Sandbox 2021: Try Out Crew 2.0!
Дата: 26.02.2021 11:51:46

HeatResistantBFG:
If you think we're only answering positive feedback I'm not sure you have actually been reading our replies or this thread. "hated by nearly everyone in this forum", okay so let's go to the poll (with very leading answers) in the gameplay section. That has 320 votes, and from that sample, only 16% request absolutely no change. Now you may say but a much larger % said they don't like crew 2.0, but crew 2.0 isn't even close to finished. If this was baking you are saying "No one would ever eat a cake" by looking at an ingredients list, while we are trying to work out if people want a cake. We can change ingredients, see what flavours people want and this is going further into the analogy than I intended
To answer your question, 1.
yes, massively. I played console before one of the best things
console had over pc was the crew system, and counter to many
peoples belief that "no one cares about crews" if you speak to
actual new players who quit the game or stopped the crew is often a
reason. Before becoming a CM I worked for WG at an event (Insomnia
60 on the off chance anyone knows it, I was interviewed by jingles,
good times) and it allowed me to meet a lot of the "casual" players
who make up a player base, and crews really were an issue. So for
me, this is something that is a long overdue area that needs some
attention.2. Honestly hadn't thought about that, I'm not sure what
is going to be kept. I would think that all the info will be kept,
but it just won't be assigned to the crew anymore as the crew is
gone, which is a shame for sure. It's a fair point and something
that can be brought up
If you think we're only answering positive feedback I'm not sure you have actually been reading our replies or this thread. "hated by nearly everyone in this forum", okay so let's go to the poll (with very leading answers) in the gameplay section. That has 320 votes, and from that sample, only 16% request absolutely no change. Now you may say but a much larger % said they don't like crew 2.0, but crew 2.0 isn't even close to finished. If this was baking you are saying "No one would ever eat a cake" by looking at an ingredients list, while we are trying to work out if people want a cake. We can change ingredients, see what flavours people want and this is going further into the analogy than I intended




HeatResistantBFG: nope my 6 skill crews are currently only converting to 55 skill
points, some of my other 5 skills are only 50, I dont think crew
with free bia or skills get anything for the free skill, might be a
bug, my 4 normal skill crew got about 50 again, my head hurts
trying to figure it out, and they changed the tech trees as people
that play this game found following arrows too hard
Currently on the sandbox the 0 point perks
are not taken into account, but as mentioned in the updated FAQ on
the first post and at the bottom of this where I'm gonna add a bit
more
That is going to change




HeatResistantBFG: Good feedback


HeatResistantBFG: I think as someone replied to the same post earlier said, it
depends on the situation. In my example, I used the M56 Scorpion
and for the aspects, I wanted to improve on it I was genuinely
better off with the new one. Of course, this won't be the same for
all, but I'd argue that quite solidly for the first few perks in a
number of situations you are better off, I remember when I first
started playing and I asked for advice on crews you always get the
same advice "6th sense, train repairs/concealment, then train BIA,
then concealment if you need it + finish repairs, then get your
smooth rides, snap shots etc etc) and I have seen people posting
similar and advising similar now. Following this sort of pattern
you are simply better off on the new system than the old simply by
having 6th sense inbuilt + BIA, Repairs + concealment needing all
members trained. I would say there can be a damn huge
difference between a 3 and 6 perk crew... that seems a given. In
fact, you're sort of making that point yourself, you say that
with the old system being able to train more perks (aka 1 per crew
member) gives you more advantage compared to only training stuff on
one, well if you do that x6 then it's an even BIGGER advantage
surely? Not seen many comments about how press accounts with max
perks are "only a bit better than a 3 point crew", have seen a fair
number of the exact opposite though. Then the "coup de grâce",
none of what is on the sandbox is final and is completely up for
change, it is only trying out a concept and even while ironically
trying to say it's bad people have proved the concept is valid. The
execution/implimentation on the other hand are in for many
iterations and changes until something that works is
found. WHICH brings me onto something I'm happy to add
to the information found in the FAQ; "In response to the
feedback around Crew 2.0 so far, the situation has progressed
regarding the two major issues concerns: 0-skill crews and
instructors random skill distribution. Even though we don't have a
definitive solution, we are committed to addressing these
concerns."
Info fresh from our own French John Wick.
So yes we are listening to your feedback, and as we have pointed out nothing is final, the sandbox has always been about testing more drastic concepts and fine-tuning it towards something the players want... somethings need a LOT of fine-tuning but are worth it, some don't need much/any and some aren't worth it because players don't want that change. So please keep giving us your feedback in as constructive and precise a manner as you can, we are listening, we are reacting and we want the best for this game and that means the best for its players... all of them!
Info fresh from our own French John Wick.
So yes we are listening to your feedback, and as we have pointed out nothing is final, the sandbox has always been about testing more drastic concepts and fine-tuning it towards something the players want... somethings need a LOT of fine-tuning but are worth it, some don't need much/any and some aren't worth it because players don't want that change. So please keep giving us your feedback in as constructive and precise a manner as you can, we are listening, we are reacting and we want the best for this game and that means the best for its players... all of them!

Sandbox 2021: Try Out Crew 2.0!