Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
churchill50
Arty turning blue
arrow
28.05.2021 19:07:41
 
Subject: Arty turning blue
Link on message: #12840741

View Postcavalry11, on May 28 2021 - 06:42, said: Most of the time when arty hits teammates it the the person getting hits fault because you can mark where you are shooting and the stat padders will rush in close to get points so they get hit it is there own fault and should not affect arty trying to help team.

churchill50:  Yes, since obviously if you mark where you're shooting you have exclusive access to that area and anyone going there is just trying to steal your damage.It's also quite obvious that there is absolutely no reason ever to facehug an enemy while brawling with them. Doing so is just plain stupid. For those who didn't catch it, and especially the person I quoted, /s.


Elias_K_Grodin
Why dont XVM Users ever admit they are part of the Bad?
arrow
28.05.2021 18:14:07
 
Subject: Why dont XVM Users ever admit they are part of the Bad?
Link on message: #12840702

Elias_K_Grodin: Heyo Platoon, Just out of curiosity and for my own personal knowledge, how do you use XVM mostly and how are you using to improve your experience playing WoT? "Good ideas are not adopted automatically. They must be driven into practice with courageous impatience." - Hyman G. Rickover, United States Navy


Hey_man_Gneis_shot
Why dont XVM Users ever admit they are part of the Bad?
arrow
28.05.2021 18:14:07
 
Subject: Why dont XVM Users ever admit they are part of the Bad?
Link on message: #12840702

Hey_man_Gneis_shot: Heyo Platoon, Just out of curiosity and for my own personal knowledge, how do you use XVM mostly and how are you using to improve your experience playing WoT? "Good ideas are not adopted automatically. They must be driven into practice with courageous impatience." - Hyman G. Rickover, United States Navy


_BobaFett
Arty turning blue
arrow
28.05.2021 17:59:55
 
Subject: Arty turning blue
Link on message: #12840692

View PostKliphie_Reborn, on May 28 2021 - 09:55, said:   I hate to only have "trust me" level of evidence, but there was a post or stream comment by a WGNA rep a while back saying that it was possible to be sanctioned even if they were blue.   Back on topic, I'm glad they've lowered the requirement for turning blue for stunning friendlies.  About a year ago I had a friendly BC atry shoot me 14 times for daring to say team-dependent classes shouldn't whine about the quality of their teams.  They never turned.   Totally unrelated, here's a replay from 1.7.1 WoTReplays — Main

_BobaFett:  

View PostRHeadshot, on May 28 2021 - 09:57, said: The rule is: Don't shoot your team.

It doesn't specify what color cause it doesn't have to.

The automated TK system doesn't penalize players for shooting Blue tanks, but it does not mean that anyone can shoot a Blue tank is immune from getting reported.

A tank turning Blue is for the Violator to know that if they continue their behavior of damaging friendly tanks; that they are close to receiving an automatic TK ban by our system.

Some Information on the rules from the EULA. I included rule 8.03 that Support is always open to feedback.




KRZYBooP #138
Posted Mar 08 2019 - 23:28
Community Coordinator

_BobaFett:  Hmm, odd.


_BobaFett
Arty turning blue
arrow
28.05.2021 17:58:35
 
Subject: Arty turning blue
Link on message: #12840690

_BobaFett: Double post.


_BobaFett
FRONTLINE tier 6 and tier X
arrow
28.05.2021 17:50:42
 
Subject: FRONTLINE tier 6 and tier X
Link on message: #12840680

_BobaFett: Tier 6 would FL would not be a bad idea at all.


_BobaFett
Garage tank name colors
arrow
28.05.2021 17:47:03
 
Subject: Garage tank name colors
Link on message: #12840676

_BobaFett: A gold text for premiums is all I I'd want, but other colors for other types if tanks would be nice too.


_BobaFett
Arty turning blue
arrow
28.05.2021 17:44:50
 
Subject: Arty turning blue
Link on message: #12840674

View Postdunniteowl, on May 28 2021 - 09:39, said:   Actually you CAN be reported for doing that and you WILL get sanctioned.  TKng is still a No-no.  There CAN be reprisals.   Additionally, why would anyone purposely remove a gun from their team?  You'd have to be a RealSomething to purposely drop your win chance in a game and to be a NON-team player.  Then again, coming from the guy who said it?  Not surprised.  Definitely a RealSomething.       OvO

_BobaFett:  You cannot. If a teammate has turned blue, there are no repercussions for killing them. This has been a thing even before team damage was removed. 


_BobaFett
★ Patch 1.13 - A List of Buffs / Nerfs to Tanks [NOT Arty or HE Changes] ★
arrow
28.05.2021 17:17:56
 
_BobaFett
Arty turning blue
arrow
28.05.2021 16:16:21
 
Subject: Arty turning blue
Link on message: #12840618

View PostBlazinTroy, on May 28 2021 - 08:09, said:
Haha you can do this? Without risk of reprisal from wargaming? And how without team damage?

_BobaFett:  You can teamkill a blue teammate (arty or otherwise) without penalty. Team damage gets enabled only for them.


_BobaFett
EBR
arrow
28.05.2021 15:31:05
 
Subject: EBR
Link on message: #12840594

_BobaFett: Come on man, at least make it convincing.


Draschel
Maus becoming more OP with Bounty Hardening 1.13
arrow
28.05.2021 07:01:42
 
Subject: Maus becoming more OP with Bounty Hardening 1.13
Link on message: #12840490

View PostRHeadshot, on May 28 2021 - 04:26, said: Maus has a weak gun for tier 10.  The only german tier 10 with worse pen is the freakin light.

Draschel:  The gun it has is fine. It has more DPM, better gun handling than Pz K VII. E100 was just significantly buffed, so we will leave that out. If IS7 is a benchmark for a tier X gun, Maus has it better.  


Draschel
SA Server Ace Rigging Pushing up Requirements or Glitch?
arrow
28.05.2021 06:47:11
 
Subject: SA Server Ace Rigging Pushing up Requirements or Glitch?
Link on message: #12840485

View PostTastyPastry, on May 26 2021 - 14:13, said: Marking tanks or obtaining mastery badges is an achievement, and players artificially inflating the requirements for these achievements by violating the ToS should be punished. 

Draschel:  But is playing on SA server, to do something a person is incapable of doing on NA because there aren't any bots, a violation of terms? But back to Neato's comment, and your response - I completely agree. Some people work for their marks, their statistical achievements, their total PR. They work, so much so, that they do it consistently against 15 playing individuals. Not 2-3 playing individuals, with 1 probably without a clue using a 75% crew and non-elite vehicles,  and the rest filler as bots to farm.  And it is this farming, that is the issue. Someone not working for their PR, their stats, their achievements but acquiring them anyway What bothers me too, is that people act normal doing this crap. They talk like they are the next Jesus, they understand every flipping thing there is to know, and we even have CCs endorsing, participating in this? Holy moly. Oh, the humanity. I haven't seen people inflate their PR, till this crap became a thing. Now its easy.    


Draschel
T95 Chieftain moved to Tier-VIII?
arrow
28.05.2021 05:05:25
 
Subject: T95 Chieftain moved to Tier-VIII?
Link on message: #12840423

View PostGeneralButtBuster, on May 27 2021 - 23:41, said:  the tier 8 one is a bit less threatening than a stock centurion 1. It needed a buff, badly.

Draschel:  It is going to suck still, even after the buffs. T95E2 is even more of a joke 


Draschel
game is balanced and fair until tier 7
arrow
28.05.2021 04:38:20
 
Subject: game is balanced and fair until tier 7
Link on message: #12840395

View PostTheJeep1, on May 20 2021 - 08:12, said:   Every single tank in this game has players that are good with them.

Draschel:  It is just that there are alot of really great tanks, that do not need good players, to be good.And there are alot of really bad tanks, that require a good player in it, in order to scrape away as good.  By the way, thread poster, tier 6 is awfully balanced, amongst a trifecta of 3 tanks and 1 artyIt is no more balanced than tier 8 I would say. I actually think even less.  


Draschel
Maus becoming more OP with Bounty Hardening 1.13
arrow
28.05.2021 04:27:02
 
Subject: Maus becoming more OP with Bounty Hardening 1.13
Link on message: #12840392

View PostRHeadshot, on May 28 2021 - 02:10, said: Maus will never be OP with that gun

Draschel:  Funny you say that. Maus was OP. With it's gunIs it now ridiculous? No. Has it ever been? Yes.Maus has a good gun. The tank isn't bad, because of its gun 


Draschel
FV 4005 Buff Required
arrow
28.05.2021 04:12:21
 
Subject: FV 4005 Buff Required
Link on message: #12840391

View PostLeoflyer02, on May 26 2021 - 23:40, said: Unless you are way-way-way in the back, you'll need to get exposed to take a shot. Then it'll take upwards of 8 seconds to aim. Anything less, and you'll miss our bounce. Backing up will take several seconds more as well. Nearly any tier X tank you face will be able to reload and shoot back, doing about 700-800 of damage to you per shot. But a 4005 takes from 25-28 seconds to reload, so your opposing tank will easily reload several times and kill you. Unless you have lots of other tanks for protection, a 4005 is only good for two or three shots at detection range (which is pretty much everywhere on the field). Notice that of five nearly identical 4005s, only a couple managed to get off a third shot before death arrived

Draschel:  Watch Skill4ltu. He creaks down alot of plays, knowledge, awareness, map spots required for using FV4005 and 183.1- He does expose himself to shoot, but do so as the ambusher, on his terms, and often does damage for free. 2- He rarely sits in the back, but actually often is close to the front, really getting involved 3- Play with some sense, point in the right direction, make preparations - a shot won't need 8 seconds. It won't even need 44- Unless you have encountered a TD, E100 or 60TP, an auto loader.....what are you running into that does 700+? FV4005 is an unique vehicle, no doubt. It has a low skill floor, because of HE ammunition that always deals stinging damage and doesn't require a whole lot of aiming. It counters side scrape tanks like 705A, Type 5, E100....and will leave them fuming mad even if you just shot their track belts for 300-500 damage. Whereas some players can struggle with TD that rely on AP or HEAT for penetrations and actual damage, with HE FV does the whole KV2 and oi thing. But being unique, it also has a high skill ceiling, because you need to know weakspots for HESH penetrations, when to use AP vs HESH.....instead of just being an HE spammer,  you need to know positioning and awareness because it has no camo and poor reverse speed, it has extremely bad aim-time and dispersion values necessitating pre-shot prep, and the tank has no armor to rely on like FV183 or 110E4.  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
28.05.2021 03:38:48
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12840375

View PostSimplyPzB2, on May 28 2021 - 00:14, said: Dead wrong.  sbmm only sees 'reds' , not 'higher reds'.  And again, sbmm will NOT generate 'perfect' balance.  - you are sad... - - Mr. 10k is a purple with 14 red teammates. Mr. 2k is a red with 13 red teammates + 1 purple. - That is 1 purple/14 reds on each team.  Fair and balanced. - What math are you talking about? - Oh wait, are you trying to SEPARATE Mr.10k from his team - AND JUST COMPARE TEAMMATES???!!!  Ha  ha ha ha...   oh man, that's pathetic.... - Maybe that's what DC has been trying to do also.   Also pathetic. -  

DeviouslyCursed:  What's pathetic is it took you this long to get it. We've been extremely clear the entire time. And that's not just one battle, that's over and over and over and over again. Mr 10K gets screwed with worse teammates, and Mr 2K gets handed better teammates. All so that you can imagine you're having more fun even though landslides still happen, and baddies still throw.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
28.05.2021 02:52:26
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12840344

View PostSimplyPzB2, on May 28 2021 - 00:14, said: Dead wrong.  sbmm only sees 'reds' , not 'higher reds'.  And again, sbmm will NOT generate 'perfect' balance.  - you are sad...

DeviouslyCursed:  SBMM will see whatever metric is it looking for: WTR, WN8, WR, etc. The category 'red' is irrelevant to it. So if one red is 2K WTR, and another is 1K WTR, it will not see them the same, and will put more of the lower WTR reds onto the purple player's team to balance. Since we are comparing 10K vs 2K, the SBMM will move approximately 8K difference worth of extra WTR to the 2K person's team. In other words, if all 28 reds that need to be assigned were 14 2K players and 14 1K players, the 10K guy would get 11 1k and 3 2K, and the 2K player would get 3 1K and 11 2K. Each team ends with 27K total WTR. 10K's teammates = 17K WTR2K's teammates = 25K WTR 10K's teammates < 2K's teammatesYes, even if they are all red.


_BobaFett
Maus becoming more OP with Bounty Hardening 1.13
arrow
28.05.2021 02:33:15
 
Subject: Maus becoming more OP with Bounty Hardening 1.13
Link on message: #12840331

_BobaFett: Dang, even more options for bond equipment to put on my O-I. Thanks WG.


MA77
[Supertest] TNH 105 SLASH 1000
arrow
28.05.2021 01:19:07
 
Subject: [Supertest] TNH 105 SLASH 1000
Link on message: #12840287

MA77: ¡Saludos, comandantes! El TNH 105/1000, un tanque pesado checoslovaco de nivel VIII, está llegando al Supertest.  Este vehículo permite utilizar uno de dos cañones: uno con autocargador y uno sin autocargador. Tanto los valores de penetración de los proyectiles (224 mm para la AP estándar y 252 para la APCR especial) como el daño por disparo (320) son iguales para ambos cañones. Respecto de los demás valores, el cañón cíclico recarga en 10 segundos, apunta en 2,3 segundos y cuenta con una puntería de 0,35, mientras que el cañón con autocargador recarga por completo en 23 segundos (la recarga es entre cada proyectil es de 2,5 segundos), apunta en 2,7 segundos y cuenta con una puntería de 0,4. El blindaje del vehículo alcanza los 230 mm de grosor en el frente de la torreta, que a su vez está protegida por unas pantallas adicionales de 40 mm de espesor. La durabilidad del vehículo alcanza los 1500 puntos de vida. En lo que a la movilidad refiere, el vehículo alcanza los 50 km/h con una potencia específica de 15,6 CV/t. El TNH 105/1000 mantiene todas las características de los tanques pesados checoslovacos: dos cañones diferentes, dos estilos de juego diferentes. Por lo demás, el vehículo representa bien a su clase: relativamente móvil y bien protegido. Como siempre, recuerden que todos los valores están sujetos a cambios de acuerdo a los resultados de las pruebas. ¡Dejen sus opiniones! ¡Mucha suerte en el campo de batalla!


Jaguarz
My answewr to whiners..............
arrow
28.05.2021 01:06:47
 
Subject: My answewr to whiners..............
Link on message: #12840278

Jaguarz: absolute bull****, that shot hit the cupola cleanly and didnt do any damage!!!!


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
28.05.2021 00:39:48
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12840269

View PostSimplyPzB2, on May 27 2021 - 22:34, said:
You obvioulsy don't.   I've clearly shown that sbmm doesn't 'always' give a good player worse teamates.  And as a bonus, I've shown that sbmm always gives a good player a team that is roughly equal to the enemy team. 

DeviouslyCursed:  You showed that SBMM doesn't give worse teammates when it doesn't balance the teams. And when it did balance the teams, it gave worse teammates to the good player, but of course you switched to 'team' to try and hide that fact. Once again, do you understand 'team' and 'teammate.' I think you do, you just aren't mature enough to admit a point the opposition is making. (Also, your example of same teammates with 14 reds per side is not valid unless all the reds were exactly the same. Because if they were not,  all the higher reds are going to be on the 2K guy's side, once again the SBMM would give the 10K worse teammates. It's just in that case you'd have 'bad' teammates and 'really bad' teammates, with the 10K getting the 'really bad' set)


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
28.05.2021 00:32:19
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12840265

View PostSimplyPzB2, on May 27 2021 - 22:30, said: skill            team 1         team   2                    Mr.10k         Mr. 2k purple            0                   1 red                14                13   This was the team sbmm gave Mr. 10k.  Please tell us how both teams having 14 reds is Mr.10k geting 'worse' teamates'???   He has the exact same teamates as the enemy purple.   Fair.  

DeviouslyCursed:  Do you understand the difference between team and teammate?


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
28.05.2021 00:27:25
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12840261

View PostSimplyPzB2, on May 27 2021 - 21:54, said: Now lets say 1 more purple player and 1 less red player had been chosen.  There are two options.   Option 1 : unbalanced - will be what selected 40% of the time under random mm, but never under sbmm:  This battle is inherently unfair to all players, as it has put both good players on one team, thus ensuring team 1 is bored, while team 2 gets sealclubbed. skill            team 1         team   2                    Mr.10k         Mr. 2k purple            1                   0 red                13                14   Option 2 : Balanced - will be what selected 60% of the time under random mm, but 100% of the time under sbmm:  This battle is inherently fair to all players because the playing field is level at the start of the battle.  Both teams have an equal chance to win.  skill            team 1         team   2                    Mr.10k         Mr. 2k purple            0                   1 red                14                13 - Sidenote:  you keep saying that Mr.10k will ALWAYS have the worse team.  Look at Option 2.  His team is NOT worse.  It's dead equal.  And under real world teams, where there is a mix of colors, quite  often Mr.10k will get the ever so slightly better team (but never a very better team)... - simplton...  

DeviouslyCursed:  SimpleSimple once again has to shift to 'team' instead of 'teammates' to try to deny SBMM MUST give the 10K worse teammates to balance the match. But he literally did exactly what I said SBMM does. He literally just proved me right. Then calls me a simpleton because he can't see it. 

View PostNeatoMan, on May 27 2021 - 18:37, said: Don't use numbers with him.  He always gets it wrong

DeviouslyCursed:
 He has problems with a lot more than just numbers...


Elias_K_Grodin
Crystal challenge not possible with all these blowouts
arrow
27.05.2021 23:51:33
 
Subject: Crystal challenge not possible with all these blowouts
Link on message: #12840235

Elias_K_Grodin: Hey Platoon, The Crystal Challenge to get the KampfPanzer 07 RH was designed to not be easy otherwise it would be called a challenge. Even if you're not able to obtain it through completing all of the stages, you can get it a discount depending on which stage you have gotten up to. Get the scoop on the details here on how to get your hands on the prize tank!https://worldoftanks...challenge-0521/


Hey_man_Gneis_shot
Crystal challenge not possible with all these blowouts
arrow
27.05.2021 23:51:33
 
Subject: Crystal challenge not possible with all these blowouts
Link on message: #12840235

Hey_man_Gneis_shot: Hey Platoon, The Crystal Challenge to get the KampfPanzer 07 RH was designed to not be easy otherwise it would be called a challenge. Even if you're not able to obtain it through completing all of the stages, you can get it a discount depending on which stage you have gotten up to. Get the scoop on the details here on how to get your hands on the prize tank!https://worldoftanks...challenge-0521/


Elias_K_Grodin
Kelly's Heroes Update: Amazon Acquires MGM
arrow
27.05.2021 23:43:47
 
Subject: Kelly's Heroes Update: Amazon Acquires MGM
Link on message: #12840227

Elias_K_Grodin: via Gfycat


Hey_man_Gneis_shot
Kelly's Heroes Update: Amazon Acquires MGM
arrow
27.05.2021 23:43:47
 
Subject: Kelly's Heroes Update: Amazon Acquires MGM
Link on message: #12840227

Hey_man_Gneis_shot: via Gfycat


Elias_K_Grodin
Where is my team going, or, where the H*** am I going?
arrow
27.05.2021 23:40:24
 
Subject: Where is my team going, or, where the H*** am I going?
Link on message: #12840221

Elias_K_Grodin: I think it would depend on the battle mode and the map. Some maps are better for digging in and taking a defensive position, example Mountain Pass. You COULD yolo on the under-strengthed flank but you will likely confront multiple OPFOR tanks and they overwhelm your position and proceed unimpeded towards what assets are left behind at your cap circle. Should the team lemming on one particular flank, I would tend to try and take up a defensive position overlooking the other flank near the cap to defend it. At least this way you can get some fire support from SPGs or perhaps a TD to prevent the cap as long as possible or to allow the strong side to push towards the enemy cap, especially if the OPFOR has split their forces up. "Sometimes it takes more courage to get up and run than to stay. You either just do it or you don't. I got so scared the first day in combat I just decided to go along with it." - Audie Murphy, United States Army


Hey_man_Gneis_shot
Where is my team going, or, where the H*** am I going?
arrow
27.05.2021 23:40:24
 
Subject: Where is my team going, or, where the H*** am I going?
Link on message: #12840221

Hey_man_Gneis_shot: I think it would depend on the battle mode and the map. Some maps are better for digging in and taking a defensive position, example Mountain Pass. You COULD yolo on the under-strengthed flank but you will likely confront multiple OPFOR tanks and they overwhelm your position and proceed unimpeded towards what assets are left behind at your cap circle. Should the team lemming on one particular flank, I would tend to try and take up a defensive position overlooking the other flank near the cap to defend it. At least this way you can get some fire support from SPGs or perhaps a TD to prevent the cap as long as possible or to allow the strong side to push towards the enemy cap, especially if the OPFOR has split their forces up. "Sometimes it takes more courage to get up and run than to stay. You either just do it or you don't. I got so scared the first day in combat I just decided to go along with it." - Audie Murphy, United States Army


_BobaFett
The Devil's Patch Notes: 1.13
arrow
27.05.2021 22:40:39
 
Subject: The Devil's Patch Notes: 1.13
Link on message: #12840166

_BobaFett: I am more excited about the SPG changes. I quite liked them when I played on the sandbox.


_BobaFett
Incoming! Common Test 1.13 Rolls Out.
arrow
27.05.2021 22:14:18
 
Subject: Incoming! Common Test 1.13 Rolls Out.
Link on message: #12840154

_BobaFett: Awesome. Love the SPG changes.


KRZYBooP
Incoming! Common Test 1.13 Rolls Out.
arrow
27.05.2021 21:51:06
 
Subject: Incoming! Common Test 1.13 Rolls Out.
Link on message: #12840134

KRZYBooP: Howdy Boom Jockeys! Details about Common Test 1.13 can be found in this Video.  More information and details about the changes can be found HERE.


DomoSapien
PSA: Common Test 1.13 is updating!
arrow
27.05.2021 21:01:30
 
Subject: PSA: Common Test 1.13 is updating!
Link on message: #12840116

DomoSapien: I watched a feature presentation on 1.13 yesterday and I can tell ya it's gonna be a pretty big one. Lots of stuff coming in 1.13, stay tuned!


Jaguarz
General Consensus Kunze Panzer
arrow
27.05.2021 20:47:16
 
Subject: General Consensus Kunze Panzer
Link on message: #12840105

View PostNoivy, on May 27 2021 - 10:14, said: I like the thing. But its skill floor is insane. It's not for people who aren't willing (or able) to read map situations and know where to go and when to switch travel modes. 

Jaguarz:  this sums it up, it can do everything you could need it to but you have to be able to work it to perform with it, its a tank beyond most people but ignoring that its STILL comparable overall to several t9 meds without even using its mode swap button.


Jaguarz
Random Acts of Kindness
arrow
27.05.2021 20:34:20
 
Subject: Random Acts of Kindness
Link on message: #12840093

Jaguarz: I always remember getting caught out on Himmelsdorf getting permatracked when someone drove up and body blocked for me to repair and recover position.


Jaguarz
Skill Based MM?
arrow
27.05.2021 20:31:55
 
Subject: Skill Based MM?
Link on message: #12840088

Jaguarz: lol


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
27.05.2021 20:18:00
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12840074

DeviouslyCursed: Team 1      vs     Team 210K player          2K player+                         +14 teammates    14 teammates  76 Pages and SimpleSimple still can't acknowledge one basic, obvious fact about SBMM: ForTeam 1     =      Team 2 Because there is a disparity here:10K player   >   2K player+                   +There must be a disparity here:14 teammates < 14 teammates In other words:10K's teammates <�  2K's teammates Otherwise the teams can't be equal.  This still applies even if they are on the same team:Team 1                   =      Team 210K Player                      15 players+13 teammates+2K player 2K's teammates = 13 teammates + 10K10K's teammates = 13 teammates + 2K 10K's teammates <�  2K's teammates  This also applies if they aren't in the same battle, but facing a similar enemy team. Team 10K      vs     Team 210K player              15 Players+                            14 teammates 10Ks Teammates = enemy WTR total - 10K Team 2K      vs     Team 22K player              15 Players+                            14 teammates 2K's teammates = enemy WTR total - 2K enemy WTR total - 10K < enemy WTR total - 2K Once again, we have10Ks Teammates  <�  2K's teammates 10K gets his cold food spit in, every timeAverage Player gets lukewarm food with spotty silverware, every time2K gets hot food with pristine silverware, every time  


KRZYBooP
[ S T ] TNH 105/1000 enters the Supertest
arrow
27.05.2021 19:13:24
 
Subject: [ S T ] TNH 105/1000 enters the Supertest
Link on message: #12840030

KRZYBooP: Howdy Boom Jockeys!   The TNH 105/1000, a Tier VIII Czechoslovakian heavy tank, is coming to the Supertest.This vehicle allows you to switch between one of two available guns: one with an autoloader and one without. The penetration values of both guns are the same—the standard AP shell is capable of penetrating as much as 224 mm of armor, and the special shell can penetrate 252 mm. Damage per shot is the same for both guns at 320 HP. The cyclical gun reloads in 10 s with an aiming time of 2.3 s and an accuracy of 0.35 m. As for the two-shell autoloader gun, it fully reloads in 23 s, has a loading time between shells in a magazine of 2.5 s, with an aiming time of 2.7 s and an accuracy of 0.4 m. The vehicle's frontal armor is as thick as 230 mm at the turret front, which is further protected with 40 mm screens. The vehicle's durability is 1,500 HP. In terms of mobility, the vehicle is quite dynamic, with a specific power of 15.6 h.p./t. allowing it to build up a top speed of 50 km/h. View range: 350 m.The TNH 105/1000 keeps the features of the Czechoslovakian heavy tank branch that allows the choice between two guns with different gameplay styles. As for the rest, the vehicle is a typical representative of its vehicle type—a moderately mobile and well-protected heavy tank. 


Реклама | Adv