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Arty damage reduction

Дата: 02.07.2021 01:22:04
View PostTrauglodyte, on Jul 01 2021 - 20:19, said: The overall issue is that artillery has never been allowed, to be an AoE weapon.  For whatever reason, WarGaming is hell bent on keeping SPGs, as top-down TDs with bad RNG and long reload times.  Personally, I find it insulting that a 21 cm gun does less AP damage, on a pen, than a 15 cm gun on a TD.  But, I'm willing and able to accept Russian moon-base magic.  The part that I'm struggling with and what drives everyone mad is the overall impact of RNG.  Artillery has always been a fiasco, in that area, and I'm not advocating making SPGs more accurate.  On the contrary, I've been advocating a bigger drop, in damage, than what happened at the benefit of bigger splash.  I'm also an advocate of changing stun so that it also has an effect decrease, over splash, instead of just duration.  And, I would love to test increasing the penetration to near old school levels but looking at penetration drop off over splash.  There are so many levers, that can be pulled, but WarGaming doesn't have the stomach or the vision.   I get that pretty much everyone, in this topic, hates artillery.  TastyPasty has been beating that drum for as long as I've been playing.  Artillery isn't going anywhere, though.  Making changes that drive folks away is bad business.  Making changes that makes the overall game experience, for everyone involved, is sound business.  Unfortunately, we keep getting the thought processes of an 8 year old with a magic 8 ball.  That isn't good for anyone.

Draschel:  You need to understand, that this is a FPS. When this FPS, went through its beta, and was released - it did not have artillery as a class. It was a game, with heavy tank class at the core, and with tendrils emerging out for your tank destroyers and light tanks, as supporting very different classes. Different as they may be, they could still be ultimately boiled down to - do these stringent, mechanical concepts still apply to them, or not. And yes, they do, black and white.  Artillery threw that model, immediately into disarray, even 10 years ago when first released and only going to tier 6 momentarily. Even to this day, it continues, and they are nerfed occasionally. Because they do not fit a FPS model, they do not fit the game core heavy tank class environment, they are what we call ''white'' in the model. Artillery will continue in getting nerfs, mark my words why are not done, and the crying will continue with it. Because you cannot fix this white, in a black and white model. You need to remove it, or make it black, like the rest, following the game's initial concept, and core rules other classes are bound to. The class of artillery, just is not good for the game. It may have users, yes. People play them, yes. But that does not promote the game as fair, and balanced. But rather disrupts it. Unfortunate, but true. Either make tank destroyers, new tech tree lines, and subsequently modify their HP, soft dispersion, accuracy, aim-time, and provide them with something like a HEAT premium choice so they can penetrate armor, and really - these vehicles all of a sudden do not perform any real different than SU152, or  Hetzer/T40 low tier.  The second choice, much harder to make, is removal and reimbursement.    

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