Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Simple Fix for Ranked Battles
Link on message: #12803466
roneth, on Apr 05 2021 - 09:50, said: This is also not a bad idea and I do think the team Clash
thing was fun. But if they arent going to do this, then the
OP's suggestion that everyone on the losing team loses a Chevron is
the best. You just dont play to win in ranked... you play to
get as much damage as possible...and that leads to idiotic
frustrating gameplay.
Link on message: #12803466

churchill50: I should have phrased this better, but I definitely agree. If
Ranked was 7v7, I would fully support the OP's suggestion for
chevron earnings.
Subject: Incoming! On Track and Fast Track: XM551 Sheridan
Link on message: #12803465
Link on message: #12803465
stabbymckill: Good morning Tankers,

The on track missions for the XM551 Sheridan have begun as of today April 5 and they will continue until May 5. Head over to the article here for all the details.

Once you're done with the On Track missions, feel free to take advantage of the Fast Track bundle to complete your progress to the Sheridan! Check all the details here. Happy tanking!

The on track missions for the XM551 Sheridan have begun as of today April 5 and they will continue until May 5. Head over to the article here for all the details.

Once you're done with the On Track missions, feel free to take advantage of the Fast Track bundle to complete your progress to the Sheridan! Check all the details here. Happy tanking!
stabbymckill
Incoming! To The Stars: The 60th Anniversary of Yuri Gagarin's flight...
05.04.2021 19:45:46
Subject: Incoming! To The Stars: The 60th Anniversary of Yuri Gagarin's flight...
Link on message: #12803458
Link on message: #12803458
stabbymckill: Good morning Tankers,
April 14th is rapidly approaching and that will mark the 60th anniversary of a very special date: The anniversary of Yuri Gagarin's first suborbital flight and the first time mankind took to the stars!
In recognition of this historic feat, let's celebrate together with missions, customization elements, styles, and the chance to add Yuri as a commander for your USSR vehicles!

Be sure to join us on April 7 for the start of this exciting event!

Track your missions and progress every day as you advance!

Unlock these awesome customization elements!

The new 2D style based on the Vostok 1 spacecraft that carried Yuri into orbit!
Tons and tons of details on this event so be sure to head over to the article hereto read them all. Happy tanking!
April 14th is rapidly approaching and that will mark the 60th anniversary of a very special date: The anniversary of Yuri Gagarin's first suborbital flight and the first time mankind took to the stars!
In recognition of this historic feat, let's celebrate together with missions, customization elements, styles, and the chance to add Yuri as a commander for your USSR vehicles!

Be sure to join us on April 7 for the start of this exciting event!

Track your missions and progress every day as you advance!

Unlock these awesome customization elements!

The new 2D style based on the Vostok 1 spacecraft that carried Yuri into orbit!
Tons and tons of details on this event so be sure to head over to the article hereto read them all. Happy tanking!
Subject: Simple Fix for Ranked Battles
Link on message: #12803430
Link on message: #12803430
churchill50: Measuring performance in Ranked battles solely off of winrate (as
this proposal would do) is a pretty flawed idea in my opinion
OP. Winrate is a good measure of skill, but not in the
short-term. In the short-term, as we've all probably experienced,
winrate can be incredibly random. It's only when it attains the
stability of a large sample size that winrate becomes a viable
metric.What this change would mean is that some people would be
randomly screwed over by getting a bad winrate over the 3 weeks of
Ranked, and wouldn't get the rewards they deserve. Others would get
lucky by getting good teams and place higher than their skill
merits. This is why WG threw the bone to personal performance
that is the top few players on the losing team gaining chevrons as
well. This allows your personal performance to make up for bad
winrate over the course of a Ranked battle season.Sadly, that does,
as you point out, lead to horrible gameplay as everyone would
rather be one of the top players on the losing team rather than
take the risky, non-selfish play that would leave them in the
bottom of the winning team. Happily, there is a solution to
this in my opinion. But sadly WG has not seen fit to implement it
yet. That solution would be to make Ranked 7v7, like the Team
Clash mode. In battles of that size, personal influence on the
outcome of a battle is much higher, so using winrate as
the metric is much more viable.7v7 Encounter mode with a shortened
cap would also be good for Ranked for other reasons (for instance,
preventing some camping since you're forced to play around the
cap), but those don't apply to this discussion.
Subject: Does win ratio tell the whole stat story?
Link on message: #12803414
Spammy, on Apr 05 2021 - 07:33, said: Not anymore. There's plenty of people playing against bots on the
SA server in order to pad their stats. It's disappointing
that WG is too lazy to separate the two.
Link on message: #12803414

churchill50: This is the biggest issue with winrate imo. Any stat
taken alone has weaknesses.Winrate can be padded by platooning or
playing low tiers (especially on SA against bots).Wn8 can be padded
by playing low-tiers and light tanks.WG PR is padded by battle
count iirc. I prefer to look at a combination of recent
Winrate, recent Wn8, recent average tier. Then you can start
looking at DPG and marks in tier 10.
Draschel
HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
05.04.2021 08:15:45
Subject: HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
Link on message: #12803255
Link on message: #12803255
Draschel: Armored car angst and complaints, are both unreasonable yet very
applicable at the same time. The unreasonable.-Tires absorbing
hits. Tires are the same as tracks. Tracks have been hit forever
now and absorb shots too. It isn't a new concept. What happens is
the spaced armor, track or tire, is struck and the shot follows
through in penetration and misses underneath, the actual skinned
hitbox of the enemy. A miss, happens all the time, not exclusive to
ACThe applicable.-Tires cannot be immobilized, a very valid
complaint. The unreasonable.-Armored cars too fast. Vehicles
too fast have existed before. Tier IV - V T-50 and T-50-2
were speeder bikes from star wars, and as such got horrendously
nerfed and/or re-structured. The applicable.-Can't be
immobilized, can't over turn and time out. The
unreasonable.-High pen HE. RU251, M41GF, Tortoise, Centurion 7/1,
SU152 all have had high pen HE for forever. Isn't
exclusive. The applicable -Illegal auto aim to utilize
things like high velocity ammunition and high pen HE
Draschel
HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
05.04.2021 08:01:31
Subject: HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
Link on message: #12803244
Minneer_BigSadge, on Apr 04 2021 - 06:16, said: Arty has a God view any other class that has it will result in the
player being banned. And all it is is being able to lock on
when clicking right around where the tank is no more no less.
Link on message: #12803244

Draschel: False. -Trajectory view, isn't view range in itself. It
is a ballistic sight. This ballistic sight, was around in inception
before WG defined and outlawed map destructible markers, zoom out
mods, Etc.-This ballistic sight, is required for artillery to do
it's intended role effectively, and has been around prior to WG
stating what is and isn't a cheat, (while it can try without
it, it does so -ineffectively-) Armored cars would be able to
operate as light tanks effectively, without it's illegal
feature. True.-wargaming defined what cheating is and
isn't, in regards to auto-aim modification prior to.-war gaming
releases armored car tech line, that arbitrarily cheats in breaking
auto-aim ruling.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12803181
Steeldeathdriver, on Apr 04 2021 - 18:45, said: I am sorry Cursed, I am not trying to be an idiot it just
comes natural to me but how does a skill based mm make, baddies -
if by this term you are referring to the players considered on the
low end of the skill metric, be able to win with no effort spent to
get better when they are playing against people of a similar skill
set? Furthermore if they ARE playing against players of similar
skill set, then are they not going to be doing any carrying by
themselves? Is this what is meant by "Stat Shaming"? (at the
expense of players who are actually doing the work, but still...)
Again, this problem would be solved if the 2 skill sets were not to
meet. Or play in the same division. Keep the divisions
separate. You skill up to the next division. take care,
be safe.
Link on message: #12803181

DeviouslyCursed:
I'm going to be quick, b/c I don't feel like typing a novel. Divisions won't work, b/c there are not enough purples to fill 15v15 for all tiers, all the time. This type of separation is not only unfair for top players, but generally makes the game unplayable for them. If you don't balance the matches within the divisions, you still have the same problem. One side has the lower players of the division, other side has higher ranked players in that division, guess who is going to lose? Balancing matches with the entire pool of players is really the only option for WoT, especially on the NA server. This means bad players will be guaranteed an approximate 50% chance to win game, no matter how bad they are. Instead of winning 40% of their games, they would win 50%. You could literally afk repeatedly, and end up with a 50% win rate as you'd be rated as a player who never contributes, and the match would be compensated accordingly. Hence, bad players getting more wins with no effort.
I'm going to be quick, b/c I don't feel like typing a novel. Divisions won't work, b/c there are not enough purples to fill 15v15 for all tiers, all the time. This type of separation is not only unfair for top players, but generally makes the game unplayable for them. If you don't balance the matches within the divisions, you still have the same problem. One side has the lower players of the division, other side has higher ranked players in that division, guess who is going to lose? Balancing matches with the entire pool of players is really the only option for WoT, especially on the NA server. This means bad players will be guaranteed an approximate 50% chance to win game, no matter how bad they are. Instead of winning 40% of their games, they would win 50%. You could literally afk repeatedly, and end up with a 50% win rate as you'd be rated as a player who never contributes, and the match would be compensated accordingly. Hence, bad players getting more wins with no effort.
Subject: r-r-r-rigged
Link on message: #12803171
zezowaty, on Apr 03 2021 - 17:30, said: I am tired of quoting ppl. But you all make my argument you just do
the typical twist. First and foremost there is no 100% win
rate because RNG won't let you. So player base created an
artificial Wotlabs and garbage like that to make 60%+ win rate a
unicom. And you rig that with dmg. You can see that in streams
"game goes to crap I sit back and do as much dmg as possible." and
that is how you rig win8.
Link on message: #12803171

DeviouslyCursed: That fact that you don't understand the reason why there's no
one even close to a 100% win rate is due to the team size of 15v15,
absolutely, irrevocably proves you has a serious deficiency in
analyzing things and coming to proper conclusions. It seriously
calls in to question your ability to come to any sort of relevant
conclusion about anything, that's how obvious the answer was that
you missed. It has nothing to do with RNG. Even in 1v1 games
with no RNG at all, there will likely never be a player that has a
100% win rate over their entire play time. How stupid do you
have to be to think RNG is the reason there are no 100% players?
Subject: Can't get anywhere with ranked
Link on message: #12803017
TastyPastry, on Apr 04 2021 - 19:37, said: Ranked is basically the same as pubs. Players don't just
magically play better or worse in pubs vs. ranked. Players who camp
in pubs camp in ranked. Players who rush forwards and die in 2 mins
in pubs die in 2 mins in ranked.
Link on message: #12803017

Jaguarz: Nonsense, in pubs people have nothing to lose, in ranked they
lose chevrons and standing towards their super l33t free tonk and
as a result the play in ranked is infinitely more campy and
conservative.
Subject: bond shop tanks
Link on message: #12802918
Crazy___Canuck, on Apr 04 2021 - 17:37, said: Don't know, but would like to see a buff for the m60 (reducing the
tumor size would be nice lol)......the only CW tank I have and it's
nothing special (at least in my hands), and an improvement to the
TT Patton would also be nice. They've been power crept too
much imo. But then again, there's plenty of user error
contributing to this also
Link on message: #12802918


Jaguarz: Look again the Tech Tree M48 Patton is a great tank and
received a number of buffs not too long ago, its not the best but
its still a good tank. The M60 however has a great gun but thats
it, the armour is completely worthless, literally worse than the
tier 8 Chinese abomination 59-Patton. Speaking of, I hope the 59
patton gets buffed, I always kinda wanted to play it but its just
so bad.
Subject: First Pool's Medal in Six Years of Playing
Link on message: #12802894
Link on message: #12802894
Jaguarz: Gratz, amazing game.
Subject: Double Barrel Tanks?
Link on message: #12802845
Link on message: #12802845
Jaguarz: 703 2 is a great tank, solid, quick enough for a heavy and has
alpha potential of a tier 10 TD, whats not to love?
Subject: [ S T ] 6 tanks are entering the super test.
Link on message: #12802844
MMI_SPI, on Apr 04 2021 - 10:46, said: Bond tank still underpowered next to CW or reward tanks. So nothing
new, they will collect dust. Meanwhile, some tech tree tanks are
crippled, with 190 AP pen at tier8, facing tier10s..... WG have
their head so far up their butt, they can see the back of their
teeth.
Link on message: #12802844

Jaguarz: Problem is the M60 IS a clan reward tank, the very first one,
one that was incredibly desired and was an example of Wargaming
introducing a desired tank which wasnt stupidly OP unlike the
chieftain.
Subject: Can't get anywhere with ranked
Link on message: #12802841
TastyPastry, on Apr 04 2021 - 06:45, said: The maps are what encourage camping. Camping is rampant in
pubs too, it's no different in ranked.
Link on message: #12802841

Jaguarz: Its different in ranked, pub games people take
positions and push for map control, rightly or wrongly, in
ranked everyone almost always camps and waits for someone to either
spot for them or the other side gets bored and pushes because they
think this will enable them to gain chevrons at the expense of
others. The play in ranked is terrible and is certainly not a
showcase of skilled players.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12802798
Fly_Guy8791, on Apr 04 2021 - 07:30, said: So much begging for special treatment. Because fair is too
difficult. Then again if I was only managing 1-2 shots of damage
per battle I would probably just quit.
Link on message: #12802798

TeriyakiTanker:
I’m a little more interested in a fun game than getting treated “fairly”, though even that means different things to different people. My problem with the SBMM mafia is that they can’t seem to explain why it is better than simple random. Besides to me you could easily fix the problem by making anyone with less than a 48% win rate playing only against each other.
I’m a little more interested in a fun game than getting treated “fairly”, though even that means different things to different people. My problem with the SBMM mafia is that they can’t seem to explain why it is better than simple random. Besides to me you could easily fix the problem by making anyone with less than a 48% win rate playing only against each other.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12802702
Siege_Engine, on Apr 03 2021 - 19:02, said: Undoubtedly. On the other hand, I'm
wondering if there is actually any good and logical reason to avoid
skill based MM?
Link on message: #12802702

TeriyakiTanker:
And you have been told multiple times in multiple threads1. Some people don’t think it will change anything2. Some people think random is actually fairer3. Some people think it will increase queue times4. Some people like having an easier time than they would have with SBMM5. Some people don’t like the idea of giving “free” wins to bad players6. Some people don’t think they should be punished for being good take your pick, those 6 reasons seem to cover the answers you are looking for, of course you already new this but you keep up your intellectually dishonest crusade nonetheless.
And you have been told multiple times in multiple threads1. Some people don’t think it will change anything2. Some people think random is actually fairer3. Some people think it will increase queue times4. Some people like having an easier time than they would have with SBMM5. Some people don’t like the idea of giving “free” wins to bad players6. Some people don’t think they should be punished for being good take your pick, those 6 reasons seem to cover the answers you are looking for, of course you already new this but you keep up your intellectually dishonest crusade nonetheless.
Subject: [ S T ] 6 tanks are entering the super test.
Link on message: #12802649
Avalon304, on Apr 03 2021 - 06:49, said: It changes it in terms of this game. It stops being an
American tank. Theres a reason why the M4A1 Rev, for instance, isnt
also a US tank in this game. Should they uparmor the tumor
to Renegade or T110E5 levels? Probably (and Id imagine thats what
will happen), but outright removal shouldnt be on the table.
Link on message: #12802649

Jaguarz: Opinionative, theres plenty of other nation origin tanks in
other nations trees dotted about and the M48a5 was Israeli in
origin using the Udon cupola, regardless, you are entitled to yours
as I am to mine and whatever wargaming will do will probably please
no one. I dont play yank tanks much, and hadnt looked at
the M48 or M60 properly for years and omfg, I didnt realise the
entire package of the M60 was so bad, apart from the tumor the
whole turret and chassis is paper put to shame by the t8 M48A2
Räumpanzer, its a damn accurate gun but thats it.
Draschel
HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
04.04.2021 05:19:36
Subject: HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
Link on message: #12802647
Minneer_BigSadge, on Apr 02 2021 - 05:32, said: The illegal auto aim is legit just there so it is even possible to
auto aim on someone. By your logic arty should also go since
it has God view and no other class is allowed to have that.
Link on message: #12802647

Draschel: The view range operates the same way every other class does.
Sure, it can cover ground faster than light tanks normally can, but
that doesn't directly impact view range in itself. War gaming
stance on auto aim, before inception and to this very day - are any
additional benefits that assist in achieving an auto aim lock, are
illegal. That is exactly what EBR does. The stupidest
thing took place, WG had something outlawed, and then and there
arbitrarily made a decision to give it to a tech tree researchable
line legally.
Subject: Rocking back and forth in a 100 ton tank is ridiculous
Link on message: #12802531
zzeekk, on Apr 03 2021 - 23:15, said: We don't have flying tanks either ...
Link on message: #12802531

Jaguarz: The Antonov A-40 would like to say hi 

Subject: New Skin for the 122 please.
Link on message: #12802502
Spam_Goose, on Apr 03 2021 - 22:41, said: imagine wanting a new skin for a brand new tank when it already has
one. Be happy it already got one when most tier 8s don't have one
Link on message: #12802502

Jaguarz: Yeah.... apart from a very few troll people theres nothing
about the 122 TM reskin to be happy about, its an offense to
everyone who sees it.
Subject: Why does Ranked start so late each day?
Link on message: #12802339
F0R_M07H3R_RU5514, on Apr 03 2021 - 17:45, said: They restrict hours to help reduce opportunities for rigging.
Link on message: #12802339

Jaguarz: Im sure the good people who play World of Tanks wouldnt
possibly indulge in such activities........
Subject: Not to brag but I made six figures last year.
Link on message: #12802305
Grugbug, on Apr 03 2021 - 10:00, said:
That'd be sweet.
Have you ever worked with
RustAll? https://www.rustall.com/ Some great
stuff.
Link on message: #12802305

That'd be sweet.

Einzelganger7:
I am kind of new in this scale modelling world so I am still lacking in terms of weathering but wow! It does look good indeed, I should try some of that with the Jagdpanther and if I like the result I could even do it on the other two, I think it is never too late to add extra effects on those. This is my second, by the way.

I am kind of new in this scale modelling world so I am still lacking in terms of weathering but wow! It does look good indeed, I should try some of that with the Jagdpanther and if I like the result I could even do it on the other two, I think it is never too late to add extra effects on those. This is my second, by the way.


Subject: The way of the whale; not so rare Black Market tanks
Link on message: #12802240
F0R_M07H3R_RU5514, on Apr 03 2021 - 09:43, said: I never sell a non-tech tree tank. I may strip them of
equipment, ammunition and consumables, but the tanks stay in my
garage, just in case I earn one in some later event. When
that occurs, I usually get some type of like-kind compensation, be
it credits, or rare occurrence of gold. The recent black
market was another instance where this benefitted me, as only the
ultra-rare tanks were in my list for selection.
Link on message: #12802240

TeriyakiTanker: Same situation for me, no matter what I just keep all the tanks I
have gotten over the years. With this years black market the
only tanks I could get were the Type 59g and the SU-76i.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12802233
Siege_Engine, on Apr 03 2021 - 08:32, said: A time penalty isn't an argument against skill based
MM. I'll explain one way Skill Based MM could work without a
perceptible time difference: Step 1) The
server assembles 30 players for a battle and puts them in teams A
and B -- like it always has. Delta time = 0.
Step 2) The server then swaps heavy tank players
between team A and B based on skill criteria. Then
TD's. Then mediums. Then lights. Then arty.
Delta time = 0.001 seconds. See?
Does this method retain the server's legacy MM
method? Yes. Is the time difference
acceptable? Yes (nobody will notice a thousandths of a
second). I'm sure there are other possible
methods, which would be better than this in terms of both time
efficiency and skill matching. This is only to show the
time-feasibility of Skill Based MM without needing to
think much -- and thus to invalidate the time-penalty argument
against skill based MM.
Link on message: #12802233

TeriyakiTanker: Next time you run your mouth you might want to read the post I
quoted, which was specifically about an optional SBMM for
unicums. But thanks for not actually answering the question I
as asking.
TeriyakiTanker
Can a crew member of an incorrect specialization still earn crew XP?
03.04.2021 18:11:34
Subject: Can a crew member of an incorrect specialization still earn crew XP?
Link on message: #12802229
HejHejMonika, on Apr 03 2021 - 10:07, said: For example, if I train a Radio Operator to my T2 Light and put him
in my Thunderbolt, will he still be able to train skills and perks?
Will his training level go up?
Link on message: #12802229

TeriyakiTanker: Never mind they are different classes.
Subject: Not to brag but I made six figures last year.
Link on message: #12802224
Grugbug, on Apr 03 2021 - 08:19, said: Nice work. Looks like you have an airbrush. What type of brush do
you have?
Link on message: #12802224

Einzelganger7:
Thanks. It was indeed painted with airbrush but unfortunately it is not mine, It belongs to my father in law (he works at painting custom cars) but when he let me paint the Jagdpanther I will take some pictures of the airbrush, maybe during these days.
Thanks. It was indeed painted with airbrush but unfortunately it is not mine, It belongs to my father in law (he works at painting custom cars) but when he let me paint the Jagdpanther I will take some pictures of the airbrush, maybe during these days.
Subject: Not to brag but I made six figures last year.
Link on message: #12802207
tod914, on Apr 02 2021 - 21:05, said: I remember building that kit a long time ago.
What paint scheme you going to do?
Link on message: #12802207


Einzelganger7: Oh, sorry for the delay. The paint scheme I'd like for it is
like this one, I love that combination of colors, my first build
had those but with different pattern. p.s: this is my first
build.

Subject: WG why does a cat meow every time an enemy dies?
Link on message: #12802047
Crazy___Canuck, on Apr 02 2021 - 15:51, said: The weird this is, that I believe this sound was introduced some
time ago
Link on message: #12802047

Einzelganger7:
It was added along the team HP bars, though I just noticed the sound some days ago since 99% of the times I play while listening to music so at least for me it is not annoying because I do not listen to it in the first place. lol
It was added along the team HP bars, though I just noticed the sound some days ago since 99% of the times I play while listening to music so at least for me it is not annoying because I do not listen to it in the first place. lol
Subject: Not to brag but I made six figures last year.
Link on message: #12802043
Link on message: #12802043
Einzelganger7: I'm also with Asperger but I had no idea of an Autism Awareness
day.
p.s: as for building stuff, this is what I am currently working on, heh.

p.s: as for building stuff, this is what I am currently working on, heh.

Subject: [ S T ] 6 tanks are entering the super test.
Link on message: #12801972
Avalon304, on Apr 02 2021 - 20:51, said: The justification is the M48 actually did get a turret that
looked like the one it currently has. Taking the tumor off
the M60 would make it not an M60. It would only look vaguely like
an M60 at that point. Should they up armor it? Yes probably, but
not to E3 levels, something similar to the E 5 or Renegade though
would make it better. (Chieftain/T95 also needs the Renegade
treatment too).
Link on message: #12801972

Jaguarz: The very, very vast majority of M48s came with a tumor, same
as the M60 but variants of the M60 exist(ed) without said tumor,
they changed the M48 to the M48a5 variant because the tumor was
dumb as balls, they could easily renamed the M60 to one of the
Israeli variants which binned the US tumor we have all come to
despise. M60 variant Magach 6r with additional dozer blade
which is just a M60 with a uprated engine and no
tumor. 

Subject: How good you need to be to progress ranked?
Link on message: #12801960
Ced1942, on Apr 02 2021 - 22:14, said: so i dont consider myself an awful player but im far from the best,
so id say im the average joe. But for the life of me i can’t make
progress or anything in ranked. My goal was only to unlock the bond
shop to grap the Kpz50t but i can’t even get pass the 4th stage on
the 3rd division in 30+ game. So anyone who progress is a super
unicum or am i missing something? I know about role and all but i
seems to get butt[edited]ed most of the time nevertheless.
Anyway rants off im pissed i really wanted that kpz50t but holy cow
that game mode is bad
Link on message: #12801960

Jaguarz: Generally speaking the harder you try the worse you do
because your back is up and are stressed, you need to relax and let
the inevitable disasters just roll off your back. You only
need to get out of the baby division though this is much harder
than you would assume you just have to keep working at it and bide
your time, somedays you cant buy a win. You have good enough
t10s to do it, batchats good because even if your team is terrible
you can dump a clip on someone and come out on top. You have
to play to PAD not to win because playing to win often means
pushing a risk area which requires your team to support you and
they dont in ranked, everyone is camping at the back waiting for
someone else to spot for them. KPZ 50t is a fine tank and
worth it but ranked will always suck.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12801940
CAPTMUDDXX, on Apr 02 2021 - 09:34, said: My proposal is an OPTIONAL SBMM that has a lower limit set to
access. Whatever stat/group of stats WG uses will produce a player
rating. Only those at or above that rating can use the MM. Everyone
else will use the current MM. If the result is longer queue times
for those few, so be it.
Link on message: #12801940

TeriyakiTanker: Why would anyone choose an option that would force them to wait in
the queue longer? You admit it would only be for a small
number of players, so wouldn't that increase queue times
dramatically for that small number of players, and if so why would
they then choose it?
Subject: [ S T ] 6 tanks are entering the super test.
Link on message: #12801845
Link on message: #12801845
Jaguarz: M60 just needs lose the tumor, theres no justification for it after
the M48 lost its, unless they up armour it to e3 levels.
Subject: What is the difference between is2 and is2 m ?
Link on message: #12801789
Seraph062, on Apr 02 2021 - 18:05, said: Where are you getting "significantly different" from? Those are
very similar armor layouts. The only meaningful differences
are the turret rings, spaced armor, and the red triangles on
the cheeks of the IS-2M hull.
Link on message: #12801789

Jaguarz: Wow, pedantic much? lets see

See those areas in the yellow? Those are virtually impenetrable by an IS2/M gun which means about 25% or so of the frontal surface area is a no go for shooting (thats just a guess, dont get all excited and go and measure the exact surface area, I know how exacting you are!!!) whereas the IS2 has minimal facets which will be bounced by its own gun frontally. Clearly 25% or so of a surface area being unpenetratable isnt significant enough for you and I will endeavor to put in "Seraph062" caveats in any future post stipulating that the terminology has not been ran past you and therefore dont carry the necessary value they would have as if they came with your seal of approval......

See those areas in the yellow? Those are virtually impenetrable by an IS2/M gun which means about 25% or so of the frontal surface area is a no go for shooting (thats just a guess, dont get all excited and go and measure the exact surface area, I know how exacting you are!!!) whereas the IS2 has minimal facets which will be bounced by its own gun frontally. Clearly 25% or so of a surface area being unpenetratable isnt significant enough for you and I will endeavor to put in "Seraph062" caveats in any future post stipulating that the terminology has not been ran past you and therefore dont carry the necessary value they would have as if they came with your seal of approval......
Subject: [Superteste] M60, 121B, ChieftainT95, КВ-4 Kreslavskiy, IS-5 & T23E3
Link on message: #12801783
Link on message: #12801783
MA77: Saudações!
Além das mudanças que mencionamos para alguns veículos Premium, estamos procurando melhorar alguns veículos de recompensa. Estes são veículos que os jogadores podem obter para atividades no Mapa Global. Nosso objetivo é torná-los mais relevantes no campo de batalha.
M60, 121B & КВ-4 Kreslavskiy
Chieftain/T95, IS-5 &
T23E3 
Não se esqueça que todas as alterações não são finais e estão sujeitas a alterações de acordo com os resultados do teste. Boa sorte no campo de batalha!
Além das mudanças que mencionamos para alguns veículos Premium, estamos procurando melhorar alguns veículos de recompensa. Estes são veículos que os jogadores podem obter para atividades no Mapa Global. Nosso objetivo é torná-los mais relevantes no campo de batalha.
M60, 121B & КВ-4 Kreslavskiy


Não se esqueça que todas as alterações não são finais e estão sujeitas a alterações de acordo com os resultados do teste. Boa sorte no campo de batalha!
Subject: [Supertest] M60, 121B, ChieftainT95, КВ-4 Kreslavskiy, IS-5 & T23E3
Link on message: #12801776
Link on message: #12801776
MA77: ¡Saludos, Comandantes! Además de los cambios que hemos
mencionado para algunos vehículos premium, buscamos mejorar ciertos
vehículos de recompensa. Se trata de vehículos que los
jugadores pueden obtener por actividades en el Mapa Global. Nuestro
objetivo es hacerlos más relevantes en el campo de
batalla. M60, 121B & КВ-4 Kreslavskiy
Chieftain/T95, IS-5 &
T23E3
Como siempre, recuerden que
todos los cambios no son definitivos y que están sujetos a los
resultados de las pruebas. ¡Dejen sus opiniones! ¡Mucha suerte
en el campo de batalla!


Subject: Incoming! Easter weekend bonuses!
Link on message: #12801719
Link on message: #12801719
stabbymckill: Good morning tankers,
Enjoy your Easter weekend with chocolate in your basket and tons of missions, Twitch drops and more in World of Tanks!

The Easter missions will start today April 2 and run through Monday April 5.

The accompanying Twitch drops will go live starting today April 2 and run through Monday April 5 as well.

Don't miss our CC livestreams to grab them!

No event would be complete without a matching style, in this case the new Chocolate Bar 2D style!
Head over to the article for the full details here. Happy tanking!
Enjoy your Easter weekend with chocolate in your basket and tons of missions, Twitch drops and more in World of Tanks!

The Easter missions will start today April 2 and run through Monday April 5.

The accompanying Twitch drops will go live starting today April 2 and run through Monday April 5 as well.

Don't miss our CC livestreams to grab them!

No event would be complete without a matching style, in this case the new Chocolate Bar 2D style!
Head over to the article for the full details here. Happy tanking!
Subject: Incoming! Object 244 and IS-2 duo!
Link on message: #12801709
Link on message: #12801709
stabbymckill: Good morning Tankers,
Enjoy special combo pricing on the Object 244 and IS-2 in a two pack on the premium shop for the next few weeks.
Head over to the article for the full details here, this combo offer will be available until April 15.
Enjoy special combo pricing on the Object 244 and IS-2 in a two pack on the premium shop for the next few weeks.

Head over to the article for the full details here, this combo offer will be available until April 15.
Subject: [ S T ] 6 tanks are entering the super test.
Link on message: #12801708
Link on message: #12801708
KRZYBooP: Howdy Boom Jockeys,
In addition to the
previously mentioned changes to some Premium vehicles, we also aim
to improve a number of reward vehicles. These are vehicles that
players can receive for activities on the Global Map. The goal of
the rebalance is to make them more relevant in the game.Full list
of planned changes:M60Complex improvement of the turret
armoring121BReload time will be changed from 8.7 to 8.1 s Damage
per minute will be changed from 2,689 to 2,909 HP Top speed will be
changed from 50 to 55 km/h Reverse speed will be changed from 20 to
25 km/h Armoring of the turret and upper glacis plate will be
improvedKV-4 KreslavskiyGun dispersion during movement and on hull
traverse will be changed from 0.21 to 0.14 m Engine power will be
changed from 1,200 to 1,350 h.p. Specific power will be changed
from 12.96 to 14.6 h.p./t Top speed will be changed from 30 to 40
km/h Vehicle durability will be changed from 1,500 to 1,700 HP
Armoring of the turret front and the sides of the gun mantlet will
be improvedChieftain/T95Gun dispersion during movement and on hull
traverse will be changed from 0.18 to 0.14 m Gun dispersion on
turret traverse will be changed from 0.14 to 0.1 m Reload time will
be changed from 8.3 to 7.5 s Damage per minute will be changed from
1,734 to 1,920 HP View range will be changed from 380 to 400 m
Engine power will be changed from 750 to 850 h.p. Specifics power
will be changed from 15 to 17 h.p./tIS-5Gun dispersion during
movement and on hull traverse will be changed from 0.24 to 0.2 m
Gun dispersion on turret traverse will be changed from 0.16 to 0.1
m Gun depression angle will be changed from –5 to –7 deg.T23E3Gun
dispersion during movement and on hull traverse will be changed
from 0.2 to 0.14 mNote that the above changes are not final and may
be adjusted.

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