Sandbox 2021: Try Out Crew 2.0!
Дата: 23.02.2021 19:17:09
StahanoW, on 23 February 2021 - 05:09 PM, said: Need For Speed - only useful while you are racing above 40km/h - situational
Close Combat - enemy within 50 meters - situational
Group Tactics - you own teammate within 50 meters - situational
Coherence - okay
Fighting Spirit/Team Spirit - welp... these are kinda weird skills to be honest, you can ramp up only with kills/spot dmg. This means if you are kinda good player in the battle, you receiving extra % to your vehicle handling, so basically your tank become better during the battle ... at least you can't have both.
To be very honest with you, I just can't understand why on Earth the situational skills are good ideas. These adds just extra RNG to the game, because you just can't predict the extra vehicle handling % of the enemy tanks. If someone grinded the living hell out from a crew, he will get +20% from the start, some situational stuff kicks in in the battle... you can activate with the food, vents, weird skills and rank bonus (the maximum value)... around 50% extra? This is INSANE.
PS: If someone didn't understand whats this "Vehicle Handling" % stuff - basically its almost the same like having extra % on the crew over 100% right now, or something like that.
HeatResistantBFG: That's fair
I have played a number of games where these situational perks are a thing and I quite like it. IMO it allows you to create interesting builds that allow a style of play better to fit you. For example, if you like playing your medium a bit more like a brawler because you have a higher alpha low accuracy gun (thinking T-34-3) then you can now add situational perks to make it so when brawling you are more accurate and better DPM. And if you look at my other reply where I break down the % crew boost you can get now it's quite large, so the difference could be huge.
We listen to all the feedback and if you try it out and don't like it, make sure you tell us and leave your feedback. I personally think you can do more cool/personalised builds, but that will be shown by how the tests go
I have played a number of games where these situational perks are a thing and I quite like it. IMO it allows you to create interesting builds that allow a style of play better to fit you. For example, if you like playing your medium a bit more like a brawler because you have a higher alpha low accuracy gun (thinking T-34-3) then you can now add situational perks to make it so when brawling you are more accurate and better DPM. And if you look at my other reply where I break down the % crew boost you can get now it's quite large, so the difference could be huge.
We listen to all the feedback and if you try it out and don't like it, make sure you tell us and leave your feedback. I personally think you can do more cool/personalised builds, but that will be shown by how the tests go
Sandbox 2021: Try Out Crew 2.0!














