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Dear Warfailing

Дата: 30.05.2021 05:43:24
View PostMojo_Riesing, on May 29 2021 - 23:53, said: I just don't buy this "everyone will be pushed to 50% nonsense.  Over time, and probably not much time, some players will outscore, others not so much and eventually a new equilibrium will be established with some players yes, "doing better" by the numbers and others less.  That's how distribution works.

I think the real problem are the higher skilled players who, now having to face peer level opponents ROUTINELY for the first time.  Expect roughly half of them to "do less well" with reduced "numbers" in that skill matched group. The other half will probably still have higher "numbers" all distributed around a new 50%.  They all will remain skilled but against balanced competition yes, there will be fallout for some.  It's like why seal clubbers go to the low tiers to club, that's where the least skilled, most easily dominated players can be found.

If you look, most of the "doom and gloom" predictions come from the more skilled community.

DeviouslyCursed:  This will only happen if whoever implements a SBMM is stupid and doesn't use wins and losses to determine elo (rating). Using wins and losses, EVERYTHING a person does to contribute to a win is factored in. Any other rating and you will have outliers who are good at the rated things but don't help win (overrated, will win less than 50%), or people who do the thing that help wins but are not factored in to the calculations(underrated, will win more than 50%). Skill has nothing to do with whether you can get away from 50% win rate in a SBMM. It has more to do with having a system that can be played, and playing the system, whether intentionally or unintentionally. NOT using a rating other than a recent elo based entirely on wins and losses is the first step in screwing up your SBMM (and therefore, screwing up your game in the process). Using wins and losses, the more you win, the higher your rating, and the more the enemy team is stacked. This will happen until you get to 50% win rate. Every time.

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