - 6th Sense, BiA, Repairs, Camo, and ReconGunner -
BiA, Deadeye, Repairs, Camo, and Snap ShotDriver - BiA, Off Road
Driving, Reapirs, Camo, and Smooth RideLoader - BiA, Safe Stowage,
Sit. Awareness, Repairs, and Camo That is 11 skills and perks
on that 5 skill crew. In the new system I get 8.5 of those
back counting the free sixth sense. So I literally cannot
replicate the same number of skills or even the same skills as I
did before. On top of that you also lose the 10% commanders
bonus to your crew skills, this is somewhat offset by the crew
handling bonus for extremely skilled crews but the vast majorities
of crews will not even sniff that.
Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)














