Arty damage reduction
Дата: 02.07.2021 01:22:04
Trauglodyte, on Jul 01 2021 - 20:19, said: The overall issue is that artillery has never been allowed, to be
an AoE weapon. For whatever reason, WarGaming is hell bent on
keeping SPGs, as top-down TDs with bad RNG and long reload
times. Personally, I find it insulting that a 21 cm gun does
less AP damage, on a pen, than a 15 cm gun on a TD. But, I'm
willing and able to accept Russian moon-base magic. The part
that I'm struggling with and what drives everyone mad is the
overall impact of RNG. Artillery has always been a fiasco, in
that area, and I'm not advocating making SPGs more accurate.
On the contrary, I've been advocating a bigger drop, in damage,
than what happened at the benefit of bigger splash. I'm also
an advocate of changing stun so that it also has an effect
decrease, over splash, instead of just duration. And, I would
love to test increasing the penetration to near old school levels
but looking at penetration drop off over splash. There are so
many levers, that can be pulled, but WarGaming doesn't have the
stomach or the vision. I get that pretty much everyone, in
this topic, hates artillery. TastyPasty has been beating that
drum for as long as I've been playing. Artillery isn't going
anywhere, though. Making changes that drive folks away is bad
business. Making changes that makes the overall game
experience, for everyone involved, is sound business.
Unfortunately, we keep getting the thought processes of an 8 year
old with a magic 8 ball. That isn't good for anyone.Draschel: You need to understand, that this is a FPS. When this FPS,
went through its beta, and was released - it did not have artillery
as a class. It was a game, with heavy tank class at the core, and
with tendrils emerging out for your tank destroyers and light
tanks, as supporting very different classes. Different as they
may be, they could still be ultimately boiled down to - do these
stringent, mechanical concepts still apply to them, or not. And
yes, they do, black and white. Artillery threw that
model, immediately into disarray, even 10 years ago when first
released and only going to tier 6 momentarily. Even to this day, it
continues, and they are nerfed occasionally. Because they do not
fit a FPS model, they do not fit the game core heavy tank class
environment, they are what we call ''white'' in the model.
Artillery will continue in getting nerfs, mark my words why are not
done, and the crying will continue with it. Because you cannot fix
this white, in a black and white model. You need to remove it, or
make it black, like the rest, following the game's initial concept,
and core rules other classes are bound to. The class of
artillery, just is not good for the game. It may have users, yes.
People play them, yes. But that does not promote the game as fair,
and balanced. But rather disrupts it. Unfortunate, but true. Either
make tank destroyers, new tech tree lines, and subsequently modify
their HP, soft dispersion, accuracy, aim-time, and provide them
with something like a HEAT premium choice so they can penetrate
armor, and really - these vehicles all of a sudden do not perform
any real different than SU152, or Hetzer/T40 low tier.
The second choice, much harder to make, is removal and
reimbursement.
Arty damage reduction














