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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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28.07.2021 03:23:04
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12885620

View PostLT_Moon, on Jul 27 2021 - 16:17, said: Measuring skills is one of the trickiest things in the human world. How will you define the skill in WoT? Which indicators will you use? Where is the evidence that the indicators you picked are indeed valid indicators of "skills"? Also, human performance is dynamic, which requires a long-term measure. Then how long do you need to observe a player's performance? "Skills" assume individual differences. Then for a game company, will they want to keep only elite players, which are a necessarily minority? If the game puts players in different skill tiers, will players in lower skill tiers stay in the game?   It is easy to say to have a skill-based MM but almost impossible to make it work. Also, the game company needs to keep a larger player base. That's my answer from a bit academic point of view.   Practically, limiting access to higher-tier games based on the number of games played would be better. The game cannot punish players with lower skills even after playing the game for a while. But, requiring some experience in lower-level games will populate the lower-tier games and prepare players for higher-tier games. I believe very few would oppose to the concept of skilled MM itself but to how it can be done.

DeviouslyCursed:  Win Rate per tank is one of the most accurate statistics in the game. Period. Tanks and tiers aren't equal, that is why when looking at the overall Win Rate, what tanks they played to get that Win Rate is extremely important. If you could sort out platoons, then there would be no reason to ever consider anything else. Limiting higher tiers to "better" players is stupid. What happens when only 55%+ players are playing at tier 10. 50% of them still lose. Guess what happens to their Win Rate. Yes, the same thing will happen to all their stats. You can't have 30 players in each match doing more than their tank's HP in damage. People making this suggestion simply aren't thinking it through. Or are possibly incapable of it. That might seem harsh but this is ridiculously easy to see the issues with this type of restriction. 

View PostMojo_Riesing, on Jul 27 2021 - 16:44, said:   Sure, i see what you are saying. Ok fine, prevent by artificial means "lower skill" players from contaminating the "higher skill" Tiers (not that this was ever prevented at all, but for sake of argument let's say it was).  To my mind, that right there IS a form of "skill based" match-making, at least for those unspecified higher Tiers.  I don't know how you compensate all the players who spent real world cash to play at those soon to be exclusive levels but set that aside for the moment.  I'll tell you right now if they "exclusionary" zone starts at Tier VIII you will see severe problems for Wargaming even litigation.   So, say your idea would work and if so, just to keep it even, EXCLUDE the "higher skill" players from any lower Tier play.  I have a feeling that would be just as unpopular and both unworkable and litigious as your suggestion (made by others as well) but what the heck what's another unworkable concept added to an equally unworkable concept?

 

DeviouslyCursed:  Taking time and battles to reach the higher tiers is effectively the restriction. The fact that some people can't or won't learn is not WG's fault. Nor can they do anything about it. At least not if the game was to be successful. As fun as EverQuest and Ultima Online were because of their brutal difficulty and severe punishing of mistakes, companies figured out pretty quick you got more players if you made it so everyone could reach end game content. And yes Mojo has it right: changing WoT to that now isn't possible, even if it was a good idea (it's not though).


DeviouslyCursed
Is this Really Random?
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28.07.2021 03:01:26
 
Subject: Is this Really Random?
Link on message: #12885607

View PostProjectile_Misfired, on Jul 27 2021 - 22:34, said: The reason the results look so different is because you're choosing your teams using different parameters/metrics.  YOU chose your teams strictly based off a player's PR.  MM choses teams based strictly off of Tank Tier and Type. It ignores PR.   

DeviouslyCursed:  I don't think that's it. The pool of players should still be representative of the population, so even though WoT is matching tanks and such, the PR distribution should still be the same.

View Postumkhulu, on Jul 27 2021 - 21:10, said:   I will check the points you have raised and get back to you!.... :)  

DeviouslyCursed:  Yeah, the more I think about it, the more certain I am that is has to be #3 of my post. WoT is pulling from a relatively smooth distribution curve, but I'm betting your program is effectively pulling from a set of plateaus. This will have the effect of over representing worse players on the left side of the median for each color, and over representing good players on the right side of the median (assuming skill increasing from left to right). This would most likely have the effect of showing a wider disparity of skill than there actually is (in other words, making the distribution graph wider). Well, after taking a look at Neato's data, I didn't realize yours was that far away from the WoT (hey, those numbers on the bottom mean something!), so maybe the pool of players wouldn't account that much difference. Maybe you just messed something up somewhere. :) 


DeviouslyCursed
Is this Really Random?
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27.07.2021 21:45:16
 
Subject: Is this Really Random?
Link on message: #12885375

View Postumkhulu, on Jul 27 2021 - 18:28, said:   To answer your question, I created a random team generator against which to compare WoT's matchmaker teams. The results are quit interesting....   The random team generator is an algorithm which creates any number of randomly skilled opposing teams and spits out the PR ratios for statistical evaluation. The program simulates the proportion of players falling within each skill bracket at Tier 8. (i.e. 5% Red, 37% Orange, 41% Yellow, 15% Green, 2% Blue and 0.2% Purple)   I have generated 4000 matches for comparison purposes, but the stats remain pretty much the same no matter how many line-ups you simulate.   Posted Image   Everything looks normal, but it would seem that some bell curves are more normal than others.....   Posted Image   As you can see, the WoT bell curve is altogether more 'compact' with a standard deviation of only 3, a variance of 11 as opposed 135, and a positive kurtosis indicating less outliers.   So, the question now becomes, why is MM's random so different from mine. I'm hoping that somebody has a reasoned explanation instead of the normal scathing and meaningless comments!.... :)        

DeviouslyCursed:  A couple of things. 1. Are you sure your ratio of players is correct?2. Even if the ratios are correct, do they all play the same amount? For instance a blue who plays twice as much as the average# of games would should be represented twice (or close to it, since he can't be on his own team, it's not quite x2)3. I'm betting your random generator is assigning PR values within the brackets randomly, when that likely is not the case. For example, the reds are more likely to be to the higher end than the lower end, but I'm guessing your random generator will spread them equally across the whole range. For the actual PR numbers, all brackets above the average have more people closer to the lower end, all brackets under the average will have more people toward the higher end. This would likely have an effect of pushing things closer together for the actual WoT chart, because the skill spread isn't as large as your random generator is producing.4. If you are using an individual's (or a few individual's data) their own PR is likely influencing the actual WoT chart.5. Your mode in your random one says 37, and that's clearly not correct. I'm betting the biggest effect is #3 above. So, if I understand your chart correctly, you showing that the skill spread should be even higher than what it is in WoT matches?


Elias_K_Grodin
Is this Really Random?
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27.07.2021 21:42:12
 
Subject: Is this Really Random?
Link on message: #12885373

View Postumkhulu, on Jul 27 2021 - 11:28, said:   To answer your question, I created a random team generator against which to compare WoT's matchmaker teams. The results are quit interesting....   The random team generator is an algorithm which creates any number of randomly skilled opposing teams and spits out the PR ratios for statistical evaluation. The program simulates the proportion of players falling within each skill bracket at Tier 8. (i.e. 5% Red, 37% Orange, 41% Yellow, 15% Green, 2% Blue and 0.2% Purple)   I have generated 4000 matches for comparison purposes, but the stats remain pretty much the same no matter how many line-ups you simulate.   Posted Image   Everything looks normal, but it would seem that some bell curves are more normal than others.....   Posted Image   As you can see, the WoT bell curve is altogether more 'compact' with a standard deviation of only 3, a variance of 11 as opposed 135, and a positive kurtosis indicating less outliers.   So, the question now becomes, why is MM's random so different from mine. I'm hoping that somebody has a reasoned explanation instead of the normal scathing and meaningless comments!.... :)        

Elias_K_Grodin: Thank you for the nice presentation and visual graphs! Regarding Random Battles on a whole, especially from the perspective of a mostly Tier V-VI player, I run into Tier VIII battles quite frequently. No I do not run XVM and just play the vanilla client. It "might" be helpful to look and see what type of players I am going up against, but I don't trust just stats and want to play according to what I know about the vehicles I'm going up against. Just my advice but worry less about the other teams stats and more about your position, your teammates, and if you're spotted. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps


Hey_man_Gneis_shot
Is this Really Random?
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27.07.2021 21:42:12
 
Subject: Is this Really Random?
Link on message: #12885373

View Postumkhulu, on Jul 27 2021 - 11:28, said:   To answer your question, I created a random team generator against which to compare WoT's matchmaker teams. The results are quit interesting....   The random team generator is an algorithm which creates any number of randomly skilled opposing teams and spits out the PR ratios for statistical evaluation. The program simulates the proportion of players falling within each skill bracket at Tier 8. (i.e. 5% Red, 37% Orange, 41% Yellow, 15% Green, 2% Blue and 0.2% Purple)   I have generated 4000 matches for comparison purposes, but the stats remain pretty much the same no matter how many line-ups you simulate.   Posted Image   Everything looks normal, but it would seem that some bell curves are more normal than others.....   Posted Image   As you can see, the WoT bell curve is altogether more 'compact' with a standard deviation of only 3, a variance of 11 as opposed 135, and a positive kurtosis indicating less outliers.   So, the question now becomes, why is MM's random so different from mine. I'm hoping that somebody has a reasoned explanation instead of the normal scathing and meaningless comments!.... :)        

Hey_man_Gneis_shot: Thank you for the nice presentation and visual graphs! Regarding Random Battles on a whole, especially from the perspective of a mostly Tier V-VI player, I run into Tier VIII battles quite frequently. No I do not run XVM and just play the vanilla client. It "might" be helpful to look and see what type of players I am going up against, but I don't trust just stats and want to play according to what I know about the vehicles I'm going up against. Just my advice but worry less about the other teams stats and more about your position, your teammates, and if you're spotted. "Never fear your enemy but always respect them." - John Basilone, United States Marine Corps


DeviouslyCursed
Why Does MM Keep Stacking Teams?
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27.07.2021 21:29:22
 
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12885365

View Postumkhulu, on Jul 27 2021 - 19:05, said:   If you hadn't got hold of the wrong end of the stick, I would have to agree with you...   Anyway, you are a promising candidate for the mfezi challenge.... send me the team names (or preferably IDs) for your last 100 battles. I am pretty confident that I will be able to guess which teams won for close to 68% of those 100 battles..... :)    

DeviouslyCursed:  You say that like it means something. 68%? You should get 50% with no data at all. No info on map, tier, tanks, players, player stats, etc.


Einzelganger7
the new max level in crew 2.0 is "88"? like the gang symbol? Really?
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27.07.2021 19:47:00
 
Subject: the new max level in crew 2.0 is "88"? like the gang symbol? Really?
Link on message: #12885297

View PostSuicidal_Enemy, on Jul 27 2021 - 10:41, said:   Yes, if you're on the receiving end of business :trollface:

Einzelganger7:
lol That´s a good point. :D


Jaguarz
Developer's Response to Sandbox Surveys
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27.07.2021 19:38:39
 
Subject: Developer's Response to Sandbox Surveys
Link on message: #12885289

View PostAhrtoo, on Jul 27 2021 - 15:58, said:   You are dreaming.   Late in the product cycle is the time when smart product managers harvest whatever money they can.

Jaguarz:  Yeah except that killing a game isnt a harvest. Every example of core changes in a games later life has been a disaster regardless of whether the changes have been positive or not and this game rakes in hundreds of millions still, turning off the spigot with a shameless cash grab which alters core function isnt a smart move and there is no precedent that this will work out. Yet there are multiple examples of this practice failing, even without a shameless cash grab attached, Star Wars Galaxies being the best example and this was in an age when online game choices was limited AND was on arguably the strongest IP globally.


Einzelganger7
the new max level in crew 2.0 is "88"? like the gang symbol? Really?
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27.07.2021 19:30:36
 
Subject: the new max level in crew 2.0 is "88"? like the gang symbol? Really?
Link on message: #12885280

Einzelganger7: As if a number in a video game would punch people in the face. There is also an 88mm German gun that can be mounted on tanks like the Tigers and Panthers, is that offensive as well?


Elias_K_Grodin
Remember that the NA forums are a very small slice of the playerbase
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27.07.2021 18:25:41
 
Subject: Remember that the NA forums are a very small slice of the playerbase
Link on message: #12885235

View PostSociopathicTroll, on Jul 25 2021 - 12:29, said: The NA forums are probably 1% (if that) of the total playerbase. Most of the players on here tend to be vets of several years, leaning older in age, and of a certain mentality; that the game was better in the old days and all of the changes are making it worse. Many on here act like just because several people on here are complaining about arty/HE changes and crew 2.0, the entire playerbase must be doing so in equal fashion.     If you go on reddit for example, you get a much wider and varying range of opinions.     

Elias_K_Grodin: I'm not sure about the exact percentage but the NA Forums population is more than 1% of the total audience for the NA server on World of Tanks. Regardless, the voice of the player is important no matter which platform you discuss WoT related topics. Whether you love, hate or have suggestions on ideas or concepts that can improve gameplay or a cool event that you would like to see, there are moderators and even WoT staff (like myself) that drop in to see what's the latest/greatest chats that are happening. "Good ideas are not adopted automatically. They must be driven into practice with courageous impatience." - Hyman G. Rickover, United States Navy


Hey_man_Gneis_shot
Remember that the NA forums are a very small slice of the playerbase
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27.07.2021 18:25:41
 
Subject: Remember that the NA forums are a very small slice of the playerbase
Link on message: #12885235

View PostSociopathicTroll, on Jul 25 2021 - 12:29, said: The NA forums are probably 1% (if that) of the total playerbase. Most of the players on here tend to be vets of several years, leaning older in age, and of a certain mentality; that the game was better in the old days and all of the changes are making it worse. Many on here act like just because several people on here are complaining about arty/HE changes and crew 2.0, the entire playerbase must be doing so in equal fashion.     If you go on reddit for example, you get a much wider and varying range of opinions.     

Hey_man_Gneis_shot: I'm not sure about the exact percentage but the NA Forums population is more than 1% of the total audience for the NA server on World of Tanks. Regardless, the voice of the player is important no matter which platform you discuss WoT related topics. Whether you love, hate or have suggestions on ideas or concepts that can improve gameplay or a cool event that you would like to see, there are moderators and even WoT staff (like myself) that drop in to see what's the latest/greatest chats that are happening. "Good ideas are not adopted automatically. They must be driven into practice with courageous impatience." - Hyman G. Rickover, United States Navy


Jaguarz
Developer's Response to Sandbox Surveys
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27.07.2021 17:58:50
 
Subject: Developer's Response to Sandbox Surveys
Link on message: #12885213

Jaguarz: I like the "opinions on crew 2.0 are positive because people who dont like it didnt play it and those who do like it dont say anything" so basically nothing positive being said = its awesome.


Jaguarz
Developer's Response to Sandbox Surveys
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27.07.2021 17:55:18
 
Subject: Developer's Response to Sandbox Surveys
Link on message: #12885211

View PostULTRADERECHA, on Jul 27 2021 - 15:33, said: I've always been amazed at the lack of vision of some companies. WG has one of the biggest games in the world, they could make a ton of money just by solving the game problems and improving the gameplay experience. Keeping people happy ensures the longevity of the game. Why are they reworking low priority stuff and pushing p2w aspects even further? This whole trend that's been going on for some time now looks like some executive [edited]move to make quick money or some higher-up manager/designer trying to climb the ladder as fast as possible by increasing the revenue of the game no matter the cost.    

Jaguarz:  You expect too much and dont realize the structure within. The development team is relatively small and even the leads are wage slaves but if they could foist in a monstrous pay to win scheme that not even EA would attempt they believe they would get fat bonuses. The drive is personal gain and they will dress it up as "benefit for the company". I dont believe this will get past the bean counters because at best its short term gains at the expense of longevity in an already late middle aged game and the owners of Wargaming dont need a fast buck and are happy with it printing money hand over fist year in, year out. That said I dont care much either way, if crew 2.0 comes I can just find something else to do with my time.


Jaguarz
Can we please go back to when arty was nerfed...
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27.07.2021 16:38:17
 
Subject: Can we please go back to when arty was nerfed...
Link on message: #12885155

View PostArmorStorm, on Jul 27 2021 - 14:29, said: Your supposition is hugely false.  I know several guys older and lamer than I, who play mostly arty (because that's all they can really handle) and who have spend thousands of dollars on this game.  Converted millions of free xp, bought all the premium tanks, had a premium account from day one and spends hundreds on Xmas boxes every year.  See, the old lame guys have MONEY to spend on this.

Jaguarz:  If all they can really handle is arty why would they spend money on all the premium tanks? Seems they may want to look into their psychological well being...


DeviouslyCursed
Is this Really Random?
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27.07.2021 07:40:46
 
Subject: Is this Really Random?
Link on message: #12884992

View Postbake3020, on Jul 27 2021 - 05:00, said: Random is only as random as those that program it and when you a 25% +/- spin to it, it's not random, that's for sure.  If you truly believe it's random then I have some ocean front in crooked old arizona I will sell you cheap.

DeviouslyCursed:  So when you add Random to Random, it becomes Not Random.  I would hate to possess a mind in which that makes sense.


Draschel
Red Effect.
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27.07.2021 07:34:47
 
Subject: Red Effect.
Link on message: #12884988

Draschel: i like blinkovs stuff too. Nice 


Draschel
Red Effect.
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27.07.2021 06:38:42
 
Subject: Red Effect.
Link on message: #12884961

Draschel: just some shameless advertising for the guy. Check him out if you got the time, and if you like tanks I liked tanks before starting to play WoT, and like them more after. I have been watching Red Effects content for 3 years now, and each passing movie learn more about these steel steeds. Educational indeed. And it is not just tanks either. You'll learn about top-down attack. Anti tank missiles. Wire guided, radio guided, beam-riding. Attack helicopters and gunships, fixed wing attack aircraft. Roles of crew in tanks. Remote weapon station, automatic loaders, unmanned turrets. CCTV equipment. Day and night sights and infrared viewer vs thermal intensifiers.  Meteorological sensors. Automatic lead. Tank radar. Digital displays and battlefield management systems. steering vs analog control levers. ERA. NERA. Dual and Triple tandem HEAT.  composite armor vs rolled steel. Aramid and ceramics, depleted uranium. Laser warning receivers, smoke dischargers, aps systems. apdsfs vs HEAT. 75mm guns to 155mm.   The topics he discusses, and in detail, are lengthy and accurate.  from is tank and T54, to T14 armata. M24 chaffee and M47, to bradleys and M1A4. If you like tanks, drop by for a treat. You won't be disappointed 


Draschel
State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
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27.07.2021 06:21:20
 
Subject: State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
Link on message: #12884947

Draschel: i mean honestly, anyone who knows Tanks history, can recall what happened to sirfochs and circon, in their missed step over conduct. And I think they are great players. Isn't about how great or bad you are when you play. Keep your conduct in check, when hundreds view you, and you are a CC no less 


DomoSapien
Unable to start vehicle Crafting due to non-expired rental in Garage
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27.07.2021 05:10:05
 
Subject: Unable to start vehicle Crafting due to non-expired rental in Garage
Link on message: #12884895

DomoSapien: Tankers,
I wanted to post a quick update as several players have reached out to inform me they are unable to start crafting one of their desired Premium Tanks via the Clan Wars crafting mechanic.
The vehicle that seems to be affecting most is the WZ-120G-FT. It appears that a multi-battle-long rental was issued at some point as part of a past event or promotion, and the vehicle can't be removed from your garage until a certain number of battles are played in the tank.
You can check out the images below for an idea of what this situation looks like: 

 There are a couple different solutions to the issue.
The first, and most straightforward: play the remaining x number of battles on your WZ (or other tank) rental. The rental will expire and you will be able to right click > remove in your vehicle carousel to get rid of the tank and clear out the 'vehicle already owned' issue.
The second, less straightforward but potentially more convenient (depending on the number of remaining battles/days in your rental period) would be to submit a ticket to customer support and request the removal of your rental tank. 
Click on this link to submit a ticket.
Before anyone asks, I have no idea if there will be any kind of compensation issued, so if you're concerned about earning enough resources to craft a vehicle and need absolutely each day of CW to make sure you earn enough, I recommend choosing a different vehicle to craft, as it may take CS some time to get back to you. I don't anticipate that it'll take them longer than a day to remove your rental but you're big kids and I trust you can make an informed decision. If the ticket queues end up very impacted, response times will likely be impacted as well. Use your best judgment.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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27.07.2021 04:10:52
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12884856

View PostMojo_Riesing, on Jul 26 2021 - 21:47, said:   Never mind that most in most iteration of SBMM of any flavor, what are currently the "bad" players will NEVER see the "good" players in battle. So simple logic is, if they never meet in battle, they CAN'T STEAL WINS.  I didn't think i'd have to explain this to you honestly, there doesn't seem to be numbers to pull up on this one.   The bad players don't steal wins from the good players. The SBMM steals wins from the good players and and gives them to the bad players. I didn't think I'd have to explain this to you.  
    I do get what you are saying but frankly it's not me you need to convince, it may be your fellow players.    Appealing to popular opinion is a sure fire way to ruin a game. I've said it before, and I'll say it again: most of the SBMM fans lack the understanding of what it would do to the game, what issues it might fix, and what issues it won't. Currently the heads at WG know, and lets hope it stays that way.  

DeviouslyCursed:     


DeviouslyCursed
Your blocked maps? And if you could block 2 more, which would they be.
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27.07.2021 03:51:45
 
Subject: Your blocked maps? And if you could block 2 more, which would they be.
Link on message: #12884845

DeviouslyCursed: WidePark and Mines I normally don't play under tier 8, but on the occasion I do, I would always forget to re-block WidePark and I'd regret it. If I had at least one more option?  I'd block WidePark again, just so I didn't screw up and unblock it by accident. It's that bad of a map.


DeviouslyCursed
Is it my Imagination?
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27.07.2021 03:31:40
 
Subject: Is it my Imagination?
Link on message: #12884829

DeviouslyCursed: Yes. Meaning it is just your imagination. I've seen a lot less arty, btw. Played the other night and couldn't believe how many arty-less games I had.


Draschel
State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
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27.07.2021 03:18:17
 
Subject: State of the game ♦ 2.0, Field mods, Frontline WG ♦ Doing many changes to fas...
Link on message: #12884818

View Postuberdice, on Jul 26 2021 - 02:24, said: First time watching warp?

Draschel:  second.  should be be my last though can't believe they let CC behave this way   my apologies too, I forgot you. I see you are making content again. Always worth the time.You and panzerkind should make a push, content wise. There are alot of gaps, voids that can be filled  


Adam_Antium
Pequeño malentendido en Discord
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27.07.2021 02:32:55
 
Subject: Pequeño malentendido en Discord
Link on message: #12884778

Adam_Antium: Hola, Gaucho. Las reglas de posteo en el canal de reclutamiento tienen un formato que está marcado en la pequeña "tachuela" que tienes arriba a la derecha. Allí se especifica la forma de elaborar posteos y este criterio se establece para, entre otros motivos, generar una especie de "guía" fácilmente navegable para jugadores y en los buscadores. Antes de la adición del formato, ocurría que mucha gente colocaba solicitudes u ofertas sin dejar datos básicos y buscamos nivelar los posteos en una forma ordenada. Que cada uno posea un tipo de formato diferente hace que la navegación se vuelva complicada y nuestro esfuerzo es mantenerlo "pulcro" y de fácil accesibilidad para todos. De todas formas, no tenés sanción alguna, seguro fue el bot automatizado. Además, tu posteo sigue figurando (lo estoy viendo en este mismo momento, fue posteado 11:05am). Simplemente no cumplía con el diseño que se pide para mantener la interfaz ordenada. ¡Saludos y cierro el topic porque el malentendido se ha resuelto! o7


Jaguarz
Just to clarify the question
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27.07.2021 02:06:29
 
Subject: Just to clarify the question
Link on message: #12884753

Jaguarz: The conversation was within the current wage slave development team and went like this Dev 1 - "Damn, Im so bummed, we are way more talented than the hacks who made this game originally yet they made out like bandits and have daily money fights" Dev 2 - "IKR, theres just no justice in the world" Dev 3 - "I know, how about we come up with a shameless cash grab system which would make EA blush, just imagine if the sheep who play this game all fork out to keep their crews competitive, the owners would be so happy they would give us huge bonuses and we can live the high life too!!!" Devs 1 - "Genius, lets make it happen, the worst that can happen is the bean counters say no and we continue toiling away for peanuts but if we keep pushing the garbage onto the players we may be able to sneak it through then its off to the Mercedes dealership for everyone!!!" All Devs - "Yay, go team gouge monkeys!!!!"


DeviouslyCursed
Battle Pass Points Math Error NOT Acknowledged
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26.07.2021 22:54:10
 
Subject: Battle Pass Points Math Error NOT Acknowledged
Link on message: #12884639

View Postmizery, on Jul 25 2021 - 19:51, said: I recently contacted WoT about a problem I observed with the Battle Pass Game points. See the text of this message below along with WoT's response. They will not acknowledge the problem, even though I provided several screenshots showing the math error. This error only occurs when you limit out a tank, which I have done several times with my Tier 6 and 7s. I have attached my document with the screenshots to this message as well.   Greetings mizery, Thank you for contacting Wargaming Player Support. There is no error in such a situation. In this battle, you reached the limit of points on the Hummel (Germany) (maximum - 100). That’s why you got only 4 points for the fight, as well as 15 bonus points for reaching the limit. I hope my explanation will be useful to you. Should you have any other issues, please don't hesitate to contact us. Best regards,   mizery Created 19 hours ago Battle Pass Points are not being added correctly when the Points Limit is also added for a tank. I received 19 points instead of 20 when I limited out my Hummel and was in the top 10 for a victory. I've noticed this happening before with other points limits, but have screenshots to show the incorrect math this time. See the screenshots in the attached file which document the error. Please look into this, it's already hard enough to advance through the levels. mizery - NA Server   I wonder how long this post will stay up on the site?

DeviouslyCursed:  User Error. I wonder if YOU will acknowledge it now that it has been pointed out, or if you will keep trying to blame WG and make it seem like they are doing something shifty, even though their response pointed out to you exactly what the issue was.


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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26.07.2021 22:44:54
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12884633

View PostNeatoMan, on Jul 26 2021 - 18:43, said: I see more and more teams where payers just sit around waiting for both teams to whittle themselves down, leaving only a few of the timid players left.  Then they go bumbling around the map from one mistake to another desperately trying to end the match, but they have no clue how because all they know how to do is sit and wait.  Inevitably they say "good match" when it crawls to a draw.   They view those kinds of games as great because they think it enables them to showcase their skill.   Fast blowout games don't allow them the opportunity to showcase their "special" skills, and therefore blowouts must be stopped.   They think SBMM will limit the blowouts, and allow them to play their own game without the peril of having to face the better players, who they think will just wipe each other out, leaving them the opportunity for glory, or at least leave the good players as one shots to make it easier on them to show off their true "skillz"

DeviouslyCursed:  One of the most impressive things you can do it get High Caliber while winning a blowout match. I got several during 15-1 matches, but still trying to get one during a 15-0. Haven't managed that yet.


Einzelganger7
August 2021 Preview: Dog (& Cat) Days of Summer
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26.07.2021 21:07:53
 
Subject: August 2021 Preview: Dog (& Cat) Days of Summer
Link on message: #12884567

Einzelganger7: I like that frontline finally returns but I feel August's schedule kind of lackluster,  it's the month the game celebrates another year and yet there is nothing about anniversary celebrations.


Elias_K_Grodin
August 2021 Preview: Dog (& Cat) Days of Summer
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26.07.2021 17:24:10
 
Subject: August 2021 Preview: Dog (& Cat) Days of Summer
Link on message: #12884402

Elias_K_Grodin: It's the last full month of summer and we've packed the 31 days with tons of events! In addition to our ongoing Battle Pass, Global Map, and Referral Program, Frontline returns with a 2021 edition. We've also got some stunning surprises you won't want to miss! It's also the month of International Cat and Dog Day, and we've got special customization packages filled with brand-new feline- and canine-themed Decals and Camouflage (check out "August Premium Shop & In-Game Offers" for dates)! More details here!


Hey_man_Gneis_shot
August 2021 Preview: Dog (& Cat) Days of Summer
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26.07.2021 17:24:10
 
Subject: August 2021 Preview: Dog (& Cat) Days of Summer
Link on message: #12884402

Hey_man_Gneis_shot: It's the last full month of summer and we've packed the 31 days with tons of events! In addition to our ongoing Battle Pass, Global Map, and Referral Program, Frontline returns with a 2021 edition. We've also got some stunning surprises you won't want to miss! It's also the month of International Cat and Dog Day, and we've got special customization packages filled with brand-new feline- and canine-themed Decals and Camouflage (check out "August Premium Shop & In-Game Offers" for dates)! More details here!


Elias_K_Grodin
Update 1.14: Tour the Safe Haven Map
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26.07.2021 16:58:16
 
Subject: Update 1.14: Tour the Safe Haven Map
Link on message: #12884379

Elias_K_Grodin: Commanders! Update 1.14 will introduce the Safe Haven map to World of Tanks. This location, set in Japan during a period of immense economic growth, features novelties related both to gameplay (which may become “double-decked” in one spot) and to visual design. Let’s take a closer look at Safe Haven!  Get a detailed tour here!


Hey_man_Gneis_shot
Update 1.14: Tour the Safe Haven Map
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26.07.2021 16:58:16
 
Subject: Update 1.14: Tour the Safe Haven Map
Link on message: #12884379

Hey_man_Gneis_shot: Commanders! Update 1.14 will introduce the Safe Haven map to World of Tanks. This location, set in Japan during a period of immense economic growth, features novelties related both to gameplay (which may become “double-decked” in one spot) and to visual design. Let’s take a closer look at Safe Haven!  Get a detailed tour here!


Draschel
Spending earned tokens.
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26.07.2021 06:30:38
 
Subject: Spending earned tokens.
Link on message: #12884235

Draschel: interesting i can still earn these tokens.But i cannot spend them. Rather odd. 


Jaguarz
Possible Reason Behind Crew 2.0?
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26.07.2021 04:53:13
 
Subject: Possible Reason Behind Crew 2.0?
Link on message: #12884198

Jaguarz: Its not rocket science, the reason for crew 2.0 is the current wage slave development team, deeply jealous of the original crew who made off like bandits with sacks of cash, want a fat payday and think this blatant pay to win scheme will net them that.


Jaguarz
Selling 60-70-80 Point Commanders is the Reason for Crew 2.0
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26.07.2021 04:05:52
 
Subject: Selling 60-70-80 Point Commanders is the Reason for Crew 2.0
Link on message: #12884167

View PostI_QQ_4_U, on Jul 25 2021 - 20:11, said:     It's less complex and if for some bizarre reason if I wanted to convert all my 250+ crews in one sitting I could probably do it in 2 or 3 hours. Of course nobody would ever do that because they are not going to play hundreds of tanks all at the same time and likely many of them they hardly play.

Jaguarz:  You know precisely what choices and builds you want for all those tanks and are all lined up ready to go then? Amazing, because if there is real choice and the options open real variety then you should surely have to work out whats best for which tank in which situation, along with the worry and fear that you will make the wrong choice and have to spend money to respec it, unless of course there is a cookie cutter build ready to go and then whats the point of this anyway? How exactly is it "less complex" than picking the basic crew skills as it stands now exactly? So either there is a huge variety of options on the table for variation and it gets complex with how things stack up and interact with each other or its simple and theres no point to it at all.


Draschel
Spending earned tokens.
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26.07.2021 04:04:57
 
Subject: Spending earned tokens.
Link on message: #12884165

View PostPapioTitan, on Jul 26 2021 - 01:52, said: It was a parachute under Depot I believe. Mines gone and I never got to cash in. No warning. Oh well....

Draschel: I hear you. Tough. I have have been wrong, and the date was July 24 not 26thI spent 65 tokens, but had probably 15 more. Could have got more stuff.Poor warnings, of course. Not really the best for those leading day jobs 


Draschel
Spending earned tokens.
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26.07.2021 03:28:02
 
Subject: Spending earned tokens.
Link on message: #12884139

Draschel: I had a popup come up in main tanks garage, spending tokens, which i swore were expiring before the campaign starts. And have earned a bit more, and want to redeem the rest.These aren't battle pass tokens, not those. I see those. These are the tokens for exterior paint, the 1st Tank Guard, German Assault, Ice Shelf, the weird redeemable single crew member, outer decals, 3x garage slots, 10x large repairs/large first aid bundles. Shell tokens, I guess?I cannot seem to find where this window is. Been to the store, depot, missions, exterior, Etc. As i said earlier, a garage popup brought me there a couple days back.  Thanks in advance,  


Draschel
HE changes have RUINED Derp Guns
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26.07.2021 01:33:43
 
Subject: HE changes have RUINED Derp Guns
Link on message: #12884083

View PostCasual_Boops, on Jul 25 2021 - 19:20, said:   I don't think anyone is saying that the KV-2 can't pen things, because it could do that before and it can still do that, but the main difference is that when you aren't able to pen things (because you're a slow, lumbering heavy tank with one of the least accurate guns in the game) you now do very little damage. That's the point. Showing your one game where you penned things and saying "see, it's fine" is glossing over the main points of the conversation.

Draschel:  but KV2 and OI still average DPG more or less fine by tier. What is the problem? It isn't one example of a good game, or glossing over anything. 


Draschel
Cliff.
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25.07.2021 23:28:34
 
Subject: Cliff.
Link on message: #12884024

Draschel: Hey all, happy sunday. Just looking for some opinions about Cliff, at a competitive level Tier 8 and 10 of course. This led to some inter-clan dispute the other day, about what exactly is to be done on Cliff. I was under the impression, that a light tank tries its best to secure hill itself, or doing its best to deny it from the enemies light tank. Whether EBR105 or T100LT, EBR75 or LT432. Then gun depression mediums, fast heavies do their best to get to base of lighthouse ridgeline, STB1 / Chieftain / Kran Etc  or Caernarvon/Renegade/progetto/LIS. E5-E6, F5-F6 respectively. With the initial fight for map control and view range, high ground, the goal would be to trap enemy tanks C5-D5 and G5-H5 in their climb to the middle, making them stop and incredibly vulnerable and bunched up.  THEN, and WHEN this is achieved, flanks, wingmen, fliers can be used for crossfire donut, F3/D3 or to spot arty, Etc. Like a progetto or bourrat, 907s/140s. Non gun depression core wolf-pack heavy tanks, like 277 and 260,  53TP bunch up at the base of ridge either end, to cause a dead zone crossing D4 and F4, preventing enemy reinforcing donut. Maybe, and a slim maybe, a Strv at perches, or uniquely J3 because north span doesn't have an elevated spot like that. Generally, narrow 2 line and 9 line, are of very limited focus and provide very little map control, vision.... leading to your team wasting its resources, time, spreading thin, or worse boxing itself up.  So the clan gets caught up in dispute, over the dumb 2 line. In my experience in advances, listening to people like ophacker, supernova, zero I have very few times, seen a dedicated effort to take donut by brute force, 1-2. Maybe in 8s, where a fast-boi is anticipated. Who does something like this, yet it "seemed" like the entire clan holds that as the big play. Wth?  I am pretty new here, 4months and wasn't around for the last campaign, but Jeez. I also took a look at FAME CLIFF strats, and other than exotic 1-2 pushes using 268 V 4, which I am sure they used because of some sort of prior intel gathering or wanting to try some s--- push, majority of the strat still seems focus on E5-E6 / F5-F6 play with gun dep tanks such as chieftain/STB1/Kran, holding up the enemy and trapping them in a s------- C5/G5, pincer heavy tanks like 260/277  E4 and THEN using donut for crossfire or spotting SPG. Light to secure or deny hill.  Wth 2 Line? Most I saw were 140s/907s using it as flex, after map control mid is established.  I took a quick look at WoT GURU too, and the "light" strat for most to see and follow, seem to densely focus on lighthouse too, rather than 1-2 + donut Educated, experienced thoughts? I mean its a top 40 clan. This is nonsense.  


Draschel
The GSOR 1008 Is ...
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25.07.2021 22:34:56
 
Subject: The GSOR 1008 Is ...
Link on message: #12883990

Draschel: Are you going to argue with Gang_starr, the same way? And make fun of his account too? That was yesterday. People are telling you the same thing, and you blindly dodge the numbers. 0.29/0.29 are horrendous tier VI gun stats. Nevermind tier VIIIIt has massively more horsepower available, better reverse speed, traverse rates both vehicular and turret. and an edge view range. The movement camo aren't too far apart (not even 1.00 base) and stationary camo won't matter because you are using bushes anyway. 320mm APCR dropping 400-500m to 220mm is laughable, don't you even look at the figures? They are there to see. 263mm dropping to 253, is inconsequential and excellent drop off. Lorraine has 150 more DPM, thats like 1/2 shot more per min Hold your horses. I am not saying GSOR is better, or Lorraine is better. If I had to choose which I'd rather buy with a 30% coupon, it would be GSOR because I like TD and I need a brit TD trainer. This is not about that, or about who is using them. This is about you being wrong in obnoxiously saying GSOR does everything better. Which it clearly don't  


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