Дата: 03.04.2021 18:14:22
Siege_Engine, on Apr 03 2021 - 08:32, said: A time penalty isn't an argument against skill based
MM. I'll explain one way Skill Based MM could work without a
perceptible time difference: Step 1) The
server assembles 30 players for a battle and puts them in teams A
and B -- like it always has. Delta time = 0.
Step 2) The server then swaps heavy tank players
between team A and B based on skill criteria. Then
TD's. Then mediums. Then lights. Then arty.
Delta time = 0.001 seconds. See?
Does this method retain the server's legacy MM
method? Yes. Is the time difference
acceptable? Yes (nobody will notice a thousandths of a
second). I'm sure there are other possible
methods, which would be better than this in terms of both time
efficiency and skill matching. This is only to show the
time-feasibility of Skill Based MM without needing to
think much -- and thus to invalidate the time-penalty argument
against skill based MM.
TeriyakiTanker: Next time you run your mouth you might want to read the post I
quoted, which was specifically about an optional SBMM for
unicums. But thanks for not actually answering the question I
as asking.