Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Arghhhh! PS4 Controller
Link on message: #12838458
muskiedog, on May 25 2021 - 10:23, said: Indygo... still not sure what you mean in #2 As for
posting in PC forum, I had no idea there were desperate forums for
PC and console. Obviously you can easily see I'm new at this. Maybe
there should be a maximum age limit tp play here....like 72.
Link on message: #12838458

_BobaFett: Use this link to the console forum: http://forum-console.worldoftanks.com/index.php?/forum/101-forum/
Subject: 50TP Prototyp... That Gun... My Gawd That Gun....
Link on message: #12838395
uberdice, on May 24 2021 - 22:14, said: Might be worth it for some arty, but if that's the use case then
you'd usually have room to bring both that and IRM.
Link on message: #12838395

_BobaFett: FYI, IA cannot be mounted on arty.
Subject: 50TP Prototyp... That Gun... My Gawd That Gun....
Link on message: #12838334
Link on message: #12838334
Draschel: Aiming class, is all about the bounty one newly available, from the
recent battle pass. Many content creators, iyouxin and skill4ltu,
use it often and speak highly of it. I certainly believe its a
whole lot better than GLD and bounty GLD. Whether it is better than
rotator and bonds rotator, that is up for debate. If normal
version, not a bounty, I'd stick with rotator and stabilizer. I do
not think so, because of rotator benefiting heavy tank brawling
with track traverse. Or TDs with turret traverse, like Hellcat or
skorp g. Or even the Maus and E100. Keep in mind, aiming class
provides 2 buffs, most people aren't clear about what it actually
provides.+boosts the accuracy of the vehicle. This much is plainly
clear+boosts the minimum accurate of the vehicle, acting like cheap
man's stabilizer. I'd say aiming class works
really well on back back back bush wankers. That really need their
shots to count, like Strv.
Subject: 50TP Prototyp... That Gun... My Gawd That Gun....
Link on message: #12838333
Link on message: #12838333
Draschel: 50 TP is an extreme derper. It is like VK100P, Mauerbrecher,
Defender. Not much different from 112 and IS6. Huge alpha, good
muzzle velocity, but essentially derp guns because they never shoot
straight. I have the same problem with VK7501. So hard to
bring down the gun to bear, it just never wants to shoot
straight.You can put ventilation, stabilizer, rotator, aiming class
- it won't matter. BIA and food won't matter. These tanks, the gun
handling, is just dreadful.Your best bet, is just to yell Rusha
before firing. 50 TP is more about the versatility. Good VR,
decent mobility, hull down ability and gun dep. Really bouncy hull,
and LFP is small. I have given up trying to tweak the
terrible gun handling, because even with all the fixings, you will
still be up against IS2-II, Caernarvon and AX, Renegade
- which have a tonne better gun handling, even with 50
TP loaded up. I just put turbocharger, so it behaves
very close to slower medium tanks, like panther 88Actually, a few
times I have run all HE too. I find the gun alot funnier that way.
50 TP has unique, high damage HE too
Subject: FV 4005 Buff Required
Link on message: #12838323
uberdice, on May 25 2021 - 04:33, said: Buffing the reverse speed would solve a lot of issues without
making the tank OP, but the main thing to keep in mind is that you
really shouldn't be super far in the back unless you want to rely
on the RNG slot machine. If you play it more like a KV-2 it works
alright, but the bad reverse speed is what kills it.
Link on message: #12838323

Draschel: the problem with FV, is much like arty, it tends to break
conventional gameplay. Same with HE Fochs155 or type 5.
(KV2+OI+SU152)With this in mind, nerfing....well WG tends to nerf
the wrong things that don't change the negative things about the
tankNerfing FV top speed, reverse speed, track traverse
- sure irritates players but doesn't prevent people from
dealing 1,200 damage or worse, 1,700 damage alpha. At
any rate, FV is currently better than its release, years and years
ago. When it was released, it was trash. Then they buffed it into
top 10 random battle tier 10 tank, and now its nerfed again. But
still better than its release. Sort of like what happened to
110E5. What I think is make top speed 40, restore the
reverse/track traverse so FV can actually use its HP/T and play
mobile. Make gun elevation 15, don't see any reason not too, the
turret is massive and has the space. Make the front of the turret
88mm like challenger, so most HE gets turned into a non pen, at
least from the front. But remains cheese for even tier 8 APAnd to
truly balance the vehicle, remove the HESH and give it a
semi-effective HE pen, say like Sheridan HEAT, 150mm pen. Keep the
AP as is, and provide it a new HEAT, like 350mm HEAT pen as the
VK7201. Change the alpha damage to 1,060/1,420 but autocorrect ROF
so DPM remains, or slightly increases like with the L71 88mm
changes, most gained slight DPM. This satisfies the bads, in that
you still have high HE to not aim and just play the derper, and
with 150mm pen you can still penetrate alot of stuff with more
aiming. But you aren't as crippling to many tiers 9-10. And with
the new HEAT, you get to stay more reliable with WGs up-armoring
trend, AKA IS4, E100, E75.
Subject: Top player exodus and the pub brain-drain
Link on message: #12838312
uberdice, on May 24 2021 - 23:24, said: Sydney. Average house prices are running close to 20x median
salary. That can be hard to wrap your head around if you grew up in
a time when you could buy a house for 5x your salary. The
system we have built is brutal for young people who don't have the
advantage of intergenerational wealth, but we (as a society, if not
individually) keep acting like they're just not working hard
enough.
Link on message: #12838312

Draschel: Young people get nagged on all the time, "When I was
your age" I already had this and this and
this Burnaby, Vancouver, Surrey, Victoria are all
ridiculous. 1,500sq.ft. 3bdr house? Not a modular, not on a trailer
park pad? 500,000CAD minimum. Most are 700,000. In the suburbs with
more land than a subdivision lot, your looking at 1.2millBC minimum
wage is 15$ hour. Living wage is 19hr. What you want is 20%
down, but most start (and get themselves into trouble) with 10%.
People doing well off, say making 30$hr and 60,000-70,000yr aren't
fairing any better, despite what they got extra. They too sit in
rentals, many for years and years. Moving north is frankly, the
only option, but then still the market post-covid is really
inflated and you have to deal with industrious mill smell and
log-trucks ore-trucks all the time congesting roads. For most young
people lower BC, affording a house before 50 is a pipe dream? At
19.00 hr I would say 60 This has led to the boom of crappy
housing. Pig sty. Modular pre-fab siding homes, across large
trailer parks outside mini - metros like Kelowna, Edmonton, Etc.
Anywhere from 60 - 200k, you -can- get home, but you'll forever
hate your unsavory neighbors, your parents won't call it a home
ever, always park outside a garage? rofl no garages, and you
pay pad-fees and the trailer park superintendent wrath will always
be on your mind. Not uncommon people pay these pad fees and simply
live in tents, mobile homes, decrepit fifth wheels too. Petty theft
high. Toronto and Mississauga
are worse.
Subject: Crew 2.0 is EVIL: here are 5 reasons why. Yes, this is satire.
Link on message: #12838132
Link on message: #12838132
_BobaFett: The idea wasn't bad.
It was the implementation that was.
It was the implementation that was.
Subject: Vertical Stabilizer - Firepower slot for TD?
Link on message: #12838129
Link on message: #12838129
_BobaFett: V-Stabs cannot be boosted, due to TDs and SPGs being unable to
mount V-Stabs.
Subject: Any Beginner Map guides?
Link on message: #12838053
Mayjick, on May 24 2021 - 18:01, said: Does anyone have helpful map guides that would be good for newer
players? I have trouble finding good spots on maps to contest
without having large blind spots etc. Also, some maps Idk what my
role as the medium tank is supposed to be.
Link on message: #12838053

Draschel: What you need to check out, are people like lemmingrush,
quickybaby, skill4ltu, iyouxin. They create lots of content on this
sort of stuff. Not just talking about said map, but also explaining
important positions in the maps. Be careful with CCs. Some are
fine, some are certainly not fine and actually mediocre at best.
Guido and Claus are reasonable (if you can stand Claus offish
nature) C_Menz and wotguru has always been good, but
he's alot busier these days and content has aged. I wouldn't use
4tankers The thing with glacier, break it down. It isn't
hard. Glacier breaks down into similarity, with many other maps.
Like studzianka and Fishermans Bay. All quite similar. See
attached Link:: -Medium tanks with gun depression, good
mobility + heavy tanks with gun depression, good mobility like to
take control of the middle rampart. That large orange circle. This
tends to immediately spot heavy tanks crossing north flank behind
the ice climb. This leads to lots of spotting, early damage ->
large and heavy slow super heavy tanks like Type 5, Tortoise, Maus,
E100 are slow to make the crossing, and get hit in the sides from
this middle reach point. -Slower low camo med tanks can use
the south elevated corridor, but it usually produces less map
control and isn't as impactful. Some TD spots as well.-Yellow
stripes, are typical passive TD zones.-Red squares, artillery
setups-Green are heavy tank passage, to trading / peek corridor.
You know, where heavy tanks go to face-punch one another 100-200m
away from each other. Typically, if you win this heavy corridor and
brawl, what you want to do after is cycle back to your base.
Pushing forward from heavy corridor puts in you in direct sight
lines of base striped yellow TD field of fire. Don't do it, very
unnecessary unless you are up like 10-2 already-Light tank prize,
is the ice climb in blue. This tends to spot alot of stuff, harass
middle rampart, and harass heavy tank brawl. Best with gun
depression light tanks, or EBRs to get there firsthttps://ibb.co/yFScGTL
Subject: Top player exodus and the pub brain-drain
Link on message: #12838026
Edge_of_Obesity, on May 24 2021 - 19:38, said: Random below-average pubby players "not hearing of him" is
meaningless, Captian_Jack9 is really important in the top clan
community, a top clan wars caller who built his clan from scratch
to be #1 in multiple campaigns/seasons.
Link on message: #12838026

Draschel: Sorry, but who cares. People come and go, it is the way of
things.SirFochs left and made an exit - what difference does it
make if I cry about it? None. I'd been watching for tears. Close to
a decade.And don't make me laugh, for reals. GIVUP was pieced
together in a day. It wasn't made from scratchWhat is the presence
of Yankee, these days? Nil. Who, when, where was the last we heard
of callmesarge? Big influential people, even with their
rarity, they too - come and go.
Subject: How can anyone enjoy this server?
Link on message: #12838011
JDizzles, on May 24 2021 - 00:38, said: 1. Nobody cares about the team, just there to play for damage and
wn8 2. Match Making is horrible because of tier unbalance, i.e.
stock tier 7 vs a fully upgraded tier 9, plus match making is
lopsided towards higher tier because of low population 3. NA meta
is suiciding for first minute, then remain passive the rest of
the game waiting for the other team to push. 4. Bots AFK and ExP
farmers doing nothing the entire game I feel like the way
you play this server is not care about your team, just mind your
own business do the most damage, use your team as cannon fodder,
ignore people that are flipped and just do damage. How fun
is that??????
Link on message: #12838011

Elias_K_Grodin: From this post, I can see there were some not-so-comfortable
battles played by the OP. The team going out there and doing
damage to the enemy is caring about winning. If they weren't doing
that then yes, they don't care about winning. If times when
low-server population are creating matchups with +/-2 vehicle
tiers, maybe pick a different time (say peak periods) to login and
battle? We all have had battles where we were bottom-tiered but
typically these are isolated and not every battle. If you have
proof of bots in game, save those replays and send them over to the
support team for review. I think the confusion about suiciding
at the beginning of the game is an aggressive push that stalls out
with more than 1 allied team knocked out. This unfortunately
happens when a spearhead runs into an ambush and starts taking
crossfire from several enemy tanks. The reaction from the team is
to hold their position and reduce the loss of further teammates. To
mitigate this, try having a force recon light tank try to spot and
provide early warning to teammates so ambush killing zones can be
avoided. "I'll tell you what bravery really is. Bravery is
just determination to do a job that you know has to be done." -
Audie Murphy, United States Army
Subject: How can anyone enjoy this server?
Link on message: #12838011
JDizzles, on May 24 2021 - 00:38, said: 1. Nobody cares about the team, just there to play for damage and
wn8 2. Match Making is horrible because of tier unbalance, i.e.
stock tier 7 vs a fully upgraded tier 9, plus match making is
lopsided towards higher tier because of low population 3. NA meta
is suiciding for first minute, then remain passive the rest of
the game waiting for the other team to push. 4. Bots AFK and ExP
farmers doing nothing the entire game I feel like the way
you play this server is not care about your team, just mind your
own business do the most damage, use your team as cannon fodder,
ignore people that are flipped and just do damage. How fun
is that??????
Link on message: #12838011

Hey_man_Gneis_shot: From this post, I can see there were some not-so-comfortable
battles played by the OP. The team going out there and doing
damage to the enemy is caring about winning. If they weren't doing
that then yes, they don't care about winning. If times when
low-server population are creating matchups with +/-2 vehicle
tiers, maybe pick a different time (say peak periods) to login and
battle? We all have had battles where we were bottom-tiered but
typically these are isolated and not every battle. If you have
proof of bots in game, save those replays and send them over to the
support team for review. I think the confusion about suiciding
at the beginning of the game is an aggressive push that stalls out
with more than 1 allied team knocked out. This unfortunately
happens when a spearhead runs into an ambush and starts taking
crossfire from several enemy tanks. The reaction from the team is
to hold their position and reduce the loss of further teammates. To
mitigate this, try having a force recon light tank try to spot and
provide early warning to teammates so ambush killing zones can be
avoided. "I'll tell you what bravery really is. Bravery is
just determination to do a job that you know has to be done." -
Audie Murphy, United States Army
Subject: Top player exodus and the pub brain-drain
Link on message: #12837990
Link on message: #12837990
Elias_K_Grodin: Hey Platoon, I took a peek at the OP and wanted to address a
few of the points made.Churn - this is a reality that happens not
only to WoT but all game titles as players find other games or
activities that peak their interest. We try to cater to as much of
our audience as possible and to be inclusive with our deals,
missions, and activities but unfortunately turnover does happen and
often times this is the nature of the highly competitive video game
industry Artillery - I hear the feedback on limits and restrictions
of SPGs and presence of indirect fire vehicles. However, rather
than alter the game itself, I am a firm believer in changing
tactics and being aware of who the SPG is zero'ed in on and knowing
when to change positions when you've been spotted I disagree with
any type of "penalties" for something subjective such as "poor
gameplay or performance". Any player can make a mistake and I do
not feel they should be punished for being human or trying to make
calculated risks. This game is all about taking a chance and this
also pertains to what is mentioned as "RnG" in the game. Regardless
of which vehicle types or what the skill of the player is, WoT is
all about using your tank to the best of your ability and taking
informed chances based on spotting, map position, and experience.
Main point is, to go out there, have fun, and use the
skills/experience you have to have an enjoyable battle. "The
greatness of a leader is measured by the achievements of the led.
This is the ultimate test of his effectiveness." - Omar Bradley,
United States Army
Subject: Top player exodus and the pub brain-drain
Link on message: #12837990
Link on message: #12837990
Hey_man_Gneis_shot: Hey Platoon, I took a peek at the OP and wanted to address a
few of the points made.Churn - this is a reality that happens not
only to WoT but all game titles as players find other games or
activities that peak their interest. We try to cater to as much of
our audience as possible and to be inclusive with our deals,
missions, and activities but unfortunately turnover does happen and
often times this is the nature of the highly competitive video game
industry Artillery - I hear the feedback on limits and restrictions
of SPGs and presence of indirect fire vehicles. However, rather
than alter the game itself, I am a firm believer in changing
tactics and being aware of who the SPG is zero'ed in on and knowing
when to change positions when you've been spotted I disagree with
any type of "penalties" for something subjective such as "poor
gameplay or performance". Any player can make a mistake and I do
not feel they should be punished for being human or trying to make
calculated risks. This game is all about taking a chance and this
also pertains to what is mentioned as "RnG" in the game. Regardless
of which vehicle types or what the skill of the player is, WoT is
all about using your tank to the best of your ability and taking
informed chances based on spotting, map position, and experience.
Main point is, to go out there, have fun, and use the
skills/experience you have to have an enjoyable battle. "The
greatness of a leader is measured by the achievements of the led.
This is the ultimate test of his effectiveness." - Omar Bradley,
United States Army
Subject: This marathon is like watching people jump into a wood chipper.
Link on message: #12837972
Spammy, on May 24 2021 - 09:25, said: Yup. I'll play as I normallyu do, then at the conclusion of
the marathon I will watch some reviews and look over the tank
to see if i want to buy it at a discount.
Link on message: #12837972

Elias_K_Grodin: I'm likely going to do the same. Just play and especially if
you get into a rhythm and hot-streak, you will complete a few
stages and be on your way closer to the tank!
Hey_man_Gneis_shot
This marathon is like watching people jump into a wood chipper.
24.05.2021 23:03:01
Subject: This marathon is like watching people jump into a wood chipper.
Link on message: #12837972
Spammy, on May 24 2021 - 09:25, said: Yup. I'll play as I normallyu do, then at the conclusion of
the marathon I will watch some reviews and look over the tank
to see if i want to buy it at a discount.
Link on message: #12837972

Hey_man_Gneis_shot: I'm likely going to do the same. Just play and especially if
you get into a rhythm and hot-streak, you will complete a few
stages and be on your way closer to the tank!
Subject: This marathon is like watching people jump into a wood chipper.
Link on message: #12837716
Link on message: #12837716
_BobaFett: It isn't a challenge if it isn't challenging.
Subject: Top player exodus and the pub brain-drain
Link on message: #12837642
Bacillus27, on May 24 2021 - 03:01, said: Used to be people played a game just to have fun. Now people
play games to stream it to farm online attention...
Link on message: #12837642

Draschel: Who says it is for attention? And who says -you- need to
devote your attention? And who says the streamers are not having
fun? Why de-rail with your nonsense no one cares aboutYou sir
(definitely not a sir) are full of it.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12837570
SimplyPzB2, on May 24 2021 - 02:32, said: - I never claimed random 'always' rigs battles.
SimplyPzB2,
on May 22 2021 - 23:46, said: Under random mm, one team
always gets the shaft.
SimplyPzB2, on May 22 2021 - 23:46, said: Under random mm, one team always gets the shaft.
SimplyPzB2, on May 24 2021 - 02:32, said: my god you are dumb.... or english isn't your first
language. In the example you quoted, Mr10k did NOT get
worse teamates than the enemy team. That sample was
balanced. hurp durr.
SimplyPzB2, on May
22 2021 - 23:46, said:
skill
team 1 team 2
Mr.10k Mr.2k
purple
2
3
blue
2
2 green
3
3 yellow
2
2 red
5
4
SimplyPzB2, on May 22 2021 - 23:46, said: skill
team 1 team 2
Mr.10k Mr.2k
purple
2
3
blue
2
2 green
3
3 yellow
2
2 red
5
4
Link on message: #12837570


DeviouslyCursed: You don't know what you are saying most of the
time. I added bold for you, since you're so smart you're having
trouble with it.

DeviouslyCursed: 10Ks 14 teammates are worse than 2K's teammates. I
added bold for you again, since you're still so crazy smart you're
still having trouble with it. Admit you had to give the Mr 10K
14 teammates that were worse overall than Mr 2K, or show how you
can have a balanced match with perfectly even 14 teammates on both
sides. You keep avoiding because you know I'm right.


DeviouslyCursed:

DeviouslyCursed:
Subject: Top player exodus and the pub brain-drain
Link on message: #12837561
Link on message: #12837561
DeviouslyCursed: Pretty sure all the top players left in 2014. Then again in 2016.
All the top players left again in the following years of 2017,
2018, 2019, and 2020. Apparently they are all leaving...
again. I think we'll get by without them.
Subject: Top player exodus and the pub brain-drain
Link on message: #12837555
Link on message: #12837555
Draschel: Reasons:Θ SPGs have come far, have not they....The
problem is, no amount of continued nerfing (nerfed alot, the
most) will change their broken nature. They are a force
multiplier class, with very little return threat, applied with very
little knowledge about the game itself, for reasonable rewards in
the end. They can nerf artillery 10 more times, it will still be
broken. Because it is the class, its mechanics, not tweaked stats
that make it horrible gaming experienceΘ Attrition is
what people want. Attrition may not be as exciting, but attrition
is a thinking man's game. Attrition, is not a 15-2 blowout, or
worse. Attrition, means a game longer than 7min, allowing users to
contribute more. Attrition, usually means a more balanced, -fairer-
battle, that isn't a lopsided downhill
contest.Θ Corridor maps I don't actually find half bad,
depending the map.....2 I hate. I used to think glacier /
studzianka / fisher bay / paris / pilsen / El Halleuf / minsk
/ lakeville were really un-fun. But in reality, compared to
mountain pass or empires border, holy bananas. I think ninja camo
is more of an issue than corridor maps. Sure Maus and 110E3 love
their ensk, himmels, ruinberg - but how much do they enjoy
malinovka or prokhorovka or redshire? Same goes the other way,
light tanks / arty / Swede TD don't like fortified city maps
do they. Θ I think this attitude is a bit
loathsome, and snobbish. People like playing together, it is
supposed to permit fun together. When it was the case in world of
warplanes, where a air battle was 6vs6 or 7vs7 and a 3-man air-team
of a high end clan insta-wins the air battle, there is a problem
sure. But in tanks? Hardly.Θ Keep in mind different
people, play this game. And they play it differently themselves. A
good player, bad player, average player.
Whichever. Solutions?Θ Remove SPG class
by turning SPGs into new tank destroyer tech lines. Make their HE
ammunition, resemble normal tank HE shells. Increase their
mobility/HP/VR as tank destroyers would normally have.Θ If
people want their SPGs, and of course many do, make an option in
settings, no SPG battles. Just like
encounter/assault/GrandΘ Reducing camo rates, will make
games significantly more fluid. Reducing light tanks/artillery/TD
per battle to 1 - 2 - 2 Θ Significantly better
new-player tutelage systems, tutorial stages - to churn out half
decent players is a good start. Make a dedicated 'crew book 6th
sense' purchase available for credits, because many people can't
simply afford 2 mill for a universal manual
Draschel
Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
24.05.2021 00:51:38
Subject: Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
Link on message: #12837405
_PoliticallyIncorrect, on May 23 2021 - 19:44, said:
You act like it takes a lot of freetime to earn the XP they want you to earn for the tank.
Link on message: #12837405

You act like it takes a lot of freetime to earn the XP they want you to earn for the tank.
Draschel: It does. Absolutely. Quickybaby and Skill4ltu have content on
the exact topic.Sorry, but I do not have time to play 18 battles a
day, give or take 10min a battle. You are different, I am
different, others are different. Reserve your judgement. My
averaged work week, is 46-48 hours. And it leaves me
exhausted.Maintain 1000 exp a battle on a win, but would others?
And how often do people win? Do you think I'd want my waning
hours in Tanks? You are mistaken.
Subject: KPZ 07 RH on billboard
Link on message: #12837401
Waarheid, on May 23 2021 - 15:36, said:
Perhaps he has a campaign mission to complete. Play your game. Let him play his.
Link on message: #12837401

Perhaps he has a campaign mission to complete. Play your game. Let him play his.
Draschel: He is a higher performing player than you are.In
that specific game, his performance was decent too.Maybe he'd want
it even better. You aren't the person for that advice.
Subject: AE or 777?
Link on message: #12837314
Link on message: #12837314
_BobaFett: Guido's tank reviews are excellent. Some of the finest.
Subject: PSA to CHAR 4 player's
Link on message: #12837161
Kliphie_Reborn, on May 23 2021 - 08:40, said: Sometimes you have to look at the wreck as you drive by
Link on message: #12837161

_BobaFett: I understand that.
Subject: PSA to CHAR 4 player's
Link on message: #12837155
Kliphie_Reborn, on May 23 2021 - 08:31, said: At least learning how to use spoilers would help the drivel
they poast
Link on message: #12837155

_BobaFett: Just put them on ignore and the problems are mostly solved.
Subject: Optics, CVS, or binocs?
Link on message: #12837062
Craig234, on May 23 2021 - 05:21, said: That's what I'm finding Draschel. In fact, the dispersion seems a
big issue to the point I have to consider replacing something with
vstab, and optics might be the one.
Link on message: #12837062

Draschel: Autoloader tanks usually have the issue. Doubly so- -
their stats are a bit derper than class peers, and because they
fire so quickly in-between. Usually, you want to pull off these
ambushes close range, and against distracted enemies. Preferably
not against russian/polish/chinese/german tanks that have
strong side armor and spaced armor, but tanks with low side armor.
Like British, French, Czech enemies. Try rotator, it helps
dispersion and boosts your track pivot, 13 105 pivots quite slowly
compared to other LT, more like med.
Subject: KPZ 07 RH on billboard
Link on message: #12837059
Link on message: #12837059
Draschel: looks like a BT- series. 5? 7?Anyways, why the capping? So
much HP left to deal damage
Subject: lights verse heavys
Link on message: #12837055
GeorgePreddy, on May 23 2021 - 02:59, said: * heavies *
* their *
Link on message: #12837055

Draschel: Why do you only spellcheck people to troll? I mean, if you
wanted to do so, you can go to one of Warp's hundreds of
posts, and get 5 spellcheck errors in one line of the post. But you
don't.You sit and wait for a troll post, and answer it with a troll
of your own, to fan a flame. Are you really so toxic, you choose to
spellcheck only certain people's errors, just to troll them?
Subject: Request for advice on TD play
Link on message: #12837051
Link on message: #12837051
Draschel: if the battle was 3/5/7 tier spread, okay you have 3-8s and 5-7s.
Before we talk about those, don't forget there are 7-6s Jackson can
really mess up, with 160mm pen AP.Of the 3+5 tiers 7-8, how many of
the enemies were tanks like AMX1375? Tiger? Senlac? Progetto?
Again, tanks that Jackson doesn't have issue
penetrating.Prokhorovka is a dangerous map for Jackson to do many
many many things, with many many many bushes for you to use. Don't
give up, play well.Tanks like IS3, Patriot, T32, Somua don't
like being hit by 243mm APCR with decent accuracy, either.
Expensive, but still an option.
Subject: KPZ 07 RH on billboard
Link on message: #12837036
Link on message: #12837036
Einzelganger7: I think it is a T-26. https://en.wikipedia.org/wiki/T-26
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12837027
SimplyPzB2, on May 22 2021 - 23:46, said: blah blah blah, I still don't pick the teams. MM is 100%
responsible for balancing the battles... - - Really?
"ALWAYS"... - So the first two players picked for the team are
Mr.10k and Mr.2k - The next two players picked are both 10k
players. Did Mr. 10k get a worse teammate? Suddenly
'always' sounds like a stupid thing to say...
SimplyPzB2, on May 22 2021 - 23:46, said: Let's build on this; please tell me how Mr.10k is screwed below:
skill team
1 team 2
Mr.10k Mr.2k
purple
2
3
blue
2
2 green
3
3 yellow
2
2
red
5
4
SimplyPzB2, on May 22 2021 - 23:46, said: Funny, you seem to care so much about those 5 purples YET YOU
IGNORE IN THE ORIGINAL TEAM LAYOUT MR.10K HAD THE SAME
DISADVANTAGE. Where is your outrage for the unfairness in the
original team composition???
SimplyPzB2, on May 22 2021 - 23:46, said: Here is why I'm right and you're wrong. Under my sbmm -
neither team has an advantage/disadvantage.
SimplyPzB2, on May 22 2021 - 23:46, said: Under random mm, one team always gets the shaft.
SimplyPzB2, on May 22 2021 - 23:46, said: This is proven by your use of 'over time'. Which is a clear
statement that over time there are unbalanced battles. Sbmm NEVER
EVER has unbalanced battles. There is no 'over time' in sbmm,
every single battle is fair. hurp durr....
Link on message: #12837027

DeviouslyCursed: You do understand plural, right? I never said they always get
a worse teammate, I said worse teammates. You'd have to be a moron
to say it singular, and you'd have to a moron to think that's was I
was referring to. What I am referring to is the total pool of 14
teammates. It's always worse. Let's see how your example plays
out...

DeviouslyCursed: Yep, you gave the 10K guy worse teammates. Thank you for
demonstrating I was correct all along, and you are an idiot.

DeviouslyCursed: Under Random MM, we all get the same randomness, so it's
always fair.

DeviouslyCursed: Here's why I'm right and you're wrong. For neither team to
have an advantage, players MUST be assigned disproportionate
teammates. See your own example above. Why did you give the 10K
player worse teammates than the 2K player when balancing the
battle? Because you had to. Always.

DeviouslyCursed: So desperate to match me in my "always" statement (which is
true about teammates in SBMM), you make an idiot of yourself by
claiming Random MM always has lopsided teams, which is not
true.

DeviouslyCursed: Yep, over time with Random MM there are unbalanced battles,
and we all get the same types of battles, so no player is treated
differently. That is fair. You keep stating this like we are trying
to hide it, or avoid it. I've admitted it from the start. I'm just
okay with it because Random MM treats everyone the same. To
get even matches, SBMM has to treat players differently, meaning it
screws over some, and helps others. ALWAYS. This is not fair.
An the other hand, you keep avoiding this fact. You are the turd
that's attempting to be deceitful and hide things you don't want to
acknowledge. So come on, admit it. "SBMM must give the 10K
player worse teammates than the 2K player to balance the match."
It's not hard, you even showed it does in your example above. Lets
hear you admit it. Note, I didn't say "teammate" singular. Nor did
I say "team" which would include the players themselves. Teammates.
The 14 teammates used in the match. Either admit the 10k player
gets worse teammates, or show me how SBMM is going to balance that
match with identical 14 teammates on both sides.
Subject: "The game/playerbase is dying." Ok...
Link on message: #12837013
BadLuckCharm, on May 22 2021 - 23:06, said: Lots of answers, but just one took a stab at what i want to get at:
Ok, getting close to what i'm looking for, but still not
quite it. The question remains: what do those posters expect us to
do? IF the game truly is failing, WG knows - they have the numbers,
and seem quite content with the present situation (whatever your
opinion on it is), so addressing those messages to - and expecting
something extra from - WG, is futile. That leaves us, reading those
threads. What, pray tell, do those of you that post that the
game is dying, expect us, the players, to do?
Link on message: #12837013

DeviouslyCursed: They want us to give them the attention they are so
desperately wanting. If you can't succeed at the game, try your
luck with the forums.
Subject: Optics, CVS, or binocs?
Link on message: #12836922
Link on message: #12836922
Draschel: AMX13 105 should be played as a mini-bat chat. An ambusher,
clipper. There are other light tanks which do scouting and sight
lines better, but there aren't light tanks which do ambushing like
13 105.If you have an excellent 5-perk crew, where your commander
has recon & situational awareness, +BIA and using ventilation in %
boosting slot, with a ventilation directive, you are looking at
452+m VR. Which should be enough VR for an ambusher tank. This
gives you considerably better gun control, and frees up equipment
slots that you can run a choice of rotation mechanism, stabilizer,
exhaust that again make you far more dangerous a lurker. If you
play 13 105 as a scouting first tank, loading up on optics / CVS
you are handicapped from the start, because others like Manti /
wagen / T100LT / EBR will do it far better than you. But
because you can lay down impressive ambusher burst of 3x390
damage, which other light tanks cannot do, it is better to play
your unique tank with the better odds. Be a mini-bat
chat.
Subject: Weeewhat is Live: Let's Do Some Count in! Artillery for the Win!
Link on message: #12836907
Link on message: #12836907
Subject: Optics, CVS, or binocs?
Link on message: #12836687
Link on message: #12836687
Draschel: CVS is only for extremely competitive, high-base view range, late
tier, highly trained crew builds. Like for example, a dedicated
spotter that has pisspoor offensive capability, which spotting is
its main thing. Such as Elc Even 90. T100LT used in competition, is
another good example. Even Type 64, with a powerful enough crew can
attempt to use it, in order to counter other Type
64. In most other respects, coated optics are the
superior choice. For getting your tanks healthily above 445m VR.
CVS can be extremely situational, and won't benefit your tanks with
actual VR like optics would. Binocs can definitely be used
with low tier grinding and passing through the tech trees. It
provides a substantial boost over something like optics, if you can
afford to be more passive. In addition, it really works well with
bushy-type tank destroyers, like Swedish line or M56 scorpion, jag
panther, Etc.
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