Arty damage reduction
Дата: 02.07.2021 01:22:04

Draschel: You need to understand, that this is a FPS. When this FPS,
went through its beta, and was released - it did not have artillery
as a class. It was a game, with heavy tank class at the core, and
with tendrils emerging out for your tank destroyers and light
tanks, as supporting very different classes. Different as they
may be, they could still be ultimately boiled down to - do these
stringent, mechanical concepts still apply to them, or not. And
yes, they do, black and white. Artillery threw that
model, immediately into disarray, even 10 years ago when first
released and only going to tier 6 momentarily. Even to this day, it
continues, and they are nerfed occasionally. Because they do not
fit a FPS model, they do not fit the game core heavy tank class
environment, they are what we call ''white'' in the model.
Artillery will continue in getting nerfs, mark my words why are not
done, and the crying will continue with it. Because you cannot fix
this white, in a black and white model. You need to remove it, or
make it black, like the rest, following the game's initial concept,
and core rules other classes are bound to. The class of
artillery, just is not good for the game. It may have users, yes.
People play them, yes. But that does not promote the game as fair,
and balanced. But rather disrupts it. Unfortunate, but true. Either
make tank destroyers, new tech tree lines, and subsequently modify
their HP, soft dispersion, accuracy, aim-time, and provide them
with something like a HEAT premium choice so they can penetrate
armor, and really - these vehicles all of a sudden do not perform
any real different than SU152, or Hetzer/T40 low tier.
The second choice, much harder to make, is removal and
reimbursement.
Arty damage reduction