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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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_BobaFett
Arghhhh! PS4 Controller
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25.05.2021 18:24:47
 
Subject: Arghhhh! PS4 Controller
Link on message: #12838458

View Postmuskiedog, on May 25 2021 - 10:23, said: Indygo... still not sure what you mean in #2   As for posting in PC forum, I had no idea there were desperate forums for PC and console. Obviously you can easily see I'm new at this. Maybe there should be a maximum age limit tp play here....like 72.

_BobaFett:  Use this link to the console forum: http://forum-console.worldoftanks.com/index.php?/forum/101-forum/


_BobaFett
50TP Prototyp... That Gun... My Gawd That Gun....
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25.05.2021 15:29:58
 
Subject: 50TP Prototyp... That Gun... My Gawd That Gun....
Link on message: #12838395

View Postuberdice, on May 24 2021 - 22:14, said: Might be worth it for some arty, but if that's the use case then you'd usually have room to bring both that and IRM.

_BobaFett:  FYI, IA cannot be mounted on arty.


Draschel
50TP Prototyp... That Gun... My Gawd That Gun....
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25.05.2021 08:29:09
 
Subject: 50TP Prototyp... That Gun... My Gawd That Gun....
Link on message: #12838334

Draschel: Aiming class, is all about the bounty one newly available, from the recent battle pass. Many content creators, iyouxin and skill4ltu, use it often and speak highly of it. I certainly believe its a whole lot better than GLD and bounty GLD. Whether it is better than rotator and bonds rotator, that is up for debate. If normal version, not a bounty, I'd stick with rotator and stabilizer. I do not think so, because of rotator benefiting heavy tank brawling with track traverse. Or TDs with turret traverse, like Hellcat or skorp g. Or even the Maus and E100. Keep in mind, aiming class provides 2 buffs, most people aren't clear about what it actually provides.+boosts the accuracy of the vehicle. This much is plainly clear+boosts the minimum accurate of the vehicle, acting like cheap man's stabilizer.   I'd say aiming class works really well on back back back bush wankers. That really need their shots to count, like Strv.  


Draschel
50TP Prototyp... That Gun... My Gawd That Gun....
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25.05.2021 08:22:56
 
Subject: 50TP Prototyp... That Gun... My Gawd That Gun....
Link on message: #12838333

Draschel: 50 TP is an extreme derper. It is like VK100P, Mauerbrecher, Defender. Not much different from 112 and IS6. Huge alpha, good muzzle velocity, but essentially derp guns because they never shoot straight. I have the same problem with VK7501. So hard to bring down the gun to bear, it just never wants to shoot straight.You can put ventilation, stabilizer, rotator, aiming class - it won't matter. BIA and food won't matter. These tanks, the gun handling, is just dreadful.Your best bet, is just to yell Rusha before firing. 50 TP is more about the versatility. Good VR, decent mobility, hull down ability and gun dep. Really bouncy hull, and LFP is small.  I have given up trying to tweak the terrible gun handling, because even with all the fixings, you will still be up against IS2-II, Caernarvon and AX, Renegade  -  which have a tonne better gun handling, even with 50 TP loaded up.  I just put turbocharger, so it behaves very close to slower medium tanks, like panther 88Actually, a few times I have run all HE too. I find the gun alot funnier that way. 50 TP has unique, high damage HE too  


Draschel
FV 4005 Buff Required
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25.05.2021 08:13:25
 
Subject: FV 4005 Buff Required
Link on message: #12838323

View Postuberdice, on May 25 2021 - 04:33, said: Buffing the reverse speed would solve a lot of issues without making the tank OP, but the main thing to keep in mind is that you really shouldn't be super far in the back unless you want to rely on the RNG slot machine. If you play it more like a KV-2 it works alright, but the bad reverse speed is what kills it.

Draschel:  the problem with FV, is much like arty, it tends to break conventional gameplay. Same with HE Fochs155 or type 5. (KV2+OI+SU152)With this in mind, nerfing....well WG tends to nerf the wrong things that don't change the negative things about the tankNerfing FV top speed, reverse speed, track traverse  -  sure irritates players but doesn't prevent people from dealing 1,200 damage or worse, 1,700 damage alpha.  At any rate, FV is currently better than its release, years and years ago. When it was released, it was trash. Then they buffed it into top 10 random battle tier 10 tank, and now its nerfed again. But still better than its release. Sort of like what happened to 110E5.  What I think is make top speed 40, restore the reverse/track traverse so FV can actually use its HP/T and play mobile. Make gun elevation 15, don't see any reason not too, the turret is massive and has the space. Make the front of the turret 88mm like challenger, so most HE gets turned into a non pen, at least from the front. But remains cheese for even tier 8 APAnd to truly balance the vehicle, remove the HESH and give it a semi-effective HE pen, say like Sheridan HEAT, 150mm pen. Keep the AP as is, and provide it a new HEAT, like 350mm HEAT pen as the VK7201. Change the alpha damage to 1,060/1,420 but autocorrect ROF so DPM remains, or slightly increases like with the L71 88mm changes, most gained slight DPM. This satisfies the bads, in that you still have high HE to not aim and just play the derper, and with 150mm pen you can still penetrate alot of stuff with more aiming. But you aren't as crippling to many tiers 9-10. And with the new HEAT, you get to stay more reliable with WGs up-armoring trend, AKA  IS4, E100, E75.    


Draschel
Top player exodus and the pub brain-drain
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25.05.2021 07:48:05
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12838312

View Postuberdice, on May 24 2021 - 23:24, said: Sydney. Average house prices are running close to 20x median salary. That can be hard to wrap your head around if you grew up in a time when you could buy a house for 5x your salary. The system we have built is brutal for young people who don't have the advantage of intergenerational wealth, but we (as a society, if not individually) keep acting like they're just not working hard enough.

Draschel:  Young people get nagged on all the time,  "When I was your age"   I already had this and this and this  Burnaby, Vancouver, Surrey, Victoria are all ridiculous. 1,500sq.ft. 3bdr house? Not a modular, not on a trailer park pad? 500,000CAD minimum. Most are 700,000. In the suburbs with more land than a subdivision lot, your looking at 1.2millBC minimum wage is  15$ hour. Living wage is 19hr. What you want is 20% down, but most start (and get themselves into trouble) with 10%. People doing well off, say making 30$hr and 60,000-70,000yr aren't fairing any better, despite what they got extra. They too sit in rentals, many for years and years. Moving north is frankly, the only option, but then still the market post-covid is really inflated and you have to deal with industrious mill smell and log-trucks ore-trucks all the time congesting roads. For most young people lower BC, affording a house before 50 is a pipe dream? At 19.00 hr I would say 60 This has led to the boom of crappy housing. Pig sty. Modular pre-fab siding homes, across large trailer parks outside mini - metros like Kelowna, Edmonton, Etc. Anywhere from 60 - 200k, you -can- get home, but you'll forever hate your unsavory neighbors, your parents won't call it a home ever, always park outside a garage? rofl no garages, and you pay pad-fees and the trailer park superintendent wrath will always be on your mind. Not uncommon people pay these pad fees and simply live in tents, mobile homes, decrepit fifth wheels too. Petty theft high.  Toronto and Mississauga are worse.  


_BobaFett
Crew 2.0 is EVIL: here are 5 reasons why. Yes, this is satire.
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25.05.2021 02:23:40
 
Subject: Crew 2.0 is EVIL: here are 5 reasons why. Yes, this is satire.
Link on message: #12838132

_BobaFett: The idea wasn't bad.

It was the implementation that was.


_BobaFett
Vertical Stabilizer - Firepower slot for TD?
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25.05.2021 02:18:57
 
Subject: Vertical Stabilizer - Firepower slot for TD?
Link on message: #12838129

_BobaFett: V-Stabs cannot be boosted, due to TDs and SPGs being unable to mount V-Stabs.


Draschel
Any Beginner Map guides?
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25.05.2021 00:42:31
 
Subject: Any Beginner Map guides?
Link on message: #12838053

View PostMayjick, on May 24 2021 - 18:01, said: Does anyone have helpful map guides that would be good for newer players? I have trouble finding good spots on maps to contest without having large blind spots etc. Also, some maps Idk what my role as the medium tank is supposed to be.

Draschel:  What you need to check out, are people like lemmingrush, quickybaby, skill4ltu, iyouxin. They create lots of content on this sort of stuff. Not just talking about said map, but also explaining important positions in the maps. Be careful with CCs. Some are fine, some are certainly not fine and actually mediocre at best. Guido and Claus are reasonable (if you can stand Claus offish nature)   C_Menz and wotguru has always been good, but he's alot busier these days and content has aged. I wouldn't use 4tankers  The thing with glacier, break it down. It isn't hard. Glacier breaks down into similarity, with many other maps. Like studzianka and Fishermans Bay. All quite similar. See attached Link:: -Medium tanks with gun depression, good mobility + heavy tanks with gun depression, good mobility like to take control of the middle rampart. That large orange circle. This tends to immediately spot heavy tanks crossing north flank behind the ice climb. This leads to lots of spotting, early damage -> large and heavy slow super heavy tanks like Type 5, Tortoise, Maus, E100 are slow to make the crossing, and get hit in the sides from this middle reach point. -Slower low camo med tanks can use the south elevated corridor, but it usually produces less map control and isn't as impactful. Some TD spots as well.-Yellow stripes, are typical passive TD zones.-Red squares, artillery setups-Green are heavy tank passage, to trading / peek corridor. You know, where heavy tanks go to face-punch one another 100-200m away from each other. Typically, if you win this heavy corridor and brawl, what you want to do after is cycle back to your base. Pushing forward from heavy corridor puts in you in direct sight lines of base striped yellow TD field of fire. Don't do it, very unnecessary unless you are up like 10-2 already-Light tank prize, is the ice climb in blue. This tends to spot alot of stuff, harass middle rampart, and harass heavy tank brawl. Best with gun depression light tanks, or EBRs to get there firsthttps://ibb.co/yFScGTL    


Draschel
Top player exodus and the pub brain-drain
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25.05.2021 00:15:45
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12838026

View PostEdge_of_Obesity, on May 24 2021 - 19:38, said: Random below-average pubby players "not hearing of him" is meaningless, Captian_Jack9 is really important in the top clan community, a top clan wars caller who built his clan from scratch to be #1 in multiple campaigns/seasons.

Draschel:  Sorry, but who cares. People come and go, it is the way of things.SirFochs left and made an exit - what difference does it make if I cry about it? None. I'd been watching for tears. Close to a decade.And don't make me laugh, for reals. GIVUP was pieced together in a day. It wasn't made from scratchWhat is the presence of Yankee, these days? Nil. Who, when, where was the last we heard of callmesarge? Big influential people, even with their rarity, they too - come and go.    


Elias_K_Grodin
How can anyone enjoy this server?
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25.05.2021 00:01:12
 
Subject: How can anyone enjoy this server?
Link on message: #12838011

View PostJDizzles, on May 24 2021 - 00:38, said: 1. Nobody cares about the team, just there to play for damage and wn8 2. Match Making is horrible because of tier unbalance, i.e. stock tier 7 vs a fully upgraded tier 9, plus match making is lopsided towards higher tier because of low population 3. NA meta is suiciding for first minute, then remain passive the rest of the game waiting for the other team to push. 4. Bots AFK and ExP farmers doing nothing the entire game   I feel like the way you play this server is not care about your team, just mind your own business do the most damage, use your team as cannon fodder, ignore people that are flipped and just do damage.   How fun is that??????

Elias_K_Grodin:  From this post, I can see there were some not-so-comfortable battles played by the OP. The team going out there and doing damage to the enemy is caring about winning. If they weren't doing that then yes, they don't care about winning. If times when low-server population are creating matchups with +/-2 vehicle tiers, maybe pick a different time (say peak periods) to login and battle? We all have had battles where we were bottom-tiered but typically these are isolated and not every battle. If you have proof of bots in game, save those replays and send them over to the support team for review. I think the confusion about suiciding at the beginning of the game is an aggressive push that stalls out with more than 1 allied team knocked out. This unfortunately happens when a spearhead runs into an ambush and starts taking crossfire from several enemy tanks. The reaction from the team is to hold their position and reduce the loss of further teammates. To mitigate this, try having a force recon light tank try to spot and provide early warning to teammates so ambush killing zones can be avoided. "I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done." - Audie Murphy, United States Army 


Hey_man_Gneis_shot
How can anyone enjoy this server?
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25.05.2021 00:01:12
 
Subject: How can anyone enjoy this server?
Link on message: #12838011

View PostJDizzles, on May 24 2021 - 00:38, said: 1. Nobody cares about the team, just there to play for damage and wn8 2. Match Making is horrible because of tier unbalance, i.e. stock tier 7 vs a fully upgraded tier 9, plus match making is lopsided towards higher tier because of low population 3. NA meta is suiciding for first minute, then remain passive the rest of the game waiting for the other team to push. 4. Bots AFK and ExP farmers doing nothing the entire game   I feel like the way you play this server is not care about your team, just mind your own business do the most damage, use your team as cannon fodder, ignore people that are flipped and just do damage.   How fun is that??????

Hey_man_Gneis_shot:  From this post, I can see there were some not-so-comfortable battles played by the OP. The team going out there and doing damage to the enemy is caring about winning. If they weren't doing that then yes, they don't care about winning. If times when low-server population are creating matchups with +/-2 vehicle tiers, maybe pick a different time (say peak periods) to login and battle? We all have had battles where we were bottom-tiered but typically these are isolated and not every battle. If you have proof of bots in game, save those replays and send them over to the support team for review. I think the confusion about suiciding at the beginning of the game is an aggressive push that stalls out with more than 1 allied team knocked out. This unfortunately happens when a spearhead runs into an ambush and starts taking crossfire from several enemy tanks. The reaction from the team is to hold their position and reduce the loss of further teammates. To mitigate this, try having a force recon light tank try to spot and provide early warning to teammates so ambush killing zones can be avoided. "I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done." - Audie Murphy, United States Army 


_BobaFett
You Feed The Trolls...Why?
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24.05.2021 23:58:05
 
Subject: You Feed The Trolls...Why?
Link on message: #12838007

_BobaFett: Boredom, probably.


Elias_K_Grodin
Top player exodus and the pub brain-drain
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24.05.2021 23:36:39
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12837990

Elias_K_Grodin: Hey Platoon, I took a peek at the OP and wanted to address a few of the points made.Churn - this is a reality that happens not only to WoT but all game titles as players find other games or activities that peak their interest. We try to cater to as much of our audience as possible and to be inclusive with our deals, missions, and activities but unfortunately turnover does happen and often times this is the nature of the highly competitive video game industry Artillery - I hear the feedback on limits and restrictions of SPGs and presence of indirect fire vehicles. However, rather than alter the game itself, I am a firm believer in changing tactics and being aware of who the SPG is zero'ed in on and knowing when to change positions when you've been spotted I disagree with any type of "penalties" for something subjective such as "poor gameplay or performance". Any player can make a mistake and I do not feel they should be punished for being human or trying to make calculated risks. This game is all about taking a chance and this also pertains to what is mentioned as "RnG" in the game. Regardless of which vehicle types or what the skill of the player is, WoT is all about using your tank to the best of your ability and taking informed chances based on spotting, map position, and experience.  Main point is, to go out there, have fun, and use the skills/experience you have to have an enjoyable battle. "The greatness of a leader is measured by the achievements of the led. This is the ultimate test of his effectiveness." - Omar Bradley, United States Army


Hey_man_Gneis_shot
Top player exodus and the pub brain-drain
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24.05.2021 23:36:39
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12837990

Hey_man_Gneis_shot: Hey Platoon, I took a peek at the OP and wanted to address a few of the points made.Churn - this is a reality that happens not only to WoT but all game titles as players find other games or activities that peak their interest. We try to cater to as much of our audience as possible and to be inclusive with our deals, missions, and activities but unfortunately turnover does happen and often times this is the nature of the highly competitive video game industry Artillery - I hear the feedback on limits and restrictions of SPGs and presence of indirect fire vehicles. However, rather than alter the game itself, I am a firm believer in changing tactics and being aware of who the SPG is zero'ed in on and knowing when to change positions when you've been spotted I disagree with any type of "penalties" for something subjective such as "poor gameplay or performance". Any player can make a mistake and I do not feel they should be punished for being human or trying to make calculated risks. This game is all about taking a chance and this also pertains to what is mentioned as "RnG" in the game. Regardless of which vehicle types or what the skill of the player is, WoT is all about using your tank to the best of your ability and taking informed chances based on spotting, map position, and experience.  Main point is, to go out there, have fun, and use the skills/experience you have to have an enjoyable battle. "The greatness of a leader is measured by the achievements of the led. This is the ultimate test of his effectiveness." - Omar Bradley, United States Army


Elias_K_Grodin
This marathon is like watching people jump into a wood chipper.
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24.05.2021 23:03:01
 
Subject: This marathon is like watching people jump into a wood chipper.
Link on message: #12837972

View PostSpammy, on May 24 2021 - 09:25, said: Yup.  I'll play as I normallyu do, then at the conclusion of the marathon I will watch some reviews and look over the tank to  see if i want to buy it at a discount.

Elias_K_Grodin: I'm likely going to do the same. Just play and especially if you get into a rhythm and hot-streak, you will complete a few stages and be on your way closer to the tank!  


Hey_man_Gneis_shot
This marathon is like watching people jump into a wood chipper.
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24.05.2021 23:03:01
 
Subject: This marathon is like watching people jump into a wood chipper.
Link on message: #12837972

View PostSpammy, on May 24 2021 - 09:25, said: Yup.  I'll play as I normallyu do, then at the conclusion of the marathon I will watch some reviews and look over the tank to  see if i want to buy it at a discount.

Hey_man_Gneis_shot: I'm likely going to do the same. Just play and especially if you get into a rhythm and hot-streak, you will complete a few stages and be on your way closer to the tank!  


_BobaFett
This marathon is like watching people jump into a wood chipper.
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24.05.2021 16:00:24
 
Subject: This marathon is like watching people jump into a wood chipper.
Link on message: #12837716

_BobaFett: It isn't a challenge if it isn't challenging.


Draschel
Top player exodus and the pub brain-drain
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24.05.2021 11:35:51
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12837642

View PostBacillus27, on May 24 2021 - 03:01, said: Used to be people played a game just to have fun.  Now people play games to stream it to farm online attention...

Draschel:  Who says it is for attention? And who says -you- need to devote your attention? And who says the streamers are not having fun? Why de-rail with your nonsense no one cares aboutYou sir  (definitely not a sir)  are full of it. 


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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24.05.2021 06:40:28
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12837570

View PostSimplyPzB2, on May 24 2021 - 02:32, said: - I never claimed random 'always' rigs battles. View PostSimplyPzB2, on May 22 2021 - 23:46, said:   Under random mm, one team always gets the shaft.    

DeviouslyCursed:     You don't know what you are saying most of the time. I added bold for you, since you're so smart you're having trouble with it.   

View PostSimplyPzB2, on May 22 2021 - 23:46, said:   Under random mm, one team always gets the shaft.  

DeviouslyCursed:    10Ks 14 teammates are worse than 2K's teammates. I added bold for you again, since you're still so crazy smart you're still having trouble with it. Admit you had to give the Mr 10K 14 teammates that were worse overall than Mr 2K, or show how you can have a balanced match with perfectly even 14 teammates on both sides. You keep avoiding because you know I'm right. 

View PostSimplyPzB2, on May 24 2021 - 02:32, said: my god you are dumb....  or english isn't your first language.   In the example you quoted, Mr10k did NOT get worse teamates than the enemy team.  That sample was balanced.   hurp durr. View PostSimplyPzB2, on May 22 2021 - 23:46, said:  skill          team 1     team 2                 Mr.10k     Mr.2k purple        2             3 blue            2             2 green          3             3 yellow         2             2 red            5             4  

DeviouslyCursed:

View PostSimplyPzB2, on May 22 2021 - 23:46, said:  skill          team 1     team 2                 Mr.10k     Mr.2k purple        2             3 blue            2             2 green          3             3 yellow         2             2 red            5             4

DeviouslyCursed:


DeviouslyCursed
Top player exodus and the pub brain-drain
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24.05.2021 06:18:36
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12837561

DeviouslyCursed: Pretty sure all the top players left in 2014. Then again in 2016. All the top players left again in the following years of 2017, 2018, 2019, and 2020. Apparently they are all leaving... again. I think we'll get by without them.


Draschel
Top player exodus and the pub brain-drain
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24.05.2021 06:07:06
 
Subject: Top player exodus and the pub brain-drain
Link on message: #12837555

Draschel: Reasons:Θ  SPGs have come far, have not they....The problem is, no amount of continued nerfing (nerfed alot, the most)  will change their broken nature. They are a force multiplier class, with very little return threat, applied with very little knowledge about the game itself, for reasonable rewards in the end. They can nerf artillery 10 more times, it will still be broken. Because it is the class, its mechanics, not tweaked stats that make it horrible gaming experienceΘ  Attrition is what people want. Attrition may not be as exciting, but attrition is a thinking man's game. Attrition, is not a 15-2 blowout, or worse. Attrition, means a game longer than 7min, allowing users to contribute more. Attrition, usually means a more balanced, -fairer- battle, that isn't a lopsided downhill contest.Θ  Corridor maps I don't actually find half bad, depending the map.....2 I hate. I used to think glacier / studzianka / fisher bay / paris / pilsen / El Halleuf / minsk / lakeville were  really un-fun. But in reality, compared to mountain pass or empires border, holy bananas. I think ninja camo is more of an issue than corridor maps. Sure Maus and 110E3 love their ensk, himmels, ruinberg - but how much do they enjoy malinovka or prokhorovka or redshire? Same goes the other way, light tanks / arty / Swede TD  don't like fortified city maps do they. Θ  I think this attitude is a bit loathsome, and snobbish. People like playing together, it is supposed to permit fun together. When it was the case in world of warplanes, where a air battle was 6vs6 or 7vs7 and a 3-man air-team of a high end clan insta-wins the air battle, there is a problem sure. But in tanks? Hardly.Θ  Keep in mind different people, play this game. And they play it differently themselves. A good player, bad player, average player. Whichever.   Solutions?Θ  Remove SPG class by turning SPGs into new tank destroyer tech lines. Make their HE ammunition, resemble normal tank HE shells. Increase their mobility/HP/VR as tank destroyers would normally have.Θ  If people want their SPGs, and of course many do, make an option in settings, no SPG battles. Just like encounter/assault/GrandΘ  Reducing camo rates, will make games significantly more fluid. Reducing light tanks/artillery/TD per battle to 1 - 2 - 2 Θ  Significantly better new-player tutelage systems, tutorial stages - to churn out half decent players is a good start. Make a dedicated 'crew book 6th sense' purchase available for credits, because many people can't simply afford 2 mill for a universal manual   


Draschel
Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
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24.05.2021 00:51:38
 
Subject: Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
Link on message: #12837405

View Post_PoliticallyIncorrect, on May 23 2021 - 19:44, said:
You act like it takes a lot of freetime to earn the XP they want you to earn for the tank. 

Draschel:  It does. Absolutely. Quickybaby and Skill4ltu have content on the exact topic.Sorry, but I do not have time to play 18 battles a day, give or take 10min a battle. You are different, I am different, others are different. Reserve your judgement. My averaged work week, is 46-48 hours. And it leaves me exhausted.Maintain 1000 exp a battle on a win, but would others? And how often do people win? Do you think I'd want my waning hours in Tanks? You are mistaken.  


Draschel
KPZ 07 RH on billboard
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24.05.2021 00:29:31
 
Subject: KPZ 07 RH on billboard
Link on message: #12837401

View PostWaarheid, on May 23 2021 - 15:36, said:
Perhaps he has a campaign mission to complete.  Play your game. Let him play his. 

Draschel:  He is a higher performing player than you are.In that specific game, his performance was decent too.Maybe he'd want it even better. You aren't the person for that advice.  


_BobaFett
Do not read this post!
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23.05.2021 23:18:14
 
Subject: Do not read this post!
Link on message: #12837386

_BobaFett:


_BobaFett
SBMM
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23.05.2021 22:03:49
 
Subject: SBMM
Link on message: #12837348

_BobaFett: Wargaming does not read the NA forums, nor do they take suggestions from players. 


_BobaFett
AE or 777?
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23.05.2021 20:39:19
 
Subject: AE or 777?
Link on message: #12837314

_BobaFett: Guido's tank reviews are excellent. Some of the finest.


_BobaFett
AE or 777?
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23.05.2021 19:34:04
 
Subject: AE or 777?
Link on message: #12837261

_BobaFett: AE by a mile.


_BobaFett
PSA to CHAR 4 player's
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23.05.2021 16:43:03
 
Subject: PSA to CHAR 4 player's
Link on message: #12837161

View PostKliphie_Reborn, on May 23 2021 - 08:40, said:   Sometimes you have to look at the wreck as you drive by

_BobaFett:  I understand that.


_BobaFett
PSA to CHAR 4 player's
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23.05.2021 16:36:57
 
Subject: PSA to CHAR 4 player's
Link on message: #12837155

View PostKliphie_Reborn, on May 23 2021 - 08:31, said:   At least learning how to use spoilers would help the drivel they poast

_BobaFett:  Just put them on ignore and the problems are mostly solved.


Draschel
Optics, CVS, or binocs?
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23.05.2021 09:25:35
 
Subject: Optics, CVS, or binocs?
Link on message: #12837062

View PostCraig234, on May 23 2021 - 05:21, said: That's what I'm finding Draschel. In fact, the dispersion seems a big issue to the point I have to consider replacing something with vstab, and optics might be the one.

Draschel:  Autoloader tanks usually have the issue. Doubly so- -  their stats are a bit derper than class peers, and because they fire so quickly in-between. Usually, you want to pull off these ambushes close range, and against distracted enemies. Preferably not against russian/polish/chinese/german tanks that have strong side armor and spaced armor, but tanks with low side armor. Like British, French, Czech enemies. Try rotator, it helps dispersion and boosts your track pivot, 13 105 pivots quite slowly compared to other LT, more like med. 


Draschel
KPZ 07 RH on billboard
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23.05.2021 09:20:23
 
Subject: KPZ 07 RH on billboard
Link on message: #12837059

Draschel: looks like a BT- series. 5? 7?Anyways, why the capping? So much HP left to deal damage 


Draschel
lights verse heavys
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23.05.2021 09:15:43
 
Subject: lights verse heavys
Link on message: #12837055

View PostGeorgePreddy, on May 23 2021 - 02:59, said: *  heavies  *             *  their  *

Draschel:  Why do you only spellcheck people to troll? I mean, if you wanted to do so, you can go to one of Warp's hundreds of posts, and get 5 spellcheck errors in one line of the post. But you don't.You sit and wait for a troll post, and answer it with a troll of your own, to fan a flame. Are you really so toxic, you choose to spellcheck only certain people's errors, just to troll them? 


Draschel
Request for advice on TD play
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23.05.2021 09:10:34
 
Subject: Request for advice on TD play
Link on message: #12837051

Draschel: if the battle was 3/5/7 tier spread, okay you have 3-8s and 5-7s. Before we talk about those, don't forget there are 7-6s Jackson can really mess up, with 160mm pen AP.Of the 3+5 tiers 7-8, how many of the enemies were tanks like AMX1375? Tiger? Senlac? Progetto? Again, tanks that Jackson doesn't have issue penetrating.Prokhorovka is a dangerous map for Jackson to do many many many things, with many many many bushes for you to use. Don't give up, play well.Tanks like IS3, Patriot, T32, Somua don't like being hit by 243mm APCR with decent accuracy, either. Expensive, but still an option.  


Einzelganger7
KPZ 07 RH on billboard
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23.05.2021 08:07:33
 
Subject: KPZ 07 RH on billboard
Link on message: #12837036

Einzelganger7: I think it is a T-26. ​https://en.wikipedia.org/wiki/T-26


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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23.05.2021 07:42:07
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12837027

View PostSimplyPzB2, on May 22 2021 - 23:46, said: blah blah blah, I still don't pick the teams.  MM is 100% responsible for balancing the battles... - - Really?  "ALWAYS"... - So the first two players picked for the team are Mr.10k and Mr.2k - The next two players picked are both 10k players.  Did Mr. 10k get a worse teammate?  Suddenly 'always' sounds like a stupid thing to say...

DeviouslyCursed:  You do understand plural, right? I never said they always get a worse teammate, I said worse teammates. You'd have to be a moron to say it singular, and you'd have to a moron to think that's was I was referring to. What I am referring to is the total pool of 14 teammates. It's always worse. Let's see how your example plays out... 

View PostSimplyPzB2, on May 22 2021 - 23:46, said: Let's build on this; please tell me how Mr.10k is screwed below: skill          team 1     team 2                 Mr.10k     Mr.2k purple         2             3 blue            2             2 green         3             3 yellow         2             2 red             5             4

DeviouslyCursed:  Yep, you gave the 10K guy worse teammates. Thank you for demonstrating I was correct all along, and you are an idiot. 

View PostSimplyPzB2, on May 22 2021 - 23:46, said: Funny, you seem to care so much about those 5 purples YET YOU IGNORE IN THE ORIGINAL TEAM LAYOUT MR.10K HAD THE SAME DISADVANTAGE.  Where is your outrage for the unfairness in the original team composition???  

DeviouslyCursed:  Under Random MM, we all get the same randomness, so it's always fair. 

View PostSimplyPzB2, on May 22 2021 - 23:46, said: Here is why I'm right and you're wrong.  Under my sbmm - neither team has an advantage/disadvantage.

DeviouslyCursed:  Here's why I'm right and you're wrong. For neither team to have an advantage, players MUST be assigned disproportionate teammates. See your own example above. Why did you give the 10K player worse teammates than the 2K player when balancing the battle? Because you had to. Always. 

View PostSimplyPzB2, on May 22 2021 - 23:46, said:  Under random mm, one team always gets the shaft.  

DeviouslyCursed:  So desperate to match me in my "always" statement (which is true about teammates in SBMM), you make an idiot of yourself by claiming Random MM always has lopsided teams, which is not true. 

View PostSimplyPzB2, on May 22 2021 - 23:46, said: This is proven by your use of 'over time'.  Which is a clear statement that over time there are unbalanced battles. Sbmm NEVER EVER has unbalanced battles.  There is no 'over time' in sbmm, every single battle is fair.   hurp durr....

DeviouslyCursed:  Yep, over time with Random MM there are unbalanced battles, and we all get the same types of battles, so no player is treated differently. That is fair. You keep stating this like we are trying to hide it, or avoid it. I've admitted it from the start. I'm just okay with it because Random MM treats everyone the same. To get even matches, SBMM has to treat players differently, meaning it screws over some, and helps others. ALWAYS. This is not fair.  An the other hand, you keep avoiding this fact. You are the turd that's attempting to be deceitful and hide things you don't want to acknowledge. So come on, admit it. "SBMM must give the 10K player worse teammates than the 2K player to balance the match." It's not hard, you even showed it does in your example above. Lets hear you admit it. Note, I didn't say "teammate" singular. Nor did I say "team" which would include the players themselves. Teammates. The 14 teammates used in the match. Either admit the 10k player gets worse teammates, or show me how SBMM is going to balance that match with identical 14 teammates on both sides.  


DeviouslyCursed
"The game/playerbase is dying." Ok...
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23.05.2021 07:05:47
 
Subject: "The game/playerbase is dying." Ok...
Link on message: #12837013

View PostBadLuckCharm, on May 22 2021 - 23:06, said: Lots of answers, but just one took a stab at what i want to get at:   Ok, getting close to what i'm looking for, but still not quite it. The question remains: what do those posters expect us to do? IF the game truly is failing, WG knows - they have the numbers, and seem quite content with the present situation (whatever your opinion on it is), so addressing those messages to - and expecting something extra from - WG, is futile. That leaves us, reading those threads.   What, pray tell, do those of you that post that the game is dying, expect us, the players, to do?

DeviouslyCursed:  They want us to give them the attention they are so desperately wanting. If you can't succeed at the game, try your luck with the forums.


Draschel
Optics, CVS, or binocs?
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23.05.2021 04:02:43
 
Subject: Optics, CVS, or binocs?
Link on message: #12836922

Draschel: AMX13 105 should be played as a mini-bat chat. An ambusher, clipper. There are other light tanks which do scouting and sight lines better, but there aren't light tanks which do ambushing like 13 105.If you have an excellent 5-perk crew, where your commander has recon & situational awareness, +BIA and using ventilation in % boosting slot, with a ventilation directive, you are looking at 452+m VR. Which should be enough VR for an ambusher tank. This gives you considerably better gun control, and frees up equipment slots that you can run a choice of rotation mechanism, stabilizer, exhaust that again make you far more dangerous a lurker. If you play 13 105 as a scouting first tank, loading up on optics / CVS you are handicapped from the start, because others like Manti / wagen / T100LT / EBR will do it far better than you. But because you can lay down impressive ambusher burst of 3x390 damage, which other light tanks cannot do, it is better to play your unique tank with the better odds. Be a mini-bat chat.  


_BobaFett
Weeewhat is Live: Let's Do Some Count in! Artillery for the Win!
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23.05.2021 03:49:59
 
Draschel
Optics, CVS, or binocs?
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22.05.2021 22:24:11
 
Subject: Optics, CVS, or binocs?
Link on message: #12836687

Draschel: CVS is only for extremely competitive, high-base view range, late tier, highly trained crew builds. Like for example, a dedicated spotter that has pisspoor offensive capability, which spotting is its main thing. Such as Elc Even 90. T100LT used in competition, is another good example. Even Type 64, with a powerful enough crew can attempt to use it, in order to counter other Type 64.  In most other respects, coated optics are the superior choice. For getting your tanks healthily above 445m VR. CVS can be extremely situational, and won't benefit your tanks with actual VR like optics would. Binocs can definitely be used with low tier grinding and passing through the tech trees. It provides a substantial boost over something like optics, if you can afford to be more passive. In addition, it really works well with bushy-type tank destroyers, like Swedish line or M56 scorpion, jag panther, Etc.   


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