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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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DeviouslyCursed
Been gaming for 42 years
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02.07.2021 05:37:42
 
Subject: Been gaming for 42 years
Link on message: #12865045

View PostDeath_on_2_Treads, on Jul 01 2021 - 11:48, said: It is nice, as someone else pointed out, to see a positive post. I loved playing Avalon Hill or SPI games back when board games were all the rage. I played D&D for years back when the books for the game were  little paperbacks Greyhawk, Blackmoor, and Eldritch Wizardry. Most of the time this is a very enjoyable game. I think everyone has a few tweaks that they'd like to see, but you aren't ever going to make everyone happy all of the time.  

DeviouslyCursed:  Strange to see so many Avalon Hill fans on one forum. I like it. You guys are making me remember all the games I played that I haven't thought about in years. Panzer Leader, Panzer Blitz, Tactics II, and Guns of August. But what do you mean "were"? They still are as far as I'm concerned. Most the good ones you just have to get off Kickstarter now though. For fantasy buffs, Gloomhaven and Middara are really good. In fact, my organizer I ordered for Middara just came in, so I'm all excited to get it all "organized," lol. If you are set on wargames and don't have anyone to play with, Thunderbolt Apache Leader is a really good solo game. In fact, there is a whole line of games made by that person/company. 


Draschel
med tanks in ranked
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02.07.2021 05:13:07
 
Subject: med tanks in ranked
Link on message: #12865036

Draschel: Because they want damage, assistance damage (tracking) kills, and to live as long as possible. They hold an advantageous spot, providing low risk (camo) yet great vantage, many shots, many opportunities, easier escape routes. They may wish to also keep their distance from Soviet / Chinese brawlers, or heavy tanks. Even in defeat, it isn't too hard posting good enough numbers to set you top 3 on the losing team, and quite possibly 1st. Of course you knew all this stuff, (by that I mean definitely not) but just ignored it when you decided to post in whatever heated way.    


Draschel
Arty damage reduction
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02.07.2021 05:07:14
 
Subject: Arty damage reduction
Link on message: #12865029

View Post9999bc, on Jul 02 2021 - 02:28, said: What are you talking about? Arty in an important part of the game and developers said they will never remove it. Moreover, arty was immensely popular back in the day. What makes you think that players don’t like them?   Think about it for a second. If arty breaks WOT model, why would the developers introduce something that breaks the game. Also, this game is 10 years old and still doing well. What “ broken mode” are you talking about?   Your biggest mistake is calling this game FPS. It’s not first person perspective, you can see your tank and the surrounding well. You’re just making stuff up to alienate arty. Sorry, your all argument started with a false statement. 

Draschel:  What I am talking about, is that when the game went public with alpha/beta testing, artillery was not available. Went it continued into open launch, becoming live for anyone to freely join, artillery was still not available. Artillery became available in one of the first patches, and at that time only went to tier 6. Then it was expanded to tier 8. So that is what I am talking about, whatever development may say - the game entered fruittion and the die was cast, without artillery playing any part in the game whatsoever. Why would development need to remove it, if the game continued as is and was never even introduced. Back in the earliest of days, arty wasn't even around, hence not popular.  This is not a good argument, and certainly not one for saying to another, "think about it"  War gaming World of tanks is notorious for introducing broken aspects which interfere with their concept model. The initial balancing triangle of the game, were balancing pillars of a heavy tank, in 3 camps. Speed, firepower, armor. We call this the IS7/Maus/T30 model. The game was balanced, ultimately this way. IS7 was provided speed, average armor, poor firepower. Maus had armor, average firepower, poor speed. T30 had excellent firepower, average speed, poor armor. See the balance, its stringent and carefully allocated, with heavy tanks at the core because only they went on to tier X. Please, don't be naive. But if you do want examples, sure. It is a first person shooter. Many first person shooters follow a 3rd person additional view, like gears of war / Lost Planet / Fallout 3.I am making nothing up. Everything said is very much true.    


TeriyakiTanker
Server population
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02.07.2021 04:32:02
 
Subject: Server population
Link on message: #12864997

View PostLightningBobCC, on Jul 01 2021 - 20:03, said: Wrong. East coast would regularly have 50K alone. My clan with sub clans would have 300 on our TS3 server.

TeriyakiTanker: I'm sorry but you are wrong, there are a multitude of threads that show this was simply not the case.  I have been around longer than you and the most I ever saw, playing the vast majority of days was a little over 40k, with around 33-36k being normal during prime time on weekends.


Draschel
ARTILLERY ITS ANNOYING AND DESTROYING YOUR GAME WG
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02.07.2021 04:15:19
 
Subject: ARTILLERY ITS ANNOYING AND DESTROYING YOUR GAME WG
Link on message: #12864980

View PostArmorStorm, on Jul 01 2021 - 22:48, said: Cry more kid, arty has been nerfed into the ground and “everyone” is not angry about arty being in the game.  
 

Draschel:  There are two sides of the very clear, cast coin.Either::  people understand things quite well and hate artillery.Or don't understand much of anything and casually enjoy relaxation of artillery. Either way, if you insult someone for hating on arty, know pretty much someone exactly in return will insult you for liking it. Really, there is no point for it.But case in point, being a first person shooter based inside vehicles, that directly attack one another through line of sight, artillery is inherently unfair.   


Draschel
Chinese Tier 6 medium - Type 58 - thoughts?
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02.07.2021 03:57:57
 
Subject: Chinese Tier 6 medium - Type 58 - thoughts?
Link on message: #12864964

View Post3aces, on Jul 02 2021 - 00:40, said: I think the T34-85M is one of the best tier 6 mediums, isn't it?

Draschel:  T3485M, Cromwell, Cromwell B, A43.  Take your pick   


Draschel
P.44 Pantera versus Progetto M35, tier VIII
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02.07.2021 01:40:02
 
Subject: P.44 Pantera versus Progetto M35, tier VIII
Link on message: #12864881

Draschel: Pantera is arguably the best tech tree tier 8 tank. I would say it is competing, with T-44 / Charioteer / IS3 / 53 TP in terms of overall comfort and flexibility.  Remember front lines, everyone bringing out pantera too, as well as their premiums. Pantera is a good vehicle. The problem with this though.......sadly Pantera is not a king. Progetto is a king. 


Draschel
Chinese Tier 6 medium - Type 58 - thoughts?
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02.07.2021 01:34:41
 
Subject: Chinese Tier 6 medium - Type 58 - thoughts?
Link on message: #12864874

Draschel: why not a premium?  if grinding BP, and you are focusing on tier 6, there still are many competent  choices that in pubs are fine.  Just stay away from the junkersPanzer IV schmulturm, AC-4, A46, Loza, Fury, TOG, Dicker max, SU100Y are some examples of complete junkers.  


Draschel
Arty damage reduction
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02.07.2021 01:22:04
 
Subject: Arty damage reduction
Link on message: #12864865

View PostTrauglodyte, on Jul 01 2021 - 20:19, said: The overall issue is that artillery has never been allowed, to be an AoE weapon.  For whatever reason, WarGaming is hell bent on keeping SPGs, as top-down TDs with bad RNG and long reload times.  Personally, I find it insulting that a 21 cm gun does less AP damage, on a pen, than a 15 cm gun on a TD.  But, I'm willing and able to accept Russian moon-base magic.  The part that I'm struggling with and what drives everyone mad is the overall impact of RNG.  Artillery has always been a fiasco, in that area, and I'm not advocating making SPGs more accurate.  On the contrary, I've been advocating a bigger drop, in damage, than what happened at the benefit of bigger splash.  I'm also an advocate of changing stun so that it also has an effect decrease, over splash, instead of just duration.  And, I would love to test increasing the penetration to near old school levels but looking at penetration drop off over splash.  There are so many levers, that can be pulled, but WarGaming doesn't have the stomach or the vision.   I get that pretty much everyone, in this topic, hates artillery.  TastyPasty has been beating that drum for as long as I've been playing.  Artillery isn't going anywhere, though.  Making changes that drive folks away is bad business.  Making changes that makes the overall game experience, for everyone involved, is sound business.  Unfortunately, we keep getting the thought processes of an 8 year old with a magic 8 ball.  That isn't good for anyone.

Draschel:  You need to understand, that this is a FPS. When this FPS, went through its beta, and was released - it did not have artillery as a class. It was a game, with heavy tank class at the core, and with tendrils emerging out for your tank destroyers and light tanks, as supporting very different classes. Different as they may be, they could still be ultimately boiled down to - do these stringent, mechanical concepts still apply to them, or not. And yes, they do, black and white.  Artillery threw that model, immediately into disarray, even 10 years ago when first released and only going to tier 6 momentarily. Even to this day, it continues, and they are nerfed occasionally. Because they do not fit a FPS model, they do not fit the game core heavy tank class environment, they are what we call ''white'' in the model. Artillery will continue in getting nerfs, mark my words why are not done, and the crying will continue with it. Because you cannot fix this white, in a black and white model. You need to remove it, or make it black, like the rest, following the game's initial concept, and core rules other classes are bound to. The class of artillery, just is not good for the game. It may have users, yes. People play them, yes. But that does not promote the game as fair, and balanced. But rather disrupts it. Unfortunate, but true. Either make tank destroyers, new tech tree lines, and subsequently modify their HP, soft dispersion, accuracy, aim-time, and provide them with something like a HEAT premium choice so they can penetrate armor, and really - these vehicles all of a sudden do not perform any real different than SU152, or  Hetzer/T40 low tier.  The second choice, much harder to make, is removal and reimbursement.    


Einzelganger7
What team you joining for Highway Rock?
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02.07.2021 00:53:57
 
Subject: What team you joining for Highway Rock?
Link on message: #12864841

Einzelganger7: With no doubt I choose Wolves.


Elias_K_Grodin
What team you joining for Highway Rock?
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01.07.2021 22:03:29
 
Subject: What team you joining for Highway Rock?
Link on message: #12864705

View PostAstralite, on Jul 01 2021 - 12:59, said: I joined the dragons because its pink. As far as trying to do the missions... meh.

Elias_K_Grodin: I also joined the dragons as I grew up around my uncle's old Yamaha motorcycle when I was a wee-little tanker!


Hey_man_Gneis_shot
What team you joining for Highway Rock?
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01.07.2021 22:03:29
 
Subject: What team you joining for Highway Rock?
Link on message: #12864705

View PostAstralite, on Jul 01 2021 - 12:59, said: I joined the dragons because its pink. As far as trying to do the missions... meh.

Hey_man_Gneis_shot: I also joined the dragons as I grew up around my uncle's old Yamaha motorcycle when I was a wee-little tanker!


Elias_K_Grodin
KV-2...well that was interesting
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01.07.2021 22:01:19
 
Subject: KV-2...well that was interesting
Link on message: #12864704

View PostShadowDancer27, on Jun 29 2021 - 23:08, said: I am going ahead and doing my 100 Battlepass points on the KV-2.  It used to be the stress relief a guy needed sometimes.  In return for some of it's clumsiness and long reload it always did some damage, busted stuff and occasionally with a pen - a big BOOM.   In a few games * hitting the side of the same M6 heavy I did 12 and 629 damage.   * I obliterated one Swedish medium tank...and did 112 damage to another. * Aiming at the LFP toward the track of an IS-3...didn't even track it.   The main frustration is that sometimes you use a KV-2 to shut someone down to clear a flank.  Maybe tanking a shot to do it.  Even if the enemy only has 100 HP anything can happen.     It is still fun and can be effective but it is so dependent on RNG and much less able to contribute against tier 8's.

Elias_K_Grodin: I'm on Tier VI myself and run into plenty of KV-2s running the big blast gun. There are still a lot of "blapping" from the KV-2/2R and I've been on the receiving end as well to a very painful end. I know the opinion out there is the KV-2/2R didn't benefit from the 1.13 HE changes but I'm still seeing it blasting away with good damage in the battles I've been in. I don't have it myself but they still appear to be VERY effective. "One hundred rounds do not constitute fire power. One hit constitutes fire power." - Merritt Edson, United States Marine Corps 


Hey_man_Gneis_shot
KV-2...well that was interesting
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01.07.2021 22:01:19
 
Subject: KV-2...well that was interesting
Link on message: #12864704

View PostShadowDancer27, on Jun 29 2021 - 23:08, said: I am going ahead and doing my 100 Battlepass points on the KV-2.  It used to be the stress relief a guy needed sometimes.  In return for some of it's clumsiness and long reload it always did some damage, busted stuff and occasionally with a pen - a big BOOM.   In a few games * hitting the side of the same M6 heavy I did 12 and 629 damage.   * I obliterated one Swedish medium tank...and did 112 damage to another. * Aiming at the LFP toward the track of an IS-3...didn't even track it.   The main frustration is that sometimes you use a KV-2 to shut someone down to clear a flank.  Maybe tanking a shot to do it.  Even if the enemy only has 100 HP anything can happen.     It is still fun and can be effective but it is so dependent on RNG and much less able to contribute against tier 8's.

Hey_man_Gneis_shot: I'm on Tier VI myself and run into plenty of KV-2s running the big blast gun. There are still a lot of "blapping" from the KV-2/2R and I've been on the receiving end as well to a very painful end. I know the opinion out there is the KV-2/2R didn't benefit from the 1.13 HE changes but I'm still seeing it blasting away with good damage in the battles I've been in. I don't have it myself but they still appear to be VERY effective. "One hundred rounds do not constitute fire power. One hit constitutes fire power." - Merritt Edson, United States Marine Corps 


Elias_K_Grodin
Been gaming for 42 years
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01.07.2021 21:17:15
 
Subject: Been gaming for 42 years
Link on message: #12864682

View PostDeviouslyCursed, on Jun 30 2021 - 22:46, said: And this is one of the only games I have kept playing, for 10 years+.   Thank you WarGaming.   Here's to another 10+...   FYI: I used to set up a board game called "Battle of the Bulge" when I was little and wait for my oldest brother to get home from school so we could play. This was about 1979. I still love board games. And I still love games that make me think and challenge me. WoT is one of those games.

Elias_K_Grodin: Hats off to you! I'm on my 6th year and working towards 7! Avalon Hill, aaahhhh, that was a total time sink back in the 80s for me. I think they also came out with some computer game titles too. I remember a seeing quite a few for Apple IIe and Commodore 64! "To get the best out of your men, they must feel that you are their real leader and must know that they can depend upon you." - John J. Pershing, United States Army 


Hey_man_Gneis_shot
Been gaming for 42 years
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01.07.2021 21:17:15
 
Subject: Been gaming for 42 years
Link on message: #12864682

View PostDeviouslyCursed, on Jun 30 2021 - 22:46, said: And this is one of the only games I have kept playing, for 10 years+.   Thank you WarGaming.   Here's to another 10+...   FYI: I used to set up a board game called "Battle of the Bulge" when I was little and wait for my oldest brother to get home from school so we could play. This was about 1979. I still love board games. And I still love games that make me think and challenge me. WoT is one of those games.

Hey_man_Gneis_shot: Hats off to you! I'm on my 6th year and working towards 7! Avalon Hill, aaahhhh, that was a total time sink back in the 80s for me. I think they also came out with some computer game titles too. I remember a seeing quite a few for Apple IIe and Commodore 64! "To get the best out of your men, they must feel that you are their real leader and must know that they can depend upon you." - John J. Pershing, United States Army 


LargeForeignObject
Season 16 Playoffs MegaThread
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01.07.2021 20:46:41
 
Subject: Season 16 Playoffs MegaThread
Link on message: #12864657

LargeForeignObject: Tankers, Here are the rules and important links for the Season 16 Playoffs: Dates & time: The matches will start at 18:00 PT | 20:00 CT | 21:00 ET on the following days:   Monday, July 12th - First Group Stage Tuesday, July 13th - Second Group Stage Thursday, July 15th - Playoff (Round of 16) Friday, July 16th - Playoff (Quarterfinals) Saturday, July 17th - Playoff (Semifinals) Sunday, July 18th - Playoff (Final)  Tournament structure and seeding rules: Top 8 teams by season rank advance to playoff automatically. The remaining 32 teams will go through two group stages. Those 32 teams will be split into 8 groups based on the rank that they finished the season, the group will be balanced to include teams from higher and lower ranks. Two top teams of each group advance into the 2nd group stage. 16 teams that advance to the second Group Stage will be seeded into 4 groups based on results in the first Group Stage. Teams will get opponents from nearby groups, so they don't play against the same Clan again. Two top teams of each group advance to the playoff. 8 teams that advance to Playoff from second Group Stage will be matched with the season’s top 8 teams according to Group Stage standings.  Group stage rules: Official maximum battle time will be 15 minutes with 3 minutes between battles. All battles will be on the map voted by the participants. All maps are Standard Battles w/ one Cap on each side. Teams will play two battles against every other Clan. Each round of the group stages will consist of one map, where you will play each clan in your group two times, once on each side of the map. Three (3) Points for a Victory, 1 Point for a Draw, 0 Points for a Loss: If two or more teams finish the group stage with the same number of points, the winners will be determined by the personal encounter (how you did against the team that you're tied with). If the personal encounter does not determine a winner, the number of overall victory battles will be counted for each team. Whoever has more - wins. If a winner is not determined after this, we will pick one based on season standings. Players can choose any tank that was allowed in the season. We are going to allow mods from the mod portal: Using mods outside the portal will result in disqualification. Players must set replays to 'record all'. Wargaming reserves to right to request replays and/or python logs at any time. Players are required to submit those to Wargaming or risk forfeiture of the match and/or round. All battles will be on USC server Teams must play all battles for which they are scheduled in order to receive prizing. Any team that drops out before completing all their battles will be disqualified from the end results and receive no individual or team prizes. If you have multiple accounts in multiple Clans you are only allowed to play for one Clan.  Playoff rules: Official maximum battle time will be 15 minutes with 3 minutes between battles. All maps are Attack/Defense w/ one Cap on each side. Teams will play one battle on the attack and one battle on defense within each round. There are two sides to each map: attack and defense. Attacker wins if their team is able to 1) cap the enemy base or 2) destroy all enemy tanks. Defender wins if their team is able to 1) successfully defend the bases from the attacker and survive for the full 15-minute timer or 2) destroy all enemy tanks or capture the base. We are going to allow mods from the mod portal; using mods outside the portal will result in disqualification. Players must set replays to "record all." Wargaming reserves to right to request replays and/or python logs at any time. Players are required to submit those to Wargaming or risk forfeiture of the match and/or round. All players must be in the clan at the time of the battle in order to participate. If any player is not in the clan and enters the battle, the team will forfeit that round. Both team captains are allowed to make changes in their vehicle setup after each battle. Battles will be in the Tournament System. All battles will be on the USC server. Teams must play all battles for which they are scheduled in order to receive prizing. Any team that drops out before completing all their battles will be disqualified from the end results and receive no individual or team prizes. All the rounds in the playoff will be played BO9, except the Final, which will be BO13.  Prize pool: 1st place - 150,000 Gold + 150,000 Bonds + 80,000 Industrial Resources + Gold Fist Bump Name badge  2nd place - 100,000 Gold + 100,000 Bonds + 70,000 Industrial Resources + Silver Fist Bump Name badge  3rd & 4th places - 75,000 Gold + 75,000 Bonds + 60,000 Industrial Resources + Bronze Fist Bump Name badge  5th - 8th places - 50,000 Gold + 50,000 Bonds + 50,000 Industrial Resources 9th - 16th places - 25,000 Gold + 25,000 Bonds + 30,000 Industrial Resources 3rd & 4th places in Group Stage #2 - 10,000 Bonds + 20,000 Industrial Resources 3rd & 4th places in Group Stage #1 - 20,000 Industrial Resources  RegistrationAlternate registration


LargeForeignObject
Season 16 Playoff Registration
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01.07.2021 20:41:47
 
Subject: Season 16 Playoff Registration
Link on message: #12864653

LargeForeignObject: Tankers, Season 16 has ended, and the playoffs are on the horizon, they will take place July 12 - 18th We will again invite the Top40 teams from this leaderboard to participate in the playoff. To register for this tournament, make sure your clan is at the Top40, has at least 60 active members and reply to this post with the following information:Clan name Season rank Two responsible players from each clan to act as POC - they will join a special Discord channel to receive updates from us This must be done by 6:00 PM (CT) July 8th, or your spot might be given to another clan.  In order to join the Season 16 Playoff Discord channel, the captain should DM me on Discord. If you're having trouble finding me, try joining the official WoT NA channel and look among the WG NA Staff users.  If your clan is outside of Top40, you can still register as an alternate by visiting this post. GL HF,LFO


LargeForeignObject
Season 16 Playoff Alternate Registration
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01.07.2021 20:41:11
 
Subject: Season 16 Playoff Alternate Registration
Link on message: #12864652

LargeForeignObject: Tankers, If your clan did not manage to get into the Top40, you still might have a chance to enter the playoff. To register as an alternate, make sure your clan has participated in Season 16, has at least 60 active members and reply to this post with the following information:Clan name Season rank Two responsible players from each clan to act as POC - they will join a special Discord channel to receive updates from us On July 9th, should we have available spots, we will give them to clans from this post, based on their seed. GL HF,LFO


Adam_Antium
Actualización requisitos del juego !
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01.07.2021 19:33:40
 
Subject: Actualización requisitos del juego !
Link on message: #12864605

Adam_Antium: Muchas gracias por haber notado esto, ya lo arreglé: https://worldoftanks...m-requirements/


Adam_Antina
Actualización requisitos del juego !
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01.07.2021 19:33:40
 
Subject: Actualización requisitos del juego !
Link on message: #12864605

Adam_Antina: Muchas gracias por haber notado esto, ya lo arreglé: https://worldoftanks...m-requirements/


Elias_K_Grodin
Special Summer Event: Highway Rock Encore
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01.07.2021 18:49:00
 
Subject: Special Summer Event: Highway Rock Encore
Link on message: #12864580

Elias_K_Grodin: Tankers! Go back to America's motorcycle subculture of the 1980-1990s, with Highway Rock Encore, a special summer event that's perfect for the 4th of July. Creating visions of open roads, fine weather, independence, and freedom, Highway Rock Encore is also your chance to earn big rewards, including Customization elements, Personal Reserves, Credits, and much more! Hit the road and rock out here!


Hey_man_Gneis_shot
Special Summer Event: Highway Rock Encore
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01.07.2021 18:49:00
 
Subject: Special Summer Event: Highway Rock Encore
Link on message: #12864580

Hey_man_Gneis_shot: Tankers! Go back to America's motorcycle subculture of the 1980-1990s, with Highway Rock Encore, a special summer event that's perfect for the 4th of July. Creating visions of open roads, fine weather, independence, and freedom, Highway Rock Encore is also your chance to earn big rewards, including Customization elements, Personal Reserves, Credits, and much more! Hit the road and rock out here!


Elias_K_Grodin
A Mighty Medium: T-34-3!
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01.07.2021 17:55:06
 
Subject: A Mighty Medium: T-34-3!
Link on message: #12864537

Elias_K_Grodin: It's a new month, and we are starting things off with offers for the T-34-3! This tank packs a 122mm cannon, has decent camouflage and is a medium tank that you can trust to help you turn the tides of battle. Check out the bundle here!


Hey_man_Gneis_shot
A Mighty Medium: T-34-3!
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01.07.2021 17:55:06
 
Subject: A Mighty Medium: T-34-3!
Link on message: #12864537

Hey_man_Gneis_shot: It's a new month, and we are starting things off with offers for the T-34-3! This tank packs a 122mm cannon, has decent camouflage and is a medium tank that you can trust to help you turn the tides of battle. Check out the bundle here!


Elias_K_Grodin
Low-Tier Gems: The Locust & Pz. II J
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01.07.2021 17:53:38
 
Subject: Low-Tier Gems: The Locust & Pz. II J
Link on message: #12864535

Elias_K_Grodin: Looking to enter World of Tanks, but not sure where to start? How about right here with the speedy M22 Locust Tier III light tank, 100% trained Crew, and a Garage Slot? Maybe you're looking for somerthing with more armor and WoT Premium Account? Then the Pz.Kpfw. II Ausf. J (or "Pz. II J," for short) is right for you! It comes in a bundle that includes 360 Days WoT Premium Account and 100% Crew. Be sure to check out the deals here!


Hey_man_Gneis_shot
Low-Tier Gems: The Locust & Pz. II J
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01.07.2021 17:53:38
 
Subject: Low-Tier Gems: The Locust & Pz. II J
Link on message: #12864535

Hey_man_Gneis_shot: Looking to enter World of Tanks, but not sure where to start? How about right here with the speedy M22 Locust Tier III light tank, 100% trained Crew, and a Garage Slot? Maybe you're looking for somerthing with more armor and WoT Premium Account? Then the Pz.Kpfw. II Ausf. J (or "Pz. II J," for short) is right for you! It comes in a bundle that includes 360 Days WoT Premium Account and 100% Crew. Be sure to check out the deals here!


Elias_K_Grodin
Rock the Battlefield with the TL-1 LPC!
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01.07.2021 17:51:41
 
Subject: Rock the Battlefield with the TL-1 LPC!
Link on message: #12864534

Elias_K_Grodin: Wargaming and the legendary Californian punk rockers, The Offspring, teamed up to bring the most rocking hero to the battlefield, the TL-1 LPC with a formidable 3D style! Today, we are bringing this style back to the Shop! Come out and play here!


Hey_man_Gneis_shot
Rock the Battlefield with the TL-1 LPC!
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01.07.2021 17:51:41
 
Subject: Rock the Battlefield with the TL-1 LPC!
Link on message: #12864534

Hey_man_Gneis_shot: Wargaming and the legendary Californian punk rockers, The Offspring, teamed up to bring the most rocking hero to the battlefield, the TL-1 LPC with a formidable 3D style! Today, we are bringing this style back to the Shop! Come out and play here!


Elias_K_Grodin
Recon Mission: Explore New Maps and Earn Rewards!
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01.07.2021 17:09:50
 
Subject: Recon Mission: Explore New Maps and Earn Rewards!
Link on message: #12864505

Elias_K_Grodin: Greetings, Commanders! Exploring new maps is always very exciting. Fresh locations allow you to take a different look at the gameplay of various vehicles and experience battles in the most unusual corners of the world. But creating new maps for World of Tanks is a long and complex process, and we need your help to make them as good as they can be. Read more about Recon Mission here


Hey_man_Gneis_shot
Recon Mission: Explore New Maps and Earn Rewards!
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01.07.2021 17:09:50
 
Subject: Recon Mission: Explore New Maps and Earn Rewards!
Link on message: #12864505

Hey_man_Gneis_shot: Greetings, Commanders! Exploring new maps is always very exciting. Fresh locations allow you to take a different look at the gameplay of various vehicles and experience battles in the most unusual corners of the world. But creating new maps for World of Tanks is a long and complex process, and we need your help to make them as good as they can be. Read more about Recon Mission here


Elias_K_Grodin
Independence Day Extended Weekend!
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01.07.2021 17:06:44
 
Subject: Independence Day Extended Weekend!
Link on message: #12864503

Elias_K_Grodin: We celebrate Canada Day and the 4th of July this weekend with a daily ×5 XP first Victory bonus, extended activities, and offers you don't want to miss! We've got new Styles, Decals, and other rewards up for grabs in our themed challenges, and make sure to take advantage of sweet discounts on Consumables, Standard Equipment, Customizations, and more! https://worldoftanks...y-weekend-0721/


Hey_man_Gneis_shot
Independence Day Extended Weekend!
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01.07.2021 17:06:44
 
Subject: Independence Day Extended Weekend!
Link on message: #12864503

Hey_man_Gneis_shot: We celebrate Canada Day and the 4th of July this weekend with a daily ×5 XP first Victory bonus, extended activities, and offers you don't want to miss! We've got new Styles, Decals, and other rewards up for grabs in our themed challenges, and make sure to take advantage of sweet discounts on Consumables, Standard Equipment, Customizations, and more! https://worldoftanks...y-weekend-0721/


Draschel
Thank God they changed up HE shells.
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01.07.2021 08:52:25
 
Subject: Thank God they changed up HE shells.
Link on message: #12864384

View PostEdselman, on Jun 25 2021 - 07:26, said:   No it isn't . . . it's a bigger armor killer than HE ever was 

Draschel:  HE doesn't kill armor. For the most part, neither does artillery.It does break armor from working properly. Same with arty. And thats why they always get s--- on 


Draschel
Arty damage reduction
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01.07.2021 08:21:13
 
Subject: Arty damage reduction
Link on message: #12864373

View PostTastyPastry, on Jul 01 2021 - 02:46, said: It looks like arty damage was only reduced about 10%. https://gunmarks.poliroid.ru/ If we look at the data for marks of excellent requirements for SPGs, the damage reduction is not nearly as much as what the whining on the forums would suggest. I suspect that once players figure out the ammo types, the average damage will increase, possibly to pre-1.13 values. In other words, arty as a class requires more choice to play well. It makes sense that the damage values are depressed, since arty players likely take the longest to adapt to changes in their class's mechanics. SPGs went from having essentially zero gameplay choices to having three.   Anyway, to the arty players out there, if you don't like the changes, you can go play Blitz. I don't think the changes are as bad as you think they are. Adapt and overcome.

Draschel:  The second shell type, I can see it. I really have no idea what the complaining is about, arty potential has increased. Has it increased to former 9.17 levels, I doubt it. But you never know, because accuracy, aim-time, dispersion buffs now can compensate for the raw damage. I know I'd definitely be hated by many to say the least, but I think artillery should have had more reductions. The second shell type, should be -10% the 9.12 stun shell damage. The new stun shell, should be -25% the former 9.12 stuns shell. The anti-armor penetrator ammo they are provided, should have the tank max ranges of 702m  In addition to this, the patch should have also discernably, resolutely buffed spall liners, to actually provide clear HE resistance.   The second shell, really is a great compromise that people would be fool not to use. It does not offer the damage or penetration of pre 9.17, but interestingly enough does offer increased splash. I believed SU8 had 3.78, now it is 4.00, a  noticed 5% increase. Compared to the stun shell? You gain far more than 5% in damage and penetration. The griefers, who want to stun people,  (allies mostly)  will suffer considerably in DPG, which sI am grateful for. I would ahve liked harsher penalties for team stun times though 


Draschel
Chinese Tier 6 medium - Type 58 - thoughts?
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01.07.2021 08:04:46
 
Subject: Chinese Tier 6 medium - Type 58 - thoughts?
Link on message: #12864369

View PostBadLuckCharm, on Jul 01 2021 - 05:29, said: It's a very bland tank. It works, but you probably won't ever feels like you had a great game in it when compared to the T-34 85.

Draschel:  I think it is better than T3485 or Rudy. If you add  M*  to the name, then I'd know exactly what you mean.


DeviouslyCursed
Been gaming for 42 years
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01.07.2021 07:46:04
 
Subject: Been gaming for 42 years
Link on message: #12864356

DeviouslyCursed: And this is one of the only games I have kept playing, for 10 years+. Thank you WarGaming. Here's to another 10+... FYI: I used to set up a board game called "Battle of the Bulge" when I was little and wait for my oldest brother to get home from school so we could play. This was about 1979. I still love board games. And I still love games that make me think and challenge me. WoT is one of those games.


DeviouslyCursed
Would you buy the 122 TM or do you already own it?
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01.07.2021 07:41:17
 
Subject: Would you buy the 122 TM or do you already own it?
Link on message: #12864350

DeviouslyCursed: nm 


DeviouslyCursed
MM is just Garbage
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01.07.2021 05:40:15
 
Subject: MM is just Garbage
Link on message: #12864274

View Postgenegx, on Jun 30 2021 - 23:37, said:
Playing WOT is not a scientific endeavor, and this is not an academic forum for peer reviewed scientific papers. Any player who has played thousands of battles and uses XVM knows that you can get ridiculously long strings of teams stacked with highly skilled players on one side and and a predominance of red/orange on the other.   Thus, a "small sample size" in this case is simply the player noticing an abnormal streak of "stacked" games, based on his own experience over thousands of games. He does not need to submit a formal statistical study to state his experiential reality. We don't need a "scientific" study (if such a thing was even possible in WOT) to accept what he says, as anyone who has played WOT for any significant amount of time is very cognizant of the veracity of what he says.  

DeviouslyCursed:  Science applies to everything. At all times. The only people who don't realize this are the ignorant and the stupid. Which one are you?


Draschel
Would you buy the 122 TM or do you already own it?
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01.07.2021 04:17:48
 
Subject: Would you buy the 122 TM or do you already own it?
Link on message: #12864232

Draschel: Don't buy it. Take your girlfriend out for a steak. Or your mother. Whichever. Plenty of more fruitful, worthwhile things to put money on, than world of tanks. 


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