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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Draschel
Who asked for High Explosive shell Rework? Compensation
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24.07.2021 10:33:04
 
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882922

Draschel: Not everyone who hated HE and wanted the spam gone, owns a 279E, 260, or Chieftain by the way. Not everyone, who hated HE and wanted it gone, even fights these either. BUT, you can be SURE,That more people who hate the shell, and want HE spam gone, have played against arty, have had encounters with KV2, SU152, OI, Hetzer, T40, Etc. And haven't even played a tier 10 battle before  Like getting rid of Type 5 nonsense, artillery rework, the anonymizer, and now HE changes - WoT is on a roll. These are all great changes, 2020 and 21 have been good.   


Draschel
Who asked for High Explosive shell Rework? Compensation
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24.07.2021 10:27:24
 
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882920

Posted Today, 08:00 AM *I find it humorous that you run by the assumption that the minority who are against the rework are "great players."*

Draschel:  Hilarious. You are a comedian indeed I find it hilarious, that you run by the assumption, that the minority who are against the rework are ''bad players'' and the ones for it are 'great'Fixed.  While I can't be ultimately biased, and generalize - more or less yes. Correct.  


Draschel
Who asked for High Explosive shell Rework? Compensation
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24.07.2021 10:22:41
 
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882919

Draschel: Gold ammo was hugely complained over in 2010, 2011. It was the biggest topic ever.You had clans winning gold, spending it on gold ammo facing off against clans that didn't.  its base is 32. And that is not excellent, maybe it is to you. Firefly doesn't have 32, either. Hardly the same. A43 and Cromwell, quantify as excellent. Who cares. I could show you the account, then you would come up with other excuses. And I agree, 2.9 is nothing to brag about. But its the lowest. That says something, when the argument is with someone whos highest, is 2.4. What people are supposed to be doing now in 8s. Yes, a large, beady grain of salt indeed. And by the way, I have tuned into famous streamers, good ones for a decade now. All of them complained, at one time or another, that HE wasn't good for the game. And they now say, the ones that remain, that it is better.  


Draschel
Who asked for High Explosive shell Rework? Compensation
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24.07.2021 07:57:50
 
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882879

Draschel: VK3601 7.5/5.5 Gold rounds, many years ago, received very very very very few complaints. There weren't many reasons to spend 8 gold per shot at tier 6, other than tier 6 medium companies. And those were quite poor compared to tier 6 skirmishes. Yet, it didn't take WG WoT long at all, to nerf the junk not only of the L58 7.5/5.5,  but of  VK3601 itself, and still to this day its kept under wraps. Why is this? It is because in the wrong hands, the very very very very few skilled, yet wrong hands, the vehicle upset tier 6 (and wherever its battles landed)  balance. WG WoT doesn't just buff and nerf, based on what people ask for. They buff and nerf on their notion of balance. What people mistake, is Type 5 was nerfed because it was ridiculous in a 48% players hands, or that it was taking over CW in a dump and s--- way. Or that 60 TP and HE100, Fochs HE 155 were s------- all over ranked. They weren't nerfed, at least solely for these reasons, but rather the very important reason being they upset game core mechanics. Your opinions on KV2, I stopped reading when you said ToG has excellent traverse stats. These are the opinions I ignore, and don't pay attention to. Such discussion, won't lead to any improvement at all. And I am all about improvement, but in doing so I need to still look at where I can find it, and not where I won't.  HE is broken. Was and still is, the severity has just been reduced. It isn't overpowered, it is broken. It is something, that can jump right into a situation, where even Jag Panzer 420 HEAT won't work, yet it works. Even if there was T-14 Armata in this game, with 1,020 APDS penetration, those wouldn't work, but HE did then. And this was severely reduced, to the point where it doesn't upset game balance too much anymore. And frankly, this is just one spectrum of complaints. HE has always been problematic in this camp of complainants. Unreasonable, unreliable, inconsistency, no aiming, the list goes on. It is unfair to punish great players attitudes, qualms, queries, suggestions - simply because they are smaller in number because frankly, the multitudes of unskilled players vastly outnumber good ones. And while yes, I understand, not to fall into bigotry - the opinions of great players shouldn't mean something simply because they are great - that is not what I am getting at. What I am getting at, is great players tend to understand balance and mechanics far better, giving them a better grasp. With a better grasp, they know far more of balance. And with knowledge of balance, they know what helps (and doesn't help) game balance at far better a level.  War gaming, was unwilling to wreck FV4005 gun, because they were worried about FV183.It didn't stop them from Type 5 though, they got rid of that.T82? Cruiser ll? Removed, easy for them. Hetzer, T40, same thing.KV2? Wouldn't risk it, because of KV2( R ). They did come down hard on OI though.Lynx, EBR90, EBR105? No problem, they got touched. EBR75? Easier said than done, all they could do is interfere with core mechanics (wheel effect) not the actual vehicle in any wayThis HE solution, has culminated in their latest, clever HE 2.0. And what was so wonderful, was that they nerfed tanks without nerfing tanks. Only M44 was nerfed. No actual tank here, actually got nerfed besides M44. In fact many were buffed, not nerfed. It is HE, the core concept, which WG has done before many times to core concepts, that got altered. No actual tank did. Which is why WG nerfs arty all the time. No return fire. No turbulence. All they got to do, is avoid nerfing Sexton and LefH18 and viola, no problem. Which is why arty changes stick to stuff generally above 130mm. Steer clear of nerfing premiums. WoT is clever, trust me. My lowest tier X, is over 2.9K damage. A considerably bad X itself, but still nearly 500 over your best. Not to sound elitist, as that isn't the point, I am merely stating that no, nothing you have to offer helps me. Does that make me a piece of crud? Perhaps. Does that mean I am a minority, who cares. Does that mean I understand the game and exploit it in harnessing consistent great result, sure does. Should people, like these minority, make Tanks development decisions? I have never said that. But do they understand the game and balance better than the vast majority of those crying about HE? Certainly.    


Jaguarz
WOT shot callers actually listening?
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24.07.2021 07:03:39
 
Subject: WOT shot callers actually listening?
Link on message: #12882861

Jaguarz: The "shot callers" are the accountants, they dont care about opinions, it goes like this Current devs want to plow in a ton of pay to win in order to get a short term glut of money so they get bonuses and share options, in a normal game enviroment this is standard practice, see EA, they pump and dump games for short term gain to please shareholders. Problem for the development team with eyes on a payday is Wargaming is held by very few individuals who dont need a short term cash grab, they are happy with it printing money hand over fist year in year out. Therefore any changes (like this) which would have an impact on the revenue stream will have to pass by the accountants in all manner of cost benefit analyses and it would have to be a damned convincing case that revenue will be increased overall to get past them. But they foisted this junk on the console you say? Well the console version makes virtually nothing so they can pretty much do what they like and take risks, the PC game however is a very different animal. This is the wrong time in this games life for any garbage like this, every time, EVERY single time a large scale core change has occured, in a game which has long exited the expansion phase and is in retention mode, its been an unmitigated disaster. SWG is the best example of this. Now the devs will try and use say FFIV as an example of how significant revision can reinvigorate a game but FFIV was in its infancy, not its late middle age. So I cant fathom this mess getting past the bean counters, it wont pull in any new players, it will alienate a great many existing players and giving people "work" to do which can take hours and even days to get all crews sorted out, all or which will need to be planned, before they can just play the game is insanity. I dont care either way really, theres plenty of other things I can do with my time.


DeviouslyCursed
Rigged?
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24.07.2021 07:02:17
 
Subject: Rigged?
Link on message: #12882860

View PostColdiLockless, on Jul 23 2021 - 02:05, said: I understand that between the wheeled vehicles, the crappy MM, the less then spectacular RNG that the game is a bit "rigged". But how do you do 1,200 damage and get no experience? Screenshot enclosed.

DeviouslyCursed:  OMG!  They Even Stole His Screenshot!!!!!


DeviouslyCursed
Here is an idea for WG...
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24.07.2021 06:43:24
 
Subject: Here is an idea for WG...
Link on message: #12882847

View PostThe_Happiest_Husky, on Jul 24 2021 - 03:55, said: I still don't get why a single mediocre tank is nearly the cost of a AAA game

DeviouslyCursed:  I don't get why I play a single mediocre tank more than a typical AAA game...


Draschel
Who asked for High Explosive shell Rework? Compensation
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24.07.2021 05:00:01
 
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882810

View PostEdselman, on Jul 23 2021 - 07:58, said: I never said repositioning is impossible, I'm just pointing out that the corridor map meta makes it more easily said than done and in many cases, it is difficult to reposition. I understand the maps of the game quite well.    I guess you must've not understood the old HE mechanic very well, I hope these comments have helped you out. 

Draschel:  No harm done. Everyone is allowed their own opinions, based on whatever they may think.I seek the opinions of people who consistently do4K DPG in tier X. Because I want to improve, my 3K numbers to 4K too.Opinions fromthose double your X. These opinions, allow me to get better and progress. Yours don't, I'd regress instead. Take whatever you want from that. Opinions are opinions, but minority does not mean wrong. But very often, and very often rightly certainly more often than wrongly - 'minority' understand things better. Substantially better. 


Jaguarz
WOT - Analysis Paralysis - wth; making permanent errors.
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24.07.2021 04:38:09
 
Subject: WOT - Analysis Paralysis - wth; making permanent errors.
Link on message: #12882788

Jaguarz: Right? Even if you know exactly what you want it will take days of work to allocate them, just what people want to be doing as opposed to, you know, playing....


Draschel
one or the other. looking for guys or clan
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24.07.2021 04:25:04
 
Subject: one or the other. looking for guys or clan
Link on message: #12882780

View PostDimons_1, on Jul 16 2021 - 06:26, said: you do know that he is a tier 3 player right?

Draschel: You know better than that?I ....hope you do?


Jaguarz
DON'T PANIC! keep sandbox testing
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24.07.2021 04:06:27
 
Subject: DON'T PANIC! keep sandbox testing
Link on message: #12882765

View PostBobLeeSwaggers, on Jul 24 2021 - 01:01, said: Let's keep testing crew 2.0 on the sandbox until it makes changes that nearly everyone can agree or compromise on.   There are some good changes here that really improve crew performance far beyond what 1.0 perks do, like a 1 sec eagle eye talent that is actually useful, and some possibly game breaking changes that haven't been fully explored.  Change can be a good thing if you don't want a game to stagnate and die out, if you want it to attract new players, to continue to be challenging and rewarding rather than just the same old daily grind year after year.  Don't just watch a video or read the forums, play on the sandbox and make up your own mind.  Maybe give sandbox testers some extra credits or gold to their main account for games played also.

Jaguarz:  Theres nothing different to test, its the same thing with very very slightly modified values in very few places and fixed what were essentially bugs


1LT_Dwayne
Why Does MM Keep Stacking Teams?
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24.07.2021 02:19:25
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12882654

View Postumkhulu, on Jul 23 2021 - 23:09, said:   Why ask the question when you already know the answer?....   Posted Image   Posted Image  

1LT_Dwayne: Make two or three leagues. Red-orange-yellow together and green-blue-purple in another league or Red alone in one league, orange-yellow and green-blue-purple.


_BobaFett
Constructive Criticism to Make Crew 2.0 More Valuable for All
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24.07.2021 01:34:34
 
Subject: Constructive Criticism to Make Crew 2.0 More Valuable for All
Link on message: #12882609

View PostKiltedAmerican, on Jul 23 2021 - 17:30, said: The best Constructive Criticism to WG is to drop it entirely, and quit f ... ooling with it ...    If I were King, all those FPS devs at WG would be selling shoes tomorrow ... :sceptic:   The world needs another good war to remind everyone what it's all about.

_BobaFett:  Imagine unironically wishing for more war in the world. Sheesh.


1LT_Dwayne
Why Does MM Keep Stacking Teams?
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23.07.2021 23:31:37
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12882506

View PostNeatoMan, on Jul 23 2021 - 21:04, said: Yep, they separate them.  They play in different leagues; leagues that are designed for their skill level.     So then why do all these people keep asking for skill balance instead?

1LT_Dwayne: Well maybe the key to fix MM is remove random battles and make ranked available all the time with different league?


1LT_Dwayne
Why Does MM Keep Stacking Teams?
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23.07.2021 22:44:20
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12882443

1LT_Dwayne: Simple question. Beside injuries why in any professional sport team they don't put beginners with pros? Should I answer the question for you?


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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23.07.2021 22:14:03
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12882410

View PostMojo_Riesing, on Jul 23 2021 - 17:04, said:   I'm not so much saying the stats are biased, though sometimes i suppose they are, but i have consistently said how they are interpreted CAN be biased. The process of interpretation is where the pitfalls like. If there is a bias, then there is an error that can be identified. Look at the data and then see what it says. Some certain people on this forum know what they want the data to say, and when it doesn't line up, they ignore the data or make up ridiculous things like "the 26 blowouts out of 100 matches on mismatched teams are all due to the skill mismatch, but the 24 blowouts out of 100 matches for balanced teams is due to some other reason. This is SO OBVIOUS! Durr!"

Yes, people are biased!  I certainly am and my point is, so are you.  What we do is almost ALWAYS a reflection of personal bias.  If the numbers spoke for themselves all you'd need do is post them right?  Well, of course not. They need to be interpreted and this audience is no different. That you do so with personal bias is just a consequence of being human, but bias it is nevertheless. From how they are collected, thru presentation bias exists. The numbers do speak for themselves, the problem is most people don't know what to do with them, what thy mean, or how to draw realistic conclusions from them. Just look at SimplySimple's data he uses to try to show that good players will win more then 50% of the 50% chance to win matches. Anyone with a smidgen of common sense is going to have issues with the data, just from the fact that winning more than 50% of a 50% chance to win fights indicates a massive issue. So while the numbers do speak for themselves and indicate there is some issue that needs looked into, SimplySimple jumps right to the conclusion he wants it to have.

Stats will never tell the whole story.  Thinking they will is an error in itself. XVM?  That's just more stats isn't it?  Presented with easy to understand colors. Folks interpret it as they will but mostly it's bling.  Now maybe you don't like it, i guess you don't. I use it because, i actually LIKE the bling. I don't trust it much though, and it doesn't form my opinions.   Keep in mind, most people don't use XVM.  Most people can SEE three Tiers in a match, most people can SEE if there there's a heckuva lot of TD's in a match.  Anyone who takes time can SEE that some players are remarkably better and that they themselves are not, and likely will not be their match. People do not judge the world around  them by numbers or stats, or what someone thinks of either. They judge by what they see and how  they feel. Mocking it is kind of worthless.
"Feelz" may not be the best tool, but it is what most use. That's a fact. It's lot of why this thread, and others like it, continue to live. Yes, and it's why in this day and age, ignorance is still rampant in society. It's why the scientific method is so important, and why technology took off once that method became standard. The scientists didn't have to sit around wasting time trying to win debates with fools. If you have data, present it and your methodology, and anyone can repeat it. If you can't do that, go away. It's amazing what can be accomplished once you don't have to waste time with "clutter."

I can see the teams are not balanced, game by game. I can see the the Tiers, by design, are not balanced.  Walls of numbers don't change that. For myself, i could care less about "blowouts".  I am perplexed by so many here who complain ceaselessly about them and yet are adamantly opposed to leveling (in some way) those same skills.  It's akin to touching a hot stove over and over and complaining it hurts. Kind of comical when i think about it.

I think you, and others, wonder why folks are not convinced by the data you present.  Part of it may be lack of understanding, part of it may be you are biased and wrong but for sure most of it goes to the core issue, and really very simple question that most folks ask. It's why this goes on and on.

The question of course is:  "Is this Fair?"   Remember, this IS just a game after all.  I've said from the beginning, both Random MM and SBMM are fair, and both are unfair in their own way. Part of the issue in this thread is there is a certain someone who refuses to acknowledge both sides, either out of dishonesty or stupidity. Should all players be treated the same? That is fair, and that is Random MM. But now some players win more matches and games can be unbalanced in terms of skill, this is also unfair. Should all matches be balanced so each side has an equal chance to win? That is fair and that is SBMM. But now some players are treated differently, being saddled with worse teammates deliberately, and having an expectation of better performance, for the same result. This is also unfair.  Both are fair and unfair at the same time, depending on your perspective.

DeviouslyCursed:  


The_Chieftain
The Chieftain's Random Musings Thread
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23.07.2021 20:16:23
 
Subject: The Chieftain's Random Musings Thread
Link on message: #12882308

The_Chieftain: Sorry, I meant "Teaches", not "Talks". The little five-minute videos on how to play the game.


Adam_Antium
[Opiniones] Tripulación 2.0
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23.07.2021 19:12:07
 
Subject: [Opiniones] Tripulación 2.0
Link on message: #12882236

Adam_Antium: ¡Saludos, comandantes! Habilito este hilo para que puedan compartir sus opiniones respecto a la nueva prueba de la Tripulación 2.0.Les pido que se sientan libres de comentar aquellas personas que participen de esta nueva instancia del servidor Sandbox. Más información aquí o en el siguiente video:  Aprovecho para recordarles que aquellos que participen y hagan contribuciones bien elaboradas, participan por una chance de obtener el estilo 2D "Rata Urbana". ¡Les agradecemos la participación y buenas batallas!     


Jaguarz
Oh look! WG finally figured out I ain't gonna use any of those coupon...
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23.07.2021 18:21:19
 
Subject: Oh look! WG finally figured out I ain't gonna use any of those coupon...
Link on message: #12882192

Jaguarz: Thats trash, the coupons that would show up used to be ok but now they are worthless, the only thing I get are 5x mission junk, even if I was going to buy anything I wont out of spite with the crap they offer.


Jaguarz
Special Offer: Defender & 3D Bogatyrs Styles
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23.07.2021 18:05:50
 
Subject: Special Offer: Defender & 3D Bogatyrs Styles
Link on message: #12882176

Jaguarz: Those are some lazy and lackluster 3d styles.....


Elias_K_Grodin
Special Offer: Defender & 3D Bogatyrs Styles
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23.07.2021 16:50:15
 
Subject: Special Offer: Defender & 3D Bogatyrs Styles
Link on message: #12882095

Elias_K_Grodin: Today, the Object 252U Defender returns to the Premium Shop! This heavy tank takes huge chunks out of an enemy's health, but a low rate of fire and not-so-great accuracy means you've got to get up close and personal for each of those devastating shots to count! Along with the Defender, you can also pick up the Bogatyr 3D styles! Learn more about the offers here!


Hey_man_Gneis_shot
Special Offer: Defender & 3D Bogatyrs Styles
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23.07.2021 16:50:15
 
Subject: Special Offer: Defender & 3D Bogatyrs Styles
Link on message: #12882095

Hey_man_Gneis_shot: Today, the Object 252U Defender returns to the Premium Shop! This heavy tank takes huge chunks out of an enemy's health, but a low rate of fire and not-so-great accuracy means you've got to get up close and personal for each of those devastating shots to count! Along with the Defender, you can also pick up the Bogatyr 3D styles! Learn more about the offers here!


Elias_K_Grodin
Get Rewards for Testing Crew 2.0's 2nd Iteration!
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23.07.2021 16:47:49
 
Subject: Get Rewards for Testing Crew 2.0's 2nd Iteration!
Link on message: #12882091

Elias_K_Grodin: Commanders! The ongoing tests for Crew 2.0's second iteration on the Sandbox server are crucial to define the shape of one of the key aspects of World of Tanks. To get the best results, we need your much-needed—and appreciated—help! We've prepared a diverse set of test activities so you can learn and share your thoughts—and earn valuable rewards while doing so. Check them out here!


Hey_man_Gneis_shot
Get Rewards for Testing Crew 2.0's 2nd Iteration!
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23.07.2021 16:47:49
 
Subject: Get Rewards for Testing Crew 2.0's 2nd Iteration!
Link on message: #12882091

Hey_man_Gneis_shot: Commanders! The ongoing tests for Crew 2.0's second iteration on the Sandbox server are crucial to define the shape of one of the key aspects of World of Tanks. To get the best results, we need your much-needed—and appreciated—help! We've prepared a diverse set of test activities so you can learn and share your thoughts—and earn valuable rewards while doing so. Check them out here!


Draschel
Who asked for High Explosive shell Rework?
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23.07.2021 08:47:52
 
Subject: Who asked for High Explosive shell Rework?
Link on message: #12881967

Draschel: KV2 didn't need to aim, and splashes enemies for partial damage most the time. Arty didn't need to aim, and splashes enemies for partial damage most the timeKV2, didn't matter if you hit a gun barrel, or track belt module 2m away from actual tank hitbox. Arty, does not matter either.KV2 aims slowly, has slow rate of fire, low velocity. Arty aims slowly, has slow rate of fire, low velocity.KV2 is extremely map dependent, team mate dependent, not exactly HE dependent but most players used it that way. Arty is map dependent, team mate dependent, HE dependent.I see a huge list of similarity.  Many of these changed with the HE changes, thankfully so, because they are broken game mechanics People don't like HE, because of many reasons.  spam, unpredictability, unreliability, crutch, broken nature. That is why it gets changed alot. To say that HE was changed simply as a response to people saying something along the lines of they **didn't want their 279E or Chieftain or 705A HE spammed anymore**, or didn't want to see T49, KV2, OI  HE spamming themselves anymore is narcissistic and petty. HE spam doesn't defeat 279E and Chieftain. If it did, those tanks wouldn't be popular or successful, yet they massively are. Doing 250 damage to one with HE  out of  E100 and 60TP, then getting shot in return twice for 880 isn't viable at all, and never will be. Irritating, but not viable.  Thats why CW wasn't all FV183 and Jag panzer and 110E3  HE spamming chieftain, 279E, 260s. Because it is silly, even if annoying. Annoying don't win games or gets spectacular results, annoying wastes precious time yet accomplishes little. How do you not understand this? If i play my jag panzer, I cannot afford to be annoying and deal 400 damage, I need to be impactful and deal 1,100. Jag panzer doesn't get to fire often, whenever it does I need that 1,100 pronto, to get 3K DPG.  If the enemy is 100HP, or I need that one chance poorly aimed reset, then fine I can use HE. And that is how it is now, utility. see how it works?  By you saying that stuff about position, positioning......namely proves that you do not understand it fully. And yes it would be rude to call you out over it, so I will not. But do not be rude to say unknowledgeable things over something you do not understand. Come now, its the 21century people like to complain about things they do not understand. Happens all  the time.  


Einzelganger7
Spawn glitch on test server, test 2 of 1.14
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23.07.2021 08:13:40
 
Subject: Spawn glitch on test server, test 2 of 1.14
Link on message: #12881962

Einzelganger7: The other day this happened to me, and it was not even on the test server, I had to close and open the game to fix it.   


Draschel
Arty might be nerfed, but M44 still rocks.
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23.07.2021 07:11:29
 
Subject: Arty might be nerfed, but M44 still rocks.
Link on message: #12881933

Draschel: su 8 is without doubt the best tier 6 artillery nowit does not have 770 alpha like AMX F3, but fires considerably faster with 650 alpha at nearly 500 more DPM With the best artillery soft dispersion stats across the tier


DeviouslyCursed
Why Does MM Keep Stacking Teams?
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23.07.2021 06:33:09
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12881917

View PostSimplyPzB2, on Jul 22 2021 - 22:51, said: I am not sure I ever said "steamrolls should build up disparity much sooner".  (Honeslty, I just don't recall making that point... but I could be wrong). - That said, your data is still meaningless, for a reason.  It doesn't impact the 'why' certain losses happen.  And this also happens for a reason.  Killing 15 tanks takes a certain amount of time, you have to find the enemy, shoot the enemy, drive across the map, etc. etc.  - So a snowball loss is one where two equal teams are playing.  One of the teams gets an early advantage, builds on that advantage, and the advantage snowballs. - A steamroll loss is one where a very good team plays a very bad team.  And the very good team simply pushes the 'w' key and steamrolls over the less skilled team. - It's 'basically the same mechanics', and thus if you think about it, SHOULD pace out similarly.   - But there is  HUGE difference in the WHY for each type of blowout.   - Two good pro teams play each other.  One team gets and early advantage, it snowballs, and they blow out the other team.   - One pro team plays a college team.  The skill gap IS the early advantage.  The college team isn't nearly as skilled and has no real chance to win. - But in both cases, the game is the same.  So the game clocke works the same, the plays are the same, etc etc. - thus the 'data on paper' looks the same. - I really can't believe you don't understand this...

DeviouslyCursed:  You are literally saying, "if mismatch then it happens because of X, but if no mismatch it happens because of Y" with no data to support your position. If what you say is true, then blowouts should happen far more often in mismatched games. Because you would have X+Y happening. But they do not. This indicates the X you are blaming does not actually exist, or is so small as to be not relevant. I really can't believe you don't understand this. Actually, I can, because most of the positions you take are counter to what the data shows.


Draschel
Who asked for High Explosive shell Rework?
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23.07.2021 05:32:46
 
Subject: Who asked for High Explosive shell Rework?
Link on message: #12881894

View PostEdselman, on Jul 21 2021 - 06:08, said:   Remember . . . only 5% of all the ammo fired in the game is gold.     I'm sorry, but I'm not buying it.    I've been around for over 8 years, and complaints about HE mechanics were not that common. Look right here on the forum, very few people talked about HE prior to the changes of 1.13 being announced. It is quite literally a change only a small handful of players wanted that WG, in all likelihood, did because some people were using HE as a poor man's gold to chip away at things they could not get through with standard, or even gold in some cases. The game's been moving towards meta tanks with no weakspots like the Chieftain when hull-down or the 279(e). To fight these vehicles, your options were (assuming you weren't a tier 10 TD that may just have enough raw penetration to get through) was to load gold or chip away at them with HE. Gold is more profitable for WG than HE, so HE went.    And the KV-2 was not really a broken tank, everyone complains about the derp gun but always forgets that pretty much everything else about it sucks and it is extremely dependent in its own team to support it due to the horrendous reload and awful accuracy. 

Draschel:  No sorry is needed. You do not need to buy it.I have been playing WoT since 2011. It does not matter what you or I think, or how long we have been thinking itMany people hate the effects of HE, and generally the changes are for the betterment of the game. It adds particularly more skill to it. I have hated HE as a problem in this game for many many many years already. And though you may not see it as a problem, I have. Others think the same. As I said, it depends what camp you sit in, and how you view the game, experience it. You speak of devastatingly powerful tanks being too difficult to deal with, and they are certainly powerful. But their power is amplified by their held position, where they are at the time. To which you just ignore. A powerful tank is made many times more powerful, when in ideal position. and if you choose to fight a powerful tank, in powerful position, in weak position yourself, with a lesser tank too......losing strategy. Imbecile strategy. That decision is the fault of the player, unable to differentiate game importance and position, and instead being lazy to use HE.  I do not buy into the argument. I play for position, for effect. The KV2 isn't over bearing and powerful. It is broken, in that it functions alot like artillery. I don't care what penalties it pays, for its no aim no skill derp gun -  guess what arty also pays this penance, this exact price.....where they have nothing else but their broken gun and gameplay. But that gun, that play - is broken to the point it is the single most nerfed thing ever to grace WoT.  Arty also needs huge support. Arty also map dependent. Arty also low accuracy. The comparisons to arty and KV2 are staggering. Broken things that just don't fit into the game fairly.  You can think however you like. Opinions are opinions. Different players, different opinions ......differing skill levels have different opinions 


Einzelganger7
chinese mediums
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23.07.2021 05:26:35
 
Subject: chinese mediums
Link on message: #12881890

Einzelganger7: I hope they buff that amount of German tanks as well in the future, like the Sturer Emil, Ferdinand, Tiger Porsche, VK 45.02 ausf. A, and maybe update the alpha damage of some guns like the Kw.K 43 L/71 to 280, the 128mm L/55 to 530, 105mm guns to 360 and so on like they did with Panther II, Tiger II and E-75 with their guns.


DeviouslyCursed
Why Does MM Keep Stacking Teams?
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23.07.2021 05:22:00
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12881888

DeviouslyCursed: Umkhulu and SimpleSimple's argument basically comes down to this: If a blow out happens and there is a mismatch in team skill, the blowout is because of the skill mismatch by default. But if there is a blowout and no skill mismatch, then it was because of some other reason. The fact that the blowouts happen at the same rate regardless of mismatch or no mismatch is lost on them. Anyone versed in math, statistics, and science (or logic, or reason... ) would see this as a strong indicator that skill mismatch is irrelevant to blowout battles, but not these two...


Draschel
chinese mediums
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23.07.2021 04:00:19
 
Subject: chinese mediums
Link on message: #12881825

Draschel: kind of weird, in that there is a second pass here, as it is not too long ago since the T-34-2 / WZ120 / 121 got drastically buffed. But here we are, it is happening again. Weird as well, in only 110 amongst the heavy tanks getting buffs, not is2 as well, as Russian  is2  a whole lot better than chinese. But yes, WZ1111111114 and WZ111111111111111115A, who are we kidding are great tanks anyway.  In addition to the soon coming 59-patton changes, it is odd indeed T-34-3 isn't getting any help here, except the universal pref tank AP pen buff. Despite 121B, 121, 59 Patton, Type 59, 112, WZ111 all getting mobility buffs, specifically more powerful engines >  T-34-3 still remains with its 2012 engine. sad indeed. I certainly like the changes for 110, my first tech tree tier 8 heavy tank ever, and to this day is still in my garage. I think is2 could have used the stock D10 100mm buffs the russian is2  has, players would get to use an accurate gun without forever as aim-time, so both guns are viable choices, but hey....wishful thinking  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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23.07.2021 03:14:43
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12881794

View PostSimplyPzB2, on Jul 22 2021 - 22:33, said:
Here's where you are wrong: - I DON'T CHOOSE to play rigged battles.  I merely use all the available game mechanics at my disposal to play better. - The RANDOM MM CHOOSES to rig battle by stacking skill on one team.  - Does that clear this up for you???    
Grossly imbalanced battles exist.  Statistics don't change that fact.  You are so concerned about 'proving' the quarter will land 50% heads and 50% tails - that you fail to see it's landing in dog poo.   The rest of us are far more concerned about not getting any more dog poo on our shoes...   you should be too...  

DeviouslyCursed:  And yet you are choosing to walk through the yard with more poo in it, all while complaining about how you don't like stepping in poo.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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23.07.2021 03:12:14
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12881791

View PostSimplyPzB2, on Jul 22 2021 - 22:38, said:
this is where neato gives up the ghost.  He is clearly saying the current random mm GIVES BETTER PLAYERS MORE EASY GAMES, AND GIVE BAD PLAYERS MORE HARD GAMES.   Check and Mate..

DeviouslyCursed:  Neato said the MM gives everyone the same games (ie treats everyone fairly). Any advantage/disadvantage gained by this system is due to consistent individual performance. It is an advantage a player earns himself. Random MM does not give anyone an advantage or disadvantage. That is what an SBMM does; gives bad players more wins, by taking them away from good players. And I'm betting you don't even know how to play chess (or at least not very well).


Jaguarz
How much have you spent, and how to find out.
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22.07.2021 23:43:16
 
Subject: How much have you spent, and how to find out.
Link on message: #12881608

Jaguarz: Less than I would have spent on booze and drugs if I was into either of those vices so it is what it is, spending stopped when crew 2.0 first raised its head, its not a direction Im interested in supporting


KRZYBooP
[ S T ] Chinese Tank rebalances enter the Supertest
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22.07.2021 19:23:26
 
Subject: [ S T ] Chinese Tank rebalances enter the Supertest
Link on message: #12881424

KRZYBooP: Howdy Boom Jockeys! Soon, improvements to Chinese vehicles will be sent for closed testing. The changes will affect some medium and heavy tanks, as well as the Type 59 and Type 59G Premium vehicles.You can see the full list of planned changes below: Type 59 and Type 59G:Dispersion from 0.39 to 0.35 Reload time from 8.4 s to 7.9 s Damage per minute from 1,785 to 1,898 Top speed from 56 to 60 km/h121:Aiming time from 2.7 to 2.5 s Dispersion on turret traverse from 0.12 to 0.1WZ-120:The 122 mm 60-122T gun: Aiming time from 3.4 to 2.7 s Dispersion on turret traverse from 0.14 to 0.12 Dispersion during movement and on hull traverse: The WZ-120 suspension from 0.18 to 0.16 The WZ-120 model 3 suspension from 0.16 to 0.14 T-34-2:The 122 mm 371-122JTX gun: Standard shell penetration from 190 to 212 mm Special shell penetration from 250 to 280 mm Aiming time from 2.9 to 2.7 s Dispersion: from 0.44 to 0.42 Top speed from 50 to 56 km/h110:The 100 mm 62-100T gun: Aiming time from 2.9 to 2.5 s Dispersion from 0.38 to 0.36 Dispersion during movement and on hull traverse: The 110 suspension from 0.25 to 0.2 The 110-1 suspension from 0.23 to 0.18 T-34-1:The 100 mm 44-100JT gun: Aiming time from 2.7 to 2.5 s Dispersion during movement and on hull traverse: The Т-34-1 suspension from 0.24 to 0.22 The Т-34-1 model 2 from 0.22 to 0.2 Type 58:The 85 mm 56-85JT gun: Aiming time from 2.3 to 2 s Dispersion from 0.38 to 0.36 Reload time from 5 s to 4.8 s Damage per minute from 1,920 to 2,000Type T-34:The 57 mm 55-57FG gun: Dispersion on turret traverse from 0.14 to 0.1 Aiming time from 2.3 to 2 s Dispersion during movement and on hull traverse: The Type T-34с suspension from 0.26 to 0.24 The Type T-34M suspension from 0.24 to 0.22
   


Adam_Antium
[Supertest] Mejoras a los tanques chinos
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22.07.2021 18:44:29
 
Subject: [Supertest] Mejoras a los tanques chinos
Link on message: #12881392

Adam_Antium: Saludos, comandantes. Pronto llegarán mejoras a vehículos chinos que serán exploradas en prueba cerrada. Los cambios afectarán a algunos tanques medianos y pesados, así como a los vehículos premium Type 59 y Type 59G Premium. Pueden observar la lista entera de cambios en las imágenes que se encuentran a continuación:    Como siempre, recuerden que ningún cambio es definitivo y que pueden estar sometidos a cambios. ¡Suerte en las batallas!


MA77
[Superteste] Oito Veículos Chineses
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22.07.2021 15:55:42
 
Subject: [Superteste] Oito Veículos Chineses
Link on message: #12881268

MA77: Saudações, Em breve, oito veículos chineses receberão melhorias e serão testados no Superteste. As mudanças afetarão alguns tanques médios e pesados, bem como os veículos Premium, como o Type 59 e o Type 59G.    Segunda Imagem Lembre-se que as alterações não são finais e que poderão ser modificadas de acordo com o resultado dos testes. Grande abraço e boa sorte no campo de batalha! :great:


Draschel
chat bans
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22.07.2021 06:53:59
 
Subject: chat bans
Link on message: #12881146

View PostEdselman, on Jul 21 2021 - 06:23, said:   While the over usage of gold ammunition [a.k.a "loading the skill"] is not the only thing wrong with the game, a lot of salt comes from the spamming of it. 

Draschel:   vs under usage and bouncing off foes and letting them bully you?gold rounds don't solve armor all the time, many times gold rounds in addition to aiming are requiredgold rounds, like many many many tools in the toolbox, are to be used for the betterment of a players performanceAnd they are not exclusive either, it is absentminded to actually to ignore them but with that all aside, the actual topic. WG WoT lists all of what is basically being regurgitated here as strike-able offences. What is the issue? if one cannot control their attitude and response, there are consequences to actions. What are we in, 1st grade? If you don't have anything non pleasant to chat about, don't chat. Problem solved.  I am surprised the user isn't forum post banned too. This thread goes against rules too   


DeviouslyCursed
Why Does MM Keep Stacking Teams?
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22.07.2021 04:18:32
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12881073

View Postumkhulu, on Jul 22 2021 - 00:01, said:   SBMM would certainly go a long way in fixing all those unless of course you are in the 'deniers' camp in which case, no amount of reason is going to change your mind!.... :)

DeviouslyCursed:  We've been over this about 1000 times now. SBMM will just make each side win the same amount. It does not, will not, CAN NOT remove landslide battles. And you are right. No amount of reasoning, positioning, or personal testimonials are going to change my mind because there is already ACTUAL, REAL EVIDENCE that says SBMM won't fix it. So the only think that would ever convince me otherwise is actual, real evidence. That is the nature of a rational mind. Sorry, I'm just not stupid enough to ignore the evidence like the people who think SBMM can fix blowouts. Well, that and I'm smart enough to know what actually causes blowouts too.


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