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Sandbox 2021: Try Out Crew 2.0!

Дата: 25.02.2021 17:41:50
View Postnone666, on 25 February 2021 - 02:32 PM, said: LOL are you for real? :facepalm: whahahaa and I thought Im stupid, my BIA 0 skill is not removed, its just not BIA anymore :D:D:D    

Dwigt: I guess there's a better way to push your argument :)Yes, your zero-skilled bonus is not removed from the game, it's changed from BiA (or whatever that zero-skill was) to another bonus that is called "Skill Point". 

View Postbbmoose, on 25 February 2021 - 02:43 PM, said:   I appreciate your kind and political correct answer, but I'm sure you get my point. It's not how detailed a survey or poll is, but about if people want something or not. There surely are some aspects of crew 2.0 that I may possibly like, but it doesn't outweigh the fact that I don't want a new system. I don't want to learn something new, or want to invest a lot of time in something that I didn't asked for. You want to change something that I am perfectly fine with. So what I like about crew 2.0 is not really relevant, unless you want to add it to the current system. I will have a choice that way; I could keep on playing like I did the past 7 years, or start using new skills/perks or adding instructors. And I know for sure that a big part of the community feels the same about it.   Why don't you guys do a survey before you develop a whole sandbox concept? I'm sure that this crew 2.0 wouldn't have been on sandbox if you asked your players about the crew system, because nobody ever asked for a compleet rehaul. It has never been a problem or issue in this game, in contrary with other subjects like arty, WV's, maps, matchmaker and game balance.  

Dwigt: That's it! Sometimes we have changes coming from the community and sometimes we come up with those proposals that we think they might improve the game.As we mentioned in the video, the article and during the live Q&A on Tuesday, some systems in the game have been there since the start. You may see it as change for the sake of change but it's not.In the current system, the skill combination is almost the same on every tank. You will say "why don't you add more skills then"? Two reasons: - Veteran players with well trained crews will - It's already had enough to train your 4th skill and on. Some of those added skills will take forever to complete.   One of the other reasons is that new players are joining the game and there's a huge gap between veterans and newcomers. That's why we want to make sure that, while we reduce the gap, your experience and investment is not thrown in the bin. We know that new changes (especially big ones) will not be appreciated by everyone, that's why we want you try to the new systems and let us know if we should add it or not and if yes, what should be improved so that it will fit all of our pl 

View PostNoobGoneBad, on 25 February 2021 - 02:52 PM, said:   Can you please answer these questions - Do you personally think that it is a good idea to remove 4 tank crews and replace them with 1 tank crew?  Do you also think that is a good idea to remove all service history of tank crews?  I really liked my special crew members like O'Treat and Simon Crews etc. The new system where u make them into ''instructors'' is load of cr*p imho  

Dwigt: Personally speaking, as a new WoT player and a hardcore MMO player: Having 1 crew on 3 tanks IMO is great. I don't have to train my well trained crew to switch between my ST-I and IS-4. Good thing they don't forget how to operate the previous tank :DI pretty much like the new tree system. There's more diversity and more options to personalize your crew to fit your gameplay. We want to make sure that if those changes hit the live server, your progression and achievement is not wasted. The system on the sandbox server is not final yet and is still missing some details. For now we're just testing the core mechanics.  Regarding the Instructors, I don't see that as a downgrade as some of you are. Instructors are meant to train your crew and pass their knowledge. However, I personally don't like that the Instructor Competence is random and I believe it's random for balancing reasons so that players can not abuse and boost 1 particular skill and I get that.If some of you feel that the Instructors or the bonus they provide is not equal to the zero-skill perks in the current system, we will review that after the sandbox results. Make sure you include that in your survey feedback. It was well noted on our side! 

View PostgunslingerXXX, on 25 February 2021 - 03:06 PM, said: Come on Dwight, you know 1 extra skill point on an instructor is useless. And I'm not even considering that point might RNG roll in a useless skill either.  0-skill crew was bought and earned to get up to speed without having to grind. Taking this away (replacing it by something useless is basically taking it away) is not cool.   Please don't pretend it make sense or that its fair, it is not.   

Dwigt: Unfortunately we can't answer that right now. We believe that the overall new system will have more impact on your tank and gameplay.Your concerns regarding the RNG skill and if that extra skill point matches the zero-skill perk have been noted but will require further studies and tests after the sandbox. After all, we want those instructors and instructors should help you but not boost your crew and make you indestructible :D 

View PostWigglyWorm, on 25 February 2021 - 03:06 PM, said:   Here is a problem in itself.   I haven't been able to answer any WG surveys since I started  running a modpack (an "approved" one).   The Survey will not go past the first question each time. I lose the ability to finish the survey if I restart the game in safe mode. One of the questions from the past in surveys is "Do you use mods ?". If others experience that issue, your survey results are going to be skewed.   So, yeah. Surveys are great and all.... as long as you can answer them.    

Dwigt: I'll check that with the team and see if there's a known issue with mods.If so you might need to uninstall it before you take the survey. 

View PostTrostani, on 25 February 2021 - 03:15 PM, said: It's true for retraining using gold.  If retraining for credits cost is higher but I could live with this (but 500k for new players is a lot). What about exp lost during retraining? I have good crew for progetto, if I want retrain it now for credits I'll lost additional % of base qualification (for 100% crew fixed amount, around 30k?) which I could catch up in several battles. On sandbox on top of 500k credits I will lost 1,8 MILLION exp. Retraining for free - over 5 Millions (!!!). How you can call this similar or lowered to current system?

Dwigt: You're right, that's why I said on average. Especially if you have one crew and you like to switch it between 2 or 3 tanks.Now you can train 1 Italian crew on the Progetto, Standard B and Pantera without loosing XP or credits every time. Also keep in mind that those values on the Sandbox might change in the future according to your feedback. 

View Postteriaksu, on 25 February 2021 - 03:24 PM, said:   Dwight, do you consider this to be a healthy way of solving the problem ?  True, we didn't grind for that 0-perk, because WE PAID REAL MONEY FOR IT. That was the point! We paid REAL MONEY to gain an advantage over those who didn't cough up the dough.   Now you're taking away something we paid real money for (I keep repeating this idea, but I cannot stress this enough) and in return you give us more RNG. It's not a slap in the face. It's 3 slaps in the face, at least. 

In what universe is this acceptable?  I'd really like to understand the WG pov     Furthermore, the fact that WG considered this to be acceptable shows WG doesn't really care about what players think, it's all about the green. It doesn't matter if WG doesn't implement crew 2.0, other "ways" to milk the paying players will show themselves.   I really can't respect that.

 

Dwigt:  

View PostSovietBias, on 25 February 2021 - 03:42 PM, said:   I'm sure you realise this is unacceptable.   And even IF one wants to consider the bonus points from instructor as a way to mitigate the loss, 4 instructors (max per crew) account for 8 RANDOM skillpoints, and only when your crew hits level 60. A full skill in the old system takes 10 skill points.   All this system accomplishes is to heavily nerf the most common 3-4 skill crews, then nerf BiA crews, and then proceed to remove the cap allowing crews at 75 skill points to grow beyond what could be possible before with 7-skilled crews.   Nice ideas with the new skills, I can even accept the extra 750 to train crews for multiple vehicles, but the rest is just widening the performance gap in order to monetize.

Dwigt: I get your point, and we brought it up to the devs. From what are seeing, some of you feel that that random skill points are not worth the zero-skill perks that you currently have. As I said earlier, we are not removing the skill but replacing it with with another one. There's still a bonus provided that you don't have to pay for or grind to unlock.To sum up:You earn XP to unlock a skill > XP is converted and you get skill points.You had 1 free zero skill perk > you get 1 free skill point + XP bonus for your crew. 

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