Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18412079
wojtek_pl1, on 25 February 2021 - 03:58 PM, said: Gdzie jest ta ankieta ?
Link on message: #18412079
wojtek_pl1, on 25 February 2021 - 03:58 PM, said: Gdzie jest ta ankieta ?parim1331: Ankiety wysyłane są transzami do graczy, cierpliwość jest
wskazana.
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18412028
Giorgio676, on 25 February 2021 - 12:53 PM, said: Re Avant de vous égorger entre vous serait il possible de
répondre à cette question? Ps: je viens de downl la sandbox,
on est obligé d'avoir tout en Russe??? Je dois ajuster mes
paramètres de jeu et en Russe c'est juste une galère sans nom !
Idem pour tester la Crew 2.0 Merci
Ogodai, on 25 February 2021 - 01:31 PM, said: C'est un peu c..c.. mais en ce cas, la veille de cette MAJ,
il ne reste plus qu'à claquer 20 000 crédits (avec quelques pertes
mais gagnant sur l'ensemble) pour mettre une autre compétence à la
place. Peut être que WG part du principe que le 6th
sens devient de base et n'a pas à le dédommager en XP. O,k c'est
nul de leur part.
Link on message: #18412028
Giorgio676, on 25 February 2021 - 12:53 PM, said: Re Avant de vous égorger entre vous serait il possible de
répondre à cette question? Ps: je viens de downl la sandbox,
on est obligé d'avoir tout en Russe??? Je dois ajuster mes
paramètres de jeu et en Russe c'est juste une galère sans nom !
Idem pour tester la Crew 2.0 MerciActinid: Certains commentaires t'apportent déjà une réponse, mais je
confirme que tu peux mettre le bac à sable en anglais.
Ogodai, on 25 February 2021 - 01:31 PM, said: C'est un peu c..c.. mais en ce cas, la veille de cette MAJ,
il ne reste plus qu'à claquer 20 000 crédits (avec quelques pertes
mais gagnant sur l'ensemble) pour mettre une autre compétence à la
place. Peut être que WG part du principe que le 6th
sens devient de base et n'a pas à le dédommager en XP. O,k c'est
nul de leur part.Actinid: Je ne suis pas sûr que le fait que 6ème sens ne soit pas
converti soit voulu. Je pense que cela est lié au fait que 6ème
sens est maintenant une compétence active par défaut.Le souci a été
remonté.
Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18412016
battleofbacon, on 24 February 2021 - 12:17 PM, said: Przecież to jest konstruktywna opinia. Nie podobają się
zmiany, nie wprowadzajcie ich itd. Owszem może boli was sposób jej
wyrażania ale niesie za sobą feedback aż nad to. Nie każdemu chce
się pisać dlaczego im się to nie podoba. Gra przyciąga różne
grupy społeczne i sami zachęcacie wszystkich do wyrażania opinii
... więc taki o to efekt. I tak się dziwię, że brak opinii gdzie
słowo na k występuje jako przecinek, kropka, znacznik itd.
Link on message: #18412016
battleofbacon, on 24 February 2021 - 12:17 PM, said: Przecież to jest konstruktywna opinia. Nie podobają się
zmiany, nie wprowadzajcie ich itd. Owszem może boli was sposób jej
wyrażania ale niesie za sobą feedback aż nad to. Nie każdemu chce
się pisać dlaczego im się to nie podoba. Gra przyciąga różne
grupy społeczne i sami zachęcacie wszystkich do wyrażania opinii
... więc taki o to efekt. I tak się dziwię, że brak opinii gdzie
słowo na k występuje jako przecinek, kropka, znacznik itd.parim1331: Wydaje mi się, że pisząc opinie ważne jest, aby również
postawić się po stronie osoby, która ją przeczyta, dlatego też
uważam, że wiadomo, ważne jest aby była konstruktywna, ale również,
żeby była napisana w sposób kulturalny.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18411764
RedoubtableSpirit, on 25 February 2021 - 12:58 PM, said: I think you might have misunderstood his point. We all know
that Experience wasn't earned for BIA but the BIA was there
nevertheless and gave the crew a bonus ON TOP OF the earned
Experience. Where has that bonus gone? The crews haven't been given
an equivalent perk in Crew 2.0 nor have they been given Experience
enough to cover that extra skill they had. The crews were
advertised as being better than normal crews for that reason; on
the sandbox those crews are no better that the others. That's the
issue people have with the 0-skill thing.
Prettyman, on 25 February 2021 - 12:44 PM, said: Can anyone tell me how this is going to affect the Campaign reward
female crew. I have a few that are almost available. Should
I grind these out now or wait. Will the new female crew be
instructors ?
O_o_Babbuino, on 25 February 2021 - 12:41 PM, said: 51 pages and counting here it is like 90% people hate Crew
2.0 - 100% hate by 90% of articles in here ...remaining 10% of
articles is lets say neutral
O oh
Max_Calibre, on 25 February 2021 - 12:18 PM, said: also Commander points? wtf? only the Commander and 2x
Instructors .. rest of crew is decoration (( Girl Crews and
Twitch Prime Commanders now Instructors?? So Campaign mission
Girl crew and Xmas Box Girl crew and twitch Prime Commanders
now imo wasted thrown away as Instructors with 10% bonus and 2nd to
the vanilla in-game Commander what a
f.....g waste of my time the last 7 years playing
and grinding Crew skills (one of my fav things to do (as unaffected
by crap MM/ teams and bad Maps like WOT Personnel ratings 7
long painful years to get here ~ and now this over complicated
confusing Crew 2.0 which is 100% different mechanic over what WG
gave us these last 10 years Change for Change sake feels
like to me (WG Minsk get bored something to do? Crew 2.0 looks a
deal breaker of all deal breakers as it is now on sandbox
bbmoose, on 25 February 2021 - 01:35 PM, said: Why is participation in sandbox making something more
representative? I am a paying customer, invested a lot of money
into this game since 2013 and I don't have time to download and
play on the sandbox server. If the participants on sandbox are
mostly teenagers with a lot of spare time on their hands, how is
that more representative than adult players who only have couple of
hours a week to spend on WoT and are willing to pay for it?
WG is forcing something upon us that we simply don't want to have.
I don't know how WG's survey looks like and how they take
conclusions out of that. And I sure know that that survey isn't
taken by an independent party. If you want an accurate
survey, you have to let ALL players participate. Start with the
question: "Do you want a completely new crew system?" I bet
the answer of the infamous 70% of the playerbase isn't what WG
wants to hear. Sure, there are multiple things in crew 2.0
that appeal to me, but those can be implemented in the current crew
system.
ZDN, on 25 February 2021 - 01:41 PM, said: One of the wg staff here on the forum told me thati will don't lose
any crew members,so 1 he doesn't know about this bug/problems. 2 He
just lied to me?
Link on message: #18411764
RedoubtableSpirit, on 25 February 2021 - 12:58 PM, said: I think you might have misunderstood his point. We all know
that Experience wasn't earned for BIA but the BIA was there
nevertheless and gave the crew a bonus ON TOP OF the earned
Experience. Where has that bonus gone? The crews haven't been given
an equivalent perk in Crew 2.0 nor have they been given Experience
enough to cover that extra skill they had. The crews were
advertised as being better than normal crews for that reason; on
the sandbox those crews are no better that the others. That's the
issue people have with the 0-skill thing.Dwigt: Our approach in this sandbox is that all the earned XP will be
converted and added to your new crew. However, since that 0-skill
perk was not grinded, it will be converted to 1 extra skill point
on the Instructor.So in your case, that "bonus" BiA that you had
from the start will be converted to 1 extra Skill Point for your
crew. It's not being removed. It's just not BiA
anymore.
Prettyman, on 25 February 2021 - 12:44 PM, said: Can anyone tell me how this is going to affect the Campaign reward
female crew. I have a few that are almost available. Should
I grind these out now or wait. Will the new female crew be
instructors ?Dwigt: They will be converted to Instructors.
O_o_Babbuino, on 25 February 2021 - 12:41 PM, said: 51 pages and counting here it is like 90% people hate Crew
2.0 - 100% hate by 90% of articles in here ...remaining 10% of
articles is lets say neutral Dwigt: I posted the an interesting post earlier today might help you get
more accurate percentages
Max_Calibre, on 25 February 2021 - 12:18 PM, said: also Commander points? wtf? only the Commander and 2x
Instructors .. rest of crew is decoration (( Girl Crews and
Twitch Prime Commanders now Instructors?? So Campaign mission
Girl crew and Xmas Box Girl crew and twitch Prime Commanders
now imo wasted thrown away as Instructors with 10% bonus and 2nd to
the vanilla in-game Commander what a
f.....g waste of my time the last 7 years playing
and grinding Crew skills (one of my fav things to do (as unaffected
by crap MM/ teams and bad Maps like WOT Personnel ratings 7
long painful years to get here ~ and now this over complicated
confusing Crew 2.0 which is 100% different mechanic over what WG
gave us these last 10 years Change for Change sake feels
like to me (WG Minsk get bored something to do? Crew 2.0 looks a
deal breaker of all deal breakers as it is now on sandboxDwigt: As I said in my previous answer, we're not removing the bonus or
those special crew members that you earned or grinded.By making
them Instructors, we believe that they will still give an extra
boost to your crew and extra skill points. Those extra skill that
they provide are just not the BiA or Sixth Sense that we used to
get.
bbmoose, on 25 February 2021 - 01:35 PM, said: Why is participation in sandbox making something more
representative? I am a paying customer, invested a lot of money
into this game since 2013 and I don't have time to download and
play on the sandbox server. If the participants on sandbox are
mostly teenagers with a lot of spare time on their hands, how is
that more representative than adult players who only have couple of
hours a week to spend on WoT and are willing to pay for it?
WG is forcing something upon us that we simply don't want to have.
I don't know how WG's survey looks like and how they take
conclusions out of that. And I sure know that that survey isn't
taken by an independent party. If you want an accurate
survey, you have to let ALL players participate. Start with the
question: "Do you want a completely new crew system?" I bet
the answer of the infamous 70% of the playerbase isn't what WG
wants to hear. Sure, there are multiple things in crew 2.0
that appeal to me, but those can be implemented in the current crew
system.Dwigt: So assuming everyone's age in the survey is wrong. We have
people from different age categories participating in those
surveys and on the forums (right?)You're right, ALL players can
participate, you just need to download the client.If you don't know
how WG's survey look like, they are much more detailed and target
specific aspects of the changes. Our goal is not only to know if
you like it or not, but what was appreciated, what needs to be
changed...
ZDN, on 25 February 2021 - 01:41 PM, said: One of the wg staff here on the forum told me thati will don't lose
any crew members,so 1 he doesn't know about this bug/problems. 2 He
just lied to me?Dwigt: Upon further examination, Mirny-13 crews do not have a zero-perk
skill but 3 skills trained which makes them normal crews. I
apologize for my first answer, I assumed they had a zero-skill
perk.They will be converted to normal crews and you will get a crew
skin for each of them.Nothing will be lost in the process. You will
get to keep the skin and their XP earned.
Subject: Clan Rivals Final & Twitch Drops: Spring Assault
Link on message: #18411750
ecomars, on 25 February 2021 - 02:13 PM, said: Uh wait, how come last Clan War winners (GX) aren't participating?
Link on message: #18411750
ecomars, on 25 February 2021 - 02:13 PM, said: Uh wait, how come last Clan War winners (GX) aren't participating?Keyhand: GX is participating under the Tag of [R4YD]
Subject: Sandbox 2021: Vyzkoušejte posádku 2.0!
Link on message: #18411650
Link on message: #18411650
Sstyx: Aby příspěvek nezapadl, vytvořila jsem malé FAQ v prvním příspěvku
vlákna. Postupně budu doplňovat dle dotazů a nových informací.
Momentálně by měl vše obsahovat, pokud ne, položte prosím dotaz
znovu.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18411567
Deadliest_Catch, on 25 February 2021 - 11:14 AM, said: of course. The red WG police department will
eventually tell us that forum is just a summit of an iceberg... and
most of the players are happy about the changes. And then
they will tell us that EU opinion is not taken to consideration
because only RU feedback is relevant and there you have it. you
cannot proove it, you cannot investigate what the real feedback
is. so the customer is being fooled here. but its WGs
problem, customers are their source of income. And if they leave
they are doomed. If you vote in this poll we might
know afterwards: http://forum.worldof...wants-crew-20/
bbmoose, on 25 February 2021 - 11:36 AM, said: lol ammo rework? u mean it did not made it the 1st time only to
bring it up again this year!!!!!! as for pen drop yeah that made a
huge difference! XD as for over match u mean that u did not made a
shell fly through? so all changes r the last sandbox that was
really downvoted by communitty last year just to be brought up this
year? c'mon man ! U need to raise a bit ur argument points! say
something constructive!!!!!
Ragnaguard, on 25 February 2021 - 11:52 AM, said: "One of our most challenging tasks is to offer you a clear and
transparent system for the conversion of existing crews, so we
will pay particular attention to it. Any ambiguous situations
should be resolved exclusively in favor of the player, and the
conversion process itself should be smooth and gradual. Here’s how
we plan to implement this." "You will be able to
retrain existing crew members to any qualification of any
vehicle of the same nation under standard conditions for free,
for credits, and for gold. When retraining a crew for free or for
credits, it will lose some major qualification experience. After
retraining, you can convert this crew to the new system." The
definition of pay to win, lol So: >WG forces us to use
the new system of crew >We have the choice to retrain crew for
free (and credits) >We retrain them for free, but we lose major
experience of crew we grinded, investing time and money
>Exclusively in favor of the player
Deadliest_Catch, on 25 February 2021 - 11:53 AM, said: Honestly WG need to completely drop this idea of 1 crew 3 tanks. Or
WOT will go down as well as The Titanic did on her maiden voyage
HMS_Birmingham, on 25 February 2021 - 12:03 PM, said:
Link on message: #18411567
Deadliest_Catch, on 25 February 2021 - 11:14 AM, said: of course. The red WG police department will
eventually tell us that forum is just a summit of an iceberg... and
most of the players are happy about the changes. And then
they will tell us that EU opinion is not taken to consideration
because only RU feedback is relevant and there you have it. you
cannot proove it, you cannot investigate what the real feedback
is. so the customer is being fooled here. but its WGs
problem, customers are their source of income. And if they leave
they are doomed. If you vote in this poll we might
know afterwards: http://forum.worldof...wants-crew-20/ Dwigt: We never said that the EU feedback was not taken into
account. In one of my early replies here, I said that the
feedback on the forums is not very representative compared to the
global survey results in the in-game client. I'm glad to be
able to share with you that over 150k players took part in the
first HE Rework sandbox where more than 70k players
participated in the survey globally. Heat and I, as well
as other CMs, are going through different threads and
platforms, gathering your general and specific feedback
concerning some features and forwarding it to the
devs. If you want to know why the forum feedback is not
very representative, here's what you can do (and that's what Heat
and I have been doing in the last couple of days)Go
to the Announcement forums
Click on Replies then count the individual replies.You will find, for example, X players with more than 5 replies in that thread and Y number of player with 1 - 2 replies
You then need to go through those replies and see what they are talking about.Once you get those numbers and impressions you can associate a percentage to it and get a rough estimation on how many players like the feature or not.
When it
comes to forum polls, as you can see in bbmoose's poll, around 240
players voted already but, the questions are too general, unlike
the in-game survey where we have specific questions targeting
different aspects and more choices and types of questions.Also, in
those 240 players, we're not sure if all of them participated in
the sandbox or read the article before voting, making the results
of your poll not accurate. The sandbox servers are
meant to try new specific mechanics and features. They are not
confirmed or finale. We don't know if they will be added to the
game. Make sure you go there, test them yourself and fill the
survey.
Click on Replies then count the individual replies.You will find, for example, X players with more than 5 replies in that thread and Y number of player with 1 - 2 replies
You then need to go through those replies and see what they are talking about.Once you get those numbers and impressions you can associate a percentage to it and get a rough estimation on how many players like the feature or not.
When it
comes to forum polls, as you can see in bbmoose's poll, around 240
players voted already but, the questions are too general, unlike
the in-game survey where we have specific questions targeting
different aspects and more choices and types of questions.Also, in
those 240 players, we're not sure if all of them participated in
the sandbox or read the article before voting, making the results
of your poll not accurate. The sandbox servers are
meant to try new specific mechanics and features. They are not
confirmed or finale. We don't know if they will be added to the
game. Make sure you go there, test them yourself and fill the
survey.
bbmoose, on 25 February 2021 - 11:36 AM, said: lol ammo rework? u mean it did not made it the 1st time only to
bring it up again this year!!!!!! as for pen drop yeah that made a
huge difference! XD as for over match u mean that u did not made a
shell fly through? so all changes r the last sandbox that was
really downvoted by communitty last year just to be brought up this
year? c'mon man ! U need to raise a bit ur argument points! say
something constructive!!!!!Dwigt: Were they added to the live server?
You asked and got your answer
That's the purpose of the sandbox servers
You asked and got your answer
Ragnaguard, on 25 February 2021 - 11:52 AM, said: "One of our most challenging tasks is to offer you a clear and
transparent system for the conversion of existing crews, so we
will pay particular attention to it. Any ambiguous situations
should be resolved exclusively in favor of the player, and the
conversion process itself should be smooth and gradual. Here’s how
we plan to implement this." "You will be able to
retrain existing crew members to any qualification of any
vehicle of the same nation under standard conditions for free,
for credits, and for gold. When retraining a crew for free or for
credits, it will lose some major qualification experience. After
retraining, you can convert this crew to the new system." The
definition of pay to win, lol So: >WG forces us to use
the new system of crew >We have the choice to retrain crew for
free (and credits) >We retrain them for free, but we lose major
experience of crew we grinded, investing time and money
>Exclusively in favor of the player Dwigt: So, we're not forcing you to use the new system, we're just trying
a new concept.You have the choice to train crew for free and
credits right now in the current crew system. The cost of
retraining your crew was lowered compared to the current system. In
the current system, you had to multiply the cost (gold/credits) by
the number of crew members whereas in the new system you have a
fixed cost. Those changes are not finale yet, everything can change
on the sandbox.
Deadliest_Catch, on 25 February 2021 - 11:53 AM, said: Honestly WG need to completely drop this idea of 1 crew 3 tanks. Or
WOT will go down as well as The Titanic did on her maiden voyageDwigt: The 1 crew 3 Tanks IMO is a good change but I suppose you're saying
that because you have multiple trained crews?This particular
point was noted and forwarded to the devs.However, I still believe
that those extra crews will always be used on other tanks, lower
tiers or to try different builds.
HMS_Birmingham, on 25 February 2021 - 12:03 PM, said: Dwigt:
Subject: Test na Sandboxu: HE granáty — komentáře a reakce
Link on message: #18411504
Link on message: #18411504
Sstyx: Uveřejníme pár statistik ze Sandbox serveru stran účasti:150k
hráčů se celkem účastnilo testů na Sandbox serveru. 70k + se
účastnilo průzkumu ze Sandbox serveru a to po celém světě.
Kolik hráčů se vyjádřilo na jenotlivých platformách, např. fórum si
můžete překontrolovat vždy na hlavní stránce oznámení a po
rozkliknutí "replies" uvidíte, kolik hráčů komentovalo a kolikrát
se v daném tématu vyjádřilo. ( Protože počet stran může být v rámci
totoho nevypovídající ) . Případně pooly se dají překontrolovat
pomocí statistik volby dané možnosti. Dříve než se zeptáte, ne,
nemám k dispozici detailní rozpis pro jednotlivé regiony a proto
vám ho nemohu poskytnout.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18411313
Ragnaguard, on 25 February 2021 - 02:56 AM, said: and how Wg will profit from this? u left the MOST IMPORTANT factor
out of the equation.... go think better plz and return with an
option that profits WG... then they might consider it 02:59 Added
after 2 minute name ONE sandbox tested change that did not reach
the live! even rubicon mega fail is returning ... only difference
is instead of milking the cammo they do it with something that will
affect EVERYBODY! the crew..... plz name ONE change that was
not implemented prove me an idiot! 03:02 Added after 5 minute
ahhahahahhahahahahah my eye fell on the -30% which is 17
million exp! means the crew get alzheimers and forgets to even
walk!!!!!!! ahahahahhahahahahahahha laughed like crazy on
this! go on do the credits one and loose almost 7 mil
exp!!!!!! ahahaha alll these hours playing for this!!!
ahahhahahahahh eeepppiiiiiccccccc.
Fozzy50, on 25 February 2021 - 03:14 AM, said: I completely agree with you, your full post. Be careful when
you write 'I expect crew 2.0 to go live as is' ; WG read 'I want
crew 2.0 to go live as is'. 
FinnHit, on 25 February 2021 - 04:17 AM, said: This whole system seems like WG's desperate efforts to drill with
massive double barrels into players' Uranus in hopes to find more
gold there. And then we have these heroes trying to explain
how everything is sunshine and rainbows with the new system:
You do understand that 0-skill basically doubles the
experience you have grinded so far with the crew member? The free
first skill(s) for 0-skill crews is kind of misconception,
because it's actually the last skill(s) that you get for free - you
grind for the first ones that has low experience requirements and
on top of those you get one or two skills for free. And because
every additional skill requires a bit more experience than all the
previous skills combined, the absolute experience bonus of every
0-skill gets massive the more skills you have. So if you have
example Santa with two 0-skills, skillwise that equals roughly
normal crew member of 4 times the experience. To make this
into rough formula Grinded crew experience * 2(amount of
0-skills) = Experience required for normal crew member with the
same amount of skills Thus one 0-skill crew member:
Grinded crew experience * 2 = Normal crew member would need double
the grind to have same skills And two 0-skill crew member
(like Santa): Grinded crew experience * 4 = Normal crew
member would need four times the grind to have same skills
Now you see how massive the bonus is for these 0-skill crews for
grinded experience? This is why people have spent real money buying
the Rudys, Thunderbolts, Tiger 131 etc. to basically halve the
needed grind for the current skills for these crew members. In Crew
2.0 all of these crew members are translated into commanders taking
into account only the base grinded experience, plus additional 3rd
or 2nd grade instructors giving some random minor skill boost +
crew training bonus. This does not get even close to what the
special crews are in current system and everyone who have these
special crews from events, missions or bought with premium tanks
has legit right to be upset for what these crew members are
converted in crew 2.0. People have already explained pretty
much everything related to the pros and cons of the crew 2.0 in
this thread, and there's some really good posts all over here. But
just to summarize what I think about this system so far: The
basic ideas in this system is great: The crew mismatches
when grinding the trees are gone when representing the crew with
single commander. No more 50% or 75% crews. 6th sense as default
skill. Training curve flattened, so that the later skills are
actually achievable. Crew can be used in multiple tanks. But
as with example team clash, WG has amazing ability to turn great
ideas into garbage with full of holes with their bad designing and
implementation. The major concerns for me: 0-skill
crews are totally screwed and lots of people have bought these
crews for real money. People having lots of tanks with their own
crews are getting shafted compared to people who have concentrated
into few crews. Consolidating the crews is the way to go in crew
2.0, but by doing so people with own crews for every tanks loses
2/3 ~ 1/2 of all the time & money put into these now useless crews.
Tool to turn these extra crew members into experience (like crew
books) you can then use to boost the remaining crews is needed.
WG please, start hiring smarter people to avoid these
disasters.
Ragemane, on 25 February 2021 - 04:50 AM, said: Question for WG Staff:
I couldn't handle all the 49 pages, so sorry if you have given an answer already!
Is there any chance to see which skills/perks an instructor will boost BEFORE we select anything? eg. I want to have +2 Concealment, so I chose Technical Training but I only got Pain Threshold and Firefighting - Technically this instructor is now wasted and is bound to these skills....
I mean otherwise it is some sort of RNG-fest and you would have wasted a valuable resource (aka instructor) for nothing... Another negative point: The "4-Tanker Crew" (Rudy) will be automatically converted with 4 fixed instructors who cant be removed/replaced AND have fixed skills/perks which are not optimal at all or what I want.... I've paid real money for this crew..... from my subjective point of view this is a big middle finger to everyone who spent money and bought Rudys to get valuable 0 perk crews... (beside the "spent money" argument... as the skills/perks are very crapy.... my 0 perk crew got from "best crew because I get one perk for free" to "worst crew because I've lost 1 skill/perk during the conversion as 0 perk skills are not contributing towards the xp conversion (because 0 perk = 0 xp) and compared to an old non-0 perk crew I cant even use instructors with skills/perks I want"... this is even a bigger middle finger... )
trispect, on 25 February 2021 - 07:15 AM, said: So when I converted my AMX 30 crew which is at 78% sixth skill I
got level 65 commander and when I converted my Batchat crew which
is at 98% on fifth skill I got level 72% commander. That's messed
up.
aleksije89, on 25 February 2021 - 07:32 AM, said: well, you get less bang for your buck. Old 5 skill crew can get
everything, +7% view range from Situational awareness and Recon,
+100% repair and camo, firefighting, Snapshot, and Smooth ride,
BIA, Safe Stowage, intuition, preventive maintenance,
everything.
In the new system you'll get +4% view range from "eyes open", +5% handling from "cohesion" (BIA equivalent), +80% repair and camo, Smooth turret traverse, smooth handling, firefighting and you are left with 5 more skill points...
It would take about 90 points to get the same performance from your tank.
I like the situational skills and instructor system, but the skill system overall is a nerf...
Also they need to allow us to do something with the unused crew. in the Q&A stream Eekaboo and Luca said that nothing will be done about it. Special crew was introduced back in 2016 if I remember correctly, and old players worked hard and participated in events to get 0 skill BIA crew and replace old 2-3-4 skill crews. I have over 130 "instructors", hence 130 crews that are just waiting in the barracks. Make a system to recycle them in some way, not doing anything about it is the wrong way to go. I know that giving hundreds of books might be OP, but at least you can allow players to put more crew members of the same tank when converting. (p.e. both of my 3 skill crews for Leopard 1 to get a 5 skill crew).
I welcomed all changes and they turned out fine, but this is the first time I'm thinking of uninstalling if the system I saw on sandbox goes live... If you're going to nerf what we can get from skills and leave me with the 130 crew (and their XP) in the barracks, I would feel abandoned. The whole stream they were talking about "new players", I guess you don't need the people that played the game and supported you for years.
EImo, on 25 February 2021 - 07:39 AM, said: The agenda behind this change is that they want it to be christmas
all year around. The instructor randomness is in place so they can
start selling packs containing instructors and then you gamble to
get 1st class instructors with right skills (aka fifa player
decks). They smell money and are not backing down.
Sturmi_0545, on 25 February 2021 - 07:54 AM, said: is it only me, or did they remove direct access to this thread from
the portal ("discuss" button)? advice: if you wrote pages of
feedback - and there is some good stuff in this thread -, save it
somewhere in a word file on your pc. WG might moderate things to
the ground to get their "70% approval rating".
trololooooooo, on 25 February 2021 - 07:59 AM, said: Discuss button still works for me.
Trostani, on 25 February 2021 - 08:32 AM, said: What is most funny - this new system will screw new players a lot.
Sealclubers will be able to make 1-3 broken crews and banging
new players without asking for their names. And do you know how
many battles in one tank new player will need to reach 75 points
commander? Of course new player will be able to pay hundreds of €
for each commander to catch up and this is main reason for those
changes.
Link on message: #18411313
Ragnaguard, on 25 February 2021 - 02:56 AM, said: and how Wg will profit from this? u left the MOST IMPORTANT factor
out of the equation.... go think better plz and return with an
option that profits WG... then they might consider it 02:59 Added
after 2 minute name ONE sandbox tested change that did not reach
the live! even rubicon mega fail is returning ... only difference
is instead of milking the cammo they do it with something that will
affect EVERYBODY! the crew..... plz name ONE change that was
not implemented prove me an idiot! 03:02 Added after 5 minute
ahhahahahhahahahahah my eye fell on the -30% which is 17
million exp! means the crew get alzheimers and forgets to even
walk!!!!!!! ahahahahhahahahahahahha laughed like crazy on
this! go on do the credits one and loose almost 7 mil
exp!!!!!! ahahaha alll these hours playing for this!!!
ahahhahahahahh eeepppiiiiiccccccc.HeatResistantBFG: name ONE sandbox tested change that did not reach the live! even
rubicon mega fail is returning ... only difference is instead of
milking the cammo they do it with something that will affect
EVERYBODY! the crew..... plz name ONE change that was not
implemented prove me an idiot! 03:02 Added after 5 minute
ahhahahahhahahahahah my eye fell on the -30% which is 17
million exp! means the crew get alzheimers and forgets to even
walk!!!!!!! ahahahahhahahahahahahha laughed like crazy on
this! go on do the credits one and loose almost 7 mil
exp!!!!!! ahahaha alll these hours playing for this!!!
ahahhahahahahh eeepppiiiiiccccccc. Ammo Rework, Health Rework
(to work with Ammo Rework), Changes to Pen Drop over Distance and
Changes to the overmatch mechanic (IIRC this one made it all the
way to CT), That's 4 (and you could argue ammo is more than 1 as it
went through multiple iterations and versions IIRC) that didn't
make it to live. It's well known that things going to sandbox do
not mean they will enter the game.
Fozzy50, on 25 February 2021 - 03:14 AM, said: I completely agree with you, your full post. Be careful when
you write 'I expect crew 2.0 to go live as is' ; WG read 'I want
crew 2.0 to go live as is'. HeatResistantBFG: As much as I'm sure our lives would be easier if we did that
We really don't. The point of the
Sandbox is a test of concept and not a test of
"execution/implementation", Example would be "do players dislike a
change to Aspect X, or do they dislike THE change to aspect X?". So
I would want more context, and from reading their comment I would
take it as they don't like the concept
FinnHit, on 25 February 2021 - 04:17 AM, said: This whole system seems like WG's desperate efforts to drill with
massive double barrels into players' Uranus in hopes to find more
gold there. And then we have these heroes trying to explain
how everything is sunshine and rainbows with the new system:
You do understand that 0-skill basically doubles the
experience you have grinded so far with the crew member? The free
first skill(s) for 0-skill crews is kind of misconception,
because it's actually the last skill(s) that you get for free - you
grind for the first ones that has low experience requirements and
on top of those you get one or two skills for free. And because
every additional skill requires a bit more experience than all the
previous skills combined, the absolute experience bonus of every
0-skill gets massive the more skills you have. So if you have
example Santa with two 0-skills, skillwise that equals roughly
normal crew member of 4 times the experience. To make this
into rough formula Grinded crew experience * 2(amount of
0-skills) = Experience required for normal crew member with the
same amount of skills Thus one 0-skill crew member:
Grinded crew experience * 2 = Normal crew member would need double
the grind to have same skills And two 0-skill crew member
(like Santa): Grinded crew experience * 4 = Normal crew
member would need four times the grind to have same skills
Now you see how massive the bonus is for these 0-skill crews for
grinded experience? This is why people have spent real money buying
the Rudys, Thunderbolts, Tiger 131 etc. to basically halve the
needed grind for the current skills for these crew members. In Crew
2.0 all of these crew members are translated into commanders taking
into account only the base grinded experience, plus additional 3rd
or 2nd grade instructors giving some random minor skill boost +
crew training bonus. This does not get even close to what the
special crews are in current system and everyone who have these
special crews from events, missions or bought with premium tanks
has legit right to be upset for what these crew members are
converted in crew 2.0. People have already explained pretty
much everything related to the pros and cons of the crew 2.0 in
this thread, and there's some really good posts all over here. But
just to summarize what I think about this system so far: The
basic ideas in this system is great: The crew mismatches
when grinding the trees are gone when representing the crew with
single commander. No more 50% or 75% crews. 6th sense as default
skill. Training curve flattened, so that the later skills are
actually achievable. Crew can be used in multiple tanks. But
as with example team clash, WG has amazing ability to turn great
ideas into garbage with full of holes with their bad designing and
implementation. The major concerns for me: 0-skill
crews are totally screwed and lots of people have bought these
crews for real money. People having lots of tanks with their own
crews are getting shafted compared to people who have concentrated
into few crews. Consolidating the crews is the way to go in crew
2.0, but by doing so people with own crews for every tanks loses
2/3 ~ 1/2 of all the time & money put into these now useless crews.
Tool to turn these extra crew members into experience (like crew
books) you can then use to boost the remaining crews is needed.
WG please, start hiring smarter people to avoid these
disasters.HeatResistantBFG: I think you have misunderstood what 0 point perks are, the
way they work is that they don't increase the XP requirements for
subsequent skills. But even if they did, that wouldn't change the
XP calculation currently being used, it isn't taking 1 skill = X, 2
skill = 2X, 3 skill = 6X or something like that, it used the
amount of XP earnt... So even if it had worked as you said you
would still keep the XP earnt exactly the same. But currently, the
reason o point perks aren't included is exactly the opposite of
what you're saying, they don't contribute to the XP earnt on your
crew in any way and so it isn't counted when converted and so when
the XP earnt on the crew is added together and then averaged they
aren't adding to that total. People their concerns with
the 0 point crew conversion is the best way to have how it happens
changed for future iterations though, so make sure to play the
sandbox and then if you get a survey include it in any feedback.
That way you are not only heard "once" here but also a second time
there
Ragemane, on 25 February 2021 - 04:50 AM, said: Question for WG Staff:I couldn't handle all the 49 pages, so sorry if you have given an answer already!
Is there any chance to see which skills/perks an instructor will boost BEFORE we select anything? eg. I want to have +2 Concealment, so I chose Technical Training but I only got Pain Threshold and Firefighting - Technically this instructor is now wasted and is bound to these skills....
I mean otherwise it is some sort of RNG-fest and you would have wasted a valuable resource (aka instructor) for nothing... Another negative point: The "4-Tanker Crew" (Rudy) will be automatically converted with 4 fixed instructors who cant be removed/replaced AND have fixed skills/perks which are not optimal at all or what I want.... I've paid real money for this crew..... from my subjective point of view this is a big middle finger to everyone who spent money and bought Rudys to get valuable 0 perk crews... (beside the "spent money" argument... as the skills/perks are very crapy.... my 0 perk crew got from "best crew because I get one perk for free" to "worst crew because I've lost 1 skill/perk during the conversion as 0 perk skills are not contributing towards the xp conversion (because 0 perk = 0 xp) and compared to an old non-0 perk crew I cant even use instructors with skills/perks I want"... this is even a bigger middle finger... )
HeatResistantBFG: So currently you get the choice of the 3 options, but you
can't be certain to get perk X no. But it is subject to
change, this is just a test of concept and if people don't like the
execution we will change it try and find something our players
like, and if they don't like the concept then it will likely be
scrapped (as previous ones I mentioned in my first reply
did). To the second part, I would reiterate it is all subject
to change, currently, that is how it was implemented but isn't
guaranteed to stay that way. Letting us know here and again in any
survey you get from the sandbox is the best way to make your
feedback heard
trispect, on 25 February 2021 - 07:15 AM, said: So when I converted my AMX 30 crew which is at 78% sixth skill I
got level 65 commander and when I converted my Batchat crew which
is at 98% on fifth skill I got level 72% commander. That's messed
up.HeatResistantBFG: The way the new crew is created is based on the XP earnt on
the crew, if you have any 0 point skills on the first crew that
would explain it.
aleksije89, on 25 February 2021 - 07:32 AM, said: well, you get less bang for your buck. Old 5 skill crew can get
everything, +7% view range from Situational awareness and Recon,
+100% repair and camo, firefighting, Snapshot, and Smooth ride,
BIA, Safe Stowage, intuition, preventive maintenance,
everything.In the new system you'll get +4% view range from "eyes open", +5% handling from "cohesion" (BIA equivalent), +80% repair and camo, Smooth turret traverse, smooth handling, firefighting and you are left with 5 more skill points...
It would take about 90 points to get the same performance from your tank.
I like the situational skills and instructor system, but the skill system overall is a nerf...
Also they need to allow us to do something with the unused crew. in the Q&A stream Eekaboo and Luca said that nothing will be done about it. Special crew was introduced back in 2016 if I remember correctly, and old players worked hard and participated in events to get 0 skill BIA crew and replace old 2-3-4 skill crews. I have over 130 "instructors", hence 130 crews that are just waiting in the barracks. Make a system to recycle them in some way, not doing anything about it is the wrong way to go. I know that giving hundreds of books might be OP, but at least you can allow players to put more crew members of the same tank when converting. (p.e. both of my 3 skill crews for Leopard 1 to get a 5 skill crew).
I welcomed all changes and they turned out fine, but this is the first time I'm thinking of uninstalling if the system I saw on sandbox goes live... If you're going to nerf what we can get from skills and leave me with the 130 crew (and their XP) in the barracks, I would feel abandoned. The whole stream they were talking about "new players", I guess you don't need the people that played the game and supported you for years.
HeatResistantBFG: With instructors, you can get more than that 4% and then on
top of that the new "crew skill" level you can currently get with a
maxed out crew is around 141% before situational perks which can
add around another 20% to the crew and at least 3% directly to
the view range. So if you dig deeper you can actually go above the
current levels on any single aspect, but it would be harder to buff
across the "whole" as it would before. To say the overall change is
a nerf is factually inaccurate though, you have to specialise more
than before and the result is certain aspects get buffed a LOT more
than before in some cases. I did a comparison of a max perk crew
and max lvl on the new system and the new crew was better by some
way in most areas without even taking into account the situational
boosts. "All crew members in the Barracks who do not have
enough experience to train at least one skill will no longer occupy
bunks in the Barracks. They will be automatically converted to Crew
Books of the corresponding nation, which can then be used to
improve new crews." This is from our main article, so any of
the 100% crews you have lying around will be turned into books
All of this is subject
to change though, this is the current implementation and the entire
idea of the sandbox is to see what our players think, like and
dislike about the more drastic/large scale changes. So there is
still plenty of time to influence how or even IF this comes to the
game.
EImo, on 25 February 2021 - 07:39 AM, said: The agenda behind this change is that they want it to be christmas
all year around. The instructor randomness is in place so they can
start selling packs containing instructors and then you gamble to
get 1st class instructors with right skills (aka fifa player
decks). They smell money and are not backing down.HeatResistantBFG: Considering it isn't final, and is not even remotely like
you're describing kinda takes away your point. Is it completely
random? No, you can choose the category and then there are 3
choices. Is this system going to he the final system? No
necessarily. Is it even remotely like Fifa packs.. not in the
slightest
Could it be better? For sure! And
that's the aim of the sandbox
Sturmi_0545, on 25 February 2021 - 07:54 AM, said: is it only me, or did they remove direct access to this thread from
the portal ("discuss" button)? advice: if you wrote pages of
feedback - and there is some good stuff in this thread -, save it
somewhere in a word file on your pc. WG might moderate things to
the ground to get their "70% approval rating".HeatResistantBFG:
trololooooooo, on 25 February 2021 - 07:59 AM, said: Discuss button still works for me.HeatResistantBFG: Nope, as said here it still works and is there
Also, the idea that we are
removing posts that say negative feedback is kinda
laughable
. Have you been through this
thread?
Trostani, on 25 February 2021 - 08:32 AM, said: What is most funny - this new system will screw new players a lot.
Sealclubers will be able to make 1-3 broken crews and banging
new players without asking for their names. And do you know how
many battles in one tank new player will need to reach 75 points
commander? Of course new player will be able to pay hundreds of €
for each commander to catch up and this is main reason for those
changes.HeatResistantBFG: I tried converting a relatively new crew (1 perk
trained, 60% or so training) and the crew was actually much better
on the Sandbox than the Live, so there is actually some nice
bonuses to new players thanks to the more gradual skill gain rather
than nothing for X games and then suddenly a boost, then nothing
for 2X games then boost etc.
And people can boost commanders no differently than now, so not sure how suddenly that's a reason for these changes... In terms of people who like to play low tiers, they would have good crews at these tiers anyhow, so now they may also play the higher tiers with the same crew and spend less time at low tier so it seems unlikely they would suddenly play even more low tiers or with stronger crews.
And people can boost commanders no differently than now, so not sure how suddenly that's a reason for these changes... In terms of people who like to play low tiers, they would have good crews at these tiers anyhow, so now they may also play the higher tiers with the same crew and spend less time at low tier so it seems unlikely they would suddenly play even more low tiers or with stronger crews.
Subject: DelhRoh fuera de combate hasta nuevo aviso
Link on message: #18410190
Link on message: #18410190
Delhroh: De baja una semana como mínimo. Disculpad las
molestias. Nos vemos la semana que viene si hay mejora.
Subject: Sandbox 2021: Mürettebat 2.0'ı Deneyin!
Link on message: #18409737
trgenesis, on 24 February 2021 - 01:33 PM, said: - bia yeteneği yok. Yeni gelen eğitmen sistemini, haber
sayfasından deniyorsunuz, 4 eğitmen de versen, bir faydası yok %0.5
lik değişikliklerin. Kaldı ki her tanka da 4 eğitmen
bulamayacağımız. Bulsakta dediğim gibi işlevsel değil. Ama bia öyle
mi, veriyordu herkese %10, tankın tüm değerleri değişiyordu. Var mı
bia nın muadili? Yok!
Link on message: #18409737
trgenesis, on 24 February 2021 - 01:33 PM, said: - bia yeteneği yok. Yeni gelen eğitmen sistemini, haber
sayfasından deniyorsunuz, 4 eğitmen de versen, bir faydası yok %0.5
lik değişikliklerin. Kaldı ki her tanka da 4 eğitmen
bulamayacağımız. Bulsakta dediğim gibi işlevsel değil. Ama bia öyle
mi, veriyordu herkese %10, tankın tüm değerleri değişiyordu. Var mı
bia nın muadili? Yok!vuque: Coherence - Yol Tutuşu var. Birebir aynısı değil tabii ama
benzer şekilde tankın işlevselliğini arttıran bir yetenek.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18409648
Armeida, on 24 February 2021 - 02:13 PM, said: Played around with my light tanks last night and can't figure
what's wrong here. Put 10 skill points into the Concealment perk,
but camo doesn't increase for Vents or Food. If I put bouty vents
in, the line is no longer shown in the summary and numbers don't
change either. Any hints? 
Geno1isme, on 24 February 2021 - 02:17 PM, said: Well, that 2.0 example is however FAR beyond a 75 point crew as it
has +21% from Professional Expertise, which would be equivalent to
a full 9-skill crew in the current system. Which is simply
impossible to get on most tanks due to the limited amount of skills
on some roles. And completely unrealistic for 99.9999% of the
playerbase to even get close to no matter what (we're talking
literally about a hundred million crew XP there). So please don't
make up fantasy examples with press accounts that have nothing to
do with reality.
SastusBulbas, on 24 February 2021 - 02:30 PM, said: So I spent real money and crew books on my Mirny crew, what happens
to them and their XP, does it become the most expensive useless
skins ever with this new system? Multiple BIA crews bought
with real money, now that free BIA skill accounts for nothing?
I have Santa's as commanders with multiple skills that I
actually bought crates for due to the zero perks, what use are
those now, nerfed consumables for a useless percentage on something
picked for me? My favorite crews are event and reward crews,
Santa with maidens, ruined. Chuck, the Prime commanders, ruined.
Now I also have tanks with multiple crews, three skill crews
non BIA that were swapped out for BIA crews, as I didnt mind having
two crews trained different for different tanks as things changed
over the years. It wasnt an issue with those old crews able to
reside within premium tanks, but now what happens to my duplicate
tank crews? One crew for three tanks, shove that, I have 579
tanks with crews, I dont have an interest in playing a battle then
swapping a crew about, hence the REAL MONEY spent buying crews with
gold, the REAL MONEY buying event crews, and the REAL MONEY buying
BIA equiped tanks for BIA crews. I didnt do Battle Pass and
7v7 for commanders to get shoved in the dung heap. So
basically, why are Wargaming screwing most of us over with an
appaling idiotic patch that simply says the player base can go to
hell thanks for wasting your time and money piss now if you dont
like it? Cant you simply refund us all the money we spent on
gold and training? Seems that its a direct nerf to crews and
premium tank not an improvement, most of us who went the multiple
tanks and kept old crews are losing what we paid for, and in return
getting worse crews that wil now take even longer to level up. I
havent even recovered or re-equiped from equipment 2.0 and the
pathetic handling of that.
Link on message: #18409648
Armeida, on 24 February 2021 - 02:13 PM, said: Played around with my light tanks last night and can't figure
what's wrong here. Put 10 skill points into the Concealment perk,
but camo doesn't increase for Vents or Food. If I put bouty vents
in, the line is no longer shown in the summary and numbers don't
change either. Any hints? 
HeatResistantBFG: We've brought it up and finding out if it's a
bug.
Geno1isme, on 24 February 2021 - 02:17 PM, said: Well, that 2.0 example is however FAR beyond a 75 point crew as it
has +21% from Professional Expertise, which would be equivalent to
a full 9-skill crew in the current system. Which is simply
impossible to get on most tanks due to the limited amount of skills
on some roles. And completely unrealistic for 99.9999% of the
playerbase to even get close to no matter what (we're talking
literally about a hundred million crew XP there). So please don't
make up fantasy examples with press accounts that have nothing to
do with reality. HeatResistantBFG: Well, it isn't far beyond because for a start it's the same
crew. I used a full crew to compare to a full crew... aka a fair
comparison? So there is no fantasy, I compared at both ends and the
current system has a starting leader on the new system but with
more sudden payoffs rather than small incremental ones like the new
system, this will change if the 10% lost though is a bug. But
to make a point I went and used my own account and found a crew
with 2 trained on commander (6th sense + camo) and BIA training
(about 84%) and then camo trained and BIA training on the rest of
the crew (again around 84%), this gave me a 24 point crew on the
new. Currently, the M56 Scorpion it was on gets worse on a few
stats but MUCH stronger on others... I would add though, that
difference is entirely explained with the 10% gain to none
commander crew members missing which if that is a bug then
actually the new crew is entirely better. Also, this doesn't
include the buff i would receive to stats if i had an ally within
50m's thanks to Group Tactics. Crew 1.0 vs 2.0 
There are indeed specific scenario's where old is better than
new, my point is that it isn't always and long run it definitely
isn't. And with a few minutes of playing around on the sandbox, I
even showed that at early points in the crew training the new crew
can be better too.
SastusBulbas, on 24 February 2021 - 02:30 PM, said: So I spent real money and crew books on my Mirny crew, what happens
to them and their XP, does it become the most expensive useless
skins ever with this new system? Multiple BIA crews bought
with real money, now that free BIA skill accounts for nothing?
I have Santa's as commanders with multiple skills that I
actually bought crates for due to the zero perks, what use are
those now, nerfed consumables for a useless percentage on something
picked for me? My favorite crews are event and reward crews,
Santa with maidens, ruined. Chuck, the Prime commanders, ruined.
Now I also have tanks with multiple crews, three skill crews
non BIA that were swapped out for BIA crews, as I didnt mind having
two crews trained different for different tanks as things changed
over the years. It wasnt an issue with those old crews able to
reside within premium tanks, but now what happens to my duplicate
tank crews? One crew for three tanks, shove that, I have 579
tanks with crews, I dont have an interest in playing a battle then
swapping a crew about, hence the REAL MONEY spent buying crews with
gold, the REAL MONEY buying event crews, and the REAL MONEY buying
BIA equiped tanks for BIA crews. I didnt do Battle Pass and
7v7 for commanders to get shoved in the dung heap. So
basically, why are Wargaming screwing most of us over with an
appaling idiotic patch that simply says the player base can go to
hell thanks for wasting your time and money piss now if you dont
like it? Cant you simply refund us all the money we spent on
gold and training? Seems that its a direct nerf to crews and
premium tank not an improvement, most of us who went the multiple
tanks and kept old crews are losing what we paid for, and in return
getting worse crews that wil now take even longer to level up. I
havent even recovered or re-equiped from equipment 2.0 and the
pathetic handling of that.HeatResistantBFG: Any experience added to crews is kept, so you lose nothing
from the gold spent. The 0 point perk is indeed "lost" but the crew
member now becomes an instructor capable of buffing your
skills.
You lose nothing, all the xp you earnt is kept and you gain instructors which buff your crew much like a 0 point perk did.
You lose nothing, all the xp you earnt is kept and you gain instructors which buff your crew much like a 0 point perk did.
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18409615
Happyfrags, on 24 February 2021 - 03:46 PM, said: Questions gestions des priorités WG ferait beaucoup plus d'heureux
en utilisant ses développeurs pour gérer le problème des obus gold
plutot que n'importe quel autre soucis (mêmeles artys, fv405 et les
chars à roulette) mais c'est que mon avis.
Link on message: #18409615
Happyfrags, on 24 February 2021 - 03:46 PM, said: Questions gestions des priorités WG ferait beaucoup plus d'heureux
en utilisant ses développeurs pour gérer le problème des obus gold
plutot que n'importe quel autre soucis (mêmeles artys, fv405 et les
chars à roulette) mais c'est que mon avis.Actinid: Enfin je tiens à rappeler que la première itération de la
sandbox était le rééquilibrage de la HE (et il a été mentionné que
la munition gold sera retravaillée à la suite de ces test) et que
ces changements impactent directement les chars que tu mentionne
Fv405 , ebr.
Subject: Test Sandbox : Obus explosifs, retours et réactions
Link on message: #18409411
captain_frosties, on 24 February 2021 - 10:03 AM, said: Bonjour, comment faire un retour après les batailles sur sandbox ?
Je viens de "tester" les équipages 2.0 et j'ai pas mal de trucs à
dire. Merci
Link on message: #18409411
captain_frosties, on 24 February 2021 - 10:03 AM, said: Bonjour, comment faire un retour après les batailles sur sandbox ?
Je viens de "tester" les équipages 2.0 et j'ai pas mal de trucs à
dire. MerciActinid:
Tu peux laisser tes retours ici : http://forum.worldof...z-lequipage-20/
Tu peux laisser tes retours ici : http://forum.worldof...z-lequipage-20/
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18409399
4umAccount, on 24 February 2021 - 02:28 PM, said: rien ne change pour les chars premium ton équipage de TD allemand
régulier pourra toujours aller sur le Skorpion G, le E25 le Steyr
Krupp et le Dicker Max Et si tu as des sous et/ou si u es
prêt à perdre une quantité astronomique d'EXP, ce même équipage
pourra aussi aller sur 1 ou 2 TD régulier de + Tu peux
utiliser des golds pour débloquer ces emplacements dès le
début.
Mais il seront automatiquement et gratuitement débloqués quand ton équipage aura atteint un certain niveau. oui et 2 fois en + 1. la compétence 0 n'est pas prise en compte pour le calcul de l'exp lors de la conversion. Donc un équipage avec BIA0 + 2 comp et 1/2 par exemple est considéré comme un équipage à 2 comp et 1/2 seulement autrement dit : un équipage classique à 50% de 2e comp est identique à un équipage comp 0 à 50% de la 3e comp Oui je confirme. ça a été remonté. De même avec 6ème sens n'étant pas pris en compte dans le calcul de conversation. 2. les membres d'équipage féminins ou de récompense avec comp 0 deviennent des instructeurs Leurs compétences sont déterminées par un RNG débile et ne peuvent pas être modifiées. Les valeurs sont fixes (1 ou 2 points de bonus) et ne progressent plus Les retours en ce sens ont été remontés. Merci à tous pour vos suggestions.
Link on message: #18409399
4umAccount, on 24 February 2021 - 02:28 PM, said: rien ne change pour les chars premium ton équipage de TD allemand
régulier pourra toujours aller sur le Skorpion G, le E25 le Steyr
Krupp et le Dicker Max Et si tu as des sous et/ou si u es
prêt à perdre une quantité astronomique d'EXP, ce même équipage
pourra aussi aller sur 1 ou 2 TD régulier de + Tu peux
utiliser des golds pour débloquer ces emplacements dès le
début.Mais il seront automatiquement et gratuitement débloqués quand ton équipage aura atteint un certain niveau. oui et 2 fois en + 1. la compétence 0 n'est pas prise en compte pour le calcul de l'exp lors de la conversion. Donc un équipage avec BIA0 + 2 comp et 1/2 par exemple est considéré comme un équipage à 2 comp et 1/2 seulement autrement dit : un équipage classique à 50% de 2e comp est identique à un équipage comp 0 à 50% de la 3e comp Oui je confirme. ça a été remonté. De même avec 6ème sens n'étant pas pris en compte dans le calcul de conversation. 2. les membres d'équipage féminins ou de récompense avec comp 0 deviennent des instructeurs Leurs compétences sont déterminées par un RNG débile et ne peuvent pas être modifiées. Les valeurs sont fixes (1 ou 2 points de bonus) et ne progressent plus Les retours en ce sens ont été remontés. Merci à tous pour vos suggestions.
Actinid: EDIT: Pour ceux qui se posaient la question: Si un de vos
membres d'équipage est entrainé sur plusieurs chars et qu'un de ces
chars est toujours en combat; Vous ne pourrez pas partir en
bataille avec vos autres véhicules.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18409230
Gorzki, on 23 February 2021 - 06:40 PM, said: That's even more bull. Come on, I just wrote specifically
about that it is pointless to have different crews for the same
tank and you just repeat that this is my reward for 60% of my work
- another commander for the same tanks, only worse.
That's so patronizing, that it is offensive.
First of all, with current CW meta, all you need is IS-7, ST-II, Ob 277 commander and 705, IS-4, 277 commander, and you have tactical diversity covered as the only russian heavy out of tech tree really used is 277 and that's only if you don't have 279(e).
Secondly, there is no point of having 2 commanders with 3% extra proficiency and different skill setup, if I can have 1 commander with 6% extra proficiency, so leveling up the second commander for the same tank is pointless - even if I will need completely different setup 1 in 10 games, I prefer flat bonus to proficiency 10 out of 10 games.
It's not 2015 anymore, there are a lot of people who have a lot of crew and you basically flatten the top to some level.
For the game it may be advantageous, I agree.
For most dedicated players it's a kick into the bollocks, and trying to pretend it's all fair is insulting.
Seriously, why can't you take an example from World of Warships, with their Elite Crew experience and ability to max out a commander and use him further to earn free experience for other commanders? Can't you be nice to players, just once, instead of looking for a way to gauge them at every opportunity?
At least allow us to sacrifice old tankers who have more than 1 perk to get experience/crew books, even if at some loss
Sheolite, on 23 February 2021 - 06:41 PM, said: Are you sure about that? I compared my tanks stats on live
server and onn sandbox servver and there is visible difference in
stats like gun loading, accuracy and overall DPM. How is it
possible?
Maki711, on 23 February 2021 - 06:43 PM, said: I also think that he is wrong, My E5 clearly reloads slower
than on live server.
Ardralis, on 23 February 2021 - 07:13 PM, said: This is either not working as intended or a mistake on your
part. Just tested it on the sandbox, T92 arty on live server 40.66
reload and on test server 42.45. also higher dispersion and
aiming is noticable. Same skills and equipment, clear difference.
exori, on 23 February 2021 - 07:21 PM, said:
ok, explain to me how this (new system) http://prntscr.com/1050seo is better then this (old system) https://prnt.sc/104zsqc lets say that that crew coverts into 70 points, with 70 points i can have 7 full skills + free 6th sense + 1 additional perk=9 in total. in old system i had 12 skills in total. so how is 9 skills in new system better then 12 skills in old system???
StahanoW, on 23 February 2021 - 07:56 PM, said: So I tried some stuff out, tried to understand what changed and
stuff... yeah, I was right
You DO lost that extra percentage what the commander adds to your crew after all. My Löwe reload time was 8.99 in the live server, while on the sandbox, with almost the same configuration (BIA is Coherence basically with +1% extra) is 9.39. Accuracy is 0.3 instead of 0.29 and other aspects are worse than currently on live server.
Some of the new skills are nice addition, most of the situational stuff for me is just no bueno, Talents are almost useless, very very situational.
But the worst part is its an overall skill nerf in the end. You can't have it all, you can have 7.5 skills what you had before. If I had a 5 skilled heavy tank crew and my crew formed by 5 members (Commander, Gunner, Driver, Loader, Radio Operator), that means I had:
- Sixth Sense
- Repairs
- Recon
- Situational Awarness
- Deadeye
- Intuition
- Snapshot
- Smooth Ride
- BIA
- Offroad Driving
- Clutch Breaking
- Safe Stowage
Now, in Crew 2.0 I can't have it all. This is pathetic. Not to mention I'm losing all my 0 perks what I had for lots of my crewmembers - I bought it with a tank on the premium shop / I won on an event / I received from Personal Missions. I'm just losing that, so my 5 skilled crew can converted to a mid leveled crew... which was strong on the live server.
So. No. This is an overall nerf to EVERY TANK, and overall nerf to the current crew system. You have to reach the maximum rank to gather that lost extra % what you have on the live server right now (or surpass that level), while you are losing lots of skills in the end, for worthless skills. This is the WORST change of all time in this game, even on the sandbox server.... when the first HE change iteration looks fine compared to this BS! I'm upset!
Still some changes are quite good:
- I don't need to get an extra crew member, or drop an extra crew member if the next/other tank crew layout is different
- 1 commander can trained for 3 different tanks
- No more 75% or 50% main percentage crews
- Some of the skills are good, like the ones where my aimtime is decreased when I'm going slow for example (and none of these skills are situational)
I could say Crew 2.0 is great IF:
- The 0 skilled crew considered as a fully trained normal skill, so after the conversation I didn't lose my current "crew strenght"
- Situational skills would be reworked to be no situational skills (or change it to a more common situation)
- removing these weird 10 point system and max 7.5 skillcap and change it to a 1 point / skill and 11 skills maximum cap
- Adding back that extra 10% what we lost. Even a blind man can see that there is a difference between the live server stats, and the sandbox server stats on the same exact tank. Even if its not intended and just a system bug, its still there.
- Reworking this Talent system, because what talents gives you are edge-situational and plain BAD things.
- Reworking this Ranking system after you reaching 75 levels, because just adding vehicle handling % is just plain laziness.
- Reworking, or just completely removing the Instructors system. I mean Instructor is like collecting cards with random points. After getting a big stack, you will have some good Instructors with proper points, but a lots of "bad" instructors with bad points. Its just too random.
exori, on 23 February 2021 - 08:59 PM, said:
ok, on the SB server actually from that crew i got 67 points. so basically im losing even more skills. i ended up with this: http://prntscr.com/1052ci1 9 skills in total. which equals to loss of 3 skills i had in old system. if i want to train this crew to another tank for 500k credits i lose 2 lvls =476914 exp, that's way too much. i would need to spend 4 mil credits to get that back.
KODyN, on 23 February 2021 - 09:26 PM, said: @HeatResistantBFG
the easiest way without anyone complaining, the fairest one, is to
convert all existing crew to a common xp, and anyone should choose
existing skins, number of skills, etc. for every needed new
commander. This way will be no wasted commanders and crew like many
said.
Galaxy_class, on 23 February 2021 - 09:34 PM, said: Vehicle Handling is not showing up against any of the tanks
statistics though so it looks like it is not doing anything.
Link on message: #18409230
Gorzki, on 23 February 2021 - 06:40 PM, said: That's even more bull. Come on, I just wrote specifically
about that it is pointless to have different crews for the same
tank and you just repeat that this is my reward for 60% of my work
- another commander for the same tanks, only worse.That's so patronizing, that it is offensive.
First of all, with current CW meta, all you need is IS-7, ST-II, Ob 277 commander and 705, IS-4, 277 commander, and you have tactical diversity covered as the only russian heavy out of tech tree really used is 277 and that's only if you don't have 279(e).
Secondly, there is no point of having 2 commanders with 3% extra proficiency and different skill setup, if I can have 1 commander with 6% extra proficiency, so leveling up the second commander for the same tank is pointless - even if I will need completely different setup 1 in 10 games, I prefer flat bonus to proficiency 10 out of 10 games.
It's not 2015 anymore, there are a lot of people who have a lot of crew and you basically flatten the top to some level.
For the game it may be advantageous, I agree.
For most dedicated players it's a kick into the bollocks, and trying to pretend it's all fair is insulting.
Seriously, why can't you take an example from World of Warships, with their Elite Crew experience and ability to max out a commander and use him further to earn free experience for other commanders? Can't you be nice to players, just once, instead of looking for a way to gauge them at every opportunity?
At least allow us to sacrifice old tankers who have more than 1 perk to get experience/crew books, even if at some loss
HeatResistantBFG: If they are similar training then in no way worse. I have
been playing around on the sandbox and with a 75 point crews and
it's much stronger than a max crew currently (using a press
account) but often you will make 3 areas
(Firepower/mobility/concealment etc) much stronger and 1 area
weaker (compared to a current crew max build) and even within an
area you can often buff different aspects And not by 3% but by
quite large margins. An example would be if you are going to play
brawly with friends then having one build will suit better than one
for brawling solo for a "slight" gain, or having hyper exact builds
because you want to buff aspect X on the 277 which doesn't fit the
other Russian heavies (Buffing it's mobility to an extreme maybe)
for significant gain.
I'm not saying that it wouldn't be nice if there was a system to turn the spare crews into free xp/skill books or something, in fact, it is something we will be including in our feedback. So no it's not patronising, or at least wasn't meant to be, it was making the point that there are valid reasons to want multiple crews and that in my experience I have enjoyed having the extra crews as they are something to mess around with and do the things I have mentioned. And another thing is not all players, in fact, the VAST majority don't have lots of crews spare as a result of this. The aspect you are talking about will affect a small number of players who have played a lot of battles, this is why we are on these forums to gather this feedback and our intent would obviously be a solution that fits all players... This is why it's a sandbox, find the areas where it can be better, or changed or removed, tell us and we pass that on. The sandbox tests from the past that have been scrapped is proof that if players don't want something it will change.
I'm not saying that it wouldn't be nice if there was a system to turn the spare crews into free xp/skill books or something, in fact, it is something we will be including in our feedback. So no it's not patronising, or at least wasn't meant to be, it was making the point that there are valid reasons to want multiple crews and that in my experience I have enjoyed having the extra crews as they are something to mess around with and do the things I have mentioned. And another thing is not all players, in fact, the VAST majority don't have lots of crews spare as a result of this. The aspect you are talking about will affect a small number of players who have played a lot of battles, this is why we are on these forums to gather this feedback and our intent would obviously be a solution that fits all players... This is why it's a sandbox, find the areas where it can be better, or changed or removed, tell us and we pass that on. The sandbox tests from the past that have been scrapped is proof that if players don't want something it will change.
Sheolite, on 23 February 2021 - 06:41 PM, said: Are you sure about that? I compared my tanks stats on live
server and onn sandbox servver and there is visible difference in
stats like gun loading, accuracy and overall DPM. How is it
possible?HeatResistantBFG:
Maki711, on 23 February 2021 - 06:43 PM, said: I also think that he is wrong, My E5 clearly reloads slower
than on live server.HeatResistantBFG:
Ardralis, on 23 February 2021 - 07:13 PM, said: This is either not working as intended or a mistake on your
part. Just tested it on the sandbox, T92 arty on live server 40.66
reload and on test server 42.45. also higher dispersion and
aiming is noticable. Same skills and equipment, clear difference.
HeatResistantBFG:
exori, on 23 February 2021 - 07:21 PM, said: ok, explain to me how this (new system) http://prntscr.com/1050seo is better then this (old system) https://prnt.sc/104zsqc lets say that that crew coverts into 70 points, with 70 points i can have 7 full skills + free 6th sense + 1 additional perk=9 in total. in old system i had 12 skills in total. so how is 9 skills in new system better then 12 skills in old system???
HeatResistantBFG:
StahanoW, on 23 February 2021 - 07:56 PM, said: So I tried some stuff out, tried to understand what changed and
stuff... yeah, I was rightYou DO lost that extra percentage what the commander adds to your crew after all. My Löwe reload time was 8.99 in the live server, while on the sandbox, with almost the same configuration (BIA is Coherence basically with +1% extra) is 9.39. Accuracy is 0.3 instead of 0.29 and other aspects are worse than currently on live server.
Some of the new skills are nice addition, most of the situational stuff for me is just no bueno, Talents are almost useless, very very situational.
But the worst part is its an overall skill nerf in the end. You can't have it all, you can have 7.5 skills what you had before. If I had a 5 skilled heavy tank crew and my crew formed by 5 members (Commander, Gunner, Driver, Loader, Radio Operator), that means I had:
- Sixth Sense
- Repairs
- Recon
- Situational Awarness
- Deadeye
- Intuition
- Snapshot
- Smooth Ride
- BIA
- Offroad Driving
- Clutch Breaking
- Safe Stowage
Now, in Crew 2.0 I can't have it all. This is pathetic. Not to mention I'm losing all my 0 perks what I had for lots of my crewmembers - I bought it with a tank on the premium shop / I won on an event / I received from Personal Missions. I'm just losing that, so my 5 skilled crew can converted to a mid leveled crew... which was strong on the live server.
So. No. This is an overall nerf to EVERY TANK, and overall nerf to the current crew system. You have to reach the maximum rank to gather that lost extra % what you have on the live server right now (or surpass that level), while you are losing lots of skills in the end, for worthless skills. This is the WORST change of all time in this game, even on the sandbox server.... when the first HE change iteration looks fine compared to this BS! I'm upset!
Still some changes are quite good:
- I don't need to get an extra crew member, or drop an extra crew member if the next/other tank crew layout is different
- 1 commander can trained for 3 different tanks
- No more 75% or 50% main percentage crews
- Some of the skills are good, like the ones where my aimtime is decreased when I'm going slow for example (and none of these skills are situational)
I could say Crew 2.0 is great IF:
- The 0 skilled crew considered as a fully trained normal skill, so after the conversation I didn't lose my current "crew strenght"
- Situational skills would be reworked to be no situational skills (or change it to a more common situation)
- removing these weird 10 point system and max 7.5 skillcap and change it to a 1 point / skill and 11 skills maximum cap
- Adding back that extra 10% what we lost. Even a blind man can see that there is a difference between the live server stats, and the sandbox server stats on the same exact tank. Even if its not intended and just a system bug, its still there.
- Reworking this Talent system, because what talents gives you are edge-situational and plain BAD things.
- Reworking this Ranking system after you reaching 75 levels, because just adding vehicle handling % is just plain laziness.
- Reworking, or just completely removing the Instructors system. I mean Instructor is like collecting cards with random points. After getting a big stack, you will have some good Instructors with proper points, but a lots of "bad" instructors with bad points. Its just too random.
HeatResistantBFG:
exori, on 23 February 2021 - 08:59 PM, said: ok, on the SB server actually from that crew i got 67 points. so basically im losing even more skills. i ended up with this: http://prntscr.com/1052ci1 9 skills in total. which equals to loss of 3 skills i had in old system. if i want to train this crew to another tank for 500k credits i lose 2 lvls =476914 exp, that's way too much. i would need to spend 4 mil credits to get that back.
HeatResistantBFG:
KODyN, on 23 February 2021 - 09:26 PM, said: @HeatResistantBFG
the easiest way without anyone complaining, the fairest one, is to
convert all existing crew to a common xp, and anyone should choose
existing skins, number of skills, etc. for every needed new
commander. This way will be no wasted commanders and crew like many
said.HeatResistantBFG:
Interesting idea, certainly something I can include in our feedback
Interesting idea, certainly something I can include in our feedback
Galaxy_class, on 23 February 2021 - 09:34 PM, said: Vehicle Handling is not showing up against any of the tanks
statistics though so it looks like it is not doing anything.HeatResistantBFG: They are being applied, but maybe it's not showing. Will see
if it's a bug, but if you take vents/food on and off it is making a
difference so it is still working
To answer the ones without a reply under;
So the 10% boost from having a 100% commander, you are right it is currently not being applied. We have reported it as a bug and will update as we find out more
But answering all of the things, I'd point out you can now actually increase a crew far past the previous. As I said further up I have been testing out comparing max crews to 0 point crews and one of the things that became clear is as you create synced up builds (often with a specific focus) you get far LARGER boosts than you currently do.
An example I tried was the LTTB, this one I went for a combo of spotting and then going in to circle/pump shots into a flank and close range.
Crew 1.0 vs 2.0

The 2.0 build
As can be seen, 3 areas are much more powerful and 2 are
a bit weaker. But that doesn't take into account the situation bits
that will activate as I play, making it even more powerful. A
number of the perks you can no longer take are actually compensated
for by that the max you can add to crew skill (even without the
previously mentioned 10% bonus) is actually now much higher. If I
went for a "spotting with concealment" build I could make it so the
spotting and concealment are significantly higher than the max now,
but the firepower would suffer as a result. The reason for
comparing max/min and less so in the middle is because in the
middle you can pick something to fit an argument without taking
into account the alternatives. If we went with just a 4 skill
commander I could pick nothing but skills that need all crew
members and go "hey look, I gained perks!" and you could pick only
single-member ones and say "hey look, I get less!" when the reality
is somewhere in between. With max crews, you get fewer skills, but
the impact your skill selection can have and the results of it are
significantly larger.
To answer the ones without a reply under;
So the 10% boost from having a 100% commander, you are right it is currently not being applied. We have reported it as a bug and will update as we find out more
But answering all of the things, I'd point out you can now actually increase a crew far past the previous. As I said further up I have been testing out comparing max crews to 0 point crews and one of the things that became clear is as you create synced up builds (often with a specific focus) you get far LARGER boosts than you currently do.
An example I tried was the LTTB, this one I went for a combo of spotting and then going in to circle/pump shots into a flank and close range.
Crew 1.0 vs 2.0
The 2.0 build
Subject: Tanques alemanes en especial Tiger I
Link on message: #18409150
Von_richtofen_2020, on 23 February 2021 - 03:02 PM, said: Para mi la línea alemana ha sido la que he considerado la mejor
desde el punto de vista real e histórico pero tienen razón en que
se trata de un juego arcade, poco fiel a la realidad, lleno de
prototipos que jamás pasaron de un plano y muchos ni siquiera de la
mente del diseñador o ingeniero,....pero si se trata de un juego de
tanques por mucho arcade que sea creo en mi modesta opinión que se
debería balancear más la cosa y que un Tiger I o II o incluso un
Panzer 4 tenían un blindaje muy superior a muchos rusos, americanos
y británicos. Sinceramente es una frustración y
decepción el empezar por la línea alemana y ver cómo no es como
realmente parecía, aunque he de decir que con el Panzer III E me lo
paso muy bien en Tier 3 o con el Hetzer en tier 4, peero muchos de
ellos dejan mucho que desear. En fin, que se trata de un
juego hecho por "hijos de Putin" y la madre patria rusa les tira
mucho y habrá que apechugar.
Link on message: #18409150
Von_richtofen_2020, on 23 February 2021 - 03:02 PM, said: Para mi la línea alemana ha sido la que he considerado la mejor
desde el punto de vista real e histórico pero tienen razón en que
se trata de un juego arcade, poco fiel a la realidad, lleno de
prototipos que jamás pasaron de un plano y muchos ni siquiera de la
mente del diseñador o ingeniero,....pero si se trata de un juego de
tanques por mucho arcade que sea creo en mi modesta opinión que se
debería balancear más la cosa y que un Tiger I o II o incluso un
Panzer 4 tenían un blindaje muy superior a muchos rusos, americanos
y británicos. Sinceramente es una frustración y
decepción el empezar por la línea alemana y ver cómo no es como
realmente parecía, aunque he de decir que con el Panzer III E me lo
paso muy bien en Tier 3 o con el Hetzer en tier 4, peero muchos de
ellos dejan mucho que desear. En fin, que se trata de un
juego hecho por "hijos de Putin" y la madre patria rusa les tira
mucho y habrá que apechugar.Delhroh: La mayoría de mis partidas han sido con tanques alemanes porque son
los tanques que más me gustan, tanto estéticamente como por todo el
contenido histórico. He sido amigo de comandantes de Tiger I
durante años hasta sus tristes fallecimientos, entonces es un
tanque al que le tengo un especial cariño. Partiendo de la base que
World of Tanks NO es un simulador, lo tengo presente a la hora de
disfrutar d elos tanques alemanes. El Panzer IV NO tenía un blidaje
superior a muchos vehículos rusos, sino todo lo contrario. Sí,
obviamente lo tiene si lo comparamos con todos los tanques
soviéticos anterioresa 1939, sin duda, pero los posteriores
superaban en potencia de fuego y blindaje al alemán. Podría
compartir exactamente las palabras que algunos de los tanquistas
más famosos de todos los tiempos me dijeron al respecto cara
a cara durante las entrevistas, pero como digo, no voy a
hacerlo porque sería aburrir a la comunidad con la misma canción
una y otra vez. El Tiger I o II depende del
vehículo con el que lo comparemos, pero el Tiger I y II perviven
hoy en día más del mito que se generó alrededor de tanquistas
alemanes aupados por la propaganda exponiendo datos y número de
victorias que no son ciertas, pero no voy a entrar más en detalle
porque lo he hecho cientos de veces. El Tiger I es el mejor
tanque pesado del juego de tier VII junto con el T 29. No lo digo
yo, lo dicen los jugadores que llevan años jugando a World of
Tanks. El Tiger I no basaba históricamente su efectividad en
combate en el blindaje, por lo que su rol histórico esta fielmente
reflejado en World of Tanks, un juego ARCADE. Si quieres un
simulador te recomiendo que busques otros juegos ahí fuera que
seguro que los hay muy buenos. Si quieres jugar al mejor arcade de
todos los tiempos de vehículos blidandos en trepidantes partidas 15
vs 15 y multitud de eventos especiales y demás, WoT es tu
juego. Te ruego moderes tu lenguaje y dejes las bromas con
segundas porque podría acarrear sanciones
. Un saludo.
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18409040
Link on message: #18409040
Actinid: Les serveurs Sandbox étaient en maintenance pour un
micro-patch. Ils sont maintenant à nouveau disponibles.
Je répond à vos questions / suggestions dans un post que je suis en train de préparer =) !
Je répond à vos questions / suggestions dans un post que je suis en train de préparer =) !
Subject: Tanques alemanes en especial Tiger I
Link on message: #18409003
Link on message: #18409003
Delhroh: La verdad es que no es cierto. El Panzer IV, era un buen blindado
pero hasta la tanqueta TKS podía penetrarlo. Orlik destruyó un Pz
IV con una tanqueta TKS, por poner un ejemplo. Hay decenas de
ejemplos de como un Tiger I es penetrado frontalmente. No voy
a poner esos ejemplos históricos que ya he compartido varias veces
en podcast, revistas especialidas, streams, y publicaciones como
historiador militar que soy con más de 12 años de experiencia que
llevo publicando libros sobre la Segunda Guerra Mundial. También he
hablado con veteranos alemanes (no voy a repetir nombres porque la
comunidad está más que harta de oír nombres de tanquistas famosos
saliendo de mi boca) y me comentaban la inferioridad de los tanques
alemanes según que determinados momentos de la guerra, o como su
Tiger I, o Tiger II (porque también he entrevistado a veteranos que
manejaron el Tiger II o el Jagdtiger) eran destruidos. Un
saludo.
Subject: DelhRoh fuera de combate hasta nuevo aviso
Link on message: #18408920
Link on message: #18408920
Delhroh: Gracias por vuestros mensajes. Hoy estaré hasta las 15:00 para
resolver algunas cosillas de urgencia, y no volveré a estar
disponible de nuevo. Hoy el especialista me dirá si debo de
estar de baja XX días o lo que sea. Un saludo.
Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18408876
Ataman_, on 23 February 2021 - 06:46 PM, said: Proste pytanie mam do Parima. Obecnie mam załogi na każdym
standardowym czolgu. To są załogi minimum 5 perkowe. Co się
stanie po zmianie? Czy będę miał na każdym czołgu załogę na full
poziomie? Co stracę i czego nie zyskam? Bo z tego co widzę to
zmiany szykujecie prima sort. Taki sam poziom balansu jaki
wprowadził Jaro wielki zwany Balbina.
Elitarny1942, on 23 February 2021 - 07:16 PM, said: No właśnie tu jest problem. Nie wiadomo na ile tłumaczenie na
stronie jest poprawne, na ile opisy angielskie w grze są poprawne
oraz na ile opisy z wiki WG o załodze obecnej są poprawne. Tak
właściwie to nic nie wiadomo bo może się okazać że jeden wyraz
zmienia perk w bezużyteczny. Czy jesteśmy w stanie
dostać ładną tabelkę z opisami (poprawnymi) i % wartościami dla
nowych perków przy wydaniu 10/10 punktów? Czy trzeba sobie radzić
samemu? @parim1331
yairobe, on 23 February 2021 - 11:25 PM, said:
Parim tylko jedno - 0 perk = 0 expa, czyli tak naprawdę tracimy chyba, że 0 jest liczony jako 1. Możesz sprostować?
Link on message: #18408876
Ataman_, on 23 February 2021 - 06:46 PM, said: Proste pytanie mam do Parima. Obecnie mam załogi na każdym
standardowym czolgu. To są załogi minimum 5 perkowe. Co się
stanie po zmianie? Czy będę miał na każdym czołgu załogę na full
poziomie? Co stracę i czego nie zyskam? Bo z tego co widzę to
zmiany szykujecie prima sort. Taki sam poziom balansu jaki
wprowadził Jaro wielki zwany Balbina. parim1331: W artykule na portalu masz dostępny kalkulator przemian
załogi.
Elitarny1942, on 23 February 2021 - 07:16 PM, said: No właśnie tu jest problem. Nie wiadomo na ile tłumaczenie na
stronie jest poprawne, na ile opisy angielskie w grze są poprawne
oraz na ile opisy z wiki WG o załodze obecnej są poprawne. Tak
właściwie to nic nie wiadomo bo może się okazać że jeden wyraz
zmienia perk w bezużyteczny. Czy jesteśmy w stanie
dostać ładną tabelkę z opisami (poprawnymi) i % wartościami dla
nowych perków przy wydaniu 10/10 punktów? Czy trzeba sobie radzić
samemu? @parim1331parim1331: Obecnie trzeba radzić sobie samemu, serwer piaskownicy jest
aktualnie otwarty po to, aby każdy mógł samemu przetestować nową
mechanikę.
yairobe, on 23 February 2021 - 11:25 PM, said: Parim tylko jedno - 0 perk = 0 expa, czyli tak naprawdę tracimy chyba, że 0 jest liczony jako 1. Możesz sprostować?
parim1331: Zerowy perk to 0 PD - dokładnie tak. Z załoganta z
jednym zerowym perkiem w czasie konwersji dostajesz 0 PD do puli PD
danej załogi, jak również dostaniesz instruktora.
Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18408638
Borubar_de_San_Escobar, on 24 February 2021 - 09:06 AM, said: Tu nie ma co dyskutować - tu trzeba bić na alarm, bo kogoś zupełnie
porąbało. Tak na marginesie - za chwilę jeden z moderatorów może
dostać bana na forum za wypowiedzi niezgodne z jedynie słuszną,
oficjalną propagandą sukcesu
Link on message: #18408638
Borubar_de_San_Escobar, on 24 February 2021 - 09:06 AM, said: Tu nie ma co dyskutować - tu trzeba bić na alarm, bo kogoś zupełnie
porąbało. Tak na marginesie - za chwilę jeden z moderatorów może
dostać bana na forum za wypowiedzi niezgodne z jedynie słuszną,
oficjalną propagandą sukcesuApocalipticSnowflake: Piaskownica jest od tego aby każda osoba zabrała głos na temat
zmian. Nikt nie dostaje bana za konstruktywne opisanie
zmian/problemów jakie zauważa. Od tego jest ten temat aby
zbierać opinię co do zmian na plus i na minus. Tak długo jak jest
to konstruktywne to nic nie jest chowane. W takich
tematach jak ten bany najczęściej lecą za bycie albo bardzo
wulgarnym, albo pisanie postów pokroju "te zmiany są do D. Weźcie
tego nie róbcie. Ale jesteście źli" itp które po prostu nic nie
wnoszą do tematu oprócz off-topic-u lub po prostu braku
jakiejkolwiek wartości merytorycznej. Żadna, ale to żadna
konstruktywna niewulgarna opinia nie będzie usuwana. Co więcej
zespół moderacji w przypadku wulgarnych wiadomości które mają sporą
część konstruktywną tylko "doprawioną" wulgarnością zazwyczaj takie
posty edytuje wyrzucając z nich mięso i zostawiając esencję postu w
niezmienionej postaci. Tak więc zalecam do sprawdzenia zmian i
opisania wszystkiego. Im więcej ludzi sprawdzi zmiany osobiście, a
nie zacznie się nakręcać z filmów/opisów innych tym więcej rzeczy
pozytywnych i negatywnych uda się znaleźć w tej
aktualizacji. Ja mam głęboką nadzieję że druga iteracja będzie
miała spore zmiany. W szczególności dla dobra nowych graczy których
potrzebujemy aby gra żyła i miała się dobrze. Jak komuś
się aktualne zmiany bardzo podobają to poczekajcie aż na was
wyjedzie chieftain z przeładowaniem 6.15-6.70 sekundy. Jak ktoś nie
wierzy że to możliwe to podziwiajcie:
Subject: Hablar de quejas en persona
Link on message: #18408530
Link on message: #18408530
Delhroh: Saludos, Muchos jugadores han tenido la oportunidad de
discutir cara a cara con el Staff en los eventos y quedadas a lo
largo de los casi 9 años que llevo en Wargaming. Bien es cierto que
ahora con la situación mundial el tema de los eventos y quedadas
está fuera de cuestión, sencillamente no es posible. Sobre nuestras
oficinas, los jugadores que han venido a nuestras oficinas siempre
han sido amablemente atendidos y efectivamente, como ya han
comentado, no esperamos abrir oficinas en toda Europa
Mientras, tenemos el foro y
demás redes sociales, así como los streams de los Contributors
cuando hay algún miembro del Staff presente. Espero que esto
responda a tu sugerencia.
Subject: Was habt Ihr heute geschafft?
Link on message: #18408348
Link on message: #18408348
thePhilX: noch einer für die Sammlung 

Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18407870
Link on message: #18407870
ApocalipticSnowflake: Właśnie skończyłem bitwy na Piaskownicy więc zmiany sprawdziłem
osobiście i nie piszę na podstawie filmów/artykułów. Zacznę od
dużego skrótu czyli tak zwanego TL;DR:Kilka zmian jest pozytywnych
i powinno być wprowadzonych. Ale ilość zmian które są
nieprzemyślane, słabe, nie niwelujące problemu jest dużo dużo dużo
wyższa. Większość zmian na gigantyczny minus i oprócz kilku, ale to
kilku małych rzeczy; reszta powinna być wywalona do kosza i
rozrysowana od nowa. Jeżeli chcecie poczytać wyjaśnień zapraszam do
czytania dalej, ale miejcie na uwadze że zapowiada się dość długi
post. Zacznijmy od zmian na Plus które uważam że powinny być
wprowadzone: 1.) Szósty Zmysł jako coś dla każdego. Ta
zmiana ma gigantyczny wpływ na odebranie gry przez nowego gracza,
niweluje przewagę statpaderów na niskich tierach i pozwala graczom
którzy mogli nie wiedzieć o tak przydatnej funkcji na aktualne jej
posiadanie. To powinno być załatwione w ten sposób od lat. Od
początku jak szósty zmysł jest dostępny w grze był on perkiem który
po prostu trzeba było mieć i dziwne że zmiana ta zajęła tyle
czasu.Dodatkowo może to wpłynąć na czas bitwy i zmniejszyć
przejazdy 15-0/15-3 na co mam bardzo duże nadzieje. 2.) Jedna
załoga na wiele pojazdówTen aspekt jest cudowny i nie trzeba nawet
tłumaczyć czemu. Przede wszystkim jest logiczny że załoga która ma
kilkaset bitew na danym czołgu pamięta jak go prowadzić i nie
zapomina magicznie co robiła przez kilkadziesiąt+ godzin.Koszt i
ilość EXP jaki się traci przy konwersji niestety jest pomyłką.
Więcej o tym w sekcji minusów. 3.) Załoga złożona w "jedną
całość"Sama zmiana załogi w jedną część głównie przynosi korzyści w
sytuacjach które są opisane w artykule (E100 potrzebujące
dodatkowego członka załogi). Tak więc ta funkcjonalność
umożliwiająca zachowanie wartości załogi jest całkiem
okej. Znowu niestety jest tutaj coś co trzeba będzie opisać w
minusach. 4.) Usunięcie pomysłu z 50/75% załogą i danie
wszystkim takich samych wartości bazowych.Mówi samo przez siebie.
Tutaj nie ma minusów i jest to zdecydowany plus. No i to by
było na tyle z plusów teraz czas na śmietankę czyli to czemu
zaproponowane zmiany to nieśmieszny żart. - Zmiany miały
ułatwić nowym graczom odnalezienie się w załogach. Jednakże mnie
się wydaje że nowy system ma dokładnie odwrotny efekt do
zamierzonego. Może i UI jest odświeżone i wyklikiwanie rzeczy jest
całkiem fajne to niestety jest kilka perków które są po prostu
pułapakmi na nowych graczy. Takie perki jak dodatkowe BiA jak jest
się w odległości 50 metrów od przeciwnika może i ma sens na niskich
tierach gdzie bitwy zazwyczaj są prowadzone z bliskich dystansów
(większość czołgów ma słaby zasięg widzenia) tak im dalej w las tym
gorzej. A jak ktoś dojdzie że wybrał niepoprawnie to musi mieć albo
zestaw do resetu albo wydać 300 tysięcy kredytów! - Kolejna
rzecz to nieprzewidywalność i chaos jaki te perki wprowadzają do
gry. Już kilku topowych graczy się bawiło aby zrobić jak najniższe
czasy przeładowania i okazuje się że na "ukochanym" przez graczy
Chieftain-ie da się zejść do poziomu stałego przeładowania 6.7
sekundy lub 6.15 sekundy używając "boosta" z zestawu naprawczego,
inni bawili się maksymalnym zasięgiem widzenia i na tym samym
czołgu idzie uzyskać 610(!) metrów zasięgu widzenia. O co mi
chodzi z nieprzewidywalnością? Ano o to iż aktualnie jak ma się te
kilkadziesiąt tysięcy bitew to człowiek na pamięć zna przybliżone
czasy przeładowania pojazdów. Wiemy wtedy czy możemy się wychylić,
ile możemy pozostać wychyleni aby nie dostać i tym podobne rzeczy.
Nowe zmiany powodują że to jest zupełnie nie do przewidzenia lub
wymaga skupiania uwagi na rzeczach pokroju HP przeciwnika i
przewidywaniu jak dużo punktów ma wrzucone w desperata zanim ten
perk mu się odpali na czołgu.Czemu to jest istotne? Ano dlatego że
w sporym stopniu dotknie graczy agresywnych którzy lubią się
przepychać na pierwszej linii. Ta nieprzewidywalność spowoduje
zmniejszenie agresywnych zagrań ponieważ nikt nie przewidzi czy
jest się w stanie wygrać 1 vs 1 z przeciwnikiem.Żeby nie było, Ja
uwielbiam urozmaicanie rozgrywki. Ale nie sądzę aby polepszanie
pasywnej gry i karanie agresywnej gry było dobre dla "ciekawości"
potyczek. -Koszty przeszkolenia, a właściwie
"dodania" załogi na inne czołgi.Koszt w złocie dużo się nie
zmienia a nawet w większości przypadków będzie tańszy. W nowym
systemie przeszkolenie załogi za złoto zawsze kosztuje 750 golda.
Patrząc iż spora część czołgów ma ponad 4 załogantów wychodzimy na
plus. Oczywiście w przypadku czołgów jak mantykora jesteśmy sporo w
plecy ale to się wyrównuje czołgami z 7 załogantami jak Jagpanz.
Tak więc koszt w złocie można powiedzieć że na lekki + ewentualnie
na zmianę neutralną.Kredyty to inna bajka. To nawet nie chodzi już
o sam koszt w którym zawsze jesteśmy w plecy (aktualnie 500 tysięcy
zamiast 60-120 tysięcy na głównym serwerze) jeżeli często
zmienialiśmy załogę to wychodzimy na plus bo wydajemy to raz a nie
5 razy. Ale tragiczna zmiana tego systemu leży w ilości
doświadczenia jaką płacimy za srebro to jest niby -10% ale jak mamy
załogę z 6-7 perkami to koszt dodania czołgu jest liczony w
MILIONACH punktów doświadczenia. To nie jest 40 tysięcy które idzie
zrobić w kilkadziesiąt bitew. To są ilości wymagające kilku SETEK
bitew. Tak na prawdę powodując że trenowanie załogi za kredyty jest
zupełnie bez sensu. Chyba że robimy nową załogę od początku linii i
tracimy po te max 100-200 tysięcy co trzeba zagryźć zęby ale idzie
przełknąć. Dla zobrazowania problemu przedstawię przykład z mojego
konta.Mam około 200 czołgów w garażu. Jeżeli odejmę z 70 premek i
czołgów specjalnych które nie wymagają szkolenia i będę chciał
obsadzić resztę czyli 130 czołgów przy użyciu moich załóg z perkami
na ponad 3-4 to chcąc to zrobić bez straty expa przy użyciu golda
będę musiał wydać 1.500 na każde 3 pojazdy.
W sumie otrzymujemy w zaokrągleniu "małą" sumę 66,000 złota.
Możecie sobie to przeliczyć na złotówki aby
zobaczyć cudowność zmian. - Teraz to co jest problemem w
załodze jako całości co poruszyłem jako minus w punkcie numer
3.Przez to że nasi załoganci tak na prawdę przestali istnieć to
stała się rzecz na którą mało kto zwrócił uwagę a która jest
zauważalna w grze. Praktycznie cała załoga z automatu straciła 11
lub 12% kwalifikacji (prawdopodobnie nawet pełną wartość czyli
26/32% oraz 20% z dowódcy) to powoduje że wszystkie czołgi w
garażu są bazowo sporo gorsze niż aktualnie, i do poziomu z
głównego serwera wracamy dopiero na bardzo wysokich poziomach
"specjalizacji" dowódcy. Tak na prawdę jak zwrócicie na to
uwagę to żeby przywrócić załogę do wartości z serwera głównego
musicie mieć około 7-8 perkową załogę (dokładnych wartości nie
sprawdzałem) i dopiero potem te cudowne "bonusy" zaczną być
aktualnymi bonusami a nie równaniem do tego co zostało
ucięte. - Teraz coś co zaboli wyłącznie graczy
klanowych. Ze względu na ilość i różnorodność perków jakie mamy
dostępne będziemy mieli sytuację gdzie gracze z klanów będą chcieli
posiadać conajmniej 2-3 zestawy perków. Jeżeli nie zostaną
wprowadzone presety które można kupić (nawet wydając te 100-200
golda) które zniwelują wymóg zmiany perków to dojdziemy do jednej z
dwóch sytuacji:A) Gracze klanowi będą grać na zestawach
przygotowanych pod CW na randomach. Każdy kto gra w klanie zrozumie
problem z takim rozwiązaniem od razu. Zestawy pod CW będą
nastawione na grę pod drużynę, gdy zestawy na randomy wymagają
budowania się pod uniwersalność. Przez co będziemy mieli graczy
grających na "nieodpowiednich" zestawach umiejętności pod dany
format rozgrywki.B) Trzeba będzie wydawać setki tysięcy kredytów na
czas CW na którym i tak się wydaje miliony kredytów. To doprowadzi
do tego iż grind kredytów na kampanie będzie po prostu czystym
piekłem.Tak samo jak w przypadku ekwipunku 2.0. Proszę dodajcie
zestawy predefiniowane jak chcecie robić takie zmiany, ja mogę
nawet dopłacić te kilkaset golda i kupić drugi zestaw modułów
jeżeli to znaczy że nie będę musiał wywalać kilkuset obligacji
przed i po kampanii. -Zamiana książekKsiążka 850k expa
zamieniana na uniwersalną 250k - ScamZałoganci na książki - ScamTo
jest po prostu czysta strata. - Punkty perków.75 punktów
to jest zupełna pomyłka, to jest za mało. Teksty że konwersja jest
jeden do jednego to zupełny błąd w toku myślenia. Weźmy na przykład
standardową załogę: Aktualnie mamy 4 załogantów z 5-cioma
perkami każdy. Na wszystkich mamy standardowy zestaw czyli łącznie
20 perków.Z tych 20 powiedzmy że 3 są perkami na pełną załogę
(Braterstwo, Kamo, Naprawa) więc policzmy je jako 3. Mimo
zniwelowania 12 perków do 3 to dalej daje nam 11 perków. Odejmijmy
żarówę którą dostaliśmy za darmo i mamy 10 perków czyli +/-
równoważność 100 punktów w aktualnym systemie (przy założeniu że
przy zmianie żarówy na bazówkę "ukradziono" by nam EXP za 1 perka.
Licząc prawdopodobne rozwiązanie aktualnej załogi byłoby
to 110 pkt). Inaczej mówiąc jesteśmy ograniczani
o minimum 25 punktów.
- Czas na prawdziwą wisienkę na
torcie. Instruktorzy. To jest pomysł tak skopany że nie mam
słów gdzie zacząć. Przede wszystkim już dawno nie czułem się jakby
ktoś stwierdził że da mi z liścia w twarz a potem zasadzi kopniaka
z półobrotu o 720 stopni w brzuch. Ta zmiana sprawia że dokładnie
tak się czuję.Co jest złego z instruktorami w aktualnej pozycji:1)
Aktualnie są to załoganci którzy są albo nagrodami, albo zostali
kupieni/wylosowani. Czyli od razu jesteśmy w plecy na
pieniądze. Ja się przyznaję że ja czasami kupowałem oferty
specjalne właśnie ze względu na dodaną załogę a nie dla samego
pojazdu który był oferowany. Tak więc nie jest to wyolbrzymienie że
w dużej mierze są to załoganci za realne pieniądze których
przeznaczenie jest spłycane. Na podstawie tego punktu będzie
przedstawionych kilka tragicznych punktów z tym związanych.2) Ja
rozumiem że 0 perek to jest 0 expa więc na można na logikę przyjąć
że się nie liczy do EXP-a dla nowej załogi tylko że na logikę też
ten perek to był w pełni działający i sprawny punkt w twojej
załodze czyli patrząc na aktualny system 10 punktów. Co dostajemy
od instruktora z takim perkiem? 2 punkty. 20% tego co załogant
oferował poprzednio. I my niby nie tracimy na tym? Jeżeli ktoś mi
powie że 10% stałego bonusu do EXP-a będzie lepsze niż kilka
milionów doświadczenia dla załogi to chętnie zobaczę dokładne dane
i matmę za tym idącą. Przede wszystkim w ile bitew wyjdziemy z
poziomem EXP-a z bonusu na zero z ilością jaką byśmy dostali jakby
było to traktowane jako perek.Co jest jeszcze gorsze? Specjalni
dowódcy mający 2x zero perk. Tutaj jest jeszcze gorzej z 20 punktów
dostajemy 3 czyli efektywnie 15% tego co oferował poprzednio. Nie
wiem jak dużo daje ten stały bonus do EXP-a ale coś wydaje mi się
że ilość bitew która jest wymagana aby to wyrównać będzie liczona w
tysiącach o ile nie dziesiątkach tysięcy. 3) Losowanie
bonusów. Kto na to wpadł? To jest tak absurdalne, że aż
zaniemówiłem jak to zobaczyłem. Mechanika wyciągnięta z gier
mobilnych. Na chwilę wracamy do tego co napisałem w pierwszym
punkcie Ci załoganci są w dużej mierze za realne pieniądze i
jeszcze musisz losować bonusy? Mamy 3 pakiety do wyboru
i nie ma możliwości (póki co) na ponowną próbę wylosowania
umiejętności. I mamy tutaj moment gdy mamy najrzadszych załogantów
w grze którzy byli dostępni tylko ze skrzynek świątecznych i
wymagali losowania kilkuset boxów ponieważ szansa na
wylosowanie była niższa niż czołgu premium 8 tieru i na
takim załogancie wylosuje nam 3 zestawy z których żaden nie jest
przydatny. Co możemy wtedy zrobić? Nic, wyrzucić załoganta na
śmietnik. Totalna głupota. 4) Przypisanie instruktorów
do nacji. Jeżeli to połączycie z poprzednim punktem to nie tylko
musicie losować po odpowiednie perki. Ale musicie losować
odpowiednie perki dla każdej nacji w grze. Głupota. Totalna
Głupota. Jeżeli ktoś uważał że skrzynki to hazard to tutaj jest
prawdziwa esencja hazardu. Nie możesz nic wygrać. Możesz tylko
dostać to co powinno być albo przegrać zupełnie wszystko.5) No to
patrząc na poprzednie punkty widać jak wspominam o najrzadszych
załogantach na których niektórzy musieli poświęcić setki złotych i
otworzyć ponad 100 skrzynek w święta. To teraz jest czas na
prawdziwe uderzenie w twarz. Ci załoganci mają zostać instruktorami
drugiego tieru. "Najwyższy tier będzie dodany w przyszłości". Myślę
że nie istnieją na świecie słowa którymi mógłbym opisać taki
pomysł. Jest 2:30 w nocy. Jest szansa że coś pominąłem, ale
większość na pewno opisałem. Mam wielką prośbę. Zróbmy
wszystko aby te zmiany nie weszły w aktualnej postaci do gry. Moim
zdaniem lwia część tych zmian powinna być wywalonych do kosza i
należałoby rozpocząć wymyślanie usprawnień aktualnego systemu, a
nie tak drastycznych zmian jak to co jest tu
przedstawiane. Słowem zakończenia. Jak usłyszałem pierwszy raz
jakie są plany co do załogi już wtedy miałem niskie
oczekiwania. Ale to co zobaczyliśmy jest gorsze niż moje
najniższe oczekiwania. Ilość minusów tego systemu nie jest nawet
blisko tych małych plusów które miałyby iść z tym w parze. Jak
ktoś doczytał do końca to gratuluję. Zapraszam do
dyskusji.
W sumie otrzymujemy w zaokrągleniu "małą" sumę 66,000 złota.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406889
exori, on 23 February 2021 - 06:29 PM, said: count with me: http://prntscr.com/104zsqc
if you look at this screen shot that you can see its 10
full active skills. and if we count the the cammo and
situation averages its 12. with new conversion i would get 60
points for 4 full skills which is 6 max skills, if we add up the
fifth skill i would get like 70 points which is 7 full skills. so
with the same crew im losing skills, time and money spent on the
game. ok, you get free sixth sense so thats +1 skill.
Link on message: #18406889
exori, on 23 February 2021 - 06:29 PM, said: count with me: http://prntscr.com/104zsqc
if you look at this screen shot that you can see its 10
full active skills. and if we count the the cammo and
situation averages its 12. with new conversion i would get 60
points for 4 full skills which is 6 max skills, if we add up the
fifth skill i would get like 70 points which is 7 full skills. so
with the same crew im losing skills, time and money spent on the
game. ok, you get free sixth sense so thats +1 skill.HeatResistantBFG: That doesn't change the rest of what I said though does it.
The new crew has 6th sense already, then BIA can be added as 1, not
4, then the same with concealment, repairs, firefighting... To get
all of those on the current system that would be 5 total perks for
17 slots taken, then allow 3 more as you've already trained that
5th that takes it up to 20 "slots" used for 8. Now in the new
system, you have 6th sense already, then 7 more so now that's 8,
and then after that, you get another "half" in the 5 AND for each
30 put in any one section you get another "perk" as well... so that
takes it to 10.5 perks compared to the old 8.
It also doesn't take into account the impact certain skills can now have. Current crew system the max crew boost you can gain is 5%, the new system it's 22.5%. More than just a little more, and as discussed elsewhere (very easy to miss with this much activity) the crew skill still applied exactly as it did before so the boost you can gain is significantly higher than before. So you can get a large amount with more skills within the same amount of XP.
So by having more impactful skills in this way, it will hopefully increase the variety and personalisation that can be applied to crews. Whether that will be the case is yet to be seen and is why this test is happening
I'd recommend you give the system
a try before completely discarding it.
It also doesn't take into account the impact certain skills can now have. Current crew system the max crew boost you can gain is 5%, the new system it's 22.5%. More than just a little more, and as discussed elsewhere (very easy to miss with this much activity) the crew skill still applied exactly as it did before so the boost you can gain is significantly higher than before. So you can get a large amount with more skills within the same amount of XP.
So by having more impactful skills in this way, it will hopefully increase the variety and personalisation that can be applied to crews. Whether that will be the case is yet to be seen and is why this test is happening
Subject: Sandbox 2021: Vyzkoušejte posádku 2.0!
Link on message: #18406795
Pavel_X13, on 23 February 2021 - 01:06 PM, said: Takze u rekrutu prijdu o expy co maji jako nevybrany skill - napr.
Chuck ma 3 "nulte" skilly a dostatek zkusenosti na nauceni dalsiho
skillu, takze kdyz se prevede na instruktora tak prijdu o ty expy
na ten jeden skill.
Rozumim tomu dobre? p.s. Respektive nebylo by pro me vyhodnejsiho ho dat do nejakeho tanku, ikdyz pak bych mel dva velitele/posadky na stejny tank? (edited): Mimochodem Chuck ma 3 "nulte" skilly, to bude instruktor 1. tridy ktery ma prijit az v budoucnu a nebo se degraduje jen na instruktora 2. tridy? WG: Všichni současní speciální členové posádky (sněhové dívky, Chuck Norris, hrdinové z Battle Passu a jiní
budou převedeni na nové cenné postavy: instruktory...
Tyká se to i holek z osobních misí? Patří do skupinky a
jiní? To mě teda chce někdo namluvit, že tanky které mě
přijdou zajímavé a hraju je pořád a mám k nim třeba i premiovy
vozidlo takže nich mám 6 az 7 perkove posádky právě díky 0.
specializacím mě propadnou na instruktory a budu si muset posádku
cvičit od 0 protože jiný posádky než ty speciální v podstatě
nepoužívám??? Z osobních kampani 260/279 mám vsechny, Vánoc, Skilla
a Circona, nekterejch premiaku s 0 skillem jich mam víc než reálně
potřebuju.. a když chci hrát třeba 100 bitev T-54 tak si tam hodím
posádku se 140 a pak klidně zpět protože při tom množství XP je i
přeškolení za stříbro zanedbatelná ztráta.
smetac, on 23 February 2021 - 01:34 PM, said: Což ani náhodou neodpovídá na otázku. Co budu mít v tanku, kde mi z
5 perkové posádky uděláte 4 *EDIT* instruktory?
elwiscomeback555, on 23 February 2021 - 01:51 PM, said: Už se zase těším na výsledky ve stylu 70% pozitivních ohlasů.
sheriff_cz, on 23 February 2021 - 03:38 PM, said: To by mne zajímalo, když mám na každém českém tanku u velitele skin
Švejka, jestli pak budu mít jako všechny české velitele jenom bandu
Švejků, nebo jestli ty skiny smažou? 
Odstrelovac_CZ, on 23 February 2021 - 03:59 PM, said:
Link on message: #18406795
Pavel_X13, on 23 February 2021 - 01:06 PM, said: Takze u rekrutu prijdu o expy co maji jako nevybrany skill - napr.
Chuck ma 3 "nulte" skilly a dostatek zkusenosti na nauceni dalsiho
skillu, takze kdyz se prevede na instruktora tak prijdu o ty expy
na ten jeden skill.Rozumim tomu dobre? p.s. Respektive nebylo by pro me vyhodnejsiho ho dat do nejakeho tanku, ikdyz pak bych mel dva velitele/posadky na stejny tank? (edited): Mimochodem Chuck ma 3 "nulte" skilly, to bude instruktor 1. tridy ktery ma prijit az v budoucnu a nebo se degraduje jen na instruktora 2. tridy? WG: Všichni současní speciální členové posádky (sněhové dívky, Chuck Norris, hrdinové z Battle Passu a jiní
Sstyx: Stran posádky z osobních misí - Tyto dámy za mise se mi
konvertovali na tzv "Instructor Candidate".Stran posádky jako je
Skill, Circon etc. všichni se stanou instruktory.Stran členů jako
Chuck (nulté perky ) ti budou mít speciální třídy od I do III a
právě na této třídě bude záviset bonus, který přinesou. (III 10%,
II je 20% etc ) . Ohledně posádky - můžeš si to zkusit i na
Sandboxu. Na FV mám full dámskou posádku s několika perky, po
překonvertování mám 59 úroveň, takže ač se to může zdát, že začínáš
od nuly, tak to tak není.
smetac, on 23 February 2021 - 01:34 PM, said: Což ani náhodou neodpovídá na otázku. Co budu mít v tanku, kde mi z
5 perkové posádky uděláte 4 *EDIT* instruktory?Sstyx: Doporučuji otestovat vše na Sandboxu. Např. na Leopard 1 mám
posádku složenou z: 1 vánoční dámy, 2 dam za mise a jednoho pána.
Po konvertu mám 42 úroveň posádky a 3 instruktory (jedna je vánoční
a dvě čekají na určení národu a schopnosti ) . Tyto dámy za mise se
mi konvertovali na tzv "Instructor Candidate" a mohu si je
"naverbovat" jako instruktorky jak v rámci národu, tak v rámci
schopnosti a přiřadit si je na tank, který si vyberu.
elwiscomeback555, on 23 February 2021 - 01:51 PM, said: Už se zase těším na výsledky ve stylu 70% pozitivních ohlasů.Sstyx: Ano, celkový feedback byl opravdu pozitivní. Na fóru se
pohybujeme v rámci stovek hráčů, ovšem my spracujeme s celkovým
feedbackem, který je v rámci desítek tisíc. Pro příklad, jak
rozdílný může být pohled v rámci feedbacku na jedné platformě a v
rámci celku.
sheriff_cz, on 23 February 2021 - 03:38 PM, said: To by mne zajímalo, když mám na každém českém tanku u velitele skin
Švejka, jestli pak budu mít jako všechny české velitele jenom bandu
Švejků, nebo jestli ty skiny smažou? Sstyx: Skiny budeš moci nadále používat na vzhled posádky. Hlavní postava
se ti zobrazí se skinem, který si zvolíš jak v garáži, tak v
rozhraní posádky.
Odstrelovac_CZ, on 23 February 2021 - 03:59 PM, said: Sstyx:
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406744
Denton_0451, on 23 February 2021 - 05:45 PM, said: So what happens with the Team Clash commanders with the unique
voiceover? I worked my back off for a plain simple instructor? I
grinded to get Circon as a commander for his voiceover and his
commander art not for him to become an instructor.
Gorzki, on 23 February 2021 - 05:48 PM, said: honestly that's a lot of bull If I have 5 russian heavy tier
10 crews and someone has 2 russian heavy t10 crews we both end up
with 2 crews that can cover all 5 tier 10 russian heavies. 40% of
my effort is rewarded the same way as 100% of the other person's
effort.
Remaining 60% of my effort into leveling crews is wasted on 3 commanders that I will not have any use for. Increased tactical diversity is not worth it.
Witch_King__Angmar, on 23 February 2021 - 05:49 PM, said: - Game developers did not ask us in every innovation.They won't ask
after that. - As far as I can see, preparations have already been
made, they will put into the game. - As a result, they continue
with those who like this game, our efforts are garbage. - As a
result, we can't continue if we don't like it, so the game is
garbage. - MM, with RNG, the new crew 2.0 happiness WG
exori, on 23 February 2021 - 05:49 PM, said: crew with 4 full skills had 16 different skills active + lets say
repairs training as 5th skill. if you are using BIA you get 13
skills + repairs 14 skills. now if you convert this skill to new
crew 2.0 you get 60 points which is 60 full skills, so you are
losing more then half of your skills. that's simply ridiculous.
lol. if this gets implemented into the game, ill delete it.
Link on message: #18406744
Denton_0451, on 23 February 2021 - 05:45 PM, said: So what happens with the Team Clash commanders with the unique
voiceover? I worked my back off for a plain simple instructor? I
grinded to get Circon as a commander for his voiceover and his
commander art not for him to become an instructor.HeatResistantBFG: You will get a crew with the ground XP on it and then the
Circon becomes an instructor who's voice lines you can still use
Gorzki, on 23 February 2021 - 05:48 PM, said: honestly that's a lot of bull If I have 5 russian heavy tier
10 crews and someone has 2 russian heavy t10 crews we both end up
with 2 crews that can cover all 5 tier 10 russian heavies. 40% of
my effort is rewarded the same way as 100% of the other person's
effort. Remaining 60% of my effort into leveling crews is wasted on 3 commanders that I will not have any use for. Increased tactical diversity is not worth it.
HeatResistantBFG: So I'd say the IS-7 and the 705 can play very differently, so
I would likely want a different crew on that. Then I would also
want to maybe have different builds on different crews to play a
tank differently, playing in a group then i run my brawling build
with the group tactics but maybe not on a solo build. So in
this regard, you keep your advantage. Also, AFAIK if you are using
1 crew in battle you can't use it until it's out of battle, so
there is that too.
Witch_King__Angmar, on 23 February 2021 - 05:49 PM, said: - Game developers did not ask us in every innovation.They won't ask
after that. - As far as I can see, preparations have already been
made, they will put into the game. - As a result, they continue
with those who like this game, our efforts are garbage. - As a
result, we can't continue if we don't like it, so the game is
garbage. - MM, with RNG, the new crew 2.0 happiness WGHeatResistantBFG: The same way preparations were made for previous sandbox
tests that never happened because feedback said players didn't want
it? And not just the forums, but players across the entire
game.
exori, on 23 February 2021 - 05:49 PM, said: crew with 4 full skills had 16 different skills active + lets say
repairs training as 5th skill. if you are using BIA you get 13
skills + repairs 14 skills. now if you convert this skill to new
crew 2.0 you get 60 points which is 60 full skills, so you are
losing more then half of your skills. that's simply ridiculous.
lol. if this gets implemented into the game, ill delete it.HeatResistantBFG: So you're saying a 4 person crew with 4 skills each, So let's
take 6th sense as a given, that's down to 15, the BIA, down to 11,
then if you took camo/firefighting then you're down to 7, if
you then take the other you'd be down to 3. And if you wanted to
add one of those you can now do it for "10" rather than
"40". You seem to be wilfully ignoring that many skills
require all crew members to train the skill on it. Then add in that
6th sense is now free/on all crews, so you have quite clearly not
lost skills.
Subject: Thank you wargaming
Link on message: #18406664
Link on message: #18406664
Dwigt: Sorry to hear about your loss commander. We hope he is in a better
place now.It's nice to hear the game helped you in those difficult
times, cherish those moments you spent with you brother. o7
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406642
Blazeof, on 23 February 2021 - 05:29 PM, said: There's at least 8 skills on your original crew. The
conversion, as you say, should give you 49 points. So if you
round it up to 50 for a small crew book, thats a choice of 5 skills
plus 6th sense. So you've lost 2 skills. Am I missing
something here or is WG not doing this right?
StahanoW, on 23 February 2021 - 05:30 PM, said:
I can understand your viewpoint, but for the sake of diversity we are sacrificing predictability. The difference between the same tank can be huge now if the crew is different. This means - the difference between a veteran player (who is a pretty good player) with a good crew and a beginner "noob" player with a very beginner crew will be brutal. Eqipment 2.0 was a success after all, because it doesn't destroyed the game, added diversity, while kept the predictability. I can't say the same about this Crew 2.0 approach.
I also want to point out we are going to lose the extra 10-11% what the commander added to the rest of the crew when its reached 100%. This is a general nerf to all the tanks in the game, even premiums/reward/special tanks are affected. How does WG want to compensate that? With a fresh 0 leveled crew, this is not possible. Please correct me if I'm wrong, I can't find a single article or post connected with this finding.
Not to mention its a way more complex system than the previous crew system - which is not a problem, only for the beginners.
I'm going to play some games on the Sandbox server, just because of you!
I changed my mind to at least adding a chance how
does this whole thing looks in action.
Possauttelija, on 23 February 2021 - 05:33 PM, said: Thank you for explaining. Oh well, that's a relief. But ain't this
a bit of misogynistic? Chicks can't drive tanks? 
Link on message: #18406642
Blazeof, on 23 February 2021 - 05:29 PM, said: There's at least 8 skills on your original crew. The
conversion, as you say, should give you 49 points. So if you
round it up to 50 for a small crew book, thats a choice of 5 skills
plus 6th sense. So you've lost 2 skills. Am I missing
something here or is WG not doing this right?HeatResistantBFG: Remember that 0 point perks will not count. So the Santa has
at least 1 x 0 point perk and the snow maiden has another. So take
that off from the calculation and try again
It is possible that it has an
error, but please check this first.
StahanoW, on 23 February 2021 - 05:30 PM, said: I can understand your viewpoint, but for the sake of diversity we are sacrificing predictability. The difference between the same tank can be huge now if the crew is different. This means - the difference between a veteran player (who is a pretty good player) with a good crew and a beginner "noob" player with a very beginner crew will be brutal. Eqipment 2.0 was a success after all, because it doesn't destroyed the game, added diversity, while kept the predictability. I can't say the same about this Crew 2.0 approach.
I also want to point out we are going to lose the extra 10-11% what the commander added to the rest of the crew when its reached 100%. This is a general nerf to all the tanks in the game, even premiums/reward/special tanks are affected. How does WG want to compensate that? With a fresh 0 leveled crew, this is not possible. Please correct me if I'm wrong, I can't find a single article or post connected with this finding.
Not to mention its a way more complex system than the previous crew system - which is not a problem, only for the beginners.
I'm going to play some games on the Sandbox server, just because of you!
HeatResistantBFG: So in terms of the 10-11% lost, that you'll be glad to know
is incorrect!
So the way a crew works is still
exactly the same, the loader still gains the boost from the
commander, as does the gunner radio etc. The only change is what
you interact with, so in the background and when in-game it will
act exactly the same as it does. Nothing to compensate for
In terms of the skill gap of
a very new vs a very old, you may have a case, but my counterpoint
would be that as you hit later perks (4-5) the amount of XP
required to get them is huge and means that newer players don't get
that "pay off" for a long time, under this system the gap will be
closed quicker as they can apply the points gradually rather than
that sudden payoff (if you understand what I mean, tell me if you
don't and I'll try and word it better).
Possauttelija, on 23 February 2021 - 05:33 PM, said: Thank you for explaining. Oh well, that's a relief. But ain't this
a bit of misogynistic? Chicks can't drive tanks? HeatResistantBFG: I'm not 100% on the crew skins, but I would believe that if
not at launch but shortly after you can have a female crew skin,
you can certainly have a female crew voice. It's something I can
put into the feedback! 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406569
Fozzy50, on 23 February 2021 - 05:17 PM, said: Those skills improve Vehicule handling. That does not sounds
like Crew Major Qualification. This needs some explanations...
mpf1959, on 23 February 2021 - 05:17 PM, said: Help me I am a simple soul, how do I get the previous crew back in
my premiums? When I click to return it I am informed I
cannot, as reservists played in the last battle. All I can
do is select it and retrain it, which a, defeats the object of the
prem tank, and b, there is also a warning sign (in the process) to
the effect that I am recommended not to retrain a crew to a
premium, so what do I do?
Possauttelija, on 23 February 2021 - 05:23 PM, said: Soooo....what happens to my Leopard with crew of Santa and three of
snow maidens? All with 4 perks? Or my Conqueror GC with ALL female
crew (4 perks)? Or Type 4 heavy's snow maiden commander with 5
perks? 
Link on message: #18406569
Fozzy50, on 23 February 2021 - 05:17 PM, said: Those skills improve Vehicule handling. That does not sounds
like Crew Major Qualification. This needs some explanations...HeatResistantBFG: Vehicle Handling is the name given to what is currently
called crew skill, this could be explained better and it is
feedback we will be providing. But i can assure you that "+5%
Vehicle Handling" is the same as "+5% Crew Skill" currently
Hope that clears the
confusion!
mpf1959, on 23 February 2021 - 05:17 PM, said: Help me I am a simple soul, how do I get the previous crew back in
my premiums? When I click to return it I am informed I
cannot, as reservists played in the last battle. All I can
do is select it and retrain it, which a, defeats the object of the
prem tank, and b, there is also a warning sign (in the process) to
the effect that I am recommended not to retrain a crew to a
premium, so what do I do? HeatResistantBFG: It's likely you will have to manually put the crew in and
play a battle before the "Recall to tank" feature will work, with
the crew now being viewed as a new crew.
Possauttelija, on 23 February 2021 - 05:23 PM, said: Soooo....what happens to my Leopard with crew of Santa and three of
snow maidens? All with 4 perks? Or my Conqueror GC with ALL female
crew (4 perks)? Or Type 4 heavy's snow maiden commander with 5
perks? HeatResistantBFG: All of your special crew members will become instructors, so
you won't lose them if that is of concern! 
The XP earnt on them (not including the 0 point perks) will be taken, averaged over the crew members and used to create a new crew with that amount of XP applied
The XP earnt on them (not including the 0 point perks) will be taken, averaged over the crew members and used to create a new crew with that amount of XP applied
Subject: Sstyxina informuje o novinkách
Link on message: #18406545
Link on message: #18406545
Sstyx: 24.2.2021 nebudu přítomná z důvodu dovolené na žádné
platformě.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406522
StahanoW, on 23 February 2021 - 05:09 PM, said:
Need For Speed - only useful while you are racing above 40km/h - situational
Close Combat - enemy within 50 meters - situational
Group Tactics - you own teammate within 50 meters - situational
Coherence - okay
Fighting Spirit/Team Spirit - welp... these are kinda weird skills to be honest, you can ramp up only with kills/spot dmg. This means if you are kinda good player in the battle, you receiving extra % to your vehicle handling, so basically your tank become better during the battle ... at least you can't have both.
To be very honest with you, I just can't understand why on Earth the situational skills are good ideas. These adds just extra RNG to the game, because you just can't predict the extra vehicle handling % of the enemy tanks. If someone grinded the living hell out from a crew, he will get +20% from the start, some situational stuff kicks in in the battle... you can activate with the food, vents, weird skills and rank bonus (the maximum value)... around 50% extra? This is INSANE.
PS: If someone didn't understand whats this "Vehicle Handling" % stuff - basically its almost the same like having extra % on the crew over 100% right now, or something like that.
Link on message: #18406522
StahanoW, on 23 February 2021 - 05:09 PM, said: Need For Speed - only useful while you are racing above 40km/h - situational
Close Combat - enemy within 50 meters - situational
Group Tactics - you own teammate within 50 meters - situational
Coherence - okay
Fighting Spirit/Team Spirit - welp... these are kinda weird skills to be honest, you can ramp up only with kills/spot dmg. This means if you are kinda good player in the battle, you receiving extra % to your vehicle handling, so basically your tank become better during the battle ... at least you can't have both.
To be very honest with you, I just can't understand why on Earth the situational skills are good ideas. These adds just extra RNG to the game, because you just can't predict the extra vehicle handling % of the enemy tanks. If someone grinded the living hell out from a crew, he will get +20% from the start, some situational stuff kicks in in the battle... you can activate with the food, vents, weird skills and rank bonus (the maximum value)... around 50% extra? This is INSANE.
PS: If someone didn't understand whats this "Vehicle Handling" % stuff - basically its almost the same like having extra % on the crew over 100% right now, or something like that.
HeatResistantBFG: That's fair
I have played a number of games where these situational perks are a thing and I quite like it. IMO it allows you to create interesting builds that allow a style of play better to fit you. For example, if you like playing your medium a bit more like a brawler because you have a higher alpha low accuracy gun (thinking T-34-3) then you can now add situational perks to make it so when brawling you are more accurate and better DPM. And if you look at my other reply where I break down the % crew boost you can get now it's quite large, so the difference could be huge.
We listen to all the feedback and if you try it out and don't like it, make sure you tell us and leave your feedback. I personally think you can do more cool/personalised builds, but that will be shown by how the tests go
I have played a number of games where these situational perks are a thing and I quite like it. IMO it allows you to create interesting builds that allow a style of play better to fit you. For example, if you like playing your medium a bit more like a brawler because you have a higher alpha low accuracy gun (thinking T-34-3) then you can now add situational perks to make it so when brawling you are more accurate and better DPM. And if you look at my other reply where I break down the % crew boost you can get now it's quite large, so the difference could be huge.
We listen to all the feedback and if you try it out and don't like it, make sure you tell us and leave your feedback. I personally think you can do more cool/personalised builds, but that will be shown by how the tests go
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406508
GravewaIker, on 23 February 2021 - 05:26 PM, said: Exactly my feelings. I honestly think that there is no way
to compensate the effort someone put in their crews in the old
system using the new system.
They should at least set up a limited time period where you can: - convert to the new system for free. - exchange unneeded crews for crew books.
I also believe that Crew 2.0 can not be stopped by the players - this has already been decided for us. I´ll still play, but I won´t buy anything ingame (not even with gold I already own, much less with real money) because I´m sure everything will be changed/nerfed in a few weeks. And it will serve me as a lesson to not get invested in wot any more, just not worth it.
pihip, on 23 February 2021 - 05:30 PM, said: Well I'm glad I have 40 tanks in my garage, of which at least 10
are pointless low tier gift tanks with no crew.
So even if I have to manually convert each crew and splurge gold to get the most out of the system (which I'm sure will definitely happen) at least the blow won't be too hard.
But what about all those players with lots of tanks and lots of crews?
Also, disappointed that "zero" skills will be erased and amount to nothing in the conversion, as well as all "special" crews (Santa girls, unique commanders) being demoted to boosters/"instructors". Whoever spends more during holidays and Twitch Prime events will get the best benefit. ... but who am I kidding, this IS a freemium game after all, I should not be surprised at all.
Unicums_4_Dinner, on 23 February 2021 - 05:55 PM, said: Tell me how i going to do this with 500 tanks in garage and 400
more crew in baracks? en going to lose my baracks to free
retraining books. OMG.
CoreX_CZ, on 23 February 2021 - 05:57 PM, said: Any change that instructors, which are stupid thing to being with,
will ever be free of nation restriction? It's enough commanders are
limited that way, but instructors, that's some serious way to screw
over with people who got these.
Link on message: #18406508
GravewaIker, on 23 February 2021 - 05:26 PM, said: Exactly my feelings. I honestly think that there is no way
to compensate the effort someone put in their crews in the old
system using the new system.They should at least set up a limited time period where you can: - convert to the new system for free. - exchange unneeded crews for crew books.
I also believe that Crew 2.0 can not be stopped by the players - this has already been decided for us. I´ll still play, but I won´t buy anything ingame (not even with gold I already own, much less with real money) because I´m sure everything will be changed/nerfed in a few weeks. And it will serve me as a lesson to not get invested in wot any more, just not worth it.
Dwigt: Your effort is not wasted in any way. You will still be keeping the
XP and your investment on your new crews. You will still have the
advantage The conversion IS free
unneeded crews in your barracks
will be converted to crew books. Please watch the video, read
the article and watch the live Q&A and you will find the
answers. If it was already decided then we wouldn't waste our
time in doing those sandbox servers, have those conversations with
you! Please go on the sandbox, test the changes and fill the survey
because you can have a say in that
pihip, on 23 February 2021 - 05:30 PM, said: Well I'm glad I have 40 tanks in my garage, of which at least 10
are pointless low tier gift tanks with no crew.So even if I have to manually convert each crew and splurge gold to get the most out of the system (which I'm sure will definitely happen) at least the blow won't be too hard.
But what about all those players with lots of tanks and lots of crews?
Also, disappointed that "zero" skills will be erased and amount to nothing in the conversion, as well as all "special" crews (Santa girls, unique commanders) being demoted to boosters/"instructors". Whoever spends more during holidays and Twitch Prime events will get the best benefit. ... but who am I kidding, this IS a freemium game after all, I should not be surprised at all.
Dwigt: The Instructor conversion is not in any way a demotion! On the
contrary, instructors will give you extra skills. After all it's an
instructor helping the crew and passing their knowledge
Zero skills crew members will be
converted to instructors.
Unicums_4_Dinner, on 23 February 2021 - 05:55 PM, said: Tell me how i going to do this with 500 tanks in garage and 400
more crew in baracks? en going to lose my baracks to free
retraining books. OMG. Dwigt: Crew members in your barracks will be turned into training books so
you can use it on main crews.It will take time to retrain all your
crews and assign them to your tanks but keep in mind that now 1
crew can be assigned to 3 tanks and all premiums from the same
class and nation.
CoreX_CZ, on 23 February 2021 - 05:57 PM, said: Any change that instructors, which are stupid thing to being with,
will ever be free of nation restriction? It's enough commanders are
limited that way, but instructors, that's some serious way to screw
over with people who got these.Dwigt: No, in the current system crews are bound to their
nation. Instructors are assigned to your crew, not the tank
and they will have to unlocked.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406483
Fozzy50, on 23 February 2021 - 04:52 PM, said: Nope. This does not improve gun accuracy...
Only gun
handling...
Link on message: #18406483
Fozzy50, on 23 February 2021 - 04:52 PM, said: Nope. This does not improve gun accuracy... HeatResistantBFG: I think you are misunderstanding how crew skills work, the
latter ones I listed all directly change the crew skill. The same
as currently having food, vents or BIA. If you go to your garage
and apply any of these and look at your accuracy you will see that
it improves as you improve your crew skill... That doesn't
change.
In terms of the other ones I noted, they all improve your effective accuracy the same way that the similar perks/equipment do now. So I think you'll find that more so than before, you can improve the accuracy of the gun... Currently, skill-wise it's only BIA which adds 5%, now Cohesion adds 5%, Fighting/Team Spirit adds up to 7.5%, Group Tactics can add 2.5%, Close Combat can add another 2.5%... so now skill wise rather than 5% you can get a max of 22.5% which is significantly more than before... But that will have to be under ideal conditions.
In terms of the other ones I noted, they all improve your effective accuracy the same way that the similar perks/equipment do now. So I think you'll find that more so than before, you can improve the accuracy of the gun... Currently, skill-wise it's only BIA which adds 5%, now Cohesion adds 5%, Fighting/Team Spirit adds up to 7.5%, Group Tactics can add 2.5%, Close Combat can add another 2.5%... so now skill wise rather than 5% you can get a max of 22.5% which is significantly more than before... But that will have to be under ideal conditions.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406440
T_mat, on 23 February 2021 - 02:58 PM, said:
Hi Dwigt, Sorry if I’m repeating some questions that maybe are already asked, but it’s still not clear to me how a special crew will come out of the conversion. Let’s take my AMX13-90. It has a 6 skill full zero skill crew of 3 girls. The 3 girls will be converted into Instructors, that part is clear.
But will there still be a crew in the AMX13-90, since the girls are “gone”? (And if there still is a crew in the AMX13-90, will it have the experiencepoints equivalent of a 6 skill crew of that of a normal 5 skill crew?)
BassmanFromHell, on 23 February 2021 - 03:04 PM, said: So what replaces Brothers in Arms perk?
_LongRangeSniper_, on 23 February 2021 - 02:24 PM, said: @dwigt My only comment so far is on the amount of gold/free
XP I have paid to get my current crews. I have the BatChat,
BatChat ap and AMX 30 in my garage. All with good crews, and I
guess some gold/free XP invested in there. (i.e. real money spent).
In crew 2.0 I no longer need two of those crews.
# I need one crew for ALL
these tanks.
What do WG expect me to
do with the crews I no longer need, for tanks I don't want to play,
and I spent real money to get those crews that you have now
devalued?
Gremlin182, on 23 February 2021 - 02:35 PM, said: Watched the video went to the sandbox test watched it again Entered
test server I just stared at it trying to get my head around the
changes. Basically all my crews are now reservists ok And I have to
go through them all putting them back into my tanks and redo the
skills. My problem. I have 352 used garage slots which
apparently translates into 191 tech tree tanks there are also 149
premium tanks 11 reward tanks and some expired rental tanks.
So 191+ crews I have to recreate and you want us to redo the skills
with a view to having balanced and better trained crews
rather than the standard skill sets we tend to use now. This is
going to take an enormous amount of time to do time I would much
rather use playing the game. You talk about the problem of some
crews having 5 crew members and others 6 leading to say a loader
less well trained. Then later on state that a crew that has six
crew members now will still have six crew members after the change.
Wait what ! I thought the idea was to get away from that
problem but then it seems it doesn't I am just feeling overwhelmed
by the task ahead Suggestion make the changes but just leave
the crews in the tanks they presently inhabit. Then allow a free
reset of all crew skills for all crews and no time limit on
this we can take a week a month six months or several years.
The crews work exactly as they do now even with their less than
perfect skills untill we change them. I Like the idea but
really do not want to be forced to rush redoing all my crews even
for tanks I am not playing at the moment. I still have tanks I have
not sorted out equipment for yet. I do it as and when I decide to
play them. I am happy to compromise on the tank crews redo
as long as there is NO time limit involved, quite happy for some of
my tanks to be empty and crews remaining as reserves indefinitely I
will get round to them when I can. If you are going to force me
into making decisions and giving me a month or less to do it all
then we have a problem.
grasho, on 23 February 2021 - 02:34 PM, said: I’ve tinkered with a couple of crew, and I don’t mind the Crew 2.0
concept. Having to retrain around 200 crew will be time
consuming and a bit tedious but I prefer being able to select my
own skills than let WG decide for me. I can live with that.
There are a a lot of skills, and it will take me a while to
understand them, but I feel it allows me to create crews that
better match my play style. I like that.
Highly experienced crew will make some tanks / players OP. I can see this becoming annoying at high tiers and encourage seal-clubbing at low tiers, especially with the ability to have one crew work in three tanks. Imagine having your 75 skill tier X medium crew transferring (free of charge) into a tier 3 med? That’ll be nasty for the noobs. My main concern (which is similar to my Equip 2.0 concern) is that the “one crew, three tanks” concept will leave me with a lot of unused crew and wasted associated time, effort, and purchased gold / crew books / premium account used to train those unused crew. The change to Crew 2.0 will deny me the benefits (crew experience) that I have gained by previously purchasing gold and premium account time, effectively removing the benefits I have purchased. Please WG, for once, play fair and allow us to merge unused crew with the crew we use.
Link on message: #18406440
T_mat, on 23 February 2021 - 02:58 PM, said: Hi Dwigt, Sorry if I’m repeating some questions that maybe are already asked, but it’s still not clear to me how a special crew will come out of the conversion. Let’s take my AMX13-90. It has a 6 skill full zero skill crew of 3 girls. The 3 girls will be converted into Instructors, that part is clear.
But will there still be a crew in the AMX13-90, since the girls are “gone”? (And if there still is a crew in the AMX13-90, will it have the experiencepoints equivalent of a 6 skill crew of that of a normal 5 skill crew?)
Dwigt: Yes you got that right.The 3 "Girls" are now instructors and each
of them will give you extra skill points and certifications. So
they still will give you an extra bonus unlike other normal crew
members.The 3 girls will not be merged into a new commander. You
will have a new entity "The Crew" that will receive all the XP from
now on.Hope that answers your question.
BassmanFromHell, on 23 February 2021 - 03:04 PM, said: So what replaces Brothers in Arms perk? Dwigt: Brother In Arms skill was now replaced with a new skill called
Coherence.
_LongRangeSniper_, on 23 February 2021 - 02:24 PM, said: @dwigt My only comment so far is on the amount of gold/free
XP I have paid to get my current crews. I have the BatChat,
BatChat ap and AMX 30 in my garage. All with good crews, and I
guess some gold/free XP invested in there. (i.e. real money spent).
In crew 2.0 I no longer need two of those crews.
# I need one crew for ALL
these tanks.
What do WG expect me to
do with the crews I no longer need, for tanks I don't want to play,
and I spent real money to get those crews that you have now
devalued?Dwigt: I'm not sure if it was you who asked the question on the stream,
but it seems that there are similar concerns.For now, we do not
plan on merging crews. Keep in mind, it's still on Sandbox.You will
get to keep the those 2 new crews in your dormitory, you would be
able to retrain them and use them on new lines or tanks or maybe
use them in other game format with a different setup and
configurations like Clan Wars for example.
Gremlin182, on 23 February 2021 - 02:35 PM, said: Watched the video went to the sandbox test watched it again Entered
test server I just stared at it trying to get my head around the
changes. Basically all my crews are now reservists ok And I have to
go through them all putting them back into my tanks and redo the
skills. My problem. I have 352 used garage slots which
apparently translates into 191 tech tree tanks there are also 149
premium tanks 11 reward tanks and some expired rental tanks.
So 191+ crews I have to recreate and you want us to redo the skills
with a view to having balanced and better trained crews
rather than the standard skill sets we tend to use now. This is
going to take an enormous amount of time to do time I would much
rather use playing the game. You talk about the problem of some
crews having 5 crew members and others 6 leading to say a loader
less well trained. Then later on state that a crew that has six
crew members now will still have six crew members after the change.
Wait what ! I thought the idea was to get away from that
problem but then it seems it doesn't I am just feeling overwhelmed
by the task ahead Suggestion make the changes but just leave
the crews in the tanks they presently inhabit. Then allow a free
reset of all crew skills for all crews and no time limit on
this we can take a week a month six months or several years.
The crews work exactly as they do now even with their less than
perfect skills untill we change them. I Like the idea but
really do not want to be forced to rush redoing all my crews even
for tanks I am not playing at the moment. I still have tanks I have
not sorted out equipment for yet. I do it as and when I decide to
play them. I am happy to compromise on the tank crews redo
as long as there is NO time limit involved, quite happy for some of
my tanks to be empty and crews remaining as reserves indefinitely I
will get round to them when I can. If you are going to force me
into making decisions and giving me a month or less to do it all
then we have a problem. Dwigt: Afaik, there will be no time limit to reroll your crew. You still
need to do it manually whenever you're ready. But I forgot to
mention (my bad, I apologize) that you won't be getting any XP on
the crew and only Sixth Sense will be working.Players with a lot of
premium vehicles will have a lot of crew to move around. Noted, and
we'll try to see if something can be done about it.
grasho, on 23 February 2021 - 02:34 PM, said: I’ve tinkered with a couple of crew, and I don’t mind the Crew 2.0
concept. Having to retrain around 200 crew will be time
consuming and a bit tedious but I prefer being able to select my
own skills than let WG decide for me. I can live with that.
There are a a lot of skills, and it will take me a while to
understand them, but I feel it allows me to create crews that
better match my play style. I like that.Highly experienced crew will make some tanks / players OP. I can see this becoming annoying at high tiers and encourage seal-clubbing at low tiers, especially with the ability to have one crew work in three tanks. Imagine having your 75 skill tier X medium crew transferring (free of charge) into a tier 3 med? That’ll be nasty for the noobs. My main concern (which is similar to my Equip 2.0 concern) is that the “one crew, three tanks” concept will leave me with a lot of unused crew and wasted associated time, effort, and purchased gold / crew books / premium account used to train those unused crew. The change to Crew 2.0 will deny me the benefits (crew experience) that I have gained by previously purchasing gold and premium account time, effectively removing the benefits I have purchased. Please WG, for once, play fair and allow us to merge unused crew with the crew we use.
Dwigt: As I said earlier, we're not planning on adding the "merge" option.
We'll see about that after the sandbox and the results.You can
still retrain those extra crews for different lines
or different game modes like Clan Wars with different skills.I
edited my first reply, crews that you decide to leave on the tanks
will not receive XP and only Sixth Sense will be working.
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406421
Flash_Man5, on 23 February 2021 - 04:41 PM, said: So - if all the female crew become instructors - does this mean we
lose the female comanders voice? losing that sexy "Gotcha"
from my Jackson comander would be awful!
Link on message: #18406421
Flash_Man5, on 23 February 2021 - 04:41 PM, said: So - if all the female crew become instructors - does this mean we
lose the female comanders voice? losing that sexy "Gotcha"
from my Jackson comander would be awful!HeatResistantBFG: Any instructor assigned to a tank can be selected as the crew
voice for that tank, so no you won't lose the voiceover 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406407
Fozzy50, on 23 February 2021 - 04:36 PM, said: Actinid.... Again.... You always provided me wrong
answers..... As with Equipement 2.0.... ALL your answers (to me)
are wrong! This is incredible! Please watch carefully and you may
eventually notice there is no more skill to improve gun accuracy...
Link on message: #18406407
Fozzy50, on 23 February 2021 - 04:36 PM, said: Actinid.... Again.... You always provided me wrong
answers..... As with Equipement 2.0.... ALL your answers (to me)
are wrong! This is incredible! Please watch carefully and you may
eventually notice there is no more skill to improve gun accuracy...HeatResistantBFG:
Smooth ride, Smooth Turret Traverse, Need for Speed, Rapid Fire, Cohesion (as it buffs the crew skills which improves accuracy), Fighting Spirit/Team Spirit (buffs crew skills which improves accuracy), Close combat (buffs crew skills which improves accuracy), Group Tactics (buffs crew skills which improves accuracy)
From a quick scan these all effect gun accuracy.
Hope this helps!
Smooth ride, Smooth Turret Traverse, Need for Speed, Rapid Fire, Cohesion (as it buffs the crew skills which improves accuracy), Fighting Spirit/Team Spirit (buffs crew skills which improves accuracy), Close combat (buffs crew skills which improves accuracy), Group Tactics (buffs crew skills which improves accuracy)
From a quick scan these all effect gun accuracy.
Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18406371
b0d3ck, on 23 February 2021 - 01:09 PM, said: po polsku nie ma?
RaJCeL, on 23 February 2021 - 01:09 PM, said: Na moją logikę owy "bonus do prowadzenia pojazdu" pewnie
będzie działać jak wentylacja czyli +% do głównej kwalifikacji
załogi, jednakże to moje domysły, więc oficjalna informacja mile
widziana.
sszew77, on 23 February 2021 - 01:12 PM, said: nie bardzo rozumiem stwierdzenia, że każdy załogant z zerowym
perkiem zostanie instruktorem. Mam Chucka Norrisa, który jest u
mnie dowódcą HT. Po zmianie stracę tą załogę i dostanę instruktora
?
Whis93, on 23 February 2021 - 03:44 PM, said: Brak BiA to fakt.
Link on message: #18406371
b0d3ck, on 23 February 2021 - 01:09 PM, said: po polsku nie ma?parim1331: W aktualnej fazie testowania konceptu załogi 2.0 polska
wersja klienta nie jest dostępna.
RaJCeL, on 23 February 2021 - 01:09 PM, said: Na moją logikę owy "bonus do prowadzenia pojazdu" pewnie
będzie działać jak wentylacja czyli +% do głównej kwalifikacji
załogi, jednakże to moje domysły, więc oficjalna informacja mile
widziana.parim1331: "Vehicle handling" to dodatkowe bonusy, które dostajemy po
przeszkoleniu załogi na 100%
sszew77, on 23 February 2021 - 01:12 PM, said: nie bardzo rozumiem stwierdzenia, że każdy załogant z zerowym
perkiem zostanie instruktorem. Mam Chucka Norrisa, który jest u
mnie dowódcą HT. Po zmianie stracę tą załogę i dostanę instruktora
? parim1331: Po zmianach dostałbyś załogę oraz Chucka jako
instruktura.
Whis93, on 23 February 2021 - 03:44 PM, said: Brak BiA to fakt.parim1331: BiA to teraz perk o nazwie "Coeherence".
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18406321
Fozzy50, on 23 February 2021 - 03:56 PM, said: No more skill to improve gun accuracy ?????
Link on message: #18406321
Fozzy50, on 23 February 2021 - 03:56 PM, said: No more skill to improve gun accuracy ?????Actinid:
Yes you do ! On the Gunnery training :
Yes you do ! On the Gunnery training :
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