Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842236
UnitG2, on May 30 2021 - 22:50, said: What did they test? I dont pay attention to Ranked. I
did not use the word fair. Define your own words. This is what/how
I said: "They roughly normalise tiers every match. They roughly
normalise tanks every match. Let them choose how to roughly
normalise players every match. They have the data to make a much
better educated guess at what might work." You say WG is
satisfied. I say lazy. They cant even program a scrolling page.
Link on message: #12842236

DeviouslyCursed: And yet they made a game that's lasted 10 years and still
going strong, and WG's top dog is a billionaire.
Subject: A43, KV2, T150
Link on message: #12842229
Engineer777, on May 30 2021 - 17:57, said: For tanks without rounded turrets, the only way to hit the roof is
to be above them. To hit the belly, they must be coming over a
hump. If you hit a weak-spot, yes it will still deal decent damage.
However, most tanks can use cover to hide their weak-spots. I agree
that armor should be made relevant, but that does change the fact
that HE is being nerfed except in cases of resetting base captures
or penetrating the target.
Link on message: #12842229

Draschel: Which it should. HE should not be a ticket, a free pass, to
damage a tank in impossible situations like E100 or 705A, that just
show track belt and a tiny 2ft 80deg angled side hull. That
not even 500 HEAT pen would hit. HE should not be a dice throwing,
card swallowing slot machine, that have people driving around in
IS6 and 112, spamming only HE, and dealing 250 damage to hull down
lowe one shot, then the next exact same shot does 0.
Inconsistency is terrible. Not sure about you, but tanks
like 257, IS3, T29 get hit in the turret roof all the time. Same
with old IS4, before buffs. Tiger H, VK3001P, churchill tanks only
have 25mm slanted roof, which get shot all the time for easy over
match. Weakspots, at impossible angle, but thick enough
to avoid over match attempts exist all over the place. Defender
still has a roof, drivers port that are 55 and 60mm. If you were
an Jumbo with derp, OI, or KV2, or SU152 with derp, you
can clearly shoot them here. Or attempt to.
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12842227
SargeanTravis, on May 30 2021 - 19:40, said: Not sure why you bother bringing the Concept 1B up given
that I don't think it's a Battle Pass Tank. Isn't it a Clan Wars or
Ranked Reward? Either way it's obviously better than the
Phase 1 and 777 mostly cuz it's harder to obtain period.
Link on message: #12842227

Draschel: Because it is a Phase 1, that is better in nearly every
category. And is also a premium crew trainer. Phase and
Concept compare to one another more than 777.If you like driving
forgiving defensive tanks like 113, 705A, IS4, IS7, 260....great
for being a high tier bully choose 777. That is the
style. If you enjoy map control and gun depression, the
opportunity for more assistance damage, more reliable
firepower choose Phase.
Subject: Emil 1... is it really that awful....
Link on message: #12842224
_Panzerkunst_, on May 30 2021 - 22:07, said: Yes, the Emil 1 has 50kph top speed, very fast for a Heavy. It
doesn't have the engine power to Rev up but you can hit 50kph and
flat hard ground.
Link on message: #12842224

Draschel: Are you talking about emil 1951? That thing has speed.Emil l
has high top speed like 112 or Bisonte, but never goes it because
of awful traverse and HP/T Swedish heavy tanks start tier 9.
Emil l is full of problems. Terrible gun handling stats, turret
armor is good, but not great. More like Centurion turret than say,
T32 or Patriot. Speed, as I said the HP/T just are not there, the
premium Emil 1951 has a healthy engine buff. Front LFP actually
isn't too terrible, but front glacis is. You are
getting pen by anything with 200 AP, bad for a heavy. Sides are a
joke, no side scraping at all. View range and HP pool are bad. To
top it off with the list of bad things, low premium pen prevents
you from being more impactful against hardened enemies. Many tier 8
get 260 APCR, Emil is stuck with 240 It is not all glum
though. Emil is still better than pieces of crap like AT15, Even
90, Batchat 12T, CDC, FV4202. There are plenty of stinkers in tier
8, that stink more than Emil. For all its terrible attributes, it
is still a potent autoloader, that can dump fairly high DPM for an
autoloader, like Somua. In addition, the gun depression
is -12, in situations it can dominate, especially without arty
matches. I would say Skoda T27, AMX50100, Emil l, Emil 1951, T77
are due for some balancing buffs, they are all quite bad compared
to pantera, progetto, Somua, IS3A. Lower Emil l
dispersion stats while moving, to .22 Give it premium ammo
like Alt 14 5, 252 pen not 242. Emil 1951 needs even
more gun handling, hard to think that gun handling can be even
worse than Emil l. Especially as the premium tank counterpart. The
LFP is worse, DPM is worse - all Emil 1951 provides is speed. Which
because of tanks like Patriot, Renegade and E75TS - it
is not all that fast really. Give it Emil II stock engine to
make it slightly quicker, and buff the premium ammo to 252
and LFP like Emil l
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842217
Treeburst, on May 30 2021 - 22:02, said: Nobody likes to be on the garbage team. Nobody. Not even the
people beating up SimplyPz2. Definitely nobody likes to be
on strings of godawful teams. Nobody. Not even the people beating
up SimplyPz2.
Link on message: #12842217

DeviouslyCursed: I actually don't mind it at all, because I know with Random
MM what goes around, comes around. I just remind my self in the end
it all depends on me.
Subject: Why Not Finish RNG?
Link on message: #12842206
Siege_Engine, on May 30 2021 - 13:50, said: So ... when a unicum fires a well aimed shot, and it
randomly* plows into the dirt, that helps tomatoes, and so
that's good for the game? Also ... when a tomato fires a well
aimed shot, and it randomly* plows into the dirt,
that also helps tomatoes, and that's also good for the
game? I'm imagining professional sports using WOT
RNG! For example, when a great football team is playing a bad
team, turn on a gyroscope inside the ball. When either
(because that reportedly makes the game less twitch) team's
quarterback throws a perfect touchdown pass, the
gyroscope randomly* buries the ball into the dirt, or
makes it randomly* fly off into the stands! So much
fun! That's intriguing! Please tell me
more!
Link on message: #12842206

DeviouslyCursed: I wish every discussion in WoT didn't devolve into stupid
sports analogies that don't even remotely apply. When a purple
pokes up and fires a shot at 600m that pens your commanders hatch,
and is back in cover before you can even get lined up, you'll
realize how stupid it was to ask for RNG to be removed (or even
lessened).
Subject: Proving The World is Flat
Link on message: #12842142
Link on message: #12842142
_BobaFett: If the Earth was flat, you wouldn't be able to sail around it.
That's as simple as it gets.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842084
Mojo_Riesing, on May 30 2021 - 17:11, said: I do accept many of the reasons why skills based MM would
PROBABLY not work, enough at least that coupled with Wargamings
clear stance on it, that it is not going to happen. I
do think there may be options but frankly it's increasingly
not worth the fight for. I think the solutions to the frustrations
many consumers of this game have lie elsewhere.
There are some really bad arguments though for example this one: "Currently, you do win based on how well you play" Well, that's just not true, not always. I'm always suspicious when folks talk as if absolutes were reality and they usually are not. We ALL i'm sure have had great games with "good" play that don't give our side the "win" and in fact we lose. Yes, i know Neato (and others) are talking about long term cumulative results. That might be so, but frankly that's not how most people live, it's not how most view the game, or any game. Mostly the folks who'd agree, do so because they have statistical evidence of their "skill"....even if they had to re-roll an account to get them. Which most players aren't going to do.
Mojo_Riesing, on May 30 2021 - 17:11, said: To say "Skill balance is essentially a mathematical and
statistical process" is only part of the story. Over time all
things may balance out, but that obscures the reality of day to
day, match to match instances that themselves are out of
balance. The statistical basis that would be used is
completely contextual to the dynamics of an inherently unbalanced
game mode. In fact, setting aside win ratio, it's pretty clear that
simply playing higher tiers where the numerical tag assigned to
"damage" is inherently higher will give any player higher "numbers"
without changes in skill. Simply put, bad data leads to bad
statistics or as they say in IT..."Garbage In, Garbage Out"
Link on message: #12842084

There are some really bad arguments though for example this one: "Currently, you do win based on how well you play" Well, that's just not true, not always. I'm always suspicious when folks talk as if absolutes were reality and they usually are not. We ALL i'm sure have had great games with "good" play that don't give our side the "win" and in fact we lose. Yes, i know Neato (and others) are talking about long term cumulative results. That might be so, but frankly that's not how most people live, it's not how most view the game, or any game. Mostly the folks who'd agree, do so because they have statistical evidence of their "skill"....even if they had to re-roll an account to get them. Which most players aren't going to do.
DeviouslyCursed: How most people live and how most people view the game is
irrelevant. What you just said is "people don't want reality" which
may be true, but reality doesn't care what they want. Everyone has
statistical evidence of their skill, most of them just don't like
what they see.

DeviouslyCursed: You last point is only valid if you remove win rate. Since no
one does, the garbage in garbage out is false. Higher tiers are the
proving grounds. Doesn't matter how well you seal club or had
awesome you think you are. If you can't cut it at tier 10, you are
not a good player.
Subject: Incoming! Platoon battle tournaments starting now.
Link on message: #12842083
The_GreatOne, on May 28 2021 - 19:49, said: are we going to be able to register 4 people (1 sub) for the final
tournament or is it going to be the same crap as last time?
wifibandit, on May 28 2021 - 20:36, said: Seems convoluted to me, this a tournament or randoms?
BadMacd, on May 29 2021 - 12:19, said: Talks about random battles in the rules : After registration has
finished, a token that counts the conditions for completing the
Commander Competition will be credited to all registered players.
Conditions of completing the Commander Competition: Only the
battles fought in a Tier X vehicle and only in a Platoon are
counted. Experience earned in Dynamic Platoons is not counted. Base
experience earned in Random Battles is counted. Number of battles:
30. The first 30 battles in a Platoon starting from June 7,
07:00 PT | 09:00 CT | 10:00 ET, are counted. Time for completion:
from June 7 (07:00 PT | 09:00 CT | 10:00
ET) through June 14 (20:59 PT | 22:59 CT | 23:59 ET)
Completion prime time: From 07:00 PT | 09:00 CT | 10:00
ET to 20:59 PT | 22:59 CT | 23:59 ET There can be two or
three players in a Platoon. So does anyone know whats going
on?
Link on message: #12842083

KRZYBooP:

KRZYBooP:

KRZYBooP: My apologies for misunderstanding the
question. It's two parts. A random battle part and a
tournament part. Stage 1: Commander
Competition
After registration has finished, a token that counts the conditions for completing the Commander Competition will be credited to all registered players.Conditions of completing the Commander Competition:Only the battles fought in a Tier X vehicle and only in a Platoon are counted. Experience earned in Dynamic Platoons is not counted. Base experience earned in Random Battles is counted. Number of battles: 30. The first 30 battles in a Platoon starting from June 7, 07:00 PT | 09:00 CT | 10:00 ET, are counted. Time for completion: from June 7 (07:00 PT | 09:00 CT | 10:00 ET) through June 14 (20:59 PT | 22:59 CT | 23:59 ET) Completion prime time: From 07:00 PT | 09:00 CT | 10:00 ET to 20:59 PT | 22:59 CT | 23:59 ET There can be two or three players in a Platoon. The personal total base experience of each captain, as well as the number of battles played according to the Commander Competition conditions, will be counted in the Leaderboard. If two or more captains have the same number of total base experience points, the additional criterion will be total damage.The Leaderboard will begin displaying on June 7 after 08:00 PT | 10:00 CT | 11:00 ET. It will then be updated hourly.Players can complete the conditions of the Commander Competition in a Platoon with any other players, both registered and not registered in the tournament. The competition will count the personal performance of each captain who confirms their participation. If a Platoon fully consists of players registered in the tournament, only the captain of the current Platoon gets to the leaderboard.If a player doesn't manage to play 30 battles in a Platoon during the Commander Competition, their total performance in Platoon battles at the end of the Commander Competition will be counted. Then Part 2 happens which is the Tournament. After the first stage is over, the top 64 players in the leaderboard will be selected.Each of those players will become a team captain in a special tournament that will be held in an automatic tournament system. Captains will be moved to the tournament, and a team will be created for each of them. After that, each captain will be able to invite two players to their team to continue participating in the tournament.If there are fewer than 3 players in a team after the registration is over, such a team won't be allowed to participate in the Group stage.Final Tournament StructureGroup Stage: Groups of four teams play matches in a round-robin system. The two best teams from each group proceed to the play-off stage. If a team doesn't show up to all battles in a tournament, it won't be allowed to proceed to the next tournament stage. Points distribution at a group stage: 3 points for a win, 1 point for a draw, 0 points for defeat. Play-off: Upon completion of the group stage, the best teams will take part in a final stage in a Single Elimination system. The team that wins all its play-off matches will be considered the winner. The detailed rules and battle schedule of the tournament will be provided here: (link to the tournament). The time of battles will be specified after the team registration is complete.Battle RulesEach battle lasts for 8 minutes. The interval between battles within one match is 3 minutes. Battle type: Encounter battle The first team to win 3 out of 5 battles becomes a match winner. If neither team meets the victory conditions within a specific match, the team that has won more battles wins the match (a score such as 1-0 also counts as victory) In order to start a battle, the team needs at least two players Tournament DatesRegistration start: May 28 Registration end: June 6 Commander Competition start: June 7 Commander Competition end: June 14 Group stage of the Final Tournament: June 19 Play-off of the Final Tournament and Superfinal: June 26 - 27
Best of luck to anyone going in.
After registration has finished, a token that counts the conditions for completing the Commander Competition will be credited to all registered players.Conditions of completing the Commander Competition:Only the battles fought in a Tier X vehicle and only in a Platoon are counted. Experience earned in Dynamic Platoons is not counted. Base experience earned in Random Battles is counted. Number of battles: 30. The first 30 battles in a Platoon starting from June 7, 07:00 PT | 09:00 CT | 10:00 ET, are counted. Time for completion: from June 7 (07:00 PT | 09:00 CT | 10:00 ET) through June 14 (20:59 PT | 22:59 CT | 23:59 ET) Completion prime time: From 07:00 PT | 09:00 CT | 10:00 ET to 20:59 PT | 22:59 CT | 23:59 ET There can be two or three players in a Platoon. The personal total base experience of each captain, as well as the number of battles played according to the Commander Competition conditions, will be counted in the Leaderboard. If two or more captains have the same number of total base experience points, the additional criterion will be total damage.The Leaderboard will begin displaying on June 7 after 08:00 PT | 10:00 CT | 11:00 ET. It will then be updated hourly.Players can complete the conditions of the Commander Competition in a Platoon with any other players, both registered and not registered in the tournament. The competition will count the personal performance of each captain who confirms their participation. If a Platoon fully consists of players registered in the tournament, only the captain of the current Platoon gets to the leaderboard.If a player doesn't manage to play 30 battles in a Platoon during the Commander Competition, their total performance in Platoon battles at the end of the Commander Competition will be counted. Then Part 2 happens which is the Tournament. After the first stage is over, the top 64 players in the leaderboard will be selected.Each of those players will become a team captain in a special tournament that will be held in an automatic tournament system. Captains will be moved to the tournament, and a team will be created for each of them. After that, each captain will be able to invite two players to their team to continue participating in the tournament.If there are fewer than 3 players in a team after the registration is over, such a team won't be allowed to participate in the Group stage.Final Tournament StructureGroup Stage: Groups of four teams play matches in a round-robin system. The two best teams from each group proceed to the play-off stage. If a team doesn't show up to all battles in a tournament, it won't be allowed to proceed to the next tournament stage. Points distribution at a group stage: 3 points for a win, 1 point for a draw, 0 points for defeat. Play-off: Upon completion of the group stage, the best teams will take part in a final stage in a Single Elimination system. The team that wins all its play-off matches will be considered the winner. The detailed rules and battle schedule of the tournament will be provided here: (link to the tournament). The time of battles will be specified after the team registration is complete.Battle RulesEach battle lasts for 8 minutes. The interval between battles within one match is 3 minutes. Battle type: Encounter battle The first team to win 3 out of 5 battles becomes a match winner. If neither team meets the victory conditions within a specific match, the team that has won more battles wins the match (a score such as 1-0 also counts as victory) In order to start a battle, the team needs at least two players Tournament DatesRegistration start: May 28 Registration end: June 6 Commander Competition start: June 7 Commander Competition end: June 14 Group stage of the Final Tournament: June 19 Play-off of the Final Tournament and Superfinal: June 26 - 27
Best of luck to anyone going in.

Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842063
Death_on_2_Treads, on May 30 2021 - 17:05, said: All of those things exist now...in addition to skill imbalance. Oh
gee.........that would be even less fun.
Link on message: #12842063

DeviouslyCursed: Exactly they exist now, but skill is allowed to make up for
it. Under SBMM skill won't make up for anything since it is
balanced. So under SBMM those other things like d/cs and stock/OP
tanks will have a bigger factor. As will RNG. The more I talk
with SBMM proponents, the more I realize they don't know what they
are asking for. They think it is some magical solution that will
make all matches fun.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842060
Death_on_2_Treads, on May 30 2021 - 17:03, said: High school runners are 500 win8 players. the Olympians are 2000
win8 players in my example. No one is talking about tiers. Its all
about skill in my post. You are not putting the 4 2000's together,
but rather 2 2000's and 2 500's on each team.
Link on message: #12842060

DeviouslyCursed: No, I just said high school runners are tier 5's, Olympians
are tier 10's. It's about capabilities, and tier 5's don't have the
capabilities that tier 10's do.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842054
Death_on_2_Treads, on May 30 2021 - 16:58, said:
NeatoMan, on May
30 2021 - 10:37, said: Really? so a player who does 2k damage
winning as much as another who only does 1k damage is "winning
based solely on how well people play"? If both teams start
out even skill wise, the battle is determined by how well the 15
people on each side play. That's pretty simple, all of your muddy
the water arguments an deflecting aside.
NeatoMan, on May 30 2021 - 10:37, said: Really? so a player who does 2k damage winning as much as
another who only does 1k damage is "winning based solely on how
well people play"?
Link on message: #12842054


DeviouslyCursed: If both teams start out even skill wise, the battle is determined
by how well the 15 people on each side play. That's pretty simple,
all of your muddy the water arguments an deflecting aside. If
both teams start out even skill wise, RNG will determine the winner
more likely than anything else. Or other things such as: who
is letting their little kid play and is not vastly overratedOr
which side loses a person due to d/cOr which side has a person
playing a completely stock tank and is also overratedOr who is
playing an OP tank and is underrated Gee, that will be so much
fun...

DeviouslyCursed:
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842052
Death_on_2_Treads, on May 30 2021 - 13:46, said: Except this isn't in individual game. Its a team game, and your
example doesn't address the teams. Your example shows an OUTCOME.
No one wants and outcome, they want a fair start. They all want the
same 100M race. We are all playing the same
matched tanks, or the same matched tiers, on the same map. The
distance isn't any different. So lets take your
running analogy, the distance isn't the factor, the skill is the
factor. If you have to relay teams of people, and in
Example 1 and you put: Team #1 - Carl Lewis, Usain Bolt, Jesse
Owens, and Michael Johnson on one team, Team #2 - four high
school runners (these 4 runners are equal to each other, but not of
the same caliber as group 1) Then welcome to random,
because this match can and does happen. Sure, it is extreme example
and yes, every once in a while Carl Lewis falls down rounding a
turn and the high school teams wins, but, that is rare. In
Example 2, SBMM, you would have: #1 - Carl Lewis
, Usain Bolt, and two high school
runners #2 - Jesse Owens, Michael Johnson and
two high school runners Now the race is fairly
equal at the start, not perfect, but closer to
being decided by who runs best that day, not by lopsided skill
distribution. Example 1 is the match that should be
eliminated from ever occurring.
Siege_Engine, on May 30 2021 - 14:03, said: ^^^ This. How can this point possibly be made
any simpler? It's simple common sense. The only
two arguments I've heard against this, that make any sense, is
that i) the blow out races are more interesting and ii) better
players benefit more from blow out races. I don't agree with
that being a good thing, even a little bit. But
they're the only two counter-arguments that have made any
sense. It gets down to this: Do you want to
start with a fair race, or don't you?
Link on message: #12842052

DeviouslyCursed: First off, I guess you've never been to a track meet where
TEAMS compete against each other for points based on placing 1st,
2nd, 3rd. But ignoring that, your example doesn't work either.
The high school runners are like tier 5's, the Olympic Champions
are tier 10's. Your example is like all tier 5's facing all tier
10's. Which does NOT happen in Random MM. In fact, your solution is
to have two tier 5's and two tier 10's per team, which is just as
stupid and current Random MM won't allow that. So your example
doesn't even happen in Random MM. SBMM is everyone getting to
the Olympics, and then dividing the teams up based on run times
regardless of which country they are from, so that all teams have
the same chance of winning.

DeviouslyCursed: How can this point possibly be made any simpler? It's
simple common sense. Do you want to start with a fair race
where abilities matter, or don't you?
Subject: Why Not Finish RNG?
Link on message: #12841952
Link on message: #12841952
_BobaFett: While I wouldn't eliminate RNG completely, I would like to see it
turned down a bit.
Subject: Shell ghosting no arty shots at all
Link on message: #12841948
Link on message: #12841948
_BobaFett: Run the 32 bit version of the game or re-install. That's what fixed
it for me.
Subject: What is going to be their next excuse?
Link on message: #12841947
Lukas_FishGang4Life, on May 30 2021 - 03:34, said:
Players: "Why does WG refuse to nerf OP premiums like the Defender, Progetto, and Bourrasque????"
Also Players: "I will sue WG because they nerfed this tier 6 premium!!!!!!" God forbid WG decide to make a change to the game for the betterment of the playerbase. There really is no winning for them.
Link on message: #12841947

Players: "Why does WG refuse to nerf OP premiums like the Defender, Progetto, and Bourrasque????"
Also Players: "I will sue WG because they nerfed this tier 6 premium!!!!!!" God forbid WG decide to make a change to the game for the betterment of the playerbase. There really is no winning for them.
_BobaFett: It is honestly ridiculous.
Subject: Playing PC games off an external drive
Link on message: #12841943
Link on message: #12841943
_BobaFett: I play BF2 on an external drive, little to no issues with
performance.
Subject: Dear Warfailing
Link on message: #12841942
DrWho_, on May 29 2021 - 23:28, said: Isn't this also true for people who club bots in 3 man
platoons on the SA server ?
RHeadshot, on May 29 2021 - 18:23, said: Making the teams even doesn't bump up bad players' PR
Link on message: #12841942

Draschel: Bazinga.

Draschel: Yes it would, slightly over time. Because they would be
winning more, and winning influences PR
Subject: Top Clan Players
Link on message: #12841939
Prof_Nutbutter, on May 30 2021 - 05:13, said: I don't even have a basement. I gotta call mom.
Link on message: #12841939

Draschel: i don't see the point of the insult. Unrelated, and
incredibly dumb. A bad player, can be unemployed, entitled, no
social life goon in parents basement.A good player, can be
unemployed, entitled, no social life goon in parents
basement. I don't know where it originated, but almost always
comes out of the mouth of a bad player. Accusing a good player, of
having no life "because they are good''
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841932
Link on message: #12841932
Draschel: I just did a quick look: Concept 1 has more track traverse,
top speed, reverse, HP/T than AE has, if AE runs bonds turbo
+ 105 octane gas + Clutch braking 100%...... and Concept 1
doesn't run any. Ridiculous.
Subject: can a pz4 get one shot by m41 hmc?
Link on message: #12841930
DVK9, on May 29 2021 - 14:49, said: That is because tanks are notorious for having only a few cm of top
armor while sporting 250+ on the front. This is why arty
today sport things like the copperhead rounds which look for armor
and fire downward into the soft squishy parts.
Link on message: #12841930

Draschel: Top down attacks like copperhead, javelin, maverick are
really over rated. Their effectiveness is overstated. https://www.youtube....h?v=0l162zutT6M The guy
knows alot about this stuff. Tanks have to be efficient, balancing
speed / size/ protection / firepower. To have dinosaur armor, like
Maus or KV1, where armor is spread thoroughly across a tank body,
is inefficient and wasteful. A tank cannot be a logistical
nightmare in which limits its air transit, marine transit, rail
transit, ARV break down and recovery, snorkeling, ability to use
existing bridges, ability to not damage roads, Etc. All these
things, consider that a tank shouldn't be too large or
heavy. That 's why I really like the idea behind T90 and
T-14 armata. I think they are far more mobile, practical, fighting
designs compared to western counterparts like Abrams, Leopard 2,
Challenger 2 which aren't
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841927
power_Donky, on May 30 2021 - 04:05, said: Phase is about the same level as concept, especially with turbo
Link on message: #12841927

Draschel: Concept 1 has better LFP protection, side armor. The cupola,
or the roof mounted stuff, seems more hidden that AE cupola.Concept
1 doesn't have front engine damage like AE. AE has the dreaded
front drive sprocket.Concept 1 has better mobility, in
speed/reverse/horsepower/traverse. Its a chieftain.Concept 1 has
better gun handling because of aim-time and shell
velocity. Concept 1 has a view range advantage. AE
1 has 340mm prem pen, an advantage nevertheless. AE receives
less toxic focus. If that is an advantage or not. 340mm HEAT
is nice, but Concept is undoubtedly superior. While AE is quick for
a heavy, its no where near Concept. With turbo on Concept, it is a
medium tank. Concept is a chieftain, in tier 9
Subject: A43, KV2, T150
Link on message: #12841925
Engineer777, on May 30 2021 - 05:46, said: The reason: Step 1) HE is getting nerfed in 1.13 (can
no longer seek out weaker armor nearby, such as hitting turret and
splashing hull roof).
Link on message: #12841925

Draschel: HE is also getting buffed, along the nerfsHitting stuff in
the face, where their thickest turret armor is, shouldn't be a
tactic to use. That breeds problemsAim for the turret roof. Aim for
the hull room. Aim for the belly.
DeviouslyCursed
You are running your game wrong when the average player walks away from their...
30.05.2021 09:37:43
Subject: You are running your game wrong when the average player walks away from their...
Link on message: #12841921
Edselman, on May 30 2021 - 06:31, said: WoT, reality? That's hilarious.
Link on message: #12841921

DeviouslyCursed: I clearly meant reality in terms of a player's contribution
to the match, and not real world tank combat. But hey, nit
pick on another topic entirely why don't you?
DeviouslyCursed
You are running your game wrong when the average player walks away from their...
30.05.2021 08:28:17
Subject: You are running your game wrong when the average player walks away from their...
Link on message: #12841906
Calden, on May 30 2021 - 04:13, said: title says it all.
Link on message: #12841906

DeviouslyCursed: You know you are running your game wrong for America when you
have a system that accurately reflects your contribution, as every
entitled person in the America wants to feel special. How dare WG
make a system that reflects reality, rather than perceived
awesomeness?
Subject: Why Not Finish RNG?
Link on message: #12841902
PyrolysisGaming, on May 30 2021 - 03:41, said: I wish auto aim was server side. Sometimes while circling an enemy
tank with an autoloader I get a small packet loss and one of those
precious shells decides to derp off into some random pile of dirt.
It doesn't happen often but when it does ¡-¡
Link on message: #12841902

DeviouslyCursed: Auto aim is server side. Your firing request when you move
and your turret isn't lined up is client side.
Subject: Why Not Finish RNG?
Link on message: #12841899
Avalon304, on May 29 2021 - 07:46, said:
Siege_Engine, on
May 29 2021 - 06:35, said: Why is it so dreadful that our shots aim
where we shoot? Why not get rid of RNG?
When the unicums
who actually know where to aim are able to reliably hit shots and
able to snap shot you from across the map reliably, while you can
do none of those things reliably Im sure you'll have tons of fun.
You fail to understand that RNG is working against unicums
and for worse players by making unicums unable to just snapshot
things left and right, while allowing worse players the ability to
have their shots pen some of the time. If you want WoT to
become a fast paced twitch shooter, keeping askign for RNG to go
away. Because thats what will happen if it does.
Siege_Engine, on May 29 2021 - 06:35, said: Why is it so dreadful that our shots aim where we shoot? Why
not get rid of RNG?
Link on message: #12841899



DeviouslyCursed:
When the unicums
who actually know where to aim are able to reliably hit shots and
able to snap shot you from across the map reliably, while you can
do none of those things reliably Im sure you'll have tons of fun.
You fail to understand that RNG is working against unicums
and for worse players by making unicums unable to just snapshot
things left and right, while allowing worse players the ability to
have their shots pen some of the time. If you want WoT to
become a fast paced twitch shooter, keeping askign for RNG to go
away. Because thats what will happen if it does. Sums up the
WoT forums: stupid people asking for things they have no idea the
consequences of said request if implemented.


DeviouslyCursed:
Subject: Rigged games again
Link on message: #12841891
Adalbertt, on May 29 2021 - 23:12, said: Not a single victory for two days in a row. My teams are melting
within first 3 minutes of the game. https://patents.goog.../US8425330B1/en
RNG in the game and MM is heavily manipulated. Will not spend money
on your games until it changes Wargaming.
Link on message: #12841891

DeviouslyCursed: Wotlabs shows last 7 days as 28 battles, 16
victories. Typical troll scum. I hope you lost your account.
Subject: A43, KV2, T150
Link on message: #12841889
Link on message: #12841889
Draschel: Seems odd, that these tanks are the ones set to be improved. A43 is
debatably the best tech tree tank alongside cromwell, and it gets
40 extra horsepower, because....?KV2 and T150 are extremely easy
and fun to play with currently, why buff them as well? T150 isn't
necessary getting buffed, but its stock grind is - KV1S
and KV85 the tech tree fast heavies, should have got the 40
horsepower, not T150. All the while, M6 and Easy Eight
are just silly, basically the same tanks trapped in 2012.
AMX12T is woeful - awesome tier III DPM. VK3001P has a turret which
traverses about as fast as Saturn, rotating around the sun.
And medium tank armor they forgot about when making it a heavy. And
for some reason, it has less camo than Tiger (P) lol.
VK3601 is still waiting for its engine, hard to believe no one
complains anymore, it literally lost 250 horsepower and has no
where near recovered. VK3002M and PzIV schmulturm still waiting on
their engines too. Couldn't mobility buffs, be better placed
towards something like Chi To or Habicha, tanks that need it and
not A43? Holy moly I know ISU130 needed buffs. They could have
just given it the HP like on the tech tree, top speed like the tech
tree. What is with the gigantic gun buffs, mean while kanonen 90
and jag tiger 88 stay potato. Why not give jag tiger 88 the Panther
88 280 alpha, and HP like Turtle? Why does kanonen 90 still
not have a premium round, 250 HEAT vs 238 AP, lol?
Should have 275 HEAT like M56 and STA2. Kanonen 105 and AMX CDA
could definitely be made more powerful TD, more effective like
WZ120G. Round of applause, for these T95E2 buffs compared to IS5
and kreslavsky, nice. Just saying, WG wouldn't have this
RUSHA! reputation, well, if you know, they at least tried to
be fairer?
Subject: [Idea] Inmigrantes Europeos (Hispanos unidos)
Link on message: #12841873
Pepetruelo, on May 29 2021 - 21:21, said: Bienvenidos, Si es para probar el juego desde allá, el mod
"Region changer" todavía funciona en la "1.12.1.2" http://forum.worldoftanks.eu/index.php?/topic/639023-region-changer-multiclient-one-client-for-playing-on-all-clusters/#topmost
En el Discord oficial "World of Tanks LATAM" están los
códigos disponible para nuevas cuentas.
No tengo idea si estén activos a este momento, pero me imagino que sep ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr) Espero les ayude en algo
Link on message: #12841873

No tengo idea si estén activos a este momento, pero me imagino que sep ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr) Espero les ayude en algo
Adam_Antium: Espero les ayude en algo No te olvides
del código de este mes: BIENVENIDOADAM 

Subject: [Idea] Inmigrantes Europeos (Hispanos unidos)
Link on message: #12841873
Pepetruelo, on May 29 2021 - 21:21, said: Bienvenidos, Si es para probar el juego desde allá, el mod
"Region changer" todavía funciona en la "1.12.1.2" http://forum.worldoftanks.eu/index.php?/topic/639023-region-changer-multiclient-one-client-for-playing-on-all-clusters/#topmost
En el Discord oficial "World of Tanks LATAM" están los
códigos disponible para nuevas cuentas.
No tengo idea si estén activos a este momento, pero me imagino que sep ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr) Espero les ayude en algo
Link on message: #12841873

No tengo idea si estén activos a este momento, pero me imagino que sep ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr) Espero les ayude en algo
Adam_Antina: Espero les ayude en algo No te olvides
del código de este mes: BIENVENIDOADAM 

Subject: [Idea] Inmigrantes Europeos (Hispanos unidos)
Link on message: #12841873
Pepetruelo, on May 29 2021 - 21:21, said: Bienvenidos, Si es para probar el juego desde allá, el mod
"Region changer" todavía funciona en la "1.12.1.2" http://forum.worldoftanks.eu/index.php?/topic/639023-region-changer-multiclient-one-client-for-playing-on-all-clusters/#topmost
En el Discord oficial "World of Tanks LATAM" están los
códigos disponible para nuevas cuentas.
No tengo idea si estén activos a este momento, pero me imagino que sep ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr) Espero les ayude en algo
Link on message: #12841873

No tengo idea si estén activos a este momento, pero me imagino que sep ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr) Espero les ayude en algo
Adam_Antium_: Espero les ayude en algo No te olvides
del código de este mes: BIENVENIDOADAM 

Subject: Dear Warfailing
Link on message: #12841842
Mojo_Riesing, on May 29 2021 - 23:53, said: I just don't buy this "everyone will be pushed to 50%
nonsense. Over time, and probably not much time, some players
will outscore, others not so much and eventually a new equilibrium
will be established with some players yes, "doing better" by the
numbers and others less. That's how distribution works.
I think the real problem are the higher skilled players who, now having to face peer level opponents ROUTINELY for the first time. Expect roughly half of them to "do less well" with reduced "numbers" in that skill matched group. The other half will probably still have higher "numbers" all distributed around a new 50%. They all will remain skilled but against balanced competition yes, there will be fallout for some. It's like why seal clubbers go to the low tiers to club, that's where the least skilled, most easily dominated players can be found.
If you look, most of the "doom and gloom" predictions come from the more skilled community.
Link on message: #12841842

I think the real problem are the higher skilled players who, now having to face peer level opponents ROUTINELY for the first time. Expect roughly half of them to "do less well" with reduced "numbers" in that skill matched group. The other half will probably still have higher "numbers" all distributed around a new 50%. They all will remain skilled but against balanced competition yes, there will be fallout for some. It's like why seal clubbers go to the low tiers to club, that's where the least skilled, most easily dominated players can be found.
If you look, most of the "doom and gloom" predictions come from the more skilled community.
DeviouslyCursed: This will only happen if whoever implements a SBMM is stupid
and doesn't use wins and losses to determine elo (rating). Using
wins and losses, EVERYTHING a person does to contribute to a win is
factored in. Any other rating and you will have outliers who are
good at the rated things but don't help win (overrated, will win
less than 50%), or people who do the thing that help wins but are
not factored in to the calculations(underrated, will win more than
50%). Skill has nothing to do with whether you can get away from
50% win rate in a SBMM. It has more to do with having a system that
can be played, and playing the system, whether intentionally or
unintentionally. NOT using a rating other than a recent elo based
entirely on wins and losses is the first step in screwing up your
SBMM (and therefore, screwing up your game in the
process). Using wins and losses, the more you win, the higher
your rating, and the more the enemy team is stacked. This will
happen until you get to 50% win rate. Every time.
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841819
Link on message: #12841819
Draschel: object 777 is purely a defensive tank that 'can' attack. While it
is relatively quick too, the DPM and gun handling are bad. On
the other hand, 777 is extremely tough to remove when fighting
defensively, it is very forgiving AE is also relatively quick,
also relatively tough. But adds much better firepower, gun
depression, sight. It is the better tank. Concept 1 destroys
them both.
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841816
Link on message: #12841816
_BobaFett: The 777 will disappoint you. Go with the Phase I.
Subject: So now HE is basically a lower pen HEAT with high alpha...
Link on message: #12841815
valeman12345, on May 29 2021 - 21:38, said: Its not good change. High explosive shells are not explosive
anymore. The change forced into 1.13.
Link on message: #12841815

Draschel: I think it is a great change.1- less spamming.
Something like FV183 and 4005, OI or KV2 will take considerable
damage nerf if all they do is shoot for contact, E.G spam HE
by just hoping it hits the target2- impossible scenarios of
dealing damage and annoying people unfairly, get removed. See 705A
just showing its tracks and a sliver of side hull? And 110E4 or
Type 5 derp the tracks for 300 damage? That is sad3- more
utility, less reliance. HE is excellent in utility, such as dealing
very low but guaranteed damage if striking the armor. Cap reset.
Demolition of obstacles. On the otherhand, HE right prior to
is awful in consistency, dealing high damage with splashing 1 time,
then the exact next time it deals 0. This stream lines the
ammunition, into something predictable. Not volatile4-
increased HE potency of small bore guns if used correctly and aimed
at the armor hit box of tanks. Something like T-92 light tank or
M41 bulldog, with small guns like 76mm, can actually damage IS7 in
the turret with HE. If you hit actual armor, not guns or turret
mantle. As opposed to now if you try, you get 0 damage critical hit
all the time5- hull down tanks like IS7, 705A, Badger,
Chieftain will still take HE damage, so long as they are not shot
into gun mantle or gun itself. While HE damage will be reduced, it
will be more consistent, and lighter guns will be able to deal it.
For example, E100 firing HE on hull down Chieftain can deal 250
damage now, but after HE patch will deal 100? However, Senlac would
have no chance firing HE at the same chieftain, it would do
0 damage each time, and just waste the shell. But with the
planned changes, HE is being evened out, and the Senlac can deal 25
damage. Which may not seem special, but sure does if its a cap
reset or if the enemy has 4HP6- I think adding HE passing
through or absorption into gun barrel and tracks are nice
additions. HEAT and AP and APCR are critically influenced dealing
with them, so too should HE. HE shouldn't be a crutch 7-
Benefitting people who aim their HE. HE passing through thin
obstacles, can net new penetrations previously would have been just
reduced damage splashing
Subject: Top Clan Players
Link on message: #12841801
NoBoater, on May 29 2021 - 21:33, said: They can't help themselves it's their keyboard testosterone driving
the ego. Plus mommas constant harping about keeping the basement
light on or it will ruin ones eyesight.
Link on message: #12841801


Draschel: insulting a good player, with passive aggressive real life
stuff - is as easy as attacking a bad player with their
real life. What is the point of this? E.G.Bad player::
lives in their mom's basement and is horrible at everything they
do, WoT includedGood player:: lives in their mom's basement,
but autist that has figured out WoT, at the cost of everything
else You see what is going on here? Why even bother insulting
someone like this. When they will return it right at youI'd check
in for some therapy. If you cannot distinguish them, feel the need
to lash out at people better than you - yikes
Subject: How to actually Rig the Matchmaker
Link on message: #12841764
Link on message: #12841764
_BobaFett: Shhh, don't tell that to simply or his head will explode.
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