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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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churchill50
Question about the T95/FV4201 Chieftain
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30.03.2021 21:45:12
 
Subject: Question about the T95/FV4201 Chieftain
Link on message: #12799702

churchill50: The last time it was available was during the Clan Wars Campaign during early July last year.Give me just a bit here and I might be able to find the Campaign article. Most likely, it will be available in the second CW Campaign this year as well. EDIT: Here it is. The Metal Wars Campaign, which ran from June 29th through July 13th.https://worldoftanks...s-announcement/


TeriyakiTanker
Wargaming: we know you have sbmm enabled for certain tanks
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30.03.2021 19:09:28
 
Subject: Wargaming: we know you have sbmm enabled for certain tanks
Link on message: #12799566

View PostKani_Bist, on Mar 30 2021 - 06:05, said:
LOL YOU would lie about a video game? I think you take this WAY too seriously.   Perhaps you should quit being so full of hate and just let folks vent their frustrations on the event of their life as they happen. Is so much of your self worth wrapped up in this game that it causes you physical pain when someone else does not worship it to your satisfaction?   I really try to empathize with everyone I come in contact with but you folks here and the level of hatred you show and abuse and lies you hurl at others who may not be so in love with the game is scary. You leave no room for understanding.   It's a game. Do you really think this many people have so little self esteem that they need to lie about a game?   Wow.   It happens over and over. Someone gets frustrated at the bovine feces mechanics of the game and vents that frustration and one of you lifers attacks them as if they had shot your dog or beat up your mom. The FIRST thing you do is tell them they are liars. You don't know this person, have NEVER seen them in life of game, but since YOU don't like the events of THEIR life you must attack them.   Just sad bruh. and you wonder why they call us *boomers* with such contempt in their voices. You aren't doing us any favors here sport.

TeriyakiTanker:
Well to be fair the OP point is extremely stupid at best.  And more importantly when are you going to stop being such a nasty angry person?


Jaguarz
This does not compute!
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30.03.2021 19:03:35
 
Subject: This does not compute!
Link on message: #12799561

View PostGrizzwal, on Mar 30 2021 - 15:06, said: Greets fellow tankers from an old goat. I am sure the majority is going to blast me on this thread, rather then say, nice job Grizz, glad you are getting better. But I am expecting too much. I am amazed on how the WOT community relies  on the winrate of a battle to judge the competency of one player out of 15. Its not logical.  How well a player is, is based on too many scenarios that can go wrong and out of his control. If that individual plays the best he can regardless  that his team is getting steam rolled 2-15. That should be what counts.   Example, on wot.labs my wn8 is improving wotlabs.net/na/player/Grizzwal. But my winrate is in the junk pile. Why can't I get recognized for that?  It would help those that are trying to be better for the team, to get a slap on the back every now and then instead  of being ridiculed in battle after battle how badly their winrate suks. An attaboy every now and then does help with improvement. Same as a slap in the face has the opposite effect.

Jaguarz:  Because WN8 is easily padded, in fact, its easier to get a higher WN8 by letting your team fail than it is on wins most of the time.Its not a completely worthless metric but it only tells a fraction of the story and as I said, its easily gamed so has to be taken with a pinch of salt. Overall win rate is easily gamed too if taken on face value because a 70% win rate could be the result of 10k games in the tier 3 LTP but its easier to deconstruct because you can see the individual win rates per tank and laugh at the low tier padders. Win rate is absolutely something you can effect yourself, its not easy, the difference between a bot and a good player is literally only one game in ten but its there and measurable. Winning a game takes awareness more than anything, sometimes to win a game you have to hold a flank solo and make it appear that there may be 5 tanks behind you, sometimes you have to sit in a bush and spot, neither of these highly valuable activities yield any WN8 at all, does that make the people who do it worthless? Of course not but WN8 has no capacity to measure it. I play to win, I play all games to win, it seems to be the entire point of games to me but I also play high risk, high reward strategies because I get bored easily. Fastest way to improve your win rate is to platoon with someone who does well, not to be carried by them but to see what they do, to support their plays and to learn otherwise people get stuck in their habits and will almost always go to the same places on a map because it feels comfortable to them and they just continue to repeat the same mistakes and cycle.


TragicLoss
Codes-R-Us
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30.03.2021 18:57:09
 
Subject: Codes-R-Us
Link on message: #12799554

View Postchazfarote, on Mar 30 2021 - 05:55, said:   I hear ya, but consider the point of the codes is to attract viewers, so it works better for them to know 700 people were logged onto the stream (notice I didn't say actively watching lol) as opposed to simply 700 codes redeemed. Let's just say that when I'm busy and a stream is on with drops, my phone is my go to lol
Will they be the same prizes or bogus junk that isn't worth the time like most of the twitch drops? I have three screens, I can log in at anytime to a stream and let it run all day if I want. It's just that most of the twitch drops aren't worth the 3 cents of electricity it takes to run that other monitor lol.   The stream chains were nice, but not worth a whole lot of effort to get them. Coming here to this thread every day is about as much effort as I want to spend lol unless they up the prizes. Toss in some CREDIT BOOSTERS and i'll watch every stream lol.

TragicLoss:  

Weekly Watcher Codes WERE NOT intended to attract viewers, they were meant as a bonus for our regulars.

Now that that's out of the way. Thanks to people who shared outside of the stream and made it more and more difficult for people watching actively to get them, I have finally (as originally intended) changed Weekly Watcher into more of a "punch card at your favorite local cafe". It was ALWAYS intended to be for regulars and was NEVER meant to "attract viewers" to the stream. 

The codes never saw an increase in traffic even from people sharing them across multiple platforms after each release.

View PostKani_Bist, on Mar 30 2021 - 05:41, said:

TragicLoss:


Einzelganger7
If you could only play one tank next month.
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30.03.2021 17:24:02
 
Subject: If you could only play one tank next month.
Link on message: #12799465

Einzelganger7: Maybe Tiger II, it might be surprising but for me it became into a "play to have fun" tank, is quite enjoyable nowadays.


Draschel
Extreme diet cheat
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30.03.2021 12:05:14
 
Subject: Extreme diet cheat
Link on message: #12799324

Draschel: Funny. If this were the news in Russia, it would be:Gruff man breaks into closed liquor store and drinks 25 L of vodka before passing out in stuporAn adult male, he remains in critical condition, after being rushed to ER and having his stomach pumped.  


Draschel
Why NA Players Hate WoT
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30.03.2021 11:59:34
 
Subject: Why NA Players Hate WoT
Link on message: #12799321

Draschel: K91 is really bad in any situation where it isn't playing sniper schnitzel unless in late game where teams are very weak and spread out.M48A5 with the shrunken cupola is very good in random battles, but just doesn't have the right pedigree to be a clan wars tank.STB1 is a great clan wars tank, but ultimately needs ridge lines or wrecks and rubble to function properly, without them it is actually quite bad.121B actually isn't that bad, and if it were not for 140, 907, 430U being extremely flexible and very good at alot of things, without them 121B and T62A would then be good.  The game is simply pro east. It has existed for years, and why not. The game has its roots, a pedigree from the east, they can conjure whatever stance they wish.You ever play those games from the 80s and 90s, such as on Nintendo and Super nintendo? Be it inside a F-15 fighter, or AH-64 helicopter, or M1 Abrams? Where you proceed to respectively brutalize and knock out, by the thousands, all these poor soviet era Migs, Mils, or T-72s? Same idea, different generation, different hemisphere. Propaganda, at it's best. That is just how bias works. I agree with you, but you need to be civil with your message. I do definitely think there is an unfair bias in this game, but whom am I to judge how a production team runs their business? Or anyone else?Chill, and find your calling. If you cannot stand it, go play something else. You can and have the right to stop supporting war gaming by buying things. No one is forcing you to be here.   


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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30.03.2021 09:14:06
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12799282

Draschel: arta does not perform lower than other vehicles because it is constantly nerfed. While yes, logically it  does perform lower than it would have continued to do so, prior to a nerf if not nerfed, the main reason SPGs tend to do less on average is because it lacks consistency, and the powerful capacity to over-perform, except certain examples like left18b or M44 Arta is the single most nerfed class. It isn't because of what you or me, him or her cause. It is because WG themselves and their statistics, think it is problematic. And since there are so few premium vehicles (2) with no plans to release anymore, WG doesn't really have to go back on people's purchases and re-call, so they take it up as an easy venture to simply nerf. 


Einzelganger7
Wargaming: tier eight RhmB needs an engine buff
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30.03.2021 05:35:35
 
Subject: Wargaming: tier eight RhmB needs an engine buff
Link on message: #12799229

View PostBaconMeLoveIt, on Mar 29 2021 - 19:11, said: Just give the Borsig a 5 shot autoloader and it will be competitive enough. Speed and acceleration remains the same.

Einzelganger7:
I think you might be interested in this. A 3 shell clip Borsig but it is on the console version.



Draschel
I hate this tank
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30.03.2021 04:35:34
 
Subject: I hate this tank
Link on message: #12799209

Draschel: I think the big issue between the two are mobility. They are the same tank, but in the same right, in a dissimilar way, are also different tanks too. Super conqueror has virtually no mobility upgrade, from conqueror. It has the same engine, track traverse, terrain coverage, speeds. All the while, increasing 11 tonnes from conqueror. Because of the substantial weight increase, super conqueror loses over 2HP/T, a big loss I think. I really think Super conqueror needs an engine buff  (same with AMX554)  to be fair...... object 705A  object 268V4  centurion AX AMX50B all have more powerful engines than their tier 9 predecessors. Whereas conqueror can try to be an accelerating heavy especially with supercharger, super conqueror can't do it well. It has to depend on its armor increases. 


Draschel
Wargaming: tier eight RhmB needs an engine buff
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30.03.2021 04:25:35
 
Subject: Wargaming: tier eight RhmB needs an engine buff
Link on message: #12799202

Draschel: What armor on the turret?But anyway, Rhm is among the best tier 8 tech tree TD, and a great sniper schnitzel. High camo, sniping TD don't generally need all too much mobility. And it has a turret for flexibility. If you hate gun velocity, use the L55 128 not the 155, be reasonable. 


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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30.03.2021 03:54:04
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12799183

View PostDeviation_Dan, on Mar 29 2021 - 23:56, said: Draschel????   PUH-LEASE tell me about the "SKILL" needed to play Tier 5 and below on the SA server.  Please Mr Brexit, I'm all earz!!!!    

Draschel:  Well, in response to that, can you please tell me, as to why in that new account of yours, your tier 5s aren't as they are supposed to be? I mean, if it is so easy, why aren't you doing it?That is your game plan, maybe? Use an alt account, a particularly lame one, to insult other alt account posters that have done better? Great strategy there. But no one really cares. The issue at hand, isn't the scrutiny of people's individual accounts. But rather the differences between skill level, and classes, and skills with classes, Which you don't know. 


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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30.03.2021 03:48:02
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12799180

View PostRaynorShyne, on Mar 29 2021 - 16:04, said: "This is the same opinion, shared by top bracket of players across the globe"???   Boot-lick much, fanboy Re-roll?  Are you a Starboosting or a Boosting.pro customer - I can quite figure out which?  Am I supposed to take a cowardly re-roll seriously?  So beholding to your damn "pretty stats" you need to recreate your little frail public ego?  Take a GOOD little  look at my stats below and you'll see something - I highlight my failures and hide my successes.  Why?  Because it doesn't matter.  You get to see all my battles from the start of 2011 until now. Let's take you at face value - and we'll say this *isn't* a re-roll account;  You have ZERO battles in artillery - meaning your speaking from your derriere because you have no practical experience in the platform whatsoever, meaning you're an intrepid little mouthpiece with someone's hand shoved up your backside making your mouth move.   It's either "artillery" or "SPG, Senior Illiterate, not "arta". Regardless; whine, cry, rants at the gods all you want, little Bootlicking Fanboy - I suggest you go play Blitz, since that mean-ol artillery triggers your day.  I value videogame 'skill' as much as I value gum stuck to the bottom of my shoe,   It's worthless.   Folks like you, who have to re-roll pretty stats *live* this stuff because it's all you have.   BTW - you also max out at Tier 6.  Go back to the SA server, Pedro.

Draschel:  No, you aren't required to take me seriously. And no, I do not take you seriously. And no, no one here is cowardly because this is a video game, not world war 2. And no, this is not a re-roll, because re-rolls imply playing, and this account does not play. It is an alt account for SA, and one that I grabbed some tier 7 stuff on twitch prime. Hence it is going no where, and won't do anything. I have an actual account for that. But we aren't here to judge and assess accounts, we are here to talk about classes in this game. If you watch streamers, like I know many people do, you would know what I mean by the word, Arta. The thread itself, the OP, is probably a fan of that very same twitcher and tuber, because he used the exact same line for the title, as the streamer said himself. There is no need to be ignorant, if you don't understand be silent. It is done on purpose. Your post is full of A) drivel B) ridiculous unmerited insults C) racial profiling. D) generalizing ignorance. How do you think that is even acceptable? How can you be taken seriously, when your merit, demeanor, delivery all lack seriousness to begin with. By the way, the others arguing against you in this thread, such as Burst here, or the OP - are all considerable better players than you. You are welcome to look at Ted, too. He is an easy find, and there is much to learn there. Why would I play blitz? If I were to face a 9,000 PR player in a 907, or you in an arta - I'd rather face you in that arta 21 out of 20 times. What would you rather have as your opponent, an overpowered butcher medium tank with well over 3k DPM, a player probably averaging 3k+ DPG in it, it can operate in groups or alone, has trollish armor.....or would you rather have to face an average to above average player, in an artillery only useful if its team helps it, with 1k DPM if lucky, averaging 1.5K DPG. The choice is quite clear, quite very clear. And no, my response isn't racial profiling, insults, badgering. But actual facts. Comprehension. That is why some people do well and others don't. You are a good example of that.   


Draschel
HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
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30.03.2021 03:29:39
 
Subject: HE rework makes OP armored tanks more OP and EBRS buffed "Some Pro player...
Link on message: #12799172

Draschel: HE performance is being generally lowered, in contact non penetration damage. 183, 60 TP, T30, 110E4, oho will do consistently less with splashHE is also doing many  0  damage hits, as shots to gun barrels, tracks, wheels can penetrate and over-penetrate, and sail wide not provide a hit, AKA damageHE can also provide failures and  0  damage hits, when obstacles + spaced armor is struck in too many layers, and the tank body is not reached However HE update offset these with higher amount of new found HE penetrations. Tracks can be penetrated, and thin armor behind penetrated right afterCollective nerf for most light tanks, EBR - HE into sidetracks won't be absorbed for lowly 200 damage splash, it can now be a monster 950 damage penTanks with high HE pen such as Type 4/5, FV183, Chieftain, Conway will have lots more HE penetrations, their HE pen will go through most sides & trackHE is being narrowed and streamlined, non penetration splashes are lowered, but small bore size non penetrations are increased slightly.    


Jaguarz
Where does the Kunze Panzer stand?
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30.03.2021 02:29:12
 
Subject: Where does the Kunze Panzer stand?
Link on message: #12799127

Jaguarz: Personally I think the Kunze Panzer is a fantastic tank, it has a high skill ceiling and needs awareness of battle in order to facilitate its strengths but its strengths are so versatile you can multirole in different ways as the battle unfolds. As a base tank it has - Great speed- Amazing DPM- Great Penetration- Class leading Depression- Great Camo- Not great gun handling, comparable to Obj 430- Amazing Shell velocity Then you can toggle for - Amazing Dispersion- Great Aim time- Even more Depression!- Lower DPM :( but still in the realm of the Cent 7/1- Less Maneuverability So when you need to snipe and thread the needle, you can do that, when you need to bully with high DPM, you can do that too. Yes its made of paper and yes I have to read the map and press a button in order to get the best from it (oh noes) but in terms of adaptability and potential it has it in abundance. The great thing is that Wargaming also managed to stuff all this into a tank and not make it overpowered, if you are a high skill player you can abuse the fudge out of this tank but even if you are mediocre you can just run it in standard mode and its a good tier 9 medium as it is. Its a very interesting tank. The K-91-PT however is a fast moving, fast traversing with a solid superstructure, its gun is average, its dpm is average but unlike the Obj 263 its upper plate, as well as its lower are paper thin and can be penned by t7 light tanks so if you dont find a hull down spot its not a hard shot to start wrecking the PT. Its not a bad tank, its just.... linear. 


churchill50
So what is it telling me when the tank name is red .....
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30.03.2021 01:58:42
 
Subject: So what is it telling me when the tank name is red .....
Link on message: #12799114

churchill50: That usually means that the tank the crew is trained for is not the tank they're currently in, but they aren't getting a skill percentage penalty.This usually happens when you move a crew to a Premium Tank.


KRZYBooP
Incoming! April Preview stuff!
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29.03.2021 19:37:02
 
Subject: Incoming! April Preview stuff!
Link on message: #12798842

View Postheavymetal1967, on Mar 26 2021 - 16:24, said: Any word on the status of Tank University?

KRZYBooP:  

View PostGoober013, on Mar 26 2021 - 16:35, said: Also Tank Rewards???

KRZYBooP: No information on Tank University and Tank rewards

View PostBravadu, on Mar 26 2021 - 23:12, said: Any idea what the ▲ means?  After Sheridan and Easter

KRZYBooP: WoT Salute stuff :)


TeriyakiTanker
When are yall going to fix the match maker
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29.03.2021 14:56:23
 
Subject: When are yall going to fix the match maker
Link on message: #12798645

View PostFastlane16, on Mar 29 2021 - 06:51, said: Then why bother having a even number of players on a team? Why bother having even number of SPGs Heavy Med and Light tanks?

TeriyakiTanker: Again, you are showing your lack of ability to understand, those have nothing to do with skill but another means by which WG decides to balance the gaming experience in a skill neutral setting.  Would really help if you had a basic understanding that would allow you to comprehend any decision WG makes on anything approaching an adult level of understanding. I think I have already read enough stupidity before my morning cup of coffee.


TeriyakiTanker
When are yall going to fix the match maker
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29.03.2021 14:51:41
 
Subject: When are yall going to fix the match maker
Link on message: #12798642

View PostFastlane16, on Mar 29 2021 - 06:47, said: So you dont think even skill split games is a good idea lol  

TeriyakiTanker: You can "lol" all you want, it just makes you look stupid.  WG designed the MM the way it is on purpose, not because they are stupid or don't have the money to make it different, because it fits their design philosophy.  That is the bottom line.  If you are too stupid to understand the pros and cons of that decision that is your problem. WG wants low queue times and a skill neutral system for random battles.  It makes sense, you or I don't have to like it but if you can't understand the other persons point of view how do you have a conversation?


Draschel
Bond Tanks
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29.03.2021 13:07:55
 
Subject: Bond Tanks
Link on message: #12798609

Draschel: I average over 4k damage in 121B. And while I cannot say it is a good tank, it after the buffs certainly is not a bad one. I would say like a T62A in comparison. T62A isn't bad, but just isn't 907 or 140. There is a difference between mediocrity, and bad. Now, that aside, if you are calling 121B slow, my goodness. I am not calling it fast, or saying M60 is slow, but 121B isn't slow or sluggish. Old pre nerf 121, certainly. Not 121BWhile the armor protection isn't like 430U and the turret hatches are considerably larger than russian turrets, 121B has better UFP than both 907 and 140. It's UFP is effectively like FV183, 235-240. The turret otherwise is strong too, acceptable side armor. While again no real med player relies on armor, 121B actually has a decent amount. In tier 8 MM, it is effectively a heavy tank. M60 armor is quite poor, pretty much AMX30B and the cupola is just silly. In addition to it's armor, the significant camo advantage between the two is armor in its own right. Looking at 2x it's camo, some heavy tanks have better camo than M60M60 has undoubtable gun handling advantage, but 121B has more DPM and can fire secondary HESH ammo.121B suffers more common fuel fires, damaged ammo rack - but M60 and other american meds have strange low engine module health, hits commonly knock out the module. Not to mention also having a fat a-- and elevated engine compartment for people to shoot at.  T95E6, M60, 121B are all lackluster. Are all poor bonds choices, same with 183, 155, 215B. I would rate 121B the best of them, because simply put it can fulfill the job of a true medium tank best out of the bunch. Save your bonds for kampf panzer, or VK7201, 907, chieftain. Even if tier 8 show up like defender, Renee, IS3A, Somua.  Buy bonds equipment.  I wish they made 113, T62A, AMX30B reward tanks like these guys.    


Draschel
Suggestion: bring back team damage
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29.03.2021 12:37:14
 
Subject: Suggestion: bring back team damage
Link on message: #12798606

Draschel: Probably a big factor, is volume of complaints. Lots of tickets being sent in, that WG can't stand continuing to process. Just remove team damage, remove half the complaints and tickets from team damage. Again, global cross chat. So many tickets being sent, about potty mouth antics, bashing, insulting, socialist salutes, giving away team mate positions. How do you reduce this volume, and not have to deal with half the complaining and tickets? Remove team chat. Speech bans. While WG won't really out of the blue ban people for violations, speech ban violations are very common and easy. Strikes are as simple as calling someone a red or tomato. Why though? Because again, complaints. WG doesn't want a flood of tickets, to answer oh he called me this, he called me that - so they just ban your chat. If you do it too much and repeatedly. It has to do with unwanted tickets and support.   ......which for the life of me, can't understand as to why stunning wasn't removed.....?  


Draschel
Do bot kills on SA server count on your statistics?
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29.03.2021 12:29:45
 
Subject: Do bot kills on SA server count on your statistics?
Link on message: #12798605

Draschel: Tier 8 premium tank multipliers far out pace tier 3,4,5 tank ones. I really doubt you do it for credits. 


Draschel
No invites, please?
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29.03.2021 12:26:31
 
Subject: No invites, please?
Link on message: #12798604

Draschel: Are you being a troll? Or just refusing because you want to?  This straight from a submitted ticket, response: Unfortunately, there is no such thing at this time. However, our developers are constantly working on improving the game, so it is possible that in the future, they may add such an opportunity.
As a temporary solution, you can disable browser notifications at all (see attached screenshot as an example), or you can change preferences in the "find clan" window (see attached screenshot as an example). While the English info tab does state:  Enable or disable receiving invitations to clansIt actually isn't for that at all, but rather is for Receive or not receiving, issued clan notifications about events. Not invitations.  Receive clan notification has been disabled since it became available. Changing preferences, means nothing as recruiters don't give a crap or read them, and just spam invites regardless.  


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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29.03.2021 08:59:27
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12798582

Draschel: A pic can be worth 1,000 words, or something like that, right? Let me help you out, if you are a visualizer. But really, it is entirely explained above. Arty = average to above avg. Ease of use, but peaks.  Tanks = slower to master, but the sky the limit. https://ibb.co/JFxfR1b 


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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29.03.2021 08:13:09
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12798567

View PostRaynorShyne, on Mar 29 2021 - 03:12, said: Well, and it also demonstrates you don't know sh1t about decent artillery play.   I wonder why players learn W-A-S-D, "click-to-boom" in a medium, eh?

Draschel:  This is the same opinion, shared by top bracket of players across the globe. NA, EU, RUS. It seems that you are very ignorant as to what artillery can and cannot do. Take for example, yourself. You struggle in your main stream tier 9 and 10. Like Strv, IS7, E100, TVP, super conq. In fact really only do passably in 268 V 4, which is a controversial topic in its own right as esy to play. The bobject. However, looking at your GWE, Game carrier, M53/M55 (tier 9 doing better than your 10s) you arty seem to perform as good or better. Because you lack the skills required to play tanks, but can more or less drive 150m from cap and sit in a bush and fire arty all game. Any one can do that.  Now let us look at another example, a great one to use for artillery. Formerly mahou, tedster is a shining example of the limitations of artillery. Now, this guy has M44, GW Panther, M40/43, M53/55, 261, T92, GWE, Bat chat 55  &  58, Game carrier all 3 marked. Brilliant. Is there another that has 3 marked more artillery NA than him? If there is, I don't know but again that is the point. And here is the described issue, despite his successes, his contributions, his ability to pilot artillery -  it all comes down to still being no where near as culminate as driving a tank. His top arta damage, is 1,000 pts off his top tank. Out of the absurd plethora of tier 10 tanks he has - his top damage game carrier, is 25th place in tier 10 damage. With the 24 before it being tanks and TD.  This is what skill cap means. This is what potential, means. This is what you don't understand, yet the proof is there. You talk to any self respecting streamer that thoroughly knows the game, they will tell you the same. Arta, is easy to play and gain results. But arta is extremely limiting, bottling - in that it is excruciatingly hard to lead teams and excel in, because of many factors. Tanks on the other hand, require a plethora of more skills and awareness, which you lack sorry, but once mastered lead teams and generate far more, their potential is limitless.      


Draschel
Sandbox HE + Artillery Changes - For Artillery Haters
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29.03.2021 07:53:10
 
Subject: Sandbox HE + Artillery Changes - For Artillery Haters
Link on message: #12798559

Draschel: Bison and SU5 have more splash radius than GWE did in 9.17, why would it be any different? The alpha and penetration nerfs are there, but the whole point of this is seemingly, to nerf artillery in manageable ways.In addition, though the lethality has dropped, artillery significantly gained in controllability - having large buffs to dispersion, aim-time, accuracy, rate of fire 


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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29.03.2021 04:57:25
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12798514

View PostRaynorShyne, on Mar 28 2021 - 21:47, said: So arty is so low skill, good players can't figure it out?

Draschel:  No. And if you can't figure it out, well it explains alot even before I start to explain it.  Arta is like a 150cc dirt bike. Responsive and sharp controls. Excellent power to weight. Aerodynamic frame, light weight. Extreme acceleration. You jump on a road or trail, and it zips by. However, the problem is, it red-lines its speedometer, as fast as it accelerates. An actual tanks example? Look at tanks like Pz k 35 (t), or ARL44, Chrysler K. Great mobility, power to weight for what they are.However they just stop at 35. Because their speedometer, is stuck on 35, they can't fully use their potential otherwise, the great HP/T. Well how does the anecdote transmit to artillery, because who are we kidding a mobility story shouldn't be used to explain arta? Very clearly if you have been paying attention. Artillery has an excellent beginners learning curve. You don't have constant enemy pressures, ruining your train of thought. You can act slowly. You do not need to know key positions of the map, or aggressively contest areas people usually get punished for. It is a safe, concealed, far out area for people to sit and fire. With premium time, canceling maps such as himmelsorf and ensk make it all the easier. You don't have to aim, penetrate, you employ broken shell mechanics that can still damage and stun enemies, even if you touch the tip of an enemies tracks like heavily armoured badger, 705A, VK7201 and still deal damage, to which would otherwise be impossible even with Jag panzer 400+ HEAT. You can also miss the target by 5m, and still deal annoying damage. Arta doesn't need to be bothered, in learning too much about bush mechanics, map unit circles (prox/VR/445/draw) positive trading and HP as a resoruce, weakspots, Etc. The very valuable things you need in other classes. Arta doesn't act as part of a team, in combined arms, but rather as a separate force multiplier factor to the people actually doing work.  So to answer your question, yes good players do understand SPGs, very well. But they can't squeeze out of them what they can otherwise get, out of other classes. Such as they quickly wring out the lemon dry. They are limited by lower reliability and accuracy, too dependent on team mates, firing randomness, lower assistance, map dependent / map control, bad DPM. A bad player, who doesn't realize these things around them, however doesn't need to worry about them, as the low learning curve allows themselves to apply themselves in semi-effective ways, they wouldn't otherwise competently accomplish if they were in a tank instead. This is the whole definition, of low skill floor, high skill ceiling. Which red-lines quickly and limits it's own potential, but on the other hand is easy to play and still contribute.   


TeriyakiTanker
Battle Pass - do tank point caps reset with each chapter?
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28.03.2021 22:14:41
 
Subject: Battle Pass - do tank point caps reset with each chapter?
Link on message: #12798281

View Postomi5cron, on Mar 28 2021 - 13:16, said: no. reset will ONLY happen after the Season.the Season is 3 Chapters. each Chapter is 50 Stages.   reset ONLY after 150 Stages

TeriyakiTanker: Ouch thats brutal, so 150 stages at 50 points each = 7500 points.  Well with around 75 tier VI tanks in the game at least you can do it without playing anything but. As an aside does anyone know if the points you get for the daily missions is applied to the specific tank you earned them in?


TeriyakiTanker
Whats the best crew skills to train for kv1s?
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28.03.2021 22:11:26
 
Subject: Whats the best crew skills to train for kv1s?
Link on message: #12798277

View Postdunniteowl, on Mar 26 2021 - 12:00, said: The numbers don't lie, OP.     While there are several methods to selecting and training up Crew Skills, going with BIA actually is BETTER than retraining to it later.   I say this coming from a point of view that I like to take something that provides a benefit RIGHT NOW as it trains up.  In other words, though I PREFER to train up a skill (not a perk) until it reaches 100% and then retrain later, I do NOT do it after only the first skill and there's a good reason why.   Even so, if you take BIA first, the delayed gratification of not having something provide a 'boost' during that phase, you actually are better off in many ways.   First off, you do not have to lose that XP from the Crew Skill reset (unless you can toss Gold at it, then that's a different story) from retraining the skills without using Gold to do it.   Secondly, the TIME you save (again, this is with the caveat that you are NOT using Gold to do this) by taking BIA first and then letting that 'boost' your XP earnings and performance boost (2.5% overall gain on performance of your tank) will help you generate more XP faster from then on, slightly speeding up your overall XP grind to the next skill and so forth.   I STILL like to take skills that provide a growing benefit as I go, because I think the little bit of a 'boost' you can get from that, even if it saves you one death in a hundred, is one more chance you get to earn more XP and that stuff adds up over time.   The NUMBERS, however, indicate that the most efficient path is to go BIA first and delay the gratification during that period where BIA is being trained.     Just thought that was worth mentioning in this particular discussion.  And it comes from someone who PREFERS to do it the 'less efficient' way.  BIA first is overall 'better' if you seek the most efficient path.  If you seek advantage at every turn, then go with Skills that grow as you train them to gain that little extra performance 'boost' and retrain later, knowing that additional 'cost' is purchasing that initial up-front advantage, however slight that might be.     GL, HF & HSYBF!
OvO

TeriyakiTanker: Unfortunately, I think most people don't agree with you.  You can just level your Repairs up past 100% and then retrain without losing anything.  There is almost no point in getting BiA first because it does nothing for you at all during the time you are trying to get it to 100% which could easily be 50+ games.  Meanwhile you will be getting more EXP with Repairs because you are living longer and winning more.


TeriyakiTanker
I wonder how other players can get to tier 10 so fast. I mean I just F**king...
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28.03.2021 22:07:37
 
Subject: I wonder how other players can get to tier 10 so fast. I mean I just F**king...
Link on message: #12798276

View PostSoviet_2021_1, on Mar 28 2021 - 13:13, said: I don't know how to get the SA server.

TeriyakiTanker: When you are in the garage click on the "cog wheel", when that opens up you can change your server at the top of the menu.


Draschel
Should win rate be my focus?
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28.03.2021 20:22:34
 
Subject: Should win rate be my focus?
Link on message: #12798175

View PostGeorgePreddy, on Mar 28 2021 - 18:13, said: My chief concerns are:   1)  Living 'til the end (or at least VERY CLOSE to the end) of every battle.   2)  But #1 is no good without Scoring damage.   3)  And then there's scoring assisted damage.   If you can consistently do all the above... win rate will take care of itself (over a large sample size).  

Draschel:  What he meant to say were:Concerns:1) Stomp SA bots. Don't go over tier V. 2) 3-mark tier 5 tanks on SA server, because can't on NA, no bots3) Make the game unenjoyable for poor souls who just started playing4) Play tanks with horrid reputation and performance, to get misleading WN8.5) join a casual clan people have in the past and still, mistake for a professional one.  


Jaguarz
Worth coming back?
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28.03.2021 20:19:17
 
Subject: Worth coming back?
Link on message: #12798173

View Postlonezewolf, on Mar 28 2021 - 16:34, said: Is it truly worth coming back? I see that the Is-6 is up for sale again, and I considered purchasing it, just to have it and play here and there, but I have to wonder, is it worth coming back? I've been abstent for a few years, and I've been happy, but I do miss the game a bit. 

Jaguarz:  The Centurion 5/1 is for sale and its a great tank with significantly better armour frontally than the IS6 (worse sides and rear) and comes with a turret that can bounce tier 10 rounds and has useful penetration values. The IS6 is no longer what it was.


Draschel
Do bot kills on SA server count on your statistics?
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28.03.2021 20:13:07
 
Subject: Do bot kills on SA server count on your statistics?
Link on message: #12798165

View PostSkeleton, on Mar 28 2021 - 05:35, said: ALL stats are meaningless because they do not differentiate an ACTUAL skilled player (very few) and the 'wn8 sniper' who will rack up massive dmg, kills, etc. ALL AT THE EXPENSE OF HIS 'TEAMMATES'    You know who I am talking about, they like to get in mediums and sometimes lights and camp the red lines, or behind everything else, TD's and Arty especially, while being PRO LEFT CLICKER, then if it is a lop sided loss, they will yolo for the free arty kills.   Yeah, ALL stats are meaningless these days, because the vast majority of the 'good' players are simply good at left clicking in the back and great at exploiting everyone else being their spotters, meatshields, and distractions while they click away with zero return fire.

Draschel:  

View PostCrazy___Canuck, on Mar 28 2021 - 05:45, said: No, stats aren't meaningless.........you just have to learn how to interpret the range of stats associated with someone.  You can tell stat padders from damage farmers from truly good players, if you take the time and see what the stats tell you.    To just say someone with good stats at face value isn't a good player, is just deflecting from reality....and typically the excuse of someone that can't manage 'good stats' (however they're achieved) themselves, imo.    'Stats' are available to provide a measure against yourself to see if you are improving in some area or not......use it for personal advancement and growth. The playing field is changing, which is influencing one's ability to manage those measures, however.......they do form a baseline to establish skill.  That's my perspective.

Draschel:  Sorry, but only imbeciles think like this. I am not calling either of you that, it isn't a personal shove. No, but only labeling imbecilic and ignorant thinking, in this way these are just spiteful comments made to target people simply better than them. If this WERE THE CASE, and all good players just hung out back between some bushes near their cap and fired all game, then everyone would be good? That isn't hard to do, why aren't just about everyone doing that, if it is so simple? But no, it is not simple, and ignorance is bliss. If it were easy, everyone would be 60%, but why are we averaging serverside 48%? World of tanks isn't much more different than a larger, variable chessboard. Pieces have their HP, strengths, mobility, and things are finite. Position means everything. Just like on the board, position means everything. But just like chess, not everyone is good in chess even if given and shown the controls, they have trouble knowing the board, knowing the pieces, know the potential, foresee moves, corner enemies, make advantageous trades, Etc.  Nearly all good players, also couple their higher damage per game, with additional assistance damage tacked on as well. This means that they ARE ASSISTING, more so on average than bad players, who actually do alot of nothing other than dying and/or losing. Nearly all good players, know the correct positions to fire upon and wreck people, while remaining or less safe themselves, while the bad players are simply the ones being preyed upon.  In all fairness, this concept is about as dumb as saying statistics mean nothing, to someone like Michael Jordan, Magic Johnson, Brett Favre, or Mario Lemieux. Stats mean nothing, is something scoffed by those who can't readily acquire them. 


Draschel
Do bot kills on SA server count on your statistics?
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28.03.2021 19:57:25
 
Subject: Do bot kills on SA server count on your statistics?
Link on message: #12798147

View Postcrwilson12, on Mar 28 2021 - 00:57, said: Hey do seal clubbing kills at say tier 2 bots on S.A affect your overall stats?

Draschel:  Yes, but much better for tier 4+5. Surprisingly powerfully. There are alot of people already doing it to boost what they normally have hard time obtainingDoing 1.5K damage consistently in tanks like T67, Excelsior, T-14, KV220, PZIV/V - while also generally winning like 70% of these battles? It is basically like a tier 7 game. People that spam tier 4 tanks like M5A1, M8, T28 and F30, Matilda - you see them easily getting 1K damage. That is like an easy tier 6 game for you, plus the 'W' Take the resident pred-- for example. He can't really do much outside of tier 6, so he decides to slum it up with dumb low tier tanks. Pz 38t NA, churchill III, RBFM, you name it.  


churchill50
Differences in Personal Ratings Calculations Q
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28.03.2021 19:21:07
 
Subject: Differences in Personal Ratings Calculations Q
Link on message: #12798111

churchill50: The platoon invitation value takes a while to update.The number in your Service Record is the correct value for the life of your account.The Hall of Fame value is over the last month.


TeriyakiTanker
Worth coming back?
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28.03.2021 18:57:41
 
Subject: Worth coming back?
Link on message: #12798091

View Postlonezewolf, on Mar 28 2021 - 10:34, said: Is it truly worth coming back? I see that the Is-6 is up for sale again, and I considered purchasing it, just to have it and play here and there, but I have to wonder, is it worth coming back? I've been abstent for a few years, and I've been happy, but I do miss the game a bit. 

TeriyakiTanker: Well play a some games and see if it makes you happy, but no matter what you do do not buy the IS-6.  It really isn't any good anymore.


TeriyakiTanker
I wonder how other players can get to tier 10 so fast. I mean I just F**king...
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28.03.2021 18:05:03
 
Subject: I wonder how other players can get to tier 10 so fast. I mean I just F**king...
Link on message: #12798044

View PostSoviet_2021_1, on Mar 27 2021 - 14:29, said: I did bootcamp. BTW is the t-34 line easy to grind, because if so I am doing that one instead of the kv1 line.

TeriyakiTanker:
Either one is really good, to be honest though this is not a race and you need to learn the game and build up your crews.  Based on your win rate and average damage you are not playing well at all.  Take your time to learn the game it will help you enjoy that tier X when you get there. The good news is that both the KV-1 and T-34 lines are relatively new player friendly and most of the tanks at tier 5+ are at worst decent. You may want to consider playing on the SA server against the bots until you get to Tier V, much easier and I think it will help you learn the maps. If YouTube is your thing there are a lot of content creators:TaugrimQuickyBabyDezGamezGuido1212Others can give you a more comprehensive list.


Draschel
"Limit arty to only one per team"... "People play arty only for m...
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28.03.2021 16:40:57
 
Subject: "Limit arty to only one per team"... "People play arty only for m...
Link on message: #12798002

Draschel: BBUUUTTTTTT   SKEEEEEEELLLLLLRemember the number of arta readying up for front lines? Easy way to rank up there too. 


Draschel
Senlac,M41D,ISU130 looking good. T92 still looks trash.
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28.03.2021 16:37:52
 
Subject: Senlac,M41D,ISU130 looking good. T92 still looks trash.
Link on message: #12797999

Draschel: They could give T92 an autoloader like T71,  6 x 170 magazine. I am pretty sure that is what everyone wants it to have. Got 59 Patton 3 stars, it isn't too hard because not many like it. The only improvements I think it needs are an engine buff like how WZ111, 112, Type 59 have all got; and smaller cupola like T1LPC


Draschel
limit or remove prem ammo from ranked
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28.03.2021 16:26:42
 
Subject: limit or remove prem ammo from ranked
Link on message: #12797989

View PostTastyPastry, on Mar 28 2021 - 08:03, said:   The problem is a lot of vehicles don't have a real choice between shells. There are obvious ones, such as the CS-63, which has two APCR shells, one with higher pen. Then there are tanks like the 50B, which have AP/APCR, but there's no reason to fire the AP because the extra normalization doesn't make up for the lower pen. Tanks like the Obj 277 are pretty good in terms of their ammo types, because there is a real choice between firing AP and HEAT. Usually players can get away with firing only HEAT, but the tank's performance increases when the player chooses the proper ammo type in such a tank.    The game is really balanced around gold shells now anyway. Take tanks like the VK100. That tank cannot be easily contested by regular ammo from the front by tanks at the same tier. Only when the gold starts getting slung around does the VK100 feel vulnerable. 

Draschel:        I mean, I say it alot, but a great example take Tiger II, Suka Pershing, or AC48 mle. These tanks have alot of armor, and given if you auto-aim them with standard 225 AP pen in the tier, you will very likely bounce off them. HOWEVER, if you take a moment to aim at them, you can penetrate them easily with 175 AP pen nevermind 225. This is the way things were done with WG for alot of tanks a decade ago. The chrysler, or Defender, or oho approach is just toxic, and sadly it has spread to mediums too - and it screams firing premium ammunition at them. And then the drivers complain over it. Seemingly unbeknownst by them, that they are driving a toxic piece of s--- that begs for that response to begin with. Now, I am not saying that weakspots should be huge, like those of Tiger II, Suka pershing, or AC48 mle - just illustrating a point. But they shouldn't be too small either, like a mousehole - which realistically that is what the cupola hatches are on tanks like 50TP proto, 274A, T54Mod1, IS-M, or E75TS. Why couldn't they have turrets like Renee, AMXM49 or WZ111 or 112? Strong turret armor, but fair sized cupolas you can reasonably hit.        I agree, a balance around different shell mechanic types is good, forcing people to use the right ammo for the job. They can try something exotic, like reducing APCR downrange penetration compared to how AP loses pen, but chances are when you are shooting at targets 400-500m away aimed fire is unreliable at best even with Leopard 1 or K-91. They can try to widen the gap between the two shell normalization numbers. They can maybe remove the bonus of 2x bore size enhanced normalization equation for APCR, just leaving it on AP, but again very situational. I can agree to an APCR  &  HEAT damage nerf compared to AP, but it needs to arrive hand-in-hand with heavy armor front profile nerfs. Not after, but alongside it.   


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