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Proof Your Super Crews Will Get Hosed with 2.0?

Дата: 23.02.2021 20:37:42
View PostI_QQ_4_U, on Feb 23 2021 - 13:21, said:     It's going to take a little more than a bit of sandbox testing to really come to terms whether it's an improvement or not. Nothing really gets tested until it goes live for some time, especially something this big.

TeriyakiTanker: No duh, but we still have an idea of what it will mean and a few things are certain at this point 1.  Crews are not as good as they used to be2.  It takes a lot of experience to move up the skills at the higher levels.... at skill 60 I was only able to add 1 skill point for EVERY 2 million silver skill book I bought.  That is crazy, 250k exp to increase 1 skill point.3.  Long time players who invested a lot of time, effort, and maybe money are getting screwed4.  Instructors are cool but the skills they add to are random which is really dumb It isn't all bad though1.  Free sixth sense is a nice idea2.  Multiple tanks per crew is nice even if a bit pricey3.  It is nice to see all the skills laid out on one screen, no more scrolling, and you can see the effects of your choices on the tanks stats before you decide on what you want4.  Instructors add 10% to crew exp, so you can get up to +40% crew exp with a full set of instructors, very nice. Like I have said before, there is a kernel of a good idea here but right now it isn't implemented well enough.  They really need to change some stuff1.  Zero skill BiA crews need to have that first free skill counted as if it was actually the first skill2.  You really need to be able to pick your instructors bonuses yourself.  Sort of sucks that you can end up with a couple points in a skill you don't want.3.  I think the skill point cap should be 20-30 points higher than what you get now.

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