Magic Fix for WoT
Дата: 21.07.2021 08:40:24
Draschel: Remove bots from random battle. Allow WG to forcefully,
purposely own their material. Allow them to rightfully nerf
premiums for game balance. Rather than listen complaints about DONT
NERF MY PREM Remove arta entirely. Every arta, is remade into
a tank destroyer, with new tech trees, buffed HP
VR ammo choices Remove light tanks. Light tanks remade
into soft medium tanks, specifically the fast high firepower
lighter skin mediums like AMX30, Leopard, BatChat,
Bourratt Wheeled vehicles remade into tank destroyers, giving
them slower turret and wheel traverse, less effective
dispersion. Auto lock removed. They can flip over and time-out.
They can be immobilized RNG lowered to 7.5%
shell placement sigma sample size tightened when
firing, fully aimed. Lower shell velocity, to add more
aiming skill required+1/-1 MM made a thing, no longer +2/-2.
Pref tanks already with +1 cap get buffed, to only 2 +1 tier
tanks possible in their matches. IE: E25 will
only ever see max 2 tier 8, KV5 will only
ever see max 2 tier 9. Reduce crew injury and ammo
rack/turret jam/engine damage/fuel line damage modular
damage, to only possible when under 50% HP. It is bogus and
infuriating, when you take a 5% damage hit, and still are 95%
HP, and suffer critical damage. Outer module, like
vision scope, track, gun module damage remains
unchanged Add new armor effectiveness tables, like armored
warfare or War Thunder. Hardened steel armor for instance is your
normal, average performer = 1.00. Tires and tracks,
predominantly autobody sheet metal and rubber, are 0.25, 0.25
of normal steel armor. Wood can be something like
0.33. Concrete and bricks, 0.50. Non
plate steel like panzer IV schmulturm and
is2-shielded and WZ132-1 chain link net can be 0.70.
Gun barrel structure steel can be 0.90. Extra armor
casting like suka pershing and super conqueror and
E100 skirts are add-on armor
1.10, specifically designed to be spaced armor
protection. Remove ridiculous soviet black
hole spaced armor sides on basically all their high
tiers Remove tank spaced armor x3 HE resistance
modifier, see above as to new implementation Remove tank
heart attacks and random sliding even on flat rocks. No
more soap rocks Map balance please. Balance and bring
back old maps. Please implement a more guaranteed map rotation
algorithm. Remove x3 overmatch for armor, by
projectile size. Make it new, x5 penetration amount over armor
thickness instead. Please have dev team, armor modelers.
balance team, supertest coordinators PLAY THE
ACTUAL GAME, rather than be alien from it and not understand
crucial things
Magic Fix for WoT