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Premium tanks need to start receiving nerfs.

Дата: 05.07.2021 05:09:37
View Postuberdice, on Jul 05 2021 - 02:53, said: That's partially the players' fault and partially WG's fault for not setting the right expectations from the outset.   Elements of multiplayer games must be able to be adjusted. If they can't, **you better hope that the design is perfect from day 1**, or the game will die as players find the optimal strategies and kill the game with stagnation.

Draschel:  And this is the crucial, most important point. Huge importance.This game, was rigidly created with a core of heavies, and within the heavies each weighing the balance of speed, firepower, armor. All weighted in, WG initially had a concept of balance. That room though, has just turned off the lights I guess. Well, when introducing new things like artillery, Tier X lights/meds/TD, armored cars, swedish siege mode, Etc - you upset the balance. To get that balance back, to the cornerstone of the game,  IE  a core of heavy tanks dictating pace, WG decided to chop up maps into more corridors, and remove the open ones. Marginalize bush locations. Resort to NEW heavy designs, blending speed, firepower, armor to ridiculous levels not seen in original game balance, of isolating speed, armor, firepower in a triangle like initial concept of IS7  VS  Maus  VS  T30. E100 was immensely popular at the start, featuring T30 firepower with Maus armor. Heavy tanks like T10 (IS8) and WZ1111111114 and 113, featured good firepower but retained IS7s mobility. Heavy tank autoloaders with high DPM, unlike medium tank autoloaders with less. They took it further, introducing a next stage of fast heavy tanks, like WZ1111111115A and 277 that can basically do heavy jobs, AND act like poor man mediums such as the fatter ones, E50 or M48 patton.  We got to remember the game's initial insight, its  pedigree. What we have right now, is a farcry. And thats why balance suffers incredibly. 

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