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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Dwigt
Update 1.12 - General feedback
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01.03.2021 16:03:33
 
Subject: Update 1.12 - General feedback
Link on message: #18420548

View Post__CaNo__, on 01 March 2021 - 02:40 PM, said: Why do not u provide us the time period of the events WG? We have also life to live in bit you expect us to follow every non-sense announcement everytime. Just tell us the ranked battles will be between these dates etc.

Hope, national fragments can also be exchanged otherwise it will be useless.

How about the conversion rate? In the video says 140 blueprints will be few days of premium time. Fingers crossed that were dummy data otherwise it is insane!

Last thing is about bond shop updates...it has been long time since we did not get any updates any news please?

Dwigt: We usually don't provide specific dates in those early announcements as some dates might move and change. We prefer to tell you what coming first, we'll have a monthly rundown soon and hopefully when the time is right, we will release a dedicated article with much more details. 
We do expect our players to check out and read the announcements.  Regarding the BP exchange rate, as mentioned in the video, it's being tested for the first time and we will continue developing and improving it if you like it.No updates regarding the bond shop for now. 

View PostAirWolf230, on 01 March 2021 - 02:45 PM, said: Sooooooo, is the update here or not? I'm confused   I still dont have access to it

Dwigt: World of Tanks servers will be down on 3 March from 1:30 to 7:30 CET (UTC +1).
Probably when the update will available :)


Dwigt
Update 1.12 - General feedback
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01.03.2021 15:51:35
 
Subject: Update 1.12 - General feedback
Link on message: #18420512

View Post3MAJ86, on 01 March 2021 - 01:08 PM, said: Dears, I've asked a question but i guess it was lost in sea of replies.    What happens to the team health points bar, when I shoot (and damage) a tank that wasn't spotted? Will the overall points deduct immediately, or only after the hit vehicle is spotted afterwards? This is quite important for someone who likes to blind fire standard camping bushes.    Yesterday I had a game where i did more than 2000 damage by blind fire, because campers were camping in usual camping positions :) 

Dwigt: The HP won't be deducted from the Team HP pool bar like the damage indicator on the bottom left hand side of your screen. 

View PostPipeHugger, on 01 March 2021 - 01:11 PM, said: Yet another release with no new maps or map changes. Ho hum.

Dwigt: We're working on several maps, more than 6 if I'm not wrong. We're working on those maps and testing them on the Supertest. If we have any news and updates on those maps, you'll be the first one to know.Make sure you visit the Supertest section on the forums. 

View PostShrewd_Ape_In_The_Mist, on 01 March 2021 - 01:22 PM, said: We hope that crew 2.0 will compensate you those concerns of yours, comrade.

Dwigt: We hope we will be able to share some news regarding Crew 2.0 later. Sadly not in this 1.12 Update related announcement. 

View Posthennyjr, on 01 March 2021 - 01:22 PM, said: some great mods are going to be implemented. amazing how small changes can improve the game. I will use them for sure   2 points which are a bit of topic: Any idea when monthly rundown will be on the news page? especially because the Top of the tree will be over soon on the Chinese TD line and there will be a new one when the other ends  I participated on the sandbox test server and got the survey after 3(!!!!) days already. I didn't fill it in because I wanted to test some things out more. but now I can't find it anymore to participate in the survey. Why do I get the survey already when the sandbox is still live? and where can I find the survey now so I can still participate in it? 

Dwigt: The monthly rundown should be coming soon, very soon :DStay tuned! 

View PostBadz360, on 01 March 2021 - 01:38 PM, said: Dates of ranked please?

Dwigt: Ranked season will be coming later this update. We will have a dedicated article with all the info and dates.
This article is only about the upcoming update and its content. 

View Posthjorte, on 01 March 2021 - 01:52 PM, said:   I'm not offered the 1.12 update when launching WoT right now. I'm still on 1.11.1.3. Is it released?

Dwigt: Update 1.12 will be going live on March 3rd
   982feba931844336648b1c4ecbbec74a.png  

View Postmjs_89, on 01 March 2021 - 02:03 PM, said:   Cool. Will we get a Monthly Rundown article before or after the update?

Dwigt: Looks like a busy month for Eekeeboo, but keep an eye on the portal; The monthly rundown should be there soon :)
 


Actinid
Le Marché noir est de retour !
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01.03.2021 15:06:39
 
Subject: Le Marché noir est de retour !
Link on message: #18420394

View PostBouboulet, on 26 February 2021 - 04:43 PM, said: Hello,   Est-ce qu'on sait déjà si il y aura un BM cette année ? Si oui, on a une idée de +/- quand ? (j'ai des millions en rab et j'hésite à les claquer bêtement ... si tant est qu'on puisse payer en silvers)   Merci.

Actinid:
 Un BM a été évoqué mais aucune date n'a été partagée.


Actinid
Sandbox 2021 : testez les nouveaux obus explosifs !
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01.03.2021 14:40:53
 
Subject: Sandbox 2021 : testez les nouveaux obus explosifs !
Link on message: #18420319

View PostYu_Tendo_and_Flem_Libra_, on 25 February 2021 - 07:12 PM, said: J'espère que la refonte des HE à venir concernera aussi les tiers I II III IV et V . Quelqu'un pourrait t'il me confirmer cela ? J'aimerais essayer de jouer les canons automatiques du L-60 ( tiers II ) et du Luchs ( tiers IV ) rempli de HE , rien que pour le fun ^^

Actinid:
Il s'agit d'une refonte globale de la mécanique de la HE. Aucun véhicule n'est épargné. (Hormis les artilleries car nous souhaitons les retravailler spécifiquement)


Actinid
Sandbox 2021 : testez l'équipage 2.0 !
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01.03.2021 14:29:43
 
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18420282

View PostBarbegriz, on 25 February 2021 - 05:51 PM, said: Sait-on ce que vont devenir les commandants gagnés lors du choc des équipes ? Je viens de gagner Circon et je trouve assez amusant de l'entendre s'exclamer "Whaaaat ? Are you kidding me ?" quand un de mes tirs ricoche, par exemple, sera-t-il possible de conserver leur apparence et leur voix spécifique ou bien est-ce que ça disparaîtra avec leur passage au rôle d'instructeur ?

Actinid:  Tu peux conserver la voix de l'instructeur souhaité dans les paramètres =). 

View Postaqua1773, on 25 February 2021 - 06:56 PM, said: Bon, sinon, j'ai vu passer un post sur Fakebook avec la question "Quel char moderne vous voudriez voir ?" (genre Leclerc, etc...) ça plus ce nerf, plus la refonte des branches, il est quand même clair que WG prépare l'arrivé des TiersXI.

Actinid:  Non, les publications Facebook dans ce genre sont là pour animer la page lorsqu'il n'y a pas d'informations majeures à partager (Bac à sable, mise à jour, évent etc...). Elles sont complètement détachées des questions de développement. 

View PostAnanta, on 25 February 2021 - 07:56 PM, said:   ACTINID ! Je pense qu'on a donner suffisamment d'exemple de ce genre "d'abus" pour faire remonter si tu peut...   Par ce que la c'est juste pas possible.. j'ose même pas imaginer ça ingame.

Actinid:   T'en fait pas je note, moi aussi je veux un Type 64 avec 2.1sec de reload. :trollface: Sinon, s'est tout le but des serveurs bac à sable : récolter les retours et suggestions des joueurs et tester si les nouvelles mécaniques sont viables. Merci donc pour vos retours.  

View PostAldebaran_sidle, on 26 February 2021 - 11:20 AM, said: Est-ce que tu peux rappeler quelles sont les conditions pour pouvoir répondre au questionnaire ? Merci... J'ai une question: est-ce normal que je n'ai pas encore reçu le sondage sur le serveur normal, il faut attendre la fin de la sandbox ? Non parce-que de mémoire je me souviens avoir eu le sondage très rapidement sur le serveur live à la dernière sandbox.

Actinid:  Il faut effectuer un certain nombre de batailles (10 de mémoire). 

View Postlarevue, on 28 February 2021 - 12:16 PM, said: l'état du compte sur le serveur sandbox ne correspond pas à celui de ton compte tel qu'il est aujourd’hui mais à l'état dans lequel il était quelques semaines en arrière (je ne sais pas quand) c'est sans doute pour cela que tu vois des différences dans les livres d'équipage  

Actinid:  Je confirme.La date du compte est celle du 01 Janvier 2021.   

View Post4umAccount, on 26 February 2021 - 12:40 PM, said:   Cela reste un Sandbox test donc pas sur que 100% de ce que l'ont voit dessus soit implémenté dans le jeu

Actinid: Je confirme et je le répète. Le but de ces tests est d'essayer les différents changements et de les améliorer et /ou de chercher de meilleures solutions si nécéssaire. D'ailleurs quelques nouvelles du lundi matin : Concernant les équipages avec un 0-perk : Je confirme que nous cherchons un solution pour résoudre le problème de conversation. Pour le moment la solution n'est pas finale. Concernant l'aspect aléatoire des compétences des instructeurs : Idem que ma réponse du dessus : Je confirme que nous cherchons un solution pour résoudre le problème de conversation. Pour le moment la solution n'est pas finale. Les récompenses pour ceux ayant participé au Bac à sable seront créditées mercredi.  Bonne journée à vous et encore merci pour vos retours.

View PostAnanta, on 01 March 2021 - 09:40 AM, said:

Actinid:


Sstyx
Potřebuješ poradit? Piš sem
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01.03.2021 13:17:35
 
Subject: Potřebuješ poradit? Piš sem
Link on message: #18420109

View Postjaku57, on 27 February 2021 - 04:35 PM, said: Zdravím.Druhý den mě vyskakuje po skončení hry hláška "Nepodařilo se doplnit směrnici pro  -název tanku-.Nedostatek prostředků.Co to znamená.To je nějaká chyba?

Sstyx: Ahoj, jde o to, že máš zaškrtnutou možnost automatického doplnění směrnice pro daný tank, ale nemáš žádné na skladě a nemáš ani dostatek prostředku (hádám, že to budou bony ne kredity ) a tak se směrnice nemůže koupit. Když klikneš na kolonku se směrnicema, můžeš tuto možnost odškrtnout a následně ti již toto oznámení nebude chodit.


Sael_
Aggiornamento 1.12 - Feedback Generale
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01.03.2021 11:14:33
 
Subject: Aggiornamento 1.12 - Feedback Generale
Link on message: #18419874

Sael_: Carristi,

Scrivete qui sotto tutte le vostre opinioni in merito all'aggiornamento. Per aiutarci a raccogliere il vostro feedback per gli sviluppatori, cercate di commentare in modo chiaro e costruttivo e di non andare off-topic.Se avete del feedback da offrire per questioni specifiche, ecco i link alle discussioni nel dettaglio: Aggiornamento 1.12 - Cambiamenti ai carri STG, T26E4 SP, STA-2, and T-34-3Aggiornamento 1.12 - Saldo al tasso di conversione delle cianografieAggiornamento 1.12 - Nuove modAggiornamento 1.12 - Segnalazione bug Grazie!


Sael_
Aggiornamento 1.12 - Cambiamenti ai carri STG, T26E4 SP, STA-2, and T-34-3
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01.03.2021 11:13:51
 
Subject: Aggiornamento 1.12 - Cambiamenti ai carri STG, T26E4 SP, STA-2, and T-34-3
Link on message: #18419873

Sael_: Carristi,

Postate qui il vostro feedback sui cambiamenti ai carri STG, T26E4 SP, STA-2, and T-34-3. Grazie!


Sael_
Aggiornamento 1.12 - Saldo al tasso di conversione delle cianografie
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01.03.2021 11:13:49
 
Subject: Aggiornamento 1.12 - Saldo al tasso di conversione delle cianografie
Link on message: #18419872

Sael_: Carristi,

Postate qui il vostro feedback sul saldo al tasso di conversione delle cianografie. Grazie!


Sael_
Aggiornamento 1.12 - Nuove mod
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01.03.2021 11:13:46
 
Subject: Aggiornamento 1.12 - Nuove mod
Link on message: #18419871

Sael_: Carristi,

Postate qui il vostro feedback sulle nuove mod. Grazie!


Sael_
Aggiornamento 1.12 - Segnalazione bug
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01.03.2021 11:13:43
 
Subject: Aggiornamento 1.12 - Segnalazione bug
Link on message: #18419870

Sael_: Carristi,

Segnalate qui i bug in cui vi imbattete. Se possibile, includete nella descrizione screenshot e istruzioni su come riprodurlo.
Grazie!


Dwigt
Best Replays of the Week: Episode #131
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27.02.2021 13:25:30
 
Subject: Best Replays of the Week: Episode #131
Link on message: #18416544

Dwigt: Greetings tankers, Best Replays of the Week episode 131 is here and it's time to decide who gets the 500 extra gold. Check out the replay here and I'll see you next week! Take care and enjoy the weekend!


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
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26.02.2021 19:38:01
 
Subject: Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
Link on message: #18415202

View Posttrispect, on 26 February 2021 - 05:28 PM, said: A lot of my best tanks have good crews consisting only snow maidens and commanders like Chuck, Skill, and Prime commanders. Conversion penalizes way too hard for having those crew members since they don’t have as much XP. For 6 skill (6thj at 78%) I got level 62 commander. Instructors don’t even nearly conpensate the difference.

All of my tanks were worse after conversion than they are in live.

Also there aren’t enough skill points to get the same skills as in crew 1.0

HeatResistantBFG:  We have announced that the approach taken for 0 point skill will be changed for future iterations :) And you can't get as many, but the ones you can get and their combos are more impactful than the current skills. 


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
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26.02.2021 19:36:13
 
Subject: Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
Link on message: #18415198

View PostCovenant_R, on 26 February 2021 - 04:18 PM, said: Overall
I assume any direct values and specific talents in the rework need balancing and might not even make it into the game. This is my feedback on the system, not on the specific skills or their values. The base of the system is good. One commander boosted with instructors is fine. Included Sixth sense is a given and necessary. In the end, it offers a much clearer progression on your commanders value compared to the multicrew system today. It also streamlines the crew over the whole game instead of needing to care for different roles and different numbers of crew within the same tank line.

But while I think most of the base system is fine, there is things that IMO doesn't make sense, mostly with regards to conversion, instructors and talents as a system,
  General Suggestions for Rework Skill Trains * Remove the Talents from the skill tree. * When enough points is invested into a specific skill train, give a slight % boost to all skills in that path.   Instructors These changes would keep the instructors valuable and usable. And actually meaningful. And you can give specific instructors unique talents. * Give the instructors 4-6 talents that is available for choosing. * When equipped, depending on the instructor level. Choose one or two Talents. There might also be one talent, but higher effectiveness on higher level instructors. * Thus, once your commander reach level 15, 30, 45, 60 you get natural access to 1, 2, 3 or 4 different talents for boosting the commander.   Conversion * Bia zero skills crew needs to count towards the conversion points
--------------------------------------------------------------------------------------------------------------
First Sandbox of Crew 2.0 opinions. Legend + Positive - Negative * Suggestion   Conversion BIA Crew + You get an instructor for each and every BIA Crew. - Several tanks that has crew trained on them on live, when converting, it seas crew needs to be assembled from reservists, looking in the reserist list, all the tanks crew is available there. - Bia Crew is only converted to the actual trained skills, not account for the bia itself. - Bia crew was often costing money as part of tank packages. - The converted skill abilities for a BIA crew is severely undercut, an instructor does not boost enough to equal the ability of BIA on live. Especially without full control over instructor skills.   Training Manuals - No preview of the levels when applying multiple crew manuals at the same time. Its a separate screen without preview. * Would be better to have the # selection of training manuals to apply on the preview page directly. Or add a crew level preview meter to the page where you select to apply a higher # of training manuals.   Instructors + The bonus to crew XP is the best thing with instructors. + Instructors offer a unique flavor.
- Instructors is not unique enough, and they are basically all the same, a slight points boost. - Instructor boosts does not add to the Talent Unlock Limit, making instructors less effective. - The amount of boosting an instructor gives to skills, does not equal the effectiveness of a free BIA crew. - Choosing instructor specialization, the names of some tracks are the same, while others are not aligned with the commander training tracks, and several contain skills from different commander tracks, making the process and difference between commander and instructor boosting confusing. See technical vs maintenance. - Choosing instructor skills on multi-skill instructors, it makes little sense that they would have skill boosts from separate training tracks when you have no control over the specific skills. - When choosing training track on instructors, you have no direct control over which skills they will boost on multi-skill instructors. - When choosing training track on instructors, you don't see a preview of which sets of two skills will be boosted. Leading to choosing specialization, but having suboptimal combinations of skills.   Instructor Suggestions Further down is a complete rework that would keep the instructors Unique and more interesting as entities.
If points on instructors will be kept as it is on sandbox. They need to have the following attributes: * Let the instructor boost count towards the 30p for the talent so you can either spend less points, or get it earlier then otherwise. * Needs to be possible to decide where those points end up during choice of specialization.
  Mobilization (conversion of barracks reserves) + Good that you can convert crew you had prepared, but don't have the vehicle for yet.   Skill Trains * Look at making the talents weaker, but set points limits it to 25p so you can focus all 75 points into 3 skill trains if wanted. 

HeatResistantBFG: The base of the system is good. One commander boosted with instructors is fine. Included Sixth sense is a given and necessary. In the end, it offers a much clearer progression on your commanders value compared to the multicrew system today. It also streamlines the crew over the whole game instead of needing to care for different roles and different numbers of crew within the same tank line.

But while I think most of the base system is fine, there is things that IMO doesn't make sense, mostly with regards to conversion, instructors and talents as a system,
  General Suggestions for Rework Skill Trains * Remove the Talents from the skill tree. * When enough points is invested into a specific skill train, give a slight % boost to all skills in that path.   Instructors These changes would keep the instructors valuable and usable. And actually meaningful. And you can give specific instructors unique talents. * Give the instructors 4-6 talents that is available for choosing. * When equipped, depending on the instructor level. Choose one or two Talents. There might also be one talent, but higher effectiveness on higher level instructors. * Thus, once your commander reach level 15, 30, 45, 60 you get natural access to 1, 2, 3 or 4 different talents for boosting the commander.   Conversion * Bia zero skills crew needs to count towards the conversion points
--------------------------------------------------------------------------------------------------------------
First Sandbox of Crew 2.0 opinions. Legend + Positive - Negative * Suggestion   Conversion BIA Crew + You get an instructor for each and every BIA Crew. - Several tanks that has crew trained on them on live, when converting, it seas crew needs to be assembled from reservists, looking in the reserist list, all the tanks crew is available there. - Bia Crew is only converted to the actual trained skills, not account for the bia itself. - Bia crew was often costing money as part of tank packages. - The converted skill abilities for a BIA crew is severely undercut, an instructor does not boost enough to equal the ability of BIA on live. Especially without full control over instructor skills.   Training Manuals - No preview of the levels when applying multiple crew manuals at the same time. Its a separate screen without preview. * Would be better to have the # selection of training manuals to apply on the preview page directly. Or add a crew level preview meter to the page where you select to apply a higher # of training manuals.   Instructors + The bonus to crew XP is the best thing with instructors. + Instructors offer a unique flavor.
- Instructors is not unique enough, and they are basically all the same, a slight points boost. - Instructor boosts does not add to the Talent Unlock Limit, making instructors less effective. - The amount of boosting an instructor gives to skills, does not equal the effectiveness of a free BIA crew. - Choosing instructor specialization, the names of some tracks are the same, while others are not aligned with the commander training tracks, and several contain skills from different commander tracks, making the process and difference between commander and instructor boosting confusing. See technical vs maintenance. - Choosing instructor skills on multi-skill instructors, it makes little sense that they would have skill boosts from separate training tracks when you have no control over the specific skills. - When choosing training track on instructors, you have no direct control over which skills they will boost on multi-skill instructors. - When choosing training track on instructors, you don't see a preview of which sets of two skills will be boosted. Leading to choosing specialization, but having suboptimal combinations of skills.   Instructor Suggestions Further down is a complete rework that would keep the instructors Unique and more interesting as entities.
If points on instructors will be kept as it is on sandbox. They need to have the following attributes: * Let the instructor boost count towards the 30p for the talent so you can either spend less points, or get it earlier then otherwise. * Needs to be possible to decide where those points end up during choice of specialization.
  Mobilization (conversion of barracks reserves) + Good that you can convert crew you had prepared, but don't have the vehicle for yet.   Skill Trains * Look at making the talents weaker, but set points limits it to 25p so you can focus all 75 points into 3 skill trains if wanted.   Good feedback! Thanks :) 

View PostGalaxy_class, on 26 February 2021 - 04:50 PM, said: @HeatResistantBFG Coherence doesn’t affect camo? Seems a bit strange. Do any of the other Vehicle Handling bonuses, (vents, food, Elite Progression etc), improve the camo skill? You can’t really tell in game as a lot of the stats don’t show what is boosting them.    Also, if it’s true that Coherence is permanently lost for the reminder of the battle if you temporarily lose a crew member, that’s not good and needs to be changed imo. 

HeatResistantBFG:  If you hover over your camo rating after opening up "concealment" it should pop up and show which bits are applying. I don't know if it not affecting camo is a bug or not and so I can't really say much on it, if I was to guess it's intended as the new camo perk is so much more impactful adding an extra 40% to a potential like 170% (something like that) could be really overpowered. It's certainly something we noted and are aware of (hence me pointing it out lol) though :). I don't think it is permanently lost, I haven't heard that anyhow. I'll take note and if you get a chance feel free to test it as best you can and send me the results in a DM or something. 

View PostOrigamiChicken, on 26 February 2021 - 04:59 PM, said: I wish that, when hovering over a certain skill, in the popup i could see what benefit it would give when fully upgraded. Right now it only shows the current benefit and my firs thought was "your something something something is increased by 0%, huh?". You have this on ammo where the popup shows how, for example, APCR penetration drops over certain distance. Why not implement similar information for skills? It's tedious, not fun and not user friendly to click every skill 10 times to se the full benefit, then reset and move on to another skill.

HeatResistantBFG:  In this article, there is a skill calculator allowing you to check how they work and it'll tell you all the bonuses you will be receiving :) But thanks for the feedback about maybe making it clearer/easier to understand! 


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
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26.02.2021 19:23:30
 
Subject: Sandbox 2021: Try Out Crew 2.0! - **Updated - Read Original Post**
Link on message: #18415174

View PostYourBestFriend_2016, on 26 February 2021 - 03:29 PM, said:   This suggest that you would listen to your players.   But allready for a year the player base says they did not ask for crew 2.0 and instead want balanced games. The fact that we now test crew 2.0 on the sandbox means by itself that you wont listen.

HeatResistantBFG:  There is literally nothing that backs this. Even the forum poll in gameplay has only got 16% for "don't change anything" and that's from the people you are using as evidence for your "no one wants this". On the other hand, I have literally met thousands while doing events with WG before I joined, I was a CC for console for 6 years where I again spoke to thousands and now working for the company we have those "why did you uninstall" surveys when uninstalling the game. So the evidence for the crews needed a change is in the hundreds of thousands, you just don't like it because that's what you've decided and so you're happy to dismiss it because it isn't what you want.

But even more than that, because obviously, not everyone has that information available to them, there is the fact that at least 4 previous sandboxes have resulted in nothing. Then on top of THAT, we have announced that DUE TO FEEDBACK we are definitely going to change 2 aspects... It's literally in this thread. So there is overwhelming evidence to say that we listen and make changes based on that.  

View PostVarzA, on 26 February 2021 - 03:36 PM, said:   Sorry no. I don't know for how long you have been working for WG, but i have been watching this game company on/off for going on 10 yrs now and you are just plain wrong.   The UI of WOT is ... horrible, WG does not put this much effort in UI revamp for this, without planning for this to go through. This will go through, crew 2.0 is coming 99.99% sure. And 'changes are not final' is fancy way for WG to make sure the hate doesn't go up, leaving hope that things will change ... they won't, if they are committed to these changes they will PR their way into making them a reality and then it's 'fait accompli'.   Now, elitism aside, quite a few of us poor ppl, have 3 skill crews (which we consider advanced) at t10. In fact, while i may not be the best player, i can work with a 3 skill crew at t10. After these changes .... not anymore. I will have to overspend on snap shotting, safe stowage and other 1 crew member only skills even if i want to meet the same efficiency i had before, not to mention to get the full effect. They are not the same thing, you are focusing and answering stricly on levels and points, when you should know that some skills are more expensive than others.

HeatResistantBFG:  I first saw advertisements for WoT in... 2011? Maybe 2012 but my pc couldn't handle it (64mb video card in a system bought from Aldi for about 60 quid :teethhappy:) so I got into the Xbox 360 beta in around late 2012/early 2013, right at the start of it. Have been around since then and following things, reading many articles and for a long time, I knew pretty much every stat of ever tier 5+ tank :D A skill I showed off to Ph3lan, Crysantos and jingles in person in 2017 (IIRC, it was one of the 2 I met Ph3lan at back then, can't remember which) but I admit with 1.0 I paid a lot less attention and have been relearning stuff since November (when I joined :)) although alas i would suck at that skill now. As TLDR as I can with my history with WoT lol Planning for something to go through doesn't mean it won't change though and I would argue the 2 changes announced as "we will address this" being so quick should be proof of that. If something is dropped it doesn't mean it is wasted, as you said, a lot of time will have gone into it, what it will mean is it gets put in a file somewhere or back to a dev team to be "made better". Example would be first ammo changes that were brought to the sandbox, was deemed a big swing and a miss but at least we're trying. So we have started again with the recent HE rework, going more in-depth for the changes and doing a bit at a time (not all ammo's at once). And as much as it was hard for some to accept, of the over 70k survey results from the HE Rework, 70% were positive. That will now be looked at based on all the feedback and will probably reappear with changes and to be tested again. So i think there is a lot of support to me saying "it's just a test" because it really is. In terms of the latter bit, I'm more in your shoes on pc. My best crews have 3/4 perks depending on if they have 0 point skills, so 3 basically. Now, most of those have 6th sense + repairs/concealment slot 1 (depending on tank) and then BIA slot 2, then 3rd slot as you say, snapshot and such things + maybe the completion of repairs. So that's 6? skills maybe... let's work with 6 as the comparison point. Now I love doing captain builds and min-max builds and this sorta thing, i play WoWs and I think I spent a week doing builds for me and my friends in theory-crafting before I even played :D I could have instantly jumped in, but I wanted to "run the numbers". In any of my replies around this area, I have been doing the same thing and looking at builds to match/beat what would be in the live server. The big difference with crew 2.0, to me, seems to be that you focus on what you want to do most with the tank and emphasise it, rather than "flattening the curve" sort of approach that tends to happen on the live (again, IMO). Hopefully, this will create more variation and mean that unlike now, when you meet the same tank in battle it isn't "well who has the better crew" it's "Oh... what build is he running?" because there are half a dozen or more ways you can make any 1 tank work, and actually work, in a way that suits you.

Back on track :D So comparing to a crew with 6 perks fully trained aka a 3 perk crew, which would give you a 45 point crew on sandbox. Well off the bat 6th sense is free so yay, won't get into not having to grind to 100% crew but that really should be a consideration IMO, So let's start with the other default 2, BIA + repairs/concealment. Well Cohesion is the new BIA, and then repairs and concealment are both more powerful on the sandbox (i saw someone's vid saying 4 points in repairs is the same as fully trained on live IIRC, so gonna stick with that, correct me if I got it wrong) I think it's similar with concealment but I'd still wanna go all 10, so let's work against myself here and go concealment. So that's 20 points spent for BIA + Concealment, with the caveat of concealment being far strong. So that makes us 20 spent and have 3, but we have 25 left to get 4 more. Let's go with a light tank or a stealth medium, and so okay, I'll go with 10 points into eyes open and 10 into either quick reaction for that aim boost for snapshots (kinda better for mediums in this hypothetical) or target tracking (Works on either really). So that's 40 spent for 5, except you get the bonus perk choice of fighting spirit or team spirit, which in turn (can) give you a 2nd BIA but with 50% more (5% compared to 7.5%). So now we're up to 6 with 5 points left, then I'm gonna put 5 into adrenaline rush to get that 25% health triggers 7% reload buff. So that's all points spent right? Welll not exactly because now I can use 3 instructors to add another potential 9 points. So I'm thinking of this as a more aggressive light, so I would try to put some of that into close combat for any circling or going in on people, and then the rest on eyes open to counter recon+situional awareness having a greater bonus. The net result of that is I have a better in almost (if not) every way crew that on the live server at the exact same level. Not in this thread but I'd be happy to have build discussions with people, there for sure will be examples the other way too, where a build is less impactful on the sandbox... But I'm just pointing out with hyper-focused builds you can easily have much more impactful set-ups :) 

View PostDoomHerald, on 26 February 2021 - 03:44 PM, said: There are a lot of good things in crew 2.0, but there are also a lot of issues and misconceptions, which I will point out. 1. I feel literally robbed, when my 8 skills crew with BiA as a 0 perk gets converted. In the current version it is trained almost to the max, only some not very useful skills remain. So now I got trained about 85% of all skills and perks possible. In Crew 2.0 I get 75 skill points (plus some additional vehicle handling, yep), that are soooooo unsufficient! With instructors I can get up to 83 skill points, which is exactly 33% from 250. From 85% down to 33%!!! The roof must be much much higher, at least 150 skill points, which are 60% of 250. It may require more crew xp, but the limit must be much higher than 75. There are so many good and useful skills is 2.0, but I just cannot train them cos I need to sacrifice some essentials. Yes, I will get some additional VH, but this is not a variety at all. So my proposal is to increase the limit to 150 skill points at the cost of more crew xp required, and at the same time to reduce the additional VH to max 10% total. For talents - increase their price from 30 to 40 SP from the line, so one can have 3 at max. 2. I feel literally robbed, when all my crews with BiA as a 0 perk now become useless, their value is reduced to normal crews. Females from old Holiday ops or CW campaigns, males from marathon tanks. now are totally devalued. No no no!!! 3. Instructors, as the best of them are very limited, to get random skills - just NO! 4. Unbalanced new skills - some of them are extremely strong, some are almost useless. Also - Coherence gives 5% passive and constant bonus to VH, while there are 2 skills, that give less bonus (2.5%) and only on certain circumstances. Like, WTF?!?!?! Where is the logic in that?!?!?!

HeatResistantBFG:  1. Gonna assume you're taking 25 skills in the game and saying 250, so firstly 6th sense is default now and costs 0, then mentor is sort of inbuilt into instructors mixed with you don't need it to apply to members as you have 1. So that's -2. Also, with tier 2 instructors they add 3 each, so that means you can have 87 points. The main thing you seem to have missed though is how impactful the skills and the combo's of them can be. Your main complaints, as far as I can see, is "I can't have enough of them" .. well yes... that's the point. Rather than gain lots of skills that add a bit here or a bit there to things that don't really fit into the tanks playstyle, you take these smaller number of hyper-focused skills and have a far more impactful crew. There are far more "this is too powerful with a strong crew" comments than "too weak" so you appear to be going against the curve here. That 7 perk crew (if all the first perks are 0 point BIA perks) would currently become a max crew with an extra 19% crew skill (now called Vehicle handling) meaning your tank is getting a huge buff. So I think you need to explore crew 2.0 a bit more because you seem to have missed a lot of what it offers.2. Well this has already been addressed and if you read the updated FAQ + announcement on the first page you'll see that :)3. Also this^4. Hang on, number 1 was "this is so much weaker, I need more" and now some of these skills too strong... Also, they're anything but useless and most are quite easy to trigger... twitch and youtube are full of people doing exactly that... and what's the point (logic)? Builds and situational buffs... like MANY games out there. You may not like them and feel free not to spec into them, but people have shown repeatedly triggering several at once and getting 20-25%+ bonuses to their Vehicle Handling. 

View PostAkathis, on 26 February 2021 - 04:01 PM, said: Real money invested in crews training. Real money invested in barrack slots. Real money invested in crew retraining. Real money invested in having missions done in order to get 0skill crews. Real money invested in tanks because of the advertised 0skill crew. And now WG wants to wipe out every virtual good related to crews that has been purchased with real money along these years.   This is not Russia.

HeatResistantBFG:  Crew training books add XP, that XP is converted... so nothing lost?Barracks slots get turned into crew reset tokens  which have the same gold value, so also not lostCrew retraining... Well you got to use the crew and then earn xp on it by it being at 100% training... so you're also keeping thatAgain, has been addressed, it's on the first page :)^
I guess, see all the above?

And finally, what has Russia got to do with anything? Ignoring that the company isn't Russian, the HQ isn't in Russia and the CEO aren't Russian... You're trying to imply that we're just stealing your money, which isn't suddenly okay in Russia? The country isn't some mass game of "finders keepers" :D


Zapfhan
Sandbox 2021: Probiert die Besatzung 2.0 aus!
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26.02.2021 17:37:19
 
Subject: Sandbox 2021: Probiert die Besatzung 2.0 aus!
Link on message: #18414923

View PostTeledabby, on 26 February 2021 - 03:33 PM, said:   Meinst du solche Widersprüche wie den T50-2 als zu schnell wendig und "OP" aus dem Game zu nehmen und dann später Radpanzer einzuführen? Komm schon... -.-´  

Zapfhan:  Alte Physikengine sollte erwähnt werden und auch das alte MM, dass es seinerzeit gab (und das generelle Spielgefühl) sowie weiteres. 


Dwigt
A Crew Special for a Special Crew (and more)
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26.02.2021 17:21:25
 
Subject: A Crew Special for a Special Crew (and more)
Link on message: #18414887

Dwigt: I just want to remind everyone that the Crew 2.0 changes are still bein tested on a sandbox server and none of those changes are finale or coming to the live server soon. Your tanks still need a good crew to operate and this is a good opportunity to convert some Free XP and earn some extra XP, if you wish.And as we previously mentioned, if the Crew 2.0 changes were to go live we want to ensure that none of your XP and investment is wasted. We're going with the Lavoisier principle! :) Happy tanking and enjoy your weekend!


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0!
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26.02.2021 17:12:31
 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18414859

View PostToodlePips, on 26 February 2021 - 02:37 PM, said:   Definitely two points that need adressing. I would love to see another added, though: Offer the option to revert crews into experience that have perks at the moment. If you don't do that, I will find myself with a lot a crews that I have literally no use for, and on which I wasted a lot of time and crew books. Honestly, that's a bit of a make-or-break issue for me.

HeatResistantBFG:

The advantage of having/using the sandbox! We can throw these potentially divisive/huge changes and get good feedback to adjust to make it something that works for all our players :)


parim1331
Piaskownica 2021: Wypróbujcie Załogę 2.0!
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26.02.2021 17:11:16
 
Subject: Piaskownica 2021: Wypróbujcie Załogę 2.0!
Link on message: #18414853

parim1331: W pierwszym poście w tym wątku dodana została zakładka z Często Zadawanymi Pytaniami: >>>KLIK


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0!
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26.02.2021 17:09:05
 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18414847

View PostStahanoW, on 26 February 2021 - 10:17 AM, said:
Erm, I think some other major issues were addressed by the community, not just these two, like:
- 7.5 skills are just not enough, 10 what would be the sweetspot. I don't mind if the 75 level cap would increase to 100.
- Half of the skills are very situational and you can only use them in very cheesy situations
- The amount of XP loss when you try to train your commander to a different tank is insane when you are paying credits for it. The price is also a joke, because the same crew moving to a Tier I to a Tier II tanks is 500.000 credits, while the Tier II tank average price is around 3.500 credits, this has to be adjusted / level at least.
- The Vehicle Handling % loss (which is connected the extra 10% VH provided by the commander itself in Crew 1.0) bug still sitting in the system (while sandbox received some small updates)
- Talents are so situational, most of them are just deadweight

I already wrote down the goods sides, so I don't want to repeat myself (just because I don't want to annoy you). The count of major problems are 7, not just two. If these things could change in a better way... well I can live with Crew 2.0 . But not like this. I think the others are on the same opinion too (based on what I read mainly on EU and RU forums).

2 things came up my mind lately:
- What if crews could have tanktype based skills instead of situational skills?
- What if the 5 main category would be the same like Eqipment 2.0s categories?

HeatResistantBFG:  For clarity, we're not saying those are the only changes that will/can happen. They are sort of feedback to the feedback, and it was decided to let players know that we have already decided to change these things based on the early feedback. We are taking in all the feedback and it will be looked at, it's possible if not likely that many other things will be changed. As my analogy before said, we want to know if our players want a "cake", and we've given them an ingredients list :D Then we have to judge if the feedback is "no cake" or "not those ingredients" lol, I personally looking forward to a future iteration and seeing what new things are thought of... and of course, gathering all the feedback on that too! :teethhappy: 

View PostSwiftScope, on 26 February 2021 - 10:20 AM, said:     Here we go, WG staff trying to polish the new crew system as good.   and btw the cake example is nice but irrelevant. you already baked the cake, we tasted it and it smell and taste like poop. crew 2.0 is already on sandbox and we are testing it. simply we don't like it. it is a big money grab and it make some already broken tanks even more OP. in the current crew system 4 skill crew is epic, more than enough to be competitive. in crew 2.0 we need big pockets to be competitive.   anyway i have premium tanks with special crew and i payed for both of them and invested a lot of them to make them decent crew. now you will take them against my will and transform them to special instructors that are nothing but a pile of RNG garbage and you will leave my premium tanks without any crew. when this crew 2.0 thing goes live be ready to refund me all the money i paid for premium tanks with special crew. This is the rule, if you touch premium tanks or any paid items players will be entitled to refund.   Be ready to lawyer up WG because soon the player base will demand a refund because you messed up with items we paid for.    

HeatResistantBFG:  The point of the analogy was to point out "no one has even entered the kitchen" nevermind baked the cake (I'm getting far more use from this analogy than I intended...), so saying "you smelt and tasted the cake" is obviously not true. If this was CT x.xx then sure you'd have more of a point, but the sandbox has on many occasions been the testing grounds for things that shift a lot before entering the game or don't enter the game due to feedback. And simply YOU don't like it. You have your feedback and we welcome it, and we gather feedback from as many places as we can, but it is often possible that people can think something different to something else. In the current system, a 4 skill crew can have BIA, Repairs, Concealment, 6th sense and then X more perks (depending on the crew size), so that's realistically around 7? Okay turning a 4 perk crew into a new you get 60 + 4 instructors + 6th sense. So with that you can put 2 groups of 30 into sections and get 8 full perks (6 from the 60 points, 2 from the bonus perks), then 6th sense is free, and then with your instructors gave as much as 12 perk points elsewhere, equal to 1.2 skills. So that 4 point with around 7 to 9.2, then add in things like concealment on the sandbox is more powerful than in-game currently, or that repairs i think only needs 4 points to be the same effect as current.. Not only can you have more perks you can have better and stronger ones, plus the instructors increase the amount of crew xp you earn and so you'll likely be levelling the crew up faster. Does this mean it's better? No, but it means that to simply say "oh it's worse everywhere" is clearly wrong and mostly stand to invalidate your points as either being selectively trying to find holes or simply that you haven't tried the new system. Also never heard someone call a 4 point crew "epic". No attempts to polish anything, just pointing out nothing as clear cut as you're making it. 

View PostRedJester, on 26 February 2021 - 10:21 AM, said: I have not answered the poll because there wasn't an option for my opinion. 
I think the option: I like crew 2.0 but with some MAJOR changes should have been the 5th option. 
  1) Retraining crews to new tank should be left as is in current system firstly, not the new EXTORTIONATE system in terms of XP and credits - it is absurdly expensive. (500k credits and 660.700k xp SERIOUSLY... or nearly 2 million crew xp for so-called free?:facepalm:).    2) We should at least get xp for zero skill BIA crews when converted to instructors since we're all losing that perk from those crew we either paid or played to earn that we currently enjoy. 
3) There should be none of this RNG nonsense on perks for Instructors, allow us to select the perks and change if we desire at the very least if you're gonna take away our precious zero commanders. 
4) In reality someone with a 4 skill crew right now is going to be worse off after conversion in terms of skills, address this fact so we're not losing out in terms of skills after conversion. 
5) Perhaps consider that 75 skills is not enough and restrictive, forcing us to lose out in real terms compared to what we can have now. 
6) Perhaps talents should not be locked to one tree forcing 30 points into that one tree, and also should be resettable. 7) I am sure there are a few things I missed but others will have pointed them out.  8) Crew 2.0 imo could be great, but not as it is.   

HeatResistantBFG:  Well in the post you just replied to 2 and 3 are covered as both at the bottom of that post and updated on the first page I pointed out we have confirmed that those aspects will be changed. To the rest I would simply answer 8, totally agree it could be great. That's why the sandbox. We want to take the feedback and make it that. Referencing the poll was just to make the point that even on the forums the conclusion isn't as clear cut as people think because most people are answering a different question than what we're asking :D  

View PostSmoki_Bandit, on 26 February 2021 - 10:57 AM, said: Dear WG I have one observation relating to BIA vs Coherence Why did the successor to the BIA get a negative consequence in the sense that when the crew is injured or stunned it loses its value !? For example: take two identical scout tanks on Prokhorovka.Both have learned identical skills, including Coherence/Bia(in old system) to maximize spotting skill.   Both stand in a line of bushes and spot for their team, xyz meters away from each other (as far as it is just enough to stumble unhindered and so that they can shoot unspotted from the other scout)   Scenario 1: one scout blindfire and hits another, neither spot is spotted because there are double bushes between them.The affected scout withdraws from the position and incites spotting from another location where he is not so endangered as to survive and make spotting for his team.BIA non stop active and spotting range and hiding at the same level, neither is spot.   Scenario 2: same target same distance, same blindfire from first one (HE grenade). Another spotter has injured / stun crew members / set on fire.Coherence in the second scout ceases to be valid and performance, including concealment falls by some percentage, while in the second tank that made the hit those values remain. The first tank spot of the second tank, this one of course when spotted tries to withdraw and is exposed to fire of all enemy tanks in the rank + due to the hit this one fired been activcated the skill "Target Tracing" which makes it marked for an additional two seconds which further complicates the life of the spotted tank. In that scenario he will most likely be killed and thus the other team will get a huge advantage which often leads to victory.  

HeatResistantBFG:  As it stands Coherence doesn't affect camo so technically doesn't impact your example, but the camo skill is much more powerful and also wouldn't be affected by your example. For clarity not taking away from your example and I get your point, simply correcting some info as your example doesn't technically work :) 

View PostHepo, on 26 February 2021 - 11:12 AM, said: Long time since I have posted anything. But going through all the info about crew 2.0, I wanted to give my suggestion how to handle the 0-skills/instructors. Maybe this has been suggested before, but I couldn't find.

For example I have a crew with Santa as a commander: When converting, calculate the experience of the whole crew and divide it by number of crew members (like this is currently implemented). But instead of converting Santa to instructor with random skill boosts, just give player opportunity to select two fully maxed skills for Santa (because in Crew 1.0 he had two free skills anyway). And remove other boosts instructor has, to prevent creating too OP combinations (like over 100% camo boost).
In my opinion, this would be the simplest system for players to understand and also work nearly identically for special crew members as it did before. This crew would have 2 zero skills as it did before and all the other skills are unlocked like with any other crew.

HeatResistantBFG:  Thanks for the feedback :) 

View PostFrostBiil, on 26 February 2021 - 11:14 AM, said: Hi Wargaming   I have tested the crew 2.0 for a few hours now. It's a really good change, it helps new players a friend of mine like it he's having trouble understanding what to put on your crew. But it feels too random with the Instucter skills (i know it's not completely random), i feel you should allow people to choose the skills for themselves, fx. if i want to set up a passive tank and i want the "eyes open" for that tank you might not get it all of the times and then you have wasted that instructor. So please consider making that change with allowing people to decide for themselves and no semirandom perks.    - FrostBiil

HeatResistantBFG:  Hey, if you check the first post you'll see there is a small announcement + an updated FAQ where we let you know that the way instructors get their perks will be changed! :) Hope this helps 

View PostHMS_Birmingham, on 26 February 2021 - 11:20 AM, said: Is there not a pinned post where WG can update us on changes to the SB crew 2.0?   I keep seeing sandbox updates but no news for their reasons? Is it to fix bugs or are WG trying to resolve players concerns by improving 2.0 ???    

HeatResistantBFG:  We updated the first post and will try and repeat the information without spamming it :) 

View PostRakii, on 26 February 2021 - 12:09 PM, said: I have main problem with compensations / transfers / economy   1) 0-perk(s) should be compensated (or any skill including six sense) 2) We should be able to convert any crew to XP books 3) Bunks - many players paid real money or gold to get them so good amount of gold should be compensated. We didn´t pay for any Order 4) Directives - it´s a nerf - the best solution would be credit conversion (20k : 1) 5) Personal Training Manual -- it´s the most rare manual (not available for credit) It should be kept as legacy item for one time use on crew. 6) retraining / skill reset should be much cheaper and without loosing XP

HeatResistantBFG:  1. has been addressed, check the first post :) 3. As is explained bunks became crew resets (ratio of 16 to 1), and so you are being compensated and I think the gold cost equates.  For the rest, we appreciate the feedback and are taking all feedback into consideration :honoring:
  

View PostFeoffle_der_Fachidiot, on 26 February 2021 - 12:15 PM, said: I am worried that we demand compensation for the zero skill perk, but WG don't give us the compensation it deserves.   The more skills you have on a "zero skill perk" crew, the greater the loss you suffer with this current conversion rate. The XP compensated should be equivalent to the next highest band of XP required to complete that perk, but I bet we get offered something equivalent to the first skill's XP requirement, which equates to a fraction of whatever the next skill would be in reality when you're at 4-5 skills.

HeatResistantBFG:  We have confirmed we will be changing the current approach to how 0 point perks are handled :) 

View PostArty_Lerry, on 26 February 2021 - 12:36 PM, said: 2 days after the crew 2.0 release on sandbox.  Wargaming is shamelessly already posting and advertising for us - players, to buy Sabaton crew Primo Victoria tank, so that we can get 4 extra Class II instructors in the future. Very sneaky wargaming - actually not, rather rude and obvious way to show us that you are all about ''pay to win baby". :D:D:D I expect soon enough T1LPC Offspring, The Boys and whatever else to be in store before the update. Haha :D:D:D   Only 33 euro for useless tank but 4 class II instructors. :P

HeatResistantBFG:  Well we have confirmed we are changing how they are handled, but more importantly, this is a sandbox test... It may never hit the live server. 

View PostFleiszG, on 26 February 2021 - 12:49 PM, said: Hi! Can someone tell me: Are Twitch commander CLASS 3 OR CLASS 2. Thx

HeatResistantBFG:  If they have 1x 0 point perk then class 3, if they have 2x then class 2 :) 

View PostMrLovelyHat, on 26 February 2021 - 01:06 PM, said: Someone else posted this video, but here's the part which shows you can get +15% EXTRA crew skill after level 75: https://youtu.be/qS6sNTZnh9g?t=771   1. It will cost about $300. Per crew. Or literally 100s of hours per crew. Why should it ever be this hard or expensive to have a fully competitive crew? 2. This potential disparity between players is terrible for balance. It goes even deeper into the questionable "advantages for paying" philosophy. If paying gives advantages, those advantages should be capped for the good of gameplay. A full expertise +15%, premium tank with bond equipment, firing all gold...yuck? Someone in a T95/FV4201 with this crew against a newly arrived T10 player? I am a premium account player with some of those advantages, but I'm still often in the dust compared to a veteran with a great crew (and lots of playing experience - which IMHO should be the only advantage). 3. You can use this crew against new players in whatever tier you want. A Hetzer, LEFH or E25 with this crew? A KV-2 with insta swap shells with this crew...? Wrecking ammo racks and fuel tanks on noobs' tanks with vulnerability expert (because they don't have any skill points in "Safety Measures" yet...)   WG, do you want the game to be appealing to new players? Low tiers already have a lot of problems and this change seems to add to those problems. Crew 2.0 could be a great leveller - make it easy to re-spec, make progressing your crew exciting and fast - so they feel competitive. Don't make it so that veterans and people with a huge wallet get an advantage. It's possible to monetize this without it causing imbalance. There are enough excellent suggestions in this forum that Crew 2.0 could be great, simple and to the advantage of ALL players. I hope you have the will to do it WG...

HeatResistantBFG:  You can actually get +21% currently.  Just to point out, a 75 point crew is the same as a 5 perk crew now, and with the 15% is a 6... So this is no different than the current game, the ability to boost your crew hasn't changed. What you seem to be doing is comparing a "max" crew to "being competitive", which is akin to saying only a 9 point crew is competitive in the current game... which is quite clearly not true. And you use this "well now you can pay for god tier" as the basis for the rest of your case, but then even say yourself that you are "outclassed" by a player with a better crew in the current system. And then you say "you can use the crew at low tiers"... well you can do that now... "LEHF or E25" ... they're premiums, you can put crews in them for free currently? I'm assuming your point is that they are viewed as a single system you can share it between an obj 140 and a tier 2... True, but how many players who want high-level crews in a tier 2 weren't already doing that and are going to suddenly do it?  And then the ultimate point I get to make, this is a sandbox test, not a final product. We have already confirmed 2 changes in approaches within days and it could be a year or never before we see this on the live server.


Zapfhan
Sandbox 2021: Probiert die Besatzung 2.0 aus!
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26.02.2021 16:03:55
 
Subject: Sandbox 2021: Probiert die Besatzung 2.0 aus!
Link on message: #18414692

View Post_Alter_Sack, on 26 February 2021 - 01:44 PM, said: Die Argumentation den Techtree zu vereinfachen war ja schließlich das es für die Spieler zu kompliziert gewesen wäre. Aber mir kann keiner erzählen das die Spieler, welche den Techtree als kompliziert empfanden, mit Crew 2.0 den Durchblick haben werden. Crew 2.0 finde ich im Übrigen auch auf den zweiten und dritten Blick kompliziert.

Zapfhan:  Naja wenn jemand nach crew 2.0 anfängt, dann würde er ja erstmal nur das System kennen. Weiter muss er nicht bei bis zu 6 Besatzungsmitgliedern auswählen ob und wie sie ausgebildet in den Panzer kommen (gibt ja keine 50% crews mehr). Und wenn er eine 100% crew hat muss er sich auch nicht bei jedem Crewmember entscheiden, was er denn da auswählen soll. Bei den Skills gibt es für die Panzer auch gewisse Vorgaben, was denn im allgemeinen nützliche Perks sind. Die Lampe gibt es ja auch für jeden und es ist auf einen Blick erkennbar welcher Fortschritt in einer Runde erziehlt wurde.   


Zapfhan
Öffentlicher Test Version 1.12 - Änderungen an Premium Panzern
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26.02.2021 15:31:27
 
Subject: Öffentlicher Test Version 1.12 - Änderungen an Premium Panzern
Link on message: #18414606

View Postojo666, on 26 February 2021 - 01:30 PM, said:
OK, gekauft..aber wäre es da nicht sinnvoller, die einzelnen Patchnotes bei den einzelnen Forum-Punkt zu posten? So muss jeder in zig treads rumsuchen, um überhaupt etwas zu finden..

Zapfhan:  Naja für jede CT gibt es halt die einzelnen Patchnotes und wenn der Patch kommt, gibt es die nochmal zusammengefasst. 


Zapfhan
Sandbox 2021: Probiert die Besatzung 2.0 aus!
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26.02.2021 15:30:18
 
Subject: Sandbox 2021: Probiert die Besatzung 2.0 aus!
Link on message: #18414602

View PostBoTTinho, on 26 February 2021 - 01:17 PM, said: Sehr geehrter Kunde

Zapfhan:  Dann müsste ich dich aber anlügen.   

View Post_Alter_Sack, on 26 February 2021 - 01:23 PM, said:   Mal abgesehen von Bottis sicherlich zu kritisierenden Formulierungskünsten, ist eines aber doch nicht von der Hand zu weisen: Den alten Techtree als zu kompliziert zu erachten und dann für Crew 2.0 ein solches Interface mit verschachtelten Skillbäumen, Instruktoren etc. zu entwerfen erscheint mir auch etwas widersprüchlich.   

Zapfhan:  Ich sage nicht, dass es nicht widersprüchlich sein kann. Nur finde ich so zu tun, als nur weil etwas vereinfacht wurde (für eine gewisse Spielerschaft) es nicht mehr möglich sein kann, dass etwas (auf den ersten Blick) komplizierter wird einfach als zu kurz gedacht. 


Zapfhan
Öffentlicher Test Version 1.12 - Änderungen an Premium Panzern
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26.02.2021 15:26:17
 
Subject: Öffentlicher Test Version 1.12 - Änderungen an Premium Panzern
Link on message: #18414589

View Postojo666, on 26 February 2021 - 01:06 PM, said:  leider wird das Grundproblem bei diesem Panzer nicht angegangen: Als Med ist das Teil einfach VIEL zu behäbig. Damit kann man sich auch künftig die "Änderungen auf dem Schlachtfeld" nur ansehen, da ja der Turm schneller dreht. Eingreifen oder Flake wechseln kann man damit immer noch nicht.   Um effektiver unterstützen zu können braucht er eine höhere DPM      

Zapfhan:  Dann ließ bitte nochmal, was geändert wird. Beim T26E4 wird auch die Motorleistung auf 720 PS erhöht Die DPM des STA-2 ist aktuell gut so wie sie ist. durch den Buff wird er sich besser vom STA-1 abheben können.   


HeatResistantBFG
Who wants crew 2.0?
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26.02.2021 15:17:20
 
Subject: Who wants crew 2.0?
Link on message: #18414567

HeatResistantBFG: So players find it easy to find and know to only go to this thread within gameplay, we're going to pin this thread :)


Zapfhan
Sandbox 2021: Probiert die Besatzung 2.0 aus!
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26.02.2021 15:12:38
 
Subject: Sandbox 2021: Probiert die Besatzung 2.0 aus!
Link on message: #18414554

View PostShalashaska_666, on 26 February 2021 - 12:14 PM, said:   Nur anstatt zu sagen ja ist eine schlechte Idee gewesen, kommst du mit Marketingsprech und sagst wir hören auf euer Feedback was leider die Vergangenheit gezeigt hat eher so schlecht als recht funktioniert. Von daher solltest du dich nicht wundern wenn die Leute mal etwas direkter werden.

Zapfhan:  Also sind deiner Meinung nach Beleidigungen ok, weil sie ja nur "direkter" werden?  Würde ich so mit wär das wieder großes Kino von den gleichen beteiligten. das "Marketingsprech" ist halt die Wahrheit. Und es gab genügend Beispiele aus der Vergangenheit, die eben auch positive Beispiele abgeben würden, aber das wird gerne Ausgeblendet.    

View PostBoTTinho, on 26 February 2021 - 12:24 PM, said:     Whataboutism?
Das Selbe Unternehmen rechtfertigt im gleichen Spiel einfachere Techtrees damit, das die Alten zu kompliziert waren und entwirft dann diesen Schrott?
Das ist logische Argumentation und kein Whataboutism....   Hirntot ist keine Beleidigung, wenn man einen schlimmeren Zustand alles völlige Inkompetenz bezeichnen will. Aber gut, einigen wir uns auf massivste Inkompetenz oder einfach dümmer als Claudia R.  

Zapfhan:  Natürlich ist es Whatabaoutism wenn du zwei Dinge vergleichst und sie nur auf eine einzige Sache runterbrichst ohne den jeweiligen Kontext. Dass sich die Änderungen am Forschugsbaum nicht an dich richten, die Änderungen an der Besatzung unterschiedliche Auswirkungen haben wird etc. wird einfach Ausen vor gelassen.  Wie dürfte ich dann dich bezeichnen?  


Zapfhan
Das Finale der Clan Rivals & Twitch Drops: Frühlingssturm
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26.02.2021 14:57:14
 
Subject: Das Finale der Clan Rivals & Twitch Drops: Frühlingssturm
Link on message: #18414512

View PostVopomat, on 26 February 2021 - 12:16 PM, said:   Bei WG ist alles knorke...Zuschauerzahlen stimmen, Zustimmung ist bombastisch. Easy Life!

Zapfhan:  Ach Vopo nur weil du nicht dran glaubst, ändert das nichts. 


Zapfhan
Das Finale der Clan Rivals & Twitch Drops: Frühlingssturm
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26.02.2021 13:31:53
 
Subject: Das Finale der Clan Rivals & Twitch Drops: Frühlingssturm
Link on message: #18414243

View Postmanicpanic, on 26 February 2021 - 11:26 AM, said:   Von Mal zu Mal mehr Zuschauer die den Stream im Hintergrund laufen lassen um die Drops abzugreifen.

Zapfhan:  Selbst vor den Drops. dann dürfte die Aktivität im Chat ja auf einem deutlich niedrigerem Niveau liegen, was sie jedoch nicht ist. 


Zapfhan
Das Finale der Clan Rivals & Twitch Drops: Frühlingssturm
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26.02.2021 13:15:58
 
Subject: Das Finale der Clan Rivals & Twitch Drops: Frühlingssturm
Link on message: #18414204

View PostVopomat, on 25 February 2021 - 12:03 PM, said: Interessiert sich momentan niemand für - noch weniger als sonst.

Zapfhan:  Komisch, dass es trotzdem von mal zu mal mehr Zuschauer werden. 


Zapfhan
Sandbox 2021: Probiert die Besatzung 2.0 aus!
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26.02.2021 13:12:50
 
Subject: Sandbox 2021: Probiert die Besatzung 2.0 aus!
Link on message: #18414186

View PostBoTTinho, on 26 February 2021 - 11:06 AM, said:  

Zapfhan:  Und jetzt nochmal ohne Whataboutism und Beleidigungen. 


Zapfhan
Sandbox 2021: Probiert die Besatzung 2.0 aus!
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26.02.2021 13:02:46
 
Subject: Sandbox 2021: Probiert die Besatzung 2.0 aus!
Link on message: #18414162

Zapfhan: Kleine Info:
Auch wenn wir noch keine endgültige Lösung haben, sind wir bestrebt, eure Sorgen anzusprechen. Als Reaktion auf euer Feedback wird es Änderungen bezüglich der 0-Skill Crews und der zufälligen Verteilung von Perks bei Ausbildern geben. Weiteres kann ich aktuell noch nicht mitteilen.


HeatResistantBFG
Sandbox 2021: Try Out Crew 2.0!
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26.02.2021 11:51:46
 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18413957

View PostNoobGoneBad, on 25 February 2021 - 08:42 PM, said: WG staff is ignoring all the hardest questions and only answering the ones that are from asswipers. WG staff has been told that they need to only answer ''good questions'' to highlight people who like this new system. Sadly this crew moronic new system that u have created is hated by nearly everybody in this forum. People who come to these forums represent solid playerbase who care about the game. Sadly WG and its staff dont care about its players.   Can you please answer these questions - Do you personally think that it is a good idea to remove 4 tank crews and replace them with 1 tank crew?  Do you also think that is a good idea to remove all service history of tank crews? All the medals and 10 year history of tank crews? I really liked my special crew members like O'Treat and Simon Crews etc. The new system where u make them into ''instructors'' is load of cr*p imho

HeatResistantBFG:
If you think we're only answering positive feedback I'm not sure you have actually been reading our replies or this thread. "hated by nearly everyone in this forum", okay so let's go to the poll (with very leading answers) in the gameplay section. That has 320 votes, and from that sample, only 16% request absolutely no change. Now you may say but a much larger % said they don't like crew 2.0, but crew 2.0 isn't even close to finished. If this was baking you are saying "No one would ever eat a cake" by looking at an ingredients list, while we are trying to work out if people want a cake. We can change ingredients, see what flavours people want and this is going further into the analogy than I intended :teethhappy: To answer your question, 1. yes, massively. I played console before one of the best things console had over pc was the crew system, and counter to many peoples belief that "no one cares about crews" if you speak to actual new players who quit the game or stopped the crew is often a reason. Before becoming a CM I worked for WG at an event (Insomnia 60 on the off chance anyone knows it, I was interviewed by jingles, good times) and it allowed me to meet a lot of the "casual" players who make up a player base, and crews really were an issue. So for me, this is something that is a long overdue area that needs some attention.2. Honestly hadn't thought about that, I'm not sure what is going to be kept. I would think that all the info will be kept, but it just won't be assigned to the crew anymore as the crew is gone, which is a shame for sure. It's a fair point and something that can be brought up :) 

View PostTurtle_Team, on 25 February 2021 - 09:10 PM, said: I'm a little confused, I have every tech tree tier 10 currently in the game, I don't need my crew to be able to drive 3 tanks as I already have crew in every tank. . .what's the best way to get the most out of the change? also I have 2 almost 6 skill crew in my Manticore but when retraining I only get 55 skill points, is the equivalent level needed to get 75 skill crew the same as a level 7 crew now ? is that even possible? or is it as the commander had 2 skills for free so they are just lost after the change?   21:13 Added after 3 minute nope my 6 skill crews are currently only converting to 55 skill points, some of my other 5 skills are only 50, I dont think crew with free bia or skills get anything for the free skill, might be a bug, my 4 normal skill crew got about 50 again, my head hurts trying to figure it out, and they changed the tech trees as people that play this game found following arrows too hard ;)  

HeatResistantBFG: nope my 6 skill crews are currently only converting to 55 skill points, some of my other 5 skills are only 50, I dont think crew with free bia or skills get anything for the free skill, might be a bug, my 4 normal skill crew got about 50 again, my head hurts trying to figure it out, and they changed the tech trees as people that play this game found following arrows too hard ;)    Currently on the sandbox the 0 point perks are not taken into account, but as mentioned in the updated FAQ on the first post and at the bottom of this where I'm gonna add a bit more ;) That is going to change :) 

View Postsutlasthetanker, on 26 February 2021 - 06:35 AM, said:   Here is constructive feedback;   - Please make skill categories same as equipment 2.0 which is firepower, mobility, scouting and survivability. So that there will be consistency between crew and equipment.   - Please put the skills in the correct categories. Concealment should be in same category as Eyes Open because they are both related to light tanks more than others. All skills regarding gun handling must be in the same category, such as Smooth Turret Traverse and Smooth Ride.

HeatResistantBFG:  Good feedback :honoring: 

View PostTrostani, on 26 February 2021 - 07:51 AM, said: This is so wrong. In current system step progression take place when you choose perks (that works when you reach 100%). When you choose skills (works from beginning depending from %) progression is linear and feel is MUCH better in old system than 2.0. On top of this if new player will manage to get 0 perk crew and exp 2 additional (relatively not so much of grind) he will have absolutely decent 3 perk crew. In new system in same amount of grind he will have 31 skill points that gives pretty much nothing. More in old system in most situations there is not much disadvantage when you use 3 perks crew and enemy have 5-6. In 2.0 similar discrepancy is devastating. Currently you just can't buy such advantage with your wallet, in 2.0 sky is the limit.

HeatResistantBFG:  I think as someone replied to the same post earlier said, it depends on the situation. In my example, I used the M56 Scorpion and for the aspects, I wanted to improve on it I was genuinely better off with the new one. Of course, this won't be the same for all, but I'd argue that quite solidly for the first few perks in a number of situations you are better off, I remember when I first started playing and I asked for advice on crews you always get the same advice "6th sense, train repairs/concealment, then train BIA, then concealment if you need it + finish repairs, then get your smooth rides, snap shots etc etc) and I have seen people posting similar and advising similar now. Following this sort of pattern you are simply better off on the new system than the old simply by having 6th sense inbuilt + BIA, Repairs + concealment needing all members trained. I would say there can be a damn huge difference between a 3 and 6 perk crew... that seems a given. In fact, you're sort of making that point yourself, you say that with the old system being able to train more perks (aka 1 per crew member) gives you more advantage compared to only training stuff on one, well if you do that x6 then it's an even BIGGER advantage surely? Not seen many comments about how press accounts with max perks are "only a bit better than a 3 point crew", have seen a fair number of the exact opposite though. Then the "coup de grâce", none of what is on the sandbox is final and is completely up for change, it is only trying out a concept and even while ironically trying to say it's bad people have proved the concept is valid. The execution/implimentation on the other hand are in for many iterations and changes until something that works is found.  WHICH brings me onto something I'm happy to add to the information found in the FAQ; "In response to the feedback around Crew 2.0 so far, the situation has progressed regarding the two major issues concerns: 0-skill crews and instructors random skill distribution. Even though we don't have a definitive solution, we are committed to addressing these concerns."

Info fresh from our own French John Wick.


So yes we are listening to your feedback, and as we have pointed out nothing is final, the sandbox has always been about testing more drastic concepts and fine-tuning it towards something the players want... somethings need a LOT of fine-tuning but are worth it, some don't need much/any and some aren't worth it because players don't want that change. So please keep giving us your feedback in as constructive and precise a manner as you can, we are listening, we are reacting and we want the best for this game and that means the best for its players... all of them! :)


Actinid
Sandbox 2021 : testez l'équipage 2.0 !
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25.02.2021 19:07:23
 
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18412391

View PostGalaad__, on 25 February 2021 - 05:02 PM, said: Quelqu'un peut me dire ce que vont devenir les recrues que j'ai dans la caserne et que je n'ai pas encore recruté ? vais-je les perdre ? dois-je alors vite les recruter pour un char que j'aurai dans un mois ou  deux quand j'aurai monté la branche qui va bien ?? :confused:

Actinid:
J'attends plus d'informations là dessus. Sinon : Suites aux premiers retours sur les équipages nous cherchons une nouvelle solution pour convertir les équipages avec  le "0-skill" compétence à 0%.


vuque
Sandbox 2021: Mürettebat 2.0'ı Deneyin!
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25.02.2021 19:05:34
 
Subject: Sandbox 2021: Mürettebat 2.0'ı Deneyin!
Link on message: #18412382

vuque: Arkadaşlar yeni bir haberi sizlerle paylaşmak istiyorum; "0 Beceri sahibi mürettebatların çeviri kuralları hakkındaki geri dönüşleriniz üzerine, bu konu hakkında 0 Becerilerin de dikkate alınacağı bir çeviri sistemi çözümü üzerine çalışmayı düşünmekteyiz.Ayrıca rastgele verilen Eğitmen yetenekleri ile ilgili opsiyonları değerlendirmekteyiz."


Dwigt
Sandbox 2021: Try Out Crew 2.0!
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25.02.2021 18:42:47
 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18412315

Dwigt: Hey guys, If I can not answer all your questions, we are currently covering different platforms and gathering feedback.On the bright side, we have some good news and our lovely CZ Community Manager, Sstyx was able to compile some of your frequently asked questions that you can find in the spoiler below or in the first post.Feel free to use to share those answers. Regarding the Instructors random skills and zero-skill perks conversion, based on your initial feedback, we are considering different solutions.    Everything is confusing, we have to spend a lot of time to transfer the crew and everything takes a long time. Will there be any simplification for those who have many crews and tanks? The tips system will help you choose the best skills. Then, once you are more familiar with the system, it will not take you that long to reset the crew. Crew transfers will be made manually for each specific vehicle separately and the players themselves will be involved in the process. It may not look very comfortable and simple, but we don't want to make decisions for you regarding the transfer of your crew. Only the players themselves should decide. In manual crew conversion, the total experience of all crew members in the vehicle is divided by the number of all members. As a result, the new crew will receive their average value of all the experience gained by the old crew. Depending on the amount of experience, the new crew will immediately gain a certain level of crew and benefits that correspond to this level. This ensures that experienced crews retain their experience in the new system. It was difficult for many players to have 6 or 7 abilities, let alone 13. Now five skills will be transferred to a new crew with 75 points. Does training this crew for 5 abilities takes as long as 75 points? Yes, but not quite. We introduced new features as a bonus to the Instructor's crew experience and the use of the free experience that now affects the entire crew, not just one crew member as before. Accelerated crew training now also affects the entire crew, not just one crew member. What happens after reaching 75 points? After investing level 75 in you will no longer gain skill points and the commander will unlock the elite procedure (professional qualification). With each new level of professional qualification, the crew gains a smaller increase in vehicle handling. In most cases, however, it is a symbolic increase for a well-trained crew. The personal training manual with 850k XP has been converted to 250k XP. Why? We take the average number of crew members, which is four members. The experience we provide to this crew is more than 850,000 XP per crew member. This means that in the new system, one manual with 250k XP is a better option for the entire crew. Old and new skills. We do a lot of work to find out which skills are good and which are not. Now every skill concerns a certain situation and certain vehicles. For example, the "Sharp Sight" and "Spatial Imagination" abilities used to be very useful. Now the "Eyes Wide Open" ability is 4%. But the previous two skills gave 7%. We tried to select useful capabilities for different types of vehicles so that each type of vehicle could get something useful. There is also the opportunity to improve the efficiency of the skills with the help of Instructors and Guidelines: you can upgrade them, say, to 20 lvl and increase the efficiency. At the end of the tests, we will look at the test results and see what skills are popular among players and which are not. If necessary, we will change the values for these abilities or even the whole set of skills. Is it good to have such a large number of skill sets? It's not an RPG, but an arcade game. We already have experience with equipment that doesn't have as much variability as the new crew system, but when we look at the ways players use and combine it, we see that there are many different sets and players use them differently according to their preferences.
Take, for example, the Bat.-Chat tank, which you can play in several ways. There are about three standard game styles: shelling from the bushes with an autoloader, playing a supporting role, where you help the team on different parts of the map, or you can attack more aggressively. Each of these game styles requires a certain set of abilities, and the new system can help and highlight each individual player's style. Question about instructors: when I create an instructor, he gains certain skills, but I can't change them myself. We are monitoring this situation and the reactions to it. Our main aspect of the change was to have random instructor traits that help diversify skill sets so that our players can create certain "preset" abilities based on the instructor's abilities. But we see your reactions and we will think about how to change this and make instructors more valuable and useful to players. We are aware that the feedback to the instructors is what it is and we are thinking about what we can do about it and how to adjust it. What happens to female crew members for a personal mission? They will be 3 class instructors and their experience will be transferred to a new crew. "Universal Crew Books" and instructors for non-recruited crew members will be added. Why such high prices? Prices are slightly lower compared to the old system. For any operation, such as resetting skills using credits, not gold. All such operations, which are transferred from the old system to the new one, are cheaper when compared to the prices for one operation in the old crew system multiplied by the number of crew members and the price for the new crew. What happens to the unique crew members (Santa, the crew behind Prime, etc.)? According to our prepared concept, all members of the special crew (Holiday Operations, Chuck Norris, Battle Pass heroes, etc.) will become new valuable characters - instructors. They provide the crew with additional skill points (above the 10-point limit) and increase the experience gained after each battle. How is the new number of crew XP calculated during the transfer? When manually transferring a crew, the total experience of all crew members on a given tank is divided by the number of its members. As a result, the new crew will receive the average value of all the experience gained by the old crew. How does the transfer work for a crew with a zero perk? The zero perk does not contain any experience and therefore does not add any experience during the conversion. The only experience actually gained in battle counts. Instead of a zero perk, you get an instructor. Please note that this is only for current Sandbox tests and may change in future iterations based on test results and player feedback.   Example: 1. On the tank you have Commander Chuck with zero perks and, for example, with 2 learned perks, and the rest of the crew is ordinary. What happens during the conversion:     - In this case, Chuck will become an instructor and his experience for 2 learned perks will be taken into account in this conversion when converting experience to skill points. Next in line (sitting in a tank) becomes commander. If the tank commander is not unique, but an ordinary tanker, this commander becomes the new commander in the new crew system.   2. In your tank, all crew members are unique with zero perks (for example, in the tank all snow ladies sit with 2 learned perks). What happens during the conversion:    - In this case, all ladies will become instructors and their experience for 2 learned perks will be taken into account when converting to a new crew for a given tank. In this case, the commander will generate a system for you randomly and you can change his name, gender, and appearance in his personal record.   Instructors are divided into three types based on certain values: if the special crew member had one zero perks, he will be a third class instructor; if the special crew member had two zero perks, he shall be a second-class instructor; first-class instructors will be introduced later with more info.   Based on the current reception of the conversion rules for 0-skill crews, we are now considering other solutions that could take the 0-skill into consideration for the xp conversion. We are also considering other options for the random Instructor skill allocation. What impact will this have on the battles? According to our calculations, the influence of the new crew on the game will increase 1.5 times compared to the old crew. Furthermore, a number of situational skills and talents will be added. Is the release date already known? There is currently no exact Release Date for Crew 2.0. Our most important and priority task now is to gather all the feedback from the players who participated in the Sandbox and tested the proposed crew system. Play, share your opinions, fill out questionnaires - based on your feedback, we will take further steps by the crew. Nothing is final and many things can change. What will happen to the crew from Mirny-13? All crew members, such as the Mirny-13 boys (i.e. a crew who had so much experience for x-perks but had no zero perk): If you have already converted this experience into perks and settled these members into tanks, they will be on the given tanks (except in cases where they are on premium tanks but are not trained for them) they will be transferred to the barracks.   Example: Snimek_obrazovky_2021-02-25_143928.png   The second option is: All crew members in the barracks whose experience is not sufficient to acquire one level of ability will be automatically transferred to the crew books of the relevant nation, which can be used further. Their experience, which you did not distribute, is transferred to the crew books in the corresponding XP equivalent. In addition, there will be their skins that you can use as well. If I have a crew trained for 3 tanks, and one of those tanks is destroyed in a battle, can I start another battle with on one of the two remaining tanks, without waiting for the end of the previous battle? No. I have a crew trained for a tank I do not own yet. Will I have to buy this tank when converting the crew or can it be done without it? No, there is no need to buy a tank. Please proceed as follows: Click on the barracks and click on "recruitment". Choose the tank you sold from the list, but your crew is trained for it. Convert crew. Choose a tank.  


Sstyx
Sandbox 2021: Vyzkoušejte posádku 2.0!
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25.02.2021 18:41:40
 
Subject: Sandbox 2021: Vyzkoušejte posádku 2.0!
Link on message: #18412310

View PostSRudolf, on 25 February 2021 - 01:53 PM, said: ja mam otazku. preco vyrocna posadka  100rokov takov prestane existovat   a niesu ani vo vybere faceliftov

Sstyx: Děkuju za upozornění, přednesu výše, jen doplňující dotaz, posádka se vyjezdila v akci nebo jak přesně se získala?

View Postbrucoun112, on 25 February 2021 - 01:58 PM, said: Tak já si koupím za real peníze posádku k tanku s nultým perkem abych tedy byl trochu ve výhodě a oni ji jen tak zničí bez náhrady,Fajn dejte 10 skill bodu at si mužu v uvozovkách naházet novou BIA. 

Sstyx: Update informací (již zaneseno ve FAQ ) zvažujeme možnost, kdy se nultý perk bude konvertovat také v rámci XP.

View PostSchmudla, on 25 February 2021 - 02:20 PM, said:
FAQ je výbornej, díky za něj pokud už se tam přímo vyloženě nelže tak jsou tam alespoň jenom polopravdy ...

jenom namátkou, věnovat tomu víc času je zbytečné: lež: A: Po investování 75. úrovně do  již nebudete získávat dovednostní body a veliteli se odemkne elitní postup (odborná kvalifikace) . S každou novou úrovní odborné kvalifikace získá posádka menší zvýšení ovládatelnosti vozidla. Většinou se však jedná o symbolický navýšení pro dobře vycvičenou posádku. proč: bonus za další postup přidá tuším až 20(?) bodů do ovladatelnosti, cožjsou minimálně 2 bonové ventilace, to je opravdu jenom takové symbolické navýšení a rozhodně to neotvírá nůžky mezi těmi co to zaplatí a těmi co ne ...   A: Ceny jsou ve srovnání se starým systémem o něco nižší. Pro jakoukoli operaci, jako je např. resetování dovedností pomocí kreditů, ne goldů. Všechny takové operace, které jsou přeneseny ze starého systému na nový, jsou levnějšími, když je porovnáme s cenami za jednu operaci ve starém systému posádky vynásobenými počtem členů posádky a cenou za novou posádku. proč: porovnáváte jablka s hruškama, už jsem to psal na FB : přeškolení dneska za kredity (v porovnání s cenou knížek je jakákoliv cena za toto směšná;) je 10% ze základu - tedy nějakých 40000XP, po novu bude těch 10% klidně i 1 000 000 XP (při slušném veiteli), i kdyby to byl nějaký lemrák bavíme se o vyšších stovkách tisíc ... to rozhodně není OK a ani levnější (tu ztrátu budu muset nahradit knížkama za miliony kreditů), dneska si dám pár bitev a 40k XP je na posádce hned zpátky - zde je jasný tlak na převod za goldy a to potom rozhodně není levnější než je teď (edit: ve smyslu, že teď převádět za goldy reálně nemusím, není žádný důvod).

Sstyx: Vše jsou informace od Devs, které jsou poskytnuté (a některé již pozměněné ) na základě zpětné vazby. Jak je opakovaně řečeno, vše se může měnit a nic není vytesáno do kamene.

View Postvlastenec97, on 25 February 2021 - 02:30 PM, said:   "Nultý perk neobsahuje žádné zkušenosti".... ČOO?? Hodinami strávenými s tankami si hráči vyjazdia posádky z Mirny-13 a iných eventov, často patria medzi najlepšie posádky v garáži alebo čakajú na regrut... a vy ich skonfiškujete (premeníte v inštruktori) a dáte im niečo horšie? Veď zmena, nie? :amazed:   Celý systém tých inštruktorov čo ste vymysleli úplne ničí celkom podarenú CREW 2.0. ZMAŽTE to kým nie je neskoro!   2: "vliv nové posádky na hru zvýší 1,5krát ve srovnání se starou posádkou."   A nie je to málo? Skutočne má mať posádka takýto vplyv na celú hru? Niektoré tie čísla perkov sú prepálené, ale prečo považuje WG za vhodné otvoriť medzi starou a novou posádkou tak obrovskú priepasť? Prečo? :facepalm:

Sstyx: Viz. odpověď výše: (již zaneseno ve FAQ ) zvažujeme možnost, kdy se nultý perk bude konvertovat také v rámci XP na základě feedbacku, který jsme obdrželi.

View PostKoggli, on 25 February 2021 - 02:33 PM, said: Otázečka na Sstyx. Ta finální fáze Sandboxu bude přesně znamenat co? Jako, že to vše co se teď testovalo a otestuje bude v té finální fázi najednou? Tedy zmrzačené HE granáty, posádky a další ty fičury které ještě zbývají k otestování?

Sstyx: Finální fáze by měla být ohledně testování všeho dohromady, ovšem je tu ALE. Toto bude platit pouze v případě, že vše bude finální a připravené na celkový test, pokud ne, mohou některé části chybět a otestuje se jen to, co je připravené.

View Postbrucoun112, on 25 February 2021 - 03:00 PM, said: Mám posádku vytrénovanou na nějaký tank, který nevlastním. Budu muset při konvertování posádky tento tank kupovat nebo to lze udělat bez toho? Ne, není potřeba si tank kupovat.  Postupujte prosím následovně: Klikněte na kasárny a klikněte na „nábor“. Ze seznamu si vyberte tank, který jste prodali, ale je na něj vycvičená vaše posádka. Konvertujte posádku. Vyberte si tank.     Co když mám posádku z souboju velitelu např kranvagen ale ten tank jsem zatím neměl?Stějně jako Obj 140,T-62. Potom jsem si posádku expil k ničemu když mi ji seberete.

Sstyx: Děkuji za nadnesení, zjišťuji jak tomu bude v takovémto případě.

View Postnoesek, on 25 February 2021 - 03:03 PM, said: Je již známé datum vydání? V tuto chvíli neexistuje přesné datum vydání Posádky 2.0. Naším nejdůležitějším a prioritním úkolem je nyní shromáždit veškerou zpětnou vazbu od hráčů, kteří se zúčastnili Sandboxu a otestovali navrhovaný systém posádek. Hrajte, sdílejte své názory, vyplňujte dotazníky - na základě vaší zpětné vazby podnikneme další kroky stran posádky. Nic není konečné a mnoho věcí se může změnit.     Na jakém náměstí je možné dotazník vyplnit? (není to prosím žádná osobní narážka)  

Sstyx: Dotazníky budou chodit in-game, s jejich distribucí se brzy začne. Jinak je možné zanechat feedback na našem FB, Discordu či fóru.

View Postalmandr, on 25 February 2021 - 03:04 PM, said: Reakce k FAQ: - systém tipů pomůže vybrat nejlepší schopnosti - pokud ho neupravíte, je mi líto nováčků. U 60 levelové posádky na Type 64 mi to doporučilo Coherence a open Eyes, což je ok, a pak 3 perky na pohyblivost, asi proto abych dostal talent. Zbylo 10 levelů a stejně mi to nedoporučilo maskování. To vážně nejsou dobré tipy. - instruktoři - tvrdit, že můžu zlepšit efektivitu posádky instruktory je sice pravda, ale zlepšení nechtěných perků díky náhodnému výběru ve výsledku posádku vlastně skoro nezlepší; Chuck a spol. nebudou nikdy hodnotnými instruktory, pokud k dobrému perku dostanou náhodný zbytečný - jsou degradováni na III. třídu - ceny - už to tu je - průměrná cena za přeškolení 100.000 kreditů a ztráta pár zkušeností v současném systému fakt není dražší než 500.000 kreditů a 10% zkušeností, naopak je výrazně dražší nový stav. U 60 levelové posádky zaplatím za přeškolení 7.000.000 kreditů pro zachování úrovně posádky přeškolení + víc jak 3 knížky po 2.000.000,- (nevadí mi cena, ale nesmyslná ztráta hromady expů )  - vliv posádky na bitvu - u posádek nad 70 level, spíš ještě výrazně lepších asi bude jejich výkon 1,5x lepší než je nyní; u posádek horších pod 40 level jsem přesvědčený, že budou horší než aktuální posádky - celkově mi uniká smysl, kdy dosažení použitelné posádky bude nejspíš náročnější než dřív, ale pak si můžu vytvořit supermanskou posádku (teda hlavně když vytáhnu peněženku a pořídím knížky, protože hraním to bude na vyšší tisíce bitev ;)

Sstyx: Tyto tipy jsou stále ve vývoji a mohou se měnit na základě feedbacku a dat, které k tomu budou k dispozici.Stejně tak je tomu v případě instruktorů a cen/XP etc., kdy ani toto není konečné a může se to upravovat na základě obdržených dat.

View Postmethoz, on 25 February 2021 - 03:06 PM, said:
Snaha se cenní, ale jinak je to zbytečný. Všude je vidět, že se to drtivé většine nezamlouvá (změny ano, ale takové co mají hlavu a patu) a pak si WG vylže znova 70% nebo i více procent kladné vazby. Je to akorát tak frustrace pro lidi, co to zkouší, píšou sem, co je špatně a pak je to ignorováno.   Vylepšení systému posádek ANO Posádka 2.0 NE Sandbox mi akorát potvrdil, že to je špatný a potřebuje to předělat, tohle nemůžete přece vypustit na veřejnost.

Sstyx: FAQ není nikdy zbytečný, FAQ znamená ucelený přehled odpovědí na nejčastější dotazy hráčů s tím rozdílem, že když je to v jednom postu, tak se to neztratí v tématu a každý si to bude moci dohledat.Již probíhají nějaké změny (něco již zaznamenáno do FAQ ) a opakovaně - nic není dáno, vše je ještě předmětem úprav a změn.

View PostSWAT0013, on 25 February 2021 - 03:36 PM, said:   Tohle je největší (EDITED) na celé té konverzi. Posádky s nultým perkem se dávaly jako odměny za spoustu akcí (které by jinak nikdo nejezdil nebo je jezdil v omezené míře), jako odměny za nejtěžší mise a posádky s nultým perkem se dokonce dávaly i jako marketingové lákadlo do balíčků. Celkově jste nultý perk sami zdůrazňovali jako největší přednost těchto posádek. Takže celý tento koncept náhle zahodit a ukázat hráčům vztyčený prostředníček je prostě pěkná sprosťárna od WG.   Místo toho abyste uznali, že to byla chyba, tak se snažíte obhájit krádež za bílého dne... :angry::angry::angry::facepalm::facepalm::facepalm:    

Sstyx: Viz. odpovědi výše.

View PostBynk_hero, on 25 February 2021 - 04:38 PM, said: Kde vlastne nájdem na sandboxe ten dotazník??? 

Sstyx: Dotazník se brzy začne distribuovat do herních klientů.


Zapfhan
Öffentlicher Test Version 1.12 - Allgemeines Feedback
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25.02.2021 18:18:11
 
Berbo
Clan Rivals Final & Twitch Drops: Spring Assault
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25.02.2021 18:01:32
 
Dwigt
Sandbox 2021: Try Out Crew 2.0!
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25.02.2021 17:41:50
 
Subject: Sandbox 2021: Try Out Crew 2.0!
Link on message: #18412134

View Postnone666, on 25 February 2021 - 02:32 PM, said: LOL are you for real? :facepalm: whahahaa and I thought Im stupid, my BIA 0 skill is not removed, its just not BIA anymore :D:D:D    

Dwigt: I guess there's a better way to push your argument :)Yes, your zero-skilled bonus is not removed from the game, it's changed from BiA (or whatever that zero-skill was) to another bonus that is called "Skill Point". 

View Postbbmoose, on 25 February 2021 - 02:43 PM, said:   I appreciate your kind and political correct answer, but I'm sure you get my point. It's not how detailed a survey or poll is, but about if people want something or not. There surely are some aspects of crew 2.0 that I may possibly like, but it doesn't outweigh the fact that I don't want a new system. I don't want to learn something new, or want to invest a lot of time in something that I didn't asked for. You want to change something that I am perfectly fine with. So what I like about crew 2.0 is not really relevant, unless you want to add it to the current system. I will have a choice that way; I could keep on playing like I did the past 7 years, or start using new skills/perks or adding instructors. And I know for sure that a big part of the community feels the same about it.   Why don't you guys do a survey before you develop a whole sandbox concept? I'm sure that this crew 2.0 wouldn't have been on sandbox if you asked your players about the crew system, because nobody ever asked for a compleet rehaul. It has never been a problem or issue in this game, in contrary with other subjects like arty, WV's, maps, matchmaker and game balance.  

Dwigt: That's it! Sometimes we have changes coming from the community and sometimes we come up with those proposals that we think they might improve the game.As we mentioned in the video, the article and during the live Q&A on Tuesday, some systems in the game have been there since the start. You may see it as change for the sake of change but it's not.In the current system, the skill combination is almost the same on every tank. You will say "why don't you add more skills then"? Two reasons: - Veteran players with well trained crews will - It's already had enough to train your 4th skill and on. Some of those added skills will take forever to complete.   One of the other reasons is that new players are joining the game and there's a huge gap between veterans and newcomers. That's why we want to make sure that, while we reduce the gap, your experience and investment is not thrown in the bin. We know that new changes (especially big ones) will not be appreciated by everyone, that's why we want you try to the new systems and let us know if we should add it or not and if yes, what should be improved so that it will fit all of our pl 

View PostNoobGoneBad, on 25 February 2021 - 02:52 PM, said:   Can you please answer these questions - Do you personally think that it is a good idea to remove 4 tank crews and replace them with 1 tank crew?  Do you also think that is a good idea to remove all service history of tank crews?  I really liked my special crew members like O'Treat and Simon Crews etc. The new system where u make them into ''instructors'' is load of cr*p imho  

Dwigt: Personally speaking, as a new WoT player and a hardcore MMO player: Having 1 crew on 3 tanks IMO is great. I don't have to train my well trained crew to switch between my ST-I and IS-4. Good thing they don't forget how to operate the previous tank :DI pretty much like the new tree system. There's more diversity and more options to personalize your crew to fit your gameplay. We want to make sure that if those changes hit the live server, your progression and achievement is not wasted. The system on the sandbox server is not final yet and is still missing some details. For now we're just testing the core mechanics.  Regarding the Instructors, I don't see that as a downgrade as some of you are. Instructors are meant to train your crew and pass their knowledge. However, I personally don't like that the Instructor Competence is random and I believe it's random for balancing reasons so that players can not abuse and boost 1 particular skill and I get that.If some of you feel that the Instructors or the bonus they provide is not equal to the zero-skill perks in the current system, we will review that after the sandbox results. Make sure you include that in your survey feedback. It was well noted on our side! 

View PostgunslingerXXX, on 25 February 2021 - 03:06 PM, said: Come on Dwight, you know 1 extra skill point on an instructor is useless. And I'm not even considering that point might RNG roll in a useless skill either.  0-skill crew was bought and earned to get up to speed without having to grind. Taking this away (replacing it by something useless is basically taking it away) is not cool.   Please don't pretend it make sense or that its fair, it is not.   

Dwigt: Unfortunately we can't answer that right now. We believe that the overall new system will have more impact on your tank and gameplay.Your concerns regarding the RNG skill and if that extra skill point matches the zero-skill perk have been noted but will require further studies and tests after the sandbox. After all, we want those instructors and instructors should help you but not boost your crew and make you indestructible :D 

View PostWigglyWorm, on 25 February 2021 - 03:06 PM, said:   Here is a problem in itself.   I haven't been able to answer any WG surveys since I started  running a modpack (an "approved" one).   The Survey will not go past the first question each time. I lose the ability to finish the survey if I restart the game in safe mode. One of the questions from the past in surveys is "Do you use mods ?". If others experience that issue, your survey results are going to be skewed.   So, yeah. Surveys are great and all.... as long as you can answer them.    

Dwigt: I'll check that with the team and see if there's a known issue with mods.If so you might need to uninstall it before you take the survey. 

View PostTrostani, on 25 February 2021 - 03:15 PM, said: It's true for retraining using gold.  If retraining for credits cost is higher but I could live with this (but 500k for new players is a lot). What about exp lost during retraining? I have good crew for progetto, if I want retrain it now for credits I'll lost additional % of base qualification (for 100% crew fixed amount, around 30k?) which I could catch up in several battles. On sandbox on top of 500k credits I will lost 1,8 MILLION exp. Retraining for free - over 5 Millions (!!!). How you can call this similar or lowered to current system?

Dwigt: You're right, that's why I said on average. Especially if you have one crew and you like to switch it between 2 or 3 tanks.Now you can train 1 Italian crew on the Progetto, Standard B and Pantera without loosing XP or credits every time. Also keep in mind that those values on the Sandbox might change in the future according to your feedback. 

View Postteriaksu, on 25 February 2021 - 03:24 PM, said:   Dwight, do you consider this to be a healthy way of solving the problem ?  True, we didn't grind for that 0-perk, because WE PAID REAL MONEY FOR IT. That was the point! We paid REAL MONEY to gain an advantage over those who didn't cough up the dough.   Now you're taking away something we paid real money for (I keep repeating this idea, but I cannot stress this enough) and in return you give us more RNG. It's not a slap in the face. It's 3 slaps in the face, at least. 

In what universe is this acceptable?  I'd really like to understand the WG pov     Furthermore, the fact that WG considered this to be acceptable shows WG doesn't really care about what players think, it's all about the green. It doesn't matter if WG doesn't implement crew 2.0, other "ways" to milk the paying players will show themselves.   I really can't respect that.

 

Dwigt:  

View PostSovietBias, on 25 February 2021 - 03:42 PM, said:   I'm sure you realise this is unacceptable.   And even IF one wants to consider the bonus points from instructor as a way to mitigate the loss, 4 instructors (max per crew) account for 8 RANDOM skillpoints, and only when your crew hits level 60. A full skill in the old system takes 10 skill points.   All this system accomplishes is to heavily nerf the most common 3-4 skill crews, then nerf BiA crews, and then proceed to remove the cap allowing crews at 75 skill points to grow beyond what could be possible before with 7-skilled crews.   Nice ideas with the new skills, I can even accept the extra 750 to train crews for multiple vehicles, but the rest is just widening the performance gap in order to monetize.

Dwigt: I get your point, and we brought it up to the devs. From what are seeing, some of you feel that that random skill points are not worth the zero-skill perks that you currently have. As I said earlier, we are not removing the skill but replacing it with with another one. There's still a bonus provided that you don't have to pay for or grind to unlock.To sum up:You earn XP to unlock a skill > XP is converted and you get skill points.You had 1 free zero skill perk > you get 1 free skill point + XP bonus for your crew. 


Actinid
Sandbox 2021 : testez l'équipage 2.0 !
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25.02.2021 17:29:42
 
Subject: Sandbox 2021 : testez l'équipage 2.0 !
Link on message: #18412103

View Postbilloudav, on 25 February 2021 - 03:14 PM, said:  Ok WG ne nous demande pas notre avis (on est d'accord sur le principe) mais au moins essaie d'apporter de la nouveauté (et un peu de cash au passage pour ceux qui veulent payer pour quelques pourcentages en plus, parce que c'est bien de ça qu'on parle).

Actinid: Au contraire, c'est pour ça que nous faisons des tests ouverts à tous. Je vous invite grandement à tester le bac à sable par vous même, et à laisser vos suggestions et retours ici ainsi que de répondre au questionnaire. D'ailleurs entre-temps j'ai reçu quelques stats que je peux vous partager : Plus de 150K joueurs ont essayé le bac à sable. Plus de 70k joueurs ont répondu au questionnaire.


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