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Do bot kills on SA server count on your statistics?

Дата: 28.03.2021 20:13:07
View PostSkeleton, on Mar 28 2021 - 05:35, said: ALL stats are meaningless because they do not differentiate an ACTUAL skilled player (very few) and the 'wn8 sniper' who will rack up massive dmg, kills, etc. ALL AT THE EXPENSE OF HIS 'TEAMMATES'    You know who I am talking about, they like to get in mediums and sometimes lights and camp the red lines, or behind everything else, TD's and Arty especially, while being PRO LEFT CLICKER, then if it is a lop sided loss, they will yolo for the free arty kills.   Yeah, ALL stats are meaningless these days, because the vast majority of the 'good' players are simply good at left clicking in the back and great at exploiting everyone else being their spotters, meatshields, and distractions while they click away with zero return fire.

Draschel:  

View PostCrazy___Canuck, on Mar 28 2021 - 05:45, said: No, stats aren't meaningless.........you just have to learn how to interpret the range of stats associated with someone.  You can tell stat padders from damage farmers from truly good players, if you take the time and see what the stats tell you.    To just say someone with good stats at face value isn't a good player, is just deflecting from reality....and typically the excuse of someone that can't manage 'good stats' (however they're achieved) themselves, imo.    'Stats' are available to provide a measure against yourself to see if you are improving in some area or not......use it for personal advancement and growth. The playing field is changing, which is influencing one's ability to manage those measures, however.......they do form a baseline to establish skill.  That's my perspective.

Draschel:  Sorry, but only imbeciles think like this. I am not calling either of you that, it isn't a personal shove. No, but only labeling imbecilic and ignorant thinking, in this way these are just spiteful comments made to target people simply better than them. If this WERE THE CASE, and all good players just hung out back between some bushes near their cap and fired all game, then everyone would be good? That isn't hard to do, why aren't just about everyone doing that, if it is so simple? But no, it is not simple, and ignorance is bliss. If it were easy, everyone would be 60%, but why are we averaging serverside 48%? World of tanks isn't much more different than a larger, variable chessboard. Pieces have their HP, strengths, mobility, and things are finite. Position means everything. Just like on the board, position means everything. But just like chess, not everyone is good in chess even if given and shown the controls, they have trouble knowing the board, knowing the pieces, know the potential, foresee moves, corner enemies, make advantageous trades, Etc.  Nearly all good players, also couple their higher damage per game, with additional assistance damage tacked on as well. This means that they ARE ASSISTING, more so on average than bad players, who actually do alot of nothing other than dying and/or losing. Nearly all good players, know the correct positions to fire upon and wreck people, while remaining or less safe themselves, while the bad players are simply the ones being preyed upon.  In all fairness, this concept is about as dumb as saying statistics mean nothing, to someone like Michael Jordan, Magic Johnson, Brett Favre, or Mario Lemieux. Stats mean nothing, is something scoffed by those who can't readily acquire them. 

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