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Top player exodus and the pub brain-drain

Дата: 24.05.2021 06:07:06
Draschel: Reasons:Θ  SPGs have come far, have not they....The problem is, no amount of continued nerfing (nerfed alot, the most)  will change their broken nature. They are a force multiplier class, with very little return threat, applied with very little knowledge about the game itself, for reasonable rewards in the end. They can nerf artillery 10 more times, it will still be broken. Because it is the class, its mechanics, not tweaked stats that make it horrible gaming experienceΘ  Attrition is what people want. Attrition may not be as exciting, but attrition is a thinking man's game. Attrition, is not a 15-2 blowout, or worse. Attrition, means a game longer than 7min, allowing users to contribute more. Attrition, usually means a more balanced, -fairer- battle, that isn't a lopsided downhill contest.Θ  Corridor maps I don't actually find half bad, depending the map.....2 I hate. I used to think glacier / studzianka / fisher bay / paris / pilsen / El Halleuf / minsk / lakeville were  really un-fun. But in reality, compared to mountain pass or empires border, holy bananas. I think ninja camo is more of an issue than corridor maps. Sure Maus and 110E3 love their ensk, himmels, ruinberg - but how much do they enjoy malinovka or prokhorovka or redshire? Same goes the other way, light tanks / arty / Swede TD  don't like fortified city maps do they. Θ  I think this attitude is a bit loathsome, and snobbish. People like playing together, it is supposed to permit fun together. When it was the case in world of warplanes, where a air battle was 6vs6 or 7vs7 and a 3-man air-team of a high end clan insta-wins the air battle, there is a problem sure. But in tanks? Hardly.Θ  Keep in mind different people, play this game. And they play it differently themselves. A good player, bad player, average player. Whichever.   Solutions?Θ  Remove SPG class by turning SPGs into new tank destroyer tech lines. Make their HE ammunition, resemble normal tank HE shells. Increase their mobility/HP/VR as tank destroyers would normally have.Θ  If people want their SPGs, and of course many do, make an option in settings, no SPG battles. Just like encounter/assault/GrandΘ  Reducing camo rates, will make games significantly more fluid. Reducing light tanks/artillery/TD per battle to 1 - 2 - 2 Θ  Significantly better new-player tutelage systems, tutorial stages - to churn out half decent players is a good start. Make a dedicated 'crew book 6th sense' purchase available for credits, because many people can't simply afford 2 mill for a universal manual   

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