Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Fed up with the state of play.
Link on message: #12869494
TheRealSerapth, on Jul 07 2021 - 00:23, said:
Um… I liked Mechwarrior online. It was fun and thanks to an elo based matchmaker, you didn’t get as many 15-0 or lopsided games. They happened but nowhere near as often. That said, like a games, meta kinda killed that game. It became about the latest meta, and 90% of matches became NASCAR circle jerk fests. Early on though it was pretty great. And unlike WoT maps were balanced. You never started a match and though oh well, Gg I got the loser spawn
Link on message: #12869494

Um… I liked Mechwarrior online. It was fun and thanks to an elo based matchmaker, you didn’t get as many 15-0 or lopsided games. They happened but nowhere near as often. That said, like a games, meta kinda killed that game. It became about the latest meta, and 90% of matches became NASCAR circle jerk fests. Early on though it was pretty great. And unlike WoT maps were balanced. You never started a match and though oh well, Gg I got the loser spawn
DeviouslyCursed: Jammer/ECM on one side, other side has none, GG. ...or
whatever the radar and it's counter were. If one side had them both
and you didn't, you were screwed. It was a long time ago and I
forgot the names.
Subject: End of the Road
Link on message: #12869491
Spammy, on Jul 07 2021 - 19:12, said: I live on a lake, own three boats, and a nice fishing kayak. Your
take on owning a boat might make sense for you, for others it's
nonsensical
Link on message: #12869491

DeviouslyCursed: As was his opinion of people that buy tanks in this game. See
what I did there? Or did you miss it...
Subject: Pz.Kpfw. VII Buff Request
Link on message: #12869172
Link on message: #12869172
Draschel: The biggest buff required is a gun mantlet buff surrounding the
barrel. It is pathetically weak. For some reason the turret
armor behind the gun shield isn't modeled into the game, and
is a void space.1- The gun shield and ring are supposed
to have base armor of 70mm, but it gets left out in some spots but
is present in other spots. This at times leaves the armor as
only a 120mm spaced armor or 160mm spaced armor
exterior shield, and naked under. Rather than what should
be there, 120+70 or 160+70. The surrounding parts of the
mantlet are fine, which have this 70mm base armor present, becoming
200+70 or 300+70 or 200+160 even 200+220 - these of course are not
problems and how the front turret armor should be. Just give
the `120 and 160 sections the 70mm base armor
behind. 2- secondly, like its CW cousin VK7201, fix the
turret mounting into the sides of the tank, the barbette. The
bulge, which houses the turret ring. VK7201 got buffs so it is
not as weak when side scraping, instead of 160mm
flattening out in angle when side scraping, the area was
increased to 180,190,200mm. The Panzer 7 however it stays only
160mm, making it very weak side scraping like tanks
with similar issues such as FV215B and 183. Object 268 V
4 does not have this problem, as the cheeks / shoulders that
flatten out when angled, are extremely thick, 220mm. so make
them thick. AE Phase, 60 TP, and 50TP proto also share this
cheek problem when side scraping3- Make the engine
roof in the front 50mm on most german super heavy tanks, not
40mm, so no 122-130mm overmatch4- Make APCR more
effective. The AP is 12 pen more than Maus and E100 L55
128mm, so too should the APCR be 12 pen more. Make the
APCR 323 mm penetration I think these fix Panzer 7, and make
it more comparable to VK7201 and 705A. Would it become competitive,
probably not. so the changes shouldn't be too much to ask
for or game changing
Subject: Why is ARTY = Jeff?
Link on message: #12869160
RHeadshot, on Jul 06 2021 - 15:35, said: Childish people who think using silly bastardizations of words
makes them intelligent.
Link on message: #12869160

Draschel: He calls arta, arta. And I assure you, childish he may be,
but his gameplay makes yours look the part of a child, and his the
genius
Subject: End of the Road
Link on message: #12868785
XXBuckShot, on Jul 05 2021 - 19:46, said: Yeah that is something I just can't wrap my head around. I
understand paying 15, 20 or 30 bucks a month to play a game. But to
shuck out 75 bucks for a cartoon tank? Well that just baffles
me. I'm from a different generation that wants to hold something
tangible in my hands for that kind of money. If it's a question of
whether to spend 75 bucks on some pixels or a light for my
boat...the boat wins every time. These type of games make a fool
out of people and the game makers laugh all the way to the
bank.
Link on message: #12868785

DeviouslyCursed: I can't wrap my head around why anyone would want a boat,
much less spend their hard earned money towards items for one.
Every dollar spent on a boat I would consider the same as setting
the money on fire and watching it burn. Gaming on the other hand...
I will spend my extra money on that, whether board games or video
games. What's it matter whether you can hold it? You're not taking
any of it with you when you die anyway.
Subject: Fed up with the state of play.
Link on message: #12868658
Saffron_Blaze, on Jul 06 2021 - 07:56, said: I play almost exclusively at tier 8 and above. I can assure
you at those tiers the game is a crap fest of stupidity borne
mostly of ignorance and inexperience, but also the things that WG
does to tinker with outcomes/meta.
Link on message: #12868658

DeviouslyCursed: What he meant to say is he plays almost exclusively tier 8
prems. And if that was all I played I'd be bored too. That's why
once I get about 15-20 tier 10s I reroll and do it all over again.
Subject: Incoming! On Track and Fast Track 60TP Lewandowskiego
Link on message: #12868611
Link on message: #12868611
KRZYBooP: Pinging this for visibility. CAN YOU SEE ITS
POWER?!?!?!?!
Subject: Incoming! On Track and Fast Track 60TP Lewandowskiego
Link on message: #12868606
Link on message: #12868606
KRZYBooP: Howdy Boom Jockeys! On track for 5Jul- 20Jul is the 60TP and
coincidentally so is a fast track offer to get there faster.More
information on the On track missions click HERE.
Get the Fast track bundle
to get down to tier 10 a little bit quicker with x5 Missions for
select Poland Tanks. These bundles start at 4.99. For more
information on this click HERE.

Subject: Recon Mission Mode Suspended
Link on message: #12868515
Link on message: #12868515
Jaguarz: EU were all playing the mode yesterday, seems weird that the NA
would just turn it off given pref MM tanks are a small minority
Subject: What Tier 9 Russian Heavy to get.
Link on message: #12868423
Link on message: #12868423
Draschel: What you want in the end are 277, IS7, 705A. ST-II and IS4 are
quite mediocre if anything But answering your question,
all 5 of the tier 9s are good
Subject: Why is ARTY = Jeff?
Link on message: #12868417
Link on message: #12868417
Draschel: Skill4ltu meme. On stream, in a battle, there was an
artillery, focusing Skill4ltu in a battle. Because he does not use
anonymizerThe guy who was focusing Skill, name began with Jeff---
and whatever. So Skill began referring to all arta players, as
Jeff. Needless to say, it has caught on. Jeff
on.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12868415
Link on message: #12868415
Draschel: No different than Panzer III IV and Anhou. No different
than M4 Improved. If those can be crappy in tier 7 battles, I don't
see an issue with IV / V being crappy too
Subject: game is 2 out of 10
Link on message: #12868275
stryker105mm, on Jul 03 2021 - 04:44, said: ranked a joke, prem ammo a joke players that use all prem
ammo a joke maps are a joke tech tree tanks are a joke prem
tanks a joke over all this game is a joke
Link on message: #12868275

DeviouslyCursed: The pointless whine threads you make several times a day are
a joke. Your ability to understand this game is a
joke. You are a joke.
Subject: PREM AMMO in ranked
Link on message: #12868245
Link on message: #12868245
Draschel: Would a stock broker tryhard & pursue clients, go after 500k
commissions a year?Or is it alright to lounge around in a third
rate 1-story office, satisfied with 60k. Who on earth would
even try to compare the two guys? Its bananas
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12868243
Brynar, on Jul 05 2021 - 17:10, said: I agree that a few premium tanks need to be nerfed. What adds
insult to injury in the current state is the artificial scarcity
entirely created by WG. Meaning, most of the OP tanks are not
available, even for those who are willing to spend money. The Pz
V/IV is a prime example.
Link on message: #12868243

Draschel: Panzer IV/V well I agree it is very strong, but panzer
has an equally easy fix. First, part of a larger problem, is
simply dealing with bot-farm. Bots should only be in tiers 1-2, and
even after their improvement, still need better AI scriptAfter that
Panzer IV/V should get equal treatment as
normal run-of-the-mill tier 5 tanks, +2/-2 MM. Because it is a
late edition tank to tier 5, it used to be tier 6 anyway, it is
used to dealing with tier 7s. Remove the pref The big issues
are the premiums in 6-7-8-9-10.
Subject: Anybody looked at participation numbers recently?
Link on message: #12867992
XXBuckShot, on Jul 05 2021 - 13:11, said: Why? Is this information going to make you decide whether or not to
play the game? You need to know what the other sheep are doing so
you can follow the popular trends? Are you preparing a thesis on
intardnet gaming maybe?
Link on message: #12867992

TeriyakiTanker: Because its an interesting topic and a patch with significant
perceived impact just dropped so he probably is looking to see if
the patch had a net positive or negative impact......... Do
you have a problem with his question for some reason?
Subject: Is anyone else feeling this way? (Serious question)
Link on message: #12867914
Link on message: #12867914
Jaguarz: breaking from this game helps
Subject: NA Server lag
Link on message: #12867912
_SirFury_, on Jul 05 2021 - 17:57, said: 5 min ago NA server went to 999 ping for everyone, not just me (so
it's not my connection) then everyone started asking if they got
hit with lag spike. WG needs to do something with the server, this
was supposed to be upgraded at the move a month ago.
Link on message: #12867912

Jaguarz: More likely a telia traffic node than the servers, think of
it like a freeway, the closer you get to your destination the
routes start to merge into less routes then garbage telia can screw
over large amounts of people with their substandard service...
Subject: Valkyria Chronicles comes to WOT!
Link on message: #12867809
Link on message: #12867809
_BobaFett: I would pay some serious $$$ for these.
Subject: Thinking about Japanese line will the he changes be a buff or nerf
Link on message: #12867808
Link on message: #12867808
_BobaFett: The Japanese Heavies weren't relevant before the update, and now
they're just even more irrelevant.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867647
Edselman, on Jul 05 2021 - 10:13, said: It is I've owned all tanks you've mentioned in the
comparison except the KV-5 and 112 I'm not saying they
were all better than their tech tree counterparts or that they were
all worse. I'm saying that they were often different.
Link on message: #12867647

Draschel: You are right. Not worse, far far worse. T14 APCR round is
lamer, more inaccurate than T1 Heavy normal AP ammo. And back
then, you couldn't fire those off because those APCR cost gold, you
were stuck with 92 AP. T14 has a front road wheel sprocket tied to
the engine, T1 heavy don't and back then that kind of damage is
like German stuff, sustain a hit frontally and boom.....damaged or
broken, and chance of fire engine. Other than that view range,
mobility, gun dep are very similar, but T1 heavy offers nearly 200
more DPM with better alpha/pen/accuracy/velocity KV1 used to
be the damn KV2 we have now, with either choice of ML10 152mm
or 107mm we see tier 6....it had them in tier 5. You also had the
choice of ZIS 57mm, D5T 85mm, U11 122mm. The tank
had an astounding 5 viable tier 5 guns. All pretty much better than
Churchill 6pdr. KV1 has always been able to side scrape, while
churchill can't because it can be damaged through tracks, and side
hull is visible on the OUTSIDE of tracks. All it has, is some HP
and VR Matilda IV, M4 E4 Beta have always been outrageously
bad, especially considered they get compared to panzer IV, M4
Sherman, T34 which are quyite good. Only good tier V premium tanks
early, were Ram and Skoda Pz T25 112 was a joke then. The side
armor dipped to 50mm so you couldn't side scrape, the LFP was only
80. Engine horsepower started out 520.....I hated it so much. Lowe
has been buffed immeasurably, numerous times. Lowe gets buffed like
arta get nerfed. It used to cost 7,500 gold, not its current price.
The LFP used to be all 120, not a mix of 150 and 220. It used to
always sustain a hit there and break down with engine fire. The
turret isn't what it is now, no where close, and it didn't have
-10. Didn't have its powerful engine back then, and side hull
wasn't as thick as it is now. Only thing it had over Tiger II was
AP pen, but the DPM was like 300 lower so even firepower was iffy.
KV5 was way worse than IS3, and still is. M26 Pershing AP was
actually buffed some time ago, to 190. It didn't retain 180mm pen
for long, certainly before Suka Pershing finally got 192 itself. It
had mobility, great dispersion, while Suka Pershing was a snail,
had the horrific recoil spring weakspot, and disastrous
dispersion for a medium. Been playing since 2010. I have SP,
WZ111, 112, IS6, T34 heavy, excelsior, T14, Matilda, Matilda BP.
They were awful then. Some of them are still
awful.
Subject: PREM AMMO in ranked
Link on message: #12867599
Link on message: #12867599
Draschel: Take the resident gold spam complainers. That think gold makes you
jesus, all you have to do is press 2 and voila, there you are. You
know who I am talking about, cough and cough.
Str-----------5mm. He makes a heated, hate thread every week
or so about premium ammunition villainy. Go, do a control
experiment with him. Do the exact same as above, 30 battles.
Do you think that the only think, making a person good or bad is
premium shells? And that camo paint, 5 skills, large consumables,
elite setups, full equipment, directives, blocked map of choice (or
even 2) don't matter, don't leave you at an advantage?
Compared to someone without these
tools? S-C-A-P-E-G-O-A-TBads, occupy a spot totally out of
position and incredibly susceptible......get turned into swiss
cheese, because they occupy a terrible position or want to sit
still and be invulnerable against peer AP ammo in their Type 5
or OI or 110E3, and spew out un-aimed HE glow orbs themselves
without aiming themselves as well, to deal very
irritating damage no matter what target they hit. And when
they get turned into that flimsy, aerated cheese, they come here to
complain about OP tanks, their HE not working anymore, and their
bad armor.
Subject: PREM AMMO in ranked
Link on message: #12867596
Link on message: #12867596
Draschel: It does improve a persons performance. No one doubts that. So do
equipment, 5 skill crews, large consumables and nation rations,
exterior camo paint, directives Use this example, because
prior to equipment 2.0 it was clearer::A casual but determined
lime-green grinder (50-52% bracket) who still seeks wins and does
his or her part in getting those wins, who doesn't spend lots of
gold and free exp, grinding through a tank with 100% basic crew -
former binoculars / tool box / camo net that were mountable and
de-mountable (decent choices for casual grinders on temporary
tanks) didn't really bother with rented exterior paint camo, didn't
bother to use directives or nation's rations / auto fire
extinguisher but rather sticks with small kits and manual fire
extinguisher or something reusable like engine governor. Didn't
bother to at least unlock tracks with free exp, so all modules from
last tank can be immediately applied and full equipment can be
mounted if weight restrictions are in play without the tracks.
Didn't bother blocking a beneficial map of choice.....and finally
used a 75%/20%/5 AP/APCR/HE ammo split. Now take the same
player, same tank who unlocks the tracks and turret using free exp,
immediately gaining access to not only no restrictions for
equipment and former tier middle modules - but also has the turret
HP+dispersion+view range+armor upgrade. They decide to use the
middle gun from last tier, middle engines and grind to elite, fine.
They instead of using demountable, savings equipment, focus on
traditional setups like Optics, ventilation, vertical
stabilizer or gun layer, rammer. They use not
necessarily nation's rations, but definitely large kits and
automatic extinguisher. They have a 5 skill crew trained with gold
so no exp loss from former tier transition. Tank is painted in
camo. Crew skills are core setups, like
BIA/CORE/repairs/camo/firefighting. A directive of choice is used.
A beneficial/annoying map is blocked by the user, not favoring the
tank. And finally......the users load out is 97% APCR, 3%
HE Who is doing better? We both know. But ONLY PREMIUM AMMO,
isn't the sole reason. Premium ammunition shouldn't be held in such
a sole and high regard, as it alone is an example of something one
can implement, to make you better, even if just 1-2% W/R
better. Many things can be done to make someone better. Premium
ammunition gets such negative hype, because it is a bad players
scapegoat.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867584
Edselman, on Jul 05 2021 - 06:36, said: That's debatable.
Link on message: #12867584

Draschel: It isn't. While Suka Pershing, IS6, KV5, 112 have always
enjoyed the pref MM that doesn't send them into tier X
battles, they have had to deal with 167-175 pen AP for a long time.
And extremely bad soft stats with their dispersion, bad aim times.
Which in the past, have made them feel like crap when they aren't
facing anything other than tiers 5-6-7, just plain loathsome VS
tiers 8-9. These aren't the same tanks we have buffed today, with
better dispersion, aim-time, 186 pen AP, increased armor. Think way
worse. IS3 has always been a very fine tank, M26 Pershing was once
decent, and Tiger II long ago was certainly better than notorious
Lowe. T1 heavy, KV1 are way better than T14, Excelsior,
Churchill even if the latter enjoy pref MM.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867573
Korvick, on Jul 05 2021 - 05:13, said: Since every time the issue of a nerfing has come up and the
backlash is massive, exactly why would you ever think WG would
bother doing it anymore. OP tanks are bad for the game.
They know that. Except that the PLAYERS will never allow them
to nerf anything. Because we are a bunch of selfish bastards
who don't want anybody taking away our shineys. Other
companies get around this by growing a backbone and doing it
anyways. WG just fold like a bad card table.
Whistling_Death_, on Jul 05 2021 - 05:09, said: That just happened with the huge HE nerf, effectively ruining any
Premium tanks with large caliber guns having effective HE rounds
and there are many of them. I feel this is bait and switch.
I will never buy a Premium tank again.
Link on message: #12867573

Draschel: Because slowly, WG seems to be making decisions to more
fairly balance the game. Such as cropping Type 5, or 430U / 268 V
4, Maus. Rolling back arty several times. Removing 3/5/7 MM. Adding
skill based queuing to advances and skirmishes. Making bots
tougher, to attempt thwarting low tier farms. Kicking 260, 279E,
907, Chieftain, VK7201 out of ranked battle. Rolling back EBRs not
once but twice. But there is only so far they can push
this way of thinking. Sooner or later, they are in a corner where
premium tanks just need to be addressed.

Draschel: But that has been done before already. If that is what you
believe is a direct nerf, then it is that WG has already nerfed
premium tanks many times like it already, and far more
substantially than what you think is a nerf, like some weird s---
such as SU100Y, VK7501, 50TP, SU130PM being HE spamming tanks
(according to you) Which news flash, they aren't and
certainly explains alot.
Subject: End of the Road
Link on message: #12867495
ElDerpomatic, on Jul 05 2021 - 03:16, said: So today I had several friends quit, uninstall, and delete their
accounts from WG. Why? Because the game right now is a
steaming pile of rotting sewage. This wasn't their main
reason for quitting, they quit because they got fed up with the
toxic community here. In the 25+ years I have been playing
all forms of online games I have NEVER encountered such a toxic
community. This led me to think about the game, my playing,
and what I like about the game. I realized today that I don't
actually like this game at all. I started playing it again
after a couple years off because of COVID, I needed something to
keep me occupied while at home. I will never try to tell
anyone that I am a good player, I try but like my other two friends
I am constantly met with harassment both in game chat and in garage
chat. You would think that players would want to help teach
the newer players what to do and how to play. Nope, they just
want to pad their stats in their OP T95/FV4201's/279(e)'s etc.
I'm not even going to talk about whether or not the game is
rigged. There will never be a day when everyone agrees with
this. With that said, there will be a day where those
elitests will realize that maybe they should have been nicer to the
newer folks, they may have stuck around longer. Unless WG
does something about the queue, there will be a day in the very
near future where the queue wait is 30+ min. I can't say
that I will quit forever, but until there is a sharp improvement of
both the community here, and in game, I will not return. If
WG had half a brain they would sell the T95/FV4201, but this goes
back to my previous point that they are morons. I know none
of you care, so I will sign off now for the last time. Oh,
George Preddy you are a complete retarded dink.
Link on message: #12867495

DeviouslyCursed: Given your attitude in your "win rate is trash" thread, you
got the reception you deserved. You come in here not having a
clue, and telling that that clearly know a lot more than you that
they are mistaken and clueless. I don't think you had the
ability to really get your win rate up anyway. So no loss by your
leaving.
Subject: World of Tanks Player Ratings
Link on message: #12867491
uberdice, on Jul 05 2021 - 03:01, said: Stop for a minute and think about what you just typed.
Link on message: #12867491

DeviouslyCursed: I don't think he's capable of it. Basically, he doesn't know
how to win games, so he is focusing on a metric that is more easily
defined (and farmed).
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867467
uberdice, on Jul 05 2021 - 02:53, said: That's partially the players' fault and partially WG's fault for
not setting the right expectations from the outset. Elements
of multiplayer games must be able to be adjusted. If they
can't, **you better hope that the design is perfect from day
1**, or the game will die as players find the optimal strategies
and kill the game with stagnation.
Link on message: #12867467

Draschel: And this is the crucial, most important point. Huge
importance.This game, was rigidly created with a core of heavies,
and within the heavies each weighing the balance of speed,
firepower, armor. All weighted in, WG initially had a concept of
balance. That room though, has just turned off the lights I
guess. Well, when introducing new things like artillery, Tier X
lights/meds/TD, armored cars, swedish siege mode, Etc - you upset
the balance. To get that balance back, to the cornerstone of the
game, IE a core of heavy tanks dictating pace, WG
decided to chop up maps into more corridors, and remove the open
ones. Marginalize bush locations. Resort to NEW heavy designs,
blending speed, firepower, armor to ridiculous levels not seen in
original game balance, of isolating speed, armor, firepower in a
triangle like initial concept of IS7 VS Maus
VS T30. E100 was immensely popular at the start, featuring
T30 firepower with Maus armor. Heavy tanks like T10 (IS8) and
WZ1111111114 and 113, featured good firepower but retained IS7s
mobility. Heavy tank autoloaders with high DPM, unlike medium tank
autoloaders with less. They took it further, introducing a next
stage of fast heavy tanks, like WZ1111111115A and 277 that can
basically do heavy jobs, AND act like poor man mediums such as the
fatter ones, E50 or M48 patton. We got to remember the
game's initial insight, its pedigree. What we have right now,
is a farcry. And thats why balance suffers incredibly.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867460
Link on message: #12867460
Draschel: Not all premium tanks require nerfing. Not all premium tanks, tend
to outrageously disturb game balance. But there are some that
do.This is bigger than an individuals loss and feelings. Its just a
better decision for better gameplay, game health, and
fairness.I can't speak for others, but many share the opinion. Good
or bad. However you look at it, 279E, 260, 907, Chieftain are bad
for the game.And it is not just them either. Tier 6, tier 8
examples exist too, which ridiculously alter gameplay. Some did the
altering overnight, even If WG can justify releasing
relatively new premiums, like T103 or Mauerbrecher - believe me
they can be justified in nerfing premium tanks to
the level.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867451
Link on message: #12867451
Draschel: Because before, if you were around when the game started, premium
tanks weren't comparable to tech tree ones.M6 mutant, Lowe, KV5
weren't comparable to Tiger II, IS3, T32KV1, T1 Hvy were better
tanks than Churchill, T-14
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867420
Link on message: #12867420
Draschel: Listen man, you are fine to express opinions, that is what this is
for. But try to not be outright incorrect and misleading as to what
you wish to express.lefh18 doesn't follow the Stun/Alternate
HE/Anti-armor reduced damage model artillery follows 1.13. It's 3
shell system is far different, from pre 9.17Lynx was nerfed like
the 9 and 10. Giving T92 14 APCR pen and 10 HEAT pen, doesn't fix
its glaring, needless faults that persist. Same with the planned
CDC buffs. FL doesn't show variety. The only variety you see
is poor souls grinding stock tanks. Which granted, is better than
random battle.FL is dominated by LT432, EBR75, progetto, skorpion
G, SU130PM, The next set of FL, will simply replace T44100 with
newer better LIS, and CaernaAX/Patriot with newer better
renegade.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867413
mrtanker58, on Jul 05 2021 - 01:25, said: The Lynx was not nerfed. Only the tier 9 and 10 were
nerfed. The LEF was CHANGED just like all other ARTY. T92 was
just buffed. T92 was just buffed.
mrtanker58, on Jul 05 2021 - 01:23, said:
mrtanker58, on Jul 05 2021 - 01:26, said:
Link on message: #12867413

Draschel: Seems your responses are lol.Lynx lost
dispersion, and HE pen was reduced to 75. T92 buffs were
laughable. Real laughable, and its among worst tier 8. While
lefh18 has been introduced with tracers, and fire-warning - it
dodged the arty stun-damage schism.

Draschel:

Draschel:
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867408
Link on message: #12867408
Draschel: And before the screaming and yelling, I understand what I am set to
possibly lose. I have a garage of 125 premium vehicles. It
doesn't matter, if the game continues to spiral, what good are my
virtual tanks? Desperate need of rigid balance, that
we haven't seen since 2016.
Subject: Premium tanks need to start receiving nerfs.
Link on message: #12867381
Link on message: #12867381
Draschel: Ever hear of, "all roads lead to Rome" ? It all comes
down to premium tanks, a stand that needs to be taken. And I know,
it is impossible to please everyone. Impossible. With any change
that maybe put forward, considered a nerf, there will be players
and arm chair generals who scream foul. That is human
nature. But instead of trying to please any particular
lobbying group, how about we try just to make things as fair as
possible? Is that a bad goal to push for? When we all agreed to
play this game, we consented that none of the virtual belongings,
are retained as our sole property. WG is free, to reserve the
rights, to altering their intellectual property. We all agreed to
the same thing. At the very least, easy enough would be
compensation in delivered gold....not your money back, virtual
currency - for which you at the time consented to pay. Let's take a
look. Nerfing, knee-capping the Standard B->Progetto 65,
and leaving Progetto 46 out of it is not cool.Nerfing HE
penetration and dispersions on Lynx->EBR90->105 was nice, but
leaving EBR75 out of it isn't.Nerfing OI, oho, Type 4, 5 but
then leaving out KV2 because of KV2( R ) just isn't
cool. Nerfing artillery, but having the nerfs stop at tier V
so LefH18 isn't touched is comical. Clever too.Nerfing before
release/going live, examples like T92, FV4202(P) but last second
buffing 279E, 252U? These are just a few clear examples,
but there are more. And it wasn't always this way, simply because
premium tanks initially weren't always out the door so powerful as
they are now. When the game started, IS6 wasn't an IS3, Lowe wasn't
a Tiger II, and suka Pershing wasn't an M26 Pershing. And WG has
shown us, they still are able to produce newer premium tank designs
that aren't ridiculously over the top, like STG Guard, Skoda T27,
T103, T42, T77, Senlac, 122 TM for example - relatively new premium
tanks that certainly aren't game changers like skorpion G, progetto
46, bourratt, Defender, EBR75, LT432 have been. Proper game balance
needs to be established, desperately. We can fix 110E5,
Type 5, Progetto 65, Maus, object 268 V4 (laughably) object 430U
(more laughably) EBR105 (ignore the actual
problem) but large problems persist, that can't be touched
like 279E, 907, 260, Chieftain. And the solution isn't....."oh
everyone can get these tanks, they aren't exclusive to people here
or people there" Well, yes, difficulty aside.....everyone can
get them. But that isn't the point, they break gameplay and if
everyone did get them, I don't want a metagame of JUST THESE TANKS
where the actual tech tree fade away into obscurity. That's
the whole reason WG kicked them out of ranked, its the only way WG
could think of, to practically nerf them, without physically having
to actually nerfing them. And another simple fix, isn't
releasing new tanks that shift gameplay either, like 274A, LIS,
SU130PM, Bourratt that people just gobble up and buy. If
this doesn't take effect, we get a continual leapfrogging of other
tanks, instead of proper balance. And this results in nonsense like
doing something great to tank A, doing something not great at all
to B, and simply ignoring C.....Tanks get ridiculous buff schemes,
in order to make them more effective - leaving other tech tree
examples not touched since 2012, instead of nerfing the actual
problem premiums to more manageable levels, which would result in
alot of this leapfrogging buffing not necessary/reduced too.
Rant off.
Subject: PREM AMMO in ranked
Link on message: #12867208
Edselman, on Jul 04 2021 - 16:48, said: Yes, 50mm+ of extra skill.
Link on message: #12867208

Draschel: even 100mm+but why don't their 50%WR become 60? You can
be 7ft tall and practice rebounding 3 hrs a day. Won't make you an
excellent dribbler, passer, 3pt shooter, know man-to-man defense,
Etc. Skill is the amalgamation of tools, utilized in practice.
Because any joe, jim, rob - are provided a single tool, won't make
them jesus all of a sudden
Subject: Match rigging 101
Link on message: #12866981
Maniac57c, on Jul 03 2021 - 02:20, said: The simple fact that any type of game mechanic that makes these
type of games so common is not very good and should be looked into
by the devs, Doesn't matter if it's rigged, or truly 100% random,
this kind of game should not happen as often as it currently does.
It annoys people and makes the game less fun. The MM needs work.
da_Rock002, on Jul 04 2021 - 12:15, said: What a stupid argument. MM chooses players who have
no idea where to deploy, are bad at aiming and don't shoot
enough, and ARE timid wusses. MM also chooses players who're
very good at the game. Amazingly, MM
allows those two types to wind up grouped on teams in battles where
one side has a high probability of winning and the other side a
high probability of losing. AND IT HAPPENS WAY TOO
OFTEN. The present MM allows way too biased
matches to occur way too often and it's ruining the game for the
majority and only one group of players benefits. Guess
which class of player that is.
Link on message: #12866981

DeviouslyCursed:

DeviouslyCursed: If it happened nearly as often as you people make it seem, OP
wouldn't have taken note, made a post, and put up a screenshot
showing what happened. The fact that this match stood out as being
really bad, bad enough for him to do what he did, proves it does
NOT happen all that often. Another proof it doesn't happen
nearly as much as claimed is SimplySimple with his screenshot he
has been posting for about 5 months now. He finally got his "holy
grail" of lopsided battles and has been posting that screenshot
ever since. But if it was as much of a problem as he claims, he
wouldn't have to keep using the same screenshot. All of you should
have similar screenshots every day, every session.
Subject: You cannot be "Arty safe" and Make winning moves at the same time
Link on message: #12866954
Veracks, on Jul 03 2021 - 16:30, said: Arty is never dead until it's fully deleted. Until then, it
can still act like a crippling annoyance thanks to stun.
Link on message: #12866954

_BobaFett: This is unfortunately the truth.
Subject: Arty are still problematic
Link on message: #12866930
stalkervision, on Jul 04 2021 - 07:59, said: IMO hidden TDS are broken too. There should be large tracer flames
coming from their guns. I believe any class of tanks I don't like
need to be removed
Link on message: #12866930

Draschel: Tank destroyers can't shoot beyond 720m, and don't
even see beyond even shorter distance. Tank
destroyers can't miss by 15ft and still cause 300 damage. They need
to hit. Tank destroyers still need to aim their fire, it isn't
just hitting the tank. (at least now)They do not bypass armor, and
armor model knowledge is actually applicableThey benefit far more
from using map awareness, proper positioning, bushes, camo.Tank
destroyers are more team involved, they can push, spot, trade,
spend HPTank destroyers don't lob shells 1,200m away over 60ft
obstacles for damage Tank destroyers are vulnerable to
spotting from enemies, they need to watch map
circles Sorry, but not sorry. TD aren't the same. And
they aren't broken. Camo can sure be annoying, like S1, E25, T67 -
but no where near arta scumYou don't have to like, or dislike a
class for it to be ridiculously broken and bypass normal tactics &
gameplay. TD don't. But arta do.
Subject: Arty are still problematic
Link on message: #12866929
coconut2011, on Jul 04 2021 - 05:37, said: Only 10% damage nerf on stun shells. It is really not much
nerf at all. I do want this "arty free" mode Ive seen to last
though.
Link on message: #12866929

Draschel: Three arta still way too much. One per side plz. And make
arta missions optional. Stun shells should have taken the 10%
damage nerf, so far so good. Reduced module damage, love
it. Team mate friendly fire from stun, fines, going
blue, temp bans should be increasedAlternate increased pen HE,
should have retained the same damage as 1.12 normal ammunition, not
be buffedAP or HEAT ammo, should be capped at the same max flight
render of tank classes ammo, 720m
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