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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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31.05.2021 01:22:45
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842236

View PostUnitG2, on May 30 2021 - 22:50, said:   What did they test? I dont pay attention to Ranked.   I did not use the word fair. Define your own words. This is what/how I said: "They roughly normalise tiers every match. They roughly normalise tanks every match. Let them choose how to roughly normalise players every match. They have the data to make a much better educated guess at what might work."   You say WG is satisfied. I say lazy. They cant even program a scrolling page.  

DeviouslyCursed:  And yet they made a game that's lasted 10 years and still going strong, and WG's top dog is a billionaire. 


Draschel
A43, KV2, T150
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31.05.2021 01:04:57
 
Subject: A43, KV2, T150
Link on message: #12842229

View PostEngineer777, on May 30 2021 - 17:57, said: For tanks without rounded turrets, the only way to hit the roof is to be above them. To hit the belly, they must be coming over a hump. If you hit a weak-spot, yes it will still deal decent damage. However, most tanks can use cover to hide their weak-spots. I agree that armor should be made relevant, but that does change the fact that HE is being nerfed except in cases of resetting base captures or penetrating the target.

Draschel:  Which it should. HE should not be a ticket, a free pass, to damage a tank in impossible situations like E100 or 705A, that just show track belt and a tiny 2ft  80deg angled side hull. That not even 500 HEAT pen would hit. HE should not be a dice throwing, card swallowing slot machine, that have people driving around in IS6 and 112, spamming only HE, and dealing 250 damage to hull down lowe one shot,  then the next exact same shot does 0. Inconsistency is terrible.  Not sure about you, but tanks like 257, IS3, T29 get hit in the turret roof all the time. Same with old IS4, before buffs. Tiger H, VK3001P, churchill tanks only have 25mm slanted roof, which get shot all the time for easy over match.  Weakspots, at impossible angle, but thick enough to avoid over match attempts exist all over the place. Defender still has a roof, drivers port that are 55 and 60mm. If you were an  Jumbo with derp,  OI, or KV2, or SU152 with derp, you can clearly shoot them here. Or attempt to.   


Draschel
AE Phase 1 or Obj 777 ?
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31.05.2021 00:53:57
 
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12842227

View PostSargeanTravis, on May 30 2021 - 19:40, said:   Not sure why you bother bringing the Concept 1B up given that I don't think it's a Battle Pass Tank. Isn't it a Clan Wars or Ranked Reward?   Either way it's obviously better than the Phase 1 and 777 mostly cuz it's harder to obtain period.

Draschel:  Because it is a Phase 1, that is better in nearly every category. And is also a premium crew trainer. Phase and Concept compare to one another more than 777.If you like driving forgiving defensive tanks like 113, 705A, IS4, IS7, 260....great for being a high tier bully  choose 777. That is the style. If you enjoy map control and gun depression, the opportunity for more assistance damage,  more reliable firepower choose  Phase. 


Draschel
Emil 1... is it really that awful....
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31.05.2021 00:49:10
 
Subject: Emil 1... is it really that awful....
Link on message: #12842224

View Post_Panzerkunst_, on May 30 2021 - 22:07, said: Yes, the Emil 1 has 50kph top speed, very fast for a Heavy. It doesn't have the engine power to Rev up but you can hit 50kph and flat hard ground. 

Draschel:  Are you talking about emil 1951? That thing has speed.Emil l has high top speed like 112 or Bisonte, but never goes it because of awful traverse and HP/T Swedish heavy tanks start tier 9. Emil l is full of problems. Terrible gun handling stats, turret armor is good, but not great. More like Centurion turret than say, T32 or Patriot. Speed, as I said the HP/T just are not there, the premium Emil 1951 has a healthy engine buff. Front LFP actually isn't too terrible,  but  front glacis is. You are getting pen by anything with 200 AP, bad for a heavy. Sides are a joke, no side scraping at all. View range and HP pool are bad. To top it off with the list of bad things, low premium pen prevents you from being more impactful against hardened enemies. Many tier 8 get 260 APCR, Emil is stuck with 240 It is not all glum though. Emil is still better than pieces of crap like AT15, Even 90, Batchat 12T, CDC, FV4202. There are plenty of stinkers in tier 8, that stink more than Emil. For all its terrible attributes, it is still a potent autoloader, that can dump fairly high DPM for an autoloader, like Somua. In addition, the gun depression is -12, in situations it can dominate, especially without arty matches. I would say Skoda T27, AMX50100, Emil l, Emil 1951, T77 are due for some balancing buffs, they are all quite bad compared to pantera, progetto, Somua, IS3A.  Lower Emil l dispersion stats while moving, to .22  Give it premium ammo like Alt 14  5, 252 pen not 242.  Emil 1951 needs even more gun handling, hard to think that gun handling can be even worse than Emil l. Especially as the premium tank counterpart. The LFP is worse, DPM is worse - all Emil 1951 provides is speed. Which because of tanks like Patriot, Renegade and E75TS  - it is not all that fast really. Give it Emil II stock engine to make it slightly quicker, and buff the premium ammo to 252 and  LFP like Emil l   


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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31.05.2021 00:19:28
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842217

View PostTreeburst, on May 30 2021 - 22:02, said:   Nobody likes to be on the garbage team. Nobody. Not even the people beating up SimplyPz2.   Definitely nobody likes to be on strings of godawful teams. Nobody. Not even the people beating up SimplyPz2.

DeviouslyCursed:  I actually don't mind it at all, because I know with Random MM what goes around, comes around. I just remind my self in the end it all depends on me.


DeviouslyCursed
Why Not Finish RNG?
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31.05.2021 00:00:22
 
Subject: Why Not Finish RNG?
Link on message: #12842206

View PostSiege_Engine, on May 30 2021 - 13:50, said:   So ...  when a unicum fires a well aimed shot, and it randomly* plows into the dirt, that helps tomatoes, and so that's good for the game? Also ... when a tomato fires a well aimed shot, and it randomly* plows into the dirt, that also helps tomatoes, and that's also good for the game?   I'm imagining professional sports using WOT RNG!  For example, when a great football team is playing a bad team, turn on a gyroscope inside the ball.  When either (because that reportedly makes the game less twitch) team's quarterback throws a perfect touchdown pass, the gyroscope randomly* buries the ball into the dirt, or makes it randomly* fly off into the stands!  So much fun!      That's intriguing!  Please tell me more!    

DeviouslyCursed:  I wish every discussion in WoT didn't devolve into stupid sports analogies that don't even remotely apply. When a purple pokes up and fires a shot at 600m that pens your commanders hatch, and is back in cover before you can even get lined up, you'll realize how stupid it was to ask for RNG to be removed (or even lessened).


_BobaFett
Proving The World is Flat
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30.05.2021 22:01:02
 
Subject: Proving The World is Flat
Link on message: #12842142

_BobaFett: If the Earth was flat, you wouldn't be able to sail around it. That's as simple as it gets.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.05.2021 19:55:00
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842084

View PostMojo_Riesing, on May 30 2021 - 17:11, said:   I do accept many of the reasons why skills based MM would PROBABLY not work, enough at least that coupled with Wargamings clear stance on it, that it is not going to happen.  I do  think there may be options but frankly it's increasingly not worth the fight for. I think the solutions to the frustrations many consumers of this game have lie elsewhere. 

There are some really bad arguments though for example this one:  "Currently, you do win based on how well you play"  Well, that's just not true, not always. I'm always suspicious when folks talk as if absolutes were reality and they usually are not.  We ALL i'm sure have had great games with "good" play that don't give our side the "win" and in fact we lose.  Yes, i know Neato (and others) are talking about long term cumulative results.  That might be so, but frankly that's not how most people live, it's not how most view the game, or any game.  Mostly the folks who'd agree, do so because they have statistical evidence of their "skill"....even if they had to re-roll an account to get them.  Which most players aren't going to do.  

DeviouslyCursed:  How most people live and how most people view the game is irrelevant. What you just said is "people don't want reality" which may be true, but reality doesn't care what they want. Everyone has statistical evidence of their skill, most of them just don't like what they see. 

View PostMojo_Riesing, on May 30 2021 - 17:11, said:   To say "Skill balance is essentially a mathematical and statistical process" is only part of the story.  Over time all things may balance out, but that obscures the reality of day to day, match to match instances that themselves are out of balance.  The statistical basis that would be used is completely contextual to the dynamics of an inherently unbalanced game mode. In fact, setting aside win ratio, it's pretty clear that simply playing higher tiers where the numerical tag assigned to "damage" is inherently higher will give any player higher "numbers" without changes in skill.  Simply put, bad data leads to bad statistics or as they say in IT..."Garbage In, Garbage Out"

DeviouslyCursed:  You last point is only valid if you remove win rate. Since no one does, the garbage in garbage out is false. Higher tiers are the proving grounds. Doesn't matter how well you seal club or had awesome you think you are. If you can't cut it at tier 10, you are not a good player.


KRZYBooP
Incoming! Platoon battle tournaments starting now.
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30.05.2021 19:49:06
 
Subject: Incoming! Platoon battle tournaments starting now.
Link on message: #12842083

View PostThe_GreatOne, on May 28 2021 - 19:49, said: are we going to be able to register 4 people (1 sub) for the final tournament or is it going to be the same crap as last time?

KRZYBooP:  

View Postwifibandit, on May 28 2021 - 20:36, said: Seems convoluted to me, this a tournament or randoms?

KRZYBooP:  

View PostBadMacd, on May 29 2021 - 12:19, said: Talks about random battles in the rules : After registration has finished, a token that counts the conditions for completing the Commander Competition will be credited to all registered players. Conditions of completing the Commander Competition: Only the battles fought in a Tier X vehicle and only in a Platoon are counted. Experience earned in Dynamic Platoons is not counted. Base experience earned in Random Battles is counted. Number of battles: 30. The first 30 battles in a Platoon starting from June 7, 07:00 PT | 09:00 CT | 10:00 ET, are counted. Time for completion: from June 7 (07:00 PT | 09:00 CT | 10:00 ET) through June 14 (20:59 PT | 22:59 CT | 23:59 ET) Completion prime time: From 07:00 PT | 09:00 CT | 10:00 ET to 20:59 PT | 22:59 CT | 23:59 ET There can be two or three players in a Platoon.   So does anyone know whats going on?    

KRZYBooP:  My apologies for misunderstanding the question.  It's two parts. A random battle part and a tournament part.  Stage 1: Commander Competition
After registration has finished, a token that counts the conditions for completing the Commander Competition will be credited to all registered players.Conditions of completing the Commander Competition:Only the battles fought in a Tier X vehicle and only in a Platoon are counted. Experience earned in Dynamic Platoons is not counted. Base experience earned in Random Battles is counted. Number of battles: 30. The first 30 battles in a Platoon starting from June 7, 07:00 PT | 09:00 CT | 10:00 ET, are counted. Time for completion: from June 7 (07:00 PT | 09:00 CT | 10:00 ET) through June 14 (20:59 PT | 22:59 CT | 23:59 ET) Completion prime time: From 07:00 PT | 09:00 CT | 10:00 ET to 20:59 PT | 22:59 CT | 23:59 ET There can be two or three players in a Platoon. The personal total base experience of each captain, as well as the number of battles played according to the Commander Competition conditions, will be counted in the Leaderboard. If two or more captains have the same number of total base experience points, the additional criterion will be total damage.The Leaderboard will begin displaying on June 7 after 08:00 PT | 10:00 CT | 11:00 ET. It will then be updated hourly.Players can complete the conditions of the Commander Competition in a Platoon with any other players, both registered and not registered in the tournament. The competition will count the personal performance of each captain who confirms their participation. If a Platoon fully consists of players registered in the tournament, only the captain of the current Platoon gets to the leaderboard.If a player doesn't manage to play 30 battles in a Platoon during the Commander Competition, their total performance in Platoon battles at the end of the Commander Competition will be counted. Then Part 2 happens which is the Tournament.  After the first stage is over, the top 64 players in the leaderboard will be selected.Each of those players will become a team captain in a special tournament that will be held in an automatic tournament system. Captains will be moved to the tournament, and a team will be created for each of them. After that, each captain will be able to invite two players to their team to continue participating in the tournament.If there are fewer than 3 players in a team after the registration is over, such a team won't be allowed to participate in the Group stage.Final Tournament StructureGroup Stage: Groups of four teams play matches in a round-robin system. The two best teams from each group proceed to the play-off stage. If a team doesn't show up to all battles in a tournament, it won't be allowed to proceed to the next tournament stage. Points distribution at a group stage: 3 points for a win, 1 point for a draw, 0 points for defeat. Play-off: Upon completion of the group stage, the best teams will take part in a final stage in a Single Elimination system. The team that wins all its play-off matches will be considered the winner. The detailed rules and battle schedule of the tournament will be provided here: (link to the tournament). The time of battles will be specified after the team registration is complete.Battle RulesEach battle lasts for 8 minutes. The interval between battles within one match is 3 minutes. Battle type: Encounter battle The first team to win 3 out of 5 battles becomes a match winner. If neither team meets the victory conditions within a specific match, the team that has won more battles wins the match (a score such as 1-0 also counts as victory) In order to start a battle, the team needs at least two players Tournament DatesRegistration start: May 28 Registration end: June 6 Commander Competition start: June 7 Commander Competition end: June 14 Group stage of the Final Tournament: June 19 Play-off of the Final Tournament and Superfinal: June 26 - 27
  Best of luck to anyone going in. :D 


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.05.2021 19:06:48
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842063

View PostDeath_on_2_Treads, on May 30 2021 - 17:05, said: All of those things exist now...in addition to skill imbalance. Oh gee.........that would be even less fun.

DeviouslyCursed:  Exactly they exist now, but skill is allowed to make up for it. Under SBMM skill won't make up for anything since it is balanced. So under SBMM those other things like d/cs and stock/OP tanks will have a bigger factor. As will RNG. The more I talk with SBMM proponents, the more I realize they don't know what they are asking for. They think it is some magical solution that will make all matches fun.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.05.2021 19:04:43
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842060

View PostDeath_on_2_Treads, on May 30 2021 - 17:03, said: High school runners are 500 win8 players. the Olympians are 2000 win8 players in my example. No one is talking about tiers. Its all about skill in my post. You are not putting the 4 2000's together, but rather 2 2000's and 2 500's on each team.

DeviouslyCursed:  No, I just said high school runners are tier 5's, Olympians are tier 10's. It's about capabilities, and tier 5's don't have the capabilities that tier 10's do.


_BobaFett
Rigged games again
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30.05.2021 19:03:29
 
Subject: Rigged games again
Link on message: #12842057

_BobaFett: My condolences.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.05.2021 19:01:08
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842054

View PostDeath_on_2_Treads, on May 30 2021 - 16:58, said: View PostNeatoMan, on May 30 2021 - 10:37, said: Really?  so a player who does 2k damage winning as much as another who only does 1k damage is "winning based solely on how well people play"?   If both teams start out even skill wise, the battle is determined by how well the 15 people on each side play. That's pretty simple, all of your muddy the water arguments an deflecting aside.

DeviouslyCursed: If both teams start out even skill wise, the battle is determined by how well the 15 people on each side play. That's pretty simple, all of your muddy the water arguments an deflecting aside.  If both teams start out even skill wise, RNG will determine the winner more likely than anything else. Or other things such as: who is letting their little kid play and is not vastly overratedOr which side loses a person due to d/cOr which side has a person playing a completely stock tank and is also overratedOr who is playing an OP tank and is underrated Gee, that will be so much fun...

View PostNeatoMan, on May 30 2021 - 10:37, said: Really?  so a player who does 2k damage winning as much as another who only does 1k damage is "winning based solely on how well people play"?  

DeviouslyCursed:


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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30.05.2021 18:57:51
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12842052

View PostDeath_on_2_Treads, on May 30 2021 - 13:46, said: Except this isn't in individual game. Its a team game, and your example doesn't address the teams. Your example shows an OUTCOME. No one wants and outcome, they want a fair start. They all want the same 100M race.  We are all playing the same matched tanks, or the same matched tiers, on the same map. The distance isn't any different.    So lets take your running analogy, the distance isn't the factor, the skill is the factor.    If you have to relay teams of people, and in Example 1 and you put: Team #1 - Carl Lewis, Usain Bolt, Jesse Owens, and Michael Johnson on one team, Team #2 - four high school runners (these 4 runners are equal to each other, but not of the same caliber as group 1)    Then welcome to random, because this match can and does happen. Sure, it is extreme example and yes, every once in a while Carl Lewis falls down rounding a turn and the high school teams wins, but, that is rare.   In Example 2, SBMM, you would have: #1 - Carl Lewis ,  Usain Bolt,   and two high school runners  #2 - Jesse Owens, Michael Johnson and two high school runners    Now the race is fairly equal at the start, not perfect, but  closer to being decided by who runs best that day, not by lopsided skill distribution.   Example 1 is the match that should be eliminated from ever occurring.    

DeviouslyCursed:   First off, I guess you've never been to a track meet where TEAMS compete against each other for points based on placing 1st, 2nd, 3rd. But ignoring that, your example doesn't work either. The high school runners are like tier 5's, the Olympic Champions are tier 10's. Your example is like all tier 5's facing all tier 10's. Which does NOT happen in Random MM. In fact, your solution is to have two tier 5's and two tier 10's per team, which is just as stupid and current Random MM won't allow that. So your example doesn't even happen in Random MM. SBMM is everyone getting to the Olympics, and then dividing the teams up based on run times regardless of which country they are from, so that all teams have the same chance of winning.    

View PostSiege_Engine, on May 30 2021 - 14:03, said:     ^^^ This.  How can this point possibly be made any simpler?  It's simple common sense.    The only two arguments I've heard against this, that make any sense, is that i) the blow out races are more interesting and ii) better players benefit more from blow out races.  I don't agree with that being a good thing, even a little bit.  But they're the only two counter-arguments that have made any sense.    It gets down to this:  Do you want to start with a fair race, or don't you?  

DeviouslyCursed:  How can this point possibly be made any simpler?  It's simple common sense.  Do you want to start with a fair race where abilities matter, or don't you?  


_BobaFett
Why Not Finish RNG?
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30.05.2021 14:41:01
 
Subject: Why Not Finish RNG?
Link on message: #12841952

_BobaFett: While I wouldn't eliminate RNG completely, I would like to see it turned down a bit.


_BobaFett
High Explosive
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30.05.2021 14:30:03
 
Subject: High Explosive
Link on message: #12841950

_BobaFett: Only arty is not affected.


_BobaFett
Shell ghosting no arty shots at all
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30.05.2021 14:17:00
 
Subject: Shell ghosting no arty shots at all
Link on message: #12841948

_BobaFett: Run the 32 bit version of the game or re-install. That's what fixed it for me.


_BobaFett
What is going to be their next excuse?
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30.05.2021 14:14:38
 
Subject: What is going to be their next excuse?
Link on message: #12841947

View PostLukas_FishGang4Life, on May 30 2021 - 03:34, said:
Players: "Why does WG refuse to nerf OP premiums like the Defender, Progetto, and Bourrasque????"
  Also Players: "I will sue WG because they nerfed this tier 6 premium!!!!!!"   God forbid WG decide to make a change to the game for the betterment of the playerbase. There really is no winning for them.

_BobaFett:  It is honestly ridiculous. 


_BobaFett
Playing PC games off an external drive
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30.05.2021 13:01:23
 
Subject: Playing PC games off an external drive
Link on message: #12841943

_BobaFett: I play BF2 on an external drive, little to no issues with performance.


Draschel
Dear Warfailing
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30.05.2021 12:39:03
 
Subject: Dear Warfailing
Link on message: #12841942

View PostDrWho_, on May 29 2021 - 23:28, said:   Isn't this also true for people who club bots in 3 man platoons on the SA server ?

Draschel:  Bazinga. 

View PostRHeadshot, on May 29 2021 - 18:23, said: Making the teams even doesn't bump up bad players' PR

Draschel:  Yes it would, slightly over time. Because they would be winning more, and winning influences PR  


Draschel
Top Clan Players
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30.05.2021 12:29:55
 
Subject: Top Clan Players
Link on message: #12841939

View PostProf_Nutbutter, on May 30 2021 - 05:13, said: I don't even have a basement. I gotta call mom.

Draschel:  i don't see the point of the insult. Unrelated, and incredibly dumb. A bad player, can be unemployed, entitled, no social life goon in parents basement.A good player, can be unemployed, entitled, no social life goon in parents basement. I don't know where it originated, but almost always comes out of the mouth of a bad player. Accusing a good player, of having no life "because they are good'' 


Draschel
AE Phase 1 or Obj 777 ?
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30.05.2021 10:46:43
 
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841932

Draschel: I just did a quick look: Concept 1 has more track traverse, top speed, reverse, HP/T than  AE has, if AE runs bonds turbo + 105 octane gas + Clutch braking 100%...... and Concept 1 doesn't run any. Ridiculous.  


Draschel
can a pz4 get one shot by m41 hmc?
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30.05.2021 10:28:23
 
Subject: can a pz4 get one shot by m41 hmc?
Link on message: #12841930

View PostDVK9, on May 29 2021 - 14:49, said: That is because tanks are notorious for having only a few cm of top armor while sporting 250+ on the front.   This is why arty today sport things like the copperhead rounds which look for armor and fire downward into the soft squishy parts.

Draschel:  Top down attacks like copperhead, javelin, maverick are really over rated. Their effectiveness is overstated. https://www.youtube....h?v=0l162zutT6M The guy knows alot about this stuff. Tanks have to be efficient, balancing speed / size/ protection / firepower. To have dinosaur armor, like Maus or KV1, where armor is spread thoroughly across a tank body, is inefficient and wasteful. A tank cannot be a logistical nightmare in which limits its air transit, marine transit, rail transit, ARV break down and recovery, snorkeling, ability to use existing bridges, ability to not damage roads, Etc. All these things, consider that a tank shouldn't be too large or heavy.  That 's why I really like the idea behind T90 and T-14 armata. I think they are far more mobile, practical, fighting designs compared to western counterparts like Abrams, Leopard 2, Challenger 2 which aren't  


Draschel
AE Phase 1 or Obj 777 ?
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30.05.2021 10:18:48
 
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841927

View Postpower_Donky, on May 30 2021 - 04:05, said: Phase is about the same level as concept, especially with turbo

Draschel:  Concept 1 has better LFP protection, side armor. The cupola, or the roof mounted stuff, seems more hidden that AE cupola.Concept 1 doesn't have front engine damage like AE. AE has the dreaded front drive sprocket.Concept 1 has better mobility, in speed/reverse/horsepower/traverse. Its a chieftain.Concept 1 has better gun handling because of aim-time and shell velocity. Concept 1 has a view range advantage.  AE 1 has 340mm prem pen, an advantage nevertheless. AE receives less toxic focus. If that is an advantage or not. 340mm HEAT is nice, but Concept is undoubtedly superior. While AE is quick for a heavy, its no where near Concept. With turbo on Concept, it is a medium tank. Concept is a chieftain, in tier 9 


Draschel
A43, KV2, T150
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30.05.2021 09:57:42
 
Subject: A43, KV2, T150
Link on message: #12841925

View PostEngineer777, on May 30 2021 - 05:46, said: The reason:   Step 1) HE is getting nerfed in 1.13 (can no longer seek out weaker armor nearby, such as hitting turret and splashing hull roof).

Draschel:  HE is also getting buffed, along the nerfsHitting stuff in the face, where their thickest turret armor is, shouldn't be a tactic to use. That breeds problemsAim for the turret roof. Aim for the hull room. Aim for the belly.   


DeviouslyCursed
You are running your game wrong when the average player walks away from their...
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30.05.2021 09:37:43
 
Subject: You are running your game wrong when the average player walks away from their...
Link on message: #12841921

View PostEdselman, on May 30 2021 - 06:31, said:   WoT, reality? That's hilarious. 

DeviouslyCursed:  I clearly meant reality in terms of a player's contribution to the match, and not real world tank combat. But hey, nit pick on another topic entirely why don't you?


DeviouslyCursed
You are running your game wrong when the average player walks away from their...
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30.05.2021 08:28:17
 
Subject: You are running your game wrong when the average player walks away from their...
Link on message: #12841906

View PostCalden, on May 30 2021 - 04:13, said: title says it all.

DeviouslyCursed:  You know you are running your game wrong for America when you have a system that accurately reflects your contribution, as every entitled person in the America wants to feel special. How dare WG make a system that reflects reality, rather than perceived awesomeness? 


DeviouslyCursed
Why Not Finish RNG?
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30.05.2021 08:22:53
 
Subject: Why Not Finish RNG?
Link on message: #12841902

View PostPyrolysisGaming, on May 30 2021 - 03:41, said: I wish auto aim was server side. Sometimes while circling an enemy tank with an autoloader I get a small packet loss and one of those precious shells decides to derp off into some random pile of dirt. It doesn't happen often but when it does ¡-¡

DeviouslyCursed:  Auto aim is server side. Your firing request when you move and your turret isn't lined up is client side.


DeviouslyCursed
Why Not Finish RNG?
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30.05.2021 08:19:56
 
Subject: Why Not Finish RNG?
Link on message: #12841899

View PostAvalon304, on May 29 2021 - 07:46, said: View PostSiege_Engine, on May 29 2021 - 06:35, said: Why is it so dreadful that our shots aim where we shoot?  Why not get rid of RNG?   View Post When the unicums who actually know where to aim are able to reliably hit shots and able to snap shot you from across the map reliably, while you can do none of those things reliably Im sure you'll have tons of fun.   You fail to understand that RNG is working against unicums and for worse players by making unicums unable to just snapshot things left and right, while allowing worse players the ability to have their shots pen some of the time.   If you want WoT to become a fast paced twitch shooter, keeping askign for RNG to go away. Because thats what will happen if it does.

DeviouslyCursed: View Post When the unicums who actually know where to aim are able to reliably hit shots and able to snap shot you from across the map reliably, while you can do none of those things reliably Im sure you'll have tons of fun.   You fail to understand that RNG is working against unicums and for worse players by making unicums unable to just snapshot things left and right, while allowing worse players the ability to have their shots pen some of the time.   If you want WoT to become a fast paced twitch shooter, keeping askign for RNG to go away. Because thats what will happen if it does.  Sums up the WoT forums: stupid people asking for things they have no idea the consequences of said request if implemented.

View PostSiege_Engine, on May 29 2021 - 06:35, said: Why is it so dreadful that our shots aim where we shoot?  Why not get rid of RNG?  

DeviouslyCursed:


DeviouslyCursed
Rigged games again
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30.05.2021 07:38:04
 
Subject: Rigged games again
Link on message: #12841891

View PostAdalbertt, on May 29 2021 - 23:12, said: Not a single victory for two days in a row. My teams are melting within first 3 minutes of the game. https://patents.goog.../US8425330B1/en RNG in the game and MM is heavily manipulated. Will not spend money on your games until it changes Wargaming.

DeviouslyCursed:  Wotlabs shows last 7 days as 28 battles, 16 victories. Typical troll scum. I hope you lost your account.


Draschel
A43, KV2, T150
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30.05.2021 07:32:18
 
Subject: A43, KV2, T150
Link on message: #12841889

Draschel: Seems odd, that these tanks are the ones set to be improved. A43 is debatably the best tech tree tank alongside cromwell, and it gets 40 extra horsepower, because....?KV2 and T150 are extremely easy and fun to play with currently, why buff them as well? T150 isn't necessary getting buffed, but its stock grind is  -  KV1S and KV85 the tech tree fast heavies, should have got the 40 horsepower, not T150.  All the while, M6 and Easy Eight are just silly, basically the same tanks trapped in 2012. AMX12T is woeful - awesome tier III DPM. VK3001P has a turret which traverses about as fast as Saturn, rotating around the sun. And medium tank armor they forgot about when making it a heavy. And for some reason, it has less camo than Tiger (P)  lol.  VK3601 is still waiting for its engine, hard to believe no one complains anymore, it literally lost 250 horsepower and has no where near recovered. VK3002M and PzIV schmulturm still waiting on their engines too. Couldn't mobility buffs, be better placed towards something like Chi To or Habicha, tanks that need it and not A43? Holy moly I know ISU130 needed buffs. They could have just given it the HP like on the tech tree, top speed like the tech tree. What is with the gigantic gun buffs, mean while kanonen 90 and jag tiger 88 stay potato. Why not give jag tiger 88 the Panther 88  280 alpha, and HP like Turtle? Why does kanonen 90 still not have a premium round, 250 HEAT vs 238 AP,  lol?  Should have 275 HEAT like M56 and STA2. Kanonen 105 and AMX CDA could definitely be made more powerful TD, more effective like WZ120G. Round of applause, for these T95E2 buffs compared to IS5 and kreslavsky, nice.  Just saying, WG wouldn't have this RUSHA!  reputation, well, if you know, they at least tried to be fairer?    


Adam_Antium
[Idea] Inmigrantes Europeos (Hispanos unidos)
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30.05.2021 06:50:56
 
Subject: [Idea] Inmigrantes Europeos (Hispanos unidos)
Link on message: #12841873

View PostPepetruelo, on May 29 2021 - 21:21, said: Bienvenidos,   Si es para probar el juego desde allá, el mod "Region changer" todavía funciona en la "1.12.1.2" http://forum.worldoftanks.eu/index.php?/topic/639023-region-changer-multiclient-one-client-for-playing-on-all-clusters/#topmost   En el Discord oficial "World of Tanks LATAM" están los códigos disponible para nuevas cuentas.
No tengo idea si estén activos a este momento, pero me imagino que sep   ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr)     Espero les ayude en algo  

Adam_Antium:     Espero les ayude en algo    No te olvides del código de este mes: BIENVENIDOADAM    ;)


Adam_Antina
[Idea] Inmigrantes Europeos (Hispanos unidos)
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30.05.2021 06:50:56
 
Subject: [Idea] Inmigrantes Europeos (Hispanos unidos)
Link on message: #12841873

View PostPepetruelo, on May 29 2021 - 21:21, said: Bienvenidos,   Si es para probar el juego desde allá, el mod "Region changer" todavía funciona en la "1.12.1.2" http://forum.worldoftanks.eu/index.php?/topic/639023-region-changer-multiclient-one-client-for-playing-on-all-clusters/#topmost   En el Discord oficial "World of Tanks LATAM" están los códigos disponible para nuevas cuentas.
No tengo idea si estén activos a este momento, pero me imagino que sep   ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr)     Espero les ayude en algo  

Adam_Antina:     Espero les ayude en algo    No te olvides del código de este mes: BIENVENIDOADAM    ;)


Adam_Antium_
[Idea] Inmigrantes Europeos (Hispanos unidos)
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30.05.2021 06:50:56
 
Subject: [Idea] Inmigrantes Europeos (Hispanos unidos)
Link on message: #12841873

View PostPepetruelo, on May 29 2021 - 21:21, said: Bienvenidos,   Si es para probar el juego desde allá, el mod "Region changer" todavía funciona en la "1.12.1.2" http://forum.worldoftanks.eu/index.php?/topic/639023-region-changer-multiclient-one-client-for-playing-on-all-clusters/#topmost   En el Discord oficial "World of Tanks LATAM" están los códigos disponible para nuevas cuentas.
No tengo idea si estén activos a este momento, pero me imagino que sep   ElJimmy — 12/08/2019 Códigos de Invitación (se utilizan en el momento en el que se esta creando la cuenta, para mas detalles ver el link como utilizarlos)
SIRWOT t-29 | 3x 50% Creditos (1hr) | 3x 50% Experiencia (1hr) | 3x 50% Experiencia (2hr) | 3x 200% Experiencia (3hr)
NANDOCAPOWOT Churchill III | 6x 25% Creditos (2hr) | 6x 50% XP (2hr) | 1000 Oro
21NOOBS Excelsior | 7 Dias Premium | 4x 50% Creditos (2hr)
MANKERCODE Chuchill III | 7 Dias Premium | 200.000 Creditos
DIEGO95DIEGOCCNA Churchill III | 7 Days premium | 500 Gold
HITOMIFLOR Churchill III | 2 Espacios de Garaje | 1000 Gold | 6x 25% Creditos (2hr)     Espero les ayude en algo  

Adam_Antium_:     Espero les ayude en algo    No te olvides del código de este mes: BIENVENIDOADAM    ;)


DeviouslyCursed
Dear Warfailing
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30.05.2021 05:43:24
 
Subject: Dear Warfailing
Link on message: #12841842

View PostMojo_Riesing, on May 29 2021 - 23:53, said: I just don't buy this "everyone will be pushed to 50% nonsense.  Over time, and probably not much time, some players will outscore, others not so much and eventually a new equilibrium will be established with some players yes, "doing better" by the numbers and others less.  That's how distribution works.

I think the real problem are the higher skilled players who, now having to face peer level opponents ROUTINELY for the first time.  Expect roughly half of them to "do less well" with reduced "numbers" in that skill matched group. The other half will probably still have higher "numbers" all distributed around a new 50%.  They all will remain skilled but against balanced competition yes, there will be fallout for some.  It's like why seal clubbers go to the low tiers to club, that's where the least skilled, most easily dominated players can be found.

If you look, most of the "doom and gloom" predictions come from the more skilled community.

DeviouslyCursed:  This will only happen if whoever implements a SBMM is stupid and doesn't use wins and losses to determine elo (rating). Using wins and losses, EVERYTHING a person does to contribute to a win is factored in. Any other rating and you will have outliers who are good at the rated things but don't help win (overrated, will win less than 50%), or people who do the thing that help wins but are not factored in to the calculations(underrated, will win more than 50%). Skill has nothing to do with whether you can get away from 50% win rate in a SBMM. It has more to do with having a system that can be played, and playing the system, whether intentionally or unintentionally. NOT using a rating other than a recent elo based entirely on wins and losses is the first step in screwing up your SBMM (and therefore, screwing up your game in the process). Using wins and losses, the more you win, the higher your rating, and the more the enemy team is stacked. This will happen until you get to 50% win rate. Every time.


Draschel
AE Phase 1 or Obj 777 ?
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30.05.2021 04:35:45
 
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841819

Draschel: object 777 is purely a defensive tank that 'can' attack. While it is relatively quick too, the DPM and gun handling are bad.  On the other hand, 777 is extremely tough to remove when fighting defensively, it is very forgiving AE is also relatively quick, also relatively tough. But adds much better firepower, gun depression, sight. It is the better tank. Concept 1 destroys them both. 


_BobaFett
AE Phase 1 or Obj 777 ?
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30.05.2021 04:33:32
 
Subject: AE Phase 1 or Obj 777 ?
Link on message: #12841816

_BobaFett: The 777 will disappoint you. Go with the Phase I.


Draschel
So now HE is basically a lower pen HEAT with high alpha...
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30.05.2021 04:31:30
 
Subject: So now HE is basically a lower pen HEAT with high alpha...
Link on message: #12841815

View Postvaleman12345, on May 29 2021 - 21:38, said: Its not good change. High explosive shells are not explosive anymore. The change forced into 1.13. 

Draschel:  I think it is a great change.1-  less spamming. Something like FV183 and 4005, OI or KV2 will take considerable damage nerf if all they do is shoot for contact,  E.G spam HE by just hoping it hits the target2-  impossible scenarios of dealing damage and annoying people unfairly, get removed. See 705A just showing its tracks and a sliver of side hull? And 110E4 or Type 5 derp the tracks for 300 damage? That is sad3-  more utility, less reliance. HE is excellent in utility, such as dealing very low but guaranteed damage if striking the armor. Cap reset. Demolition of obstacles.  On the otherhand, HE right prior to is awful in consistency, dealing high damage with splashing 1 time, then the exact next time it deals 0. This stream lines the ammunition, into something predictable. Not volatile4-  increased HE potency of small bore guns if used correctly and aimed at the armor hit box of tanks. Something like T-92 light tank or M41 bulldog, with small guns like 76mm, can actually damage IS7 in the turret with HE. If you hit actual armor, not guns or turret mantle. As opposed to now if you try, you get 0 damage critical hit all the time5-  hull down tanks like IS7, 705A, Badger, Chieftain will still take HE damage, so long as they are not shot into gun mantle or gun itself. While HE damage will be reduced, it will be more consistent, and lighter guns will be able to deal it. For example, E100 firing HE on hull down Chieftain can deal 250 damage now, but after HE patch will deal 100? However, Senlac would have no chance firing HE at the same chieftain, it would do  0  damage each time, and just waste the shell. But with the planned changes, HE is being evened out, and the Senlac can deal 25 damage. Which may not seem special, but sure does if its a cap reset or if the enemy has 4HP6-  I think adding HE passing through or absorption into gun barrel and tracks are nice additions. HEAT and AP and APCR are critically influenced dealing with them, so too should HE. HE shouldn't be a crutch 7-  Benefitting people who aim their HE. HE passing through thin obstacles, can net new penetrations previously would have been just reduced damage splashing   


Draschel
Top Clan Players
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30.05.2021 04:12:25
 
Subject: Top Clan Players
Link on message: #12841801

View PostNoBoater, on May 29 2021 - 21:33, said: They can't help themselves it's their keyboard testosterone driving the ego. Plus mommas constant harping about keeping the basement light on or it will ruin ones eyesight.  :hiding: 

Draschel:  insulting a good player, with passive aggressive real life stuff  -  is as easy as attacking a bad player with their real life. What is the point of this? E.G.Bad player::  lives in their mom's basement and is horrible at everything they do, WoT includedGood player::  lives in their mom's basement, but autist that has figured out WoT, at the cost of everything else You see what is going on here? Why even bother insulting someone like this. When they will return it right at youI'd check in for some therapy. If you cannot distinguish them, feel the need to lash out at people better than you - yikes   


_BobaFett
How to actually Rig the Matchmaker
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30.05.2021 02:59:49
 
Subject: How to actually Rig the Matchmaker
Link on message: #12841764

_BobaFett: Shhh, don't tell that to simply or his head will explode.


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