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Sandbox 2021: Try Out Crew 2.0!

Дата: 23.02.2021 19:48:00
View PostBlazeof, on 23 February 2021 - 05:29 PM, said:   There's at least 8 skills on your original crew.  The conversion, as you say, should give you 49 points.  So if you round it up to 50 for a small crew book, thats a choice of 5 skills plus 6th sense.  So you've lost 2 skills.  Am I missing something here or is WG not doing this right?

HeatResistantBFG:  Remember that 0 point perks will not count. So the Santa has at least 1 x 0 point perk and the snow maiden has another. So take that off from the calculation and try again :) It is possible that it has an error, but please check this first. 

View PostStahanoW, on 23 February 2021 - 05:30 PM, said:
I can understand your viewpoint, but for the sake of diversity we are sacrificing predictability. The difference between the same tank can be huge now if the crew is different. This means - the difference between a veteran player (who is a pretty good player) with a good crew and a beginner "noob" player with a very beginner crew will be brutal. Eqipment 2.0 was a success after all, because it doesn't destroyed the game, added diversity, while kept the predictability. I can't say the same about this Crew 2.0 approach.

I also want to point out we are going to lose the extra 10-11% what the commander added to the rest of the crew when its reached 100%. This is a general nerf to all the tanks in the game, even premiums/reward/special tanks are affected. How does WG want to compensate that? With a fresh 0 leveled crew, this is not possible. Please correct me if I'm wrong, I can't find a single article or post connected with this finding.

Not to mention its a way more complex system than the previous crew system - which is not a problem, only for the beginners.

I'm going to play some games on the Sandbox server, just because of you! :):D I changed my mind to at least adding a chance how does this whole thing looks in action.

HeatResistantBFG:  So in terms of the 10-11% lost, that you'll be glad to know is incorrect! :) So the way a crew works is still exactly the same, the loader still gains the boost from the commander, as does the gunner radio etc. The only change is what you interact with, so in the background and when in-game it will act exactly the same as it does. Nothing to compensate for :) In terms of the skill gap of a very new vs a very old, you may have a case, but my counterpoint would be that as you hit later perks (4-5) the amount of XP required to get them is huge and means that newer players don't get that "pay off" for a long time, under this system the gap will be closed quicker as they can apply the points gradually rather than that sudden payoff (if you understand what I mean, tell me if you don't and I'll try and word it better). 

View PostPossauttelija, on 23 February 2021 - 05:33 PM, said: Thank you for explaining. Oh well, that's a relief. But ain't this a bit of misogynistic? Chicks can't drive tanks? :confused:

HeatResistantBFG:  I'm not 100% on the crew skins, but I would believe that if not at launch but shortly after you can have a female crew skin, you can certainly have a female crew voice. It's something I can put into the feedback! :)

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