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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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_BobaFett
The last time they fixed arty
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27.05.2021 17:51:25
 
Subject: The last time they fixed arty
Link on message: #12839982

View Postuberdice, on May 27 2021 - 09:28, said: Mouse plague in Australia. WD blamed environmentalists for wanting wind turbines that kill the birds of prey which could somehow contain the exponential growth of mouse populations.

_BobaFett:  :facepalm:


_BobaFett
Random Acts of Kindness
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27.05.2021 17:01:54
 
Subject: Random Acts of Kindness
Link on message: #12839938

_BobaFett: I have taken a shot to save a teammate a couple times. It's only happened to me a few, but it's nice when it does happen.


_BobaFett
BOTS on the USC server ? !
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27.05.2021 17:00:45
 
Subject: BOTS on the USC server ? !
Link on message: #12839937

View PostKliphie_Reborn, on May 27 2021 - 08:27, said: How'd ya spend 100k credits in a tier 5 rump game?  :trollface:

_BobaFett:  Sheesh, that's a lot.


_BobaFett
GLD or IRM on a tiger 1
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27.05.2021 16:59:37
 
Subject: GLD or IRM on a tiger 1
Link on message: #12839936

_BobaFett: IRM no question.


_BobaFett
E25?
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27.05.2021 16:57:23
 
Subject: E25?
Link on message: #12839935

_BobaFett: Not as broken as it used to be, but still very strong.


_BobaFett
The last time they fixed arty
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27.05.2021 16:56:44
 
Subject: The last time they fixed arty
Link on message: #12839934

View Postuberdice, on May 26 2021 - 22:44, said: I mean if you needed more context for what's going on in old mate's head...

_BobaFett:  What was that topic about? It's hidden for me.


Draschel
Flaws in the WN8 calculation
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27.05.2021 07:03:38
 
Subject: Flaws in the WN8 calculation
Link on message: #12839800

Draschel: Who uses WN8 anymore? Top clans will glance at Tier 10s, namely damage/Assistance/WR. Lights and Artillery? Assistance. Meds, TD, heavy tanks? Damage.PR is okay actually, but it is rapidly going out of style. Namely because of SA server bot farming. Another major flaw is premium account exp/battle influencing it prior to Patch 8.8 Needless to say, top clans and conglomerates really want to see tier 10 performance. In addition, extensive audits and platooning done with clan evaluators. To see how you value things, make decisions, read maps and lineups. 


Draschel
The last time they fixed arty
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27.05.2021 06:39:19
 
Subject: The last time they fixed arty
Link on message: #12839789

View Postuberdice, on May 27 2021 - 03:39, said: I don't think he's trolling. He seems to sincerely believe what he posts.

Draschel:  My brother states,  than whistling sent him unsavory after-battle replies, because he shot his artillery, with premium ammunitionlol


Draschel
The last time they fixed arty
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27.05.2021 06:23:33
 
Subject: The last time they fixed arty
Link on message: #12839776

View PostWhistling_Death_, on May 27 2021 - 01:27, said: There's nothing to fix.  

Draschel:  Honestly, you are so delusional, misguided,  it is mind boggling. Are you paid to make these comments? You can be hoenst.Artillery has been the single most altered class, to date. So much so, that it goes through major class re-hauls. 


Draschel
113 needs a buff
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27.05.2021 05:45:06
 
Subject: 113 needs a buff
Link on message: #12839751

Draschel: 113 is one of the most commonly buffed tier 10.I think it is fine where it is at. The real issue isChieftain and 279E and 260 are too strong 


KRZYBooP
Incoming! June Preview!
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27.05.2021 05:39:44
 
Subject: Incoming! June Preview!
Link on message: #12839746

KRZYBooP: Howdy Boom Jockeys!  The June preview is up with Season 4 of Battle Pass, D-Day-themed missions, and more. For all the events and happenings click HERE. See ya on the Battlefield.


Jaguarz
T55-A = Garbage?
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27.05.2021 05:13:26
 
Subject: T55-A = Garbage?
Link on message: #12839729

View PostSputnikRSS, on May 26 2021 - 21:09, said: Look at stats again.

Jaguarz:  You are crying about a great tank, you are either a troll or a muppet, no matter what the problem is between chair and keyboard big boy.


Jaguarz
113 needs a buff
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27.05.2021 05:11:42
 
Subject: 113 needs a buff
Link on message: #12839728

Jaguarz: Stop buying accounts


Jaguarz
Ranked Battles Season X Feedback Request
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27.05.2021 05:09:00
 
Subject: Ranked Battles Season X Feedback Request
Link on message: #12839726

Jaguarz:  Wont touch this hateful mode with a bargepole, I can barely tolerate it with a reward tank as a hook, fractional increase in equipment values just isnt enough to sway me or a multitude of other players.


Elias_K_Grodin
How to reach above 28% winrate ?
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26.05.2021 23:13:14
 
Subject: How to reach above 28% winrate ?
Link on message: #12839498

View PostGorod, on May 25 2021 - 13:18, said: Would love to hear tips from experienced forum experts, and by no means suggesting this game is broken or god forbid rigged. No, no, of course not. Please do not forum ban me for 4th time. WoT is the most fair and balanced game in gaming industry ! WG would never oppress its players and rig the entire day game sessions. Why would WG force players to just log off for the day and seriously consider hitting that uninstall button ? Must be all players fault, the reason for such unpleasant game experience events - did not carry hard enough. I get it. Just wondering, just how well one average player needs to play this amazing wonderful fair honest game to get over that shameful afk bot level winrate ?     Posted Image Posted Image

Elias_K_Grodin: I would agree with the comments that there is a trial period for learning about your new tank. I would say you have to play at least 15-20 battles before you understand the abilities, strengths, and vulnerabilities of your TD. In addition to learning about your tank, especially for TDs, realizing the best places and positions on various maps is just as important. Knowing where you can maintain your concealment while pumping rounds down range into the enemy column is just as crucial as getting comfortable with the tank. Especially with the higher tiered tanks and TDs, you will have to have a particular strategy even before the battle starts of where you will want to position yourself, and what your main objective will be for the beginning of the match. Don't give up and keep up the fight! "I'm going to fight my way out, I'm going to take all my equipment and all my wounded and as many dead as I can. If we can't get out this way, this Division will never fight as a unit again." - Oliver P. Smith, United States Marine Corps


Hey_man_Gneis_shot
How to reach above 28% winrate ?
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26.05.2021 23:13:14
 
Subject: How to reach above 28% winrate ?
Link on message: #12839498

View PostGorod, on May 25 2021 - 13:18, said: Would love to hear tips from experienced forum experts, and by no means suggesting this game is broken or god forbid rigged. No, no, of course not. Please do not forum ban me for 4th time. WoT is the most fair and balanced game in gaming industry ! WG would never oppress its players and rig the entire day game sessions. Why would WG force players to just log off for the day and seriously consider hitting that uninstall button ? Must be all players fault, the reason for such unpleasant game experience events - did not carry hard enough. I get it. Just wondering, just how well one average player needs to play this amazing wonderful fair honest game to get over that shameful afk bot level winrate ?     Posted Image Posted Image

Hey_man_Gneis_shot: I would agree with the comments that there is a trial period for learning about your new tank. I would say you have to play at least 15-20 battles before you understand the abilities, strengths, and vulnerabilities of your TD. In addition to learning about your tank, especially for TDs, realizing the best places and positions on various maps is just as important. Knowing where you can maintain your concealment while pumping rounds down range into the enemy column is just as crucial as getting comfortable with the tank. Especially with the higher tiered tanks and TDs, you will have to have a particular strategy even before the battle starts of where you will want to position yourself, and what your main objective will be for the beginning of the match. Don't give up and keep up the fight! "I'm going to fight my way out, I'm going to take all my equipment and all my wounded and as many dead as I can. If we can't get out this way, this Division will never fight as a unit again." - Oliver P. Smith, United States Marine Corps


Elias_K_Grodin
ROFL Stomps -- A Frank Discussion.
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26.05.2021 23:07:29
 
Subject: ROFL Stomps -- A Frank Discussion.
Link on message: #12839495

View PostATruk, on May 26 2021 - 10:59, said: All those factors affect both teams. The team making less mistakes generally does the stomping, so it is a player influenced thing rather than some external factor. Sometimes you eat the bear, sometimes the bear eats you. It is as it should be, and most enjoy the challenge variety dealt by MM in a random setting. If better teammates or easier enemies are your goal, there are Clans and clan battles (strongholds and such) that can put you on a solid team.

Elias_K_Grodin: I find that blow outs are usually a result of a few things:An aggressive push by the OPFOR that leads to one flank collapsing and the rest of the team caught in a crossfire A series of mistakes that leads to destruction of a handful of allied tanks early in the battle Overextending into the enemy flank causing that front to collapse followed by a swift counter-attack Early shootout resulting in the loss of multiple tanks on one side but not the other A push into the cap by multiple tanks + stubborn defense by OPFOR of capping vehicles  There are probably other examples but I find these to be the culprit of most lopsided defeats that I've been in. Best solution, advance with caution, cover your flanks, watch the minimap for enemy pushes towards your cap circle. "Victory was never in doubt. Its cost was." - Graves B. Erskine, United States Marine Corps


Hey_man_Gneis_shot
ROFL Stomps -- A Frank Discussion.
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26.05.2021 23:07:29
 
Subject: ROFL Stomps -- A Frank Discussion.
Link on message: #12839495

View PostATruk, on May 26 2021 - 10:59, said: All those factors affect both teams. The team making less mistakes generally does the stomping, so it is a player influenced thing rather than some external factor. Sometimes you eat the bear, sometimes the bear eats you. It is as it should be, and most enjoy the challenge variety dealt by MM in a random setting. If better teammates or easier enemies are your goal, there are Clans and clan battles (strongholds and such) that can put you on a solid team.

Hey_man_Gneis_shot: I find that blow outs are usually a result of a few things:An aggressive push by the OPFOR that leads to one flank collapsing and the rest of the team caught in a crossfire A series of mistakes that leads to destruction of a handful of allied tanks early in the battle Overextending into the enemy flank causing that front to collapse followed by a swift counter-attack Early shootout resulting in the loss of multiple tanks on one side but not the other A push into the cap by multiple tanks + stubborn defense by OPFOR of capping vehicles  There are probably other examples but I find these to be the culprit of most lopsided defeats that I've been in. Best solution, advance with caution, cover your flanks, watch the minimap for enemy pushes towards your cap circle. "Victory was never in doubt. Its cost was." - Graves B. Erskine, United States Marine Corps


Jaguarz
T55-A = Garbage?
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26.05.2021 23:05:13
 
Subject: T55-A = Garbage?
Link on message: #12839491

Jaguarz: Problem between chair and keyboard.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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26.05.2021 20:23:00
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12839347

View PostSimplyPzB2, on May 26 2021 - 04:23, said: wow, these responses show just how wrong dc is, and how weak he is that he can't accept how wrong he is.  pathetic. - He shows two quotes from me talking about purple players.  These were from separate conversations.  But he clips them together.  pathetic.   Someone has said purple players don't play stock tanks.  I gave 'youtube contributor' examples.   Obviously, those youtube guys don't play stock tanks ALL THE TIME.  Which is what I was saying in my second comment on the subject,  no purple players sit around and drive nothing but stock tanks.   hurp durr..

DeviouslyCursed:  Separate conversations? I'm pathetic? Here is your FULL post. Relevant part highlighted and size increased for clarity. 

View PostSimplyPzB2, on May 19 2021 - 19:43, said: This morons is still wrong.  A platoon doesn't pick the teams.  Thus a platoon CAN'T BE responsible for unbalanced teams.  Hurp durr...   Sbmm can balance teams, including teams with platoons...  
My response was a data set that clearly showed that has the chance to win moved away from 50%, the outcomes became increasingly more 'guaranteed'.  By definition, a game with a guaranteed outcome is no game at all.  hurp durr...  
garbage post.  For one thing, a purple player in a stock tank CAN beat a purple player in a pimped tank.  No two players are 'exactly' equal.  And in any given battle, any purple player can out play another. - What you are 100% wrong on is your position that 'stock' vs 'pimped' has any meaningful significance.  Look at skll4u, or quickybaby..  they've both featured videos of them playing stock tanks and crushing the enemy team.   Additionally, just how many purple players do you know that drive stock tanks?  The answer is zero.  So your little fake scenario of a purple in a stock tank vs a purple in a pimped tank is just stupid. - random mm has serious issues, the biggest being that is allows for unbalanced battles to exist.  sbmm does not allow unbalanced battles to exist, so there are no issues with it. - And my god you are stupid.   Because sbmm creates balanced teams, it CAN'T punish anyone by giving them better/worse teammates.   Because both teams are equal, neither team has a built in disadvantage/advantage...     seek therapy bro..   Did you really just ask HOW THE WG COMPUTER WOULD KNOW the skill of the players?   Dam that is a stupid statement.  The anomizer means WE can't see a players info.  The COMPUTER can ALWAYS see a players info.   dmbazz.   - and omg, did you just say people will 'game the sbmm'?  really?  So they will intentionally lose 10 battles so than can get 1 good mm?  stupid statement..     sbmm does NOT treat players differently.  It treats all players the same.  It balances skill between teams.  100% fair. - bold text - exactly.  Sbmm eliminates the MATCHMAKER from giving a built in advantage to good players, and a built in disadvantage to bad players.  All battles should be between equal teams.   No one ever said 'hey, tom brady is good, lets' lets him play a few college teams because he is so good'.  Nope, they make him play against pro teams  every single game.   -    

DeviouslyCursed:  Not only did was it from the same post, it was literally the same paragraph, and three sentences in a row. I just changed the order because it was more amusing that way. Any no one plays stock tanks all the time. But nearly everyone does at some point. Someone here is pathetic though. It's just not the person you think it is. But then again, you getting things completely wrong is nothing new. 


DomoSapien
Ranked Battles Season X Feedback Request
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26.05.2021 19:42:03
 
Subject: Ranked Battles Season X Feedback Request
Link on message: #12839297

DomoSapien: Tankers,
Ranked Battles are back with a host of changes and improvements that were made in response to your feedback. We're launching what I'd call something along the lines of another beta season, and we're calling it Ranked Battles Season X.
Season X is all about testing the new changes to Ranked Battles, of which there are quite a few. For a summary of all the changes, check out the embedded video below.
If you don't have time or the ability to watch a video right now, here's a quick summary:
Number of Tanks in a battle reduced to 10 per team, limited to 2 LT and 1 SPG per team.
Role experience requirements for certain subclasses was reworked, and a few additional subclasses were added.The number of Chevrons per battle as well as the logic by which Chevrons are awarded remains the same, but the chevron progression through ranks and the total number of required Chevrons to place in a League was reduced.
Season X will not be included in the Ranked Battles Token Progression, but there are plenty of rewards up for grabs, including Bonds and, if you're able to place in a League: a new piece of Purple Bond Equipment: Improved Turbocharger (which can further be enhanced by Turbocharger directives)
As I mentioned, I'm quite looking forward to this season. While it won't help me get a Carro, and it's probably not perfect, I think this iteration includes several broad changes that will make the Ranked Battles experience far more enjoyable. I'm most excited about the smaller format and additional restrictions for vehicle subclass. 
Are you looking forward to Ranked Battles Season X? Please feel free to leave preliminary feedback below, and don't forget to come back and provide us with additional comments once you have a chance to try out the new format!


_BobaFett
What pz4 gun for making money?
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26.05.2021 14:47:44
 
Subject: What pz4 gun for making money?
Link on message: #12839106

_BobaFett: Derp.


TeriyakiTanker
Growing Unhappiness in the Ranks
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26.05.2021 05:01:50
 
Subject: Growing Unhappiness in the Ranks
Link on message: #12838941

View Postumkhulu, on May 25 2021 - 15:10, said:   Let me just summarize my first two posts....   "Judging by the increasing number of complaints on the forum, there seems to be a growing unhappiness within the ranks "   I cited a reason why I considered this to be the case and mentioned the forum as my source. As far as I'm concerned, I have conformed to all forum protocols.   Of course, if you are a troll, you can just make up new rules and requirements to suit your agenda!.... :)  

TeriyakiTanker:
LOL..... you posting a new complaint thread every day doesn’t constitute an increase in complaints, it’s just an increase of your level of stupidity, which to be honest I wasn’t sure was possible.  But do carry on it’s entertaining.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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26.05.2021 04:36:27
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838918

View PostSimplyPzB2, on May 25 2021 - 05:12, said: "eventually' doesn't make unfair battles OK.   You know the cook spits in your food at random.  But eventually everyone who eats there gets their food spit in as well.   Does that make a loogie sandwich OK, because you know, you don't get spit in your foot every time...   It's a stupid argument.

DeviouslyCursed:  On the other hand, SBMM spits in good player's food every... single... time. But it's supposed to be worth it because baddies get extra special food, and when you average it together it evens out.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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26.05.2021 04:23:09
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838911

View PostNixeldon, on May 25 2021 - 20:34, said: That quality thing keeps getting mentioned, yet no one has ever been able to describe it. It barely affects blowouts.   TruebudhaSimplySoloPubReroll can't tell us the difference between matches without XVM colors.

DeviouslyCursed:  When I used XVM, the best quality wins for me was when my team was supposed to lose but won. Those wins felt the best to me. SBMM can never replicate that.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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26.05.2021 04:18:05
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838910

View PostSimplyPzB2, on May 25 2021 - 10:28, said:
How is a stacked team playing againt a tomato team any different than a Maus vs a MS-1?   There is no difference, both scenarios are terribly unbalanced and shouldn't exist.

DeviouslyCursed:  One involves games mechanics that are so stacked against one opponent, that virtually nothing they can do will lead to a victory (capping while the Maus is too far away is the only option). The other involves game mechanics that are close enough that the actions of the players themselves determine who is going to win. That took me like 2 seconds to see the difference. You really don't see it?  That explains a lot...


Jaguarz
America's New AC-130J Ghostrider Gunship is a Beast
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25.05.2021 23:50:39
 
Subject: America's New AC-130J Ghostrider Gunship is a Beast
Link on message: #12838709

Jaguarz: New as in years old?


churchill50
How to reach above 28% winrate ?
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25.05.2021 22:43:07
 
Subject: How to reach above 28% winrate ?
Link on message: #12838653

churchill50: In case you missed it OP, sample size is an incredibly important part of statistics. Winning the lottery once does not allow you to say that you have a 100% chance of winning the lottery.


Elias_K_Grodin
Growing Unhappiness in the Ranks
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25.05.2021 22:24:04
 
Subject: Growing Unhappiness in the Ranks
Link on message: #12838641

Elias_K_Grodin: Heyo Platoon, While our tankers are still going strong, there are different feelings/sentiment among our community. As the OP mentioned, but failed to provide any examples, not all of our tankers are satisfied with what the game has to offer. Rather than look at the bottle as half empty, provide some feedback and suggestions on how we can improve or things we can look at to address some of the painpoints in World of Tanks. We rely on our players to be the front line of sentiment, feedback and suggestions because they are the ones with the best intel and can point us in the right direction. "A dream doesn't become reality through magic; it takes sweat, determination and hard work." - Colin Powell, United States Army


Hey_man_Gneis_shot
Growing Unhappiness in the Ranks
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25.05.2021 22:24:04
 
Subject: Growing Unhappiness in the Ranks
Link on message: #12838641

Hey_man_Gneis_shot: Heyo Platoon, While our tankers are still going strong, there are different feelings/sentiment among our community. As the OP mentioned, but failed to provide any examples, not all of our tankers are satisfied with what the game has to offer. Rather than look at the bottle as half empty, provide some feedback and suggestions on how we can improve or things we can look at to address some of the painpoints in World of Tanks. We rely on our players to be the front line of sentiment, feedback and suggestions because they are the ones with the best intel and can point us in the right direction. "A dream doesn't become reality through magic; it takes sweat, determination and hard work." - Colin Powell, United States Army


Elias_K_Grodin
These arty changes will fix nothing .
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25.05.2021 22:10:02
 
Subject: These arty changes will fix nothing .
Link on message: #12838627

View PostRealBattousai, on May 25 2021 - 12:41, said:   Which is why there is a twofold fix... remove the artillery missions, which will reduce the population of arty players in the queue, I would never touch the class if not for those missions, then you could reduce the cap per game.

Elias_K_Grodin:  Removing in-game activities for any segment of our community isn't the answer. It discourages people from playing and that's opposite of what we want to do. There are currently caps for SPGs now and there is a SuperTest that focuses on artillery and HE mechanics.https://worldoftanks...supertest-0521/ Once they conclude their testing and reveal their results, we can look at next steps from there. "One accurate measurement is worth a thousand expert opinions." - Grace Hopper, United States Navy


Hey_man_Gneis_shot
These arty changes will fix nothing .
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25.05.2021 22:10:02
 
Subject: These arty changes will fix nothing .
Link on message: #12838627

View PostRealBattousai, on May 25 2021 - 12:41, said:   Which is why there is a twofold fix... remove the artillery missions, which will reduce the population of arty players in the queue, I would never touch the class if not for those missions, then you could reduce the cap per game.

Hey_man_Gneis_shot:  Removing in-game activities for any segment of our community isn't the answer. It discourages people from playing and that's opposite of what we want to do. There are currently caps for SPGs now and there is a SuperTest that focuses on artillery and HE mechanics.https://worldoftanks...supertest-0521/ Once they conclude their testing and reveal their results, we can look at next steps from there. "One accurate measurement is worth a thousand expert opinions." - Grace Hopper, United States Navy


Elias_K_Grodin
How can arty shoot through the rubble in Ghost Town?
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25.05.2021 21:48:00
 
Subject: How can arty shoot through the rubble in Ghost Town?
Link on message: #12838610

View PostEdselman, on May 24 2021 - 22:02, said:   After being shot at by it for nearly 8 years and 16,000 games, I know how arty tends to operate. More importantly, I know how they affect the gameplay for everyone else, by making it more static.     Arty is broken, it's been broken since day 1 and each rework just seems to make them even more annoying. I do not think much of people who choose that as their favorite class. 

Elias_K_Grodin: SPGs mostly rely on maintaining visuals on their targets and more often than not, their teammates are the ones providing target information. Whenever I'm spotted, I immediately displace and reduce my profile to minimize my target aspect. Even more so when artillery is in the battle, being spotted is almost guaranteed to get the attention of an SPG and you can expect an incoming shell in a few seconds. However, with 16k battles under your belt, you probably have a very good idea of where the SPGs are positioned on certain maps so finding positions that are out of the arc for them or dispatching a fast light or medium tank to neutralize them are good options for dealing with them. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps


Hey_man_Gneis_shot
How can arty shoot through the rubble in Ghost Town?
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25.05.2021 21:48:00
 
Subject: How can arty shoot through the rubble in Ghost Town?
Link on message: #12838610

View PostEdselman, on May 24 2021 - 22:02, said:   After being shot at by it for nearly 8 years and 16,000 games, I know how arty tends to operate. More importantly, I know how they affect the gameplay for everyone else, by making it more static.     Arty is broken, it's been broken since day 1 and each rework just seems to make them even more annoying. I do not think much of people who choose that as their favorite class. 

Hey_man_Gneis_shot: SPGs mostly rely on maintaining visuals on their targets and more often than not, their teammates are the ones providing target information. Whenever I'm spotted, I immediately displace and reduce my profile to minimize my target aspect. Even more so when artillery is in the battle, being spotted is almost guaranteed to get the attention of an SPG and you can expect an incoming shell in a few seconds. However, with 16k battles under your belt, you probably have a very good idea of where the SPGs are positioned on certain maps so finding positions that are out of the arc for them or dispatching a fast light or medium tank to neutralize them are good options for dealing with them. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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25.05.2021 20:43:08
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12838560

View PostSimplyPzB2, on May 19 2021 - 19:43, said:  just how many purple players do you know that drive stock tanks?  The answer is zero. Look at skll4u, or quickybaby..  they've both featured videos of them playing stock tanks and crushing the enemy team.

DeviouslyCursed:   I also learned that "While Random MM can and does create balanced matches, it also never does and always screws over one team or the other." 

View PostSimplyPzB2, on May 19 2021 - 19:43, said: I never claimed random 'always' rigs battles. View PostSimplyPzB2, on May 22 2021 - 23:46, said:   Under random mm, one team always gets the shaft.    

DeviouslyCursed:     And the most important for us all: numbers aren't nearly what I thought they were. This is absolutely mind-blowing. Do you know that 2 = 3, and 5 = 4?  I bet none of you knew that, that's how stupid we all are. 

View PostSimplyPzB2, on May 24 2021 - 02:32, said:   Under random mm, one team always gets the shaft.  

DeviouslyCursed:    I mean, the implications to what was once thought to be iron clad disciplines like Math and Statistics... WOW! This is bigger than Einstein toppling Newtonian Physics! And we are are so blessed to have witnessed it here, in the flesh. I predict multiple Nobel Prizes from this topic alone! I bow before the sheer brilliance of SimplySimple, for his ability to perceive the world around us is clearly unmatched.  

View PostSimplyPzB2, on May 22 2021 - 23:46, said: my god you are dumb....  or english isn't your first language.   In the example you quoted, Mr10k did NOT get worse teamates than the enemy team.  That sample was balanced.   hurp durr. View PostSimplyPzB2, on May 22 2021 - 23:46, said:  skill          team 1     team 2                 Mr.10k     Mr.2k purple        2             3 blue            2             2 green          3             3 yellow         2             2 red            5             4  

DeviouslyCursed:

View PostSimplyPzB2, on May 24 2021 - 02:32, said:  skill          team 1     team 2                 Mr.10k     Mr.2k purple        2             3 blue            2             2 green          3             3 yellow         2             2 red            5             4

DeviouslyCursed:

View PostSimplyPzB2, on May 22 2021 - 23:46, said:

DeviouslyCursed:


_BobaFett
SA Server Ace Rigging Pushing up Requirements or Glitch?
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25.05.2021 18:52:39
 
Subject: SA Server Ace Rigging Pushing up Requirements or Glitch?
Link on message: #12838475

View Postcloudwalking, on May 25 2021 - 10:50, said:   Yeah, kinda what Tasty said...that will cost them money and time to fix....won't happen.   Also, Boba...do you play CoD warzone by chance?  I saw a replay with the same name and wondered if it was you in some weird off chance.

_BobaFett:  Have never really gotten into CoD at all, though I probably should. I do enjoy shooter games. But no, that definitely wasn't me.


_BobaFett
Restricted Random Mode (Gold Ammo-free, Arty-free mode)
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25.05.2021 18:46:30
 
Subject: Restricted Random Mode (Gold Ammo-free, Arty-free mode)
Link on message: #12838471

View PostEdselman, on May 23 2021 - 19:37, said:   You don't say? I'll have to look into it then. 

_BobaFett:  It's not a terrible alternative to PC. If you can look past all the fantasy tanks and ignore the constant crates in the store it's a decent game.  It is a lot simpler than PC though, that's for sure.


_BobaFett
SA Server Ace Rigging Pushing up Requirements or Glitch?
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25.05.2021 18:40:50
 
Subject: SA Server Ace Rigging Pushing up Requirements or Glitch?
Link on message: #12838468

_BobaFett: Just need to exclude bot battles from statistics. Easy fix.


_BobaFett
The worst thing about premium time
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25.05.2021 18:38:23
 
Subject: The worst thing about premium time
Link on message: #12838465

_BobaFett: This wouldn't be an issue if the maps were properly balanced in the first place.


_BobaFett
These arty changes will fix nothing .
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25.05.2021 18:35:55
 
Subject: These arty changes will fix nothing .
Link on message: #12838462

_BobaFett: More tools for non-arty players. I'm all for it.


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