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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Draschel
Ebr 90 worth keeping?
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22.05.2021 22:16:25
 
Subject: Ebr 90 worth keeping?
Link on message: #12836681

Draschel: The tier 10 is quite a step up, truly. Your crew should go there. I think the largest change and benefit, are the gun depression and extra HE damage EBR105 gains, such as -7,  500 not 480. But in reality, Lynx and EBR90 are both worth keeping. They are a tonne better tier for tier, than tiers 6-7 AMD17 and Hotchkiss, which suck. Lynx can surprisingly do a few things even OP EBR75 premium can't. The alpha damage from the HE on 90mm, can 1-shot low HP and tier 6 arty for example, that EBR75 has to waste 2-shots for then reload. The 90mm also has greater HE pen, opening new opportunities, as well as some important over-matches against thin armor thickness 


DeviouslyCursed
How can arty shoot through the rubble in Ghost Town?
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22.05.2021 21:31:05
 
Subject: How can arty shoot through the rubble in Ghost Town?
Link on message: #12836659

View PostEdselman, on May 22 2021 - 07:15, said: Was hiding in that pit with the roof over it on Ghost Town and arty kept hitting me through the roof.   I am largely unfamiliar with arty gameplay, so I am asking if they have the firing angles to ruin that spot. 

DeviouslyCursed:  Has to ask questions about a tank class, because... 

View PostEdselman, on May 22 2021 - 08:34, said: View PostBaconMeLoveIt, on May 22 2021 - 01:43, said:   Arty is fun to play. You should play that class that way you will know which part of the map is not arty safe.   No thanks, still have 2 ounces of self-respect left in Wot

DeviouslyCursed:   No thanks, still have 2 ounces of self-respect left in Wot  I don't understand this type of ignorance. The "I know nothing and I'm proud of it!" mentality.

View PostBaconMeLoveIt, on May 22 2021 - 01:43, said:   Arty is fun to play. You should play that class that way you will know which part of the map is not arty safe.

DeviouslyCursed:


DeviouslyCursed
"The game/playerbase is dying." Ok...
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22.05.2021 21:08:09
 
Subject: "The game/playerbase is dying." Ok...
Link on message: #12836648

DeviouslyCursed: WoT doesn't pull punches when it shows people how bad they are at the game. Many of the "the game is dying" threads are made by these people who got pissed at the game for not making them feel special enough. So the come to the forums, announce how "bad" the game is and that it is dying and therefore they feel they've won some sort of victory. The fact that they are completely wrong never seems to bother them.


_BobaFett
Arty Free mode
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22.05.2021 20:23:58
 
Subject: Arty Free mode
Link on message: #12836626

View PostExiledcrow, on May 22 2021 - 11:42, said:   Fortunately you don't have to spend anything at all on the game to get it ... The console might run you a bit unless you've already got one, though.

_BobaFett:  I have an Xbox One, but I would have to pay for Xbox Live Gold to play multiplayer. That's really the only reason I don't play on console.


DeviouslyCursed
So... the playerbase is slowly dying
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22.05.2021 19:36:07
 
Subject: So... the playerbase is slowly dying
Link on message: #12836590

View PostBacillus27, on May 22 2021 - 07:20, said:   Oh, Im sure as long as WG can flip a buck off the die hards in the NA market, the servers will run.  Hell, Ive been known to throw a little money their way every now and then when they have a deal pop up.   They got me with the GI Joe tie in.   But just cause the servers are running doesnt make the game good in the long haul.  Every month that passes, the NA server gets a little less functional.  The game simply doesn't draw anymore.  Christ, I saw a WoT commercial on Tucker Carlson on Fox last week.  How hard up you gotta be to buy ad time on that market?   What's left are the current players and a few curious folk here and there.  WG is focused on money from the current people.  That fades with time and so does the game.   Which is why I say WG needs to focus on their next endeavor.  Quit 100% focus on milking the dried up old cow, get some vision and roll out an entirely new game.   If they dont, their cow is gonna die and they have nothing.    As I said several posts ago... a new game with excitement from a new growing player base and a developer executing their game vision is magical.   Bleeding the last few bucks from a tired old title is pathetic.   WG needs to focus on the magic.  

DeviouslyCursed:  What's stupid is screwing over an established player base by abandoning a game the players have invested so much in, all in an effort to recreate success you already have. Yeah, make a new game and hope to grab not only the players you just pissed off, but some new ones too. Glad to see you are simple enough that'd you not only ruin established success, but you'd risk capitol you've gained in a super expensive several year project in the process, all in the vain hope of striking gold twice. There hasn't been a WoT II because there is no need for it. Same Reason there hasn't been a WoW II.  Same reason there hasn't been a LoL II. Games that are, and remain, a massive success don't need sequels.


_BobaFett
Arty Free mode
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22.05.2021 19:33:33
 
Subject: Arty Free mode
Link on message: #12836588

_BobaFett: Dunno about you but I'd pay for that, and I don't spend money on this game very much.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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22.05.2021 19:22:10
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12836581

View PostNixeldon, on May 22 2021 - 15:14, said: You don't get it. There is an anomaly in WOT called the bell curve. Random matchmakers spontaneously produce bell curves to rig match outcomes. It takes good players and puts them in easy matches. It takes bad players and puts them in hard matches.The reason those players are good or bad is because of the Random MM shifts bell curves. The Random MM makes distinctions between players and treats them differently because blind selections are biased.   Captains of the 3rd grade kickball team are professionals, because good players are 40 years old, purple and have names like Tom Brady. Bad players are 8 years old because they are red, they are the majority of the player base, and they can't reach their keyboards.   The bell curve hates colors so swapping colors makes it vanish. This makes matches fair because discriminating based on colors is impartial. You can test this easily: 1) Play WOT with XVM installed.  2) Wait for a 'SBMM*' match(matching colors). 3) Notice, you won't see the bell curve or feel the shift.   'SBMM*'  doesn't reduce landslides. It removes steamrolls. If the team colors are wrong, it is called a steamroll. If the teams have the correct colors, it is called a blowout. The budhaDictionaryTM explains this. You have to use XVM to see the difference.    Did you fail 3rd grade??? Most players don't use XVM, so they don't see how the bell curve gives them advantages or screws them. How can they possibly know anything? hurp durr...   As long as the pros on both teams are getting screwed, it cancels out like it never happened. If your house is robbed and your neighbor's house across the street is robbed too, then it is win-win. Now the short-armed robber moves in down the street, across from the 8 year old and you have a balanced neighborhood. That's the definition of 'SBMM*'.   There is a special exemption for platoons because platoons are naturally immune to bell curves. They can't influence their matches because the bell curve didn't shift them.

DeviouslyCursed:  Your ability to sound like SimplySimple is disturbing.


Einzelganger7
Cyrstal Challenge Music
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22.05.2021 17:31:29
 
Subject: Cyrstal Challenge Music
Link on message: #12836521


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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22.05.2021 14:36:46
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12836435

View PostSimplyPzB2, on May 22 2021 - 08:48, said: Let me ask you this.   Look at the teams below as possible generated by the random mm: skill        team 1         team 2 purple      1(mr. 10k)      5 red           14                 10   You say in your example that the 10k player "will have combined teammates that are worse. ALWAYS" Please tell me how the single purple (your 1ok players) on team 1 DOESN'T have 'teammates that are worse????   Now look at what sbmm would do with those teams: skill       team 1        team 2 purple     3                   3 red         12                 12   Please tell me how any of the 6 purple players now has a 'worse team' than the enemy team??? Your mr. 10k now has the same team as the enemy, which is fair. You could say team 2 'got a worse team' BUT only in comparison to the random mm team - WHERE THEY FACED A MUCH LESS SKILLED ENEMY.  AND, both teams are equal, so no one on team 2 got THE worst team...

DeviouslyCursed:  The 5 purples on team 2 now have worse teammates. Thanks once again for proving my point: SBMM has to screw over good players to get even teams. Under Random MM: all the players have equivalent teammates over time. Under Random MM: all players have the same opponents over time.Under SBMM: the good players must be screwed over to make balanced matches. Always. The fact that you have to keep switching your term to "team" instead of "teammates" means you know exactly what I'm talking about. You have to switch from the individual to the group, because with the individuals, some are clearly getting an advantage, and some are clearly getting screwed. And all of this is in some ignorant attempt to make matches "close" which wont' even happen. Even with all matches at around 50% win chance landslides still happen at close to the same frequency (it's a 2-3% difference, that's 2 or 3 games in 100 that change).


_BobaFett
FAKE USER NAMES
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22.05.2021 13:33:18
 
Subject: FAKE USER NAMES
Link on message: #12836419

_BobaFett: Hold on, are you telling me I'm not the legendary bounty hunter Boba Fett?


Draschel
Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
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22.05.2021 09:41:51
 
Subject: Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
Link on message: #12836360

View PostTastyPastry, on May 22 2021 - 02:00, said:   I think it's pretty interesting. I'd play it if I had the time to get any significant discount on a marathon, but I probably will only get it down to around $40 and I'm not paying that much for a pixel tank. There aren't a lot of tanks which play like the Kpz 07, especially at tier 8.

Draschel:  Its just the menacing dispersion after shot, insanely bad, that just poofs your bloom every time you fire. Which this thing does alot. Makes it hard to use DPM unless you are 100m away or circling thingsAlot of people compare it to CDC but I think it more compares with STA1, with added hull armor, speed, and practical HE ammo. At expense of alpha, gun dep, HPIn 2-3 months, i wonder how many people will still be playing it. It certainly isn't up to snuff compared to LIS, progetto, 274A  


Draschel
HE
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22.05.2021 09:31:04
 
Subject: HE
Link on message: #12836356

View Postvaleman12345, on May 22 2021 - 01:03, said: Arty overall being nerfed only tanks are buffed are well armored or OP that usually hide in hull down...HE Rework buff them not nerf them.

Draschel:  This isn't true. Stop spreading lies. While true, non penetrating HE hits will generally deal less damage with projected changes-- it is also true, that non penetrating HE hits from small bore diameter guns will deal MORE DAMAGE with changes. 


DeviouslyCursed
So... the playerbase is slowly dying
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22.05.2021 08:55:38
 
Subject: So... the playerbase is slowly dying
Link on message: #12836342

View PostBacillus27, on May 22 2021 - 06:22, said:   Ive been playing online games since dial up BBS in the late 80s.  Every online game I have ever played over the decades has eventually died.   WoT is no different.  Believe me, the developers in Minks have NOT stumbled upon the magical formula for perpetual MMO game play.   But to your benefit, who knows... maybe someone will run a WoT server for the next 20 years.  Hell, people still run UO servers on their own dime.  Doenst mean the game is not dead tho... cause a few die hards trying to relive the past does not make a game "viable".

DeviouslyCursed:  

View PostBacillus27, on May 22 2021 - 06:49, said:   Yeah... and you've just stated the root problem.   

DeviouslyCursed:  WoT has more player's than UO ever did even in it's prime. Now, I loved UO, but it really was the first of it's kind. MMOIPRGs didn't become popular until WoW. Basically you can say whatever you want, but WoT isn't going anywhere for a very long time.


DeviouslyCursed
So... the playerbase is slowly dying
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22.05.2021 07:57:02
 
Subject: So... the playerbase is slowly dying
Link on message: #12836320

View PostBacillus27, on May 22 2021 - 04:34, said:   All games die.  WoT will not avoid it.  It's a 10 year old title and WG shifted into full monetization years ago.  I was really bummed out when my favorite MUD shut down.   I was bummed out when UO folded.   I was kinda sad when EVE went south to the point it wasnt worth playing.  When MWO got sour, I was all... meh.    Now, with WoT rolling over and starting to fade away like all online games do to me it's just like a bad taco bell fart.  It happens, might stink for a minute or two, but there is still Chipotle.  Nothing but the great bean burrito cycle of life. 

DeviouslyCursed:  If you had half the experience you claim, you would recognize that WoT is not even close to being in the death throws that the other games have experienced.


Draschel
Kpz 07 RH
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22.05.2021 06:44:10
 
Subject: Kpz 07 RH
Link on message: #12836293

View Postthorus08, on May 20 2021 - 21:03, said: I like the idea of it.   The mobility and dpm seem to be the selling point.  My concern from watching streamers the past 2 days is that the gun seems very troll at times, at least far more troll than I would expect for a gun with that low alpha at tier 8.  It could just be me not paying as much attention to the times its working well though.

Draschel:  It is the DPM and rate of fire, influenced by what everyone is pretty much ignoring, the bloom after shot dispersion. Honestly, this crate boomstick handles worse than many auto-loaders. While the dispersion, aim-time, accuracy are fine .....the gun just bangs like a stick of dynamite after every shot. Horrid after shot dispersion, among worst in-game. WGs fiddling, just to balance the DPM, I guess. You would expect 3.36 or 3.84 bloom after shot, typical numbers - KRH 07 has a dreadful 4.79  


Draschel
The truth about Gold ammo
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22.05.2021 06:38:46
 
Subject: The truth about Gold ammo
Link on message: #12836292

View PostTheJeep1, on May 20 2021 - 12:26, said:
Says the shallow poster who hides behind a fake name.  It's really not my fault you are young and have almost zero gaming experience vrs my 30 years and over 200 games that I've actually played regularly.  I've lived through gaming evolution, all you can do is look it up (too lazy) and imagine.....keep token your420 it's making you intellectually delusional as typed out for all to see by you and your wittle wittle no confidence self.

Draschel:  Whichever and whomever I decide to post from, does not mean I have permission to lie, delude, cheat, falsify, Etc. I am telling the truth, and am objectively looking at details and facts - not the subjective take on something due to bias and opinions. Which, guess what, change from person to person. If you want to test something, like accuracy, you use laboratory settings. Everything (not just gaming) does this method, to establish a scientific control, to which other results are based. If you went through any respectable schooling system, you would know. It isn't an attack, it is "did you do this or not? Do you understand or not"? A training room, firing on level ground, at 100m away, fully aimed in, with 100% crew BIA/Ventilation  and nothing else, because these are expected from everyone and easily obtained. Bounty, Bonds, directives, food can be forgone because maybe out of reach of many players, lets establish a more "normal control" In this training room, do your shot placements, and see what accuracy looks like. You don't test accuracy in a pub random, where hectic ever changing scenarios  introduce whole flux of variables and bias. Sure, such a test can give you an idea of gun handling, but gun handling doesn't mean vehicular aimed-in accuracy. They are two different things. A T57  or  grille or hellcat have excellent tier by tier accuracy when aimed. But on the other hand, feature woefully terrible gun handling and ability to control dispersion. IS7 and 430U have mediocre accuracy, but have good gun handling allowing them to aim-in faster and take an effective shot.    


Draschel
I Hate Arty...
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22.05.2021 06:20:37
 
Subject: I Hate Arty...
Link on message: #12836281

View PostchoSenfroZen_1, on May 20 2021 - 06:56, said:
Wow.   This is pent up frustration. 6K, 20K, something else seems to be 75K. People worse and guess better than tier 10 , quantitative qualities. Whister, you seem to have touched a nerve.   It is a 3D game. Arty adds to that and so many just forget. Arty requires patience, pre-planning, luck and most of all, teammates. Getting bashed from above every ten seconds, look in a mirror, not the basic game design.

Draschel:  It has nothing to do about insulting people, which I am not. It has to do about knowledge, which he is falsely advertising. And it has to do with lying, which he certainly is. 


DeviouslyCursed
Proof SBMM is Unfair
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22.05.2021 06:05:36
 
Subject: Proof SBMM is Unfair
Link on message: #12836270

View PostElDerpomatic, on May 21 2021 - 22:29, said: You need to stop drinking WG's grape cool aid.  All players do NOT have the same opportunity to win.  How can it be a players actions that give an advantage/disadvantage when the team composition is nowhere close to being balanced?  I'll give you a couple examples from a couple months ago.  In one tier 9-10 game my teams heavies consisted of a Kranvagn and an ST-II while the other teams heavies were both Chieftans (not platooned together).  That right there is a disadvantage before the game even starts.  In a tier 6 game my team's heavies were both KV-2®'s while the other teams heavies were both O-I's.  Both of our KV-2®'s were destroyed by the O-I's, neither of which took any damage during the game.   There is no advantage for the teams I was on in both examples.  We lost both of those games 13-0 and 15-0.  I can only imagine you are going to argue that the examples I gave do not prove a disadvantage, and anyone who can conclude that clearly either A) Works for WG, B) Has little to no actual understanding of how broken MM is, or C) Both A and B.

DeviouslyCursed:  I never said that Random MM doesn't give battles that are skewed, I said that over time we all get the equivalent battles/teammates. Everyone gets some battles that are extremely unlikely to win. Everyone gets battles that are extremely likely to win. So yes, everyone has the same opportunity to win the same amount of battles under Random MM. The only difference is some people can rise to the occasion more often than others. This is fair. It allows players who contribute more, to win more, all based on their ability to contribute to their teams.  


DeviouslyCursed
So... the playerbase is slowly dying
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22.05.2021 05:42:40
 
Subject: So... the playerbase is slowly dying
Link on message: #12836257

View PostBacillus27, on May 22 2021 - 03:21, said:   NA revs are fading fast.  You can see the impact in a lot of areas.   Bots in low tier (under the guise of "for teaching newbs" which is BS... their incoming players is falling).   In the premium shop...  lot more 2 for 1 tank deals now than ever before.   A LOT more 30% off coupons than ever before, nevermind there is nothing to spend them on at least from what's available to me.  Stupid pay events like "Deal of the Day".   Selling tanks they promied to "never sell".   WG w**ring their 10 year old title out to Steam (and laughably failing miserably with their top review ratings calling WG greedy match riggers).   NA is dying no doubt.   Game will live on in EU/RU where it seems they are accustomed to being financially abused, but the NA market has too many other tities that WG just cant deliver or speak to anymore.

DeviouslyCursed:  Rejects like you have been saying this for 7+ years now. The sad thing is, the most likely thing to end WoT in NA is it's player base aging and dying off.  Yes, WoT is likely to outlive a lot of us.


_BobaFett
This game has the worst (skilled) player base
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22.05.2021 04:04:08
 
Subject: This game has the worst (skilled) player base
Link on message: #12836198

View PostRomel_211, on May 21 2021 - 20:02, said:   Remember in school when you learned to read and as you advanced, you learned about something called "Context clues"   Well, since you obviously never made it past 3rd grade, let me help you out.   The "Context clue" in his post is "lately", where he said he was playing mediums and heavies "lately". You posting a picture of his OVERALL played is as useless as your post.   In the last 30 days he has 146 games in TDs and 623 in mediums/heavies.   So, if you're going to try and burn someone, don't just end up burning yourself.

_BobaFett:  And he Kliphie said he was a TD player, to which he denied. The numbers do say otherwise. 


_BobaFett
This game has the worst (skilled) player base
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22.05.2021 03:56:47
 
Subject: This game has the worst (skilled) player base
Link on message: #12836191

View PostMalice231, on May 21 2021 - 19:52, said: damn you're dumb, ive been playing mediums and heavies lately. get a clue

_BobaFett:  The numbers say otherwise.


_BobaFett
This game is Rigged!
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22.05.2021 02:47:44
 
Subject: This game is Rigged!
Link on message: #12836130

View Post_Brustwarzen, on May 21 2021 - 18:45, said: Lets face it.....being sub 50% in a game that even Downs syndrome kids find insultingly easy means I am a failure in all things in life, including trolling forums.  So give me a break. Like most sub 50% failures I know my family secretly prays I would off myself and put them out of the misery of carrying my precious feelings thru life. 

_BobaFett:  Yeah you've definitely stopped trying.


_BobaFett
This game is Rigged!
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22.05.2021 02:42:02
 
Subject: This game is Rigged!
Link on message: #12836118

_BobaFett: You're not even trying now, are you?


_BobaFett
Crystal Challenge - What it really means
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22.05.2021 02:14:51
 
Subject: Crystal Challenge - What it really means
Link on message: #12836097

_BobaFett: It means either free tank or cheap tank. Not gonna complain.


The_Chieftain
Planes, Trains and T110s
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22.05.2021 01:19:21
 
Subject: Planes, Trains and T110s
Link on message: #12836070

View PostKilljoyCutter, on May 20 2021 - 06:38, said: Models that entered service in the 70s are still going, in updated forms  And then there's the B-52.    Retiring the F-22 in 2030 is an admission that something has gone horribly wrong with the US development and procurement process.   

The_Chieftain:  With under 200 F-22s on strength, one wonders whether the cost of maintaining the type doesn't more than offset the cost of buying 300 (or whatever) F-35s.The fact that they're acknowledging F-35 is more expensive than hoped (i.e it was supposed to be the cheap part of the partnership with F22) is another problem entirely. There is a theory which states that as the cost of defense procurement continues to increase, eventually the US will only be able to afford one fighter, and each of the services will have to take turns flying it.  The merits of a a semi-command economy and cheap labour are being shown by China. Most of their naval fleet is under ten years old, now. Even if they're two decades behind the US, most of the US ships are approaching 30. And their air force seems to be surprisingly lacking in J7s and A5s...


DeviouslyCursed
Proof SBMM is Unfair
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22.05.2021 00:05:56
 
Subject: Proof SBMM is Unfair
Link on message: #12835992

View PostSimplyPzB2, on May 21 2021 - 21:44, said: Here's where you are wrong.  As is, the random mm allows for these bell curves to exist, and thus the random mm "builds in" advantages for good players and "builds in" disadavantages for bad plaeyrs. - NO ONE "DESERVES" a built in disadvantage, or a buildt in advantage. - Under sbmm, all teams are roughly equal.  Thus NO ONE GETS A BUILT IN ADVANTAGE/DISADVANTAGE. -  

DeviouslyCursed:  Wrong. Random MM does not give anyone an advantage or disadvantage over time. All players have the same opportunities. It is the players actions that give them an advantage or disadvantage. Random MM is completely impartial. I agree, no one deserves a built in advantage or disadvantage. Which is why SBMM sucks, because it gives bad players better teammates, and forces worse teammates onto good players. Notice how ever time we discuss this, SimplySimple reverts to referring to teams and not a person's teammates or opposing teams. This is because he knows I'm right about teammates being worse for better players. Watch, he will do this over and over, and absolutely refuse to talk about the 14 other players that a person is saddled with.


DeviouslyCursed
If people are asking questions then something is amiss
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21.05.2021 23:50:54
 
Subject: If people are asking questions then something is amiss
Link on message: #12835964

View Postsheler, on May 21 2021 - 21:36, said:   It’s copy written no one can steal it. And according to them it’s very simple in its construction. It should not be a state secret but yet it is why?

DeviouslyCursed:  It's such a shame they decided to Copyright music. That one move instantly shut down all music sharing and illegitimate downloads. I hear it totally worked for bootlegged movies too.


Elias_K_Grodin
Arty 3.0
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21.05.2021 23:36:40
 
Subject: Arty 3.0
Link on message: #12835940

Elias_K_Grodin: Heyo Platoon, The proposed updates to both HE and artillery are still in testing and are not finalized yet. The upcoming SuperTest will test out the proposed changes and we will look at both the performance + sentiment very closely. You can review what will be tested here: https://worldoftanks...0521/#head-id-0 "No computer is ever going to ask a new, reasonable question. It takes trained people to do that." - Grace Hopper, United States Navy


Hey_man_Gneis_shot
Arty 3.0
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21.05.2021 23:36:40
 
Subject: Arty 3.0
Link on message: #12835940

Hey_man_Gneis_shot: Heyo Platoon, The proposed updates to both HE and artillery are still in testing and are not finalized yet. The upcoming SuperTest will test out the proposed changes and we will look at both the performance + sentiment very closely. You can review what will be tested here: https://worldoftanks...0521/#head-id-0 "No computer is ever going to ask a new, reasonable question. It takes trained people to do that." - Grace Hopper, United States Navy


Elias_K_Grodin
Proof SBMM is Unfair
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21.05.2021 22:34:06
 
Subject: Proof SBMM is Unfair
Link on message: #12835879

Elias_K_Grodin: Heyo Platoon, TBH, I think the main point of logging in and getting into battle is exactly that, get online and get into battle. I've seen and heard all of the arguments for having SBMM and take into consideration tanker skill, WR, or PR but if you didn't have XVM installed, like me, then that wouldn't be a problem. If the breakdown of teams is a big painpoint for you, then turn off XVM. While it has a lot of useful features, it also causes a big blocker for players because some get discouraged right off the bat even before you load into battle. In addition, what is to say that skilled and experienced players can't make mistakes or over-extend into an ambush? It only takes a couple of mistakes from a couple of tankers to turn into a rout. The simple message is get out there, have fun, and play your tank the way you want. "Never fear your enemy but always respect them." - John A. Basilone, United States Marine Corps


Hey_man_Gneis_shot
Proof SBMM is Unfair
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21.05.2021 22:34:06
 
Subject: Proof SBMM is Unfair
Link on message: #12835879

Hey_man_Gneis_shot: Heyo Platoon, TBH, I think the main point of logging in and getting into battle is exactly that, get online and get into battle. I've seen and heard all of the arguments for having SBMM and take into consideration tanker skill, WR, or PR but if you didn't have XVM installed, like me, then that wouldn't be a problem. If the breakdown of teams is a big painpoint for you, then turn off XVM. While it has a lot of useful features, it also causes a big blocker for players because some get discouraged right off the bat even before you load into battle. In addition, what is to say that skilled and experienced players can't make mistakes or over-extend into an ambush? It only takes a couple of mistakes from a couple of tankers to turn into a rout. The simple message is get out there, have fun, and play your tank the way you want. "Never fear your enemy but always respect them." - John A. Basilone, United States Marine Corps


Elias_K_Grodin
So... the playerbase is slowly dying
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21.05.2021 22:19:40
 
Subject: So... the playerbase is slowly dying
Link on message: #12835869

Elias_K_Grodin: Hey Platoon, The numbers game is something that not just WoT but all video game publishers look at so this is nothing new. While we track those metrics, we also take a look at what gets tankers to log on and send rounds down range to smash into their target. This is our primary focus as we try to come up and organize fun events that are both proven or new to introduce to our tankers. Also, a lot of our cool ideas are sourced right here from our player community. Whether its game modes, missions, or contests, we are always on the lookout for any ideas that will get fellow tankers to join in the battle. "When a thing is done, it's done. Don't look back. Look forward to your next objective." - George C. Marshall, United States Army


Hey_man_Gneis_shot
So... the playerbase is slowly dying
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21.05.2021 22:19:40
 
Subject: So... the playerbase is slowly dying
Link on message: #12835869

Hey_man_Gneis_shot: Hey Platoon, The numbers game is something that not just WoT but all video game publishers look at so this is nothing new. While we track those metrics, we also take a look at what gets tankers to log on and send rounds down range to smash into their target. This is our primary focus as we try to come up and organize fun events that are both proven or new to introduce to our tankers. Also, a lot of our cool ideas are sourced right here from our player community. Whether its game modes, missions, or contests, we are always on the lookout for any ideas that will get fellow tankers to join in the battle. "When a thing is done, it's done. Don't look back. Look forward to your next objective." - George C. Marshall, United States Army


DeviouslyCursed
If people are asking questions then something is amiss
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21.05.2021 20:18:05
 
Subject: If people are asking questions then something is amiss
Link on message: #12835784

View Postslavsickle, on May 19 2021 - 15:28, said: Im not here to discuss whether the game is rigged or not, but Ive been playing online games since whenever online were available.   Ive participated on many forums over the years from Unreal Tournament in early 2000s, Counter Strike, Battlefield, Call of Duty etc but WOT is the only game where 1 in 5 topics is about game being rigged. I mean if people are asking the question so often...maybe something is going on?    Lets say the game really is random, well then a billion dollar company is really bad at setting up matches that lead to so many blowouts. WOT is so established and fleshed out, so much money, time and effort has been put into it to create such a popular and fun game and yet it allows such broken matchmaking where one team will be stacked with Super Unis in OP tanks versus tomato players in stock tanks shooting HE out of their 100mm IS3 gun...yeah that happened last night, outcome was decided before it began. Super Unis in Defender and 50TP Prototype vs tomatoes in stock IS3 and amx 65t. In a tier 6 game. Guess who won.    If they can match player skill, pretty damn close for ranked, then they can certainly match it in pubs...but they dont.    Discuss.     

DeviouslyCursed:  I'm so glad the scientific method absolutely destroyed this type of thing. Once the smart people figured out how to eliminate the garbage from the discussion, technology went through the roof. Before that it was just a bunch of people sitting around arguing about what "made sense" and their "feels" and "they just know." "Show your evidence, or go away" should be the only response to the "it's rigged" crowd. @GaryPoole: well said.


DeviouslyCursed
Proof SBMM is Unfair
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21.05.2021 20:00:16
 
Subject: Proof SBMM is Unfair
Link on message: #12835759

DeviouslyCursed: Lots of responses. A common one is that the SBMM I used is "bad" because it showed perfectly matched teams. This was done for clarity. Any SBMM that switches any player in an effort to balance the teams will discriminate and punish good players with worse teammates, and give bad players better teammates. Different SBMMs just alter the degree to which this happens. Some may "muddy" the water enough for people like SimplySimple to claim "magic happens" somewhere in the mud and claim the negatives don't exist at all.


MA77
[Superteste] 127_japort
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21.05.2021 19:10:01
 
Subject: [Superteste] 127_japort
Link on message: #12835728

MA77: Saudações, O mapa 127_japort entrou na fase intermediária do Superteste. Atualmente ele está no estágio de desenvolvimento artístico e queremos aproveitar este momento para testar um pouco mais a jogabilidade nesta localidade. Aqui estão as principais direções de combate no mapa:  1. Principal região para tanques pesados ​​que podem ser divididos em várias sub-direções: Desvio mais distante ao longo da água. Zona de periculosidade mediana e quer que requer muito tempo para alcançá-la. Ali, os tanques pesados ​​estão protegidos do fogo das artilharias. No entanto, existem algumas áreas expostas ao fogo inimigo de longo alcance. Passagem pelo centro da zona. Esta é uma direção bastante perigosa com um grande número de áreas expostas ao fogo inimigo, incluindo o de artilharia. Passagem pelo bunker. A direção mais protegida do mapa, perfeita para veículos com muita blindagem frontal.
2. Principal região de combate para tanques leves e médios rápidos. As áreas acima do bunker permitem o controle de uma grande parte do mapa.3. Principal zona de combate para tanques médios. Nesta área, os tanques médios podem disparar de longa distância e empurrar o inimigo para trás, reduzindo a distância dos adversários.4. Posições para snipers que irão repelir os ataques inimigos ou controlar posições importantes no mapa. Mais Imagens | Clique Aqui Nós continuaremos trabalhando no mapa para ajustá-lo da melhor forma. Por isso, a sua opinião é muito importante! Grande abraço e boa sorte no campo de batalha!


KRZYBooP
[ S T ] OMG even more Japort!
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21.05.2021 18:58:38
 
Subject: [ S T ] OMG even more Japort!
Link on message: #12835723

KRZYBooP: Howdy Boom Jockeys! Currently, in the Artwork stage, we want to test the gameplay component of the location.Major combat directions on the map:1) Major combat direction for heavy tanks that can be divided into several sub-directions:Farther bypass along the water. Medium-danger zone that requires much time. Heavy tanks are mostly protected from SPG fire. However, there are some areas that are exposed to long-range enemy fire.Passage through the center of the zone. This is quite a dangerous direction with a large number of areas exposed to enemy fire, including SPG fire.Passage through the bunker. The most protected direction on the map, perfect for vehicles with strong frontal armor. 2) Major combat direction for rapid light and medium tanks. Areas above the the bunker enable control over quite a large part of the map. 3) Major combat direction for medium tanks. In this area, medium tanks can fire at long range and push the enemy back, reducing the distance to the opponents.4) Positions for sniper vehicles to repel enemy attacks or control important positions on the map.  


_BobaFett
What's up with all this RNG and MM rigging?
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21.05.2021 16:46:09
 
Subject: What's up with all this RNG and MM rigging?
Link on message: #12835628

View Postbake3020, on May 21 2021 - 08:41, said:
I've had several of those, in the last 6 months so what's the significance?  Doesn't not  prove the game isn't rigged.

_BobaFett:  Doesn't prove it is either.


_BobaFett
What's up with all this RNG and MM rigging?
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21.05.2021 15:35:08
 
Subject: What's up with all this RNG and MM rigging?
Link on message: #12835599

View PostLeaveIT2Beaver, on May 21 2021 - 07:00, said: I had a 9 game straight winning streak and was 11 for 14 yesterday. But the days before, it seemed like I could not BUY a win. :amazed:

_BobaFett:  Rigged I tell you, rigged!


DeviouslyCursed
Proof SBMM is Unfair
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21.05.2021 10:58:25
 
Subject: Proof SBMM is Unfair
Link on message: #12835549

View Post1ST_AD_Abrams, on May 21 2021 - 08:48, said: [...]

DeviouslyCursed:  I think I speak for everyone when I say "what the ****..."


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