Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Ebr 90 worth keeping?
Link on message: #12836681
Link on message: #12836681
Draschel: The tier 10 is quite a step up, truly. Your crew should go there. I
think the largest change and benefit, are the gun depression
and extra HE damage EBR105 gains, such as -7, 500 not
480. But in reality, Lynx and EBR90 are both worth
keeping. They are a tonne better tier for tier, than tiers 6-7
AMD17 and Hotchkiss, which suck. Lynx can surprisingly do a
few things even OP EBR75 premium can't. The alpha damage from the
HE on 90mm, can 1-shot low HP and tier 6 arty for example, that
EBR75 has to waste 2-shots for then reload. The 90mm also has
greater HE pen, opening new opportunities, as well as some
important over-matches against thin armor thickness
Subject: How can arty shoot through the rubble in Ghost Town?
Link on message: #12836659
Edselman, on May 22 2021 - 07:15, said: Was hiding in that pit with the roof over it on Ghost Town and arty
kept hitting me through the roof. I am largely unfamiliar
with arty gameplay, so I am asking if they have the firing angles
to ruin that spot.
Edselman, on May 22 2021 - 08:34, said:
BaconMeLoveIt,
on May 22 2021 - 01:43, said: Arty is fun to play. You
should play that class that way you will know which part of the map
is not arty safe. No thanks, still have 2 ounces of
self-respect left in Wot
BaconMeLoveIt, on May 22 2021 - 01:43, said: Arty is fun to play. You should play that class that way you
will know which part of the map is not arty safe.
Link on message: #12836659

DeviouslyCursed: Has to ask questions about a tank class, because...


DeviouslyCursed: No thanks, still have 2 ounces of self-respect left in Wot
I don't understand this type of ignorance. The "I know
nothing and I'm proud of it!" mentality.

DeviouslyCursed:
Subject: "The game/playerbase is dying." Ok...
Link on message: #12836648
Link on message: #12836648
DeviouslyCursed: WoT doesn't pull punches when it shows people how bad they are at
the game. Many of the "the game is dying" threads are made by these
people who got pissed at the game for not making them feel special
enough. So the come to the forums, announce how "bad" the game is
and that it is dying and therefore they feel they've won some sort
of victory. The fact that they are completely wrong never seems to
bother them.
Subject: Arty Free mode
Link on message: #12836626
Exiledcrow, on May 22 2021 - 11:42, said: Fortunately you don't have to spend anything at all on the
game to get it ... The console might run you a bit unless you've
already got one, though.
Link on message: #12836626

_BobaFett: I have an Xbox One, but I would have to pay for Xbox Live
Gold to play multiplayer. That's really the only reason I don't
play on console.
Subject: So... the playerbase is slowly dying
Link on message: #12836590
Bacillus27, on May 22 2021 - 07:20, said: Oh, Im sure as long as WG can flip a buck off the die hards
in the NA market, the servers will run. Hell, Ive been known
to throw a little money their way every now and then when they have
a deal pop up. They got me with the GI Joe tie
in. But just cause the servers are running doesnt make
the game good in the long haul. Every month that passes, the
NA server gets a little less functional. The game simply
doesn't draw anymore. Christ, I saw a WoT commercial on
Tucker Carlson on Fox last week. How hard up you gotta be to
buy ad time on that market? What's left are the current
players and a few curious folk here and there. WG is focused
on money from the current people. That fades with time and so
does the game. Which is why I say WG needs to focus on
their next endeavor. Quit 100% focus on milking the dried up
old cow, get some vision and roll out an entirely new game.
If they dont, their cow is gonna die and they have nothing.
As I said several posts ago... a new game with
excitement from a new growing player base and a developer executing
their game vision is magical. Bleeding the last few
bucks from a tired old title is pathetic. WG needs to
focus on the magic.
Link on message: #12836590

DeviouslyCursed: What's stupid is screwing over an established player base by
abandoning a game the players have invested so much in, all in an
effort to recreate success you already have. Yeah, make a new game
and hope to grab not only the players you just pissed off, but some
new ones too. Glad to see you are simple enough that'd you not only
ruin established success, but you'd risk capitol you've gained in a
super expensive several year project in the process, all in the
vain hope of striking gold twice. There hasn't been a WoT II
because there is no need for it. Same Reason there hasn't been
a WoW II. Same reason there hasn't been a LoL
II. Games that are, and remain, a massive success don't need
sequels.
Subject: Arty Free mode
Link on message: #12836588
Link on message: #12836588
_BobaFett: Dunno about you but I'd pay for that, and I don't spend money on
this game very much.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12836581
Nixeldon, on May 22 2021 - 15:14, said: You don't get it. There is an anomaly in WOT called the bell
curve. Random matchmakers spontaneously produce bell curves to
rig match outcomes. It takes good players and puts them in
easy matches. It takes bad players and puts them in hard
matches.The reason those players are good or bad is because of the
Random MM shifts bell curves. The Random MM makes
distinctions between players and treats them differently
because blind selections are biased. Captains of the
3rd grade kickball team are professionals, because good
players are 40 years old, purple and have names like Tom
Brady. Bad players are 8 years old because they are red, they
are the majority of the player base, and they can't reach their
keyboards. The bell curve hates colors so swapping
colors makes it vanish. This makes matches fair because
discriminating based on colors is impartial. You can test this
easily: 1) Play WOT with XVM installed. 2) Wait for a 'SBMM*'
match(matching colors). 3) Notice, you won't see the bell curve or
feel the shift. 'SBMM*' doesn't reduce landslides. It
removes steamrolls. If the team colors are wrong, it is called
a steamroll. If the teams have the correct colors, it is called a
blowout. The budhaDictionaryTM explains this. You have to use
XVM to see the difference. Did you fail 3rd
grade??? Most players don't use XVM, so they don't see
how the bell curve gives them advantages or screws them. How
can they possibly know anything? hurp durr... As long as the
pros on both teams are getting screwed, it cancels out like
it never happened. If your house is robbed and your neighbor's
house across the street is robbed too, then it is win-win. Now the
short-armed robber moves in down the street, across from the 8 year
old and you have a balanced neighborhood. That's the definition of
'SBMM*'. There is a special exemption for platoons because
platoons are naturally immune to bell curves. They can't influence
their matches because the bell curve didn't shift them.
Link on message: #12836581

DeviouslyCursed: Your ability to sound like SimplySimple is disturbing.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12836435
SimplyPzB2, on May 22 2021 - 08:48, said: Let me ask you this. Look at the teams below as
possible generated by the random mm:
skill team
1 team 2
purple 1(mr. 10k)
5
red
14
10 You say in your example that the 10k player "will have
combined teammates that are worse. ALWAYS" Please tell me how the
single purple (your 1ok players) on team 1 DOESN'T have 'teammates
that are worse???? Now look at what sbmm would do with those
teams: skill team
1 team 2
purple
3
3 red
12
12 Please tell me how any of the 6 purple players now has a
'worse team' than the enemy team??? Your mr. 10k now has the same
team as the enemy, which is fair. You could say team 2 'got a worse
team' BUT only in comparison to the random mm team - WHERE THEY
FACED A MUCH LESS SKILLED ENEMY. AND, both teams are equal,
so no one on team 2 got THE worst team...
Link on message: #12836435

DeviouslyCursed: The 5 purples on team 2 now have worse teammates. Thanks once
again for proving my point: SBMM has to screw over good players to
get even teams. Under Random MM: all the players have
equivalent teammates over time. Under Random MM: all players have
the same opponents over time.Under SBMM: the good players must be
screwed over to make balanced matches. Always. The fact that
you have to keep switching your term to "team" instead of
"teammates" means you know exactly what I'm talking about. You have
to switch from the individual to the group, because with the
individuals, some are clearly getting an advantage, and some are
clearly getting screwed. And all of this is in some ignorant
attempt to make matches "close" which wont' even happen. Even with
all matches at around 50% win chance landslides still happen at
close to the same frequency (it's a 2-3% difference, that's 2 or 3
games in 100 that change).
Subject: FAKE USER NAMES
Link on message: #12836419
Link on message: #12836419
_BobaFett: Hold on, are you telling me I'm not the legendary bounty hunter
Boba Fett?
Draschel
Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
22.05.2021 09:41:51
Subject: Warp103 ♦ review Kpz 07 RH ♦ If you do not have bond eq, food and BIA forget it.
Link on message: #12836360
TastyPastry, on May 22 2021 - 02:00, said: I think it's pretty interesting. I'd play it if I had the
time to get any significant discount on a marathon, but I probably
will only get it down to around $40 and I'm not paying that much
for a pixel tank. There aren't a lot of tanks which play like the
Kpz 07, especially at tier 8.
Link on message: #12836360

Draschel: Its just the menacing dispersion after shot, insanely bad,
that just poofs your bloom every time you fire. Which this thing
does alot. Makes it hard to use DPM unless you are 100m away
or circling thingsAlot of people compare it to CDC but I think it
more compares with STA1, with added hull armor, speed, and
practical HE ammo. At expense of alpha, gun dep, HPIn 2-3 months, i
wonder how many people will still be playing it. It certainly isn't
up to snuff compared to LIS, progetto, 274A
Subject: HE
Link on message: #12836356
valeman12345, on May 22 2021 - 01:03, said: Arty overall being nerfed only tanks are buffed are well armored or
OP that usually hide in hull down...HE Rework buff them not
nerf them.
Link on message: #12836356

Draschel: This isn't true. Stop spreading lies. While true, non
penetrating HE hits will generally deal less damage with projected
changes-- it is also true, that non penetrating HE hits from
small bore diameter guns will deal MORE DAMAGE with changes.
Subject: So... the playerbase is slowly dying
Link on message: #12836342
Bacillus27, on May 22 2021 - 06:22, said: Ive been playing online games since dial up BBS in the late
80s. Every online game I have ever played over the decades
has eventually died. WoT is no different. Believe
me, the developers in Minks have NOT stumbled upon the magical
formula for perpetual MMO game play. But to your
benefit, who knows... maybe someone will run a WoT server for the
next 20 years. Hell, people still run UO servers on their own
dime. Doenst mean the game is not dead tho... cause a few die
hards trying to relive the past does not make a game "viable".
Bacillus27, on May 22 2021 - 06:49, said: Yeah... and you've just stated the root problem.
Link on message: #12836342

DeviouslyCursed:

DeviouslyCursed: WoT has more player's than UO ever did even in it's
prime. Now, I loved UO, but it really was the first of it's
kind. MMOIPRGs didn't become popular until WoW. Basically you
can say whatever you want, but WoT isn't going anywhere for a very
long time.
Subject: So... the playerbase is slowly dying
Link on message: #12836320
Bacillus27, on May 22 2021 - 04:34, said: All games die. WoT will not avoid it. It's a 10
year old title and WG shifted into full monetization years
ago. I was really bummed out when my favorite MUD shut
down. I was bummed out when UO folded. I
was kinda sad when EVE went south to the point it wasnt worth
playing. When MWO got sour, I was all...
meh. Now, with WoT rolling over and starting to
fade away like all online games do to me it's just like a bad taco
bell fart. It happens, might stink for a minute or two, but
there is still Chipotle. Nothing but the great bean burrito
cycle of life.
Link on message: #12836320

DeviouslyCursed: If you had half the experience you claim, you would recognize
that WoT is not even close to being in the death throws that the
other games have experienced.
Subject: Kpz 07 RH
Link on message: #12836293
thorus08, on May 20 2021 - 21:03, said: I like the idea of it. The mobility and dpm seem to be the
selling point. My concern from watching streamers the past 2
days is that the gun seems very troll at times, at least far more
troll than I would expect for a gun with that low alpha at tier
8. It could just be me not paying as much attention to the
times its working well though.
Link on message: #12836293

Draschel: It is the DPM and rate of fire, influenced by what everyone
is pretty much ignoring, the bloom after shot
dispersion. Honestly, this crate boomstick handles worse than
many auto-loaders. While the dispersion, aim-time, accuracy are
fine .....the gun just bangs like a stick of dynamite after every
shot. Horrid after shot dispersion, among worst in-game. WGs
fiddling, just to balance the DPM, I guess. You would expect 3.36
or 3.84 bloom after shot, typical numbers - KRH 07 has a dreadful
4.79
Subject: The truth about Gold ammo
Link on message: #12836292
TheJeep1, on May 20 2021 - 12:26, said:
Says the shallow poster who hides behind a fake name. It's really not my fault you are young and have almost zero gaming experience vrs my 30 years and over 200 games that I've actually played regularly. I've lived through gaming evolution, all you can do is look it up (too lazy) and imagine.....keep token your420 it's making you intellectually delusional as typed out for all to see by you and your wittle wittle no confidence self.
Link on message: #12836292

Says the shallow poster who hides behind a fake name. It's really not my fault you are young and have almost zero gaming experience vrs my 30 years and over 200 games that I've actually played regularly. I've lived through gaming evolution, all you can do is look it up (too lazy) and imagine.....keep token your420 it's making you intellectually delusional as typed out for all to see by you and your wittle wittle no confidence self.
Draschel: Whichever and whomever I decide to post from, does not mean I
have permission to lie, delude, cheat, falsify, Etc. I am telling
the truth, and am objectively looking at details and facts - not
the subjective take on something due to bias and opinions. Which,
guess what, change from person to person. If you want to test
something, like accuracy, you use laboratory settings. Everything
(not just gaming) does this method, to establish a scientific
control, to which other results are based. If you went through any
respectable schooling system, you would know. It isn't an attack,
it is "did you do this or not? Do you understand or not"? A
training room, firing on level ground, at 100m away, fully aimed
in, with 100% crew BIA/Ventilation and nothing else, because
these are expected from everyone and easily obtained. Bounty,
Bonds, directives, food can be forgone because maybe out of reach
of many players, lets establish a more "normal control" In this
training room, do your shot placements, and see what accuracy looks
like. You don't test accuracy in a pub random, where hectic ever
changing scenarios introduce whole flux of variables and
bias. Sure, such a test can give you an idea of gun handling, but
gun handling doesn't mean vehicular aimed-in accuracy. They are two
different things. A T57 or grille or hellcat have
excellent tier by tier accuracy when aimed. But on the other hand,
feature woefully terrible gun handling and ability to control
dispersion. IS7 and 430U have mediocre accuracy, but have good gun
handling allowing them to aim-in faster and take an effective
shot.
Subject: I Hate Arty...
Link on message: #12836281
choSenfroZen_1, on May 20 2021 - 06:56, said:
Wow. This is pent up frustration. 6K, 20K, something else seems to be 75K. People worse and guess better than tier 10 , quantitative qualities. Whister, you seem to have touched a nerve. It is a 3D game. Arty adds to that and so many just forget. Arty requires patience, pre-planning, luck and most of all, teammates. Getting bashed from above every ten seconds, look in a mirror, not the basic game design.
Link on message: #12836281

Wow. This is pent up frustration. 6K, 20K, something else seems to be 75K. People worse and guess better than tier 10 , quantitative qualities. Whister, you seem to have touched a nerve. It is a 3D game. Arty adds to that and so many just forget. Arty requires patience, pre-planning, luck and most of all, teammates. Getting bashed from above every ten seconds, look in a mirror, not the basic game design.
Draschel: It has nothing to do about insulting people, which I am
not. It has to do about knowledge, which he is falsely
advertising. And it has to do with lying, which he certainly
is.
Subject: Proof SBMM is Unfair
Link on message: #12836270
ElDerpomatic, on May 21 2021 - 22:29, said: You need to stop drinking WG's grape cool aid. All players do
NOT have the same opportunity to win. How can it be a players
actions that give an advantage/disadvantage when the team
composition is nowhere close to being balanced? I'll give you
a couple examples from a couple months ago. In one tier
9-10 game my teams heavies consisted of a Kranvagn and an ST-II
while the other teams heavies were both Chieftans (not platooned
together). That right there is a disadvantage before the game
even starts. In a tier 6 game my team's heavies were both
KV-2®'s while the other teams heavies were both O-I's. Both
of our KV-2®'s were destroyed by the O-I's, neither of which took
any damage during the game. There is no advantage for the
teams I was on in both examples. We lost both of those games
13-0 and 15-0. I can only imagine you are going to argue that
the examples I gave do not prove a disadvantage, and anyone who can
conclude that clearly either A) Works for WG, B) Has little to no
actual understanding of how broken MM is, or C) Both A and B.
Link on message: #12836270

DeviouslyCursed: I never said that Random MM doesn't give battles that are
skewed, I said that over time we all get the equivalent
battles/teammates. Everyone gets some battles that are extremely
unlikely to win. Everyone gets battles that are extremely likely to
win. So yes, everyone has the same opportunity to win the same
amount of battles under Random MM. The only difference is some
people can rise to the occasion more often than others. This is
fair. It allows players who contribute more, to win more, all based
on their ability to contribute to their teams.
Subject: So... the playerbase is slowly dying
Link on message: #12836257
Bacillus27, on May 22 2021 - 03:21, said: NA revs are fading fast. You can see the impact in a
lot of areas. Bots in low tier (under the guise of "for
teaching newbs" which is BS... their incoming players is
falling). In the premium shop... lot more 2 for 1
tank deals now than ever before. A LOT more 30% off
coupons than ever before, nevermind there is nothing to spend them
on at least from what's available to me. Stupid pay events
like "Deal of the Day". Selling tanks they promied to
"never sell". WG w**ring their 10 year old title out to
Steam (and laughably failing miserably with their top review
ratings calling WG greedy match riggers). NA is dying
no doubt. Game will live on in EU/RU where it seems
they are accustomed to being financially abused, but the NA market
has too many other tities that WG just cant deliver or speak to
anymore.
Link on message: #12836257

DeviouslyCursed: Rejects like you have been saying this for 7+ years now. The
sad thing is, the most likely thing to end WoT in NA is it's player
base aging and dying off. Yes, WoT is likely to outlive a lot
of us.
Subject: This game has the worst (skilled) player base
Link on message: #12836198
Romel_211, on May 21 2021 - 20:02, said: Remember in school when you learned to read and as you
advanced, you learned about something called "Context clues"
Well, since you obviously never made it past 3rd grade, let me help
you out. The "Context clue" in his post is "lately", where
he said he was playing mediums and heavies "lately". You posting a
picture of his OVERALL played is as useless as your post. In
the last 30 days he has 146 games in TDs and 623 in
mediums/heavies. So, if you're going to try and burn
someone, don't just end up burning yourself.
Link on message: #12836198

_BobaFett: And he Kliphie said he was a TD player, to which he denied.
The numbers do say otherwise.
Subject: This game has the worst (skilled) player base
Link on message: #12836191
Malice231, on May 21 2021 - 19:52, said: damn you're dumb, ive been playing mediums and heavies lately. get
a clue
Link on message: #12836191

_BobaFett: The numbers say otherwise.

Subject: This game is Rigged!
Link on message: #12836130
_Brustwarzen, on May 21 2021 - 18:45, said: Lets face it.....being sub 50% in a game that even Downs syndrome
kids find insultingly easy means I am a failure in all things in
life, including trolling forums. So give me a break. Like
most sub 50% failures I know my family secretly prays I would off
myself and put them out of the misery of carrying my precious
feelings thru life.
Link on message: #12836130

_BobaFett: Yeah you've definitely stopped trying.
Subject: This game is Rigged!
Link on message: #12836118
Link on message: #12836118
_BobaFett: You're not even trying now, are you?
Subject: Crystal Challenge - What it really means
Link on message: #12836097
Link on message: #12836097
_BobaFett: It means either free tank or cheap tank. Not gonna complain.
Subject: Planes, Trains and T110s
Link on message: #12836070
KilljoyCutter, on May 20 2021 - 06:38, said: Models that entered service in the 70s are still going, in updated
forms And then there's the B-52. Retiring the
F-22 in 2030 is an admission that something has gone horribly wrong
with the US development and procurement process.
Link on message: #12836070

The_Chieftain: With under 200 F-22s on strength, one wonders whether the
cost of maintaining the type doesn't more than offset the cost of
buying 300 (or whatever) F-35s.The fact that they're acknowledging
F-35 is more expensive than hoped (i.e it was supposed to be the
cheap part of the partnership with F22) is another problem
entirely. There is a theory which states that as the cost of
defense procurement continues to increase, eventually the US will
only be able to afford one fighter, and each of the services will
have to take turns flying it. The merits of a a
semi-command economy and cheap labour are being shown by China.
Most of their naval fleet is under ten years old, now. Even if
they're two decades behind the US, most of the US ships are
approaching 30. And their air force seems to be surprisingly
lacking in J7s and A5s...
Subject: Proof SBMM is Unfair
Link on message: #12835992
SimplyPzB2, on May 21 2021 - 21:44, said: Here's where you are wrong. As is, the random mm allows for
these bell curves to exist, and thus the random mm "builds in"
advantages for good players and "builds in" disadavantages for bad
plaeyrs. - NO ONE "DESERVES" a built in disadvantage, or a buildt
in advantage. - Under sbmm, all teams are roughly equal. Thus
NO ONE GETS A BUILT IN ADVANTAGE/DISADVANTAGE. -
Link on message: #12835992

DeviouslyCursed: Wrong. Random MM does not give anyone an advantage or
disadvantage over time. All players have the same opportunities. It
is the players actions that give them an advantage or disadvantage.
Random MM is completely impartial. I agree, no one deserves a
built in advantage or disadvantage. Which is why SBMM sucks,
because it gives bad players better teammates, and forces worse
teammates onto good players. Notice how ever time we discuss
this, SimplySimple reverts to referring to teams and not a person's
teammates or opposing teams. This is because he knows I'm right
about teammates being worse for better players. Watch, he will do
this over and over, and absolutely refuse to talk about the 14
other players that a person is saddled with.
Subject: If people are asking questions then something is amiss
Link on message: #12835964
sheler, on May 21 2021 - 21:36, said: It’s copy written no one can steal it. And according to them
it’s very simple in its construction. It should not be a state
secret but yet it is why?
Link on message: #12835964

DeviouslyCursed: It's such a shame they decided to Copyright music. That one
move instantly shut down all music sharing and illegitimate
downloads. I hear it totally worked for bootlegged movies too.
Subject: Arty 3.0
Link on message: #12835940
Link on message: #12835940
Elias_K_Grodin: Heyo Platoon, The proposed updates to both HE and artillery
are still in testing and are not finalized yet. The upcoming
SuperTest will test out the proposed changes and we will look at
both the performance + sentiment very closely. You can review
what will be tested here: https://worldoftanks...0521/#head-id-0 "No
computer is ever going to ask a new, reasonable question. It takes
trained people to do that." - Grace Hopper, United States Navy
Subject: Arty 3.0
Link on message: #12835940
Link on message: #12835940
Hey_man_Gneis_shot: Heyo Platoon, The proposed updates to both HE and artillery
are still in testing and are not finalized yet. The upcoming
SuperTest will test out the proposed changes and we will look at
both the performance + sentiment very closely. You can review
what will be tested here: https://worldoftanks...0521/#head-id-0 "No
computer is ever going to ask a new, reasonable question. It takes
trained people to do that." - Grace Hopper, United States Navy
Subject: Proof SBMM is Unfair
Link on message: #12835879
Link on message: #12835879
Elias_K_Grodin: Heyo Platoon, TBH, I think the main point of logging in and
getting into battle is exactly that, get online and get into
battle. I've seen and heard all of the arguments for having
SBMM and take into consideration tanker skill, WR, or PR but if you
didn't have XVM installed, like me, then that wouldn't be a
problem. If the breakdown of teams is a big painpoint for you,
then turn off XVM. While it has a lot of useful features, it also
causes a big blocker for players because some get discouraged right
off the bat even before you load into battle. In addition,
what is to say that skilled and experienced players can't make
mistakes or over-extend into an ambush? It only takes a couple of
mistakes from a couple of tankers to turn into a rout. The
simple message is get out there, have fun, and play your tank the
way you want. "Never fear your enemy but always respect them."
- John A. Basilone, United States Marine Corps
Subject: Proof SBMM is Unfair
Link on message: #12835879
Link on message: #12835879
Hey_man_Gneis_shot: Heyo Platoon, TBH, I think the main point of logging in and
getting into battle is exactly that, get online and get into
battle. I've seen and heard all of the arguments for having
SBMM and take into consideration tanker skill, WR, or PR but if you
didn't have XVM installed, like me, then that wouldn't be a
problem. If the breakdown of teams is a big painpoint for you,
then turn off XVM. While it has a lot of useful features, it also
causes a big blocker for players because some get discouraged right
off the bat even before you load into battle. In addition,
what is to say that skilled and experienced players can't make
mistakes or over-extend into an ambush? It only takes a couple of
mistakes from a couple of tankers to turn into a rout. The
simple message is get out there, have fun, and play your tank the
way you want. "Never fear your enemy but always respect them."
- John A. Basilone, United States Marine Corps
Subject: So... the playerbase is slowly dying
Link on message: #12835869
Link on message: #12835869
Elias_K_Grodin: Hey Platoon, The numbers game is something that not just WoT
but all video game publishers look at so this is nothing
new. While we track those metrics, we also take a look at what
gets tankers to log on and send rounds down range to smash into
their target. This is our primary focus as we try to come up
and organize fun events that are both proven or new to introduce to
our tankers. Also, a lot of our cool ideas are sourced right
here from our player community. Whether its game modes, missions,
or contests, we are always on the lookout for any ideas that will
get fellow tankers to join in the battle. "When a thing is
done, it's done. Don't look back. Look forward to your next
objective." - George C. Marshall, United States Army
Subject: So... the playerbase is slowly dying
Link on message: #12835869
Link on message: #12835869
Hey_man_Gneis_shot: Hey Platoon, The numbers game is something that not just WoT
but all video game publishers look at so this is nothing
new. While we track those metrics, we also take a look at what
gets tankers to log on and send rounds down range to smash into
their target. This is our primary focus as we try to come up
and organize fun events that are both proven or new to introduce to
our tankers. Also, a lot of our cool ideas are sourced right
here from our player community. Whether its game modes, missions,
or contests, we are always on the lookout for any ideas that will
get fellow tankers to join in the battle. "When a thing is
done, it's done. Don't look back. Look forward to your next
objective." - George C. Marshall, United States Army
Subject: If people are asking questions then something is amiss
Link on message: #12835784
slavsickle, on May 19 2021 - 15:28, said: Im not here to discuss whether the game is rigged or not, but Ive
been playing online games since whenever online were available.
Ive participated on many forums over the years from Unreal
Tournament in early 2000s, Counter Strike, Battlefield, Call of
Duty etc but WOT is the only game where 1 in 5 topics is about game
being rigged. I mean if people are asking the question so
often...maybe something is going on? Lets say the game
really is random, well then a billion dollar company is really bad
at setting up matches that lead to so many blowouts. WOT is so
established and fleshed out, so much money, time and effort has
been put into it to create such a popular and fun game and yet it
allows such broken matchmaking where one team will be stacked with
Super Unis in OP tanks versus tomato players in stock tanks
shooting HE out of their 100mm IS3 gun...yeah that happened last
night, outcome was decided before it began. Super Unis
in Defender and 50TP Prototype vs tomatoes in stock IS3
and amx 65t. In a tier 6 game. Guess who won. If they
can match player skill, pretty damn close for ranked, then they can
certainly match it in pubs...but they dont.
Discuss.
Link on message: #12835784

DeviouslyCursed: I'm so glad the scientific method absolutely destroyed this
type of thing. Once the smart people figured out how to eliminate
the garbage from the discussion, technology went through the roof.
Before that it was just a bunch of people sitting around arguing
about what "made sense" and their "feels" and "they just
know." "Show your evidence, or go away" should be the only
response to the "it's rigged" crowd. @GaryPoole: well said.
Subject: Proof SBMM is Unfair
Link on message: #12835759
Link on message: #12835759
DeviouslyCursed: Lots of responses. A common one is that the SBMM I used is "bad"
because it showed perfectly matched teams. This was done for
clarity. Any SBMM that switches any player in an effort to balance
the teams will discriminate and punish good players with worse
teammates, and give bad players better teammates. Different SBMMs
just alter the degree to which this happens. Some may "muddy" the
water enough for people like SimplySimple to claim "magic happens"
somewhere in the mud and claim the negatives don't exist at all.
Subject: [Superteste] 127_japort
Link on message: #12835728
Link on message: #12835728
MA77: Saudações, O mapa 127_japort entrou na fase intermediária do
Superteste. Atualmente ele está no estágio de desenvolvimento
artístico e queremos aproveitar este momento para testar um pouco
mais a jogabilidade nesta localidade. Aqui estão as principais
direções de combate no mapa:
1. Principal região para tanques
pesados que podem ser divididos em várias
sub-direções: Desvio mais distante ao longo da água. Zona de
periculosidade mediana e quer que requer muito tempo para
alcançá-la. Ali, os tanques pesados estão protegidos do fogo
das artilharias. No entanto, existem algumas áreas expostas ao fogo
inimigo de longo alcance. Passagem pelo centro da zona. Esta é uma
direção bastante perigosa com um grande número de áreas expostas ao
fogo inimigo, incluindo o de artilharia. Passagem pelo bunker. A
direção mais protegida do mapa, perfeita para veículos com muita
blindagem frontal.
2. Principal região de combate para tanques leves e médios rápidos. As áreas acima do bunker permitem o controle de uma grande parte do mapa.3. Principal zona de combate para tanques médios. Nesta área, os tanques médios podem disparar de longa distância e empurrar o inimigo para trás, reduzindo a distância dos adversários.4. Posições para snipers que irão repelir os ataques inimigos ou controlar posições importantes no mapa. Mais Imagens | Clique Aqui Nós continuaremos trabalhando no mapa para ajustá-lo da melhor forma. Por isso, a sua opinião é muito importante! Grande abraço e boa sorte no campo de batalha!

2. Principal região de combate para tanques leves e médios rápidos. As áreas acima do bunker permitem o controle de uma grande parte do mapa.3. Principal zona de combate para tanques médios. Nesta área, os tanques médios podem disparar de longa distância e empurrar o inimigo para trás, reduzindo a distância dos adversários.4. Posições para snipers que irão repelir os ataques inimigos ou controlar posições importantes no mapa. Mais Imagens | Clique Aqui Nós continuaremos trabalhando no mapa para ajustá-lo da melhor forma. Por isso, a sua opinião é muito importante! Grande abraço e boa sorte no campo de batalha!
Subject: [ S T ] OMG even more Japort!
Link on message: #12835723
Link on message: #12835723
KRZYBooP: Howdy Boom Jockeys! Currently, in the Artwork stage, we want
to test the gameplay component of the location.
Major combat
directions on the map:1) Major combat direction for heavy tanks
that can be divided into several sub-directions:Farther bypass
along the water. Medium-danger zone that requires much time. Heavy
tanks are mostly protected from SPG fire. However, there are some
areas that are exposed to long-range enemy fire.
Passage through the center of the
zone. This is quite a dangerous direction with a large number of
areas exposed to enemy fire, including SPG fire.
Passage through the bunker. The
most protected direction on the map, perfect for vehicles with
strong frontal armor.
2)
Major combat direction for rapid light and medium tanks. Areas
above the the bunker enable control over quite a large part of the
map.
3)
Major combat direction for medium tanks. In this area, medium tanks
can fire at long range and push the enemy back, reducing the
distance to the opponents.
4) Positions
for sniper vehicles to repel enemy attacks or control important
positions on the map.














Subject: What's up with all this RNG and MM rigging?
Link on message: #12835628
bake3020, on May 21 2021 - 08:41, said:
I've had several of those, in the last 6 months so what's the significance? Doesn't not prove the game isn't rigged.
Link on message: #12835628

I've had several of those, in the last 6 months so what's the significance? Doesn't not prove the game isn't rigged.
_BobaFett: Doesn't prove it is either.
Subject: What's up with all this RNG and MM rigging?
Link on message: #12835599
LeaveIT2Beaver, on May 21 2021 - 07:00, said: I had a 9 game straight winning streak and was 11 for 14 yesterday.
But the days before, it seemed like I could not BUY a
win.

Link on message: #12835599



_BobaFett: Rigged I tell you, rigged!
Subject: Proof SBMM is Unfair
Link on message: #12835549
1ST_AD_Abrams, on May 21 2021 - 08:48, said: [...]
Link on message: #12835549

DeviouslyCursed: I think I speak for everyone when I say "what the ****..."
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