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Sandbox 2021: Try Out Crew 2.0!

Дата: 23.02.2021 18:51:43
View PostT_mat, on 23 February 2021 - 02:58 PM, said:
Hi Dwigt,   Sorry if I’m repeating some questions that maybe are already asked, but it’s still not clear to me how a special crew will come out of the conversion.   Let’s take my AMX13-90. It has a 6 skill full zero skill crew of 3 girls. The 3 girls will be converted into Instructors, that part is clear.
But will there still be a crew in the AMX13-90, since the girls are “gone”? (And if there still is a crew in the AMX13-90, will it have the experiencepoints equivalent of a 6 skill crew of that of a normal 5 skill crew?)  

Dwigt: Yes you got that right.The 3 "Girls" are now instructors and each of them will give you extra skill points and certifications. So they still will give you an extra bonus unlike other normal crew members.The 3 girls will not be merged into a new commander. You will have a new entity "The Crew" that will receive all the XP from now on.Hope that answers your question. 

View PostBassmanFromHell, on 23 February 2021 - 03:04 PM, said: So what replaces Brothers in Arms perk?  

Dwigt: Brother In Arms skill was now replaced with a new skill called Coherence. 

View Post_LongRangeSniper_, on 23 February 2021 - 02:24 PM, said: @dwigt   My only comment so far is on the amount of gold/free XP I have paid to get my current crews.   I have the BatChat, BatChat ap and AMX 30 in my garage. All with good crews, and I guess some gold/free XP invested in there. (i.e. real money spent).   In crew 2.0 I no longer need two of those crews.   #   I need one crew for ALL these tanks.     What do WG expect me to do with the crews I no longer need, for tanks I don't want to play, and I spent real money to get those crews that you have now devalued?

Dwigt: I'm not sure if it was you who asked the question on the stream, but it seems that there are similar concerns.For now, we do not plan on merging crews. Keep in mind, it's still on Sandbox.You will get to keep the those 2 new crews in your dormitory, you would be able to retrain them and use them on new lines or tanks or maybe use them in other game format with a different setup and configurations like Clan Wars for example. 

View PostGremlin182, on 23 February 2021 - 02:35 PM, said: Watched the video went to the sandbox test watched it again Entered test server I just stared at it trying to get my head around the changes. Basically all my crews are now reservists ok And I have to go through them all putting them back into my tanks and redo the skills.   My problem. I have 352 used garage slots which apparently translates into 191 tech tree tanks there are also 149 premium tanks 11 reward tanks and some expired rental tanks.   So 191+ crews I have to recreate and you want us to redo the skills with a view to having balanced and better trained crews  rather than the standard skill sets we tend to use now. This is going to take an enormous amount of time to do time I would much rather use playing the game. You talk about the problem of some crews having 5 crew members and others 6 leading to say a loader less well trained. Then later on state that a crew that has six crew members now will still have six crew members after the change.   Wait what ! I thought the idea was to get away from that problem but then it seems it doesn't I am just feeling overwhelmed by the task ahead   Suggestion make the changes but just leave the crews in the tanks they presently inhabit. Then allow a free reset of all crew skills for all crews and no time limit on this  we can take a week a month six months or several years. The crews work exactly as they do now even with their less than perfect skills untill we change them.   I Like the idea but really do not want to be forced to rush redoing all my crews even for tanks I am not playing at the moment. I still have tanks I have not sorted out equipment for yet. I do it as and when I decide to play them.   I am happy to compromise on the tank crews redo as long as there is NO time limit involved, quite happy for some of my tanks to be empty and crews remaining as reserves indefinitely I will get round to them when I can. If you are going to force me into making decisions and giving me a month or less to do it all then we have a problem.    

Dwigt: Afaik, there will be no time limit to reroll your crew. You still need to do it manually whenever you're ready. But I forgot to mention (my bad, I apologize) that you won't be getting any XP on the crew and only Sixth Sense will be working.Players with a lot of premium vehicles will have a lot of crew to move around. Noted, and we'll try to see if something can be done about it. 

View Postgrasho, on 23 February 2021 - 02:34 PM, said: I’ve tinkered with a couple of crew, and I don’t mind the Crew 2.0 concept.   Having to retrain around 200 crew will be time consuming and a bit tedious but I prefer being able to select my own skills than let WG decide for me.  I can live with that.   There are a a lot of skills, and it will take me a while to understand them, but I feel it allows me to create crews that better match my play style.  I like that.
Highly experienced crew will make some tanks / players OP.  I can see this becoming annoying at high tiers and encourage seal-clubbing at low tiers, especially with the ability to have one crew work in three tanks.  Imagine having your 75 skill tier X medium crew transferring (free of charge) into a tier 3 med?  That’ll be nasty for the noobs.   My main concern (which is similar to my Equip 2.0 concern) is that the “one crew, three tanks” concept will leave me with a lot of unused crew and wasted associated time, effort, and purchased gold / crew books / premium account used to train those unused crew.  The change to Crew 2.0 will deny me the benefits (crew experience) that I have gained by previously purchasing gold and premium account time, effectively removing the benefits I have purchased.   Please WG, for once, play fair and allow us to merge unused crew with the crew we use.

Dwigt: As I said earlier, we're not planning on adding the "merge" option. We'll see about that after the sandbox and the results.You can still retrain those extra crews for different lines or different game modes like Clan Wars with different skills.I edited my first reply, crews that you decide to leave on the tanks will not receive XP and only Sixth Sense will be working. 

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