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Sandbox 2021: Try Out Crew 2.0!

Дата: 23.02.2021 20:15:12
View PostDenton_0451, on 23 February 2021 - 05:45 PM, said: So what happens with the Team Clash commanders with the unique voiceover? I worked my back off for a plain simple instructor? I grinded to get Circon as a commander for his voiceover and his commander art not for him to become an instructor.

HeatResistantBFG:  You will get a crew with the ground XP on it and then the Circon becomes an instructor who's voice lines you can still use :) 

View PostGorzki, on 23 February 2021 - 05:48 PM, said:   honestly that's a lot of bull If I have 5 russian heavy tier 10 crews and someone has 2 russian heavy t10 crews we both end up with 2 crews that can cover all 5 tier 10 russian heavies. 40% of my effort is rewarded the same way as 100% of the other person's effort. 
Remaining 60% of my effort into leveling crews is wasted on 3 commanders that I will not have any use for. Increased tactical diversity is not worth it.

HeatResistantBFG:  So I'd say the IS-7 and the 705 can play very differently, so I would likely want a different crew on that. Then I would also want to maybe have different builds on different crews to play a tank differently, playing in a group then i run my brawling build with the group tactics but maybe not on a solo build. So in this regard, you keep your advantage. Also, AFAIK if you are using 1 crew in battle you can't use it until it's out of battle, so there is that too. 

View PostWitch_King__Angmar, on 23 February 2021 - 05:49 PM, said: - Game developers did not ask us in every innovation.They won't ask after that. - As far as I can see, preparations have already been made, they will put into the game. - As a result, they continue with those who like this game, our efforts are garbage. - As a result, we can't continue if we don't like it, so the game is garbage. - MM, with RNG, the new crew 2.0 happiness WG

HeatResistantBFG:  The same way preparations were made for previous sandbox tests that never happened because feedback said players didn't want it? And not just the forums, but players across the entire game. 

View Postexori, on 23 February 2021 - 05:49 PM, said: crew with 4 full skills had 16 different skills active + lets say repairs training as 5th skill. if you are using BIA you get 13 skills + repairs 14 skills. now if you convert this skill to new crew 2.0 you get 60 points which is 60 full skills, so you are losing more then half of your skills. that's simply ridiculous. lol. if this gets implemented into the game, ill delete it.

HeatResistantBFG:  So you're saying a 4 person crew with 4 skills each, So let's take 6th sense as a given, that's down to 15, the BIA, down to 11, then if you took camo/firefighting then you're down to 7, if you then take the other you'd be down to 3. And if you wanted to add one of those you can now do it for "10" rather than "40". You seem to be wilfully ignoring that many skills require all crew members to train the skill on it. Then add in that 6th sense is now free/on all crews, so you have quite clearly not lost skills.

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