Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Simple Fix for Ranked Battles

Дата: 05.04.2021 21:23:36
View PostSahintheFalcon, on Apr 05 2021 - 07:36, said: Winning Team: Top 5 earn 2 chevrons, 6th-14th earn 1 chevrons, 15th earns 0 chevron (to prevent botting).   Losing Team: All players lose 1 chevron   This will reward WINNING, and prevent the frantic effort to be in the top few of the losing team when you're down by just 1 tank or 2000 hp.   We can debate the exact merits of exactly who earns 2 chevrons and who earns 1, but the bottom line is that everyone on the winning team deserves a chevron, and everyone on the losing team should lose a chevron. The moment you even think about penalizing any players on the winning team, or rewarding the top players on the losing team, you encourage bad gameplay. Not to mention that the tank of choice right now appears to be hulldown/sniper mediums, as they are the usually the last to die in losses but first to farm in wins. Terrible for dynamic gameplay.   Alternatively, role XP could be tripled and damage/assist XP should be cut in half, but this wouldn't fix the fundamental problem.

Jaguarz:  Meh, why should garbage players who have to be carried, and it sure wont just be one waster on the team, get rewarded but someone who through no fault of his own or his herculean efforts on the losing side lose out? Its literally removing any vestiges of skill based rewards and making it entirely RNG based on what players you get on your team. Not only that but when you see you team is on a loss you may as well just bail and ride the team mate RNG train for the next game. Dont get me wrong, ranked in ever aspect is terrible, but your premise is equally as awful.

Реклама | Adv