Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: The last time they fixed arty
Link on message: #12839982
uberdice, on May 27 2021 - 09:28, said: Mouse plague in Australia. WD blamed environmentalists for wanting
wind turbines that kill the birds of prey which could somehow
contain the exponential growth of mouse populations.
Link on message: #12839982

_BobaFett: 

Subject: Random Acts of Kindness
Link on message: #12839938
Link on message: #12839938
_BobaFett: I have taken a shot to save a teammate a couple times. It's only
happened to me a few, but it's nice when it does happen.
Subject: BOTS on the USC server ? !
Link on message: #12839937
Kliphie_Reborn, on May 27 2021 - 08:27, said: How'd ya spend 100k credits in a tier 5 rump game? 
Link on message: #12839937


_BobaFett: Sheesh, that's a lot.
Subject: The last time they fixed arty
Link on message: #12839934
uberdice, on May 26 2021 - 22:44, said: I mean
if you needed more context for what's going on in old mate's
head...
Link on message: #12839934

_BobaFett: What was that topic about? It's hidden for me.
Subject: Flaws in the WN8 calculation
Link on message: #12839800
Link on message: #12839800
Draschel: Who uses WN8 anymore? Top clans will glance at Tier 10s,
namely damage/Assistance/WR. Lights and Artillery? Assistance.
Meds, TD, heavy tanks? Damage.PR is okay actually, but it is
rapidly going out of style. Namely because of SA server bot
farming. Another major flaw is premium account exp/battle
influencing it prior to Patch 8.8 Needless to say, top clans
and conglomerates really want to see tier 10 performance. In
addition, extensive audits and platooning done with clan
evaluators. To see how you value things, make decisions, read maps
and lineups.
Subject: The last time they fixed arty
Link on message: #12839789
uberdice, on May 27 2021 - 03:39, said: I don't think he's trolling. He seems to sincerely believe what he
posts.
Link on message: #12839789

Draschel: My brother states, than whistling sent him unsavory
after-battle replies, because he shot his artillery, with premium
ammunitionlol
Subject: The last time they fixed arty
Link on message: #12839776
Whistling_Death_, on May 27 2021 - 01:27, said: There's nothing to fix.
Link on message: #12839776

Draschel: Honestly, you are so delusional, misguided, it is mind
boggling. Are you paid to make these comments? You can be
hoenst.Artillery has been the single most altered class, to date.
So much so, that it goes through major class re-hauls.
Subject: 113 needs a buff
Link on message: #12839751
Link on message: #12839751
Draschel: 113 is one of the most commonly buffed tier 10.I think it is fine
where it is at. The real issue isChieftain and 279E and 260 are too
strong
Subject: Incoming! June Preview!
Link on message: #12839746
Link on message: #12839746
KRZYBooP: Howdy Boom Jockeys! The June preview is up with Season 4
of Battle Pass, D-Day-themed missions, and more. For all the
events and happenings click HERE. See ya on the Battlefield.
Subject: T55-A = Garbage?
Link on message: #12839729
SputnikRSS, on May 26 2021 - 21:09, said: Look at stats again.
Link on message: #12839729

Jaguarz: You are crying about a great tank, you are either a troll or
a muppet, no matter what the problem is between chair and keyboard
big boy.
Subject: Ranked Battles Season X Feedback Request
Link on message: #12839726
Link on message: #12839726
Jaguarz: Wont touch this hateful mode with a bargepole, I can barely
tolerate it with a reward tank as a hook, fractional increase in
equipment values just isnt enough to sway me or a multitude of
other players.
Subject: How to reach above 28% winrate ?
Link on message: #12839498
Gorod, on May 25 2021 - 13:18, said: Would love to hear tips from experienced forum experts, and by no
means suggesting this game is broken or god forbid rigged. No, no,
of course not. Please do not forum ban me for 4th
time. WoT is the most fair and balanced game in gaming
industry ! WG would never oppress its players and
rig the entire day game sessions. Why would WG force
players to just log off for the day and seriously consider hitting
that uninstall button ? Must be all players fault, the reason for
such unpleasant game experience events - did not carry
hard enough. I get it. Just wondering, just how well one average
player needs to play this amazing wonderful fair honest game
to get over that shameful afk bot level winrate ?

Link on message: #12839498



Elias_K_Grodin: I would agree with the comments that there is a trial period for
learning about your new tank. I would say you have to play at least
15-20 battles before you understand the abilities, strengths, and
vulnerabilities of your TD. In addition to learning about your
tank, especially for TDs, realizing the best places and positions
on various maps is just as important. Knowing where you can
maintain your concealment while pumping rounds down range into the
enemy column is just as crucial as getting comfortable with the
tank. Especially with the higher tiered tanks and TDs, you
will have to have a particular strategy even before the battle
starts of where you will want to position yourself, and what your
main objective will be for the beginning of the match. Don't
give up and keep up the fight! "I'm going to fight my way out,
I'm going to take all my equipment and all my wounded and as many
dead as I can. If we can't get out this way, this Division will
never fight as a unit again." - Oliver P. Smith, United States
Marine Corps
Subject: How to reach above 28% winrate ?
Link on message: #12839498
Gorod, on May 25 2021 - 13:18, said: Would love to hear tips from experienced forum experts, and by no
means suggesting this game is broken or god forbid rigged. No, no,
of course not. Please do not forum ban me for 4th
time. WoT is the most fair and balanced game in gaming
industry ! WG would never oppress its players and
rig the entire day game sessions. Why would WG force
players to just log off for the day and seriously consider hitting
that uninstall button ? Must be all players fault, the reason for
such unpleasant game experience events - did not carry
hard enough. I get it. Just wondering, just how well one average
player needs to play this amazing wonderful fair honest game
to get over that shameful afk bot level winrate ?

Link on message: #12839498



Hey_man_Gneis_shot: I would agree with the comments that there is a trial period for
learning about your new tank. I would say you have to play at least
15-20 battles before you understand the abilities, strengths, and
vulnerabilities of your TD. In addition to learning about your
tank, especially for TDs, realizing the best places and positions
on various maps is just as important. Knowing where you can
maintain your concealment while pumping rounds down range into the
enemy column is just as crucial as getting comfortable with the
tank. Especially with the higher tiered tanks and TDs, you
will have to have a particular strategy even before the battle
starts of where you will want to position yourself, and what your
main objective will be for the beginning of the match. Don't
give up and keep up the fight! "I'm going to fight my way out,
I'm going to take all my equipment and all my wounded and as many
dead as I can. If we can't get out this way, this Division will
never fight as a unit again." - Oliver P. Smith, United States
Marine Corps
Subject: ROFL Stomps -- A Frank Discussion.
Link on message: #12839495
ATruk, on May 26 2021 - 10:59, said: All those factors affect both teams. The team making less mistakes
generally does the stomping, so it is a player influenced thing
rather than some external factor. Sometimes you eat the bear,
sometimes the bear eats you. It is as it should be, and most enjoy
the challenge variety dealt by MM in a random setting. If better
teammates or easier enemies are your goal, there are Clans and clan
battles (strongholds and such) that can put you on a solid team.
Link on message: #12839495

Elias_K_Grodin: I find that blow outs are usually a result of a few things:An
aggressive push by the OPFOR that leads to one flank collapsing and
the rest of the team caught in a crossfire A series of mistakes
that leads to destruction of a handful of allied tanks early in the
battle Overextending into the enemy flank causing that front to
collapse followed by a swift counter-attack Early shootout
resulting in the loss of multiple tanks on one side but not the
other A push into the cap by multiple tanks + stubborn defense by
OPFOR of capping vehicles There are probably other examples
but I find these to be the culprit of most lopsided defeats that
I've been in. Best solution, advance with caution, cover your
flanks, watch the minimap for enemy pushes towards your cap
circle. "Victory was never in doubt. Its cost was." - Graves
B. Erskine, United States Marine Corps
Subject: ROFL Stomps -- A Frank Discussion.
Link on message: #12839495
ATruk, on May 26 2021 - 10:59, said: All those factors affect both teams. The team making less mistakes
generally does the stomping, so it is a player influenced thing
rather than some external factor. Sometimes you eat the bear,
sometimes the bear eats you. It is as it should be, and most enjoy
the challenge variety dealt by MM in a random setting. If better
teammates or easier enemies are your goal, there are Clans and clan
battles (strongholds and such) that can put you on a solid team.
Link on message: #12839495

Hey_man_Gneis_shot: I find that blow outs are usually a result of a few things:An
aggressive push by the OPFOR that leads to one flank collapsing and
the rest of the team caught in a crossfire A series of mistakes
that leads to destruction of a handful of allied tanks early in the
battle Overextending into the enemy flank causing that front to
collapse followed by a swift counter-attack Early shootout
resulting in the loss of multiple tanks on one side but not the
other A push into the cap by multiple tanks + stubborn defense by
OPFOR of capping vehicles There are probably other examples
but I find these to be the culprit of most lopsided defeats that
I've been in. Best solution, advance with caution, cover your
flanks, watch the minimap for enemy pushes towards your cap
circle. "Victory was never in doubt. Its cost was." - Graves
B. Erskine, United States Marine Corps
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12839347
SimplyPzB2, on May 26 2021 - 04:23, said: wow, these responses show just how wrong dc is, and how weak he is
that he can't accept how wrong he is. pathetic. - He shows
two quotes from me talking about purple players. These were
from separate conversations. But he clips them
together. pathetic. Someone has said purple
players don't play stock tanks. I gave 'youtube contributor'
examples. Obviously, those youtube guys don't play
stock tanks ALL THE TIME. Which is what I was saying in my
second comment on the subject, no purple players sit around
and drive nothing but stock tanks. hurp durr..
SimplyPzB2, on May 19 2021 - 19:43, said: This morons is still wrong. A platoon doesn't pick the
teams. Thus a platoon CAN'T BE responsible for unbalanced
teams. Hurp durr... Sbmm can balance teams,
including teams with platoons...
My response was a data set that clearly showed that has the chance to win moved away from 50%, the outcomes became increasingly more 'guaranteed'. By definition, a game with a guaranteed outcome is no game at all. hurp durr...
garbage post. For one thing, a purple player in a stock tank CAN beat a purple player in a pimped tank. No two players are 'exactly' equal. And in any given battle, any purple player can out play another. - What you are 100% wrong on is your position that 'stock' vs 'pimped' has any meaningful significance. Look at skll4u, or quickybaby.. they've both featured videos of them playing stock tanks and crushing the enemy team. Additionally, just how many purple players do you know that drive stock tanks? The answer is zero. So your little fake scenario of a purple in a stock tank vs a purple in a pimped tank is just stupid. - random mm has serious issues, the biggest being that is allows for unbalanced battles to exist. sbmm does not allow unbalanced battles to exist, so there are no issues with it. - And my god you are stupid. Because sbmm creates balanced teams, it CAN'T punish anyone by giving them better/worse teammates. Because both teams are equal, neither team has a built in disadvantage/advantage... seek therapy bro.. Did you really just ask HOW THE WG COMPUTER WOULD KNOW the skill of the players? Dam that is a stupid statement. The anomizer means WE can't see a players info. The COMPUTER can ALWAYS see a players info. dmbazz. - and omg, did you just say people will 'game the sbmm'? really? So they will intentionally lose 10 battles so than can get 1 good mm? stupid statement.. sbmm does NOT treat players differently. It treats all players the same. It balances skill between teams. 100% fair. - bold text - exactly. Sbmm eliminates the MATCHMAKER from giving a built in advantage to good players, and a built in disadvantage to bad players. All battles should be between equal teams. No one ever said 'hey, tom brady is good, lets' lets him play a few college teams because he is so good'. Nope, they make him play against pro teams every single game. -
Link on message: #12839347

DeviouslyCursed: Separate conversations? I'm pathetic? Here is your FULL post.
Relevant part highlighted and size increased for clarity.

My response was a data set that clearly showed that has the chance to win moved away from 50%, the outcomes became increasingly more 'guaranteed'. By definition, a game with a guaranteed outcome is no game at all. hurp durr...
garbage post. For one thing, a purple player in a stock tank CAN beat a purple player in a pimped tank. No two players are 'exactly' equal. And in any given battle, any purple player can out play another. - What you are 100% wrong on is your position that 'stock' vs 'pimped' has any meaningful significance. Look at skll4u, or quickybaby.. they've both featured videos of them playing stock tanks and crushing the enemy team. Additionally, just how many purple players do you know that drive stock tanks? The answer is zero. So your little fake scenario of a purple in a stock tank vs a purple in a pimped tank is just stupid. - random mm has serious issues, the biggest being that is allows for unbalanced battles to exist. sbmm does not allow unbalanced battles to exist, so there are no issues with it. - And my god you are stupid. Because sbmm creates balanced teams, it CAN'T punish anyone by giving them better/worse teammates. Because both teams are equal, neither team has a built in disadvantage/advantage... seek therapy bro.. Did you really just ask HOW THE WG COMPUTER WOULD KNOW the skill of the players? Dam that is a stupid statement. The anomizer means WE can't see a players info. The COMPUTER can ALWAYS see a players info. dmbazz. - and omg, did you just say people will 'game the sbmm'? really? So they will intentionally lose 10 battles so than can get 1 good mm? stupid statement.. sbmm does NOT treat players differently. It treats all players the same. It balances skill between teams. 100% fair. - bold text - exactly. Sbmm eliminates the MATCHMAKER from giving a built in advantage to good players, and a built in disadvantage to bad players. All battles should be between equal teams. No one ever said 'hey, tom brady is good, lets' lets him play a few college teams because he is so good'. Nope, they make him play against pro teams every single game. -
DeviouslyCursed: Not only did was it from the same post, it was literally the
same paragraph, and three sentences in a row. I just changed the
order because it was more amusing that way. Any no one plays
stock tanks all the time. But nearly everyone does at some
point. Someone here is pathetic though. It's just not the
person you think it is. But then again, you getting things
completely wrong is nothing new.
Subject: Ranked Battles Season X Feedback Request
Link on message: #12839297
Link on message: #12839297
DomoSapien: Tankers,
Ranked Battles are back with a host of changes and improvements that were made in response to your feedback. We're launching what I'd call something along the lines of another beta season, and we're calling it Ranked Battles Season X.
Season X is all about testing the new changes to Ranked Battles, of which there are quite a few. For a summary of all the changes, check out the embedded video below.
If you don't have time or the ability to watch a video right now, here's a quick summary:
Number of Tanks in a battle reduced to 10 per team, limited to 2 LT and 1 SPG per team.
Role experience requirements for certain subclasses was reworked, and a few additional subclasses were added.The number of Chevrons per battle as well as the logic by which Chevrons are awarded remains the same, but the chevron progression through ranks and the total number of required Chevrons to place in a League was reduced.
Season X will not be included in the Ranked Battles Token Progression, but there are plenty of rewards up for grabs, including Bonds and, if you're able to place in a League: a new piece of Purple Bond Equipment: Improved Turbocharger (which can further be enhanced by Turbocharger directives)
As I mentioned, I'm quite looking forward to this season. While it won't help me get a Carro, and it's probably not perfect, I think this iteration includes several broad changes that will make the Ranked Battles experience far more enjoyable. I'm most excited about the smaller format and additional restrictions for vehicle subclass.
Are you looking forward to Ranked Battles Season X? Please feel free to leave preliminary feedback below, and don't forget to come back and provide us with additional comments once you have a chance to try out the new format!
Ranked Battles are back with a host of changes and improvements that were made in response to your feedback. We're launching what I'd call something along the lines of another beta season, and we're calling it Ranked Battles Season X.
Season X is all about testing the new changes to Ranked Battles, of which there are quite a few. For a summary of all the changes, check out the embedded video below.
If you don't have time or the ability to watch a video right now, here's a quick summary:
Number of Tanks in a battle reduced to 10 per team, limited to 2 LT and 1 SPG per team.
Role experience requirements for certain subclasses was reworked, and a few additional subclasses were added.The number of Chevrons per battle as well as the logic by which Chevrons are awarded remains the same, but the chevron progression through ranks and the total number of required Chevrons to place in a League was reduced.
Season X will not be included in the Ranked Battles Token Progression, but there are plenty of rewards up for grabs, including Bonds and, if you're able to place in a League: a new piece of Purple Bond Equipment: Improved Turbocharger (which can further be enhanced by Turbocharger directives)
As I mentioned, I'm quite looking forward to this season. While it won't help me get a Carro, and it's probably not perfect, I think this iteration includes several broad changes that will make the Ranked Battles experience far more enjoyable. I'm most excited about the smaller format and additional restrictions for vehicle subclass.
Are you looking forward to Ranked Battles Season X? Please feel free to leave preliminary feedback below, and don't forget to come back and provide us with additional comments once you have a chance to try out the new format!
Subject: Growing Unhappiness in the Ranks
Link on message: #12838941
umkhulu, on May 25 2021 - 15:10, said: Let me just summarize my first two posts.... "Judging
by the increasing number of complaints on the forum, there seems to
be a growing unhappiness within the ranks " I cited a reason
why I considered this to be the case and mentioned the forum as my
source. As far as I'm concerned, I have conformed to all forum
protocols. Of course, if you are a troll, you can just make
up new rules and requirements to suit your agenda!....
Link on message: #12838941


TeriyakiTanker:
LOL..... you posting a new complaint thread every day doesn’t constitute an increase in complaints, it’s just an increase of your level of stupidity, which to be honest I wasn’t sure was possible. But do carry on it’s entertaining.
LOL..... you posting a new complaint thread every day doesn’t constitute an increase in complaints, it’s just an increase of your level of stupidity, which to be honest I wasn’t sure was possible. But do carry on it’s entertaining.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838918
SimplyPzB2, on May 25 2021 - 05:12, said: "eventually' doesn't make unfair battles OK. You know
the cook spits in your food at random. But eventually
everyone who eats there gets their food spit in as
well. Does that make a loogie sandwich OK, because you
know, you don't get spit in your foot every time...
It's a stupid argument.
Link on message: #12838918

DeviouslyCursed: On the other hand, SBMM spits in good player's food every...
single... time. But it's supposed to be worth it because baddies
get extra special food, and when you average it together it evens
out.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838911
Nixeldon, on May 25 2021 - 20:34, said: That quality thing keeps getting mentioned, yet no one has ever
been able to describe it. It barely affects blowouts.
TruebudhaSimplySoloPubReroll can't tell us the difference
between matches without XVM colors.
Link on message: #12838911

DeviouslyCursed: When I used XVM, the best quality wins for me was when my
team was supposed to lose but won. Those wins felt the best to me.
SBMM can never replicate that.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838910
SimplyPzB2, on May 25 2021 - 10:28, said:
How is a stacked team playing againt a tomato team any different than a Maus vs a MS-1? There is no difference, both scenarios are terribly unbalanced and shouldn't exist.
Link on message: #12838910

How is a stacked team playing againt a tomato team any different than a Maus vs a MS-1? There is no difference, both scenarios are terribly unbalanced and shouldn't exist.
DeviouslyCursed: One involves games mechanics that are so stacked against one
opponent, that virtually nothing they can do will lead to a victory
(capping while the Maus is too far away is the only option). The
other involves game mechanics that are close enough that the
actions of the players themselves determine who is going to
win. That took me like 2 seconds to see the difference. You
really don't see it? That explains a lot...
Subject: America's New AC-130J Ghostrider Gunship is a Beast
Link on message: #12838709
Link on message: #12838709
Jaguarz: New as in years old?
Subject: How to reach above 28% winrate ?
Link on message: #12838653
Link on message: #12838653
churchill50: In case you missed it OP, sample size is an incredibly important
part of statistics. Winning the lottery once does not allow
you to say that you have a 100% chance of winning the lottery.
Subject: Growing Unhappiness in the Ranks
Link on message: #12838641
Link on message: #12838641
Elias_K_Grodin: Heyo Platoon, While our tankers are still going strong, there
are different feelings/sentiment among our community. As the
OP mentioned, but failed to provide any examples, not all of our
tankers are satisfied with what the game has to offer. Rather
than look at the bottle as half empty, provide some feedback and
suggestions on how we can improve or things we can look at to
address some of the painpoints in World of Tanks. We rely on
our players to be the front line of sentiment, feedback and
suggestions because they are the ones with the best intel and can
point us in the right direction. "A dream doesn't become
reality through magic; it takes sweat, determination and hard
work." - Colin Powell, United States Army
Subject: Growing Unhappiness in the Ranks
Link on message: #12838641
Link on message: #12838641
Hey_man_Gneis_shot: Heyo Platoon, While our tankers are still going strong, there
are different feelings/sentiment among our community. As the
OP mentioned, but failed to provide any examples, not all of our
tankers are satisfied with what the game has to offer. Rather
than look at the bottle as half empty, provide some feedback and
suggestions on how we can improve or things we can look at to
address some of the painpoints in World of Tanks. We rely on
our players to be the front line of sentiment, feedback and
suggestions because they are the ones with the best intel and can
point us in the right direction. "A dream doesn't become
reality through magic; it takes sweat, determination and hard
work." - Colin Powell, United States Army
Subject: These arty changes will fix nothing .
Link on message: #12838627
RealBattousai, on May 25 2021 - 12:41, said: Which is why there is a twofold fix... remove the artillery
missions, which will reduce the population of arty players in the
queue, I would never touch the class if not for those missions,
then you could reduce the cap per game.
Link on message: #12838627

Elias_K_Grodin: Removing in-game activities for any segment of our community
isn't the answer. It discourages people from playing and that's
opposite of what we want to do. There are currently caps for
SPGs now and there is a SuperTest that focuses on artillery and HE
mechanics.https://worldoftanks...supertest-0521/ Once
they conclude their testing and reveal their results, we can look
at next steps from there. "One accurate measurement is worth a
thousand expert opinions." - Grace Hopper, United States Navy
Subject: These arty changes will fix nothing .
Link on message: #12838627
RealBattousai, on May 25 2021 - 12:41, said: Which is why there is a twofold fix... remove the artillery
missions, which will reduce the population of arty players in the
queue, I would never touch the class if not for those missions,
then you could reduce the cap per game.
Link on message: #12838627

Hey_man_Gneis_shot: Removing in-game activities for any segment of our community
isn't the answer. It discourages people from playing and that's
opposite of what we want to do. There are currently caps for
SPGs now and there is a SuperTest that focuses on artillery and HE
mechanics.https://worldoftanks...supertest-0521/ Once
they conclude their testing and reveal their results, we can look
at next steps from there. "One accurate measurement is worth a
thousand expert opinions." - Grace Hopper, United States Navy
Subject: How can arty shoot through the rubble in Ghost Town?
Link on message: #12838610
Edselman, on May 24 2021 - 22:02, said: After being shot at by it for nearly 8 years and 16,000
games, I know how arty tends to operate. More importantly, I know
how they affect the gameplay for everyone else, by making it more
static. Arty is broken, it's been broken since day 1
and each rework just seems to make them even more annoying. I do
not think much of people who choose that as their favorite
class.
Link on message: #12838610

Elias_K_Grodin: SPGs mostly rely on maintaining visuals on their targets and more
often than not, their teammates are the ones providing target
information. Whenever I'm spotted, I immediately displace and
reduce my profile to minimize my target aspect. Even more so
when artillery is in the battle, being spotted is almost guaranteed
to get the attention of an SPG and you can expect an incoming shell
in a few seconds. However, with 16k battles under your belt,
you probably have a very good idea of where the SPGs are positioned
on certain maps so finding positions that are out of the arc for
them or dispatching a fast light or medium tank to neutralize them
are good options for dealing with them. "Never fear your enemy
but always respect them." - John Basilone, United States Marine
Corps
Subject: How can arty shoot through the rubble in Ghost Town?
Link on message: #12838610
Edselman, on May 24 2021 - 22:02, said: After being shot at by it for nearly 8 years and 16,000
games, I know how arty tends to operate. More importantly, I know
how they affect the gameplay for everyone else, by making it more
static. Arty is broken, it's been broken since day 1
and each rework just seems to make them even more annoying. I do
not think much of people who choose that as their favorite
class.
Link on message: #12838610

Hey_man_Gneis_shot: SPGs mostly rely on maintaining visuals on their targets and more
often than not, their teammates are the ones providing target
information. Whenever I'm spotted, I immediately displace and
reduce my profile to minimize my target aspect. Even more so
when artillery is in the battle, being spotted is almost guaranteed
to get the attention of an SPG and you can expect an incoming shell
in a few seconds. However, with 16k battles under your belt,
you probably have a very good idea of where the SPGs are positioned
on certain maps so finding positions that are out of the arc for
them or dispatching a fast light or medium tank to neutralize them
are good options for dealing with them. "Never fear your enemy
but always respect them." - John Basilone, United States Marine
Corps
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838560
SimplyPzB2, on May 19 2021 - 19:43, said: just how many purple players do you know that drive stock
tanks? The answer is zero. Look at skll4u, or
quickybaby.. they've both featured videos of them playing
stock tanks and crushing the enemy team.
SimplyPzB2, on May 19 2021 - 19:43, said: I never claimed random 'always' rigs battles.
SimplyPzB2,
on May 22 2021 - 23:46, said: Under random mm, one team
always gets the shaft.
SimplyPzB2, on May 24 2021 - 02:32, said: Under random mm, one team always gets the shaft.
SimplyPzB2, on May 22 2021 - 23:46, said: my god you are dumb.... or english isn't your first
language. In the example you quoted, Mr10k did NOT get
worse teamates than the enemy team. That sample was
balanced. hurp durr.
SimplyPzB2,
on May 22 2021 - 23:46, said:
skill
team 1 team 2
Mr.10k Mr.2k
purple
2
3
blue
2
2 green
3
3 yellow
2
2 red
5
4
SimplyPzB2, on May 24 2021 - 02:32, said: skill
team 1 team 2
Mr.10k Mr.2k
purple
2
3
blue
2
2 green
3
3 yellow
2
2 red
5
4
SimplyPzB2, on May 22 2021 - 23:46, said:
Link on message: #12838560

DeviouslyCursed: I also learned that "While Random MM can and does
create balanced matches, it also never does and always screws over
one team or the other."


DeviouslyCursed: And the most important for us all: numbers
aren't nearly what I thought they were. This is absolutely
mind-blowing. Do you know that 2 = 3, and 5 = 4? I bet none
of you knew that, that's how stupid we all are.

DeviouslyCursed: I mean, the implications to what was once thought to
be iron clad disciplines like Math and Statistics... WOW! This is
bigger than Einstein toppling Newtonian Physics! And we are are so
blessed to have witnessed it here, in the flesh. I predict multiple
Nobel Prizes from this topic alone! I bow before the sheer
brilliance of SimplySimple, for his ability to perceive the world
around us is clearly unmatched.


DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed:
Subject: SA Server Ace Rigging Pushing up Requirements or Glitch?
Link on message: #12838475
cloudwalking, on May 25 2021 - 10:50, said: Yeah, kinda what Tasty said...that will cost them money and
time to fix....won't happen. Also, Boba...do you play CoD
warzone by chance? I saw a replay with the same name and
wondered if it was you in some weird off chance.
Link on message: #12838475

_BobaFett: Have never really gotten into CoD at all, though I probably
should. I do enjoy shooter games. But no, that definitely
wasn't me.
Subject: Restricted Random Mode (Gold Ammo-free, Arty-free mode)
Link on message: #12838471
Edselman, on May 23 2021 - 19:37, said: You don't say? I'll have to look into it then.
Link on message: #12838471

_BobaFett: It's not a terrible alternative to PC. If you can look past
all the fantasy tanks and ignore the constant crates in the store
it's a decent game. It is a lot simpler than PC though,
that's for sure.
Subject: SA Server Ace Rigging Pushing up Requirements or Glitch?
Link on message: #12838468
Link on message: #12838468
_BobaFett: Just need to exclude bot battles from statistics. Easy fix.
Subject: The worst thing about premium time
Link on message: #12838465
Link on message: #12838465
_BobaFett: This wouldn't be an issue if the maps were properly balanced in the
first place.
Subject: These arty changes will fix nothing .
Link on message: #12838462
Link on message: #12838462
_BobaFett: More tools for non-arty players. I'm all for it.
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