Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12880998
da_Rock002, on Jul 21 2021 - 14:08, said: Are you lying again? How about providing proof
you can see everyone's WTR or HoF vehicles etc because
all I can see is what Kliphie just listed. Provide a
screenshot showing HoF WTRs and that search function.
Otherwise it's obvious you're making that stuff up.
as usual
da_Rock002, on Jul 21 2021 - 22:32, said: I asked if he was lying. Got nothing to apologize
for. How about an apology for saying I did something I
didn't do. And maybe listing the "multiple" people you
say I called liars.
Link on message: #12880998

DeviouslyCursed:

DeviouslyCursed: You asked me if I was lying again, which means you are
claiming I lied before. Then you accused Kliphie of making
things up "as usual," so basically saying he lies all the
time. It's okay though. If you're so clueless you can't figure
out the HoF in the game or the webpage, you're probably too
clueless to understand what you're saying most of the time
anyway. And if you haven't looked yet, you're too late. I
played last night and won "only" 63% of my games, so I'm off the
top 100 now.
Subject: Blacklist, is it a positive or negative?
Link on message: #12880983
Link on message: #12880983
DeviouslyCursed: I used to block only spammers, but the client has taken care of
that mostly now. I really don't Blacklist anyone now.
Subject: Nobody wants crew 2.0 and we will all quit if you add it
Link on message: #12880980
Link on message: #12880980
Einzelganger7: I will not quit.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12880956
Major_HACKD, on Jul 21 2021 - 21:01, said: we have directed the HACKD clans to give up playing higher teirs
until wot fixes the matchmaker. it makes no sense that they cant
fix it matches last 3 to min and are either total losses or total
victories and when in the rare occasion we get decent mm, its
usually a draw they need to do better
Link on message: #12880956

DeviouslyCursed: What the F are talking about? You don't like quick victories,
which MM can't fix. You don't like quick losses, which MM can't
fix. You don't like games that are close, because the people left
alive (usually TDs/arty or very low health tanks) are smart enough
to know that who ever pushes in that scenario usually loses, so it
draws, and MM can't fix that either. But you're going to avoid high
tiers until they change MM... Your post is about as smart as
saying you and your clan won't play high tiers until WG has the MM
make it rain and end the mid-west drought. EDIT: If you post
was sarcasm, you need to do it better. If you were trying to
emulate the ignorance of the SBMM fans, good job I guess. If it was
neither then just 

Subject: Srongholds hacking
Link on message: #12880801
BE_Wiggsy, on Jul 19 2021 - 01:02, said: Silly rabbit, there are "banned" mods that WoT's has acknowledged
to the community as unusable and they ban players during Clan War
Campaigns. Sadly it appears Clan Wars is the only place MOD HACKS
are banned.
BE_Wiggsy, on Jul 19 2021 - 01:03, said: Sadly you look like a fool to all those who read the Posts that
Wargaming has made about hacking bans and lists of players banned
that they published.
Link on message: #12880801

DeviouslyCursed:

DeviouslyCursed: People are calling you stupid because you don't know what you
are talking about. There are no mods, illegal or otherwise, that do
what you are accusing the other players of doing. So you can
educate yourself a little bit, here are some things to take with
you. There are no mods that let you shoot through
terrain/buildingsThere are no mods that take away RNGThere are no
mods that make you auto penThere are no mods that increase your
vehicle's stats like penetration, damage, shell velocity, armor,
etc.There are no mods that let you see unspotted enemy tanksThere
are no mods that guarantee module or crew member
hits/kills Now, having said that, there are some mods that WG
has determined to be cheating, to include: Mods that show 3D
internal module positionsMods that change destructible terrain to
tall trees being knocked over when terrain is destroyedMods that
show destroyed terrain on the mini-mapMods that show the 'ghost' of
a tank that is no longer spottedMods that show dead tanks as white
(not sure if this one is still illegal)Mods that have an aimbot
that leads a target based on move speed (but the mods still doesn't
eliminate RNG, btw)Mods that remove the graphics for
bushes/trees So when WG says they banned people, that doesn't
give support to your crazy assertions of what cheats can do. It
just means people got caught using some of these actual banned
mods. And btw, good players don't need most of these mods. The
one thing that may actually help them would be the destructible
terrain mods. It is funny though. Even after all these years
if I get into a situation where it is 1 v 1 at the end and there's
multiple paths I can take to approach the enemy, (as long as it's
not going to get me spotted and I don't have too long of a reload)
I will start heading one direction and the shoot an object on the
alternate path I didn't take, just in case they have one of the
destructible terrain mods.
Subject: Srongholds hacking
Link on message: #12880751
Link on message: #12880751
Jaguarz: all I know for sure is anyone who shoots me is cheating, theres
just no other possibility.......
Subject: STOP THE 2.0 CREW IDEA NOW !
Link on message: #12880738
Markd73, on Jul 20 2021 - 21:59, said: Lol What players want? Are we talking about the same
developer? They care about short term profit, not the players or
the game itself.
Link on message: #12880738

Jaguarz: The developers absolutely want this yes, because it means
bonuses and share options, the owners of the game however wont feel
the same because they dont need a fast buck and would rather
WOT keeps printing money and buying them new yachts and private
jets year in, year out. WOT is a different beast to any of EAs
offerings which are shameless pump and dump schemes which please
the shareholders who follow the same pattern, WOT is basically
privately owned. I would be amazed if the accountants let the
developers push this joke to live.
Subject: STOP THE 2.0 CREW IDEA NOW !
Link on message: #12880733
TDRHooRaH, on Jul 20 2021 - 00:31, said: So upvotes are fake? Gotcha. You're an
arrogant little turd aren't you?
Link on message: #12880733

Jaguarz:
Hes an obvious troll not posting from his main account, probably because it was forum banned, why fall for the bait?
Hes an obvious troll not posting from his main account, probably because it was forum banned, why fall for the bait?
Subject: Nothing changed
Link on message: #12880730
Link on message: #12880730
Jaguarz: You could barely call it tweaked, certainly not a rework, they
"fixed" some things which were clearly bugs, altered a small value
here and there and are presenting it as if they have made
significant changes. This is worse then Rubicon, theres no way
to balance this systems values without rendering the system
entirely pointless anyway, I dont care if they push this live or
not, I could do with playing something else but its nothing but an
attempt at a soulless cash grab and where other games, even those
from EA have moved away from literal pay to win this game is trying
desperately to plunge into it. 0/10, would spend my time on
something else.
Subject: Crew 2.0 made up my mind
Link on message: #12880725
Link on message: #12880725
Jaguarz: The developers running things are not the people who started the
game, they have no loyalty or fond feelings towards it, its just a
job and they could continue to earn thier money say in, day out or
try to impose their emotionally invested ideas of how to change the
game and to get them a huge payday in terms of bonuses and share
options, theres no downside for them personally doing this and in
their mind the potential rewards are great
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12880598
SimplyPzB2, on Jul 21 2021 - 17:31, said:
They know they are wrong. So yes, they will cry "that's just one screenshot". Even though they know darm well it represents about 60% of all battles. -
Link on message: #12880598

They know they are wrong. So yes, they will cry "that's just one screenshot". Even though they know darm well it represents about 60% of all battles. -
DeviouslyCursed: You are lying. That screenshot does not represent 60% of
battles. Battles like that screenshot are extremely rare. You're
trying to use an extreme example and then act like all the slightly
off battles are the same. They are not. If you say otherwise,
we can set up a test. We'll look at your number of battles played
and you can play 10 battles, and you screenshot the lineups. If you
are correct, 6 of your screenshots should look similar to what you
posted one here. Even with a small sample size, if it's 60% at
least a few of them should be like that. You and I both know
that won't happen. You are posting extreme matches and dishonestly
presenting it as common.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12880584
Link on message: #12880584
DeviouslyCursed: SimplySimple's logic: SBMM will give each team a 50% chance to win,
unless there is a purple player on each side, in which case now
each team has a 60% chance to win.
Subject: chat bans
Link on message: #12880343
stryker105mm, on Jul 20 2021 - 22:39, said: wg chat ban system is out of control, There is a filter
in the game client, if players are not smart enough to see that and
if wg makes it avail to all players, how about wg just
makes the word sensor active for all players. 90 % of my chat
bans are for telling that the players what trashy players are using
all prem ammo, this game is full of negative nacy players, if
players would stop and if wg would limit the trash prem ammo in the
game players like myself would not have anything to
[edited]about stryker105mm 19.07.2021
10:53 50 tp using all prem ammo like players that need
to wipe ther [edited]
stryker105mm 19.07.2021 5:18 players that use all prem ammo aginst a lep1 are the dumbest in this game
stryker105mm 19.07.2021 10:40 ae pos using allprem
stryker105mm 19.07.2021 8:41 you all suck balls sacs
stryker105mm 19.07.2021 8:28 f ebrs op pos
stryker105mm 19.07.2021 20:56 f this trash azz players like the pos foc using all prem
stryker105mm 19.07.2021 5:39 lep 1 pos using al lprem like that tank needs it
stryker105mm 19.07.2021 3:38 gsor pos suign all prem
stryker105mm 19.07.2021 3:43 op pos
stryker105mm 19.07.2021 13:37 strrv pos using allprme
stryker105mm 19.07.2021 16:31 f all tier 10 trash that use only prem ammo like the 60tp pos
this is why i got chat banned
Link on message: #12880343

stryker105mm 19.07.2021 5:18 players that use all prem ammo aginst a lep1 are the dumbest in this game
stryker105mm 19.07.2021 10:40 ae pos using allprem
stryker105mm 19.07.2021 8:41 you all suck balls sacs
stryker105mm 19.07.2021 8:28 f ebrs op pos
stryker105mm 19.07.2021 20:56 f this trash azz players like the pos foc using all prem
stryker105mm 19.07.2021 5:39 lep 1 pos using al lprem like that tank needs it
stryker105mm 19.07.2021 3:38 gsor pos suign all prem
stryker105mm 19.07.2021 3:43 op pos
stryker105mm 19.07.2021 13:37 strrv pos using allprme
stryker105mm 19.07.2021 16:31 f all tier 10 trash that use only prem ammo like the 60tp pos
this is why i got chat banned
DeviouslyCursed: So, back in the day, I loved All Chat. I was a master of
using it, and I think that's one of the reasons I can't get the
same win rate I could back then. I have no issues with anything any
one says, because I'm not a p****. Now, having said that, since you
can't talk to the enemy team, all that garbage you said is
worthless. Actually, it is worse than useless, because you are
distracting your own team. How about learn to sftu and play.
Everything I ever did was to distract and irritate the enemy team.
What you are doing now is to your own team. Even if what you typed
wasn't bannable on its own, that fact that you were typing useless
crap to your team means I support any and all bans you get from WG.
Thank you WG, for removing this moron from my team chat. It is much
appreciated.
Subject: Magic Fix for WoT
Link on message: #12880321
Link on message: #12880321
Draschel: Remove bots from random battle. Allow WG to forcefully,
purposely own their material. Allow them to rightfully nerf
premiums for game balance. Rather than listen complaints about DONT
NERF MY PREM Remove arta entirely. Every arta, is remade into
a tank destroyer, with new tech trees, buffed HP
VR ammo choices Remove light tanks. Light tanks remade
into soft medium tanks, specifically the fast high firepower
lighter skin mediums like AMX30, Leopard, BatChat,
Bourratt Wheeled vehicles remade into tank destroyers, giving
them slower turret and wheel traverse, less effective
dispersion. Auto lock removed. They can flip over and time-out.
They can be immobilized RNG lowered to 7.5%
shell placement sigma sample size tightened when
firing, fully aimed. Lower shell velocity, to add more
aiming skill required+1/-1 MM made a thing, no longer +2/-2.
Pref tanks already with +1 cap get buffed, to only 2 +1 tier
tanks possible in their matches. IE: E25 will
only ever see max 2 tier 8, KV5 will only
ever see max 2 tier 9. Reduce crew injury and ammo
rack/turret jam/engine damage/fuel line damage modular
damage, to only possible when under 50% HP. It is bogus and
infuriating, when you take a 5% damage hit, and still are 95%
HP, and suffer critical damage. Outer module, like
vision scope, track, gun module damage remains
unchanged Add new armor effectiveness tables, like armored
warfare or War Thunder. Hardened steel armor for instance is your
normal, average performer = 1.00. Tires and tracks,
predominantly autobody sheet metal and rubber, are 0.25, 0.25
of normal steel armor. Wood can be something like
0.33. Concrete and bricks, 0.50. Non
plate steel like panzer IV schmulturm and
is2-shielded and WZ132-1 chain link net can be 0.70.
Gun barrel structure steel can be 0.90. Extra armor
casting like suka pershing and super conqueror and
E100 skirts are add-on armor
1.10, specifically designed to be spaced armor
protection. Remove ridiculous soviet black
hole spaced armor sides on basically all their high
tiers Remove tank spaced armor x3 HE resistance
modifier, see above as to new implementation Remove tank
heart attacks and random sliding even on flat rocks. No
more soap rocks Map balance please. Balance and bring
back old maps. Please implement a more guaranteed map rotation
algorithm. Remove x3 overmatch for armor, by
projectile size. Make it new, x5 penetration amount over armor
thickness instead. Please have dev team, armor modelers.
balance team, supertest coordinators PLAY THE
ACTUAL GAME, rather than be alien from it and not understand
crucial things
Subject: Who asked for High Explosive shell Rework?
Link on message: #12880302
Edselman, on Jul 21 2021 - 02:53, said: A small number of unicums who were upset that people were shooting
HE at their hull-down Chieftains. HE changes really
weren't on anybody's radar, there were several issues way more
pressing and complained about than HE. WG made the changes to make
tanks like the Chieftain and 279(e) even more broken and to
encourage even more gold spam.
Link on message: #12880302

Draschel: A huge amount of the population, have always been upset by
being randomly derped by howitzer tanks for large amounts of
damage, even without penetrationThis isn't just a tier X thing. It
is as (was) across the game thing. The game is now better,
more skilled because of it.While I will agree, there are other
issues more important than HE change, like fairer +1/-1 MM queue,
reducing RNG 25% spread, Etc HE changes were certainly
on many (and my) minds as something to be changed and made
more predictable, controllable, and importantly, secondary or
tertiary..... not substitutingly primary. It is a
purposeful support round, for specific function.....not a
means of unskilled, projectile
vomit spam. Made to make the chieftain and
279E or 110E3 broken? Or made to make the OI, KV2, FV not broken?
It depends what camp you sit in.
Subject: Magic Fix for WoT
Link on message: #12880168
Maniac57c, on Jul 21 2021 - 02:11, said: Personally, first thing I'd remove would be ALL the recent HE
changes, arty nerfs and this screw 2 garbage. EBR's and the entire
clowncar line would be removed next. Then I'd roll RNG back
to +-15% and publish all secret "soft stats". Make about 20 100%
NEW maps. Maps with actual terrain, instead of carefully designed
shooting galleries with every angle predetermined. Use actual maps
of actual locations with historic significance for special events.
Reward tanks would no longer be eligible for anything besides clan
wars. Frontline would be a regular mode you could choose when you
like. Limit arty to 2 per team and no more than ONE M44 or
Leafblower per team. Remove stun mechanic. Bring back the original
arty tracers and ammo choices Limit -2 matches to no more than 2 in
a row regardless if you switch tanks or not. This are just a
few things I would implement if I had magical WG powers. What would
you do?
Link on message: #12880168

DeviouslyCursed: I wanted to hate on you and call you a trash complainer, but
I actually agree with many of your suggestions, so +1. I would add
"Remove the Japanese heavies" they just don't fit in, they look
weird. They were neat as a gimmick, but come on, a tank that is 3
times the size of everything else on the battlefield? Just get rid
of them too.
Subject: I FINALLY QUIT FOR GOOD
Link on message: #12880090
Captain_Crankypants, on Jul 20 2021 - 13:58, said: Since January 2012 I have played this game. Pumped ridiculous
amounts of money into premium time, tanks, etc. Progressed through
the entire game, unlocked every tank. But today I finally have had
enough of the "randomly" stacked games with all the good players on
one side to make the games go faster, the dumb non-sensical rng
bounces, loss after loss after loss one day, and then can't lose
the next day, power crept tanks that make obsolete what you bought
last month. Just enough goodness to keep you hooked for another
day, week, month, year. Not any more. This game is a slot
machine that never pays out what you put into it. Well, I am
done, I finally just deleted the entire game off my computer. Now I
am the proud owner of over 100+ worthless pixel tanks. At least
with other hobbies when you get bored you can Ebay sell it and
break even. WOT doesn't give you that satisfaction. ( 9 1/2 years)
Trust me newbies it will only get worse. Thanks for nothing
WOT. The most worthless free-to-play, pay-to-win game on the
market. It will never be relaxing. It won't ever bring you joy. It
will only be frustration after frustration. Save yourself now and
just quit. Better yet don't even start. You'll be happier. I feel
liberated already.
Link on message: #12880090

TeriyakiTanker:
So you spent a lot of money on a pay to win game and you still suck..... can you explain that?
So you spent a lot of money on a pay to win game and you still suck..... can you explain that?
1LT_Dwayne
It's time to acknowledge Wargaming as one of the greatest game dev teams
21.07.2021 02:51:40
Subject: It's time to acknowledge Wargaming as one of the greatest game dev teams
Link on message: #12880075
Link on message: #12880075
1LT_Dwayne: Yeah I'll give you +1 on this can't deny it but they still have the
worst MM of all time.
Subject: chat bans
Link on message: #12880053
TankClash, on Jul 20 2021 - 22:55, said: I doubt you get a chat ban for calling someone an idiot... you must
have said something else.
Link on message: #12880053

Jaguarz: I would have agreed with you until recently, my in game chat
is way lower than PG-12 and got a chat ban and I know I used
nothing more profane than idiot and idiotic.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12880006
SimplyPzB2, on Jul 20 2021 - 23:20, said:
I found him on the wg website. you clicked on rankings. click on win rate. But then you have to manually scroll through several pages to get down to rank #70 something...
Link on message: #12880006

I found him on the wg website. you clicked on rankings. click on win rate. But then you have to manually scroll through several pages to get down to rank #70 something...
DeviouslyCursed: If you do that in game, once you can start seeing people's
places, there is literally a Player Search box in the top'ish right
of the screen. It's grey on my screen. Then after you search
someone, you can click their name and you get a box that shows
their overall similar to what you see for your own stats. But
if da_rock wants to verify, he better hurry up because I'm about to
start drinking and gamin, and I'm probably going to mess it up.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12880004
SimplyPzB2, on Jul 20 2021 - 22:42, said:
DeviouslyCursed,
on Jul 20 2021 - 17:01, said: blah bla blah ...You know, 150+, the
other category actually used for all time stats. And I'd rate those
at about the same.... blah blah blah wow, iq test applied and
results are in. Someone failed hard. He's actually
trying to say short term win rate is more impressive than long term
win rate. Just wow, and just so wrong. Win rate over
more battles trumps win rate in less battles every time. Win
the superbowl once, great. Win the superbowl 3 years in a row
- legendary.
DeviouslyCursed, on Jul 20 2021 - 17:01, said: blah bla blah ...You know, 150+, the other category actually used
for all time stats. And I'd rate those at about the same.... blah
blah blah
Link on message: #12880004


DeviouslyCursed: wow, iq test applied and results are in. Someone failed
hard. He's actually trying to say short term win rate is more
impressive than long term win rate. Just wow, and just so
wrong. Win rate over more battles trumps win rate in less
battles every time. Win the superbowl once, great. Win
the superbowl 3 years in a row - legendary. That's not
what I said, but it doesn't surprise me at all that you didn't
understand it. You also cut out the relevant parts of my text which
shows that wasn't what I was saying, which was either out of
malicious intent or ignorance.

DeviouslyCursed:
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12879992
Kliphie_Reborn, on Jul 20 2021 - 17:03, said: I don't believe there's a way to see the HoF numbers of others on
the Website. Ingame only works with Friends and Clanmates and
only shows the numbers, not the percentage ranking
Link on message: #12879992

DeviouslyCursed: Do we have different clients or something? Because I can see
everyone else, and there's even a search function in the game to
look someone up.
Subject: Crew 2.0 - The "New Coke" ?
Link on message: #12879872
Saydzhi, on Jul 20 2021 - 19:35, said: Fits what they did on console. Hell or high water it's
going into the game.
Link on message: #12879872

Jaguarz: Problem for whoever is pushing this stupid update is the
Console version makes a pittance in comparison to the PC version.
Anything that will effect the bottom dollar of this game will have
to be run past the bean counters and they are naturally risk
adverse when it comes to losing revenue no matter how emotionally
invested the person pushing this mess is. The people at the
top of wargaming dont care about this game past the money it makes,
those promoted above their station "running it" may have all these
big ideas and imaginings of how their "amazing vision" will
generate more money and thus get them huge bonuses and share
options but that simply means they are emotionally invested and
self delusional. Rubicon was the first example, it would have cost
the game players and money overall so it didnt happen, idea was
shelved and the game carried on printing money. Then crew 2.0
showed up which was essentially Rubicon warmed over, same basic
idea, universally reviled, didnt get past the accountants, if it
did they would have pushed it regardless of player opinion. Now cew
2.0.1 is here and whoever is running this stupid project is trying
to push it through again with virtually no changes and apparently
no concept about how to balance things because it literally breaks
the game in ways that cant be repaired in the system they are
introducing. Literally making World of Tanks 2.0 would be an easier
task than trying to shoehorn this mess into the core game and make
it balanced and accepted by the playerbase. Now you may say
the HE changes were lambasted but they still happened but simply
put it was a nominal change, it screwed over very few tanks and
they tacked on an artillery change which was popular with most of
the players as most people hate arty. Theres nothing they could
attach to this mess to shadow it, theres no way they can get the
balance values right without making the whole system pointless.
This is a game in retention mode, its expansion phase is long gone,
it needs to retain the players it has and to keep the money flow
coming, the only thing this will do is reduce players, its not
popular. Im pretty confident that this will not make it past
the accountants and its they who are the ones who dictate what goes
on the live servers, not the "developers". That being said Im
getting pretty bored of the developers trying to push garbage like
this onto the game as opposed to content like maps which in spite
of what they claim really isnt difficult to make.
Subject: What was the effect of WoT opening on Steam?
Link on message: #12879855
HeisenbergWOTS, on Jul 20 2021 - 17:40, said: Like I said, those are all players from the game that played
it already. They were upset that they couldn't use their current
account on the Steam platform, that they'd have to start over.
So they all went over to Steam en masse and left bad
reviews. Other than the bad reviews, you can see that very few
people ever actually installed the game from Steam and reviewed it.
Maybe several hundred to a thousand tops.
Link on message: #12879855

Jaguarz: Dont you have to have X hours logged on a game from steam
before you can review it? Kind of blows out the "reviewers didnt
even install" narrative you are peddling.
Subject: Incoming! Prime Gaming goodies!
Link on message: #12879749
Link on message: #12879749
KRZYBooP: Howdy Boom Jockeys! For more information on
Prime Gaming and claiming your looks click HERE.
Subject: You want to stop Crew 2.0?
Link on message: #12879717
t99_2015, on Jul 20 2021 - 01:54, said: Then actually download the test client, and provide calm and
rational feedback. I swear, this forum continues to
[edited]and whine about the changes, and yet many don't take
action. Don't get me wrong, I know that there are
forum members that do take the time to test the changes. But
for many, they don't even play on the sandbox server, complaining
about the update, and making the mods lives here harder.
Get onto the sandbox server, and give out calm and collected
feedback that can actually be read. "Oh, WG doeSn't
heaR our cOmplaints. WHy shOuLd I bOTher tEsting?" That's the
[edited]point for testing. If you continue to [edited]and whine, WG
ain't going to listen to mouthbreathers who don't even test. I can
guarantee you that with enough people testing, WG will take
note.
Link on message: #12879717

Jaguarz: If one person can create a 500 veiw range clown car and a
70%+ invistank theres little to test and fundamentals are broken,
you may want to look up the term irony sometime and think about how
whining about imaginary whiners makes you lool.
Subject: Crew 2.0 - The "New Coke" ?
Link on message: #12879716
Link on message: #12879716
Jaguarz: Its the same as last iteration just with very minor tweaks which
itself was a variant on the Rubicon disaster warmed over. So little
has changed it smacks of someones vanity project, as in total
emotional investment, I doubt it will get past the bean counters as
the exec in charge of this mess will have to convince them this
will raise revenue as opposed to make people quit and play
something else.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12879643
SimplyPzB2, on Jul 19 2021 - 21:53, said: Wow, first comment pats himself on the back for his monthly
performance. I said before I even brought up the Hall of Fame that
month to month was silly. And this wasn't bragging, it was me
informing him that the numbers changed so he doesn't accuse me of
lying. - Second paragraph says looking at it monthly is
stupid Yep, just like picking the 500+ for a tech tree tank -
Third paragraph tells us he doesn't understand what "challege" and
"pointless" mean. In that a 50% ctw battle IS a challenge,
you might only win half of them - challenge. While a 20% ctw
battle, you'll lose 85-95% of them - pointless. Oh, I know what a
challenge is: trying to win a fight you are supposed to lose. I
also know what pointless is: trying to get you to use logic and
reason correctly. - As for selecting 500+, umm, WG chose to make
that the benchmark, you moron. What's more impressive,
having a 60% win rate for 50 battles, or having a win rate of 60%
for 500 battles? The higher the battle count, the harder it
is to maintain a high win rate - DUH... That's
the same reason I use the date "Since 2014", that's the longest
time period WG tracks - thus having a high win rate over a longer
period of time is more impressive than having a high win rate for a
very short periof of time - DUH. It's actually 60% at 150+ and 60%
at 500+. You know, 150+, the other category actually used for all
time stats. And I'd rate those at about the same. But to be in the
top 10 for 150+ you need over 70%, which is a lot more impressive
than the 500+ requirement, because you dealing with most players
who played through the tank. The 500+ takes most good players out
of the selection because people just don't play tech tree tanks
that much unless they have a reason. Also, the more you play a
tank, the more you minimize the effect of the stock grind. The
number of battles you played at less then full capacity shrinks %
wise. - But you keep on touting your 'monthly' win rate... If
it bugs you this much, maybe I will.
Link on message: #12879643

DeviouslyCursed:
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12879629
da_Rock002, on Jul 20 2021 - 00:35, said: no foolin, what you've said about the HoF doesn't match up with the
HoF I've been using to follow my own vehicle
performance. I'd appreciate your posting a screenshot
to back up your otherwise fictional BS. And you just now
said anyone can see anyone else's ranking. I'd like to
know how you did that? Or is that another made
up bit.
Link on message: #12879629

DeviouslyCursed: Wow, you don't even know how to go to the WoT website and
look up the Hall of Fame? Seriously? It's under Ratings >
Achievement Ratings. Then just click on the Victories section. It's
the the left of the main WTR rating stat. I'm 89 and 78 for tier 8+
now. Just scroll down to that position and you'll see the name. I
don't remember my login or even what site I used to post
screenshots so I'm not going to bother. Especially when you can
look it up yourself. Good lord, fool, I could edit a screenshot and
put myself #1 if I wanted to. Looking it up yourself is far more
reliable evidence. And before idiot boy SimplySimple claims
I'm bragging again, I already said, multiple times, month to month
is silly and anyone can get on there with a few good games. But
that's the type of mentality he has: a dishonest little
prick.
Subject: On Track For Jul. 20-Aug. 20: T-100 LT
Link on message: #12879605
Link on message: #12879605
Elias_K_Grodin: Get "On Track" to the T-100LT between July 20 to August
20th! On Track Missions: T-100 LTMISSIONS BEGIN: Jul. 20,
04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Aug. 20, 04:20 PT | 06:20 CT | 07:20 ET Get more details here! Also learn more about special bundle offers with special missions for the T-100LT here!
MISSIONS END: Aug. 20, 04:20 PT | 06:20 CT | 07:20 ET Get more details here! Also learn more about special bundle offers with special missions for the T-100LT here!
Subject: On Track For Jul. 20-Aug. 20: T-100 LT
Link on message: #12879605
Link on message: #12879605
Hey_man_Gneis_shot: Get "On Track" to the T-100LT between July 20 to August
20th! On Track Missions: T-100 LTMISSIONS BEGIN: Jul. 20,
04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Aug. 20, 04:20 PT | 06:20 CT | 07:20 ET Get more details here! Also learn more about special bundle offers with special missions for the T-100LT here!
MISSIONS END: Aug. 20, 04:20 PT | 06:20 CT | 07:20 ET Get more details here! Also learn more about special bundle offers with special missions for the T-100LT here!
Subject: Who asked for High Explosive shell Rework?
Link on message: #12879443
Link on message: #12879443
Draschel: you don't you play in hulldown with a try hard tank yourself?
Subject: Incoming! Capturing Kursk: art contest for some amazing prizes.
Link on message: #12879415
lnvalid_Target, on Jul 19 2021 - 15:25, said: That's an amazing effort, it looks fantastic.
AWESOME
Durer_USSR, on Jul 19 2021 - 16:03, said:
Link on message: #12879415


Einzelganger7:
Thank you!
Thank you!

Einzelganger7:
Subject: query: Minefields and FrontLine and wheeliEbola..oh MY!
Link on message: #12879085
Link on message: #12879085
Draschel: Just like Batman leaves Henri Ducard to perish in a microwave
inferno? He didn't kill him, but didn't have to save him either.
Why was that? Judge ment call over character, or lack of it.I
wasn't mentioning the disease, at all. I recall being the one
recommending it shouldn't be mentioned.
Subject: Who asked for High Explosive shell Rework?
Link on message: #12879057
LpBronco, on Jul 19 2021 - 12:29, said: How poorly aimed could it have been if it hit the target? Bad logic
and a bad argument.
Link on message: #12879057

Draschel: So if a police officer, shoots a blatant criminal 7 times in
the feet, hands, forearms - and the subject proceeds to gun down
bystander civilians and the officer himself, in an adrenaline
fueled rage.....see where I am going with this? See what your
post.......doesn't address? Hitting the the target, isn't the same
as successfully penetrating the target.
Subject: Who asked for High Explosive shell Rework?
Link on message: #12879051
Brynar, on Jul 19 2021 - 11:50, said: With that logic, is Gold ammo rework next? Ask your dad.
Link on message: #12879051

Draschel: Logic yes, gold ammo no. There are other pressing issues
I pressure him with.+1/-1 MM not 2, lowering 25% RNG to 5%,
reducing radius sigma for shot population, nerfing arta more,
nerfing ridiculous premiums.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12879046
SimplyPzB2, on Jul 19 2021 - 18:28, said:
Thanks for proving my point with your data (again). Final time of battle has nothing to do with when a battle is actually 'over'... like I just said... - -
Nope. A 61%er will win more 50% battles than a 46%er. That's just common sense. Same for a 61%er will win more battles than a 60%er. - What you are missing is that no two players are identical. So if we have two teams: Team one has a 61%er + 14 tomatoes. And Team two has a 60%er + 14 tomatoes. More often than not, the 61%er is going to win more than the 60%er. And the reality is, that is usually a range of good players, AND a limited amount of good players on each team. Because of these two facts, skill difference means slightly better players will win slightly more than slightly lesser skilled players. - - Would help 'a little'. But really, even if your battle is 'all tier 8', the random mm can give one team most/all of the skilled players - and you'll still get the auto win/loss. - - Nope. As the players aren't "fixed". Old players leave, new players join. So a very bad player can come on, get a terrible win rate, then leave. This allows a better player to have a higher than average win rate. You are fixated on the results of 'heads vs tails' as a closed system. You would argue that you'll aways get an even number of heads and tails. Thing is, the tails change over time in reality. If a good player is heads, and the revolving door of players is tails. Heads can be a long term good palyer. But he won't face the same tails over time. He'll face the dog tail, then the horse tail, then the cat tail, etc etc. - - Sigh.. so much wrong... - The ctw is calculated on that specific battle, based on who's in it at the time. There is a huge skill range in this game. So most battles have a couple of good players and mostly bad players. Which means those couple of good players are what detrmine who wins and who loses. - So we have team one, with a 61%er + 14 tomateos vs. team 2 with a 59%er + 14 tomatoes. That's balanced, as it fall with the 40-60% range. (And common sense, there are two good players, and one of them is on each team). So the 61%er is going to win a match up like this that little bit more than a 59%er. That's how this works. - And just stop with the 'rating's are exactly up date' nonsense. Overall win rate is "accurate enough". As "perfectly balanced" isn't a requirement for sbmm to work. - -
Link on message: #12879046

Thanks for proving my point with your data (again). Final time of battle has nothing to do with when a battle is actually 'over'... like I just said... - -
Nope. A 61%er will win more 50% battles than a 46%er. That's just common sense. Same for a 61%er will win more battles than a 60%er. - What you are missing is that no two players are identical. So if we have two teams: Team one has a 61%er + 14 tomatoes. And Team two has a 60%er + 14 tomatoes. More often than not, the 61%er is going to win more than the 60%er. And the reality is, that is usually a range of good players, AND a limited amount of good players on each team. Because of these two facts, skill difference means slightly better players will win slightly more than slightly lesser skilled players. - - Would help 'a little'. But really, even if your battle is 'all tier 8', the random mm can give one team most/all of the skilled players - and you'll still get the auto win/loss. - - Nope. As the players aren't "fixed". Old players leave, new players join. So a very bad player can come on, get a terrible win rate, then leave. This allows a better player to have a higher than average win rate. You are fixated on the results of 'heads vs tails' as a closed system. You would argue that you'll aways get an even number of heads and tails. Thing is, the tails change over time in reality. If a good player is heads, and the revolving door of players is tails. Heads can be a long term good palyer. But he won't face the same tails over time. He'll face the dog tail, then the horse tail, then the cat tail, etc etc. - - Sigh.. so much wrong... - The ctw is calculated on that specific battle, based on who's in it at the time. There is a huge skill range in this game. So most battles have a couple of good players and mostly bad players. Which means those couple of good players are what detrmine who wins and who loses. - So we have team one, with a 61%er + 14 tomateos vs. team 2 with a 59%er + 14 tomatoes. That's balanced, as it fall with the 40-60% range. (And common sense, there are two good players, and one of them is on each team). So the 61%er is going to win a match up like this that little bit more than a 59%er. That's how this works. - And just stop with the 'rating's are exactly up date' nonsense. Overall win rate is "accurate enough". As "perfectly balanced" isn't a requirement for sbmm to work. - -
DeviouslyCursed: So there's a 61%er on one team, and a 59%er on the
other. Then the next players gets assigned. Now a 57%er gets
placed on the 59%er's team, and a 54%er gets placed on the 61%er's
team. Now it's 61% + 54% vs 59% and 57%, then a bunch of lower
skilled players. Now who wins? No matter how you have it, one
of the "better" players in the match ups is going to lose. Either
the 61% loses to the 59%, or the 54% loses to the 57%. One of those
two things will happen. That's why your magical trickle down
theory is garbage and won't happen. And yes, I know you don't like
to discuss perfect match ups, because you hide in the "stuff
happens" aspect of your crappy fuzzy reasoning. Stay non-committal
enough and you can claim anything happens in the gaps. Treat
numbers like their value is subjective or changeable and you get to
things like claim 150-200 battles out of 1000 is the same thing as
10 or 0 battles (1% or none).
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12879015
da_Rock002, on Jul 19 2021 - 15:11, said: What HoF are you talking about? The one in the
Service Record is damned easy to get into. Do nothing
but play the game and every vehicle you play is "in it".
Nobody has to be lucky to get in. As for
placing... that happens without your doing anything
too. As for your being 82nd .....
post a screen shot or it isn't happening.
As for your shaming of SimplySimple in your post, it's amazing how
seldom the forum rules are enforced.
show us a screen shot of your awesome HoF position or you're
busted
SimplyPzB2, on Jul 19 2021 - 18:09, said:
You are a moron, got it. Winning 15-20 out of 100 IS EFFECTIVELY losing all of them. I'll say this again. If I play 1,000 battles and only win 150-200 of them - I might as well have lost all of them. As losing 750-800/1,000 is in no way shape or form any fun. - How is winning one of these 'not a challenge'? Because winning these really comes down to luck. The way more skilled team has to seriouly fumble.
SimplyPzB2, on Jul 19 2021 - 18:09, said: Month to month is meaninglesss. When I talk about 'hall of
fame', I look at the 'max/all time' rating. The max rating is
by date, number of battles, and win rate. So go to the hall
of fame. Selecte the date of "Since 2014", select 4,000
battles (for individual players) - to get 'max/all time'
rating. Your win rate puts you in 29,000th+
place.
The 122 isn't listed, probably because it's a premium tank that doesn't have enough numbers? (Most other premiums are listed). But again, month to month is meaningless. As some months some tanks aren't played that much. For tanks, go to hall of fame, select "Since 2014", and select 500+ battles - this is 'max/all time' best of rating. And is what I am talking about when I say 'hall of fame'.
Link on message: #12879015

DeviouslyCursed: Look it up yourself, you lazy prick. It is now 96th place now
over all, and 87 in tiers 8-10. It adjusts daily. And SimplySimple
was the one that brought it up and bragged about it. (plus he's
been calling everyone else stupid for about 40 pages now.) So you
can take your little whine about him being called on it and stuff
it.

You are a moron, got it. Winning 15-20 out of 100 IS EFFECTIVELY losing all of them. I'll say this again. If I play 1,000 battles and only win 150-200 of them - I might as well have lost all of them. As losing 750-800/1,000 is in no way shape or form any fun. - How is winning one of these 'not a challenge'? Because winning these really comes down to luck. The way more skilled team has to seriouly fumble.
DeviouslyCursed: And that is a stupid way of looking at it. This is why you
under stand nothing. Number are meaningless to you when it suits
you. You are a dishonest, immature person. You're also wrong.
winning 150-200 is not losing them all. That's a moron's way of
looking at it. So it doesn't surprise me that you take that
position. As for it not being a challenge to win when you're
out matched because "The way more skilled team has to seriouly
fumble"... learn to strip the ball, p****.

The 122 isn't listed, probably because it's a premium tank that doesn't have enough numbers? (Most other premiums are listed). But again, month to month is meaningless. As some months some tanks aren't played that much. For tanks, go to hall of fame, select "Since 2014", and select 500+ battles - this is 'max/all time' best of rating. And is what I am talking about when I say 'hall of fame'.
DeviouslyCursed: Agreed, month to month is useless. But so is selecting 500+.
Who the hell plays tech tree tanks that much? This means you've
taken most players out of the list. Had to get pretty specific to
get yourself up there, didn't ya? You're not even top 100 when
using the 150 selection.
Subject: Feedback Wanted! Common Test 1.14 - Specific Topics
Link on message: #12878921
Link on message: #12878921
Elias_K_Grodin: Attention Platoon! We are looking for your thoughts,
sentiment, and feedback for trying out Common Test 1.14! In
particular, we are looking at the following areas:Frontline 2021
Czech heavy tank line Rebalancing, Improvements, Topography, and
"Safe Haven" map For more information about Common Test 1.14,
check out what's being tested here! "I learned that good judgment comes from
experience and that experience grows out of mistakes." - Omar
Bradley, United States Army
Реклама | Adv