Sandbox 2021: Try Out Crew 2.0!
Дата: 23.02.2021 20:46:20
exori, on 23 February 2021 - 06:29 PM, said: count with me: http://prntscr.com/104zsqc
if you look at this screen shot that you can see its 10
full active skills. and if we count the the cammo and
situation averages its 12. with new conversion i would get 60
points for 4 full skills which is 6 max skills, if we add up the
fifth skill i would get like 70 points which is 7 full skills. so
with the same crew im losing skills, time and money spent on the
game. ok, you get free sixth sense so thats +1 skill.HeatResistantBFG: That doesn't change the rest of what I said though does it.
The new crew has 6th sense already, then BIA can be added as 1, not
4, then the same with concealment, repairs, firefighting... To get
all of those on the current system that would be 5 total perks for
17 slots taken, then allow 3 more as you've already trained that
5th that takes it up to 20 "slots" used for 8. Now in the new
system, you have 6th sense already, then 7 more so now that's 8,
and then after that, you get another "half" in the 5 AND for each
30 put in any one section you get another "perk" as well... so that
takes it to 10.5 perks compared to the old 8.
It also doesn't take into account the impact certain skills can now have. Current crew system the max crew boost you can gain is 5%, the new system it's 22.5%. More than just a little more, and as discussed elsewhere (very easy to miss with this much activity) the crew skill still applied exactly as it did before so the boost you can gain is significantly higher than before. So you can get a large amount with more skills within the same amount of XP.
So by having more impactful skills in this way, it will hopefully increase the variety and personalisation that can be applied to crews. Whether that will be the case is yet to be seen and is why this test is happening
I'd recommend you give the system
a try before completely discarding it.
It also doesn't take into account the impact certain skills can now have. Current crew system the max crew boost you can gain is 5%, the new system it's 22.5%. More than just a little more, and as discussed elsewhere (very easy to miss with this much activity) the crew skill still applied exactly as it did before so the boost you can gain is significantly higher than before. So you can get a large amount with more skills within the same amount of XP.
So by having more impactful skills in this way, it will hopefully increase the variety and personalisation that can be applied to crews. Whether that will be the case is yet to be seen and is why this test is happening
Sandbox 2021: Try Out Crew 2.0!














