Why Does MM Keep Stacking Teams?
Дата: 20.07.2021 00:03:19

Thanks for proving my point with your data (again). Final time of battle has nothing to do with when a battle is actually 'over'... like I just said... - -
Nope. A 61%er will win more 50% battles than a 46%er. That's just common sense. Same for a 61%er will win more battles than a 60%er. - What you are missing is that no two players are identical. So if we have two teams: Team one has a 61%er + 14 tomatoes. And Team two has a 60%er + 14 tomatoes. More often than not, the 61%er is going to win more than the 60%er. And the reality is, that is usually a range of good players, AND a limited amount of good players on each team. Because of these two facts, skill difference means slightly better players will win slightly more than slightly lesser skilled players. - - Would help 'a little'. But really, even if your battle is 'all tier 8', the random mm can give one team most/all of the skilled players - and you'll still get the auto win/loss. - - Nope. As the players aren't "fixed". Old players leave, new players join. So a very bad player can come on, get a terrible win rate, then leave. This allows a better player to have a higher than average win rate. You are fixated on the results of 'heads vs tails' as a closed system. You would argue that you'll aways get an even number of heads and tails. Thing is, the tails change over time in reality. If a good player is heads, and the revolving door of players is tails. Heads can be a long term good palyer. But he won't face the same tails over time. He'll face the dog tail, then the horse tail, then the cat tail, etc etc. - - Sigh.. so much wrong... - The ctw is calculated on that specific battle, based on who's in it at the time. There is a huge skill range in this game. So most battles have a couple of good players and mostly bad players. Which means those couple of good players are what detrmine who wins and who loses. - So we have team one, with a 61%er + 14 tomateos vs. team 2 with a 59%er + 14 tomatoes. That's balanced, as it fall with the 40-60% range. (And common sense, there are two good players, and one of them is on each team). So the 61%er is going to win a match up like this that little bit more than a 59%er. That's how this works. - And just stop with the 'rating's are exactly up date' nonsense. Overall win rate is "accurate enough". As "perfectly balanced" isn't a requirement for sbmm to work. - -
DeviouslyCursed: So there's a 61%er on one team, and a 59%er on the
other. Then the next players gets assigned. Now a 57%er gets
placed on the 59%er's team, and a 54%er gets placed on the 61%er's
team. Now it's 61% + 54% vs 59% and 57%, then a bunch of lower
skilled players. Now who wins? No matter how you have it, one
of the "better" players in the match ups is going to lose. Either
the 61% loses to the 59%, or the 54% loses to the 57%. One of those
two things will happen. That's why your magical trickle down
theory is garbage and won't happen. And yes, I know you don't like
to discuss perfect match ups, because you hide in the "stuff
happens" aspect of your crappy fuzzy reasoning. Stay non-committal
enough and you can claim anything happens in the gaps. Treat
numbers like their value is subjective or changeable and you get to
things like claim 150-200 battles out of 1000 is the same thing as
10 or 0 battles (1% or none).
Why Does MM Keep Stacking Teams?