Sandbox 2021: Try Out Crew 2.0!
Дата: 25.02.2021 17:41:50
none666, on 25 February 2021 - 02:32 PM, said: LOL are you for real? Dwigt: I guess there's a better way to push your argument
Yes, your zero-skilled bonus
is not removed from the game, it's changed from BiA (or whatever
that zero-skill was) to another bonus that is called "Skill
Point".
bbmoose, on 25 February 2021 - 02:43 PM, said: I appreciate your kind and political correct answer, but I'm
sure you get my point. It's not how detailed a survey or poll is,
but about if people want something or not. There surely are some
aspects of crew 2.0 that I may possibly like, but it doesn't
outweigh the fact that I don't want a new system. I don't want to
learn something new, or want to invest a lot of time in something
that I didn't asked for. You want to change something that I am
perfectly fine with. So what I like about crew 2.0 is not really
relevant, unless you want to add it to the current system. I will
have a choice that way; I could keep on playing like I did the past
7 years, or start using new skills/perks or adding instructors. And
I know for sure that a big part of the community feels the same
about it. Why don't you guys do a survey before you develop
a whole sandbox concept? I'm sure that this crew 2.0 wouldn't have
been on sandbox if you asked your players about the crew system,
because nobody ever asked for a compleet rehaul. It has never been
a problem or issue in this game, in contrary with other subjects
like arty, WV's, maps, matchmaker and game balance. Dwigt: That's it! Sometimes we have changes coming from the community
and sometimes we come up with those proposals that we think
they might improve the game.As we mentioned in the video, the
article and during the live Q&A on Tuesday, some systems in the
game have been there since the start. You may see it as change for
the sake of change but it's not.In the current system, the skill
combination is almost the same on every tank. You will say
"why don't you add more skills then"? Two reasons: - Veteran
players with well trained crews will - It's already had enough
to train your 4th skill and on. Some of those added skills will
take forever to complete. One of the other reasons
is that new players are joining the game and there's a huge gap
between veterans and newcomers. That's why we want to make sure
that, while we reduce the gap, your experience and investment is
not thrown in the bin. We know that new changes (especially
big ones) will not be appreciated by everyone, that's why we want
you try to the new systems and let us know if we should add it or
not and if yes, what should be improved so that it will fit all of
our pl
NoobGoneBad, on 25 February 2021 - 02:52 PM, said: Can you please answer these questions - Do you
personally think that it is a good idea to remove 4 tank crews and
replace them with 1 tank crew? Do you also think that is a
good idea to remove all service history of tank crews? I
really liked my special crew members like O'Treat and Simon Crews
etc. The new system where u make them into ''instructors'' is load
of cr*p imho Dwigt: Personally speaking, as a new WoT player and a hardcore MMO
player: Having 1 crew on 3 tanks IMO is great. I don't have to
train my well trained crew to switch between my ST-I and IS-4.
Good thing they don't forget how to operate the previous tank
I pretty much like the new tree
system. There's more diversity and more options to personalize your
crew to fit your gameplay. We want to make sure that if those
changes hit the live server, your progression and achievement is
not wasted. The system on the sandbox server is not final yet and
is still missing some details. For now we're just testing the core
mechanics. Regarding the Instructors, I don't see that
as a downgrade as some of you are. Instructors are meant to
train your crew and pass their knowledge. However, I personally
don't like that the Instructor Competence is random and I believe
it's random for balancing reasons so that players can not abuse and
boost 1 particular skill and I get that.If some of you feel
that the Instructors or the bonus they provide is not equal to the
zero-skill perks in the current system, we will review that after
the sandbox results. Make sure you include that in your survey
feedback. It was well noted on our side!
gunslingerXXX, on 25 February 2021 - 03:06 PM, said: Come on Dwight, you know 1 extra skill point on an instructor is
useless. And I'm not even considering that point might RNG roll in
a useless skill either. 0-skill crew was bought and earned to
get up to speed without having to grind. Taking this away
(replacing it by something useless is basically taking it away) is
not cool. Please don't pretend it make sense or that its
fair, it is not. Dwigt: Unfortunately we can't answer that right now. We believe that
the overall new system will have more impact on your tank and
gameplay.Your concerns regarding the RNG skill and if that extra
skill point matches the zero-skill perk have been noted but will
require further studies and tests after the sandbox. After
all, we want those instructors and instructors should help you but
not boost your crew and make you indestructible
WigglyWorm, on 25 February 2021 - 03:06 PM, said: Here is a problem in itself. I haven't been able to
answer any WG surveys since I started running a modpack (an
"approved" one). The Survey will not go past the first
question each time. I lose the ability to finish the survey if I
restart the game in safe mode. One of the questions from the past
in surveys is "Do you use mods ?". If others experience that issue,
your survey results are going to be skewed. So, yeah.
Surveys are great and all.... as long as you can answer them.
Dwigt: I'll check that with the team and see if there's a known issue with
mods.If so you might need to uninstall it before you take the
survey.
Trostani, on 25 February 2021 - 03:15 PM, said: It's true for retraining using gold. If retraining for
credits cost is higher but I could live with this (but 500k for new
players is a lot). What about exp lost during retraining? I have
good crew for progetto, if I want retrain it now for credits I'll
lost additional % of base qualification (for 100% crew fixed
amount, around 30k?) which I could catch up in several battles. On
sandbox on top of 500k credits I will lost 1,8 MILLION exp.
Retraining for free - over 5 Millions (!!!). How you can call this
similar or lowered to current system?Dwigt: You're right, that's why I said on average. Especially if you have
one crew and you like to switch it between 2 or 3 tanks.Now you can
train 1 Italian crew on the Progetto, Standard B and Pantera
without loosing XP or credits every time. Also keep in mind
that those values on the Sandbox might change in the future
according to your feedback.
teriaksu, on 25 February 2021 - 03:24 PM, said: Dwight, do you consider this to be a healthy way of solving
the problem ? True, we didn't grind for that 0-perk, because
WE PAID REAL MONEY FOR IT. That was the point! We paid REAL
MONEY to gain an advantage over those who didn't cough up the
dough. Now you're taking away something we paid real money
for (I keep repeating this idea, but I cannot
stress this enough) and in return you give us more RNG. It's not a
slap in the face. It's 3 slaps in the face, at
least. In what universe is this acceptable? I'd really like to understand the WG pov Furthermore, the fact that WG considered this to be acceptable shows WG doesn't really care about what players think, it's all about the green. It doesn't matter if WG doesn't implement crew 2.0, other "ways" to milk the paying players will show themselves. I really can't respect that.
Dwigt:
SovietBias, on 25 February 2021 - 03:42 PM, said: I'm sure you realise this is unacceptable. And even
IF one wants to consider the bonus points from instructor as a way
to mitigate the loss, 4 instructors (max per crew) account for 8
RANDOM skillpoints, and only when your crew hits level 60. A full
skill in the old system takes 10 skill points. All this
system accomplishes is to heavily nerf the most common 3-4 skill
crews, then nerf BiA crews, and then proceed to remove the cap
allowing crews at 75 skill points to grow beyond what could be
possible before with 7-skilled crews. Nice ideas with the
new skills, I can even accept the extra 750 to train crews for
multiple vehicles, but the rest is just widening the performance
gap in order to monetize.Dwigt: I get your point, and we brought it up to the devs. From what are
seeing, some of you feel that that random skill points are not
worth the zero-skill perks that you currently have. As I said
earlier, we are not removing the skill but replacing it with with
another one. There's still a bonus provided that you don't have to
pay for or grind to unlock.To sum up:You earn XP to unlock a skill
> XP is converted and you get skill points.You had 1 free zero
skill perk > you get 1 free skill point + XP bonus for your
crew.
Sandbox 2021: Try Out Crew 2.0!














