Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: The GSOR 1008 Is ...
Link on message: #12883939
moogleslam, on Jul 25 2021 - 13:53, said: DPM isn't super critical in an autoloader; it's more about
finding the best and earliest opportunities to dump your
clip. In Tier 8 Mediums that have at least 30 games
played, of which I have 28, my Lorr has my 5th highest DPM, and
even then, it's only 34 DPM away from my highest.
Link on message: #12883939

Draschel: DPM isn't a main concern for auto loaders. But it isn't a
non-factor either. Being able to dump damage more often, is great.
Think T57. The comfort provided, by something like
progetto 703-II Somua and Emil 1 in DPM provides more
opportunity than things like Skoda T27, T77, GSOR. And not just
opportunity offensively, but vulnerability defensively.
Subject: The GSOR 1008 Is ...
Link on message: #12883933
SociopathicTroll, on Jul 25 2021 - 18:35, said: How does the Lorraine have better ranged performance? My GSOR has
like a 0.28 dispersion I have to disagree fully with that
one. Gun handling is better on the GSOR. Heck it was
the trolling gun that gave me the most trouble with the Lorr early
on.
TheRealSerapth, on Jul 25 2021 - 18:49, said:
Link on message: #12883933

Draschel: Lorraine has issues with after-shot dispersion, and it has
issues with aim time. But its inter-shot is slightly slower, so it
can do more to control them shots. But GSOR has incredible
flaw, in that the dispersion in traverse is excruciatingly bad. It
is like a self propelled gun. If it so much as touches traverses,
it deals with massive bloom. Although GSOR does have better
after-shot dispersion, it still isn't good, and it fires faster
meaning bloom is more. It is like hellcat or charioteer. This
is awful for gun handling. In addition, Lorraine can equip vertical
stabilizer, while GSOR cannot. Dispersion the most important
gun handling stat What I mean by ranged performance, is the
APCR drop off. @ 500m, GSOR pen is a lie. 320APCR drops to 220.
This is pathetically bad, among worst APCR drop off in the game.
Despite Lorraine 60 less APCR pen, at range it only drops 10mm to
250, a whopping 30mm pen over GSOR, which starts off with 320. That
is terrible.

Draschel:
Subject: The GSOR 1008 Is ...
Link on message: #12883920
TheRealSerapth, on Jul 25 2021 - 18:22, said: ...yeah, look at recent. Unlike you, I'm not a
reroll, so stats are going to improve over time. 2000WN8
recent isn't exactly terrible in the tank.
Link on message: #12883920

Jaguarz: yeah, I rerolled in 2012, try again batman and as for recents
Im doing the silly 279e missions so padding wn8, which I dont do
anyway, is even less of a priority.
Subject: Selling 60-70-80 Point Commanders is the Reason for Crew 2.0
Link on message: #12883918
Link on message: #12883918
Jaguarz: Well duh, dropping a few million creds on crew books to have a
viable 4 perk crew isnt going to get the current development team
phat bonuses and thats literally all they have their eyes on
because the current lot running the game are just wage slaves, they
arent the guys who started it, they arent the ones who became
multimillionaires so everything they are tryig to push is about
personal enrichment. Fortunately though as they are just wage
slaves they have to get this mess past the actual stakeholders who
are protected by a ring of bean counters who will have to be
presented with an increibly convincing cost benefit analysis for
them to throw a late middle ages games core into upheaval when
EVERY other time that has happened has led to disaster. The window
of opportunity to alter a games core is at the beginning of its
life, WOT is in retention mode, its expansion phase is long gone
and you dont retain players by doing this mess and the dev teams
imaginary economics of a million players forking out $1900 for a
pimp tank commander just wont fly. Its overcomplex for a game
in retention mode.Its literal days of work for players to convert
all their crews and plan their "builds".Its a shameless cash grab
and its brutal, a new $30-50 tank can get by because its not that
much and it plays to sunken cost fallacy but crew 2.0 will make
most whales balk. The positives just arent there, for anyone
bar the kid of an oligarch, they think no random radio operator
sticking out in a crew setup or "free" sixth sense can camouflage
this garbage? Personally I dont care if these changes go
(through though I seriously doubt they will), theres plenty of
other things I can do and I wont support this odious direction.
Subject: It's Not The Change, It's The Resistance to Change
Link on message: #12883899
Link on message: #12883899
Jaguarz: Its nothing more than a blatant cash grab by a development team
jealous that the original team made millions off their work and are
trying to come up with something that will yeild a short term gain
in order to pick up some bonuses for "increasing revenue".
Subject: The Witcher 3 - Wild Hunt
Link on message: #12883875
TheJeep1, on Jul 25 2021 - 10:44, said:
This was good advice 1-2 years ago. SE is being used by the larger percentage of new mods. The Mod installer Vortex has been updated as well, although I am still using MO2. But currently both are defiantly usable. 3-5 years from now you'll wish you used Vortex with SE.
Link on message: #12883875

This was good advice 1-2 years ago. SE is being used by the larger percentage of new mods. The Mod installer Vortex has been updated as well, although I am still using MO2. But currently both are defiantly usable. 3-5 years from now you'll wish you used Vortex with SE.
DeviouslyCursed: There's currently about 4K mods on LoversLab for Legendary
Edition (LE or 'Oldrim' ) , and about 1K for Special Edition (SE).
While many of the core mods are being shifted over (often times
with original mod authors permission, meaning the original author
has no interest in making SE mods), my mod list would take a
drastic hit and fundamentally change my game if I tried moving to
SE. No thanks. As long as Kimy, Momoman1, and Lupine00 are
supporting Oldrim/LE, I'm staying with that.
Subject: The GSOR 1008 Is ...
Link on message: #12883809
Link on message: #12883809
Jaguarz: Lorraine is a nimble barn, it can get in, dump the clip and get
out, the GSOR dumps a clip and then hopes they dont get
spotted/pushed while on clip. They couldn't be more dissimilar if
they tried. You also dont play the Lorraine very well
and have only 9 games in the GSOR, the flexibility hit is a massive
drawback for game changing play. Im glad you found something you
are enjoying.
Subject: Expected drop in server population
Link on message: #12883796
Nonamanadus, on Jul 25 2021 - 09:49, said: After the arty/HE nerf I noticed the population dropping from
19,000 to 16,000 (I play almost every day so this is average). Now
when Crew 2.0 I am going to guess another 3,000 drop on the NA and
I think those will include a substantial amount of older players
who have a tendency to pump money into the game.
Link on message: #12883796

TeriyakiTanker: I'm thinking that if it goes in as is right now there is a
potential for a much bigger drop than that. When they made
the change to 3-5-7 template MM the server dropped close to 15k
users. I don't think it will be that bad but it could be a
really significant chunk again.
Subject: Poll: Do you support tier 9's in Frontline?
Link on message: #12883788
Link on message: #12883788
Jaguarz: Dont know until its tried
Subject: The GSOR 1008 Is ...
Link on message: #12883705
Link on message: #12883705
Draschel: I mean, 1,685 is low end DPM for tier 7 mediums, nevermind tier 8.
And GSOR has 150 DPM less than that....Anemic. A bit about
this though, they really need to balance tier 8 auto loaders out.
It is ridiculous. EBR75, Bourrat, Progetto, Somua, IS3A, 703, Emil
all have sensible DPM......and Lorraine, Elc, GSOR, Skoda T27, T77
have horrendous atrocious DPM in comparison, not even
close.
Subject: The GSOR 1008 Is ...
Link on message: #12883703
Link on message: #12883703
Draschel: They are comparable, sure. But there are differences, and GSOR
doesn't really do everything lorraine can GSOR::Better armor,
no contest.
- bad DPM, even worse than LorrBetter stationary camo
- poor ammo capacityExcellent gun depression
- horrendous APCR
drop offGood close range APCR pen
- average mobility Nice alpha and burst
Lorraine::Better view range
- Huge size, HE screws you over
Better gun handling
- annoying aim-time and after-shot dispersionBetter
traverse and HP for brawling - annoying cupola, GSOR has
noneBetter mobility and reverse Better ranged
performance
Subject: Wear your helmet!
Link on message: #12883678
Link on message: #12883678
Draschel: Bad things happen without it.May want an umbrella, too.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12883650
Maniac57c, on Jul 25 2021 - 02:29, said: 111 pages of you two spewing the same old crap back & forth.
Meanwhile WG destroys the game with idiotic Screw 2.1
Link on message: #12883650

DeviouslyCursed: Wow, way to post an insulting, non-constructive post and
attempt to derail the topic, troll. The hypocrisy is real with
this one.
Draschel
State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
25.07.2021 07:00:52
Subject: State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
Link on message: #12883612
Link on message: #12883612
Draschel: 03:00He openly starts mouthing off and insulting the team.And
a community contributor. Awesome attitude.
Subject: HE changes have RUINED Derp Guns
Link on message: #12883604
Link on message: #12883604
Draschel: What are you trying to prove exactly? That you are the Newbi guy
that averaged 2.1K? You aren't even close.This isn't about you or
me. This is about artillery changes 1.13 are just fine. Maybe more
will come, too.
Draschel
State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
25.07.2021 03:53:23
Subject: State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
Link on message: #12883529
Avalon304, on Jul 25 2021 - 01:43, said: Guido1212 is great for content, usually a video a day and
always trying to teach something.
Link on message: #12883529

Draschel: My mistake, Guido is very down to earth and solid indeed. And
I like coffee.
Subject: HE changes have RUINED Derp Guns
Link on message: #12883516
Link on message: #12883516
Draschel: What part is the the BS? You refusing to look into alternatives? Or
you coming off as insulting? The highest damage artillery in
tiers 7-8 over the last 2 months, was 2,035 per battle. Now it is
1,650. While this is a large drop, 25% to be exact, it still
resembles substantial damage for basically no applied effort, just
sitting in the back and firing ammo off in safety. What is there to
complain about? I am not making this up, go to Vehicle Rating on NA
WoT Web, and look yourself. And stop lying to everyone here. I
don't even need to get started with insulting. Just
read
Draschel
State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
25.07.2021 02:33:11
Subject: State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
Link on message: #12883480
Link on message: #12883480
Draschel: The direction I don't like is poorer quality content by NA content
creators. Generally people should be able to find, watch, learn
from keen tubers, which is bare now. Lemmingrush hasn't done
You Tube content in 7 months. Truvoodoo hasn't in 7 months as
well.Taugrim hasn't in over a year.Dread shells hasn't since
2019. Even massive names like circon in EU, pretty much
stopping video outside of twitch. Twitch is fine, but can be
hard to attend for many people with schedules Pretty much what
we got is 4tankers and sahm. But they don't do too
much.
Subject: HE changes have RUINED Derp Guns
Link on message: #12883475
MrRankine85, on Jul 25 2021 - 00:12, said: Aim as noting to do with it. This type of poor shell
damage renders Arty useless to a team, even if played as an
accurate TD. The 1.13 HE nerf is a failure for accurate Arty
trying to assist their team.
Link on message: #12883475

Draschel: Do you know if he was using spall? At any rate, not much
sympathy. You see, artillery is a supporting class, that the
goal especially when equipping that ammunition, is to de-buff
enemies. You take away its reload rate, aiming, speed, traverse,
view range leaving the enemy more of a hapless unit..... on
top of the damage dealt. While you think it is minimal, to
him the 705A it is not and I can assure you the irritation
felt. You did this damage from range, with very little effort,
little deployment, and complete safely. There is no sympathy here.
But....why not try the alternate damage shells, if you are hitting
targets more often? There is a jump in lethality. The HE 1.13
effectual changes, don't effect artillery bursting damage. The
game is not an artillery game. It is a tanks game. You shouldn't
have any expectations. The class shouldn't even be
here.
Subject: HE changes have RUINED Derp Guns
Link on message: #12883469
Link on message: #12883469
Draschel: Hey man, just stating the obvious. KV2 still performing more or
less reasonably for the month of July. Its survived the patch,
heartily.Keep in mind the massive bore size allows for A)
overmatch for tonnes of thin armor plate B) x2
normalization effect. A T3485M effective armor is around
128mm vs AP from typical guns, like its own gun, cromwell 75mm,
Type 64 75mm - but against KV2 howitzer is only rated
to 106mm. People forget this, but it is a distinct advantage, that
is an extra 21% effectiveness. Not much tanks tiers 5-6 have 75mm
all sorts of places
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12883459
cavalry11, on Jul 24 2021 - 23:21, said: MM is not random by any math i have ever heard of when you are
overmatched in 70 to 90% of your games that is not random. Truly
random would run in the 30 to 60% range.
Link on message: #12883459

DeviouslyCursed: There is one player that is not random in each match you
play. If you are getting more matches stacked against you then for
you, guess where the issue lies?
Subject: I'm not smart enough for this game anymore .
Link on message: #12883437
Link on message: #12883437
Einzelganger7: I think I will have an unpopular opinion but I actually like that
skill tree system, it reminds me to the one in Borderlands where we
can make dozens of different builds adjusted to the specific style
of the player instead of the current crew skill system where
everyone uses the same 6 skills no matter the tank class.


Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12883434
NeatoMan, on Jul 24 2021 - 20:08, said:
Link on message: #12883434


DeviouslyCursed: Sorry if I've asked this before, but this chart, did it use
the same number of games at each % for the good and bad players on
the SBMM side? If not I would expect the highest players to
have more games at the higher end. For instance more games at
55-60% than 40-45%, and the lowest players would be opposite and
have more in the 40-45%. That could account for why low skilled
players are losing more of the 'SBMM' range.
Subject: HE changes have RUINED Derp Guns
Link on message: #12883369
Casual_Boops, on Jul 24 2021 - 19:36, said: My only issue is the premium KV-2r that I bought, that is now
garbage. All other changes are probably good for the game, albeit
less fun.
Link on message: #12883369

Draschel: Have you tried using more of AP? 110 penetration, 136
penetration may not provide the most opportunity - but with careful
aiming 700 alpha damage is definitely tasty. In addition, splashing
enemies high tier, so long as you avoid shooting tracks, gun
barrel, gun mantlet will still typically deal 100-200. I think that
is just fine for a low tier support tank helping out against high
tier enemies. Lastly, shooting lighter tanks like Type 64,
super chaffee, T78 through obstacles, through their tracks for
instant one-shots is definitely nice now as well. Before it would
be impossible because HE exploded on walls, or a 300 damage track
splash
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12883352
Link on message: #12883352
Draschel: I didn't compare them to World of Tanks. I explained the importance
of position. Watch Iyouxin movies, on position. He has lots of
short clips showing great positioning. Even in city maps, Pilsen,
kharkovI see skill4ltu, Iyouxin, lemmingrush playing lighter
vehicles in city maps all the time, and successfully. Check it
out Why wouldn't the game be declining. Its a decade old.
Things don't last forever
Subject: Codes-R-Us
Link on message: #12883319
ExploratorOne, on Jul 24 2021 - 14:06, said: Everyone who beats the score receives the reward. Make sure to post
all three screen from the Battle results. I find that easiest
to do on twitter. i made a twitter account specifically
for this.
Link on message: #12883319

Einzelganger7:
Oh, that is nice! I did a single match some minutes ago and got 713 base exp so I am going to participate with that, fortunately I made the three screen captures. Thanks a lot for the help!
Oh, that is nice! I did a single match some minutes ago and got 713 base exp so I am going to participate with that, fortunately I made the three screen captures. Thanks a lot for the help!
Subject: Who is Crew 2.0 For?
Link on message: #12883310
Link on message: #12883310
Jaguarz: current development team are sad the original team became multi
millionaires so are trying to set in place a short term cash grab
which will net them bonuses and share options, this is literally
this answer.
Subject: Why does't T28 Concept (HTC) receive preferential matchmaking?
Link on message: #12883287
Link on message: #12883287
Draschel: It should have it. Should is a big, key word. Not only *should* it
have it, T28HTC needs extensive buffing AT15A received years ago,
which is also a pref tank. Seeing how strongly Chimera and
T55A has been buffed too, you would think that some can be spared
for Stug IV and HTC. Eh, no. And in likeness, T95E2
reward buffs are planned to be a complete joke
too. It should have general up armoring, like TS5.
Not necessarily everywhere, like TS5, but more of something in
between like KV5 or Turtle. Glacis and LFP should be moved to 76mm
a pretty standard American number, because although excellent angle
they are just clicker food for arty, HE spam, and HEAT pen because
very thin thickness. KV2 and OI, can still derp HTC in the glacis
or LFP for 200+ damage even after HE enrf, because armor is so
thin, ~51mm. Like TS5, a cupola weakness is still weak at
160mm, just not the low effort weakness like HTC 101mm side-boobs.
Make the side boobs and roof cupolas 160mm, and roof vision blocks
120mm, sort of like TS5 weak spot armoring. Because they aren't
well angled, 160mm still leaves them vulnerable, just no longer
vulnerable to tier 5 AP ammo Like AT15A, being a super
heavy TD, the HP available should be increased to 950 -
1,000 Prem round would be alot nicer like T77 stock round,
increase to 232 APCR. Increases its ability to defend itself
against tier 8 without being ridiculously high penetration
Subject: Codes-R-Us
Link on message: #12883280
slabski, on Jul 24 2021 - 09:31, said: Looks like 537 base XP is the number to beat.
Link on message: #12883280

Einzelganger7:
How does it work? Everyone who beats the score gets the rewards or only the player with the highest one is the winner? It's the first time I see a Saturday showdown with a tank I own so I have no idea, heh.
How does it work? Everyone who beats the score gets the rewards or only the player with the highest one is the winner? It's the first time I see a Saturday showdown with a tank I own so I have no idea, heh.
Subject: Crew 2.0 - The "New Coke" ?
Link on message: #12883151
ATruk, on Jul 24 2021 - 17:17, said: Currently, good players grind XP, credits and FreeXP much
faster than bad players. Good players tune their crew skills and
tank equipment at a faster rate than bad players. I think we can
agree on that. Another way to look at Crew 2.0 is the
under-the-hood accounting. Crew 2.0 removes the "exponential"
equation from crew skill XP requirements. All skills cost the same,
not 100k, then 200k, then 400k, and so on. THAT is why the skills
grind is so slow in the current system. Six skills is over 20
million XP. So the new system opens the door to new, old, good, and
bad players to skill up their crews much quicker than is possible
now. Even your "lesser" players benefit. That is a good idea.
Link on message: #12883151

Jaguarz: You illustrate a complete lack of knowledge about crew
2.0....
Subject: Trading and/or Giving tanks to friends
Link on message: #12883144
Engineer777, on Jul 23 2021 - 20:50, said: It's because professional hackers would sell all of your tanks for
real money, and you're left with nothing.
Link on message: #12883144

DeviouslyCursed: Currently there is no reason for hackers to go after WoT
accounts. There is no benefit from it other than just being a jerk.
Once you can more things from one account to another, you change
all of that. A big "NO" on that. And as other's have said, you
can buy them a tank straight to their account if you want.
Subject: K-91-PT can the credit earning be any worse?
Link on message: #12883139
Link on message: #12883139
DeviouslyCursed: All those tier 9 Battle Pass reward tanks have the permanent free
Large Repair Kit though, so that's something. Can potentially be a
20K extra per battle that you save.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12883136
SimplyPzB2, on Jul 24 2021 - 06:33, said: You just said "random mm does not give anyone an advantage
or disadvantage". - Please look at the AMX 1357 on Team 2.
Please tell me how he didn't get a disadvantage. - - Neato is
talking about 'your chance to get a good or bad team', we all
have equal chances at that BUT WE STILL GET GOOD OR BAD TEAMS. -
That we all have the same 'opportunity' to get bent over, doesn't
mean getting bent over is a good thing. - In the image above,
any one of the SIX good player COULD have been swapped with the AMX
- BUT ALL THAT MEANS IS THEY'D HAVE BEEN SCREWED just as bad as the
AMX was...
Link on message: #12883136

DeviouslyCursed: I'd have no problem playing that battle on either side if it
means my performance affects my win rate. SBMM
sucks. SBMM: "Oh, you're a good player? Here's some extra
baddies for your team! Now everything's all balanced!" Player:
"But I don't want all these baddies on my team. Every. Single.
Game." SBMM: "Too bad. You could start afk'ing every fight,
then eventually I'd put good players on your team instead!"
Subject: There is to much hysteria
Link on message: #12883134
killerman1997, on Jul 23 2021 - 16:55, said: There are people who love it and there are people who absolutely
hate it, If you are on the forums it means you are one of those two
groups most likely. You have to remember that a HUGE portion of
players never go on the forum. They never go on the sandbox server
or test server and they just play the game. I think this
change is okay. its not amazing but its not bad. There are some bad
parts, but a lot of good things too. Its okay if you dont
like the changes, its not just about you or me, its about the
community as a whole. I think the vast majority of players have 10
tanks, never bought a day of premium or gold, and they will have to
fix 10 crews. They really wont have to do anything. I feel
like the vast majority of players this will be fine, nothing over
powered. But i do see quite a few tanks / perks that will be to
strong, and im sure WG will eventually fix them just like most
other things. I think the problem everyone is having a hard
time to grasp is that WG doesn't want to go out of business, they
are trying to stay up and make money, If they think something will
lose a large portion of players, they wouldn't do it. Now they
might be wrong and sink the ship, but i think the vast majority of
people saying they are gonna leave are the same people that would
leave in a month anyways.
Link on message: #12883134

Jaguarz: You offer an opinion but where are your facts? You offer
nothing but musings which fly in the face of the actual facts of
not only iteration 2 but some you also offer a weird suggestion
they are going out of business and crew 2.0 cash grab is their last
ditch attempt to stay in business when in actuality they are
continuing to make money hand over fist year in year out.
Subject: I'm Starting To Agree w/ The SBMM Crew...
Link on message: #12883119
moogleslam, on Jul 23 2021 - 21:41, said: Game Director: Hey, Programmer, can you design
matchmaking to be 100% random. Programmer: Hey, Game
Director, here is the 100% random matchmaking. Game
Director: Oh, you did that perfectly, thanks!
Player: You should be ashamed.
Link on message: #12883119

DeviouslyCursed: *Player Looking into the Statistical Mirror* Player: I
don't like what I see. WG: Then change what you
are. Player: Can't we just have SBMM instead?
Subject: The Witcher 3 - Wild Hunt
Link on message: #12883103
TheJeep1, on Jul 24 2021 - 12:52, said: If you're going to MoD then do it right. Although I like the
Witcher series, Skyrim is currently the best modifiable game with
huge amounts of content. It literally blows ammo racks
Witcher3 away.
ADM_Hackbar, on Jul 24 2021 - 13:53, said: Skyrim is on my radar for the next game. I understand the mods
make it like a whole new updated game.
Link on message: #12883103

DeviouslyCursed:

DeviouslyCursed: Get Skyrim for PC, and get "Oldrim" not the Special Edition.
For one of the best NSFW mods, search Skyrim + + loot. You
will have to turn down the frequency of traps a lot. That's if you
want to get any type of adventuring done. There's also an
entirely separate game made from Skyrim engine called Enderal. You
can have both Enderal and Skyrim installed at the same time. I
haven't played it yet though.
Subject: Crew 2.0 is pay to win and a massive blood suck
Link on message: #12883065
GeorgePreddy_lIl, on Jul 23 2021 - 17:44, said: You know what Tom Tusser said about a fool & his money.
In this case, the loss of $1900 is a fitting punishment.

Link on message: #12883065


Jaguarz: Its all relative, to normal people its abhorrent, to some
spoiled brats its less than nothing.
Subject: CREW 2.0 will end this game, RIP WOT
Link on message: #12883053
Prezes, on Jul 24 2021 - 08:45, said: no one wants crew 2.0, why wargaming wants ruin this game?
Link on message: #12883053

Jaguarz: You mean PLAYERS dont want it, the current development team
do because they think it will lead to a surge in spending for
people to bump up OP crews and they will get bonuses and share
options.
Subject: FV 215 183 Shell damage nerfed ?
Link on message: #12882974
Hercule_Poirot, on Jul 24 2021 - 04:16, said: Hi all My Deathstar did around 600 too 700 Damage per
shot if i use HE or non penetrate HESH .. yestreday i played 5
battles the damage was EXACTLY the half ! around 250 to 400 per
shot for both type what is going on 
Link on message: #12882974


TeriyakiTanker:
The irony of that post coming from someone with your forum name is delicious.
The irony of that post coming from someone with your forum name is delicious.
Subject: Who asked for High Explosive shell Rework? Compensation
Link on message: #12882960
Link on message: #12882960
Draschel: Position = or =/= Skill > Tank > tanks individual
gear > RNG (rolls,crits,sigma,Etc) The first one is confusing,
as I am not sure which is more powerful. The two seem to feed off
one another. Obviously, great players in bad tanks, still do quite
well. And bad players in great tanks do well. Great players in poor
position, tend to do poorly but know where to penetrate people,
dealing damage at least before death. Bad players in good position,
do well but can struggle penetrating people, but they spot lots,
are hard to pen, Etc so they can afford to bounce their shots.
However, bad players don't tend to know how to put themselves in
useful position, whereas great ones do it all the time. The biggest
problem. Position is the best way to influence your gameplay,
not the easiest but the best. A great tank, is the easiest way. A
person, any person can pay cash for a 260, 279E, Chieftain and
outfit it with great items, and do reasonably well even if they
aren't accustomed to playing well in random battle. Lower on the
totem pole, they can play a powerful tank itself, with loaded
BIS to rank up their performance, especially against lower
tiers. Where they may do 1,500 in IS7/Super Conqueror, they all of
a sudden do 2,000-2,500 in the reward vehicles. But because they
don't know of position, or are often stumped and slowed down by
better players more common in high tier who use good
position, they don't unlock the potential of these reward tanks by
getting 4-5K per game. Why the tangent? Whats all this
mean? Well, you keep going on about position being an
overstatement, won't matter in corridors. It always
matters. A boxers best weapons, aren't the joules of
force in their fists, or size of their biceps, or a durable chin. A
boxers best weapons are position and stance, to strike while doing
their best not to be struck.A chess player, must know position. It
is all about position. Even the lowly pawn, works great in great
position. But the high queen, sucks and gets taken easily, when out
of position.
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