Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Any Beginner Map guides?

Дата: 25.05.2021 00:42:31
View PostMayjick, on May 24 2021 - 18:01, said: Does anyone have helpful map guides that would be good for newer players? I have trouble finding good spots on maps to contest without having large blind spots etc. Also, some maps Idk what my role as the medium tank is supposed to be.

Draschel:  What you need to check out, are people like lemmingrush, quickybaby, skill4ltu, iyouxin. They create lots of content on this sort of stuff. Not just talking about said map, but also explaining important positions in the maps. Be careful with CCs. Some are fine, some are certainly not fine and actually mediocre at best. Guido and Claus are reasonable (if you can stand Claus offish nature)   C_Menz and wotguru has always been good, but he's alot busier these days and content has aged. I wouldn't use 4tankers  The thing with glacier, break it down. It isn't hard. Glacier breaks down into similarity, with many other maps. Like studzianka and Fishermans Bay. All quite similar. See attached Link:: -Medium tanks with gun depression, good mobility + heavy tanks with gun depression, good mobility like to take control of the middle rampart. That large orange circle. This tends to immediately spot heavy tanks crossing north flank behind the ice climb. This leads to lots of spotting, early damage -> large and heavy slow super heavy tanks like Type 5, Tortoise, Maus, E100 are slow to make the crossing, and get hit in the sides from this middle reach point. -Slower low camo med tanks can use the south elevated corridor, but it usually produces less map control and isn't as impactful. Some TD spots as well.-Yellow stripes, are typical passive TD zones.-Red squares, artillery setups-Green are heavy tank passage, to trading / peek corridor. You know, where heavy tanks go to face-punch one another 100-200m away from each other. Typically, if you win this heavy corridor and brawl, what you want to do after is cycle back to your base. Pushing forward from heavy corridor puts in you in direct sight lines of base striped yellow TD field of fire. Don't do it, very unnecessary unless you are up like 10-2 already-Light tank prize, is the ice climb in blue. This tends to spot alot of stuff, harass middle rampart, and harass heavy tank brawl. Best with gun depression light tanks, or EBRs to get there firsthttps://ibb.co/yFScGTL    

Реклама | Adv