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Crew 2.0 - The "New Coke" ?

Дата: 24.07.2021 19:32:14
View PostATruk, on Jul 24 2021 - 17:17, said: Currently, good players grind XP, credits and FreeXP much faster than bad players. Good players tune their crew skills and tank equipment at a faster rate than bad players. I think we can agree on that. Another way to look at Crew 2.0 is the under-the-hood accounting. Crew 2.0 removes the "exponential" equation from crew skill XP requirements. All skills cost the same, not 100k, then 200k, then 400k, and so on. THAT is why the skills grind is so slow in the current system. Six skills is over 20 million XP. So the new system opens the door to new, old, good, and bad players to skill up their crews much quicker than is possible now. Even your "lesser" players benefit. That is a good idea.

Jaguarz:  You illustrate a complete lack of knowledge about crew 2.0....

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