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Even more reasons Crew 2.0 fails... (the extra evil non-obvious reasons)

Дата: 24.02.2021 06:41:42
View PostI_QQ_4_U, on Feb 23 2021 - 20:26, said:   It's a different system stop getting hung up on XP numbers.   As far as crews go you don't HAVE to put them in three tanks and if you do it just means you can play more tech tree tanks if you want.   I do admit that WG's idea of less complicated is laughable though.

TeriyakiTanker: Sure it is a different system but even if you forget about the total EXP number you still can't have as many skills/perks as you did before.  That is a nerf and a kick in the nads to everyone who has been grinding and supporting WG over the years.   Lets look at a standard 5 skill crew that I runCommander - 6th Sense, BiA, Repairs, Camo, and ReconGunner - BiA, Deadeye, Repairs, Camo, and Snap ShotDriver - BiA, Off Road Driving, Reapirs, Camo, and Smooth RideLoader - BiA, Safe Stowage, Sit. Awareness, Repairs, and Camo That is 11 skills and perks on that 5 skill crew.  In the new system I get 8.5 of those back counting the free sixth sense.  So I literally cannot replicate the same number of skills or even the same skills as I did before.  On top of that you also lose the 10% commanders bonus to your crew skills, this is somewhat offset by the crew handling bonus for extremely skilled crews but the vast majorities of crews will not even sniff that.  

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