Top player exodus and the pub brain-drain
Дата: 24.05.2021 06:07:06
Draschel: Reasons:Θ SPGs have come far, have not they....The
problem is, no amount of continued nerfing (nerfed alot, the
most) will change their broken nature. They are a force
multiplier class, with very little return threat, applied with very
little knowledge about the game itself, for reasonable rewards in
the end. They can nerf artillery 10 more times, it will still be
broken. Because it is the class, its mechanics, not tweaked stats
that make it horrible gaming experienceΘ Attrition is
what people want. Attrition may not be as exciting, but attrition
is a thinking man's game. Attrition, is not a 15-2 blowout, or
worse. Attrition, means a game longer than 7min, allowing users to
contribute more. Attrition, usually means a more balanced, -fairer-
battle, that isn't a lopsided downhill
contest.Θ Corridor maps I don't actually find half bad,
depending the map.....2 I hate. I used to think glacier /
studzianka / fisher bay / paris / pilsen / El Halleuf / minsk
/ lakeville were really un-fun. But in reality, compared to
mountain pass or empires border, holy bananas. I think ninja camo
is more of an issue than corridor maps. Sure Maus and 110E3 love
their ensk, himmels, ruinberg - but how much do they enjoy
malinovka or prokhorovka or redshire? Same goes the other way,
light tanks / arty / Swede TD don't like fortified city maps
do they. Θ I think this attitude is a bit
loathsome, and snobbish. People like playing together, it is
supposed to permit fun together. When it was the case in world of
warplanes, where a air battle was 6vs6 or 7vs7 and a 3-man air-team
of a high end clan insta-wins the air battle, there is a problem
sure. But in tanks? Hardly.Θ Keep in mind different
people, play this game. And they play it differently themselves. A
good player, bad player, average player.
Whichever. Solutions?Θ Remove SPG class
by turning SPGs into new tank destroyer tech lines. Make their HE
ammunition, resemble normal tank HE shells. Increase their
mobility/HP/VR as tank destroyers would normally have.Θ If
people want their SPGs, and of course many do, make an option in
settings, no SPG battles. Just like
encounter/assault/GrandΘ Reducing camo rates, will make
games significantly more fluid. Reducing light tanks/artillery/TD
per battle to 1 - 2 - 2 Θ Significantly better
new-player tutelage systems, tutorial stages - to churn out half
decent players is a good start. Make a dedicated 'crew book 6th
sense' purchase available for credits, because many people can't
simply afford 2 mill for a universal manual
Top player exodus and the pub brain-drain