Simple Fix for Ranked Battles
Дата: 05.04.2021 18:34:33
churchill50: Measuring performance in Ranked battles solely off of winrate (as
this proposal would do) is a pretty flawed idea in my opinion
OP. Winrate is a good measure of skill, but not in the
short-term. In the short-term, as we've all probably experienced,
winrate can be incredibly random. It's only when it attains the
stability of a large sample size that winrate becomes a viable
metric.What this change would mean is that some people would be
randomly screwed over by getting a bad winrate over the 3 weeks of
Ranked, and wouldn't get the rewards they deserve. Others would get
lucky by getting good teams and place higher than their skill
merits. This is why WG threw the bone to personal performance
that is the top few players on the losing team gaining chevrons as
well. This allows your personal performance to make up for bad
winrate over the course of a Ranked battle season.Sadly, that does,
as you point out, lead to horrible gameplay as everyone would
rather be one of the top players on the losing team rather than
take the risky, non-selfish play that would leave them in the
bottom of the winning team. Happily, there is a solution to
this in my opinion. But sadly WG has not seen fit to implement it
yet. That solution would be to make Ranked 7v7, like the Team
Clash mode. In battles of that size, personal influence on the
outcome of a battle is much higher, so using winrate as
the metric is much more viable.7v7 Encounter mode with a shortened
cap would also be good for Ranked for other reasons (for instance,
preventing some camping since you're forced to play around the
cap), but those don't apply to this discussion.
Simple Fix for Ranked Battles