Premium tanks need to start receiving nerfs.
Дата: 05.07.2021 05:09:37

Draschel: And this is the crucial, most important point. Huge
importance.This game, was rigidly created with a core of heavies,
and within the heavies each weighing the balance of speed,
firepower, armor. All weighted in, WG initially had a concept of
balance. That room though, has just turned off the lights I
guess. Well, when introducing new things like artillery, Tier X
lights/meds/TD, armored cars, swedish siege mode, Etc - you upset
the balance. To get that balance back, to the cornerstone of the
game, IE a core of heavy tanks dictating pace, WG
decided to chop up maps into more corridors, and remove the open
ones. Marginalize bush locations. Resort to NEW heavy designs,
blending speed, firepower, armor to ridiculous levels not seen in
original game balance, of isolating speed, armor, firepower in a
triangle like initial concept of IS7 VS Maus
VS T30. E100 was immensely popular at the start, featuring
T30 firepower with Maus armor. Heavy tanks like T10 (IS8) and
WZ1111111114 and 113, featured good firepower but retained IS7s
mobility. Heavy tank autoloaders with high DPM, unlike medium tank
autoloaders with less. They took it further, introducing a next
stage of fast heavy tanks, like WZ1111111115A and 277 that can
basically do heavy jobs, AND act like poor man mediums such as the
fatter ones, E50 or M48 patton. We got to remember the
game's initial insight, its pedigree. What we have right now,
is a farcry. And thats why balance suffers incredibly.
Premium tanks need to start receiving nerfs.