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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Draschel
ranked battles and cease fires
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04.07.2021 13:34:47
 
Subject: ranked battles and cease fires
Link on message: #12866926

Draschel: How do you post like that, nearly every time, and not get strikes?  lol,  do the forum rules apply only to some?  Talk about carelessly insulting WGs staff. 


Draschel
PREM AMMO in ranked
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04.07.2021 11:34:36
 
Subject: PREM AMMO in ranked
Link on message: #12866912

Draschel: do you make one of these posts every 2 weeks? You have been told it before quite well summed up."even if you were the only one using premium ammunition in ranked, you still wouldn't be performing well" How do you continue and think that premium ammo only makes people good? You live a lie.   


Draschel
Why are all the tanks horse powered buffed on tanks gg
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04.07.2021 09:27:23
 
Subject: Why are all the tanks horse powered buffed on tanks gg
Link on message: #12866879

Draschel: No clue. Its been driving me bananas for a bit, though.  I leave it on 1.12 


Draschel
HE Feedback: Comprehensive Study.
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04.07.2021 09:19:45
 
Subject: HE Feedback: Comprehensive Study.
Link on message: #12866877

Draschel: I apologize for the former, misnomer. I should have been more clear. I suspect splash becomes an arta only word soonAs in splash damage, a non penetrating spalling damaging hit. Basically when HE contact and apply non penetrating damage. But at any rate, tanks still can fire splashing damaging HE ammunition. Just not to effect other tanks. HE still burst into AOE when striking homes, barns, obstacles not penetrated, Etc   


Draschel
Centurion MK 7/1
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04.07.2021 06:35:34
 
Subject: Centurion MK 7/1
Link on message: #12866812

View PostTreeburst, on Jul 23 2020 - 21:03, said: I really like the Cent 7/1, it is a pretty strong tank in my opinion. 

The gun is great. Not having a “proper” gold round to shoot heavies in the face with hurts it’s utility a little bit, but the gold HESH rounds can be amazing.

Draschel:  I used the 20pdr gun, exactly how I used the L100  88mm on E50 and 90mm on Type 61. I am pretty sure when I decide to play leopard PTA, I'll use the 90mm probably too. Only the WZ120, did I use the 122 instead of the 100mm. I just like the gun handling, ROF, DPM on those middle guns, whereas for the WZ120 I played it like a corridor heavy, so I needed the alpha/pen/HEAT. I know I missed out on the HESH, and the HE is completely useless on 20pdr, I miss out on alpha and over match, but in reality 268 APCR not much different than 259. I did get better mobility, gun handling, DPM, 1 shot missed doesn't cripple you, and actually  lol....the credit cost per damage ratio is better with 20pdr It is a shame AMX30 proto does not receive this advantage, sad. The 100mm on Lorraine is on AMX 30 proto as middle gun, but has quite trash stats compared to middle guns on Leo, Skoda, WZ120, E50, Cent, and Type 61. In addition, Standard B and M46 patton could use this, maybe not for playing the tank entirely through, but at least for free to play players grinding out the 105mm guns. M46 Patton (and pershing) can have the AP buffed to 204 like super pershing, and then 3K DPM like Type 61. Standard B could use STA1  ROF with the stock 90mm, which provides 2,312 stock DPM, I wouldn't call that OP. I wouldn't play Standard B that way of course, but free to play players? They'd enjoy the increased potential for sure. Alot of tanks need this option, it increases variability, why not? 


Jaguarz
Not everyone will agree with Klaus, but I do.
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04.07.2021 04:53:42
 
Subject: Not everyone will agree with Klaus, but I do.
Link on message: #12866775

Jaguarz: Claus is either - A complete imbecile or - A guy who is smart enough to run a idiotic persona in order to play up to the lowest common denominator of a peanut gallery  to facilitate a twitch "brand" and make some money off stupid people. Im leaning to a persona myself, I find it hard to think people are quite so dumb in reality.


Einzelganger7
Oml that Waffentraeger skin
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04.07.2021 03:35:17
 
Subject: Oml that Waffentraeger skin
Link on message: #12866734

Einzelganger7: Indeed, I also want that 3D style for the Rheinmetall Borsig Waffenträger and it is actually doable, we get 20 gas each day by completing the Verizon daily mission [top 10 by exp in 5 matches] and if you are in the Velvet Wolves those are another 15 guaranteed per day since this team seems to be the one on the lead, so this means you can get 380+ and that is by completely ignoring the bikes' missions so you can even afford to get other interesting stuff if you complete the bikes, I will try to get this 2D style as well because I like the colors and pattern.
 


Draschel
Char 2C
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04.07.2021 03:32:42
 
Subject: Char 2C
Link on message: #12866732

Draschel: Always loved Get Fuzzy. If they do introduce it, hope it at least gets SARL42  47mm gun.  Not something dumb like AMX38  47mm 


Draschel
HE Feedback: Comprehensive Study.
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04.07.2021 02:31:35
 
Subject: HE Feedback: Comprehensive Study.
Link on message: #12866697

Draschel: So I have had plenty of time to figure out HE over the past week with it LIVE, instead of common test. If you are TDLR, whatever. This is for people who want to learn. I would like to point out, I think 1.13 has been a generally beneficial and good patch update, a good direction to point the game in. First things first, HE can be used still as general purpose ammunition like out of M4 sherman or panzer IV, just be expected to land lots of 0 damage hits. Track hits, spaced armor, gun barrel length - all this stuff will typically give you 0. However you can now shoot through walls, shots through low tier tracks (IE 10mm track armor) if more or less perpendicular will usually penetrate when tanks have like 20mm side armor like lowly BT7. So before in 1.12, you would have hit BT7 in the tracks for pathetic 150 damage splash, now you can get 410 damage penetration. I think it balances out.  Secondly, it is important to truly note the importance of spaced armor and their benefits in reducing HE effectiveness. I don't think WG published this fact well enough, placed any emphasis on it, yet its among the most important changes. Vehicular spaced armor, including constructs not necessarily designed to act as protection, like modules:  IE tracks / suspension strut / gun barrel these act much like dedicated spaced armor, like boiler casting on suka pershing or super conqueror, armor shields on IS6/E100. These all receive an added benefit in reducing HEs effectiveness, and they do a very good job at that. Walls, fences, doghouses, cars don't share this property. A little math for tackling, or avoiding this problem, and reducing the amount of irritating 0 damage HE hits you will cause. Avoid spaced armor at all cost. Lets look at IS6 for a moment, at 50 angled arc from frontal cross section. If an HE shell strikes its 30mm spaced armor side skirt, then there is 20mm tracks and boogies, and finally the 100mm side hull plate....what would you do even with high penetration HE? 105mm HE pen from Centurion 7/1 or Leopard PTA will contact 30mm @ 50° (no normalization effect) x3, PLUS 20mm @ 50° (no normalization) x3. Then the actual hull which is 100mm @ 50° underneath all the aforementioned. So the spaced armor alone before contacting the hull, using a +/-3 inclination of gun height average, is a whopping 196mm effective armor VS HE, which throws your high pen 105mm HE into the trash. 0 damage HE hit, hull body isn't met, spaced armor absorbs the shell. In order to contact the hull, you need among the higher pen HESH pen in the game, like Centurion 7/1, Conway, 4005. In order to penetrate? You need 327mm HESH, which is   lolExamples like E100 and Type 4  &  5, make this example even more severe, as their side screens are far thicker. Don't shoot  HE at spaced armor.If you must hit spaced armor, do so at perpendicular angles, and make sure it is thin. Hitting an AMD17 or Hotchkiss 10mm tire in the side, with the math above but at flat angle, results in a 30mm tire, which means HE ammo typical like 54 pen HE from a howitzer, still has good chance to penetrate.  And lastly, weird HE effects being seen. I am seeing alot of weird as f--- HE splashes, that typically happened extremely rarely before. The difference is, they are very common now, daily basis. I am talking about splashes for damage, not penetrations. FV4005 splashing enemies for 1000+,  KV2 splashing enemies for 600+, Etc. This sort of stuff just didn't really happen before, and if it did it was usually brushed off as a max roll splash, AKA rare. I am seeing this stuff, like FV4005 shooting light armor targets like panzer wagon, AMX30, STB1, Leopard but is unlucky not penetrated, but still deal close to 1K damage. Before in 1.12 we'd be looking at 600-800. KV2 and OI splashing something like cromwell B, for 600. Whereas before it would be 300-400. I wonder what this is all about.  So, what would I have done to refine the HE changes? Well, I don't think spaced armor need the HE countering reductions applied to them. Like how obstructions have it, they get none. War Thunder has an interesting way of depicting materials, like for example tool steel, structural steel, alloyed aluminum, wood logs, formed rubber  all  VS  rolled armor steel. Rolled armor steel is your 1.00 control value, and the various materials beforehand would be like 0.75, 0.90, 0.40, 0.33, 0.15 compared to RHA 1.00 value. Something like Bisonte and Super Conqueror UFP with dedicated spaced armor steel panels, which are probably high hardness steel over top rolled steel backer, can have something like 1.25, sure. But I think WG definitely jumped the gun by adding 3x effectiveness, over normal stuff like track belts and tires, which alot of are constructed of rubber, what the heck.....?  I think this was a terrible idea, the chain link skirts which protect something like panzer IV schmulturm and WZ132 1 offer the same modifier as dedicated UFP over top protection like Super Conq? Craziness. Another thing I would have done, is increasing HE burst radius of ammunition vs  map objects, to increase their utility in demolition. Since this has nothing to do with attacking tanks anymore, why not make them more effective in destroying obstacles? For instance making a 3in  or  76mm HE do 2.50m now, instead of 1.06m,  versus a home or barn. Lastly, apply the artillery HE velocity changes for tanks too. Many HE shells weigh more, are shaped differently, that would impact tank gun velocity. Alot of old school, 2010-2014 game physics remain with ammo, with tanks simply maintaining the same ammo velocity model continues, and shouldn't.  AP should be normal control speed, HE and HESH should be slow, HEAT should be not as slow,  and APCR should be quick. Generally speaking, of course.    


DeviouslyCursed
Not everyone will agree with Klaus, but I do.
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04.07.2021 02:01:55
 
Subject: Not everyone will agree with Klaus, but I do.
Link on message: #12866681

View Post1BRAVO2, on Apr 01 2021 - 22:43, said:   Sorry work got in the way, imagine that.   I think I posted the link where it takes you straight to his argument.       I'm not saying unequivocally agree with everything he says but I do believe his points about team pen percentages is a legitimate argument deserving of debate.  

DeviouslyCursed:  Hmm, can't get the video quote to work. Anyway, here's a link to the vid.  

View PostDeviouslyCursed, on Apr 02 2021 - 01:42, said:
I had to stop at 8 minutes. I couldn't take anymore.   Claus' Team (arty and 0 / 0 guy are excluded) Shots / Pens = % 8  /  6  =  75% 5  /  3  =  60% 4  /  2  =   50% 4  /  1  =   25% 1  /  1  =  100% 4  /  2  =  50% 3  /  3  =  100% 2  /  1  =  50% 7  /  1  =  14% 5  /  0  =  0 % 2  /  1  =  50% -------------- 45 / 21 = 47%   Claus counts shots to pens on his team.   Idiotic Claus comments: "Most people, 20%" and "10 to 20% pens to shot" Fact: Only 2 (Two!) of his teammates are below 20%.   Enemy Team (arty excluded)
Shots / Pens = % 8  /  8  = 100% 10 / 9  =  90% 11 / 10 = 91% 5  /  4  =  80% 2  /  2  = 100% 4  /  3  =  75% 3  /  2  =  67% 4  /  0  =   0% 3  /  2  =  67% 1  /  1  = 100% 2  /  0  =    0% ------------------- 58 / 43 = 74% Claus counts shots to pens enemy team.   Claus comment: "On average 80%" Facts: He's not too far off here, it's actually 74%, but hold on...   Claus' moronic conclusions: "80% ... 10%. That's RNG : Rigged Number Generator." Facts: 74% to 47%.  He is exaggerating even more, now claiming his team penned 10% of their shots, when they actually penned 47% (37% more than he claims). His team penned 3.7 times more shots than he claims in his conclusions. That's 370% more than he is stating.   Claus: Claimed 70% difference in pens to shots between the teams. Fact: Actual difference is 27%.     More Claus idiotic statements: Claus: " That's how you get a 3 minute game." Facts: The battle lasted 4 minutes 45 seconds. Which may not seem like much difference, but that's over 50% longer than he stated.   Claus: "13 to 14 of these guys have a 10% ... 20 % pen to shot ratio" (referring to his own team) Facts: Only two of his teammates are below 20%, and it's worth nothing that there was also two enemy players below 20% also.   Claus: "13 or 14 of these guys have an 90% pen to shot" (referring to enemy team) Facts: "Only 5 enemy players have that or higher. Two of his own players have that or higher also"   To sum up: Claus is a moron. Thank you for providing a video that overwhelmingly proves my point.   This also perfectly demonstrates why when the average window-licker comes in here claiming ridiculous things, people ask for a replay.

DeviouslyCursed:   


Draschel
American Tier 6 Light Tank - T37 - Worth Buying?
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04.07.2021 00:38:10
 
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12866626

Draschel: T21 does alot better in passive control. View range increase, camo increase, and even at further distances the accuracy and penetration help it be more effective.T37 does alot better in searching for damage, like how T49 and Sheridan may do, with respective stock guns. It has better top speed and DPM.   


Einzelganger7
We DO NOT want this
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03.07.2021 22:51:24
 
Subject: We DO NOT want this
Link on message: #12866510

Einzelganger7: Define "We" because I was waiting for it, and since the update got released the game feels much better especially for the lower artillery population.


Jaguarz
We DO NOT want this
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03.07.2021 21:53:13
 
Subject: We DO NOT want this
Link on message: #12866460

View PostPalenor, on Jul 03 2021 - 18:30, said: DO not do this, NO ONE wants it. NO one wanted the HE changes OR the Arty changes FFS stop it before you lose all the player base

Jaguarz:  Is this the royal we? Because otherwise Im fascinated as to when you were elected player representative for world of tanks...


Einzelganger7
Highway Rock Encore: Mission Not Updating to "Ridden" status...
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03.07.2021 20:53:31
 
Subject: Highway Rock Encore: Mission Not Updating to "Ridden" status...
Link on message: #12866405

Einzelganger7: I had that issue with a mission, I simply refreshed the site and it was credited properly.


DeviouslyCursed
New Maps - WG wants Input.
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03.07.2021 18:39:32
 
Subject: New Maps - WG wants Input.
Link on message: #12866293

View Post_Brew_, on Jul 02 2021 - 13:14, said: More cover for concealment.  Interesting terrain.  Fewer corridors.  Big maps.    

DeviouslyCursed:  They had maps with lots of cover and no corridors. Once the people who played aggressive died, you had one of two situations: Either they caused enough damage to the enemy team that the rest crumbled and the match ended, or there is significant resistance on both sides and no one else moved ending the match in a draw. In the latter scenario any team that tried to push would just get wrecked by hidden TDs. That last scenario happened way too often, so they changed the maps. Good luck trying to bring those type of maps back without massively increasing the number of draws and 10 minute camp fests.


DeviouslyCursed
New Maps - WG wants Input.
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03.07.2021 18:34:41
 
Subject: New Maps - WG wants Input.
Link on message: #12866288

View Poststryker105mm, on Jul 02 2021 - 20:13, said: its a decent content, but will wg really listen to the players, not just the high top players but the average joe, which there are more of us than top players 

DeviouslyCursed:  Listening to players who don't understand the game mechanics. Yeah, that is a great way to get good maps...


Draschel
I reacted to Claus Kellermans Video! :O
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03.07.2021 11:43:37
 
Subject: I reacted to Claus Kellermans Video! :O
Link on message: #12866138

View PostGeorgePreddy, on Jul 02 2021 - 18:28, said:   Claus is a clown for the tin foil hat crowd & the WoT haters to enjoy... nothing less & very little more than that.

Draschel:  Hmmmm,  what you call ''clown'' plays better than you. Regardless if he is eccentric, he understands the game more than you do. What does that make you, if you think he is a clown?  


Draschel
Ranked, second thoughts
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03.07.2021 10:06:04
 
Subject: Ranked, second thoughts
Link on message: #12866129

Draschel: did you save the replay?How much damage did you assist, how much damage did you block, how much damage did you do on your own? Kran has the huge advantage over 60TP and Super conq in that its considerably faster. Kran is a fast heavy, like 277 or 260. Super conq and 60TP have the advantages of more staying power in level fights, are more forgiving tanks, and have far better gold rounds. The gold round really limits Kran in being able to deal with stuff like Maus, E100, 268V4.The thing with hulldown tanks, I think it is a way better step up than side scraping and/or corridor tanks. Side scraping generally takes far less effort, has you moving less distance from spawn, and leaves you far less vulnerable (less risk associated) and spots a whole lot less than hull downs. It basically pinholes you, squnity vision forward and back, nothing else. Hull down tanks tend to spot much more, works a whole lot more for map control, you need to know more of bushes and positions, your map, Etc. The risk speaks for itself. Its a better meta than sidescraping Maus, Type 5, or narrow alleys 110E3 and 268 V 4 running into each other. 


Draschel
American Tier 6 Light Tank - T37 - Worth Buying?
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03.07.2021 09:53:22
 
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12866125

View PostWhistling_Death_, on Jul 03 2021 - 03:26, said: Are you possibly aware that personal attacks, insults and flames are against forum rules and violators can be banned   No, not all light tanks retain their stationary concealment rating while on the move.  That is patently false.  Only light scouting tanks do, not light tanks.   You are spreading misinformation.   Not cool.

Draschel:  Are you aware, that you ignorantly, carelessly, needlessly spread wrong information? To people actually asking genuine questions concerning gameplay? While yes, I do not agree with the insulting retorts, those aren't encessary and needed either.... generally continuing such useless and nonsense behavior of not helping, spreading lies, and misleading others tends not to be a benefit to others. True? You would agree?  You opened up with, T37 doesn't have camo while it moves. To be clear, T37 isn't AMX40 or valentine, labeled light tanks that aren't light tanks. T37 is a light tank. I can see what you mean, in light tanks like M41, T49, Sheridan having less camo than their peers, but they still are light tanks in that they aren't penalized while moving, and still have comparable movement dispersion and terrain resistances and HP/T. Perhaps you wouldn't receive berating and insult, if you instead watched more of what you say? Just a thought.  


Draschel
American Tier 6 Light Tank - T37 - Worth Buying?
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03.07.2021 09:45:09
 
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12866123

View PostSwollenOstrich, on Jul 03 2021 - 04:34, said: There is no such class as a "light scouting tank."   There is just "light tanks."    There are a few low-tier light tank exceptions

Draschel:  I think he meant those exceptions. And those aren't real light tanks.  

View PostWhistling_Death_, on Jul 03 2021 - 06:41, said: False.  Light scouting tanks are capable of scouting because of their special concealment abilities that light tanks do not have.

Draschel:  Nevertheless, T37 does not suffer movement camo penalties. Which means, even if it has poorer camo rating than mediums like T3485M, Cromwell B, Strv/57  -  it maintains substantially more camo while moving while they don'tWhile light tanks in tier 6 suck vs Type 64, they definitely have quite an edge in spotting over mediums if no other light tanks exist  


DeviouslyCursed
game is 2 out of 10
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03.07.2021 06:48:57
 
Subject: game is 2 out of 10
Link on message: #12866042

DeviouslyCursed: I give it a 10 of 10. Only game to keep me around for 10+ years. Congrats WG. Don't listen to these whiny baddies. Keep doing what you're doing.


Draschel
Ranked, second thoughts
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03.07.2021 03:37:31
 
Subject: Ranked, second thoughts
Link on message: #12865906

Draschel: can you post the battle results?I am sort of confused by what you are sayingAs opposed to what may / may not have happened 


DeviouslyCursed
Match rigging 101
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03.07.2021 02:26:47
 
Subject: Match rigging 101
Link on message: #12865842

DeviouslyCursed: The "it's rigged" crowd have a very low bar for what they consider "rigged."


Jaguarz
I've found a giant hole in the new "mini" Ranked gameplay (10 vs...
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03.07.2021 00:02:22
 
Subject: I've found a giant hole in the new "mini" Ranked gameplay (10 vs...
Link on message: #12865735

Jaguarz: Who cares? Ranked is trash


Draschel
American Tier 6 Light Tank - T37 - Worth Buying?
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02.07.2021 23:27:00
 
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12865716

View PostSwollenOstrich, on Jul 02 2021 - 13:58, said:
:facepalm:

Draschel:  I have no idea why this guy speaks. He is full of so much dis-information and falsehoods, and it worries me. Because he leaves a deceitful, false mark everywhere he goes. 


_BobaFett
Sure wish they would delete these accts...
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02.07.2021 23:17:22
 
Subject: Sure wish they would delete these accts...
Link on message: #12865705

View PostWhistling_Death_, on Jul 02 2021 - 04:29, said: How do we know it was a he?  It could have been a gal. Many girls and women play this game.

_BobaFett:  You can't be serious.  Just... wow.


_BobaFett
2 things ,1 improvement needed.
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02.07.2021 23:16:35
 
Subject: 2 things ,1 improvement needed.
Link on message: #12865703

_BobaFett: A cart option for the store is something I've always wondered why it isn't a thing.


_BobaFett
Arty players have to understand...
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02.07.2021 23:15:38
 
Subject: Arty players have to understand...
Link on message: #12865702

View PostGSOR3301_AVR_FS, on Jul 02 2021 - 14:49, said:   The exact same thing literally happened 3 Months ago, except it was lot more of them that time. I will try to dig that up because I believe someone from the WGNA Staff explained how it was a mistake.   EDIT:  

_BobaFett:  It's true, I was there.  That was a fun day.


Hey_man_Gneis_shot
Server population
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02.07.2021 22:32:16
 
Subject: Server population
Link on message: #12865674

Hey_man_Gneis_shot: Hey Platoon, Just wanted to remind everyone that the discussion is about tankers available on the server and not about turning your main gun on each other. That said, summer time has always been when video game studios compete against vacation time, road trips, and general outdoor activities or fun stuff that are away from the keyboard. This compiled with the fact that more places are opening up following a crazy year of COVID and isolation means people will likely take breaks from online gaming and go out and literally see the outside world. In the meantime, we still have lots of things in store with the Battle Pass, Ranked Battles, Highway Rock activities, and our recent announcement of Recon Mission, which starts on July 5th. Whether you take a short break or stay in the game, we will have fun stuff lined up and tankers ready to go to battle when you're ready! "We are all members of the same great family ... On social occasions the formality of strictly military occasions should be relaxed, and a spirit of friendliness and goodwill should prevail." - John A. LeJeune, United States Marine Corps


Einzelganger7
What team you joining for Highway Rock?
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02.07.2021 20:40:22
 
Subject: What team you joining for Highway Rock?
Link on message: #12865567

View Post_Brew_, on Jul 02 2021 - 04:19, said: I just picked the Dragon club that everyone else seems to be picking so that I have I higher chance of getting the extra gas points.  Couldn't care less about the colors / mascots.  I just want to maximize rewards (although I only care about the 3D styles - the rest of that stuff matters little to me).    

Einzelganger7:  Right now the Wolves are dominating by a big margin though, so maybe in the forums most choose dragons but in general most choose Wolves, The Wolfpack is strong!  


Einzelganger7
Highway Rock Encore Event Tips
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02.07.2021 20:23:49
 
Subject: Highway Rock Encore Event Tips
Link on message: #12865539

Einzelganger7: Really nice video! What confused me the most were the miles tokens, I thought we needed to spend miles to choose bikes (missions) but they are just tokens for the team rankings while gasoline is the currency.


KRZYBooP
[ S T ] Object 590 enters the testing ground.
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02.07.2021 19:02:20
 
Subject: [ S T ] Object 590 enters the testing ground.
Link on message: #12865447

KRZYBooP: Howdy Boom Jockeys! The Object 590, a Soviet Tier IX medium tank, is going to the Supertest.In terms of maneuverability and armor, this vehicle is similar to other Soviet medium tanks that feature good dynamics and frontal armor. For the front of the turret, the armor plates can reach up to 200 mm, which, combined with the low profile, increases survivability. The vehicle's total durability is 1,650 HP, while the specific power is 20 h.p./t. and the top speed is 52 km/h.The main feature of this vehicle is its gun. The 100 mm cannon features an inverse 3-shell auto reloader that works the same way as the one on the IS-3A. The third shell loads in 16 s, the second in 13 s, and the first in 10 s. The time between shots is 3.5 s. One-shot causes 320 HP of damage. Standard AP shells penetrate 225 mm, while the special HEAT shells go through 299 mm. Gun accuracy is 0.42 and aiming time is 3 s.Thanks to the inverse auto reloader, Object 590 is ready to fire at almost any time. During moments of calm, it has the opportunity to load the whole magazine so it can have an advantage by the time it encounters the next enemy. The combination of firepower and dynamic characteristics, in addition to the armor and the auto reloader's peculiarities, allows this tank to cause a lot of damage to the enemy and play aggressively on the battlefield. 


Adam_Antium
[Supertest] Object 590
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02.07.2021 16:43:48
 
Subject: [Supertest] Object 590
Link on message: #12865296

Adam_Antium: ¡Saludos, comandantes!   Un nuevo tanque se aproxima al Supertest: el Object 590, un tanque mediano de nivel IX soviético.  Similar a otros tanques medianos de la línea, este también posee una buena maniobrabilidad y blindaje frontal. En su torreta, el blindaje frontal puede alcanzar hasta 200 mm con los que, junto a su perfil bajo, incrementa sus chances de sobrevivir un enfrentamiento. A su vez, el vehículo posee 1650 puntos de vida que se complementan en su estilo de juego con su potencia específica de 20 CV/t y una velocidad máxima de 52 km/h.   Aún así, la principal atracción de este tanque es su cañón de 100 mm. Este posee un autocargador inverso que funciona de manera similar al del IS-3A: Su primer proyectil carga en 16 segundos. Su segundo proyectil carga en 13 segundos. El tercero, en 10 segundos. Es importante mencionar que el tiempo entre disparos será de 3,5 segundos. Por otro lado, cada disparo es capaz de causar un promedio de 320 puntos de daño; la munición AP penetra 225 mm de blindaje, mientras que su munición especial HEAT puede atravesar 299 mm. Su precisión es de 0,46 y su tiempo de apuntado es de 3 segundos.   Gracias a este autocargador inverso, el Object 590 está casi siempre listo para disparar. En momentos de calma, puede recargar su munición y prepararse para el siguiente encuentro con el enemigo. Esto, en conjunción con su combinación de poder de fuego y maniobrabilidad, le permite al vehículo causar una gran cantidad de daño en poco tiempo y permanecer agresivo en el campo de batalla.   Como siempre, no se olviden que estos cambios no son definitivos y que están sujetos a cambios.


Adam_Antina
[Supertest] Object 590
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02.07.2021 16:43:48
 
Subject: [Supertest] Object 590
Link on message: #12865296

Adam_Antina: ¡Saludos, comandantes! Un nuevo tanque se aproxima al Supertest: el Object 590, un tanque mediano de nivel IX perteneciente a la rama soviética.  Similar a otros tanques medianos de la línea, este también posee una buena maniobrabilidad y blindaje frontal. En su torreta, el blindaje frontal puede alcanzar hasta 200 mm con los que, junto a su perfil bajo, incrementa sus chances de sobrevivir un enfrentamiento. A su vez, el vehículo posee 1650 puntos de vida que se complementan en su estilo de juego con su potencia específica de 20 CV/t y una velocidad máxima de 52 km/h. Aún así, la principal atracción de este tanque es su cañón de 100 mm. Este posee un autocargador inverso que funciona de manera similar al del IS-3A: Su primer proyectil carga en 16 segundos. Su segundo proyectil carga en 13 segundos. El tercero, en 10 segundos.Es importante mencionar que el tiempo entre disparos será de 3,5 segundos. Por otro lado, cada disparo es capaz de causar un promedio de 320 puntos de daño; la munición AP penetra 225 mm de blindaje, mientras que su munición especial HEAT puede atravesar 299 mm. Su precisión es de 0,46 y su tiempo de apuntado es de 3 segundos. Gracias a este autocargador inverso, el Object 590 está casi siempre listo para disparar. En momentos de calma, puede recargar su munición y prepararse para el siguiente encuentro con el enemigo. Esto, en conjunción con su combinación de poder de fuego y maniobrabilidad, le permite al vehículo causar una gran cantidad de daño en poco tiempo y permanecer agresivo en el campo de batalla. Como siempre, no se olviden que estos cambios no son definitivos y que están sujetos a cambios.


TeriyakiTanker
Server population
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02.07.2021 14:52:27
 
Subject: Server population
Link on message: #12865232

View PostLightningBobCC, on Jul 02 2021 - 00:15, said: 35K on east in 2015 and anyone playing this game knews the peak was a couple years before that. https://stats.wotapi.../wot/na/NA EAST

TeriyakiTanker:
So still not 70k?  Glad you admit to being wrong.


MA77
[Superteste] Object 590
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02.07.2021 14:45:44
 
Subject: [Superteste] Object 590
Link on message: #12865229

MA77: Saudações, O Object 590, um tanque médio soviético de Nível IX, está chegando no Superteste. 
Em termos de mobilidade e blindagem, este veículo é semelhante a outros tanques médios soviéticos que apresentam boa dinâmica e blindagem frontal. Para a frente da torre, as placas de blindagem podem atingir até 200 mm, o que, combinado com o perfil baixo, aumenta a capacidade de sobrevivência. A durabilidade total do veículo é de 1.650 HP, enquanto a potência específica é de 20 hp/t. e a velocidade máxima é de 52 km/h.
A principal característica deste veículo é o seu canhão de 100 mm que possui uma recarga automática inversa de três projéteis e funciona da mesma maneira que no IS-3A. O terceiro projétil carrega em 16 s, o segundo em 13 s e o primeiro em 10 s. O tempo entre os disparos é de 3,5 s. Um disparo causa 320 HP de dano em média e os projéteis AP penetram 225 mm, enquanto os HEAT chegam a 299 mm. A precisão do canhão é de 0,42 e o tempo de mira é de 3 s.
Graças a sua recarga automática inversa, o Object 590 está pronto para disparar a qualquer momento. Em momentos mais tranquilos, ele tem a oportunidade de carregar o por completo o carregador para ter uma vantagem na hora de encontrar o próximo inimigo. A combinação de poder de fogo e características dinâmicas, além das peculiaridades da blindagem e do autoreloader, permite que este tanque cause muitos danos ao inimigo e atue agressivamente no campo de batalha. Deixe sua opinião sobre este veículo aqui no fórum e boa sorte no campo de batalha! :honoring:


Draschel
American Tier 6 Light Tank - T37 - Worth Buying?
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02.07.2021 10:47:43
 
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12865184

View Post3aces, on Jul 02 2021 - 07:13, said:   It isn't a premium tank, it is a regular tech tree tank and it is on sale this weekend for 30% off credits.

Draschel:  But he doesn't read, so you kind of have to explain it to him.  T37 is mediocre if anything. It has DPM, but Type 64 is too good for other light tank to be playable  


Draschel
ARTILLERY ITS ANNOYING AND DESTROYING YOUR GAME WG
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02.07.2021 10:44:42
 
Subject: ARTILLERY ITS ANNOYING AND DESTROYING YOUR GAME WG
Link on message: #12865183

View PostAlphatankers, on Jul 02 2021 - 06:59, said: They literally just nerfed it and you are here to cry. Can't take you seriously.

Draschel:  He did say fix,  actually.  Not nerf. 


Draschel
P.44 Pantera versus Progetto M35, tier VIII
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02.07.2021 08:04:36
 
Subject: P.44 Pantera versus Progetto M35, tier VIII
Link on message: #12865123

View PostPTwr, on Jul 01 2021 - 23:42, said: Pantera "sucks" because it got Panther hull which "sucks".  

Draschel:  your posts are sometimes, very laughable. And i am being generous with the some.


TeriyakiTanker
Server population
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02.07.2021 06:02:12
 
Subject: Server population
Link on message: #12865054

View PostLightningBobCC, on Jul 01 2021 - 21:40, said: So, 48.4K VS me saying fifty vs the guys saying we NEVER got above 30k. Ok, decide who was closer. We are still at 1/3 the players and it is time to drive off an entire class? I stand by my point. WG let a small but very vocal group drive a stupid decision. 

TeriyakiTanker: You are too funny, no one is saying that WoT never got above 30k, thats just dumb.  What they are clearly saying is your 70k assertion is way off base, just admit you were making it up and move on.


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