Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Arta suicides are pathetic, all suicides are.
Link on message: #12804629
alexsyl007, on Apr 07 2021 - 06:13, said: First, its 'arty' not 'arta'.....
Yeah...and how exactly are u doing you going to determine that 'suiciding' occurs? What if you simply trip and fall into the pond? WG doesn't care bro!! as long as their battles are less than 5 mins and uniscums get to stat pad, they are happy, whether a particular player drowns or whatever, is irrelevant to them. Besides, don't everyone hate arty anyways? If WG starts nitpicking on every single aspect of random battles, they will have to spend their entire budget on just handing out fines for players we're already at 25K players or lower for NA WoT, if they start banning players for 'suiciding', people will just move on...
choSenfroZen_1, on Apr 07 2021 - 06:22, said: Add the light players who yolo over the hill to instant
destruction. The heavy who insists on taking the short cut that
gets him killed every time. The players who return to , or sit in
same bush they were just spotted. Any player who types more
than he moves. Any player typing after his own destruction. Any
player with a sub 48% win rate Any player with sub 3k pr playing
above tier 6
Minneer_BigSadge, on Apr 07 2021 - 07:02, said:
Link on message: #12804629

Yeah...and how exactly are u doing you going to determine that 'suiciding' occurs? What if you simply trip and fall into the pond? WG doesn't care bro!! as long as their battles are less than 5 mins and uniscums get to stat pad, they are happy, whether a particular player drowns or whatever, is irrelevant to them. Besides, don't everyone hate arty anyways? If WG starts nitpicking on every single aspect of random battles, they will have to spend their entire budget on just handing out fines for players we're already at 25K players or lower for NA WoT, if they start banning players for 'suiciding', people will just move on...
Draschel: Well, if you watch Skill, you know what I and many others,
mean by arta. It does not have to be your thing, I am certainly not
forcing it upon you, but it is a thing, known by lots of
viewers. Submitting a replay can clearly exemplify a
purposeful act of suicide. This is different from an honest
accident, people (those who receive tickets and answer) can clearly
distinguish the two. At the end of a game, simply driving into the
water and drowning to avoid fighting overwhelming enemy odds, is
different than falling off a bridge at high speeds and getting
crushed. You have a terrible attitude, a total lack of
character, and holy woe - it is ignorant. I pity that. I doubt
people will move on, if unsportsmanlike behavior starts receiving
disciplinary action. Obviously war gaming does care
about nitty little things. There have been many examples in the
past. and continue to. They have an actual reporting
mechanism, for in-game events of inappropriate
sportsmanship.

Draschel: Unfortunately, no. People have the right to be casual. They
have the right to play at a subpar level, so long as they play
justly, fairly.Driving out and getting killed, due to carelessness
or impatience, is very different compared to driving into a lake
and drowning. .....One thing is a player, ceasing to exist and
being destroyed by the enemy, though not necessarily their intent
or perceived outcome .....The other is a player, ceasing to
exist and committing suicide, directly based on their actions with
the intent and known outcome

Draschel:
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12804627
NeatoMan, on Apr 07 2021 - 04:29, said: The problem is when people get up to a certain level,
they feel they deserve to stay at that level, even when they aren't
trying. They feel like they should be able to relax
some, and still win as much as they used to. Players may have
to settle for losing more and not remaining in the upper bracket if
they don't feel like trying all the time. It's exactly what
they tell play4fun players to expect when they don't feel like
trying all the time.
Link on message: #12804627

DeviouslyCursed: You might be referring to something different than what I was
talking about. But what I was saying isn't feeling like I need to
keep that high rating. It was not wanting to play a hero I know I
couldn't preform well in, and basically screwing over the my 4
teammates. I would literally have to lose a bunch of matches to get
to the point where my team had a chance of winning. And if I
decided to play Artemis again, I would tear through teams until my
rating climbed back up. So playing your best or trying your
best is one thing. Being forced to play certain tanks or gimping
your team by being massively overrated is another. 15v15 may
alleviate that a bit (as opposed to MOBA's 5v5). But it would be a
game killer if they didn't implement a per tank rating where there
is absolutely no reason for not doing it. You select the tank
before going into battle so the MM absolutely knows what tank you
are going to play in that match. As opposed to many MOBA match
types where you pick the hero after teams are set, so they have to
use an account rating for those type of matches. But still, any
MOBA where you pick the hero then enter the queue, that should be a
per hero rating, not overall account.
Subject: Arta suicides are pathetic, all suicides are.
Link on message: #12804604
Link on message: #12804604
Draschel: Watching skill4ltu on a daily basis, and guys going a little
off-track for a moment - I strongly recommend him as part of your
tanks routine and for catching some content. Whether casual or
competitive, you will not be disappointed. For a variety of
reasons, you can easily learn tips and tricks / honesty / humor /
ample class coverage / tech tree show cases / he is an
understanding guy. But back to the topic at hand, suicides. I
know every class can commit self-assured suicide such as falling
from cliffs, slamming into rock, shell explosions, accidental
over-turns, drowning.....it is not exclusive to arta - but arta
seem to do it most often. And almost always end-game, in a pathetic
show of bad sportsmanship sneering at the enemy. Why I bring up
skill4ltu? Well it is getting silly, on a day to day basis, there
is a good chance he mentions and even encounters arta drowning
end-game. Remember ranked, where team kills on arta at the
start of the game, was highly publicized and under scrutiny? And WG
reacted harshly? WG needs to do the same thing here. To all
classes. This topic maybe a beaten horse, but something needs to
happen, it is just too very common. I understand accidental deaths
occur, but all it takes is a simple replay sent in and analysis, to
conclude definite sportsmanship and disciplinary action Tank
locking the vehicle for 12 hours? Triple the fines after battle?
Paying a dividend to 14 of your team mates as compensation, for
your suicide while they actually played? Temporary 1
bans? These are just ideas. I think they are just. Play
fair, be a sport, don't commit self-suicide.
Subject: I call BS on RANDOM
Link on message: #12804599
dunniteowl, on Apr 07 2021 - 04:28, said: There's a BIG difference between lying and not knowing what
the hell you're talking about. Lying has intent. Not
knowing simply requires one's beliefs to trump anything else due to
ignorance of the facts, willful or otherwise. Just
thought I'd toss that in there. GL, HF & HSYBF!
OvO
Link on message: #12804599

OvO
DeviouslyCursed: He actively tries to prevent people from posting replays when
they are complaining about something being "off." This indicates he
has a motivation to hide the truth. Knowingly preventing the truth
from coming out? Yeah, that's close enough to lying for me.
Draschel
HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
07.04.2021 06:27:34
Subject: HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
Link on message: #12804584
valeman12345, on Apr 06 2021 - 04:40, said: I am not saying all pro players are toxic (the one usually try
to censor suggestion against them) but some of them are...the
want rework so it will simply buff their already overbuffed tanks
camping 1 pos and ebrs. So they get no skill, more free
damage and more reward for the overbuffed .
Link on message: #12804584

Draschel: Excuse me, but by factual premise, more underperforming,
subpar players are irrational, toxic, ignorant than the good
players. Given the chance, good players are present and amicable,
keen to offer advise. It is no secret that their services are even
contracted and paid for, in order to provide success is some sort
or another. By fact of more casual, subpar, under performing
individuals existing than good ones do, it is correct to say that
there are more bad apples in that category simply using statistics
of variance. By saying ignorant things like this, ''that some of
them are'' and ''these people want their over-buffed
tanks buffed'' is ridiculous. Everyone has had the
opportunity, to get themselves a very strong and capable object
260, 279E, EBR105. More so, you could have purchased T-22 medium
tank, 121B has been in the bonds store, and heck sakes 907 and
Chieftain may be available soon enough too. Why cry foul? Get
one of your own. And by saying "some of them are toxic'' are you
trying to imply that ''none of casual and bad players are
not?'' lol? By the way, HE rework will not
buff over-powered tanks entirely, and in many instances will nerf
them too.
Subject: wargaming is indeed p2w
Link on message: #12804580
CAPTMUDDXX, on Apr 06 2021 - 20:47, said: Even so, I dare anyone to provide positive evidence that indicates
that, by purchasing X item, they will absolutely win more by Y
amount. Those items simply do not exist in this
game. Exactly, even if an increase in one's occurs there are
many variables to consider. If one could purchase guaranteed high
tier and all teammates and opponents worse players losses and draws
would still occur. The same also if everyone had it. Though then no
battles would occur.
Link on message: #12804580

TeriyakiTanker:
It would be an interesting study, but in my opinion the Defender is about as P2W as this game gets, from the previous discussions on it you can add a few percentage points for an average player, would be interesting to see if that still holds true. Even if it does I think that is a pretty acceptable level of P2W.
It would be an interesting study, but in my opinion the Defender is about as P2W as this game gets, from the previous discussions on it you can add a few percentage points for an average player, would be interesting to see if that still holds true. Even if it does I think that is a pretty acceptable level of P2W.
Subject: Plus 1 Minus 1 MM
Link on message: #12804579
G_MAN_Joe, on Apr 06 2021 - 20:20, said: I see no reason this is not a thing. I personally do not believe it
would extend Q times or stress the MM, I would like to see the data
on this, How bout we run a test Wargaming? What I do know however
is a tier VI light has no business being up against tier VIII
vehicles of any sort. I have heard many arguments from CC's and
Wargaming staff, I just don't buy it. Feel free to elaborate on why
you see plus 2 minus 2 is better than plus 1 minus 1. Of course
this is my opinion and I own it.
Link on message: #12804579

DeviouslyCursed: You are still going to be as ineffective with 1 tier spread as with
2 tier spread. In fact, they could make it all same tier and you'd
still be losing more than you win. What is it going to change? Your
perception that maybe you will contribute to this next
match? The simple fact is, you CAN affect the match as bottom
tier in a 2 tier spread. You just don't know how.
Subject: Wheeled light BS
Link on message: #12804577
shazwanbomer, on Apr 06 2021 - 09:08, said: WG should remove critical hits on wheelies
Link on message: #12804577

Draschel: zilch, no damage critical hits, already happen to normal tank
classes.You want those removed as well? I mean, it is not
exclusive
Subject: Plus 1 Minus 1 MM
Link on message: #12804576
G_MAN_Joe, on Apr 06 2021 - 20:20, said: I see no reason this is not a thing. I personally do not believe it
would extend Q times or stress the MM, I would like to see the data
on this, How bout we run a test Wargaming? What I do know however
is a tier VI light has no business being up against tier VIII
vehicles of any sort. I have heard many arguments from CC's and
Wargaming staff, I just don't buy it. Feel free to elaborate on why
you see plus 2 minus 2 is better than plus 1 minus 1. Of course
this is my opinion and I own it.
Link on message: #12804576

DeviouslyCursed: When you are middle tier, it is +1 -1
Subject: I call BS on RANDOM
Link on message: #12804575
bake3020, on Apr 07 2021 - 03:41, said:
Random battles are anything but random. WG has an algorithm that determines which side is going to win, in spite of any XVM predictions. The randomness of any of these battles was lost for sure when they closed down the West Coast server, turned it into the lost proposition that they call the SA server, and consolidated the US & Canada a single server. That single action truly screwed up match making more than any template(s) they have ever implemented, during the tenure of this game. Don't believe me, doesn't matter, it's so and the statistics prove it.
Link on message: #12804575

Random battles are anything but random. WG has an algorithm that determines which side is going to win, in spite of any XVM predictions. The randomness of any of these battles was lost for sure when they closed down the West Coast server, turned it into the lost proposition that they call the SA server, and consolidated the US & Canada a single server. That single action truly screwed up match making more than any template(s) they have ever implemented, during the tenure of this game. Don't believe me, doesn't matter, it's so and the statistics prove it.
DeviouslyCursed: Oh look, it's Baked and his lies again. The statistics have
proved you wrong, over and over again. But hey, you can't fix
stupid. Battles are random, there is no predetermination by WG
of which side will win.
Subject: Best use of Personal Training Manuals?
Link on message: #12804573
I_QQ_4_U, on Apr 06 2021 - 22:06, said: If you can use it now use it, banking it is a retarded idea, if
they even do bring in a crew 2 it could be a long time from now and
who knows it what form.
Link on message: #12804573

TeriyakiTanker:
Completely agree, absolutely no reason to hold onto them. Throw it on a crew member you want to get better on a tank you either use now or are planning to use.
Completely agree, absolutely no reason to hold onto them. Throw it on a crew member you want to get better on a tank you either use now or are planning to use.
Subject: wargaming is indeed p2w
Link on message: #12804546
_BobaFett, on Apr 06 2021 - 14:02, said: A Defender vs an IS-3.
Link on message: #12804546

DeviouslyCursed: If you consider, by the statistics, that paying to win 2
extra battles out of 100 is P2W, then congrats I guess. If you
are going to check people's stats, then you better check people who
have played an IS-3 a lot. Part of the advantage of prem
tanks is no stock grind.
Subject: Tier 8 Tanks should not see Tier 10 battles
Link on message: #12804541
_PoliticallyIncorrect, on Apr 05 2021 - 20:18, said: I saw a thread written by an obvious forum troll titled "Give us
bad players a break", where he complained about tier 8's seeing
tier 10's. Although except this time, he was totally right!
I was in a 60TP on Himmelsdorf, and 60-70% of the tanks in the battle were tier 8 tanks. None of their tier 9 or 10 tanks were Capable Heavy's, so guess what I did? No strategy, I just pressed W and proeeced to farm all the weak little tier 8's in front of me for an easy 5K Damage game. They shot me, and tried to survive, some penned, some failed, but it didn't matter. with 2800 HP and a 750 damage gun, i'll glady take a 2-300 damage hit from a weak little tier 8 to chew away half of his health any day. Some of these 8's mind you were blue and Purple players, so these were not bad players I was farming.
But when a tier 10 Tank is pressing W on you, and you are 2 tiers below him, it doesn't matter if you are a Super-unicum 70%er player in an IS3, you just die. There is no chance of you winning the engagement, it's an unfair matchup that just gets you killed, bullied, and farmed. Don't worry Mr Tashunka, I'm defending you here. Tier 8's should not see tier 10's, as even if you are super purple, like the IS3 I farmed, you got a tier 10 monster pressing W on you, it's GG.
Twinkieeze, on Apr 05 2021 - 20:58, said: It would split up the playerbase even more but 100% agree all MM
should be 1 tier difference
Link on message: #12804541

I was in a 60TP on Himmelsdorf, and 60-70% of the tanks in the battle were tier 8 tanks. None of their tier 9 or 10 tanks were Capable Heavy's, so guess what I did? No strategy, I just pressed W and proeeced to farm all the weak little tier 8's in front of me for an easy 5K Damage game. They shot me, and tried to survive, some penned, some failed, but it didn't matter. with 2800 HP and a 750 damage gun, i'll glady take a 2-300 damage hit from a weak little tier 8 to chew away half of his health any day. Some of these 8's mind you were blue and Purple players, so these were not bad players I was farming.
But when a tier 10 Tank is pressing W on you, and you are 2 tiers below him, it doesn't matter if you are a Super-unicum 70%er player in an IS3, you just die. There is no chance of you winning the engagement, it's an unfair matchup that just gets you killed, bullied, and farmed. Don't worry Mr Tashunka, I'm defending you here. Tier 8's should not see tier 10's, as even if you are super purple, like the IS3 I farmed, you got a tier 10 monster pressing W on you, it's GG.
DeviouslyCursed:

DeviouslyCursed: You guys get your way and within a year you'll all be making
"It's stupid different tiers fight each other! Make all battles
same tier!" threads.
Subject: I call BS on RANDOM
Link on message: #12804539
Link on message: #12804539
DeviouslyCursed: I'm going to call BS on pretty much everything you just said.
Subject: I remember when garage slots were rare
Link on message: #12804491
Link on message: #12804491
_BobaFett: That isn't today.
I have 30 vehicles in my garage.


Subject: Iight Tank Woes!
Link on message: #12804489
Whistling_Death_, on Apr 07 2021 - 01:25, said: It matters not what kind of tanks one faces or
not. Scouting is scouting be it 5 minutes ago or 10
years ago. The principles, tactics and strategies employed
does not change.
Link on message: #12804489

_BobaFett: That makes no sense. Have you even played as a scout today
with all the wheelies buzzing around? It is not the same as it once
was.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12804401
Link on message: #12804401
1LT_Dwayne: You can say whatever you want but sbmm exist in other games and it
work really fine. And this game is way to complicated and strategic
to play against everyone. As long people are putting hundreds and
thousands dollars into this game nothing will change.
Subject: Going to put my guides here....
Link on message: #12804289
Link on message: #12804289
1LT_Dwayne: Thanks for posting your guides. I need help with the VK 36.01 H. My
performance in this tank is bad and I would greatly appreciate some
advise. It's either I have a great or terrible battle. I feel most
maps are not suited for this tank and they seems to small.
Subject: Incoming! To The Stars: The 60th Anniversary of Yuri Gagarin's flight...
Link on message: #12804275
Bravadu, on Apr 06 2021 - 16:22, said: Was Chuck Norris a tank commander before becoming an actor?
How about Simon Claws (Santa Claus), Queen Maeve, and Cmdr AF?
Sure it's random as balls, but you just need to relax and
enjoy the game.
Link on message: #12804275

Jaguarz: I was genuinely asking, Astro and Cosmonauts are usually
drawn from the services, at least back then.
Subject: M60 to M60T upgrade possible?
Link on message: #12804273
Link on message: #12804273
Jaguarz: Screw that, I want the M60A2! That would be my dream tank.
Subject: So WG is claiming in Game music now?
Link on message: #12804199
CabMech, on Apr 06 2021 - 16:42, said: Hey Thundering_Bush_Wookie,
This shouldn't be happening, we're looking into it now.
CM
Link on message: #12804199

This shouldn't be happening, we're looking into it now.
CM
Jaguarz: Good positive response from Wargaming, I hope they chase this
scam company hard.
Subject: So WG is claiming in Game music now?
Link on message: #12804107
Link on message: #12804107
CabMech: Hey Thundering_Bush_Wookie,
This shouldn't be happening, we're looking into it now.
CM
This shouldn't be happening, we're looking into it now.
CM
Subject: Does win ratio tell the whole stat story?
Link on message: #12803916
grim_898, on Apr 05 2021 - 07:09, said: I’m curious what you all think, because I firmly believe it does.
For instance I have an 8.2k pr, but my winrate is only 53%. I
believe it’s due to my lack of experience, in close games, and I
just don’t have the knowledge that a player with more battles has,
to be able to pull out more wins. I believe that with more
experience I’ll be able to push it up to more like 55%, and
hopefully higher. For now, even though I average purple wn8
numbers, I’m a just a 53 percent potato lol, and I’m not afraid to
admit it!
Link on message: #12803916

TeriyakiTanker:
No it does not, no single stat in this game tells you everything about a player. For instance my win rate is 55% am I better than you? How much of my win rate is due to platooning? Do I play low tiers on the SA server against bots? What is my average tier played? A lot more goes into being good than just your win rate.
No it does not, no single stat in this game tells you everything about a player. For instance my win rate is 55% am I better than you? How much of my win rate is due to platooning? Do I play low tiers on the SA server against bots? What is my average tier played? A lot more goes into being good than just your win rate.
Subject: Does win ratio tell the whole stat story?
Link on message: #12803840
zezowaty, on Apr 05 2021 - 23:00, said: Ah you finally looked me up, LoL. And summed me up I have 3 times
as many games and my winrate "sucks," so you say. Though i
wasn't the one asking. I believe I summed you up right. But you
posted this topic so you get praise for your skills that's why you
are sour now. I know why I am where I am i didn't ask. I ground
every tank with 75% crew some with 50%, drove them stock, i
never had a premium account, didn't use free xp to bypass. Now with
the blueprints in the game I do it cause why not. Never tooned
other then already in battle. My stats are mine. I don't use
mods, I don't care about xvm. That means i don't care about your
winrate. I don't drown when playing arty or any other tank. I have
great games and i have 0 dmg games, yes i miss every fully
aimed shot. Oh and I also quit playing the game for few years.
You see i analyzed you because you asked, I didn't belittle
you. You are under forum stigma that using premium rounds is bad
(less skill). I didn't say it was bad. And that there is Russian
bias again less skill. Furthermore, you comparing me with your
personal rating as if that makes you better now. But i told you
why, you went for higher dmg i ground every tank from stock. I
would go 1 further and guess that you are a reroll not that you
asked. I think you went quickly through tiers learned the game
rerolled knowing that you PR will be higher with more dmg and you
thought your winrate will be higher. But yet your winrate is not
satisfactory to you. Ergo your question look at me look at my PR
yet my winrate so "low," Your answer RNG. Anyway enjoy the
game.
Link on message: #12803840

DeviouslyCursed: This literally sounds like one big excuse.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12803837
NeatoMan, on Apr 06 2021 - 01:22, said: yeah, and? they are still far better than tomatoes
however it's done doesn't really matter to me. It solves the
issue disparity of newbs/noobs vs skilled veterans and good
players.
Link on message: #12803837

DeviouslyCursed: Just be careful what you wish for, as far as I can tell, you
and I would be the bottom part of the upper division. That would
suck balls, imo.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12803833
Maniac57c, on Apr 06 2021 - 01:44, said: Every second post from you is nothing but crapping on someone else.
You call it "White Knighting" I call it calling out a rude
toxic garbage poster.
Link on message: #12803833

DeviouslyCursed: Dude, you stick your nose in to defend some of the most
ridiculously stupid posters, with no data or evidence to back their
wild a** assertions, and you do it constantly. You accuse
others of being trolls while you constantly troll the forums
looking for an idiot to defend. It's like you're the champion of
ignorance. Congratulations. I hope you're proud of that.
Subject: Wheeled light BS
Link on message: #12803785
Link on message: #12803785
Draschel: Depends the map, depends the tier, depends on either spawn- but
most important of all, depends on the pilot, and choices they
make. Armored cars are too good, in my opinion, but bad
people tend to still do badly.
Subject: How am i supposed to grind the Su 76m
Link on message: #12803781
Link on message: #12803781
Draschel: SU76M is toxic bad right now, after the re-work and tier
shift. Terrible DPM with either gun, 57 or 75. No reason to
play something like this, SU76G and SU85B are far strongerSave
yourself the trouble, and play only SA server and just get through
it.
Subject: spg 14 best arty
Link on message: #12803753
ratpak, on Apr 05 2021 - 21:49, said: M53/M55 best arty tier for tier in the game (my opinion)
Link on message: #12803753

Jaguarz: This is sadly true, I did all the arty missions in it. (Obj
260 campaign)
Subject: Simple Fix for Ranked Battles
Link on message: #12803745
SahintheFalcon, on Apr 06 2021 - 02:47, said: Removing "chevron retained" for the bottom 5 players of the winning
team is just as important as removing the chevron gained (and
chevron retained) for the top player(s) of the losing team.
Without BOTH changes, as someone stated above, leads to horrible
gameplay as everyone would rather be one of the top players on
the losing team rather than take the risky, non-selfish play that
would leave them in the bottom of the winning team. World of
tanks is not a fun game without players taking occasional high
risk, high reward plays. That is what makes every battle different
and dynamic.
Link on message: #12803745

Jaguarz: Your suggestions are so stupid you should apply to work at
Wargaming, you will be snapped up, they are always looking for new
and exciting ways to make bad things worse.
Subject: Incoming! On Track and Fast Track: XM551 Sheridan
Link on message: #12803569
BaconMeLoveIt, on Apr 05 2021 - 11:50, said: Can WG rework the shape of the hull? The real world pictures
of the Sheridan shows that tank looks gorgeous. But the
in-game model look poop.
Link on message: #12803569

churchill50: Excuse me sir. That is an insult to poop.
Subject: To you Players that like the Sheridan....
Link on message: #12803534
Link on message: #12803534
churchill50: Personally, I despise the Sheridan and would rather stick with the
T49.It's also generally held that the 105mm gun on the Sheridan is
the better choice. The 152mm gun just doesn't work that well at
tier 10. But, if you wanted to use the derp:Standard HE should
be your ammo of choice. Prem HE for shots that you need to do a bit
more damage, or if you're a tryhard. Prem HE will generally do
50-100 more damage per shot than standard HE.The HEAT ammo is
insanely situational, but does have its place. The best examples of
when to use it are on the sides and rears of German tanks since HE
won't pen them. With HEAT, you can pen all but the Maus, E100,
JPE100, VKK, Pz VII, and Mauschen if I remember correctly. For
equipment, I would either use what you have or IRM/V-Stab/Rammer
for a more gun-focused loadout.
Jaguarz
Why do the worst players spend their entire game pinging you and belittling you
05.04.2021 21:47:52
Subject: Why do the worst players spend their entire game pinging you and belittling you
Link on message: #12803526
Link on message: #12803526
Jaguarz: You should be thankful for such miscreants identifying themselves
so readily so you can add to your ignore list and know to avoid
helping them at every opportunity in future.
Subject: Can't get anywhere with ranked
Link on message: #12803522
slavsickle, on Apr 05 2021 - 14:24, said: You sure about that? People 3 mark tanks in pubs, or do
missions, pressure to succeed is high. I play ranked for fun, got
all my rewards now just messing about.
Link on message: #12803522

Jaguarz: Yes, because anything you set yourself is intangible and
meaningless because the onus in on you FROM you and unlike ranked
there is no time based limitation whereas ranked is locked to a
specific time per day and for a limited time overall.I play to win,
usual maintain 60% but Im not going to lose anything from a loss
and after getting in this seasons gold league and watching plenty
of streams the variance in play is palpable and clearly
noticeable. I played ranked for 2 seasons for the Concept 1b,
no other reason the mode is garbage personified.
Subject: Simple Fix for Ranked Battles
Link on message: #12803509
SahintheFalcon, on Apr 05 2021 - 07:36, said: Winning Team: Top 5 earn 2 chevrons, 6th-14th earn 1 chevrons, 15th
earns 0 chevron (to prevent botting). Losing Team: All
players lose 1 chevron This will reward WINNING, and prevent
the frantic effort to be in the top few of the losing team when
you're down by just 1 tank or 2000 hp. We can debate the
exact merits of exactly who earns 2 chevrons and who earns 1, but
the bottom line is that everyone on the winning team deserves a
chevron, and everyone on the losing team should lose a chevron. The
moment you even think about penalizing any players on the winning
team, or rewarding the top players on the losing team, you
encourage bad gameplay. Not to mention that the tank of choice
right now appears to be hulldown/sniper mediums, as they are the
usually the last to die in losses but first to farm in wins.
Terrible for dynamic gameplay. Alternatively, role XP could
be tripled and damage/assist XP should be cut in half, but this
wouldn't fix the fundamental problem.
Link on message: #12803509

Jaguarz: Meh, why should garbage players who have to be carried, and
it sure wont just be one waster on the team, get rewarded but
someone who through no fault of his own or his herculean efforts on
the losing side lose out? Its literally removing any vestiges of
skill based rewards and making it entirely RNG based on what
players you get on your team. Not only that but when you see you
team is on a loss you may as well just bail and ride the team mate
RNG train for the next game. Dont get me wrong, ranked in ever
aspect is terrible, but your premise is equally as awful.
Subject: Incoming! To The Stars: The 60th Anniversary of Yuri Gagarin's flight...
Link on message: #12803505
Link on message: #12803505
Jaguarz: Ok, but.... why? I mean I get its a Russian company who makes
this game but wheres the link? Was he a tank commander before
becoming a cosmonaut? This just seems random as balls, like if
they did a event to commemorate Babe Ruths last home run.....
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12803479
NeatoMan, on Apr 05 2021 - 02:50, said: You don't need divisions for each color group. Two divisions
would go a long way
Link on message: #12803479

DeviouslyCursed: It won't solve the problem though, especially in the upper
division. The difference between the best purples and the lowest...
what?... greens? ... is huge. I don't think there's enough
blue+purple to make it work, so you'd have to include greens at
least. Then there's the issue of "what if you are on the edge
of the 2 divisions?" On one side you get to be top dog, bump up too
far and you get hosed by being bottom. There would be an incentive
to just throw games until you're back to being top dog in the
bottom division again. One solution would be for MM to pick a
rating for the match, and allow players to enter based on a
threshold or range. No divisions, but you generally never play
against players outside a certain range. However, I still think
there's not enough upper players in NA, so the upper range would
have to be large. So probably doesn't fix the issue. Maybe
have a thing where as queue time mounts, the range increases to
bring players in to fill the slots.
Subject: Does win ratio tell the whole stat story?
Link on message: #12803473
Bad_Oedipus, on Apr 05 2021 - 14:00, said:
_Tsavo_, on
Apr 05 2021 - 07:29, said: Yes and no. Logically this
is a false statement.... Win rate indicates how likely you
are to help carry your team. Anything below 50% you are
likely a liability while anything above you're an asset.
This get a bit more complicated, as all tanks have a
different win rate. For example your win rate in STB-1
indicates that you're an asset; however, your IS7 may indicate you
help the other team. There is another issue, some tanks are
great support vehicles, but they need a team to support.
Since team is selected at random, the times you are on a bad team
will lower your win rate. Best example are soft heavy tanks
(AMX 50 B), scouts, you're likewise not going to hear about
SPG carry very often. As Tsavo mentioned, platooning
influences win rate. Win rate gives a meaningful
indication on how well you're doing after you play many games in a
tank. I'm not excited about my 60% win rate in IS4, I played
just few game sin it, however, I know there is something wrong with
my Krankvagn play at 44%.
_Tsavo_, on Apr 05 2021 - 07:29, said: Yes and no.
Link on message: #12803473


DeviouslyCursed: Logically this is a false statement.... Win rate
indicates how likely you are to help carry your team.
Anything below 50% you are likely a liability while anything
above you're an asset. This get a bit more
complicated, as all tanks have a different win rate. For
example your win rate in STB-1 indicates that you're an asset;
however, your IS7 may indicate you help the other team.
There is another issue, some tanks are great support vehicles, but
they need a team to support. Since team is selected at
random, the times you are on a bad team will lower your win
rate. Best example are soft heavy tanks (AMX 50 B), scouts,
you're likewise not going to hear about SPG carry very often.
As Tsavo mentioned, platooning influences win
rate. Win rate gives a meaningful indication on
how well you're doing after you play many games in a tank.
I'm not excited about my 60% win rate in IS4, I played just few
game sin it, however, I know there is something wrong with my
Krankvagn play at 44%. It is a logically sound
statement. Yes: The best statistic to indicate skill at
winning matches is Win Rate. No: Because Win Rates are not
directly comparable between tanks/tiers/etc. Also, platoons.

DeviouslyCursed:
Subject: Incoming! "The Boys" inspired T42 returns!
Link on message: #12803472
Link on message: #12803472
stabbymckill: Good morning Tankers,
With season 3 of The Boys in the works, this special bundle is returning to the premium shop shelves! Head over to the article here for all of the additional details. It will be available until Monday, April 12. Happy tanking!
With season 3 of The Boys in the works, this special bundle is returning to the premium shop shelves! Head over to the article here for all of the additional details. It will be available until Monday, April 12. Happy tanking!
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