Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: ranked battles and cease fires
Link on message: #12866926
Link on message: #12866926
Draschel: How do you post like that, nearly every time, and not get
strikes? lol, do the forum rules apply only to
some? Talk about carelessly insulting WGs staff.
Subject: PREM AMMO in ranked
Link on message: #12866912
Link on message: #12866912
Draschel: do you make one of these posts every 2 weeks? You have been
told it before quite well summed up."even if you were the only one
using premium ammunition in ranked, you still wouldn't be
performing well" How do you continue and think
that premium ammo only makes people good? You live a
lie.
Subject: Why are all the tanks horse powered buffed on tanks gg
Link on message: #12866879
Link on message: #12866879
Draschel: No clue. Its been driving me bananas for a bit, though. I
leave it on 1.12
Subject: HE Feedback: Comprehensive Study.
Link on message: #12866877
Link on message: #12866877
Draschel: I apologize for the former, misnomer. I should have been more
clear. I suspect splash becomes an arta only word soonAs in splash
damage, a non penetrating spalling damaging hit. Basically when HE
contact and apply non penetrating damage. But at any
rate, tanks still can fire splashing damaging HE ammunition. Just
not to effect other tanks. HE still burst into AOE when striking
homes, barns, obstacles not penetrated, Etc
Subject: Centurion MK 7/1
Link on message: #12866812
Treeburst, on Jul 23 2020 - 21:03, said: I really like the Cent 7/1, it is a pretty strong tank in my
opinion.
The gun is great. Not having a “proper” gold round to shoot heavies in the face with hurts it’s utility a little bit, but the gold HESH rounds can be amazing.
Link on message: #12866812

The gun is great. Not having a “proper” gold round to shoot heavies in the face with hurts it’s utility a little bit, but the gold HESH rounds can be amazing.
Draschel: I used the 20pdr gun, exactly how I used the L100 88mm
on E50 and 90mm on Type 61. I am pretty sure when I decide to play
leopard PTA, I'll use the 90mm probably too. Only the WZ120, did I
use the 122 instead of the 100mm. I just like the gun handling,
ROF, DPM on those middle guns, whereas for the WZ120 I played it
like a corridor heavy, so I needed the alpha/pen/HEAT. I know I
missed out on the HESH, and the HE is completely useless on 20pdr,
I miss out on alpha and over match, but in reality 268 APCR not
much different than 259. I did get better mobility, gun handling,
DPM, 1 shot missed doesn't cripple you, and actually
lol....the credit cost per damage ratio is better with
20pdr It is a shame AMX30 proto does not receive this
advantage, sad. The 100mm on Lorraine is on AMX 30 proto as
middle gun, but has quite trash stats compared to middle guns on
Leo, Skoda, WZ120, E50, Cent, and Type 61. In addition, Standard B
and M46 patton could use this, maybe not for playing the tank
entirely through, but at least for free to play players grinding
out the 105mm guns. M46 Patton (and pershing) can have the AP
buffed to 204 like super pershing, and then 3K DPM like Type 61.
Standard B could use STA1 ROF with the stock 90mm, which
provides 2,312 stock DPM, I wouldn't call that OP. I wouldn't play
Standard B that way of course, but free to play players? They'd
enjoy the increased potential for sure. Alot of tanks need this
option, it increases variability, why not?
Subject: Not everyone will agree with Klaus, but I do.
Link on message: #12866775
Link on message: #12866775
Jaguarz: Claus is either - A complete imbecile or - A guy who
is smart enough to run a idiotic persona in order to play up to the
lowest common denominator of a peanut gallery to facilitate a
twitch "brand" and make some money off stupid people. Im
leaning to a persona myself, I find it hard to think people are
quite so dumb in reality.
Subject: Oml that Waffentraeger skin
Link on message: #12866734
Link on message: #12866734
Einzelganger7: Indeed, I also want that 3D style for the Rheinmetall Borsig
Waffenträger and it is actually doable, we get 20 gas each day by
completing the Verizon daily mission [top 10 by exp in 5 matches]
and if you are in the Velvet Wolves those are another 15 guaranteed
per day since this team seems to be the one on the lead, so this
means you can get 380+ and that is by completely ignoring the
bikes' missions so you can even afford to get other interesting
stuff if you complete the bikes, I will try to get this 2D style as
well because I like the colors and pattern.


Subject: HE Feedback: Comprehensive Study.
Link on message: #12866697
Link on message: #12866697
Draschel: So I have had plenty of time to figure out HE over the past
week with it LIVE, instead of common test. If you are TDLR,
whatever. This is for people who want to learn. I would like
to point out, I think 1.13 has been a generally beneficial and good
patch update, a good direction to point the game in. First
things first, HE can be used still as general purpose ammunition
like out of M4 sherman or panzer IV, just be expected to land lots
of 0 damage hits. Track hits, spaced armor, gun barrel length - all
this stuff will typically give you 0. However you can now
shoot through walls, shots through low tier tracks (IE 10mm track
armor) if more or less perpendicular will usually penetrate when
tanks have like 20mm side armor like lowly BT7. So before in 1.12,
you would have hit BT7 in the tracks for pathetic 150 damage
splash, now you can get 410 damage penetration. I think it balances
out. Secondly, it is important to truly note the
importance of spaced armor and their benefits in reducing HE
effectiveness. I don't think WG published this fact well enough,
placed any emphasis on it, yet its among the most important
changes. Vehicular spaced armor, including constructs not
necessarily designed to act as protection, like modules:
IE tracks / suspension strut / gun barrel these act much like
dedicated spaced armor, like boiler casting on suka pershing or
super conqueror, armor shields on IS6/E100. These all receive an
added benefit in reducing HEs effectiveness, and they do a very
good job at that. Walls, fences, doghouses, cars don't share this
property. A little math for tackling, or avoiding this
problem, and reducing the amount of irritating 0 damage HE hits you
will cause. Avoid spaced armor at all cost. Lets look at IS6
for a moment, at 50 angled arc from frontal cross section. If an HE
shell strikes its 30mm spaced armor side skirt, then there is 20mm
tracks and boogies, and finally the 100mm side hull plate....what
would you do even with high penetration HE? 105mm HE pen from
Centurion 7/1 or Leopard PTA will contact 30mm @ 50° (no
normalization effect) x3, PLUS 20mm @ 50° (no normalization) x3.
Then the actual hull which is 100mm @ 50° underneath all the
aforementioned. So the spaced armor alone before contacting the
hull, using a +/-3 inclination of gun height average, is a whopping
196mm effective armor VS HE, which throws your high pen 105mm HE
into the trash. 0 damage HE hit, hull body isn't met, spaced armor
absorbs the shell. In order to contact the hull, you need among
the higher pen HESH pen in the game, like Centurion 7/1,
Conway, 4005. In order to penetrate? You need 327mm HESH, which
is lolExamples like E100 and Type 4 &
5, make this example even more severe, as their side screens are
far thicker. Don't shoot HE at spaced armor.If you must hit
spaced armor, do so at perpendicular angles, and make sure it is
thin. Hitting an AMD17 or Hotchkiss 10mm tire in the side,
with the math above but at flat angle, results in a 30mm tire,
which means HE ammo typical like 54 pen HE from a howitzer, still
has good chance to penetrate. And lastly, weird HE
effects being seen. I am seeing alot of weird as f--- HE splashes,
that typically happened extremely rarely before. The difference is,
they are very common now, daily basis. I am talking about splashes
for damage, not penetrations. FV4005 splashing enemies for
1000+, KV2 splashing enemies for 600+, Etc. This sort of
stuff just didn't really happen before, and if it did it was
usually brushed off as a max roll splash, AKA rare. I am seeing
this stuff, like FV4005 shooting light armor targets like panzer
wagon, AMX30, STB1, Leopard but is unlucky not penetrated, but
still deal close to 1K damage. Before in 1.12 we'd be looking at
600-800. KV2 and OI splashing something like cromwell B, for 600.
Whereas before it would be 300-400. I wonder what this is all
about. So, what would I have done to refine the HE
changes? Well, I don't think spaced armor need the HE countering
reductions applied to them. Like how obstructions have it, they get
none. War Thunder has an interesting way of depicting materials,
like for example tool steel, structural steel, alloyed aluminum,
wood logs, formed rubber all VS rolled armor
steel. Rolled armor steel is your 1.00 control value, and the
various materials beforehand would be like 0.75, 0.90, 0.40, 0.33,
0.15 compared to RHA 1.00 value. Something like Bisonte and
Super Conqueror UFP with dedicated spaced armor steel panels, which
are probably high hardness steel over top rolled steel backer, can
have something like 1.25, sure. But I think WG definitely jumped
the gun by adding 3x effectiveness, over normal stuff like track
belts and tires, which alot of are constructed of rubber, what the
heck.....? I think this was a terrible idea, the chain
link skirts which protect something like panzer IV schmulturm and
WZ132 1 offer the same modifier as dedicated UFP over top
protection like Super Conq? Craziness. Another thing I would have
done, is increasing HE burst radius of ammunition vs map
objects, to increase their utility in demolition. Since this has
nothing to do with attacking tanks anymore, why not make them more
effective in destroying obstacles? For instance making a 3in
or 76mm HE do 2.50m now, instead of 1.06m, versus a
home or barn. Lastly, apply the artillery HE velocity changes for
tanks too. Many HE shells weigh more, are shaped differently, that
would impact tank gun velocity. Alot of old school, 2010-2014 game
physics remain with ammo, with tanks simply maintaining the same
ammo velocity model continues, and shouldn't. AP should be
normal control speed, HE and HESH should be slow, HEAT should
be not as slow, and APCR should be quick. Generally speaking,
of course.
Subject: Not everyone will agree with Klaus, but I do.
Link on message: #12866681
1BRAVO2, on Apr 01 2021 - 22:43, said: Sorry work got in the way, imagine that. I think I
posted the link where it takes you straight to his argument.
I'm not saying unequivocally agree with everything he
says but I do believe his points about team pen percentages is a
legitimate argument deserving of debate.
DeviouslyCursed, on Apr 02 2021 - 01:42, said:
I had to stop at 8 minutes. I couldn't take anymore. Claus' Team (arty and 0 / 0 guy are excluded) Shots / Pens = % 8 / 6 = 75% 5 / 3 = 60% 4 / 2 = 50% 4 / 1 = 25% 1 / 1 = 100% 4 / 2 = 50% 3 / 3 = 100% 2 / 1 = 50% 7 / 1 = 14% 5 / 0 = 0 % 2 / 1 = 50% -------------- 45 / 21 = 47% Claus counts shots to pens on his team. Idiotic Claus comments: "Most people, 20%" and "10 to 20% pens to shot" Fact: Only 2 (Two!) of his teammates are below 20%. Enemy Team (arty excluded)
Shots / Pens = % 8 / 8 = 100% 10 / 9 = 90% 11 / 10 = 91% 5 / 4 = 80% 2 / 2 = 100% 4 / 3 = 75% 3 / 2 = 67% 4 / 0 = 0% 3 / 2 = 67% 1 / 1 = 100% 2 / 0 = 0% ------------------- 58 / 43 = 74% Claus counts shots to pens enemy team. Claus comment: "On average 80%" Facts: He's not too far off here, it's actually 74%, but hold on... Claus' moronic conclusions: "80% ... 10%. That's RNG : Rigged Number Generator." Facts: 74% to 47%. He is exaggerating even more, now claiming his team penned 10% of their shots, when they actually penned 47% (37% more than he claims). His team penned 3.7 times more shots than he claims in his conclusions. That's 370% more than he is stating. Claus: Claimed 70% difference in pens to shots between the teams. Fact: Actual difference is 27%. More Claus idiotic statements: Claus: " That's how you get a 3 minute game." Facts: The battle lasted 4 minutes 45 seconds. Which may not seem like much difference, but that's over 50% longer than he stated. Claus: "13 to 14 of these guys have a 10% ... 20 % pen to shot ratio" (referring to his own team) Facts: Only two of his teammates are below 20%, and it's worth nothing that there was also two enemy players below 20% also. Claus: "13 or 14 of these guys have an 90% pen to shot" (referring to enemy team) Facts: "Only 5 enemy players have that or higher. Two of his own players have that or higher also" To sum up: Claus is a moron. Thank you for providing a video that overwhelmingly proves my point. This also perfectly demonstrates why when the average window-licker comes in here claiming ridiculous things, people ask for a replay.
Link on message: #12866681

DeviouslyCursed: Hmm, can't get the video quote to work. Anyway, here's a link
to the vid.

I had to stop at 8 minutes. I couldn't take anymore. Claus' Team (arty and 0 / 0 guy are excluded) Shots / Pens = % 8 / 6 = 75% 5 / 3 = 60% 4 / 2 = 50% 4 / 1 = 25% 1 / 1 = 100% 4 / 2 = 50% 3 / 3 = 100% 2 / 1 = 50% 7 / 1 = 14% 5 / 0 = 0 % 2 / 1 = 50% -------------- 45 / 21 = 47% Claus counts shots to pens on his team. Idiotic Claus comments: "Most people, 20%" and "10 to 20% pens to shot" Fact: Only 2 (Two!) of his teammates are below 20%. Enemy Team (arty excluded)
Shots / Pens = % 8 / 8 = 100% 10 / 9 = 90% 11 / 10 = 91% 5 / 4 = 80% 2 / 2 = 100% 4 / 3 = 75% 3 / 2 = 67% 4 / 0 = 0% 3 / 2 = 67% 1 / 1 = 100% 2 / 0 = 0% ------------------- 58 / 43 = 74% Claus counts shots to pens enemy team. Claus comment: "On average 80%" Facts: He's not too far off here, it's actually 74%, but hold on... Claus' moronic conclusions: "80% ... 10%. That's RNG : Rigged Number Generator." Facts: 74% to 47%. He is exaggerating even more, now claiming his team penned 10% of their shots, when they actually penned 47% (37% more than he claims). His team penned 3.7 times more shots than he claims in his conclusions. That's 370% more than he is stating. Claus: Claimed 70% difference in pens to shots between the teams. Fact: Actual difference is 27%. More Claus idiotic statements: Claus: " That's how you get a 3 minute game." Facts: The battle lasted 4 minutes 45 seconds. Which may not seem like much difference, but that's over 50% longer than he stated. Claus: "13 to 14 of these guys have a 10% ... 20 % pen to shot ratio" (referring to his own team) Facts: Only two of his teammates are below 20%, and it's worth nothing that there was also two enemy players below 20% also. Claus: "13 or 14 of these guys have an 90% pen to shot" (referring to enemy team) Facts: "Only 5 enemy players have that or higher. Two of his own players have that or higher also" To sum up: Claus is a moron. Thank you for providing a video that overwhelmingly proves my point. This also perfectly demonstrates why when the average window-licker comes in here claiming ridiculous things, people ask for a replay.
DeviouslyCursed:
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12866626
Link on message: #12866626
Draschel: T21 does alot better in passive control. View range increase, camo
increase, and even at further distances the accuracy and
penetration help it be more effective.T37 does alot better in
searching for damage, like how T49 and Sheridan may do, with
respective stock guns. It has better top speed and
DPM.
Subject: We DO NOT want this
Link on message: #12866510
Link on message: #12866510
Einzelganger7: Define "We" because I was waiting for it, and since the update got
released the game feels much better especially for the lower
artillery population.
Subject: We DO NOT want this
Link on message: #12866460
Palenor, on Jul 03 2021 - 18:30, said: DO not do this, NO ONE wants it. NO one wanted the HE changes OR
the Arty changes FFS stop it before you lose all the player base
Link on message: #12866460

Jaguarz: Is this the royal we? Because otherwise Im fascinated as to
when you were elected player representative for world of tanks...
Subject: Highway Rock Encore: Mission Not Updating to "Ridden" status...
Link on message: #12866405
Link on message: #12866405
Einzelganger7: I had that issue with a mission, I simply refreshed the site and it
was credited properly.
Subject: New Maps - WG wants Input.
Link on message: #12866293
_Brew_, on Jul 02 2021 - 13:14, said: More cover for concealment. Interesting terrain. Fewer
corridors. Big maps.
Link on message: #12866293

DeviouslyCursed: They had maps with lots of cover and no corridors. Once the
people who played aggressive died, you had one of two situations:
Either they caused enough damage to the enemy team that the rest
crumbled and the match ended, or there is significant resistance on
both sides and no one else moved ending the match in a draw. In the
latter scenario any team that tried to push would just get wrecked
by hidden TDs. That last scenario happened way too often, so they
changed the maps. Good luck trying to bring those type of maps back
without massively increasing the number of draws and 10 minute camp
fests.
Subject: New Maps - WG wants Input.
Link on message: #12866288
stryker105mm, on Jul 02 2021 - 20:13, said: its a decent content, but will wg really listen to the players, not
just the high top players but the average joe, which there are more
of us than top players
Link on message: #12866288

DeviouslyCursed: Listening to players who don't understand the game mechanics.
Yeah, that is a great way to get good maps...
Subject: I reacted to Claus Kellermans Video! :O
Link on message: #12866138
GeorgePreddy, on Jul 02 2021 - 18:28, said: Claus is a clown for the tin foil hat crowd & the WoT haters
to enjoy... nothing less & very little more than that.
Link on message: #12866138

Draschel: Hmmmm, what you call ''clown'' plays better than you.
Regardless if he is eccentric, he understands the game more
than you do. What does that make you, if you think he is a
clown?
Subject: Ranked, second thoughts
Link on message: #12866129
Link on message: #12866129
Draschel: did you save the replay?How much damage did you assist, how much
damage did you block, how much damage did you do on your
own? Kran has the huge advantage over 60TP and Super conq in
that its considerably faster. Kran is a fast heavy, like 277 or
260. Super conq and 60TP have the advantages of more staying power
in level fights, are more forgiving tanks, and have far better gold
rounds. The gold round really limits Kran in being able to deal
with stuff like Maus, E100, 268V4.The thing with hulldown tanks, I
think it is a way better step up than side scraping and/or corridor
tanks. Side scraping generally takes far less effort, has you
moving less distance from spawn, and leaves you far less
vulnerable (less risk associated) and spots a whole lot less than
hull downs. It basically pinholes you, squnity vision forward and
back, nothing else. Hull down tanks tend to spot much more,
works a whole lot more for map control, you need to know more of
bushes and positions, your map, Etc. The risk speaks for itself.
Its a better meta than sidescraping Maus, Type 5, or narrow alleys
110E3 and 268 V 4 running into each other.
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12866125
Whistling_Death_, on Jul 03 2021 - 03:26, said: Are you possibly aware that personal attacks, insults and flames
are against forum rules and violators can be banned No, not
all light tanks retain their stationary concealment rating while on
the move. That is patently false. Only light scouting
tanks do, not light tanks. You are spreading
misinformation. Not cool.
Link on message: #12866125

Draschel: Are you aware, that you ignorantly, carelessly, needlessly
spread wrong information? To people actually asking genuine
questions concerning gameplay? While yes, I do not agree with the
insulting retorts, those aren't encessary and needed either....
generally continuing such useless and nonsense behavior of not
helping, spreading lies, and misleading others tends not to be a
benefit to others. True? You would agree? You opened up
with, T37 doesn't have camo while it moves. To be clear, T37 isn't
AMX40 or valentine, labeled light tanks that aren't light tanks.
T37 is a light tank. I can see what you mean, in light tanks like
M41, T49, Sheridan having less camo than their peers, but they
still are light tanks in that they aren't penalized while moving,
and still have comparable movement dispersion and terrain
resistances and HP/T. Perhaps you wouldn't receive berating and
insult, if you instead watched more of what you say? Just a
thought.
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12866123
SwollenOstrich, on Jul 03 2021 - 04:34, said: There is no such class as a "light scouting tank." There is
just "light tanks." There are a few low-tier light
tank exceptions
Whistling_Death_, on Jul 03 2021 - 06:41, said: False. Light scouting tanks are capable of scouting because
of their special concealment abilities that light tanks do not
have.
Link on message: #12866123

Draschel: I think he meant those exceptions. And those aren't real
light tanks.

Draschel: Nevertheless, T37 does not suffer movement camo penalties.
Which means, even if it has poorer camo rating than mediums like
T3485M, Cromwell B, Strv/57 - it maintains
substantially more camo while moving while they don'tWhile light
tanks in tier 6 suck vs Type 64, they definitely have quite an edge
in spotting over mediums if no other light tanks exist
Subject: game is 2 out of 10
Link on message: #12866042
Link on message: #12866042
DeviouslyCursed: I give it a 10 of 10. Only game to keep me around for 10+
years. Congrats WG. Don't listen to these whiny baddies. Keep
doing what you're doing.
Subject: Ranked, second thoughts
Link on message: #12865906
Link on message: #12865906
Draschel: can you post the battle results?I am sort of confused by what you
are sayingAs opposed to what may / may not have happened
Subject: Match rigging 101
Link on message: #12865842
Link on message: #12865842
DeviouslyCursed: The "it's rigged" crowd have a very low bar for what they consider
"rigged."
Subject: I've found a giant hole in the new "mini" Ranked gameplay (10 vs...
Link on message: #12865735
Link on message: #12865735
Jaguarz: Who cares? Ranked is trash
Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12865716
SwollenOstrich, on Jul 02 2021 - 13:58, said:

Link on message: #12865716


Draschel: I have no idea why this guy speaks. He is full of so much
dis-information and falsehoods, and it worries me. Because he
leaves a deceitful, false mark everywhere he goes.
Subject: Sure wish they would delete these accts...
Link on message: #12865705
Whistling_Death_, on Jul 02 2021 - 04:29, said: How do we know it was a he? It could have been a gal. Many
girls and women play this game.
Link on message: #12865705

_BobaFett: You can't be serious. Just... wow.
Subject: 2 things ,1 improvement needed.
Link on message: #12865703
Link on message: #12865703
_BobaFett: A cart option for the store is something I've always wondered why
it isn't a thing.
Subject: Arty players have to understand...
Link on message: #12865702
GSOR3301_AVR_FS, on Jul 02 2021 - 14:49, said: The exact same thing literally happened 3 Months ago, except
it was lot more of them that time. I will try to dig that up
because I believe someone from the WGNA Staff explained how it was
a mistake. EDIT:
Link on message: #12865702

_BobaFett: It's true, I was there. That was a fun day.
Subject: Server population
Link on message: #12865674
Link on message: #12865674
Hey_man_Gneis_shot: Hey Platoon, Just wanted to remind everyone that the
discussion is about tankers available on the server and not about
turning your main gun on each other. That said, summer time
has always been when video game studios compete against vacation
time, road trips, and general outdoor activities or fun stuff that
are away from the keyboard. This compiled with the fact that
more places are opening up following a crazy year of COVID and
isolation means people will likely take breaks from online gaming
and go out and literally see the outside world. In the
meantime, we still have lots of things in store with the Battle
Pass, Ranked Battles, Highway Rock activities, and our recent
announcement of Recon Mission, which starts on July
5th. Whether you take a short break or stay in the game, we
will have fun stuff lined up and tankers ready to go to battle when
you're ready! "We are all members of the same great family ...
On social occasions the formality of strictly military occasions
should be relaxed, and a spirit of friendliness and goodwill should
prevail." - John A. LeJeune, United States Marine Corps
Subject: What team you joining for Highway Rock?
Link on message: #12865567
_Brew_, on Jul 02 2021 - 04:19, said: I just picked the Dragon club that everyone else seems to be
picking so that I have I higher chance of getting the extra gas
points. Couldn't care less about the colors / mascots.
I just want to maximize rewards (although I only care about the 3D
styles - the rest of that stuff matters little to me).
Link on message: #12865567

Einzelganger7: Right now the Wolves are dominating by a big margin though,
so maybe in the forums most choose dragons but in general most
choose Wolves, The Wolfpack is strong!

Subject: Highway Rock Encore Event Tips
Link on message: #12865539
Link on message: #12865539
Einzelganger7: Really nice video! What confused me the most were the miles tokens,
I thought we needed to spend miles to choose bikes (missions) but
they are just tokens for the team rankings while gasoline is the
currency.
Subject: [ S T ] Object 590 enters the testing ground.
Link on message: #12865447
Link on message: #12865447
KRZYBooP: Howdy Boom Jockeys! The Object 590, a Soviet Tier IX medium
tank, is going to the Supertest.In terms of maneuverability and
armor, this vehicle is similar to other Soviet medium tanks that
feature good dynamics and frontal armor. For the front of the
turret, the armor plates can reach up to 200 mm, which, combined
with the low profile, increases survivability. The vehicle's total
durability is 1,650 HP, while the specific power is 20 h.p./t. and
the top speed is 52 km/h.The main feature of this vehicle is its
gun. The 100 mm cannon features an inverse 3-shell auto reloader
that works the same way as the one on the IS-3A. The third shell
loads in 16 s, the second in 13 s, and the first in 10 s. The time
between shots is 3.5 s. One-shot causes 320 HP of damage. Standard
AP shells penetrate 225 mm, while the special HEAT shells go
through 299 mm. Gun accuracy is 0.42 and aiming time is 3 s.Thanks
to the inverse auto reloader, Object 590 is ready to fire at almost
any time. During moments of calm, it has the opportunity to load
the whole magazine so it can have an advantage by the time it
encounters the next enemy. The combination of firepower and dynamic
characteristics, in addition to the armor and the auto reloader's
peculiarities, allows this tank to cause a lot of damage to the
enemy and play aggressively on the battlefield. 

Subject: [Supertest] Object 590
Link on message: #12865296
Link on message: #12865296
Adam_Antium: ¡Saludos, comandantes! Un nuevo tanque se aproxima al
Supertest: el Object 590, un tanque mediano de nivel IX
soviético.
Similar a otros tanques
medianos de la línea, este también posee una buena maniobrabilidad
y blindaje frontal. En su torreta, el blindaje frontal puede
alcanzar hasta 200 mm con los que, junto a su perfil bajo,
incrementa sus chances de sobrevivir un enfrentamiento. A su vez,
el vehículo posee 1650 puntos de vida que se complementan en su
estilo de juego con su potencia específica de 20 CV/t y una
velocidad máxima de 52 km/h. Aún así, la principal atracción
de este tanque es su cañón de 100 mm. Este posee un autocargador
inverso que funciona de manera similar al del IS-3A: Su primer
proyectil carga en 16 segundos. Su segundo proyectil carga en 13
segundos. El tercero, en 10 segundos. Es importante mencionar que
el tiempo entre disparos será de 3,5 segundos. Por otro lado, cada
disparo es capaz de causar un promedio de 320 puntos de daño; la
munición AP penetra 225 mm de blindaje, mientras que su munición
especial HEAT puede atravesar 299 mm. Su precisión es de 0,46 y su
tiempo de apuntado es de 3 segundos. Gracias a este
autocargador inverso, el Object 590 está casi siempre listo para
disparar. En momentos de calma, puede recargar su munición y
prepararse para el siguiente encuentro con el enemigo. Esto, en
conjunción con su combinación de poder de fuego y maniobrabilidad,
le permite al vehículo causar una gran cantidad de daño en poco
tiempo y permanecer agresivo en el campo de batalla. Como
siempre, no se olviden que estos cambios no son definitivos y que
están sujetos a cambios.

Subject: [Supertest] Object 590
Link on message: #12865296
Link on message: #12865296
Adam_Antina: ¡Saludos, comandantes! Un nuevo tanque se aproxima al
Supertest: el Object 590, un tanque mediano de nivel IX
perteneciente a la rama soviética.
Similar a otros tanques
medianos de la línea, este también posee una buena maniobrabilidad
y blindaje frontal. En su torreta, el blindaje frontal puede
alcanzar hasta 200 mm con los que, junto a su perfil bajo,
incrementa sus chances de sobrevivir un enfrentamiento. A su vez,
el vehículo posee 1650 puntos de vida que se complementan en su
estilo de juego con su potencia específica de 20 CV/t y una
velocidad máxima de 52 km/h. Aún así, la principal atracción
de este tanque es su cañón de 100 mm. Este posee un autocargador
inverso que funciona de manera similar al del IS-3A: Su primer
proyectil carga en 16 segundos. Su segundo proyectil carga en 13
segundos. El tercero, en 10 segundos.Es importante mencionar que el
tiempo entre disparos será de 3,5 segundos. Por otro lado, cada
disparo es capaz de causar un promedio de 320 puntos de daño; la
munición AP penetra 225 mm de blindaje, mientras que su munición
especial HEAT puede atravesar 299 mm. Su precisión es de 0,46 y su
tiempo de apuntado es de 3 segundos. Gracias a este
autocargador inverso, el Object 590 está casi siempre listo para
disparar. En momentos de calma, puede recargar su munición y
prepararse para el siguiente encuentro con el enemigo. Esto, en
conjunción con su combinación de poder de fuego y maniobrabilidad,
le permite al vehículo causar una gran cantidad de daño en poco
tiempo y permanecer agresivo en el campo de batalla. Como
siempre, no se olviden que estos cambios no son definitivos y que
están sujetos a cambios.

Subject: Server population
Link on message: #12865232
LightningBobCC, on Jul 02 2021 - 00:15, said: 35K on east in 2015 and anyone playing this game knews the peak was
a couple years before that. https://stats.wotapi.../wot/na/NA EAST
Link on message: #12865232

TeriyakiTanker:
So still not 70k? Glad you admit to being wrong.
So still not 70k? Glad you admit to being wrong.
Subject: [Superteste] Object 590
Link on message: #12865229
Link on message: #12865229
MA77: Saudações, O Object 590, um tanque médio soviético de Nível
IX, está chegando no Superteste. 
Em termos de mobilidade e blindagem, este veículo é semelhante a outros tanques médios soviéticos que apresentam boa dinâmica e blindagem frontal. Para a frente da torre, as placas de blindagem podem atingir até 200 mm, o que, combinado com o perfil baixo, aumenta a capacidade de sobrevivência. A durabilidade total do veículo é de 1.650 HP, enquanto a potência específica é de 20 hp/t. e a velocidade máxima é de 52 km/h.
A principal característica deste veículo é o seu canhão de 100 mm que possui uma recarga automática inversa de três projéteis e funciona da mesma maneira que no IS-3A. O terceiro projétil carrega em 16 s, o segundo em 13 s e o primeiro em 10 s. O tempo entre os disparos é de 3,5 s. Um disparo causa 320 HP de dano em média e os projéteis AP penetram 225 mm, enquanto os HEAT chegam a 299 mm. A precisão do canhão é de 0,42 e o tempo de mira é de 3 s.
Graças a sua recarga automática inversa, o Object 590 está pronto para disparar a qualquer momento. Em momentos mais tranquilos, ele tem a oportunidade de carregar o por completo o carregador para ter uma vantagem na hora de encontrar o próximo inimigo. A combinação de poder de fogo e características dinâmicas, além das peculiaridades da blindagem e do autoreloader, permite que este tanque cause muitos danos ao inimigo e atue agressivamente no campo de batalha. Deixe sua opinião sobre este veículo aqui no fórum e boa sorte no campo de batalha!

Em termos de mobilidade e blindagem, este veículo é semelhante a outros tanques médios soviéticos que apresentam boa dinâmica e blindagem frontal. Para a frente da torre, as placas de blindagem podem atingir até 200 mm, o que, combinado com o perfil baixo, aumenta a capacidade de sobrevivência. A durabilidade total do veículo é de 1.650 HP, enquanto a potência específica é de 20 hp/t. e a velocidade máxima é de 52 km/h.
A principal característica deste veículo é o seu canhão de 100 mm que possui uma recarga automática inversa de três projéteis e funciona da mesma maneira que no IS-3A. O terceiro projétil carrega em 16 s, o segundo em 13 s e o primeiro em 10 s. O tempo entre os disparos é de 3,5 s. Um disparo causa 320 HP de dano em média e os projéteis AP penetram 225 mm, enquanto os HEAT chegam a 299 mm. A precisão do canhão é de 0,42 e o tempo de mira é de 3 s.
Graças a sua recarga automática inversa, o Object 590 está pronto para disparar a qualquer momento. Em momentos mais tranquilos, ele tem a oportunidade de carregar o por completo o carregador para ter uma vantagem na hora de encontrar o próximo inimigo. A combinação de poder de fogo e características dinâmicas, além das peculiaridades da blindagem e do autoreloader, permite que este tanque cause muitos danos ao inimigo e atue agressivamente no campo de batalha. Deixe sua opinião sobre este veículo aqui no fórum e boa sorte no campo de batalha!

Subject: American Tier 6 Light Tank - T37 - Worth Buying?
Link on message: #12865184
3aces, on Jul 02 2021 - 07:13, said: It isn't a premium tank, it is a regular tech tree tank and
it is on sale this weekend for 30% off credits.
Link on message: #12865184

Draschel: But he doesn't read, so you kind of have to explain it to
him. T37 is mediocre if anything. It has DPM, but Type
64 is too good for other light tank to be playable
Subject: ARTILLERY ITS ANNOYING AND DESTROYING YOUR GAME WG
Link on message: #12865183
Alphatankers, on Jul 02 2021 - 06:59, said: They literally just nerfed it and you are here to cry. Can't take
you seriously.
Link on message: #12865183

Draschel: He did say fix, actually. Not nerf.
Subject: P.44 Pantera versus Progetto M35, tier VIII
Link on message: #12865123
PTwr, on Jul 01 2021 - 23:42, said: Pantera "sucks" because it got Panther hull which "sucks".
Link on message: #12865123

Draschel: your posts are sometimes, very laughable. And i am being
generous with the some.
Subject: Server population
Link on message: #12865054
LightningBobCC, on Jul 01 2021 - 21:40, said: So, 48.4K VS me saying fifty vs the guys saying we NEVER got above
30k. Ok, decide who was closer. We are still at 1/3 the players and
it is time to drive off an entire class? I stand by my point.
WG let a small but very vocal group drive a stupid
decision.
Link on message: #12865054

TeriyakiTanker: You are too funny, no one is saying that WoT never got above 30k,
thats just dumb. What they are clearly saying is your 70k
assertion is way off base, just admit you were making it up and
move on.
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