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Sandbox 2021: Try Out Crew 2.0!

Дата: 26.02.2021 11:51:46
View PostNoobGoneBad, on 25 February 2021 - 08:42 PM, said: WG staff is ignoring all the hardest questions and only answering the ones that are from asswipers. WG staff has been told that they need to only answer ''good questions'' to highlight people who like this new system. Sadly this crew moronic new system that u have created is hated by nearly everybody in this forum. People who come to these forums represent solid playerbase who care about the game. Sadly WG and its staff dont care about its players.   Can you please answer these questions - Do you personally think that it is a good idea to remove 4 tank crews and replace them with 1 tank crew?  Do you also think that is a good idea to remove all service history of tank crews? All the medals and 10 year history of tank crews? I really liked my special crew members like O'Treat and Simon Crews etc. The new system where u make them into ''instructors'' is load of cr*p imho

HeatResistantBFG:
If you think we're only answering positive feedback I'm not sure you have actually been reading our replies or this thread. "hated by nearly everyone in this forum", okay so let's go to the poll (with very leading answers) in the gameplay section. That has 320 votes, and from that sample, only 16% request absolutely no change. Now you may say but a much larger % said they don't like crew 2.0, but crew 2.0 isn't even close to finished. If this was baking you are saying "No one would ever eat a cake" by looking at an ingredients list, while we are trying to work out if people want a cake. We can change ingredients, see what flavours people want and this is going further into the analogy than I intended :teethhappy: To answer your question, 1. yes, massively. I played console before one of the best things console had over pc was the crew system, and counter to many peoples belief that "no one cares about crews" if you speak to actual new players who quit the game or stopped the crew is often a reason. Before becoming a CM I worked for WG at an event (Insomnia 60 on the off chance anyone knows it, I was interviewed by jingles, good times) and it allowed me to meet a lot of the "casual" players who make up a player base, and crews really were an issue. So for me, this is something that is a long overdue area that needs some attention.2. Honestly hadn't thought about that, I'm not sure what is going to be kept. I would think that all the info will be kept, but it just won't be assigned to the crew anymore as the crew is gone, which is a shame for sure. It's a fair point and something that can be brought up :) 

View PostTurtle_Team, on 25 February 2021 - 09:10 PM, said: I'm a little confused, I have every tech tree tier 10 currently in the game, I don't need my crew to be able to drive 3 tanks as I already have crew in every tank. . .what's the best way to get the most out of the change? also I have 2 almost 6 skill crew in my Manticore but when retraining I only get 55 skill points, is the equivalent level needed to get 75 skill crew the same as a level 7 crew now ? is that even possible? or is it as the commander had 2 skills for free so they are just lost after the change?   21:13 Added after 3 minute nope my 6 skill crews are currently only converting to 55 skill points, some of my other 5 skills are only 50, I dont think crew with free bia or skills get anything for the free skill, might be a bug, my 4 normal skill crew got about 50 again, my head hurts trying to figure it out, and they changed the tech trees as people that play this game found following arrows too hard ;)  

HeatResistantBFG: nope my 6 skill crews are currently only converting to 55 skill points, some of my other 5 skills are only 50, I dont think crew with free bia or skills get anything for the free skill, might be a bug, my 4 normal skill crew got about 50 again, my head hurts trying to figure it out, and they changed the tech trees as people that play this game found following arrows too hard ;)    Currently on the sandbox the 0 point perks are not taken into account, but as mentioned in the updated FAQ on the first post and at the bottom of this where I'm gonna add a bit more ;) That is going to change :) 

View Postsutlasthetanker, on 26 February 2021 - 06:35 AM, said:   Here is constructive feedback;   - Please make skill categories same as equipment 2.0 which is firepower, mobility, scouting and survivability. So that there will be consistency between crew and equipment.   - Please put the skills in the correct categories. Concealment should be in same category as Eyes Open because they are both related to light tanks more than others. All skills regarding gun handling must be in the same category, such as Smooth Turret Traverse and Smooth Ride.

HeatResistantBFG:  Good feedback :honoring: 

View PostTrostani, on 26 February 2021 - 07:51 AM, said: This is so wrong. In current system step progression take place when you choose perks (that works when you reach 100%). When you choose skills (works from beginning depending from %) progression is linear and feel is MUCH better in old system than 2.0. On top of this if new player will manage to get 0 perk crew and exp 2 additional (relatively not so much of grind) he will have absolutely decent 3 perk crew. In new system in same amount of grind he will have 31 skill points that gives pretty much nothing. More in old system in most situations there is not much disadvantage when you use 3 perks crew and enemy have 5-6. In 2.0 similar discrepancy is devastating. Currently you just can't buy such advantage with your wallet, in 2.0 sky is the limit.

HeatResistantBFG:  I think as someone replied to the same post earlier said, it depends on the situation. In my example, I used the M56 Scorpion and for the aspects, I wanted to improve on it I was genuinely better off with the new one. Of course, this won't be the same for all, but I'd argue that quite solidly for the first few perks in a number of situations you are better off, I remember when I first started playing and I asked for advice on crews you always get the same advice "6th sense, train repairs/concealment, then train BIA, then concealment if you need it + finish repairs, then get your smooth rides, snap shots etc etc) and I have seen people posting similar and advising similar now. Following this sort of pattern you are simply better off on the new system than the old simply by having 6th sense inbuilt + BIA, Repairs + concealment needing all members trained. I would say there can be a damn huge difference between a 3 and 6 perk crew... that seems a given. In fact, you're sort of making that point yourself, you say that with the old system being able to train more perks (aka 1 per crew member) gives you more advantage compared to only training stuff on one, well if you do that x6 then it's an even BIGGER advantage surely? Not seen many comments about how press accounts with max perks are "only a bit better than a 3 point crew", have seen a fair number of the exact opposite though. Then the "coup de grâce", none of what is on the sandbox is final and is completely up for change, it is only trying out a concept and even while ironically trying to say it's bad people have proved the concept is valid. The execution/implimentation on the other hand are in for many iterations and changes until something that works is found.  WHICH brings me onto something I'm happy to add to the information found in the FAQ; "In response to the feedback around Crew 2.0 so far, the situation has progressed regarding the two major issues concerns: 0-skill crews and instructors random skill distribution. Even though we don't have a definitive solution, we are committed to addressing these concerns."

Info fresh from our own French John Wick.


So yes we are listening to your feedback, and as we have pointed out nothing is final, the sandbox has always been about testing more drastic concepts and fine-tuning it towards something the players want... somethings need a LOT of fine-tuning but are worth it, some don't need much/any and some aren't worth it because players don't want that change. So please keep giving us your feedback in as constructive and precise a manner as you can, we are listening, we are reacting and we want the best for this game and that means the best for its players... all of them! :)

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