Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Otázky a odpovědi
Link on message: #18381957
mates_670, on 11 February 2021 - 05:38 PM, said: Jak hodne "brzy"? 
Link on message: #18381957
mates_670, on 11 February 2021 - 05:38 PM, said: Jak hodne "brzy"? Sstyx: Brzy, žádné konkrétní čísla ti nemohu poskytnout, jelikož může a
nemusí dojít z technických důvodu k odložení.
Subject: Prenez le taureau par les cornes dans l'Épreuve lunaire
Link on message: #18381934
PUURO666, on 11 February 2021 - 02:31 PM, said: je viens d'en croiser un en bataille aléatoire... comment est-ce
possible alors qu'il n'est pas encore en vente?
Cara1928, on 11 February 2021 - 02:36 PM, said: Les "community contributors" l'ont en avance pour créer du contenu
à son propos. Tu peux par exemple aller voir le stream de Synops
qui le joue en ce moment.
PUURO666, on 11 February 2021 - 02:53 PM, said: le joueur m'a finalement répondu: WG staff...
Link on message: #18381934
PUURO666, on 11 February 2021 - 02:31 PM, said: je viens d'en croiser un en bataille aléatoire... comment est-ce
possible alors qu'il n'est pas encore en vente?Actinid:
Cara1928, on 11 February 2021 - 02:36 PM, said: Les "community contributors" l'ont en avance pour créer du contenu
à son propos. Tu peux par exemple aller voir le stream de Synops
qui le joue en ce moment. Actinid:
PUURO666, on 11 February 2021 - 02:53 PM, said: le joueur m'a finalement répondu: WG staff...
Actinid:
Faut bien tester =).
Mais pour répondre à ta question, en effet certains streamers, bloggers, employés etc.. ont accès au char lors du début du challenge.
Mais pour répondre à ta question, en effet certains streamers, bloggers, employés etc.. ont accès au char lors du début du challenge.
Subject: Sandbox 2021 : testez les nouveaux obus explosifs !
Link on message: #18381929
Ananta, on 11 February 2021 - 04:30 PM, said: Malheureusement à de nombreuses reprises, ont nous dit que
"Nerf" par ici ou encore "changement" par là pour au final rien des
années plus tard. Le doute est permit quand cela se reproduit plus
tard hélas. "Les véhicules spécifiques à la HE (KV2 /
T49 etc...) seront retravaillés spécifiquement par la suite si les
tests sont concluants." La ou la question était portée sur
le KV2 ®, le premium, il n'y a que le KV2 (normal) mentionné en
réponse. J'ose espérer qu'il vont pas nous sortir une excuse à la
noix pour justifier que TOUT les Obusiers soit "nerfs" avec cette
maj et pas le KV2 R...
Link on message: #18381929
Ananta, on 11 February 2021 - 04:30 PM, said: Malheureusement à de nombreuses reprises, ont nous dit que
"Nerf" par ici ou encore "changement" par là pour au final rien des
années plus tard. Le doute est permit quand cela se reproduit plus
tard hélas. "Les véhicules spécifiques à la HE (KV2 /
T49 etc...) seront retravaillés spécifiquement par la suite si les
tests sont concluants." La ou la question était portée sur
le KV2 ®, le premium, il n'y a que le KV2 (normal) mentionné en
réponse. J'ose espérer qu'il vont pas nous sortir une excuse à la
noix pour justifier que TOUT les Obusiers soit "nerfs" avec cette
maj et pas le KV2 R...Actinid:
Oui je confirme, nous souhaitons conserver le gameplay atypique de ces véhicules. J'aurai surement plus d'informations à partager une fois cette session de test terminée.
Oui je confirme, nous souhaitons conserver le gameplay atypique de ces véhicules. J'aurai surement plus d'informations à partager une fois cette session de test terminée.
Subject: Reglamento del evento «Renacimiento»
Link on message: #18381894
Quillejo_Corleone, on 08 February 2021 - 08:33 PM, said: Entonces ¿Cuándo se sabrá si te has llevado el tanque de la
subasta? ¿El 11 a las 9:00 de la mañana o el día 12?
Link on message: #18381894
Quillejo_Corleone, on 08 February 2021 - 08:33 PM, said: Entonces ¿Cuándo se sabrá si te has llevado el tanque de la
subasta? ¿El 11 a las 9:00 de la mañana o el día 12?Delhroh: Los vehículos se han entregado hoy.
Subject: Sandbox 2021: ¡Probad los proyectiles AE actualizados!
Link on message: #18381892
Link on message: #18381892
Delhroh: Sobre los cambios a vehículos emblemáticos como el KV2, primero
debemos ver como queda finalmente la HE para poder valorar esos
cambios a dichos vehículos. Básicamente, otro test, o eso creo.
Subject: Esta muerto el foro?
Link on message: #18381883
bakanegra, on 11 February 2021 - 08:45 AM, said: El foro esta muy muerto, y la culpa es un poco de todos. No tenemos
empatia con el que piensa distinto y nos enzarzamos en discusiones
absurdas y esteriles. Y si se puede anular la opinion del otro
mejor, luego ya se crean rencillas y es el acabose. Pero bueno, que
es una tonica habitual de cualquier foro, sea un periodico o una
pagina de nutricionistas. Marca España, asi somos, en vez de
refutar vamos a desprestigiar. Como algun compañero a
comentado, yo miraba mucho el apartado de vehiculos in-game, pase
hace unos meses y casi no habia aportaciones nuevas. Tambien
es verdad que no hay tantos jugadores activos como antes y eso
repercutira en todo lo relacionado con el juego, es una pena. Desde
aqui agradezco a los 30 solidarios que entrais todos los dias a
opinar y dar la "brasa"
, aunque muchas veces no estoy de
acuerdo en lo que leo manteneis esto con un poco de vida.
Link on message: #18381883
bakanegra, on 11 February 2021 - 08:45 AM, said: El foro esta muy muerto, y la culpa es un poco de todos. No tenemos
empatia con el que piensa distinto y nos enzarzamos en discusiones
absurdas y esteriles. Y si se puede anular la opinion del otro
mejor, luego ya se crean rencillas y es el acabose. Pero bueno, que
es una tonica habitual de cualquier foro, sea un periodico o una
pagina de nutricionistas. Marca España, asi somos, en vez de
refutar vamos a desprestigiar. Como algun compañero a
comentado, yo miraba mucho el apartado de vehiculos in-game, pase
hace unos meses y casi no habia aportaciones nuevas. Tambien
es verdad que no hay tantos jugadores activos como antes y eso
repercutira en todo lo relacionado con el juego, es una pena. Desde
aqui agradezco a los 30 solidarios que entrais todos los dias a
opinar y dar la "brasa" Delhroh: Flakodopego va a darle un repaso a dicha sección. Le voy a
proporcionar herramientas para que pueda hacer guías de todos los
vehículos que quiera. Así que gracias desde aquí. P.D.: Y como
véis no hace falta decir más. Se sanciona al que se lo merece y lo
busca.
Subject: Otázky a odpovědi
Link on message: #18381849
mates_670, on 11 February 2021 - 03:23 PM, said: Proc v sini slavy neni M10 RBFM?
Link on message: #18381849
mates_670, on 11 February 2021 - 03:23 PM, said: Proc v sini slavy neni M10 RBFM?Sstyx: Síň slávy se dočká update brzy, bohužel některé stroje tam prozatím
nejsou.
Subject: Sandbox 2021: Testet die überarbeiteten HE-Granaten!
Link on message: #18381789
elektroberto, on 11 February 2021 - 12:12 PM, said: ist aber auch irgendwie komisch. Man soll HE-Testen. Die HE
ist richtig schwach. Man wird mit den Aufträgen gelockt und muss
unter den besten 10 des Teams landen. Wenn man das save machen
möchte, lohnt es sich nicht HE-only zu spielen... Aber
tatsächlich sehe ich auch meine Runden auf dem SB als Beitrag zur
Sache. Ich habe schon immer bei den SBs mitgemacht.
Angefangen mit der ersten Version vom Frontline.
Geno1isme, on 11 February 2021 - 12:19 PM, said: Man könnte jetzt optimistisch sein und denken dass WG sieht dass
keiner mehr HE nutzt und entsprechend schlussfolgert dass der Test
ein Fehlschlag war. Oder sie schlussfolgern aus denselben Daten
dass der Test ein voller Erfolg war ....
Kindgerecht, on 11 February 2021 - 12:20 PM, said: Im übrigen Toller Test Server, HE soll getestet werden, stattdessen
Feuern alle mit Gold Munition oder sitzen in einer Arty die
überhaupt nichts mit dem Test zu tun hat. Für was dient nun der
Test Server eigentlich? Damit jeder Spieler mal die Chance bekommt
jeden Panzer zu Spielen? Um Spaß zu haben? oder um bevorstehende
Änderungen zu Testen? Das bleibt wohl weiterhin ein Rätsel!
Nemii29, on 11 February 2021 - 12:52 PM, said: @ WG ich habe soeben die Umfrage durchgemacht und
abgeschlossen. Jetzt plopt das nochmal auf!? Heißt das, ich habe es
um sonst gemacht oder ich kann das so oft machen wie ich will!?
Link on message: #18381789
elektroberto, on 11 February 2021 - 12:12 PM, said: ist aber auch irgendwie komisch. Man soll HE-Testen. Die HE
ist richtig schwach. Man wird mit den Aufträgen gelockt und muss
unter den besten 10 des Teams landen. Wenn man das save machen
möchte, lohnt es sich nicht HE-only zu spielen... Aber
tatsächlich sehe ich auch meine Runden auf dem SB als Beitrag zur
Sache. Ich habe schon immer bei den SBs mitgemacht.
Angefangen mit der ersten Version vom Frontline.Zapfhan: HE-Only war ja nicht die Intention, da das ja auch auf dem
Live Server eher weniger der Fall ist. Die HE sollte eben Situativ
eingesetzt werden.
Geno1isme, on 11 February 2021 - 12:19 PM, said: Man könnte jetzt optimistisch sein und denken dass WG sieht dass
keiner mehr HE nutzt und entsprechend schlussfolgert dass der Test
ein Fehlschlag war. Oder sie schlussfolgern aus denselben Daten
dass der Test ein voller Erfolg war ....Zapfhan:
Kindgerecht, on 11 February 2021 - 12:20 PM, said: Im übrigen Toller Test Server, HE soll getestet werden, stattdessen
Feuern alle mit Gold Munition oder sitzen in einer Arty die
überhaupt nichts mit dem Test zu tun hat. Für was dient nun der
Test Server eigentlich? Damit jeder Spieler mal die Chance bekommt
jeden Panzer zu Spielen? Um Spaß zu haben? oder um bevorstehende
Änderungen zu Testen? Das bleibt wohl weiterhin ein Rätsel!Zapfhan: Die Idee der Sandbox ist ja, dass die Änderungen in einem
möglichst realen Umfeld getestet werden. Sprich auch wenn es Panzer
oder Klassen gibt, die nicht direkt davon betroffen sind, so haben
auch sie eine Berechtigung gespielt zu werden. Es ist auch ok, wenn
jemand weniger/mehr/gar kein HE benutzt, da dies ja auch jeweils
eine Aussagekraft hat.
Nemii29, on 11 February 2021 - 12:52 PM, said: @ WG ich habe soeben die Umfrage durchgemacht und
abgeschlossen. Jetzt plopt das nochmal auf!? Heißt das, ich habe es
um sonst gemacht oder ich kann das so oft machen wie ich will!?Zapfhan: Sollte bei Relog weg sein und wenn du sie schon ausgefüllt
hast, sollte sie auch ankommen
Subject: Die Helden des Off-Topics vs. die fiesen Horden des Herrn WG
Link on message: #18381710
Link on message: #18381710
Jahrakajin: Kann man mich in einer WhatsApp Gruppe einladen? Ich bin es satt
jedes Mal diese Events zu vergessen... Gerne per PM, gerade ist bei
mir alles drüber und drunter und ich habe eher wenig Freizeit, vom
Forum oder spielen keine Rede...
Subject: Neues vom Supertest: Zwei neue Karten (Highground und Frozen Land)
Link on message: #18381443
BigPete212, on 04 February 2021 - 11:22 AM, said: Etwas mehr Büsche,Sträucher und Bäume könnten es schon sein!
sieht ziemlich kahl auf die Landschaft. Ansonsten immer her mit
neuen Karten. Hauptsache die werden nicht so wie
Perlenfluss
Link on message: #18381443
BigPete212, on 04 February 2021 - 11:22 AM, said: Etwas mehr Büsche,Sträucher und Bäume könnten es schon sein!
sieht ziemlich kahl auf die Landschaft. Ansonsten immer her mit
neuen Karten. Hauptsache die werden nicht so wie
PerlenflussZapfhan: Die Landschaften sind ja noch nicht Final und in der Regel
noch in Bearbeitung, da kann sich also noch einiges zwecks
Sträucher und co. tun.
Subject: Reto lunar: Coged al buey por los cuernos
Link on message: #18381434
Comandante_Che59, on 10 February 2021 - 09:16 PM, said: Hey Delhroh, pues a ver cuando desde la Community anuncian : 1) que
realizarán verdaderos "mantenimientos" a los Server (aunque
necesitan mucho más que eso). 2) que se acabarán los problemas de
ping. 3) que terminarán con los excesivos daños críticos y roturas
por doquier desde el inicio de las partidas, 4) que las partidas
serán como antaño, no como hoy que apenas sales a la batalla o
disparas, te pintan y te bajan en dos tiros,5) que se realizará un
real re balanceo del juego, que permita enfrantar con alguna
posibilidad a tanques OP, 6)que le prestarán la debida atención a
todos los tier, fundamentalmente a los bajos, a cuyos tanques se
les ha quitado equipamiento, y luego se los hace entrar en batalla
con tiers más altos que tienen todos los equipamientos, en
verdadera injusticia 7) que se modificará la economía del
juego para no hacer deficitario en exceso al jugar en tiers altos,
8) que se eliminarán engendros como los "ruedines"..... y puedo
seguir la lista. Esos serían verdaderos Anuncios que gustarían a la
comunidad, ya que devolverían las ganas de jugar. Y luego dicen que
el staff se ofende..... los ofendidos somos nosotros.
Link on message: #18381434
Comandante_Che59, on 10 February 2021 - 09:16 PM, said: Hey Delhroh, pues a ver cuando desde la Community anuncian : 1) que
realizarán verdaderos "mantenimientos" a los Server (aunque
necesitan mucho más que eso). 2) que se acabarán los problemas de
ping. 3) que terminarán con los excesivos daños críticos y roturas
por doquier desde el inicio de las partidas, 4) que las partidas
serán como antaño, no como hoy que apenas sales a la batalla o
disparas, te pintan y te bajan en dos tiros,5) que se realizará un
real re balanceo del juego, que permita enfrantar con alguna
posibilidad a tanques OP, 6)que le prestarán la debida atención a
todos los tier, fundamentalmente a los bajos, a cuyos tanques se
les ha quitado equipamiento, y luego se los hace entrar en batalla
con tiers más altos que tienen todos los equipamientos, en
verdadera injusticia 7) que se modificará la economía del
juego para no hacer deficitario en exceso al jugar en tiers altos,
8) que se eliminarán engendros como los "ruedines"..... y puedo
seguir la lista. Esos serían verdaderos Anuncios que gustarían a la
comunidad, ya que devolverían las ganas de jugar. Y luego dicen que
el staff se ofende..... los ofendidos somos nosotros.Delhroh: Hola, Debes tener en cuenta una cosa, bueno más bien
tres: 1. El equipo de comunidad ni pincha ni corta en las
decisiones de los desarrolladores.2. Ese tipo de "anuncios"
aparecerían en un noticia, nunca anunciados por un "Community",
como comentas.2. El equipo de comunidad es el puente entre los
desarrolladores y jugadores. Estamos aquí para transmitir vuestras
opiniones y compartir información con vosotros. Un saludo

Subject: Shrnutí akce na globální mapě: Renesance
Link on message: #18381190
vargmann, on 11 February 2021 - 11:34 AM, said: Je někde nějaká informace kdy se připíšou tanky z výroby?
biglebovski, on 11 February 2021 - 11:35 AM, said: Škoda. Pravděpodobně se nikdy nedozvíme, kolik bylo třeba bonů na
ten či jiný tank. Vážně by mě to zajímalo. Sám jsem měl učiněnou
nabídku na Obj.907 a docela jsem předpokládal, že by to zase taková
palba být nemusela s ohledem na to, že kvalitní hráči už je
mají.
O Italovy jsem ani neuvažoval, protože je nový.
Pro WG. Řekl bych, že by bylo super, kdyby tyhle aukce byly opravdu jako aukce. Prostě přehazovaní jiných hráčů. bylo by to zajímavější vědět, kolik ještě musím přihodit a pravděpodobně by to WG přineslo větší zisk. Přeci jen by se dotyční snažili více přihazovat pokud by věděli, jak na tom jsou aktuálně.
SSTYX - nešlo by to předhodit jako návrh? Nevím jak moc náročné by to pro WG a vývojáře bylo, ale pro nás myslím zajímavější. Obzvláště, pokud bychom se pohybovali na hraně zisku onoho stroje.
Link on message: #18381190
vargmann, on 11 February 2021 - 11:34 AM, said: Je někde nějaká informace kdy se připíšou tanky z výroby?Sstyx: Cituji:"11. 2. 2021 v 09:00 CET (UTC+1): Obchod s osobními body
slávy je uzavřen. Aukce je uzavřena. Začínáme zpracovávat nabídky v
aukci. Bony za nabídky, které na získání tanku nebyly dostatečně
vysoké, vrátíme a zahájíme proces připisování tanků X. úrovně z
aukce a tanků VII. a VIII. úrovně z dílny." - Tzn. Vše se
překontroluje a začne se s distribucí výher a odměn.
biglebovski, on 11 February 2021 - 11:35 AM, said: Škoda. Pravděpodobně se nikdy nedozvíme, kolik bylo třeba bonů na
ten či jiný tank. Vážně by mě to zajímalo. Sám jsem měl učiněnou
nabídku na Obj.907 a docela jsem předpokládal, že by to zase taková
palba být nemusela s ohledem na to, že kvalitní hráči už je
mají.O Italovy jsem ani neuvažoval, protože je nový.
Pro WG. Řekl bych, že by bylo super, kdyby tyhle aukce byly opravdu jako aukce. Prostě přehazovaní jiných hráčů. bylo by to zajímavější vědět, kolik ještě musím přihodit a pravděpodobně by to WG přineslo větší zisk. Přeci jen by se dotyční snažili více přihazovat pokud by věděli, jak na tom jsou aktuálně.
SSTYX - nešlo by to předhodit jako návrh? Nevím jak moc náročné by to pro WG a vývojáře bylo, ale pro nás myslím zajímavější. Obzvláště, pokud bychom se pohybovali na hraně zisku onoho stroje.
Sstyx: První část byla již zodpovězená, opravdu nepřihazuješ na tank, ale
na licenci na tank. Pak pomoci té licence si pořídíš tank svého
vlastního výběru. Nesmíš zapomenout, že aukce jsou děleny do
několika druhů, některé jsou veřejné a některé neveřejné. My jsme v
tomto případě zvolili neveřejnou a to z více důvodu. Myslím, že je
jasné, že nechceme, aby se hráči přehazovali jen o pár bonů, ale
aby se opravdu ty bony odčerpávali ve větším množství. V tomto
případě je tajná aukce nejlepší.
Subject: Souboj týmů 2021: A vítězem se stává...
Link on message: #18381176
happy_killer_cz, on 10 February 2021 - 09:29 PM, said: Netušíte někdo náhodou, jestli se to vybavení co zůstalo po
skončení akce na těch "pronajatých" vozidlech samo někdy vrátí do
skladu, a ty vozidla sami zmizí z garáže? Nebo bych měl raději pro
jistotu si to vše rychle odmontovat za dmontážní sady a goldy?
Link on message: #18381176
happy_killer_cz, on 10 February 2021 - 09:29 PM, said: Netušíte někdo náhodou, jestli se to vybavení co zůstalo po
skončení akce na těch "pronajatých" vozidlech samo někdy vrátí do
skladu, a ty vozidla sami zmizí z garáže? Nebo bych měl raději pro
jistotu si to vše rychle odmontovat za dmontážní sady a goldy?Sstyx: Vše bude odmontováno a posláno do skladu jak tomu bylo i u
předchozí akce.
Subject: What's with the ingame chat?
Link on message: #18381121
superdashi, on 11 February 2021 - 10:17 AM, said: Pretty weird way of perspective i would call it ...
Do you actually play other games then WoT? Have you ever looked upon the rim of the plate? There are in fact many other games that have friendly fire. Cause it ADDS to the game experience. Cause you have to WATCH who'm or at WHAT you shoot.
THAT ! is the main reason for having such a thing.
SO now, the pro's of this are also the con's of it. Do you understand that?
League of Legends for instance ... there are area of effect spells, right? You damage your team and maybe lose the game if you do not use it wisely. Wanna ban teamdamage so no one ever gets damaged by his own fellow teammates and cries a lot on the forums?
Again, i have played like 43989 battles, if this means something. It happened to me also once in a while that i got teamdamaged. Sometimes accidentally, sometimes on purpose.
Did it "ruin my very game experience"? Not more than some idiotic team which yolos in the first 2 minutes of the round. Not more than the idiot who pushes me out of my position or blocs my retreat cause he thinks it was his position to take. Not more than this ridiculous matchmaker who puts me on a team with tons of tomatoes in low tier, while the enemy teams has a 3 man unicum platoon with 279e, cheiftains or whatever ....
Friendly Fire adds to the game, while your ridiculous mm sucks since 2011 ....
Link on message: #18381121
superdashi, on 11 February 2021 - 10:17 AM, said: Pretty weird way of perspective i would call it ...Do you actually play other games then WoT? Have you ever looked upon the rim of the plate? There are in fact many other games that have friendly fire. Cause it ADDS to the game experience. Cause you have to WATCH who'm or at WHAT you shoot.
THAT ! is the main reason for having such a thing.
SO now, the pro's of this are also the con's of it. Do you understand that?
League of Legends for instance ... there are area of effect spells, right? You damage your team and maybe lose the game if you do not use it wisely. Wanna ban teamdamage so no one ever gets damaged by his own fellow teammates and cries a lot on the forums?
Again, i have played like 43989 battles, if this means something. It happened to me also once in a while that i got teamdamaged. Sometimes accidentally, sometimes on purpose.
Did it "ruin my very game experience"? Not more than some idiotic team which yolos in the first 2 minutes of the round. Not more than the idiot who pushes me out of my position or blocs my retreat cause he thinks it was his position to take. Not more than this ridiculous matchmaker who puts me on a team with tons of tomatoes in low tier, while the enemy teams has a 3 man unicum platoon with 279e, cheiftains or whatever ....
Friendly Fire adds to the game, while your ridiculous mm sucks since 2011 ....
HeatResistantBFG: Never thought I'd see the day where a WeeGee employee got
accused of only playing WoT
I'll take it 
I took into account what you were saying about "pros" and I do in fact play a number of "realistic" type shooters where that sort of thing adds to the game, but by your own words, you are saying that people will use it to hand out "justice" which isn't something that adds. Also, you respawn and can heal in LoL, and more than likely most (maybe all) of the games you had come to mind where team damage is a thing have some sort of respawning, heal or both, not something you can do in WoT. So the consequences of these actions are far less when you can respawn or heal, compared to that just being the end of your game or you not being able to get that health back. The thing you're doing though is being selective to match what you want/think, my point is that you find the pros more valuable than the cons and that's fine but the majority of players are the don't. So that weird perspective you talk about is me thinking of others aka the player base and you thinking of what you want and ignoring everyone else. I know which side of that situation I'd want to stand on, and I know which side I'd want the game to take.
I took into account what you were saying about "pros" and I do in fact play a number of "realistic" type shooters where that sort of thing adds to the game, but by your own words, you are saying that people will use it to hand out "justice" which isn't something that adds. Also, you respawn and can heal in LoL, and more than likely most (maybe all) of the games you had come to mind where team damage is a thing have some sort of respawning, heal or both, not something you can do in WoT. So the consequences of these actions are far less when you can respawn or heal, compared to that just being the end of your game or you not being able to get that health back. The thing you're doing though is being selective to match what you want/think, my point is that you find the pros more valuable than the cons and that's fine but the majority of players are the don't. So that weird perspective you talk about is me thinking of others aka the player base and you thinking of what you want and ignoring everyone else. I know which side of that situation I'd want to stand on, and I know which side I'd want the game to take.
Subject: Сброс градусников за сбитый
Link on message: #2930258
Kronos_9 (10 фев 2021 - 19:38) писал: Начнем с тупых карт треугольником. Где все месиво происходит в
центре карты вне секторов. Порой даже хочешь посражаться в
кружке, но пролететь мимо не получится и противник свяжет тебя боем
вне сектора. Или сражайся, или собьют
Link on message: #2930258
Kronos_9 (10 фев 2021 - 19:38) писал: Начнем с тупых карт треугольником. Где все месиво происходит в
центре карты вне секторов. Порой даже хочешь посражаться в
кружке, но пролететь мимо не получится и противник свяжет тебя боем
вне сектора. Или сражайся, или собьютKabazabak: То есть всё таки влияние на бой сбитые за кружком оказывают и
весьма немалое?
Subject: What's with the ingame chat?
Link on message: #18380835
superdashi, on 11 February 2021 - 12:46 AM, said: So, since some time now, wg has decided that one should only be
able and allowed to tank to his teammates. And friendly fire
off.
After all this time now, i have come to the point where i can judge if like the settings or not.
Why can't i write to my opponents? Because once in a while, someone who doesn't like or understand my playing reports my position to the enemy team? Yeah well, it happened to me once in a while as well. But ... how often? 1 out of 50 games? Was it so bad? I have to clearly say no. It bothers me much more, that i am not able to write to the enemy team, if i see a clanmate or friend on the opposite team.
Even if you'd say that it so horrible, and there is nothing that can be done except censorship the whole chat (wich is pretty embarrassing for WG btw), why is this chat also disabled in advances, clanwars etc? Ridiculous!
Let the people write to each other. We are all isolated with this corona plaque. Dialoge is important. Even if there is an idiot once in a while (which could automaticaly get banned for x games when engine detectes position reporting)
ANd friendly fire is also important. Bring that back!
superdashi, on 11 February 2021 - 12:56 AM, said: Anonymiser is also crap if you ask me. havent seen such a thing in
any other online game on the planet. Why is this needed again? Why
am i not allowed to know against or with whom i play? I mean, it#s
not that there is the real name, address and phone number ...
I find ff important tbh, for more realistic gameplay. Arties just randomly pound in a brawl no matter what. People just drive right in front of ya, so you can't get the kill / shoot damage / whatever. But well, some like it, some not. Why can't we have both?
Server 1: ff and chat on, anonmiser off
Server 2:
Server 3:
you get the picture
Discontinued, on 11 February 2021 - 08:04 AM, said: I miss cross chat and team damage, cross chat was often quite
polite opponents said GG and WP often. My favorite memry in
any game ive ever played was in WOT I was a touch boozy on a
Friday night listening to some music in the background happily
blowing enemies up, and I typed in cross chat, "daddy, daddy cool,
the enemy replied "she's crazy like a fool" "we replied daddy,
daddy cool, daddy daddy cool....the whole game erupted into us and
the enemy typing the lyrics to Boney M's daddy cool funniest
thing ever and so heart warming Being able to team
kill meant that you could deliver street justice to certain team
mates for doing or not doing incredibly stupid things, we'd get the
odd nincompoop come onto the forums now and then saying why do i
keep getting teamkilled, the answer would asway be, what are you
doing wrong to make your team kill you? it was something
that i did very very rarely but still on some very rare occasions i
did arty my light tanker team amtes for red line camping in a light
tnak....it seems that this was the only language they could
understand. "pixel street justice"
superdashi, on 11 February 2021 - 08:37 AM, said: Oh dear god ...
You do realize, that a decent dev can put some ... lets say, "mechanics" into the game to punish such behavior? Like, if you team damage your local scout every match, you will get banned or something like that? :-) 08:39 Added after 2 minute It's always the same with you winers.
Oh god, last christmas some guy shot me because i was not yolo scouting. We gotta remove friendly fire or otherwise, the whole game is crap
Oh, some joker revealed my position to the enemy. That happens every round, but just always only in my team, so i always lose the match. We have to censorship this. And even in clanwars, because clanmembers tend to do that as well ....
Link on message: #18380835
superdashi, on 11 February 2021 - 12:46 AM, said: So, since some time now, wg has decided that one should only be
able and allowed to tank to his teammates. And friendly fire
off. After all this time now, i have come to the point where i can judge if like the settings or not.
Why can't i write to my opponents? Because once in a while, someone who doesn't like or understand my playing reports my position to the enemy team? Yeah well, it happened to me once in a while as well. But ... how often? 1 out of 50 games? Was it so bad? I have to clearly say no. It bothers me much more, that i am not able to write to the enemy team, if i see a clanmate or friend on the opposite team.
Even if you'd say that it so horrible, and there is nothing that can be done except censorship the whole chat (wich is pretty embarrassing for WG btw), why is this chat also disabled in advances, clanwars etc? Ridiculous!
Let the people write to each other. We are all isolated with this corona plaque. Dialoge is important. Even if there is an idiot once in a while (which could automaticaly get banned for x games when engine detectes position reporting)
ANd friendly fire is also important. Bring that back!
HeatResistantBFG:
superdashi, on 11 February 2021 - 12:56 AM, said: Anonymiser is also crap if you ask me. havent seen such a thing in
any other online game on the planet. Why is this needed again? Why
am i not allowed to know against or with whom i play? I mean, it#s
not that there is the real name, address and phone number ...I find ff important tbh, for more realistic gameplay. Arties just randomly pound in a brawl no matter what. People just drive right in front of ya, so you can't get the kill / shoot damage / whatever. But well, some like it, some not. Why can't we have both?
Server 1: ff and chat on, anonmiser off
Server 2:
Server 3:
you get the picture
HeatResistantBFG:
Discontinued, on 11 February 2021 - 08:04 AM, said: I miss cross chat and team damage, cross chat was often quite
polite opponents said GG and WP often. My favorite memry in
any game ive ever played was in WOT I was a touch boozy on a
Friday night listening to some music in the background happily
blowing enemies up, and I typed in cross chat, "daddy, daddy cool,
the enemy replied "she's crazy like a fool" "we replied daddy,
daddy cool, daddy daddy cool....the whole game erupted into us and
the enemy typing the lyrics to Boney M's daddy cool funniest
thing ever and so heart warming Being able to team
kill meant that you could deliver street justice to certain team
mates for doing or not doing incredibly stupid things, we'd get the
odd nincompoop come onto the forums now and then saying why do i
keep getting teamkilled, the answer would asway be, what are you
doing wrong to make your team kill you? it was something
that i did very very rarely but still on some very rare occasions i
did arty my light tanker team amtes for red line camping in a light
tnak....it seems that this was the only language they could
understand. "pixel street justice"HeatResistantBFG:
"Why can't we have team damage... it was great for handing out my definition of justice on players so I could ruin their game because I felt like they are ruining mine"
Nice of you to answer yourself
"Why can't we have team damage... it was great for handing out my definition of justice on players so I could ruin their game because I felt like they are ruining mine"
Nice of you to answer yourself
superdashi, on 11 February 2021 - 08:37 AM, said: Oh dear god ...You do realize, that a decent dev can put some ... lets say, "mechanics" into the game to punish such behavior? Like, if you team damage your local scout every match, you will get banned or something like that? :-) 08:39 Added after 2 minute It's always the same with you winers.
Oh god, last christmas some guy shot me because i was not yolo scouting. We gotta remove friendly fire or otherwise, the whole game is crap
Oh, some joker revealed my position to the enemy. That happens every round, but just always only in my team, so i always lose the match. We have to censorship this. And even in clanwars, because clanmembers tend to do that as well ....
HeatResistantBFG: It's always the same with you winers.
Oh god, last christmas some guy shot me because i was not yolo scouting. We gotta remove friendly fire or otherwise, the whole game is crap
Oh, some joker revealed my position to the enemy. That happens every round, but just always only in my team, so i always lose the match. We have to censorship this. And even in clanwars, because clanmembers tend to do that as well ....
So your arguments for these things are that "Screw the people it happens to, we can just punish those who do it after", which is just punishing the bad thing rather than preventing the bad thing. Also, say there are 1 million games a day, even at 1 in 50 that would be 20,000 times a day. So rather than stop at least 280,000 peoples game be ruined (the 14 other teammates per game + potentially people on the other team who'd have rather have had a fair fight) per day, you'd have us try and find the 20,000 people to be punished a day. This seems like a terrible idea and I know I'd rather lose my ability to say GG in all chat knowing it means so many fewer games are going to be ruined/griefed. And on top of that, your reasons for having it aren't really stopped, they're just made a bit "longer"? So to message a clan mate you could easily alt-tab and message on discord/TeamSpeak/etc or just at the end of the game message them in-game/clan chat, and if you feel someone deserves a GG you can do that too.
Oh god, last christmas some guy shot me because i was not yolo scouting. We gotta remove friendly fire or otherwise, the whole game is crap
Oh, some joker revealed my position to the enemy. That happens every round, but just always only in my team, so i always lose the match. We have to censorship this. And even in clanwars, because clanmembers tend to do that as well ....
So your arguments for these things are that "Screw the people it happens to, we can just punish those who do it after", which is just punishing the bad thing rather than preventing the bad thing. Also, say there are 1 million games a day, even at 1 in 50 that would be 20,000 times a day. So rather than stop at least 280,000 peoples game be ruined (the 14 other teammates per game + potentially people on the other team who'd have rather have had a fair fight) per day, you'd have us try and find the 20,000 people to be punished a day. This seems like a terrible idea and I know I'd rather lose my ability to say GG in all chat knowing it means so many fewer games are going to be ruined/griefed. And on top of that, your reasons for having it aren't really stopped, they're just made a bit "longer"? So to message a clan mate you could easily alt-tab and message on discord/TeamSpeak/etc or just at the end of the game message them in-game/clan chat, and if you feel someone deserves a GG you can do that too.
Subject: Sandbox 2021: Try Out the Reworked HE Shells!
Link on message: #18379889
ZDN, on 10 February 2021 - 07:00 PM, said:
HE now is op and any player will use it to do some dmg,you cant play the game good you use HE,well this makes the game toxic for people that play and invest time and brain into it.So the new HE is superb and no more HE spam and zero skill or aim. They nerf type 5 into Hell and now you see zero type 5 in battles,that tank had only Premium HE the good part,the rest is trash and gold magnet.Now after they nerf the tank,they change HE,well this is the good move and not to nerf the tanks.Make people use more brain and aim at the targets.
Link on message: #18379889
ZDN, on 10 February 2021 - 07:00 PM, said: HE now is op and any player will use it to do some dmg,you cant play the game good you use HE,well this makes the game toxic for people that play and invest time and brain into it.So the new HE is superb and no more HE spam and zero skill or aim. They nerf type 5 into Hell and now you see zero type 5 in battles,that tank had only Premium HE the good part,the rest is trash and gold magnet.Now after they nerf the tank,they change HE,well this is the good move and not to nerf the tanks.Make people use more brain and aim at the targets.
Wysch: Three points I disagree with: 1) "toxic for people that
play and invest time and brain into it" - toxic is the gold (excuse
me, premium ammo) spam, not the HE spam. The HE spam is currently
toxic by artillery, no matter how often artillery fires. The
suggested HE rework would also buff the arta in a way, since it
seems there is absolutely no angle of impact in play. However it
could also mean a nerf to artillery in a different way, which could
eventually lead to another artillery rebalance imo.Free to play
accounts that nowadays use HE to deal with the current armour /
mobility meta of new tanks, are hardly toxic in my eyes, since this
is their only way how to deal with overbuffed armour. 2)
Quite the opposite of "no more zero skill or aim", as it seems,
since there is no visible difference between hitting an armour
under an angle or directly. Which leads to some comic situation,
like barely grazing an armour surface and yet doing the same amount
of damage compared to careful aiming of HE shell. Also because
there is a current map design meta in the game, that favours strong
hull-down vehicles, the HE rebalance completely buffs already
pretty strong vehicles which could be countered by smart using HE
ammo. Choosing the HE in certain situations indicates more skill
than you suggest. Yes, there are people who have HE loaded only,
but they're quite scarse. Also, if you keep getting hit by HE spam,
there are four keys that can help you - W, A, S and
D. 3) Premium HE was a problem of Wargaming's
decision making, not HE mechanics. The same goes to premium
ammunition, map design, meta-design, etc. If there's a game
mechanics that favours doing more damage for spending more money
(virtual or real doesn't matter), it's not a fault of the players
using such mechanics. //edit: spelling corrected,
sorry, not my first language
Subject: Reto lunar: Coged al buey por los cuernos
Link on message: #18379791
Link on message: #18379791
Delhroh: Gracias a todos por ser constructivos con este hilo y no empezar de
nuevo con los troleos y similares. Como prometí no ha habido
sanciones y la idea es mantener el nivel de sanciones bajo
(procurando siempre dar primero un toque de atención en los hilos,
salvo temas muy graves). Voy a informar a los moderadores de esta
nueva política que espero os ayude a disfrutar más del foro y a ver
viejos conocidos por aquí. Dentro de poco entrarán dos moderadores
nuevos por lo que creo que puede ser un positivo reboot del
foro en líneas generales. Si tenéis alguna sugerencia, estoy a un
PM de distancia.
Subject: 40TP Habicha
Link on message: #18379559
Link on message: #18379559
Wysch: Tenhle tank se dá popsat jen jako SFB. Pokud nějaký čaroděj
vymyslel, že tenhle střeďák bez pancíře bude mít přes 40 tun a bude
ho tlačit 450 koňských sil, zajímalo by mě, proč mu tenhle čaroděj
přiřkl naprosto odporné chování děla. Nejotřesnější šestková
zkušenost po mém návratu do hry. Důrazně doporučuju přeskočit,
dokud Wargaming nepřidá alespoň 200 koňských sil, nebo neupraví
chování děla. So. F***ing. Bad.
Subject: Packt den Stier bei den Hörnern, in der Mond-Herausforderung
Link on message: #18379489
iTrompi, on 10 February 2021 - 03:21 PM, said: Nutze keine Mods und habe bisher nie Mods genutzt. Ist halt seitdem
das Marathonfenster unten rechts ist 
Link on message: #18379489
iTrompi, on 10 February 2021 - 03:21 PM, said: Nutze keine Mods und habe bisher nie Mods genutzt. Ist halt seitdem
das Marathonfenster unten rechts ist Zapfhan: Gerne screenshots oder wenn möglich als Video an mich per PN,
dann schau ich mir da mal an 
Subject: T-34-85 Rudy : un char binational emblématique
Link on message: #18378945
GeneralKamikou, on 09 February 2021 - 08:00 AM, said: vous deviez pas sortir d'autres chars multination comme celui ci
????
Link on message: #18378945
GeneralKamikou, on 09 February 2021 - 08:00 AM, said: vous deviez pas sortir d'autres chars multination comme celui ci
????Actinid:
Pas pour le moment mais l'idée n'est pas à exclure.
Pas pour le moment mais l'idée n'est pas à exclure.
Subject: Choc des équipes 2021 : et le grand vainqueur est...
Link on message: #18378941
Topherdu14, on 09 February 2021 - 12:30 PM, said: comment on recupere le chef de char ??
Link on message: #18378941
Topherdu14, on 09 February 2021 - 12:30 PM, said: comment on recupere le chef de char ?? Actinid:
Les commandants vous on été crédités hier. Si tu as atteint le niveau 10 tu peux le trouver dans la caserne.
Les commandants vous on été crédités hier. Si tu as atteint le niveau 10 tu peux le trouver dans la caserne.
Subject: Sandbox 2021 : testez les nouveaux obus explosifs !
Link on message: #18378934
WHITE_TIGER_7, on 10 February 2021 - 11:50 AM, said: S'en réjouir non si ils ne rework pas les autres obus en même
temps.
Link on message: #18378934
WHITE_TIGER_7, on 10 February 2021 - 11:50 AM, said: S'en réjouir non si ils ne rework pas les autres obus en même
temps.Actinid: Il est toujours prévu de retravailler les obus spéciaux une
fois les obus HE modifiés. =)
Subject: Prenez le taureau par les cornes dans l'Épreuve lunaire
Link on message: #18378915
Nimporteflex, on 10 February 2021 - 10:44 AM, said: Je sais pas à combien d'xp tu tournes en moyenne, mais si c'est
dans les alentours de 700, attends toi à faire minimum 30/35
parties par jour.
Faut aussi que le WR suive, sinon tu vas pédaler à coup de 350 xp par 350 xp...
Je pense le tenter, et le boucler le plus vite possible - comme je l'ai fait pour le Lis & le 274a. Il a l'air vraiment très cool ce char.
Link on message: #18378915
Nimporteflex, on 10 February 2021 - 10:44 AM, said: Je sais pas à combien d'xp tu tournes en moyenne, mais si c'est
dans les alentours de 700, attends toi à faire minimum 30/35
parties par jour.Faut aussi que le WR suive, sinon tu vas pédaler à coup de 350 xp par 350 xp...
Je pense le tenter, et le boucler le plus vite possible - comme je l'ai fait pour le Lis & le 274a. Il a l'air vraiment très cool ce char.
Actinid: Bon courage à toi. 
Subject: Team Clash 2021: And the Winner Is…
Link on message: #18378474
Orzanel, on 08 February 2021 - 02:42 PM, said: Shame on you my friend.I grinded my [edited]off for this event and
boosters were on all the time.Shame on you.
gunslingerXXX, on 08 February 2021 - 03:49 PM, said: Make 1 team anonymous/neutral/whatever with the chance to win
random commander with 3 skills. Then have 4 CCs which might win
4/3/2/1 skill depending on rank. Don't disclose point before
joining teams is closed. EZ.
Fiendix, on 08 February 2021 - 04:04 PM, said: What they could do to balance the teams is; 1) Once the
ability to manually choose a team has been closed, anybody who logs
into the game is automatically evenly distributed. This would at
least make each team equal in size. 2) From that point there should
be bigger bonuses (than the 17 possible points per day) to people
playing the normal game mode. They could also add special
boosters for the normal randoms like for the 7x7 teamclash for the
commander to initiate. Maybe mix that with cash boost to
incentivize people to play for a team specific goal in random.
Jonny_M1, on 08 February 2021 - 04:11 PM, said: I was on Skill's team last year and it was a blast, most fun ever
in this game. He was really up for it, enthusiastic and had
his whole team working together, if you watched his stream or had
his commentary on in the background it was a super experience, I
was looking forward to this years event! This year was a bit
dire I found, on Daki's team this time and it seemed cruel, over at
the start. Seemed like I could do anything and still win
battles easily, like the opponents were just playing really
safe. I really just stuck it out this year until I got to
the prize rank. Very dull. Wish the teams could fight more equally
to the end to swing the outcome instead of grinding level ten and
just going back to Randoms. On a second account I chose
Orzy, it was a completely demoralising experience. There really was
no unity loads of arguing and negativity on the teams bordering on
toxic, really random and unsupportive behaviour. Suggestion
for the future is to give a handicap advantage to the straggling
teams, because once you're behind you stay behind. Team Orzy only
just made the level for unlocking the commander, seems a shame
after all the work that went into the voice recording etc.
I felt that team NewMulti had a great spirit in their team
and ran Circon very close. So much so that they got 2nd
place. Thanks to Awesome Epic Guys for the commander
voices video, Circon definitely had the best lines :-)
Dru_UK, on 08 February 2021 - 04:13 PM, said: My biggest issue with Team Clash was the T10 snobs - which
insulted the BB tank players - regardless of if they had T10 tanks
or not - there was an automatic assumption that if you are using a
rental tank you are rubbish player. I was on Team
Circon and had lots of hate thrown towards me for this very
reason - I used the 277BB and the Kranvagn BB as well as my AMX 105
and actually they were great After the game I would see that
the people throwing the hate were people were on
average 20-50K games with win rate of 48-50% and
therefore only acheived their T10 tanks by playing badly for a long
time. I actually had great fun playing and probably have
65-70% win rate for the games - I did not commit that much, played
only normal ammo and didn't run any premium consumables - i
made credits. Also it allowed my to train up 2 crews to
first skill for my next Russian Heavy Tank and my first Swedish
Heavy - for free Many times after the games some of
these haters would PM me and apologise - particularly If I had done
high damage or actually help win the game (that they clearly
watched) after they died early. Please don't be too quick to
judge
Head_crusher, on 08 February 2021 - 04:43 PM, said: TBF last year I enjoyed the mode much more. This time some players
were trying too hard, shooting full gold and obviously not playing
just for fun.
The decision to not include reward tanks was very good one, kudos for that.
If I may suggest something for next year's edition, I'd like to see limited number of gold rounds. More important suggestion is to hide the team score up until the last weekend, so players can make a choice based only on streamer preferences and not just jump on the bandwagon.
edevjoe, on 08 February 2021 - 04:45 PM, said: WG , as a suggestion (someone who joined Daki without
checking who is 1st) to hide the scores until the "registration
period of yours end ie 4 days which u have put it. Then people
cannot join after registration period and then u can show the
scores of the team so it makes them to choose the person they
prefer rather than joining the person who is 1st
Aleo, on 08 February 2021 - 04:52 PM, said: The 7v7 format is fun, and great idea to lock some of the rental
tanks behind progression. I'd join in the crowd and say that the
teams were hugely unbalanced. Team registration should be locked
after the first two days. Boosters should not be locked to team
standing, and the latecomers could be dumped into a neutral team.
Oh, and it would be nice to know how many players were
registered on each team, and how many battles the different teams
did.
options71, on 08 February 2021 - 05:18 PM, said: This mode was wank.... Why? Because IT was unbalanced as f... All
the bandwagons jumped on dakillzor ... Which was the only team to
play against... With best players... Switched off aftrr 2 days
PanzerPjotr, on 08 February 2021 - 06:34 PM, said: A lot of negativity again, can't understand why. The 7v7
format is a delight to play. Unlike in 15v15 the action is
immediate and usually there are no snipers lurking about. The only
annoying thing was players doing freaky tactics like driving all
the way around on maps like Lakeview to attack from the other side,
thus depriving the team of their firepower in town which often
meant a loss. Another annoying thing was players not understanding
which booster was on. For example, killing all opposition when the
boost was for winning by capping and so preventing the team to get
extra points. Reaching LVL 10 was a breeze, as my team was way
ahead I did not play beyond LVL 11. I choose Dakillzor for
one simple reason. I suspected he would be the popular choice, so
that would mean he would get the most players and first position,
as happened the first Team Clash when Skill4ltu won. I wanted
to pick Team Orzanel because I liked his soundbites the best but
eventually opted for the team that would give me a commander with
the highest number of perks. And that would be Dakillzor. And
therein lies the biggest flaw of Team Clash. It is not a clash of
teams to see who comes out on top based on skill and teamwork. It
is a popularity contest rewarding the CC who has the biggest fan or
follower base. Plain and simple. And I don't understand why the
ones responsible for this event allow it to work like this. It
would be the easiest thing in the world to make the ranking in this
event independent of the number of players in each team. A weighted
result reflecting the average skill or result. It shouldn't
take a rocket engineer to figure that out. Then it would be a Team
Clash where the best team wins. Lastly, I would appreciate a
meaningful overview of the statistics of this event such as number
of players/battles/etc per team. The item WG posted today
declaring that team Dakillzor had won was a fact know to us
almost from the beginning. Not very newsworthy to say the least.
ME_DERP_URANUS, on 08 February 2021 - 08:51 PM, said: I choose Orzanel. In the very first battle i got: 1. 5 bots in
team. 2. 50% (6 out 12) penn even if i shot only sides. Yeah, the
250 Penn of the WZ "event tank". 3. From the 6 penn, 2 were
"critical hit" with ZERO DMG, 4. Plinked them with HE, got top DMG
in team and 2nd Xp. 5. Got aimbot detracked half the time. Lost 3-7
(one kill mine) Conclusion? Game HEAVILY rigged in favor of P2W
players. I let them enjoy such "events".
cru66, on 08 February 2021 - 09:38 PM, said: Never seen such a rigged event in all my life. I now see why
Quickybaby had no intention of being a team captain last year, he
saw how one sided it would have become. Allowing players to
join a team that is 3 million up on any other team is a complete
joke. Should have hidden who was top or bottom in the
rankings......It would of stopped players joining the team that was
winning. Allowing them to join the top team spoilt the event
totally.... So in all it was a complete waste of time and effort.
hennyjr, on 08 February 2021 - 09:39 PM, said: Team Clash is over again and to be honest WG. It was a total
disaster. I took Daki this year after i decided to go for Mailand
last year. I had more fun last year with the close battle with
dezgamez than I had this year with daki. there is too much wrong
with the event to be fun for a big part of the players. there is
definitely room for improving if this even comes back next year.
the things that should be get adressed are the follow.
no possibility to pick teams after the event has started. a
system in which the team with less players get compensated to keep
the CC close in the standings. better rewards after level 10.
now I will declare why these points should be improved.
It makes no sense that you can pick a team after the event
has started. now players are going to watch the CC streams to see
who is leading to decide who to pick because they want the best
commander. this creates only a larger disparity between the amount
of players a CC has in his team what means that the other CC are
out of the competition. and people will have to chose there most
favorite CC that way instead of getting the best commander at the
end. this gives also a lot of other problems like the fact that the
players who took CC on place #2, #3 or #4 play the majority of
there games against the CC who is on top. I have experienced that
myself last year. Right now when one CC has 10K players in
his team and the other 1K. the CC with 1K players has no chance to
be a competition for the CC with 10K players. people see that and
wont get motivated to put extra time in the event because they
don't get a better reward for it at the end. There should be a
system implemented that the CC with 1K players get a boost
regarding the points they get for the standing regards the CC's.
easiest way to do that is by giving the CC with 1K players a 10x
boost for each point the get. if the 10x boost is good, too much or
not enough has to be tested to create a fair competition.
after level 10 there is no point in playing the gamemode because
the rewards gets worse than they have been before. and it should be
the other way around. the higher you get the better the rewards. I
think level 10 for the commanders is good enough. but after that
there should be some better rewards. that way it is actually
worth to keep playing after level 10 than only 1 box for every
level you get higher. for example give for each odd number after
level 10 one box as a reward, and for each even number after level
10 you get 2 boxes. or some other rewards for all the levels after
stage 10. there are more than enough options to give away that is
worth playing for after level 10.
Badz360, on 08 February 2021 - 11:35 PM, said: I thought it was a good 'throwaway' event - Get credits, get tier X
crew experience, get bonds and other goodies and even the 4th
place team get a commander with zero-skill. I played it with
no food and shot 99% standard ammo, and I think the majority of
other players did similar, making it was a more pleasant
experience than full Tier X random matches where the gold spam is
real. It also made it a chance to actually earn good credits at
tier X (though aware that might not be the case if losing a large
majority of matches). In terms of the runaway victory - I
don't think it was a purely numbers game at the start, as I
don't think Daki had a significantly 'larger' following than any of
the others - however, with a lot of the clan wars type
choosing Daki, I think team Daki won the majority of their
games the first day which contributed to a healthy points lead -
which led to a snowball effect with a majority of latecomers
jumping on the Daki bandwagon. Day 1 for me was approx. 80-90%
victories, then went down (though still winning majority) as the
event progressed. I guess WG want the registrations to be
open after the event started as a large proportion of players only
see it in game client rather than checking the website, so my
suggestion would be have registrations open for less time - and no
team points shown until registration closes.
Anyway - thanks WG - and of course the CC's who put in 12 hour days throughout. A little tweaking on the post-start team selection perhaps required - but remember everyone - even in last place, zero skill commander is good - even better if its one of your favourite streamers.
huncutkukucska, on 08 February 2021 - 11:38 PM, said: I think, making this a PVE event, where all four teams have to
fight against waves of AI controled tanks, would be a better
indicator of skill and dedication, than this so called disaster. My
other problem is that, this is supposed to be a gamemode for
everyone, even those, who don't have a tier 10 tank yet, which
is a good thing, however, how do you think new players will perform
in tier 10, when they only have tier 6-7 tanks and never even seen
tier 10 tanks. So, if the goal really is to make this for
everyone (and also enjoyable for everyone), then make this a tier 6
or 7 gamemode, because it just feels like throwing all the new and
inexperienced players into the deepest waters, before they even
learn to swim. All my other concerns have already been mentioned by
pretty much everyone, who wrote about these issues, so I'm not
going to.
StahanoW, on 09 February 2021 - 05:08 AM, said: I skipped last years Team Clash, I took part in this year's Team
Clash event. I had some issues with the event.
First big issue was the amount of hate and toxicity (even I was toxic in the end) in the battles. I mean okay, everybody wants to get their commanders, but some of the players was so mad.... it was insane. Spamming, racist slurs, insulting everyone in the team during in the battle... I met with a guy who played this gamemode like it was a tournament finals game... He insulted me all the way with his platoon mate, just because I didn't go into the middle of the map (where I could drown, because there was a lake). After the battle he statshamed me, because I played with a lot of Tier VI-V-IV tanks, calling me a bot. I'm not proud of what I wrote back to him.
Second issue was the AFK/Griefing players, who just ruined our game, not just one time. Even if it was not a competitive gamemode, why someone doing this? Whats the point?
Other than that, when we got a normally behaving team who were trying to play together, it was a real joy. I watched some of the competitors (Circon, Orzanel) on Twitch, they played all the time when they could play with this gamemode, even eekeboo and Skill tried to help Orzy's team to reach level 10, which was a real push (I knew there was others as well, sry if I excluded them, but I do not know who was them).
Codename_Jelly, on 09 February 2021 - 05:30 AM, said: Don't forget other streamers followers harassing other streamers
whilst they were streaming, circon had to put his stream into sub
only mode (Not a sub here)
keyhanzm, on 09 February 2021 - 08:17 AM, said: Hi everyone About this joke of an event : I chose Circon's
team . I didn't know right from the start , but after a while
I knew that beside Newmulti and Circon the other two are not
even competing for anything . Orzanel was always last even
though I saw him on Twitch everyday , streaming and trying and
Dakillzor was always first . And as you all can see , with almost
double the amount of points than the second team
. How on earth was that a competition ? cause you
know , we as players should have played and supported our team so
that we get the better commander . with this BS distribution of
players what chance did Orzanel's team have to be second
instead of last ? or all other teams when the gap is this
big ? Regarding BB tanks : Again terrible idea by some
genius probably , imagine trying to win against Daki's team when
more than half of your team are BBs who probably don't have any
skills for their crew , don't have equipment , have no experience
with tier X or higher tiers generally , don't know the weak
spots so even if they spam gold , its not a guaranteed pen ,
wont co-operate and sometimes spawn camp
, wont play the objective , and the list goes on (
there were some good players playing them though but it was rare )
. Things mentioned above all happened to me so the
hate towards BBs had a reason ( auto lose ) . For example an
absolute noob BB in my team let me get farmed by 3 tanks watching
the whole thing from the back , full HP and he didn't even poke
once to god forbid take a shot maybe and then he got farmed
himself by them
. Playing this mode I only saw Orzanel's team
twice , Newmulti's team less than 10 . All the rest was Daki
none stop . And it was 50 % win rate against Daki at its best , not
to mention lots of 7 kills to 0 , 1 or 2 . GG WG , nice job as
always .
Link on message: #18378474
Orzanel, on 08 February 2021 - 02:42 PM, said: Shame on you my friend.I grinded my [edited]off for this event and
boosters were on all the time.Shame on you.eekeeboo: And you did a fantastic job leading team business!
gunslingerXXX, on 08 February 2021 - 03:49 PM, said: Make 1 team anonymous/neutral/whatever with the chance to win
random commander with 3 skills. Then have 4 CCs which might win
4/3/2/1 skill depending on rank. Don't disclose point before
joining teams is closed. EZ.eekeeboo: This is essentially making the whole current system pointless and
leads more RNG into the system, which as you've said yourself, WoT
players love
Fiendix, on 08 February 2021 - 04:04 PM, said: What they could do to balance the teams is; 1) Once the
ability to manually choose a team has been closed, anybody who logs
into the game is automatically evenly distributed. This would at
least make each team equal in size. 2) From that point there should
be bigger bonuses (than the 17 possible points per day) to people
playing the normal game mode. They could also add special
boosters for the normal randoms like for the 7x7 teamclash for the
commander to initiate. Maybe mix that with cash boost to
incentivize people to play for a team specific goal in random.eekeeboo: Choosing teams closes at the weekend and the people who want to
take part will have already done so by then
The risk with bigger bonuses with
randoms is that people would then not play the 7v7 at all with
their favourite cc and again, circumventing one of the main
elements of the event
Jonny_M1, on 08 February 2021 - 04:11 PM, said: I was on Skill's team last year and it was a blast, most fun ever
in this game. He was really up for it, enthusiastic and had
his whole team working together, if you watched his stream or had
his commentary on in the background it was a super experience, I
was looking forward to this years event! This year was a bit
dire I found, on Daki's team this time and it seemed cruel, over at
the start. Seemed like I could do anything and still win
battles easily, like the opponents were just playing really
safe. I really just stuck it out this year until I got to
the prize rank. Very dull. Wish the teams could fight more equally
to the end to swing the outcome instead of grinding level ten and
just going back to Randoms. On a second account I chose
Orzy, it was a completely demoralising experience. There really was
no unity loads of arguing and negativity on the teams bordering on
toxic, really random and unsupportive behaviour. Suggestion
for the future is to give a handicap advantage to the straggling
teams, because once you're behind you stay behind. Team Orzy only
just made the level for unlocking the commander, seems a shame
after all the work that went into the voice recording etc.
I felt that team NewMulti had a great spirit in their team
and ran Circon very close. So much so that they got 2nd
place. Thanks to Awesome Epic Guys for the commander
voices video, Circon definitely had the best lines :-)
eekeeboo: Commander daki did an excellent hearts and minds recruitment
campaign at the start of TC and it paid off. The unfortunate part
of this is that many people are not experienced with 7v7 and can
sometimes need a positive experience or someone to lead them and
show them good behaviour in the mode. It's not always going to work
and the negative people can drown out the positivity but I do know
that on Team Orzy had some bad apples, but mostly people were very
fun and had a laugh, especially enjoying winning! We
looked into the catchup mechanic, but if we had it, we risked that
close Circon vs NewMulti battle being completely useless
non-existant. It's a fine line and you never know how it will go
until the event starts.
Dru_UK, on 08 February 2021 - 04:13 PM, said: My biggest issue with Team Clash was the T10 snobs - which
insulted the BB tank players - regardless of if they had T10 tanks
or not - there was an automatic assumption that if you are using a
rental tank you are rubbish player. I was on Team
Circon and had lots of hate thrown towards me for this very
reason - I used the 277BB and the Kranvagn BB as well as my AMX 105
and actually they were great After the game I would see that
the people throwing the hate were people were on
average 20-50K games with win rate of 48-50% and
therefore only acheived their T10 tanks by playing badly for a long
time. I actually had great fun playing and probably have
65-70% win rate for the games - I did not commit that much, played
only normal ammo and didn't run any premium consumables - i
made credits. Also it allowed my to train up 2 crews to
first skill for my next Russian Heavy Tank and my first Swedish
Heavy - for free Many times after the games some of
these haters would PM me and apologise - particularly If I had done
high damage or actually help win the game (that they clearly
watched) after they died early. Please don't be too quick to
judgeeekeeboo: Very sage advice, unfortunately some people take things far too
seriously and weren't conducive to good team spirit
Head_crusher, on 08 February 2021 - 04:43 PM, said: TBF last year I enjoyed the mode much more. This time some players
were trying too hard, shooting full gold and obviously not playing
just for fun.The decision to not include reward tanks was very good one, kudos for that.
If I may suggest something for next year's edition, I'd like to see limited number of gold rounds. More important suggestion is to hide the team score up until the last weekend, so players can make a choice based only on streamer preferences and not just jump on the bandwagon.
eekeeboo: While I appreciate this, be aware that people like me who went to a
second account to eekeebooster Team Orzy went full try hard to
carry teams and ensure level 10 was reached, it worked, but at
great credit expense
Hiding the team score is not very
helpful for people know how much they need to work at to be able to
ensure they get the commander for their team. Many people like for
team Multi and Circon looked at it and fought harder to put them in
second place. Less about the bandwagon and more about encouraging
the friendly competitiion.
edevjoe, on 08 February 2021 - 04:45 PM, said: WG , as a suggestion (someone who joined Daki without
checking who is 1st) to hide the scores until the "registration
period of yours end ie 4 days which u have put it. Then people
cannot join after registration period and then u can show the
scores of the team so it makes them to choose the person they
prefer rather than joining the person who is 1steekeeboo: Please read above. You can't see the points until after you join,
for the reasons above. But with the way social media is and the
event is as it is, there's no way to hide that info, because people
will share it regardless.
Aleo, on 08 February 2021 - 04:52 PM, said: The 7v7 format is fun, and great idea to lock some of the rental
tanks behind progression. I'd join in the crowd and say that the
teams were hugely unbalanced. Team registration should be locked
after the first two days. Boosters should not be locked to team
standing, and the latecomers could be dumped into a neutral team.
Oh, and it would be nice to know how many players were
registered on each team, and how many battles the different teams
did. eekeeboo: What about people who are busy for the first 2 days? And you vastly
limit who can take part or like myself who joined later to help
team orzy. 09:47 Added after 9 minute
options71, on 08 February 2021 - 05:18 PM, said: This mode was wank.... Why? Because IT was unbalanced as f... All
the bandwagons jumped on dakillzor ... Which was the only team to
play against... With best players... Switched off aftrr 2 dayseekeeboo: Did you get to personal level 10?
PanzerPjotr, on 08 February 2021 - 06:34 PM, said: A lot of negativity again, can't understand why. The 7v7
format is a delight to play. Unlike in 15v15 the action is
immediate and usually there are no snipers lurking about. The only
annoying thing was players doing freaky tactics like driving all
the way around on maps like Lakeview to attack from the other side,
thus depriving the team of their firepower in town which often
meant a loss. Another annoying thing was players not understanding
which booster was on. For example, killing all opposition when the
boost was for winning by capping and so preventing the team to get
extra points. Reaching LVL 10 was a breeze, as my team was way
ahead I did not play beyond LVL 11. I choose Dakillzor for
one simple reason. I suspected he would be the popular choice, so
that would mean he would get the most players and first position,
as happened the first Team Clash when Skill4ltu won. I wanted
to pick Team Orzanel because I liked his soundbites the best but
eventually opted for the team that would give me a commander with
the highest number of perks. And that would be Dakillzor. And
therein lies the biggest flaw of Team Clash. It is not a clash of
teams to see who comes out on top based on skill and teamwork. It
is a popularity contest rewarding the CC who has the biggest fan or
follower base. Plain and simple. And I don't understand why the
ones responsible for this event allow it to work like this. It
would be the easiest thing in the world to make the ranking in this
event independent of the number of players in each team. A weighted
result reflecting the average skill or result. It shouldn't
take a rocket engineer to figure that out. Then it would be a Team
Clash where the best team wins. Lastly, I would appreciate a
meaningful overview of the statistics of this event such as number
of players/battles/etc per team. The item WG posted today
declaring that team Dakillzor had won was a fact know to us
almost from the beginning. Not very newsworthy to say the least.
eekeeboo: We have to post such known info, as you can see people still asked
here who won and when they will get their commander
ME_DERP_URANUS, on 08 February 2021 - 08:51 PM, said: I choose Orzanel. In the very first battle i got: 1. 5 bots in
team. 2. 50% (6 out 12) penn even if i shot only sides. Yeah, the
250 Penn of the WZ "event tank". 3. From the 6 penn, 2 were
"critical hit" with ZERO DMG, 4. Plinked them with HE, got top DMG
in team and 2nd Xp. 5. Got aimbot detracked half the time. Lost 3-7
(one kill mine) Conclusion? Game HEAVILY rigged in favor of P2W
players. I let them enjoy such "events".eekeeboo: I think you will find much innaccuracies in your post. I played
Team Orzy and carried hard, rng is rng and aiming is aiming.
Utilise both and you will win.
cru66, on 08 February 2021 - 09:38 PM, said: Never seen such a rigged event in all my life. I now see why
Quickybaby had no intention of being a team captain last year, he
saw how one sided it would have become. Allowing players to
join a team that is 3 million up on any other team is a complete
joke. Should have hidden who was top or bottom in the
rankings......It would of stopped players joining the team that was
winning. Allowing them to join the top team spoilt the event
totally.... So in all it was a complete waste of time and effort.
eekeeboo: Consider that people fight to improve the position their team is
in. Please understand the difference between "rigged" and the way
players behave when they want to win.
hennyjr, on 08 February 2021 - 09:39 PM, said: Team Clash is over again and to be honest WG. It was a total
disaster. I took Daki this year after i decided to go for Mailand
last year. I had more fun last year with the close battle with
dezgamez than I had this year with daki. there is too much wrong
with the event to be fun for a big part of the players. there is
definitely room for improving if this even comes back next year.
the things that should be get adressed are the follow.
no possibility to pick teams after the event has started. a
system in which the team with less players get compensated to keep
the CC close in the standings. better rewards after level 10.
now I will declare why these points should be improved.
It makes no sense that you can pick a team after the event
has started. now players are going to watch the CC streams to see
who is leading to decide who to pick because they want the best
commander. this creates only a larger disparity between the amount
of players a CC has in his team what means that the other CC are
out of the competition. and people will have to chose there most
favorite CC that way instead of getting the best commander at the
end. this gives also a lot of other problems like the fact that the
players who took CC on place #2, #3 or #4 play the majority of
there games against the CC who is on top. I have experienced that
myself last year. Right now when one CC has 10K players in
his team and the other 1K. the CC with 1K players has no chance to
be a competition for the CC with 10K players. people see that and
wont get motivated to put extra time in the event because they
don't get a better reward for it at the end. There should be a
system implemented that the CC with 1K players get a boost
regarding the points they get for the standing regards the CC's.
easiest way to do that is by giving the CC with 1K players a 10x
boost for each point the get. if the 10x boost is good, too much or
not enough has to be tested to create a fair competition.
after level 10 there is no point in playing the gamemode because
the rewards gets worse than they have been before. and it should be
the other way around. the higher you get the better the rewards. I
think level 10 for the commanders is good enough. but after that
there should be some better rewards. that way it is actually
worth to keep playing after level 10 than only 1 box for every
level you get higher. for example give for each odd number after
level 10 one box as a reward, and for each even number after level
10 you get 2 boxes. or some other rewards for all the levels after
stage 10. there are more than enough options to give away that is
worth playing for after level 10. eekeeboo: We added modifier bonus for team orzy as well as bonus missions for
more points in randoms. You found the experience this year, team
skill had last year. The aim of the event is not to just farm for
all the stuff you can get, it's meant ot be about supporting your
favourite streamer and get him as higher position you can. Or at
least take part and not have to play every day for the whole event
to get the rewards that "matter" to most people. You
cannot suppress popularity and if Daki goes and recruits everyone
he knows, then that will work. Points system is there to encourage
the placement and friendly competitive element. If you hide that,
you remove that and people complain they can't see what position
teams are in, if you have it shown even a little, people collude to
share the info and complain they have to do this instead of having
it in the game. In essence, you have to choose a lesser of two
evils that aligns with the event goal the
most. 09:55 Added after 17 minute
Badz360, on 08 February 2021 - 11:35 PM, said: I thought it was a good 'throwaway' event - Get credits, get tier X
crew experience, get bonds and other goodies and even the 4th
place team get a commander with zero-skill. I played it with
no food and shot 99% standard ammo, and I think the majority of
other players did similar, making it was a more pleasant
experience than full Tier X random matches where the gold spam is
real. It also made it a chance to actually earn good credits at
tier X (though aware that might not be the case if losing a large
majority of matches). In terms of the runaway victory - I
don't think it was a purely numbers game at the start, as I
don't think Daki had a significantly 'larger' following than any of
the others - however, with a lot of the clan wars type
choosing Daki, I think team Daki won the majority of their
games the first day which contributed to a healthy points lead -
which led to a snowball effect with a majority of latecomers
jumping on the Daki bandwagon. Day 1 for me was approx. 80-90%
victories, then went down (though still winning majority) as the
event progressed. I guess WG want the registrations to be
open after the event started as a large proportion of players only
see it in game client rather than checking the website, so my
suggestion would be have registrations open for less time - and no
team points shown until registration closes.Anyway - thanks WG - and of course the CC's who put in 12 hour days throughout. A little tweaking on the post-start team selection perhaps required - but remember everyone - even in last place, zero skill commander is good - even better if its one of your favourite streamers.
eekeeboo: I'm glad you enjoyed it and I hope the content creators did too, I
know Daki had fun playing "Pump it up".
huncutkukucska, on 08 February 2021 - 11:38 PM, said: I think, making this a PVE event, where all four teams have to
fight against waves of AI controled tanks, would be a better
indicator of skill and dedication, than this so called disaster. My
other problem is that, this is supposed to be a gamemode for
everyone, even those, who don't have a tier 10 tank yet, which
is a good thing, however, how do you think new players will perform
in tier 10, when they only have tier 6-7 tanks and never even seen
tier 10 tanks. So, if the goal really is to make this for
everyone (and also enjoyable for everyone), then make this a tier 6
or 7 gamemode, because it just feels like throwing all the new and
inexperienced players into the deepest waters, before they even
learn to swim. All my other concerns have already been mentioned by
pretty much everyone, who wrote about these issues, so I'm not
going to.eekeeboo: This would be an entirely different event, with no compeitiveness
and turn it into just a hardcore grind. People are hit and miss on
AI
StahanoW, on 09 February 2021 - 05:08 AM, said: I skipped last years Team Clash, I took part in this year's Team
Clash event. I had some issues with the event.First big issue was the amount of hate and toxicity (even I was toxic in the end) in the battles. I mean okay, everybody wants to get their commanders, but some of the players was so mad.... it was insane. Spamming, racist slurs, insulting everyone in the team during in the battle... I met with a guy who played this gamemode like it was a tournament finals game... He insulted me all the way with his platoon mate, just because I didn't go into the middle of the map (where I could drown, because there was a lake). After the battle he statshamed me, because I played with a lot of Tier VI-V-IV tanks, calling me a bot. I'm not proud of what I wrote back to him.
Second issue was the AFK/Griefing players, who just ruined our game, not just one time. Even if it was not a competitive gamemode, why someone doing this? Whats the point?
Other than that, when we got a normally behaving team who were trying to play together, it was a real joy. I watched some of the competitors (Circon, Orzanel) on Twitch, they played all the time when they could play with this gamemode, even eekeboo and Skill tried to help Orzy's team to reach level 10, which was a real push (I knew there was others as well, sry if I excluded them, but I do not know who was them).
eekeeboo: We have systems in place to stop the afk people, some like me had
major issues with hardware
But I'm glad you enjoyed it and
noticed the boosting
Codename_Jelly, on 09 February 2021 - 05:30 AM, said: Don't forget other streamers followers harassing other streamers
whilst they were streaming, circon had to put his stream into sub
only mode (Not a sub here)eekeeboo: Can you provide more info on this please?
keyhanzm, on 09 February 2021 - 08:17 AM, said: Hi everyone About this joke of an event : I chose Circon's
team . I didn't know right from the start , but after a while
I knew that beside Newmulti and Circon the other two are not
even competing for anything . Orzanel was always last even
though I saw him on Twitch everyday , streaming and trying and
Dakillzor was always first . And as you all can see , with almost
double the amount of points than the second team eekeeboo: This an inclusive event for that, it's not fair for people without
tier 10s to not be able to support their favourite
streamer.
Subject: Team Clash 2021: And the Winner Is…
Link on message: #18378441
CanoTheViper, on 08 February 2021 - 12:54 PM, said: It was a disaster experience for me as I was in Orzanel'e team. 2
out of 10 battles were lost and even Orzanel did not pay enough
attention for his own team. For instance, he was not online
yesterday night for activating perk.
I really regret to choose Orzanel, he is not even give a ... for his team. Please be advised to select more responsible and proper contributers next year.
As for the event in general, what we need is to find a balance to make battles more balanced in terms of player abilities. Otherwise, I will wait next year to join a team 4 days after seeing who is leading. Please do not provide nonsense advices the commander you wish to for bla bla bla.
Any news for frontline yet? And ranked battles as well. Thanks!
Morgan_the_Reaper, on 08 February 2021 - 12:55 PM, said: Good event bad picking team system . If you need to make it
fair next time add a system that add +1 player to other teams
Lets say if somebody pick Dakillzor then the system need to
auto add +1 player to other teams with that you will have
equal player pool for each team. If you see the number of players
in every team now you will see that 50% was in Dakillzor team ,
20 in Circon and the rest two get 15% of player base each. So
how you can win if other teams have double or triple amount of
battles ?
7thNighthawk, on 08 February 2021 - 01:21 PM, said: I really really like the 7v7 format as maps lose a bit of the
corridor feeling and your contributions have an impact way more
regularly than in 15v15; the games feel way more dynamic with more
tactics being able to pay off. I was Team Daki and I'll
fully admit that, unlike last year where I chose Skill because it
was the only guy I knew, I only selected it because I did not feel
like getting stomped by clan wars participants that are often
specialised on focus fire, dynamic deployment and often times spam
gold left and right. The system is indeed bad, as
Morgan_the_Reaper stated. Since Daki teams were almost always the
opponent of the other teams, they had way more possibilities to win
points for the team, even if they had lost a lot - which they did
not until the end of the event where only the slowpokes had to
finish farming. Add to that the demoralisation when you not only
constantly lose but see your team fall further and further behind
and I can see that it was a highly frustrating experience for the
last teams. I don't know how to fix all of this but there is
no mechanic that deals with highly stacked teams in this mode.
There will always be one contributor who will be backed by the
majority even before the event starts and you can be 100% sure that
they will win - especially since once they start winning, late
joiners will always select them too and add to the snowball effect.
This also leads to Daki platoons having to wait ages to get into a
game unless the played arty, ironically but that's really a first
world problem in that scenario. I just hope that 7v7 for
lesser rewards will see a return without fixed teams so that I can
enjoy a more balanced version of this refreshing mode that is the
only way I enjoy playing Tier 10 - even despite the EBR cancer.
Dru_UK, on 08 February 2021 - 01:26 PM, said: A better way to score would to keep people personal mission levels
and points the same as this system, but change the 'team poimts'
the reflect the percentages of the players playing, therefore the
team with the most players have a reduced team income, whilst those
people on the lower number teams can get a modifier - or a bigger
reward pot of credits and days premiums etc... (or that everyone
gets the 1 skill commander and that the prixe in that respect is
equal) Anyhow - first year i did it - allowed me to play a
few different T10's (as I only own one) and really enjoyed
it. thanks
leamael, on 08 February 2021 - 01:44 PM, said: It's kind of sarcastic to congratulate the first team for
their "great result" when this was purely based on a design flaw of
the whole event... Let me explain: for the first 5 days of
the event the teams 2, 3 and 4 would exclusively play against team
1. This means that team 1 would have 3 times more games than team
2, 3 and 4. The result of this flaw was that team 1 would get 3
times more points than the other teams per evening. So it's no
wonder that team 1 had the same amount of points than team 2, 3 and
4 combined.... In mathematical terms: WG forgot to
normalize the results of each team by the amount of games the team
played. So it's no wonder that the team with the most games won the
event...
kaneloon, on 08 February 2021 - 01:56 PM, said: Or just block the possibility to join the #1 team once the event
starts.
_Saqis64_GR_, on 08 February 2021 - 01:59 PM, said: 1. Ι would like to have the opprotunity to get all commanders
somehow. 2. The team/point system is wrong. You hyped about Daki so
most of players pic his team.
Zamieszki, on 08 February 2021 - 02:10 PM, said: You can pick whatever team you want before the event starts.
After it starts nobody can join any team for ~2h. After these ~2h
teamless players can only join the team which is last. That
would make things more interesting. You can pick whatever
team you want before the event starts. After it starts nobody can
join any team for ~2h. After these ~2h teamless players can only
join the team which is last. That would make things more
interesting.
Zamieszki, on 08 February 2021 - 02:10 PM, said: I was in Circon team and he also did not care about Team
Clash . In general Team Clash was complete disaster . Who
ever came with idea giving rental tanks for players who don't have
tier 10 should be fired by WG . If u see in your team 2+
rental tanks u know u lost already . Also tanks like B-chat
25t ,Strv 103B , FV4005 , TVP 50/51 , T62A , Progetto 65 ,
Jagdpanzer E 100 , Leopard 1 , Grille 15 should be banned in next
Team Clash . Have many times my team lost because some 45%
tomato did take something like Leopard 1 or Grille 15
. Main problem with
contributors was WG choose them not players . Whats the point of
that ? On Ru servers players did vote who will play in Team
Clash . So any streamer who was in Team Clash was responsible in
front of his own subscribers . On EU servers WG did choose 4
as*hol*s who did not give a f*ck about Team Clash . Team
Clash needs more incentive to play after 10 level and 30 level
.
Rkrustnesis, on 08 February 2021 - 02:12 PM, said:
Link on message: #18378441
CanoTheViper, on 08 February 2021 - 12:54 PM, said: It was a disaster experience for me as I was in Orzanel'e team. 2
out of 10 battles were lost and even Orzanel did not pay enough
attention for his own team. For instance, he was not online
yesterday night for activating perk.I really regret to choose Orzanel, he is not even give a ... for his team. Please be advised to select more responsible and proper contributers next year.
As for the event in general, what we need is to find a balance to make battles more balanced in terms of player abilities. Otherwise, I will wait next year to join a team 4 days after seeing who is leading. Please do not provide nonsense advices the commander you wish to for bla bla bla.
Any news for frontline yet? And ranked battles as well. Thanks!
eekeeboo: The main goal is to play for the commander you want in your tank,
which we ensured happened. Though Team orzanel had some harder
times, they had it easier in other ways with shorter queue times
and with good team coordination i finished team orzanel grind 2.5
hours faster than the daki one. Please realise that the
CCs are human beings too and put in amazing work and energy into
this. They cannot all be a lean mean streaming machine to activate
boosters at every second for people. I'm sure Orzanel and those who
played for him, did their very best.
Morgan_the_Reaper, on 08 February 2021 - 12:55 PM, said: Good event bad picking team system . If you need to make it
fair next time add a system that add +1 player to other teams
Lets say if somebody pick Dakillzor then the system need to
auto add +1 player to other teams with that you will have
equal player pool for each team. If you see the number of players
in every team now you will see that 50% was in Dakillzor team ,
20 in Circon and the rest two get 15% of player base each. So
how you can win if other teams have double or triple amount of
battles ?eekeeboo: That would take away from people choosing to fight for their team
and get the commander they would want (support their favourite
streamer). The event is meant to be competitive in that it adds
something more than a vehicle for people to get freebies. There
will always be a losing team, but there was no one who lost out
with everyone getting a commander and other elements if you got to
personal progress level 10.
7thNighthawk, on 08 February 2021 - 01:21 PM, said: I really really like the 7v7 format as maps lose a bit of the
corridor feeling and your contributions have an impact way more
regularly than in 15v15; the games feel way more dynamic with more
tactics being able to pay off. I was Team Daki and I'll
fully admit that, unlike last year where I chose Skill because it
was the only guy I knew, I only selected it because I did not feel
like getting stomped by clan wars participants that are often
specialised on focus fire, dynamic deployment and often times spam
gold left and right. The system is indeed bad, as
Morgan_the_Reaper stated. Since Daki teams were almost always the
opponent of the other teams, they had way more possibilities to win
points for the team, even if they had lost a lot - which they did
not until the end of the event where only the slowpokes had to
finish farming. Add to that the demoralisation when you not only
constantly lose but see your team fall further and further behind
and I can see that it was a highly frustrating experience for the
last teams. I don't know how to fix all of this but there is
no mechanic that deals with highly stacked teams in this mode.
There will always be one contributor who will be backed by the
majority even before the event starts and you can be 100% sure that
they will win - especially since once they start winning, late
joiners will always select them too and add to the snowball effect.
This also leads to Daki platoons having to wait ages to get into a
game unless the played arty, ironically but that's really a first
world problem in that scenario. I just hope that 7v7 for
lesser rewards will see a return without fixed teams so that I can
enjoy a more balanced version of this refreshing mode that is the
only way I enjoy playing Tier 10 - even despite the EBR cancer.eekeeboo: That's why random battle missions with points were added to help
people who struggle to win as well as catch up multiplier battles
for team Orzanel. There are ways to look at doing it, but it has to
be tried carefully to not make the competitive element
pointless. I'm not sure if you saw the suggestion i gave
for long queue times at the beginning of the event, if in a
platoon, someone plays a light or arty and your queue time is
almost instant. Fill the mm gaps and it will love you
more. But I too love the 7v7 mode and how it allowed for
hyper aggression to reward very nicely
Dru_UK, on 08 February 2021 - 01:26 PM, said: A better way to score would to keep people personal mission levels
and points the same as this system, but change the 'team poimts'
the reflect the percentages of the players playing, therefore the
team with the most players have a reduced team income, whilst those
people on the lower number teams can get a modifier - or a bigger
reward pot of credits and days premiums etc... (or that everyone
gets the 1 skill commander and that the prixe in that respect is
equal) Anyhow - first year i did it - allowed me to play a
few different T10's (as I only own one) and really enjoyed
it. thankseekeeboo: The issue with that is that you can then no longer have a
comparison to the teams and thus negate the positioning of them
We already have some things to try
for next time but needs to be done to not eradicate and make
pointless the competitive element.
leamael, on 08 February 2021 - 01:44 PM, said: It's kind of sarcastic to congratulate the first team for
their "great result" when this was purely based on a design flaw of
the whole event... Let me explain: for the first 5 days of
the event the teams 2, 3 and 4 would exclusively play against team
1. This means that team 1 would have 3 times more games than team
2, 3 and 4. The result of this flaw was that team 1 would get 3
times more points than the other teams per evening. So it's no
wonder that team 1 had the same amount of points than team 2, 3 and
4 combined.... In mathematical terms: WG forgot to
normalize the results of each team by the amount of games the team
played. So it's no wonder that the team with the most games won the
event... eekeeboo: I'm sorry to say your math is a little off, that it is a numbers
game, but your hypothesis is a little off. The way to combat the
issue you state is to have the queue time be gigantic for team one.
In reality it doesn't matter who you play, you win, you get the
points, boosters matter. The more people on a team, the more wins
you get. Daki is known by many and did a fantastic job of
recruitment, even spamming and engaging with the EN discord channel
just before signups to ensure he got as many people on his team as
early as possibe. Normalisation wasn't the issue, it would try to
remedy the wrong factor.
kaneloon, on 08 February 2021 - 01:56 PM, said: Or just block the possibility to join the #1 team once the event
starts.eekeeboo: That's not very fair for people who like Daki and want him in their
tank and want to play and get all things Dakillzor.
_Saqis64_GR_, on 08 February 2021 - 01:59 PM, said: 1. Ι would like to have the opprotunity to get all commanders
somehow. 2. The team/point system is wrong. You hyped about Daki so
most of players pic his team.eekeeboo: A lot of people picked his team for more than "hyping him up" -
Which is a false statement. Like Mailand last year, Daki has a lot
of positive sentiment in the competitive community.
Zamieszki, on 08 February 2021 - 02:10 PM, said: You can pick whatever team you want before the event starts.
After it starts nobody can join any team for ~2h. After these ~2h
teamless players can only join the team which is last. That
would make things more interesting. You can pick whatever
team you want before the event starts. After it starts nobody can
join any team for ~2h. After these ~2h teamless players can only
join the team which is last. That would make things more
interesting.eekeeboo: Please read above about how this can be unfair to the people who
want to support their favourite content creator.
Zamieszki, on 08 February 2021 - 02:10 PM, said: I was in Circon team and he also did not care about Team
Clash . In general Team Clash was complete disaster . Who
ever came with idea giving rental tanks for players who don't have
tier 10 should be fired by WG . If u see in your team 2+
rental tanks u know u lost already . Also tanks like B-chat
25t ,Strv 103B , FV4005 , TVP 50/51 , T62A , Progetto 65 ,
Jagdpanzer E 100 , Leopard 1 , Grille 15 should be banned in next
Team Clash . Have many times my team lost because some 45%
tomato did take something like Leopard 1 or Grille 15
eekeeboo: How would you then have people without tier 10's taking part in
team clash? You're essentially asking to ban any tank you don't
like and only allow the ones you personally like and can
shoot? Difference with EU vs RU is that RU has many more and
much bigger content creators and have already well established with
this. We've seen how players vote on EU and it is not in the best
interest of the event or the player base as a whole. Note the top
of the tree, where it was always the same tanks. People would vote
for people who are not big enough for it to work effectively or
vote for people who choose not to take part. Team Clash is meant to
not only just focus the big guys but also promote smaller
streamers. I suggest looking at the social media data of the
streamers and you may be surprised at a need to correct your
presumption
Rkrustnesis, on 08 February 2021 - 02:12 PM, said: eekeeboo:
Subject: Team Clash 2021: The Final Push with Twitch Drops
Link on message: #18378378
L0rd_0f_War, on 06 February 2021 - 12:58 AM, said:
Lol... I didn't think anyone was actually 'watching' every min of those 3 day long streams... I do watch maybe an hour a day during some breaks, letting it run in the background. The issue is, whether you actually watch a stream or just Let it run, WG should publish the chances of Epic Drops.
Sir_Captain_Death, on 06 February 2021 - 09:58 AM, said: I also have watched several hundreds hours on last few twitch drops
campaigns from this year and last year, and did not got any "not
guaranteed" prize. Its not a fair system. Its a bad version of
RNG. it's frustrating. Sorry, i tried. For real.
Im done. Good luck to all
Masinmees, on 06 February 2021 - 03:04 PM, said: Droprates are probably so low that if they would release it, nobody
would bother to watch streams for drops anymore 
OlieBollenBatser, on 07 February 2021 - 10:34 AM, said: in other words its a JOKE!!! and even Dez with his hours and
hours of streaming and watching got nothing!
il_prete, on 07 February 2021 - 10:57 AM, said: Nope, it's click bait.
And when the same ccs that are streaming say it it's even more disappointing. Too easy cap the commander drop at 4h or more, better alienate the viewers and the streamers all day long.
But hey, it's 10 years that feedback doesn't matter to this company.
Sir_Captain_Death, on 07 February 2021 - 02:31 PM, said: 20 hours? That is nothing! Look at the previous pages. You
will find people with several hundreads of hours on
all previous campaigns and never one epic drop
terminator_hr, on 07 February 2021 - 06:26 PM, said: "After watching for 60 minutes: a chance to get one or even all of
the following bundles. The more you watch, the better your chance!"
....one or even all..... that is what is called lying...
It is very simple.... Epic drops do not exist...
novusim, on 07 February 2021 - 07:33 PM, said: If you don't like the streams, don't watch them just for the drops.
Cause they are just a typical WG marketing BS. As per WG
playbook, the epic drops' drop rate is infinitesimal. Just enough
that some people are vocally happy, rest can just keep chasing that
effing rainbow.
Codename_Jelly, on 07 February 2021 - 08:44 PM, said: Whole RNG drop this is just complete horse****, last time this was
done I pretty much had stream up from start til end and I tried to
enjoy streams as I usually do whilst hoping for commander but it
made the streams annoying to watch with all the people that kept
continuously bitching about not getting one. The chances at
getting one take the **** and ive not missed a stream where this
has been a chance at dropping and not got one and im not too
bothered about it personally as I have like 10 recruits in backlog
but the RNG system is just crap and should just award one
regardless after a certain amount of time if nothing else but to
stop everyone every 5 seconds droning on about not getting one
after watching the stream for 5x longer than they have been
streaming total you have been able to get one. 20:46 Added after 2
minute Honestly during these stream events it makes me not want to
watch the streamers because thats all you hear in chat How
do I get drops Been watching 50 hours (when its not even been half
that that its been available) and not got a commander yet Why am I
not getting commander ^^^ You literally cannot go a minute
without this. 20:47 Added after 3 minute Fine by me, won't have too
many people droning on about it in the streams themselves, pretty
sure the streamers themselves are getting tired of it.
Fubaman, on 07 February 2021 - 10:05 PM, said: It's ridiculous how wargaming attracts a lot of people in order to
increase the number of views on the platform, you just need to
create a reward that no one can get. If we used such methods in
other companies we could say that it is a scam. More than 200 hours
of streaming and nothing since we can get "a commander". Nice
scamgaming.
Great_Shoggoth, on 07 February 2021 - 10:46 PM, said: Same here. Watched skill and Dezgamez for more than 20
hours during this weekend - nothing but guaranteed drops. Watching
these guys play was useful in some way (they have great skills
after all), but not for 20+ hours. Let's call it a paid lesson for
the future - don't go after WG PR promos - it is not worth it at
all. WG, just release these commanders with 1 zero skill for
gold - everybody will be happy. You will get gold out of players
pockets and those who want will get commanders with voice overs.
Kuratovsky, on 07 February 2021 - 11:01 PM, said:
It obviously works, twitch viewer counts just skyrocket every time this happens. The most interesting aspect for me in this is the impact on how ad systems are perceived. Many of the viewers aren't actually watching, they just let the stream run in the background. These are artificial views that offer no chance for ad vendors to earn anything. Before this point people I think had no good reason to let the stream go without actually watching it, so if the platform registered an ad being viewed, it more or less meant that it actually reached someone. I believe the whole economy behind ad revenues was designed keeping this assumption in mind. With twitch drops, however, this assumption is no longer true. I truly wonder how this change will affect the underlying processes and monetary interests.
Sir_Captain_Death, on 07 February 2021 - 11:10 PM, said: If its so hard to this offer, imagine if the epic drop was a
"premium tank"
RedJester, on 08 February 2021 - 08:13 AM, said: Though I did get the AEG commander drop literally an hour into the
stream I had running on the first day I concur pretty much with the
sentiment of people on this thread. It was my first ever drop after
so many streams and lord knows how many hours. It was nice to
finally get one but I do believe Wargaming it would be in your
interests to up the drop rate for everyone. Is it so hard to be
generous to your loyal player base and give them a little treat now
and again? Especially after some people here say they have watched
100 hours + in streams and got no epic drops.
guest273, on 08 February 2021 - 08:42 AM, said: Has anyone here in the forum actually ever gotten an epic (not
guaranteed drop) ?
Final_Eclipse, on 08 February 2021 - 11:48 AM, said: NO
terminator_hr, on 08 February 2021 - 04:22 PM, said:
yea, well, I watched all streams since Christmas, dozens of hours.... not a single one epic drop, so I am done wasting my time
Link on message: #18378378
L0rd_0f_War, on 06 February 2021 - 12:58 AM, said: Lol... I didn't think anyone was actually 'watching' every min of those 3 day long streams... I do watch maybe an hour a day during some breaks, letting it run in the background. The issue is, whether you actually watch a stream or just Let it run, WG should publish the chances of Epic Drops.
eekeeboo: There were many people who were, the difference being those people
are not there just for free stuff. Drop chance won't change your or
any other persons attitude to why they watch the
content.
Sir_Captain_Death, on 06 February 2021 - 09:58 AM, said: I also have watched several hundreds hours on last few twitch drops
campaigns from this year and last year, and did not got any "not
guaranteed" prize. Its not a fair system. Its a bad version of
RNG. it's frustrating. Sorry, i tried. For real.
Im done. Good luck to alleekeeboo: It's not a bad version of RNG, it's just RNG like any system on
luck, it's never "fair". You can try to win at luck, but it won't
happen, sometimes you just need to pray.
Masinmees, on 06 February 2021 - 03:04 PM, said: Droprates are probably so low that if they would release it, nobody
would bother to watch streams for drops anymore eekeeboo: The point exactly, you should want to watch streams and enjoy
getting drops, if you don't enjoy watching streams, no matter what
you put in and how much you put in drops, people will complain it's
not enough for their time.
OlieBollenBatser, on 07 February 2021 - 10:34 AM, said: in other words its a JOKE!!! and even Dez with his hours and
hours of streaming and watching got nothing! eekeeboo: "epic drops not guaranteed" is still real, no matter how much you
watch it is not a matter of fact certainty you will receive an epic
drop. The guaranteed stuff you could get was aplenty and be found
elsewhere.
il_prete, on 07 February 2021 - 10:57 AM, said: Nope, it's click bait.And when the same ccs that are streaming say it it's even more disappointing. Too easy cap the commander drop at 4h or more, better alienate the viewers and the streamers all day long.
But hey, it's 10 years that feedback doesn't matter to this company.
eekeeboo: Read above and see for yourself. The whole point of the event is to
promote them and encourage people to watch them. I advise you to
check out the publicly available analytics of those channels and
see for yourself what impact it had. People who want only free
stuff for little will always be alienated by a company who wants to
make money or not give away too much to people who do not want to
support the game more than playing it. Listening to feedback does
not mean a person has to act on it, there is a clear and
fundamental difference and you should manage your expectations
accordingly. What a player wants for free stuff does not align with
a company who wants to make money.
Sir_Captain_Death, on 07 February 2021 - 02:31 PM, said: 20 hours? That is nothing! Look at the previous pages. You
will find people with several hundreads of hours on
all previous campaigns and never one epic dropeekeeboo: Each campaign is different, this is luck and RNG. Just because you
watched every second of every previous campaign does not increase
your luck and chance this one. Not guaranteed, does mean, quite
literally that.
terminator_hr, on 07 February 2021 - 06:26 PM, said: "After watching for 60 minutes: a chance to get one or even all of
the following bundles. The more you watch, the better your chance!"
....one or even all..... that is what is called lying...It is very simple.... Epic drops do not exist...
eekeeboo: Read people in this thread yourself that proves
otherwise.
novusim, on 07 February 2021 - 07:33 PM, said: If you don't like the streams, don't watch them just for the drops.
Cause they are just a typical WG marketing BS. As per WG
playbook, the epic drops' drop rate is infinitesimal. Just enough
that some people are vocally happy, rest can just keep chasing that
effing rainbow.eekeeboo: The drops system with epic chance is pretty consistent with every
game anywhere that does non guaranteed items. And like you started
saying, if you watch just for drops, if you have a ferrari in it,
you could give 500/2000 people away and some people would
still call it fake and a waste of time because they didn't get one
and it's not worth their watch time.
Codename_Jelly, on 07 February 2021 - 08:44 PM, said: Whole RNG drop this is just complete horse****, last time this was
done I pretty much had stream up from start til end and I tried to
enjoy streams as I usually do whilst hoping for commander but it
made the streams annoying to watch with all the people that kept
continuously bitching about not getting one. The chances at
getting one take the **** and ive not missed a stream where this
has been a chance at dropping and not got one and im not too
bothered about it personally as I have like 10 recruits in backlog
but the RNG system is just crap and should just award one
regardless after a certain amount of time if nothing else but to
stop everyone every 5 seconds droning on about not getting one
after watching the stream for 5x longer than they have been
streaming total you have been able to get one. 20:46 Added after 2
minute Honestly during these stream events it makes me not want to
watch the streamers because thats all you hear in chat How
do I get drops Been watching 50 hours (when its not even been half
that that its been available) and not got a commander yet Why am I
not getting commander ^^^ You literally cannot go a minute
without this. 20:47 Added after 3 minute Fine by me, won't have too
many people droning on about it in the streams themselves, pretty
sure the streamers themselves are getting tired of it.eekeeboo: Honestly during these stream events it makes me not want to watch
the streamers because thats all you hear in chat How do I
get drops Been watching 50 hours (when its not even been half that
that its been available) and not got a commander yet Why am I not
getting commander ^^^ You literally cannot go a minute
without this. 20:47 Added after 3 minute Fine by me, won't have too
many people droning on about it in the streams themselves, pretty
sure the streamers themselves are getting tired of it. This i do
completely sympathise with how it can affect the quality of chat,
but this is Twitch and is a natural thing that happens in any big
chat of any streamer and requires elaborate work to combat it. The
unfortunate thing is that instead of appreciating the promotion and
work going into promoting the streamer and cheering on that they've
got strong viewership, people just demand more free
stuff. 09:07 Added after 9 minute
Fubaman, on 07 February 2021 - 10:05 PM, said: It's ridiculous how wargaming attracts a lot of people in order to
increase the number of views on the platform, you just need to
create a reward that no one can get. If we used such methods in
other companies we could say that it is a scam. More than 200 hours
of streaming and nothing since we can get "a commander". Nice
scamgaming.eekeeboo: This is not true, you can see such non guaranteed giveaways used in
many companies, and those require a purchase to enter. This simply
requires you to watch a streamer you may only discover or whom you
already watch. You literally get something for free with guaranteed
drops, then a chance at something for free for watch time. This is
not a scam, I ask you to search the definition of such, thank
you.
Great_Shoggoth, on 07 February 2021 - 10:46 PM, said: Same here. Watched skill and Dezgamez for more than 20
hours during this weekend - nothing but guaranteed drops. Watching
these guys play was useful in some way (they have great skills
after all), but not for 20+ hours. Let's call it a paid lesson for
the future - don't go after WG PR promos - it is not worth it at
all. WG, just release these commanders with 1 zero skill for
gold - everybody will be happy. You will get gold out of players
pockets and those who want will get commanders with voice overs.eekeeboo: It is not about the number of skills, but about the commanders
appearance and voicelines themselves. This has very clear and
particular legal ramifications for the future doing such a thing
and it will only happen once things have been considered and
proceeded with very carefully.
Kuratovsky, on 07 February 2021 - 11:01 PM, said: It obviously works, twitch viewer counts just skyrocket every time this happens. The most interesting aspect for me in this is the impact on how ad systems are perceived. Many of the viewers aren't actually watching, they just let the stream run in the background. These are artificial views that offer no chance for ad vendors to earn anything. Before this point people I think had no good reason to let the stream go without actually watching it, so if the platform registered an ad being viewed, it more or less meant that it actually reached someone. I believe the whole economy behind ad revenues was designed keeping this assumption in mind. With twitch drops, however, this assumption is no longer true. I truly wonder how this change will affect the underlying processes and monetary interests.
eekeeboo: Like any advertising, you won't keep all the "fish" you caught,
some will swim away like they would always, but there's a chance
they will stick around having now put visibility of those streamers
in the spotlight of the "fish" and give them a chance to discover
new "fish" to swim with and play the game with.
Sir_Captain_Death, on 07 February 2021 - 11:10 PM, said: If its so hard to this offer, imagine if the epic drop was a
"premium tank"eekeeboo: We tried that too, and you can't give too many of those away and
still had the same attitudes.
RedJester, on 08 February 2021 - 08:13 AM, said: Though I did get the AEG commander drop literally an hour into the
stream I had running on the first day I concur pretty much with the
sentiment of people on this thread. It was my first ever drop after
so many streams and lord knows how many hours. It was nice to
finally get one but I do believe Wargaming it would be in your
interests to up the drop rate for everyone. Is it so hard to be
generous to your loyal player base and give them a little treat now
and again? Especially after some people here say they have watched
100 hours + in streams and got no epic drops. eekeeboo: I'm not sure if i replied to you above or someone with a very
similar name, giving a drop chance just has people calculating
watch time to maximise their % drop chance per view time, not
understanding how luck and RNG works. The issue here is not the
drop chance, but the reason some people watch streams and setting
expectations and managing entitlement to free stuff. If you watch
for goodies only, it doesn't matter how much or what you give,
someone will complain it's not enough, not often enough and not
worth it. I know people who say they watched 100 hours during a
weekend of drops of only 3 days, people opening up 20 tabs of
streamers to maximise watch time (when it's explained that's not
how it works). Unfortunately with moments like this, people are
very prone to hyperbole.
guest273, on 08 February 2021 - 08:42 AM, said: Has anyone here in the forum actually ever gotten an epic (not
guaranteed drop) ?eekeeboo: Read above a few replies
Final_Eclipse, on 08 February 2021 - 11:48 AM, said: NOeekeeboo: Also read above you, there are numerous.
terminator_hr, on 08 February 2021 - 04:22 PM, said: yea, well, I watched all streams since Christmas, dozens of hours.... not a single one epic drop, so I am done wasting my time
eekeeboo: Please read above how % chance does not accumulate the more you
watch and the more epic drops you try to
get.
Subject: Team Clash 2021: The Final Push with Twitch Drops
Link on message: #18378353
ProfesorPlZDAN, on 05 February 2021 - 02:00 PM, said:
Oh please. I know people who watch streams everytime epic drops appears and got nothing since November. The real chance for getting epic drop is less than 0,5% per hour of stream. Not to mention last team clash streams was broken since you do not know how multiple drop events works on twitch. Most ppl did not even received guaranteed team clash emblems
But yeah, glad that there are people who got 2-3 commanders from epic drops
Masinmees, on 05 February 2021 - 02:04 PM, said: I just don't get it why don't WG sell those commanders for some
gold..It is only TWO SKILL commander that isn't something
gamebreaking. Many players have more than one favorite CC and would
like to own their commander. Or why don't you give this TWO SKILL
commander as a quaranteed drop for representative twitch channel,
you would promote more your CCs and therefore the game itself. But
no, instead of making some money or promoting the game via CCs and
making everybody happy, you will dissapoint majority playerbase and
make few lucky ones happy. Typical WG.
Jumping_Turtle, on 05 February 2021 - 02:22 PM, said: agreed. Just sell them. Or make it a certified drop
after watching that CC for a huge amount of time. Like 24h in total
or something.
feies_vlad, on 05 February 2021 - 04:07 PM, said: "this time" nah, I am never lucky when it comes to these epic
drops, like even watching the entire streams all weekend, I won't
get any epic drops, but alot of people that barely watch for 1 hour
get all of them FeelsBadMan, oh well. I really really wanted
the Dez commander but no luck. 
Final_Eclipse, on 05 February 2021 - 02:29 PM, said: For 5 years I have never come across anything meaningful from such
drops and since last year a commander and I probably have 100 hours
to watch, so tell me what I need a person to pay you to give him a
commander who is funny, the only thing I want is
.... skill4ltu ............. 14:31 Added after 1 minute
Of the many friends I have, no one has received from a drop
commander, but none so far. Stop lying to us WG and make
idiots and just sell them for gold. "Epic
Drops (not guaranteed)*: After watching for 60 minutes: a
chance to get one or even all of the following
bundles. The more you watch, the better your chance!"
TOTAL NONSENSE AFTER 100 hours of watching, I've never had a
commander.
L0rd_0f_War, on 05 February 2021 - 03:37 PM, said:
For the sake of transparency and some decency towards your player base, reveal the drop chance for such Epic drops, so that ppl can make an informed decision whether or not to waste time watching days of streams trying to get a 0.1% chance drop.
INFERNO1892, on 05 February 2021 - 03:38 PM, said:
Final_Eclipse, on 05 February 2021 - 05:27 PM, said: Then remove the epic drop at all, as there is none at all.
That way we won't be unnecessarily nervous. We are loyal enough and
pay for it monthly. We don't need to be deceived with things that
don't happen and aren't given. There's no way we can watch with
over 50 people and not a single epic drop has fallen on any of us
in 6 months so far, right?
_Mad_Yuri_, on 05 February 2021 - 06:59 PM, said: 6h in stream and only 1 x 3xp booster . rigged
LP_Scorp10n, on 05 February 2021 - 07:22 PM, said: Do we need to have the twitch prime to get these drops or it's not
related? Also I've been watching for 3 hours now and still didn't
got any drop from the standard ones 
Link on message: #18378353
ProfesorPlZDAN, on 05 February 2021 - 02:00 PM, said: Oh please. I know people who watch streams everytime epic drops appears and got nothing since November. The real chance for getting epic drop is less than 0,5% per hour of stream. Not to mention last team clash streams was broken since you do not know how multiple drop events works on twitch. Most ppl did not even received guaranteed team clash emblems
But yeah, glad that there are people who got 2-3 commanders from epic drops
eekeeboo: This is incorrect and misleading. We know people got their emblems,
we also know and had many people saying that they received 2-4
commanders (as you say). The difference you're seeing is between
the people who watch the content and hope to get stuff, and the
people who watch the content only to get the free
stuff. The people who try to watch the minimum to get
all the stuff they can are going to be more frustrated and watch
every second they spend doing it and not taking part or caring
about what's happening on stream. There is little to do to change
that attitude from our end and while drops can be frustrating it is
clearly stated not guaranteed, because why else would that epic
drop be special? Then it would just be a "drop". The
point is not to farm your viewtime for drops, you're not supposed
to figure out a % then decide I'm going to watch x number of
hours/minutes to then maximise my chance of the free stuff. Like
anything else with a freebie of this nature, you do have a small
chance. But you don't go out and buy 1 million packs of pringles to
get the TV it says you can win.
Masinmees, on 05 February 2021 - 02:04 PM, said: I just don't get it why don't WG sell those commanders for some
gold..It is only TWO SKILL commander that isn't something
gamebreaking. Many players have more than one favorite CC and would
like to own their commander. Or why don't you give this TWO SKILL
commander as a quaranteed drop for representative twitch channel,
you would promote more your CCs and therefore the game itself. But
no, instead of making some money or promoting the game via CCs and
making everybody happy, you will dissapoint majority playerbase and
make few lucky ones happy. Typical WG.eekeeboo: I went through this in the original thread, there are complications
about selling commanders that represent real people with their
voiceline and appearance for money. It's not as simple as making
money from their commanders, if it were, then it would have been
done. So yes, it is typical we consider carefuly and legal
ramifications and difficulties
Jumping_Turtle, on 05 February 2021 - 02:22 PM, said: agreed. Just sell them. Or make it a certified drop
after watching that CC for a huge amount of time. Like 24h in total
or something.eekeeboo: You were there in the last discussion about this
For the watch time, even 24 hours
would not be enough considering the risk of encouraging people to
sit at their PC all day every day and people complain more then,
there's the risk of people pressuring a streamer to stream more
than their usual for a chance to get their drop. And finally but
not least, there's a risk of unscrupulous channels just putting
"brb" on the screen or leaving the stream on with a placeholder
24/7 for people to get the commander. Which is not how it should
work.
feies_vlad, on 05 February 2021 - 04:07 PM, said: "this time" nah, I am never lucky when it comes to these epic
drops, like even watching the entire streams all weekend, I won't
get any epic drops, but alot of people that barely watch for 1 hour
get all of them FeelsBadMan, oh well. I really really wanted
the Dez commander but no luck. eekeeboo: Now that the weekend is done, did you get anything?
Final_Eclipse, on 05 February 2021 - 02:29 PM, said: For 5 years I have never come across anything meaningful from such
drops and since last year a commander and I probably have 100 hours
to watch, so tell me what I need a person to pay you to give him a
commander who is funny, the only thing I want is
.... skill4ltu ............. 14:31 Added after 1 minute
Of the many friends I have, no one has received from a drop
commander, but none so far. Stop lying to us WG and make
idiots and just sell them for gold. "Epic
Drops (not guaranteed)*: After watching for 60 minutes: a
chance to get one or even all of the following
bundles. The more you watch, the better your chance!"
TOTAL NONSENSE AFTER 100 hours of watching, I've never had a
commander.eekeeboo: Of the many friends I have, no one has received from a drop
commander, but none so far. Stop lying to us WG and make
idiots and just sell them for gold. "Epic
Drops (not guaranteed)*: After watching for 60 minutes: a
chance to get one or even all of the following
bundles. The more you watch, the better your chance!"
TOTAL NONSENSE AFTER 100 hours of watching, I've never had a
commander. You could watch 1 million hours and still not receive a
reward, because it's still not guaranteed.
L0rd_0f_War, on 05 February 2021 - 03:37 PM, said: For the sake of transparency and some decency towards your player base, reveal the drop chance for such Epic drops, so that ppl can make an informed decision whether or not to waste time watching days of streams trying to get a 0.1% chance drop.
eekeeboo: This is where I can point out to the beginning post of mine here.
You can make that informed decision to start with. If you're
watching just for the free stuff you will resent any time you don't
get it. It's simple that you can accept you want to watch anyway
and accept all the freebies or you can count every second resenting
someone or some people for not getting your "rightful" goodies.
What you call decency can just lead people to trying to "farm"
their watch time more and not lead to anything positive, because
you have a low drop chance, people complain anyway. We have tried
this system with the changes coming to drops and still have the
issue where giving free stuff in liberal or even limited
quantities has people complaining due a sense of
entitlement.
INFERNO1892, on 05 February 2021 - 03:38 PM, said: eekeeboo: Let's try that again with you not breaking any
rules.
Final_Eclipse, on 05 February 2021 - 05:27 PM, said: Then remove the epic drop at all, as there is none at all.
That way we won't be unnecessarily nervous. We are loyal enough and
pay for it monthly. We don't need to be deceived with things that
don't happen and aren't given. There's no way we can watch with
over 50 people and not a single epic drop has fallen on any of us
in 6 months so far, right?eekeeboo: You can see just above you someone getting an epic drop. There is
one, just because you don't get it, doesn't mean no one else
does/should/will/could get it either.
_Mad_Yuri_, on 05 February 2021 - 06:59 PM, said: 6h in stream and only 1 x 3xp booster . riggedeekeeboo: Everything is always rigged if I'm not winning!
LP_Scorp10n, on 05 February 2021 - 07:22 PM, said: Do we need to have the twitch prime to get these drops or it's not
related? Also I've been watching for 3 hours now and still didn't
got any drop from the standard ones eekeeboo: Twitch drops and twitch prime are different. It states in numerous
articles to link your twitch account to your WG account and what to
do if it's not working.
Subject: Sandbox 2021: Try Out the Reworked HE Shells!
Link on message: #18377297
DeLawrence, on 08 February 2021 - 03:37 PM, said: [removed] BACK ON TOPIC: WG, how could you let slip one of
your greatest oversights in recent history?! This is a
sandbox server iteration meant to test HE, right? Then why, for
heaven's sake haven't you limited all the loadouts to HE only? I
have literally been hit by HE 5 times in 5 games...people are
so stupid(I'm sorry to call them that, but that's the reality),
they're spamming HEATs and APCRs on a server meant to TEST HE.
Jesus Christ! Having played 1 FV 4005 game, 2 Type 5 heavy
games(14cm) and 2 STRV 103B games, all full HE ofc and half HESH,
half HE for the FV, I can say that I initially find the changes
pretty good. The HE damage is consistent. The super heavies have
definitely been buffed, armor in general has been buffed against
HE. The amounts of damage are quite low, as expected though for non
penetrating shots. That in itself isn't an issue, but I'm sorry to
say it's going to quickly become one in the context of the state of
special ammo and corridor maps. The mechanics make sense, but
that's about it, I can't say for sure if they're healthy or not for
the game That's my first impression, I'll play more and form a more
informed opinion.
GeneralMarvin, on 09 February 2021 - 11:59 AM, said: Played four games and going to skip this test.
Sandbox HE test a waste of every ones time as people are
only firing gold premium.
oglop, on 08 February 2021 - 05:19 PM, said: WG want's us to TEST and disables the training room how
do you actually want to test anything? Besides that I like
the HE change However I'm unable to provide more feedback without
training room.
daveirich, on 08 February 2021 - 04:11 PM, said: First time downloading the sandbox server as a relatively new
player looking to give some feedback along trying a few new tanks I
don't have. Met with turbo battles with 3 arties and full gold
spammers, with 5 or 6 FVs per battle. Can't really offer any
reliable feedback with these conditions or how WG can learn
anything either. Will try lower tiers yet but can imagine it's KV2s
and M44s doing the same. As others have suggested,
training rooms with controlled use of HE in different scenarios
would be more useful. Not enough incentive to
stick around, uninstalled.
Ragnaguard, on 08 February 2021 - 04:25 PM, said: just seen the stream ..... eek avoids to answer any answer
questions or gold shells quiestions (indicated that IF gold
needs rework they will do it futher down the line).... XD
this is the problem... they do not recognise the problem.... they
have 0 awareness on what annoys playerbase
Misago, on 08 February 2021 - 04:59 PM, said: So what will this do with the EBRs fighting other light tanks? They
already did tons of damage by running around spamming HE, so with
the ability of HE to go through tracks and skirts, that's gonna
become much worse, no?
Trios92, on 08 February 2021 - 05:34 PM, said: I didn't installed the test server yet , but from the video , in
short words YOU WILL MAKE TANKS WITH UNPENETRABLE TURRETS
OVERPOWERD
egy__, on 08 February 2021 - 05:45 PM, said: Guys please answer me How many credit boosters can we get by the
end of the sandbox ? They say we can only collect 90 tokens max?
How many credit boosters we can exchange with them ?
FT03, on 08 February 2021 - 06:37 PM, said: What is the difference between sandbox test and common test?
3MAJ86, on 08 February 2021 - 07:02 PM, said: Starcraft 2 is balanced around pro players. It is
probably the most balanced game there is, and that is why it is so
successful for 10+ years! And it is so good, exactly because it is
balanced around the top players, not around the bottom ones.
HE rework is long overdue, and this is going in good
direction. Players will actually need to aim their shells, not only
to do right click - left click combo for guaranteed 400-500 dmg
from their favorite 150+mm gun in tier 10. If I find
superior position with my tank, it means that i am playing better
than the opponent, and why should I be punished for that? When you
meet a hull-down tank in perfect position, find another way to
engage him, don't cry for your lack of skills. The another layer of
the problem is that, there are some maps with superior hull-down
positions that can't be flanked. But this is the issue of map
design, not the issue of HE shells. They should go away anyway! HE
shells are ok to damage tracks, and external modules, and to
one-shot clickers or so. Not to punish players that know to play
the game effectively. I didn't try the sandbox server, but
I've read extensively about the change, and I really like it! This
is definitely the step in the right direction.
Sturmi_0545, on 08 February 2021 - 07:12 PM, said: I wish for a sandbox test where they test the following setup:
- same tier MM only, - no gold ammo, - max. 2 arties per
side (but mostly 0-1), - completely new nations with full tech
trees.
Luonteri, on 09 February 2021 - 02:37 AM, said: This current HE problem is not limited to Chieftains. It
applies to all kinds of heavy tanks that should be able to use
their armour and outplay their opponents with precise shots and
good maneuver. A good example would be the obj. 277 - it gets
absolutely destroyed by lets say a T110E3 that shoots HE only to
the side of the 277 that tries to make himself a hard target but
simply can't. The TD can easily deal 400-500 guaranteed damage with
each shot. Most of the times both guys have team mates around them
so everyone is stuck in a face to face fight behind some corner or
other cover. And what do you do then? You start side scraping. Now
tell me that spamming HE to the sides and tracks of heavy tanks is
not the most stupid and brainless mechanic that requires zero
knowledge or skill. And yet it is very rewarding with the
current system.
Link on message: #18377297
DeLawrence, on 08 February 2021 - 03:37 PM, said: [removed] BACK ON TOPIC: WG, how could you let slip one of
your greatest oversights in recent history?! This is a
sandbox server iteration meant to test HE, right? Then why, for
heaven's sake haven't you limited all the loadouts to HE only? I
have literally been hit by HE 5 times in 5 games...people are
so stupid(I'm sorry to call them that, but that's the reality),
they're spamming HEATs and APCRs on a server meant to TEST HE.
Jesus Christ! Having played 1 FV 4005 game, 2 Type 5 heavy
games(14cm) and 2 STRV 103B games, all full HE ofc and half HESH,
half HE for the FV, I can say that I initially find the changes
pretty good. The HE damage is consistent. The super heavies have
definitely been buffed, armor in general has been buffed against
HE. The amounts of damage are quite low, as expected though for non
penetrating shots. That in itself isn't an issue, but I'm sorry to
say it's going to quickly become one in the context of the state of
special ammo and corridor maps. The mechanics make sense, but
that's about it, I can't say for sure if they're healthy or not for
the game That's my first impression, I'll play more and form a more
informed opinion.Dwigt:
GeneralMarvin, on 09 February 2021 - 11:59 AM, said: Played four games and going to skip this test.
Sandbox HE test a waste of every ones time as people are
only firing gold premium.Dwigt: While Sandbox isn't an exact representation of the live
server, we have to recreate the a close battle experience so that
you get to test the changes as if it was on the live
server. However, I understand that some players are only using
premium ammo, it doesn't prevent you from using HE or testing the
changes yourself. Maybe some players missed the important
news?
However, regarding the HE
changes, glad that you like it and that you think it's heading in
the right direction. You still have a week of testing so I
encourage you to keep testing and ofc don't forget about the survey
in the end!Thank you and good luck!
oglop, on 08 February 2021 - 05:19 PM, said: WG want's us to TEST and disables the training room how
do you actually want to test anything? Besides that I like
the HE change However I'm unable to provide more feedback without
training room.Dwigt:
daveirich, on 08 February 2021 - 04:11 PM, said: First time downloading the sandbox server as a relatively new
player looking to give some feedback along trying a few new tanks I
don't have. Met with turbo battles with 3 arties and full gold
spammers, with 5 or 6 FVs per battle. Can't really offer any
reliable feedback with these conditions or how WG can learn
anything either. Will try lower tiers yet but can imagine it's KV2s
and M44s doing the same. As others have suggested,
training rooms with controlled use of HE in different scenarios
would be more useful. Not enough incentive to
stick around, uninstalled. Dwigt: Sandbox isn't only about testing the changes in a 1v1 environment
but in a similar live server environment. This would give both you
and us a better view and result on those changes.The incentive is
to see what's coming and have a direct line to the
developers.
Ragnaguard, on 08 February 2021 - 04:25 PM, said: just seen the stream ..... eek avoids to answer any answer
questions or gold shells quiestions (indicated that IF gold
needs rework they will do it futher down the line).... XD
this is the problem... they do not recognise the problem.... they
have 0 awareness on what annoys playerbaseDwigt: It's avoiding questions but since we're still on sandbox, nothing
is certain yet and we don't have all the answers. Last year we
had a full ammo system rework and, like I said last
week, we're starting this year with the HE first and
maybe then we should be able to go and revisit other
elements.
Misago, on 08 February 2021 - 04:59 PM, said: So what will this do with the EBRs fighting other light tanks? They
already did tons of damage by running around spamming HE, so with
the ability of HE to go through tracks and skirts, that's gonna
become much worse, no?Dwigt: HE will now penetrate screens and tracks but you should still be
able to pen the tank armor which is not always guaranteed. However,
as I said last week, those HE changes will also impact the EBRs.
Also applies on EBRs wheels.You need aim now and damage isn't
always guaranteed.
Trios92, on 08 February 2021 - 05:34 PM, said: I didn't installed the test server yet , but from the video , in
short words YOU WILL MAKE TANKS WITH UNPENETRABLE TURRETS
OVERPOWERDDwigt: Better to try and see how it self. The video is good but not
enough. And you'll get some rewards and a survey too
egy__, on 08 February 2021 - 05:45 PM, said: Guys please answer me How many credit boosters can we get by the
end of the sandbox ? They say we can only collect 90 tokens max?
How many credit boosters we can exchange with them ?Dwigt: They say we can only collect 90 tokens max? How many credit
boosters we can exchange with them ? All the info can be found
here https://worldoftanks...s/sandbox-2021/Please check
the infographic for all the details.
FT03, on 08 February 2021 - 06:37 PM, said: What is the difference between sandbox test and common test? Dwigt: We usually test big changes and features on our Sandbox servers.
It's the early stages and they might not even get to the
game.Common test changes are usually confirmed and would go
live.
3MAJ86, on 08 February 2021 - 07:02 PM, said: Starcraft 2 is balanced around pro players. It is
probably the most balanced game there is, and that is why it is so
successful for 10+ years! And it is so good, exactly because it is
balanced around the top players, not around the bottom ones.
HE rework is long overdue, and this is going in good
direction. Players will actually need to aim their shells, not only
to do right click - left click combo for guaranteed 400-500 dmg
from their favorite 150+mm gun in tier 10. If I find
superior position with my tank, it means that i am playing better
than the opponent, and why should I be punished for that? When you
meet a hull-down tank in perfect position, find another way to
engage him, don't cry for your lack of skills. The another layer of
the problem is that, there are some maps with superior hull-down
positions that can't be flanked. But this is the issue of map
design, not the issue of HE shells. They should go away anyway! HE
shells are ok to damage tracks, and external modules, and to
one-shot clickers or so. Not to punish players that know to play
the game effectively. I didn't try the sandbox server, but
I've read extensively about the change, and I really like it! This
is definitely the step in the right direction. Dwigt: Great description and reasoning why want to try those changes.I
would encourage you to go and try them!
Sturmi_0545, on 08 February 2021 - 07:12 PM, said: I wish for a sandbox test where they test the following setup:
- same tier MM only, - no gold ammo, - max. 2 arties per
side (but mostly 0-1), - completely new nations with full tech
trees. Dwigt: We tested the IT heavies on sandbox with CCs.As for the rest of
those changes you're proposing, maybe not on this sandbox. Now
we're just starting with the HE, SPGs and Crew 2.0.
Luonteri, on 09 February 2021 - 02:37 AM, said: This current HE problem is not limited to Chieftains. It
applies to all kinds of heavy tanks that should be able to use
their armour and outplay their opponents with precise shots and
good maneuver. A good example would be the obj. 277 - it gets
absolutely destroyed by lets say a T110E3 that shoots HE only to
the side of the 277 that tries to make himself a hard target but
simply can't. The TD can easily deal 400-500 guaranteed damage with
each shot. Most of the times both guys have team mates around them
so everyone is stuck in a face to face fight behind some corner or
other cover. And what do you do then? You start side scraping. Now
tell me that spamming HE to the sides and tracks of heavy tanks is
not the most stupid and brainless mechanic that requires zero
knowledge or skill. And yet it is very rewarding with the
current system.Dwigt: That's a nice way to put describe the cons of the current HE
mechanics. This would also help heavies and serve as a general
buff like you said. Good positioning and covering your weakspots
should be rewarded.
Subject: Reto lunar: Coged al buey por los cuernos
Link on message: #18377136
Fernandowsky, on 09 February 2021 - 06:09 PM, said: Este qué es, medio como el CDC?
Link on message: #18377136
Fernandowsky, on 09 February 2021 - 06:09 PM, said: Este qué es, medio como el CDC? Delhroh: Sí, es un tanque medio. He visto que algunos streams le llaman ya
"el Leopard de tier VIII", por su estilo de juego.
Subject: Esta muerto el foro?
Link on message: #18377034
Flakodepego, on 09 February 2021 - 06:08 PM, said: lo de forocoches me pare de "cuñaos" total en serio? yo a veces he
intentado crear alguna guia de algún tanque que no esta en la
lista. 1 no se si yo puedo hacerlo, 2 seguro que viene algun
usuario a quejarse, 3 vale la pena?
Link on message: #18377034
Flakodepego, on 09 February 2021 - 06:08 PM, said: lo de forocoches me pare de "cuñaos" total en serio? yo a veces he
intentado crear alguna guia de algún tanque que no esta en la
lista. 1 no se si yo puedo hacerlo, 2 seguro que viene algun
usuario a quejarse, 3 vale la pena?Delhroh: Lo puede hacer cualquiera. Si quieres hacer todas las guías de
tanques que faltan adelante... me comprometo a darte
regalitos.
... o el que quiera hacerlo que me
contacte por privado. Y me voy que dije que no iba a responder más
aquí... xD. 
Subject: Take the Bull by the Horns in the Lunar Challenge
Link on message: #18377024
hybrisplays, on 09 February 2021 - 04:43 PM, said: 17.5 second reload with 400 alpha gives this thing a mind-blowing
1371 base DPM. For context, the Renegade has 40 less alpha and 9.78
base reload time... not far off half (or twice the rate of fire).
The M4A1 Rev has 390 alpha and 12.27 base reload, 0.34 base
dispersion. Italian heavies and now this... I guess Wargaming hates
DPM now 
KINGxTOG, on 09 February 2021 - 04:52 PM, said: I dont have school i am in lockdown its the holidays why not

Robbie_T, on 09 February 2021 - 05:09 PM, said: Nice but that camo is ugly as hell can it be removed?
Codename_Jelly, on 09 February 2021 - 05:10 PM, said: Nice, another challenge with *** requirements so only $$ and top
players can get it. Yeah but you are forced to tier 9+10,
such bull.
Heby, on 09 February 2021 - 05:23 PM, said: 
Elhazzared, on 09 February 2021 - 05:29 PM, said: Another marathon, another predatory tactics on getting a tank.
Why predatory. Well obviously this isn't aimed at allowing
you the player get it for free but to get part of the way in and
then shell out money to get the tank. What is predatory
about it is quite simple. They want to get you invested into the
sunken cost fallacy. Because you already invested so much time
getting to where you are you in the marathon, it would be a waste
to not get it. Don't get sucked in by this kind o behavior.
It is disgusting and WG has been doing it for years. Don't reward
bad buisness practices! Now as for why this is not a
reasonably attainable by people. You have to farm 250K base XP over
10 days. The 2 important factors here are BASE XP and 10 DAYS. Your
boosters don't help, premium time don't help, tanks that generate
additional XP don't help. So if we divide 250K by 10 days we
get an average of 25k a day necessary to get the tank. If this
doesn't looks like much I'll remind you again. this is base XP.
The average base xp per battle ranges from 100 to 300 in a
loss and 300 to 500 in a victory. Yes you can go higher in a good
game but you can also go lower in a bad game and we are talking
averages here. So the average XP per game is around 300,
assuming a 50% win ratio that should about be 300 base xp. Now
25000/300=83.(3). In average 84 battles a day since we can't round
down or we fail to reach the total XP goal. Battles can last
10 to 15 minutes, depending on the game mode, but in my experience
the average battle lasts around 8 minutes. There is ones that go
longer, there are ones that go shorter, but in average we can
assume 8 minutes. so 84x8=672 minutes played per day in average.
672/60=11.2 hours played a day since minutes might not be giving
you the picture how long you are going to grind every day.
Now I am sure all of you know this, but for the average working
person, excluding weekends, we can expect somewhere between 1 hour
and 3 hours of time to play. That is 100% impossible to get. If you
think that they have a job so they can pay for it. The whole point
of tank marathons should be to get people playing more and reward
people for it, not to try and force those people to spend money on
it. But that's exactly what WG is trying to do. And what
about the people who don't work? Well forcing a person to play a
game for let's round it down and say 11 hours a day is practically
slave labor conditions. Because they are working to get the tank no
matter how you look at it. And they are working to promote your
game by having the servers populated and having people to play
against. If we look at the reality of the situation, because there
is almost no one who plays WoT 11 hours a day out of sheer pleasure
for playing, it is identical to working for something you want. But
at the end of the day a medium tier 8 tank normally costs around
25€. That is the realistic value of the 122-tm, 25€. So a player
that doesn't has a job and is essencially working for WG by playing
the game non stop every day for these 10 days grinding 25k base XP
a day is working for 2.5€ a day and that is a 11 hour work a day
(rounding down, it's actually more). 2.5/11=0.2(27). Essencially,
WG is saying that the hour of work you put in to the tank that hour
of your time dedicated to them is work less than 3cents. If this is
not slave labor, I don't know what is! Now the more
intelligent people out there have already realised this and they
were never realy the target, but for those of you who are thinking
that I am completly wrong in my math let me throw you a little bit
more data for idea that you might have thought to use against what
I said. Some of you might say that you can abandon battle
earlier once you've died and that saves a lot of time. This is
correct, however if you are dying early that also means you earn
far less XP than if you die at the end of the battle. Just being
alive for longer alone already earns more xp. Surviving longer also
means you probably shoot more and deal more damage. So this
actually balances out. You can die early and go to the next battle
and earn less xp per battle or you can stay alive longer, earn more
xp but play less battles. It will all still average out in time
played to get to the 25K a day. Some of you might say good
players don't need nearly as much time because they can earn well
over double that base xp per battle. This is correct, however I am
talking about the average player. The good players are more often
than not in good clans and they actively participate in clan wars
and make a lot of gold from territories. That is to say they
already can have most of the things they want without spending
money anyway. This is directed at the average player. He doesn't do
so great but he isn't so bad either.. He is also the majority of
the population of the server. Some of you may say that
playing a game isn't working. That is only true if you are having
fun. If you are playing a game because you want to archieve
anything to the point that you are no longer having fun and just
want it to be over but still do it because you want to get it. Then
it is work. I am sure that many of you have heard people talk about
many games and how getting anywhere in those games requires you to
sink so much time that the game is more like a second job and
ceases to be fun as a result. The same is applied here. Some
of you can be say that even if all of this is true, WG is not using
us as worker, we are just playing a game, whether we see it as fun,
a chore or work, to them we are not working. That is wrong too.
Anyone playing their game is promoting their game by keeping the
servers highly populated. If the servers were not highly populated,
queues woul take long to fill and more people would just stop
playing because they don't like waiting. In other words, a small
server population only tends to keep declining until the game dies
out. Now, while it is true that the server population even without
a marathon is nowhere near any point where we can consider it
declining, it's also true that more people poluating the server is
still a big boon for them. Thus anyone playing is actively working
to keep the game healthy. Have a good and remember. WG wants
your wallet. While every company does and that is not necessarely
bad. WG is doing so by recurring to bad practices. Stop encouraging
that behavior.
Link on message: #18377024
hybrisplays, on 09 February 2021 - 04:43 PM, said: 17.5 second reload with 400 alpha gives this thing a mind-blowing
1371 base DPM. For context, the Renegade has 40 less alpha and 9.78
base reload time... not far off half (or twice the rate of fire).
The M4A1 Rev has 390 alpha and 12.27 base reload, 0.34 base
dispersion. Italian heavies and now this... I guess Wargaming hates
DPM now Dwigt: It's not that we hate DPM but we're trying to release a balanced
and interesting tank. This one, like the Bourrasque from last
year, should have an interesting gameplay for a medium.
KINGxTOG, on 09 February 2021 - 04:52 PM, said: I dont have school i am in lockdown its the holidays why not
Dwigt: Perfect timing
Robbie_T, on 09 February 2021 - 05:09 PM, said: Nice but that camo is ugly as hell can it be removed?Dwigt: You can just keep it in your depot. Make sure you remove those
fireworks first!
Codename_Jelly, on 09 February 2021 - 05:10 PM, said: Nice, another challenge with *** requirements so only $$ and top
players can get it. Yeah but you are forced to tier 9+10,
such bull. Dwigt: You have 2 types of missions and the Tier 9 option of completing
the Mastery missions was added in the last marathon. So that should
make it easier to get it for free if you have time.
Heby, on 09 February 2021 - 05:23 PM, said: 
Dwigt: Nice reference
Good luck!
Elhazzared, on 09 February 2021 - 05:29 PM, said: Another marathon, another predatory tactics on getting a tank.
Why predatory. Well obviously this isn't aimed at allowing
you the player get it for free but to get part of the way in and
then shell out money to get the tank. What is predatory
about it is quite simple. They want to get you invested into the
sunken cost fallacy. Because you already invested so much time
getting to where you are you in the marathon, it would be a waste
to not get it. Don't get sucked in by this kind o behavior.
It is disgusting and WG has been doing it for years. Don't reward
bad buisness practices! Now as for why this is not a
reasonably attainable by people. You have to farm 250K base XP over
10 days. The 2 important factors here are BASE XP and 10 DAYS. Your
boosters don't help, premium time don't help, tanks that generate
additional XP don't help. So if we divide 250K by 10 days we
get an average of 25k a day necessary to get the tank. If this
doesn't looks like much I'll remind you again. this is base XP.
The average base xp per battle ranges from 100 to 300 in a
loss and 300 to 500 in a victory. Yes you can go higher in a good
game but you can also go lower in a bad game and we are talking
averages here. So the average XP per game is around 300,
assuming a 50% win ratio that should about be 300 base xp. Now
25000/300=83.(3). In average 84 battles a day since we can't round
down or we fail to reach the total XP goal. Battles can last
10 to 15 minutes, depending on the game mode, but in my experience
the average battle lasts around 8 minutes. There is ones that go
longer, there are ones that go shorter, but in average we can
assume 8 minutes. so 84x8=672 minutes played per day in average.
672/60=11.2 hours played a day since minutes might not be giving
you the picture how long you are going to grind every day.
Now I am sure all of you know this, but for the average working
person, excluding weekends, we can expect somewhere between 1 hour
and 3 hours of time to play. That is 100% impossible to get. If you
think that they have a job so they can pay for it. The whole point
of tank marathons should be to get people playing more and reward
people for it, not to try and force those people to spend money on
it. But that's exactly what WG is trying to do. And what
about the people who don't work? Well forcing a person to play a
game for let's round it down and say 11 hours a day is practically
slave labor conditions. Because they are working to get the tank no
matter how you look at it. And they are working to promote your
game by having the servers populated and having people to play
against. If we look at the reality of the situation, because there
is almost no one who plays WoT 11 hours a day out of sheer pleasure
for playing, it is identical to working for something you want. But
at the end of the day a medium tier 8 tank normally costs around
25€. That is the realistic value of the 122-tm, 25€. So a player
that doesn't has a job and is essencially working for WG by playing
the game non stop every day for these 10 days grinding 25k base XP
a day is working for 2.5€ a day and that is a 11 hour work a day
(rounding down, it's actually more). 2.5/11=0.2(27). Essencially,
WG is saying that the hour of work you put in to the tank that hour
of your time dedicated to them is work less than 3cents. If this is
not slave labor, I don't know what is! Now the more
intelligent people out there have already realised this and they
were never realy the target, but for those of you who are thinking
that I am completly wrong in my math let me throw you a little bit
more data for idea that you might have thought to use against what
I said. Some of you might say that you can abandon battle
earlier once you've died and that saves a lot of time. This is
correct, however if you are dying early that also means you earn
far less XP than if you die at the end of the battle. Just being
alive for longer alone already earns more xp. Surviving longer also
means you probably shoot more and deal more damage. So this
actually balances out. You can die early and go to the next battle
and earn less xp per battle or you can stay alive longer, earn more
xp but play less battles. It will all still average out in time
played to get to the 25K a day. Some of you might say good
players don't need nearly as much time because they can earn well
over double that base xp per battle. This is correct, however I am
talking about the average player. The good players are more often
than not in good clans and they actively participate in clan wars
and make a lot of gold from territories. That is to say they
already can have most of the things they want without spending
money anyway. This is directed at the average player. He doesn't do
so great but he isn't so bad either.. He is also the majority of
the population of the server. Some of you may say that
playing a game isn't working. That is only true if you are having
fun. If you are playing a game because you want to archieve
anything to the point that you are no longer having fun and just
want it to be over but still do it because you want to get it. Then
it is work. I am sure that many of you have heard people talk about
many games and how getting anywhere in those games requires you to
sink so much time that the game is more like a second job and
ceases to be fun as a result. The same is applied here. Some
of you can be say that even if all of this is true, WG is not using
us as worker, we are just playing a game, whether we see it as fun,
a chore or work, to them we are not working. That is wrong too.
Anyone playing their game is promoting their game by keeping the
servers highly populated. If the servers were not highly populated,
queues woul take long to fill and more people would just stop
playing because they don't like waiting. In other words, a small
server population only tends to keep declining until the game dies
out. Now, while it is true that the server population even without
a marathon is nowhere near any point where we can consider it
declining, it's also true that more people poluating the server is
still a big boon for them. Thus anyone playing is actively working
to keep the game healthy. Have a good and remember. WG wants
your wallet. While every company does and that is not necessarely
bad. WG is doing so by recurring to bad practices. Stop encouraging
that behavior.Dwigt: So first of all, thank you for your detailed explanation. Some
players will really find it useful. Like we always say, we
have different kinds of events available for all our players and no
one is forced to play. If you like the tank and think it's worth
the grind then go for it and grab it for free.If you're working all
day long, no one is asking you or forcing you to quit your job to
get the tank. Play moderately, enjoy the game during those 1-3
hours and if you manage to get a decent discount then, only you can
decide if you want to buy it or not. The tank is
available for everyone just like any other marathon. Not
everyone would be able to finish a marathon in real life, some of
us will go for the 10k marathon, others will go to show their
costumes and others (me included) will watch it on TV 
Subject: Sandbox 2021: ¡Probad los proyectiles AE actualizados!
Link on message: #18377009
Mazur_co, on 09 February 2021 - 05:44 PM, said: Es la primera vez que participo en el Sandobox. He jugado con
vehículos que sus explosivas suelen hacer mucho daño ( KV2, 60TP,
JgPz E100 y Grille 15 de momento). El daño mayor ha sido con el
Grille 15 (913) al penetrar los bajos de un medio. El resto ha
oscilado entre 100 y 200 de daño. Lo que no llego a entender es que
si es un servidor para probar ciertas mecánicas del juego, en este
caso las HE, ¿por qué los jugadores de dicho servidor siguen
empeñados en disparar munición especial APCR y HEAT?
Link on message: #18377009
Mazur_co, on 09 February 2021 - 05:44 PM, said: Es la primera vez que participo en el Sandobox. He jugado con
vehículos que sus explosivas suelen hacer mucho daño ( KV2, 60TP,
JgPz E100 y Grille 15 de momento). El daño mayor ha sido con el
Grille 15 (913) al penetrar los bajos de un medio. El resto ha
oscilado entre 100 y 200 de daño. Lo que no llego a entender es que
si es un servidor para probar ciertas mecánicas del juego, en este
caso las HE, ¿por qué los jugadores de dicho servidor siguen
empeñados en disparar munición especial APCR y HEAT? Delhroh: Eso es algo que yo tampoco entiendo. 
Subject: Reto lunar: Coged al buey por los cuernos
Link on message: #18377002
Link on message: #18377002
Delhroh: Hola, Recordemos que las salidas de tono están fuera de lugar.
Por favor, evitemos las roturas de las normas del foro. No vamos a
sancionar a nadie (a ver si con un aviso para todos sirve). Se
puede ser crítico sin necesidad de faltar al respeto, compartir
comentarios tóxicos o crear flames. Un
saludo. P.D.: Queréis un poco de mano ancha, pues la tenéis.
Ójala me equivoque y no haya falta sancionar a nadie después de
este aviso.
Subject: Take the Bull by the Horns in the Lunar Challenge
Link on message: #18376948
Sturmi_0545, on 09 February 2021 - 04:13 PM, said: cool tank. predatory monetisation. frustrating game.
good luck to everyone who wants to suffer through this. not me.
all hail to the pooh bear.
SlyHuntsman, on 09 February 2021 - 04:14 PM, said: 3D camo is a grind within a grind... No thanks. 5000 gold for a T8
3D style? aha Tank looks, interesting though. Alpha + reload
is funny, pen and shell speed is good. I imagine seeing a triple
platoon in a game will ruin your day if you are unlucky 15:15 Added
after 1 minute yep, grinds are painful for this, teams become utter
trash for the duration, I'm gonna skip I think
Misago, on 09 February 2021 - 04:19 PM, said: THat's an impressively ugly 3d style... As for the tank,
looks really uninteresting. I mean, it has the usual turret armor
power creep (but since it is not russian I'll assume the cupolas
are not hard to hit), decent gun handling and horrible dpm.
Yeah, this really doesn't look like its worth the time. Maybe for
the people who get to 90% discount. Oh, and since it is not
russian, I'll assume its not getting buffed.
Link on message: #18376948
Sturmi_0545, on 09 February 2021 - 04:13 PM, said: cool tank. predatory monetisation. frustrating game.
good luck to everyone who wants to suffer through this. not me.
all hail to the pooh bear.Dwigt: Frustrating game and predatory monetisation while we're just
announcing the new marathon tank.Can you tell us why?
SlyHuntsman, on 09 February 2021 - 04:14 PM, said: 3D camo is a grind within a grind... No thanks. 5000 gold for a T8
3D style? aha Tank looks, interesting though. Alpha + reload
is funny, pen and shell speed is good. I imagine seeing a triple
platoon in a game will ruin your day if you are unlucky 15:15 Added
after 1 minute yep, grinds are painful for this, teams become utter
trash for the duration, I'm gonna skip I thinkDwigt: yep, grinds are painful for this, teams become utter trash for the
duration, I'm gonna skip I think You can always give it a try and
go for the discount. The tank looks interesting as you said and it
looks good. A nice Chinese crew trainer and credit maker as
well.
Misago, on 09 February 2021 - 04:19 PM, said: THat's an impressively ugly 3d style... As for the tank,
looks really uninteresting. I mean, it has the usual turret armor
power creep (but since it is not russian I'll assume the cupolas
are not hard to hit), decent gun handling and horrible dpm.
Yeah, this really doesn't look like its worth the time. Maybe for
the people who get to 90% discount. Oh, and since it is not
russian, I'll assume its not getting buffed.Dwigt: The tank seems pretty decent except that 17sec reload timer. You
can't really rush your enemies in it so you better be careful and
know when to take your shots.The tank still have some nice stats
while not breaking the game and most importantly you can get it for
free it you want to 
Subject: Packt den Stier bei den Hörnern, in der Mond-Herausforderung
Link on message: #18376859
Running_for_Cover, on 09 February 2021 - 03:38 PM, said: Bei den Belohnungen für 122 TM Mondaufträge stehen auch 15
Creditbooster. Bei den einzelnen Aufträge fehlen sie jedoch.
Das muss WG wohl noch mal anpassen :-(
Link on message: #18376859
Running_for_Cover, on 09 February 2021 - 03:38 PM, said: Bei den Belohnungen für 122 TM Mondaufträge stehen auch 15
Creditbooster. Bei den einzelnen Aufträge fehlen sie jedoch.Das muss WG wohl noch mal anpassen :-(
Zapfhan: Die 15 Creditbooster gibt es als Teil des Bundles mit dem 3D
Stil, der ingame erhältlich sein wird, nicht als Belohnung für die
Missionen an sich.
Subject: Sandbox 2021: ¡Preparaos para las nuevas pruebas!
Link on message: #18376826
Diego_PLATOoN, on 08 February 2021 - 10:14 PM, said: Hola Delhroh, No te quoteo, que la última vez que lo hice me
pusisteis warning. " Reducción de la duración del
aturdimiento de la artillería. Rastros de los proyectiles de
artillería más fáciles de distinguir Aviso de artillería: una nueva
característica que informa al jugador cuando una AAP enemiga
dispara. " De cinco cambios anunciados, ¿tres sobre artillería no
es un grueso de la modificación de la artillería? Cuando las
inutiliceis, ¿nos vais a devolver los créditos que nos gastamos
hace tiempo cuando las compramos? Habría sido mejor no modificar
cosas que no es necesario modificar, excepto en lo que atañe al HE.
El resto lo veo innecesario. Y, como siempre, el que no quiera
jugarlas que no las juegue. Lo que aquí sucede es que hay gente que
no quiere que las juguemos. Y éso, amigo, es otra cosa también. Si
sólo les vais a hacer caso a ellos, mal vamos. A mí me gusta
jugarlo todo. Seguro que a más de uno ... ¿Entonces dónde está el
problema? ¿Acaso no juegan su papel en CWs, por ejemplo? ¿Acaso el
enemigo no lleva artillería también para cargarse a nuestros
pesados? ¿Aquí que pasa, que hay que jugar los vehículos que digan
otros? ¿Sí se puede usar un ebr105 y una artillería no? Pues
decidlo bien claro. Ya está bien de engaños, de milongas y de
tapujos que rozan lo casi nada ortodoxo, y de hacernos creer que
los desarrolladores nos hacen siquiera un mínimo de caso. Cambiais
lo que quereis, como debe ser. Pero historias raras disfrazadas de
cambios necesarios, no gracias. Y si las haceis, que sea como los
críticos, no nos las conteis. Yo al menos no quiero saberlas. Vais
a conseguir que algunos de los que llevamos tiempo aquí, nos
hartemos, y os apañeis con gente nueva. Esto es como si te compras
unos pantalones buenos y al día siguiente el vendedor te dice que
no, que hay que recortarlos por abajo, porque el hombre ha decidido
que te va a añadir perneras de papel de seda. Y al mes siguiente,
que te va a recortar un círculo en la zona de los genitales, así by
the big morro. Y al trimestre siguiente, viene a tu casa con
tijeras, porque su disclaimer, el que él inventó, ha sido
modificado con una cláusula 27b, apartado 2.3 que dice que a los
pantalones que te compraste hay que descoserles los bolsillos,
porque guardas demasiadas cosas. No sé en qué está basada esa
decisión del HE y demás. En algunas ocasiones os habeis escudado en
el "sentir popular" de la comunidad. Pues bueno, como si 20000000
de jugadores no pudieran equivocarse nunca, y 100000 resulta que
sí, que están equivocados. Y si es por vuestra decisión pos bueno,
vale, de acuerdo, por supuesto, por descontado y ya lo creo que lo
vais a cambiar todo. Lo habeis hecho otras veces, como siempre y
para variar. Pues ya está bien. Aquí postea uno que no quiere
saberlo. No quiero saber si tocais o no las artillerías, si
cambiais o no el HE, si cambiais o no los tanques, o si cambiais o
no lo que sea. Cambiadlo y punto. No quiero enterarme, lo he hecho
de casualidad al entrar a la web del juego. Vais a conseguir que ni
entre a la web. Y si no tengo razón con todo ésto, pues no
la tengo, pero posteo mi opinión aquí hasta que me lo prohibais.
Otra cosa es que no guste o no interese. Un saludo, Diego
P.D.: Y éso de que hace unos años las modificasteis ya,
aumentasteis el coste de reparación, etc etc, que carecen de
blindaje y recargan lento ... ¿también es falso?
Link on message: #18376826
Diego_PLATOoN, on 08 February 2021 - 10:14 PM, said: Hola Delhroh, No te quoteo, que la última vez que lo hice me
pusisteis warning. " Reducción de la duración del
aturdimiento de la artillería. Rastros de los proyectiles de
artillería más fáciles de distinguir Aviso de artillería: una nueva
característica que informa al jugador cuando una AAP enemiga
dispara. " De cinco cambios anunciados, ¿tres sobre artillería no
es un grueso de la modificación de la artillería? Cuando las
inutiliceis, ¿nos vais a devolver los créditos que nos gastamos
hace tiempo cuando las compramos? Habría sido mejor no modificar
cosas que no es necesario modificar, excepto en lo que atañe al HE.
El resto lo veo innecesario. Y, como siempre, el que no quiera
jugarlas que no las juegue. Lo que aquí sucede es que hay gente que
no quiere que las juguemos. Y éso, amigo, es otra cosa también. Si
sólo les vais a hacer caso a ellos, mal vamos. A mí me gusta
jugarlo todo. Seguro que a más de uno ... ¿Entonces dónde está el
problema? ¿Acaso no juegan su papel en CWs, por ejemplo? ¿Acaso el
enemigo no lleva artillería también para cargarse a nuestros
pesados? ¿Aquí que pasa, que hay que jugar los vehículos que digan
otros? ¿Sí se puede usar un ebr105 y una artillería no? Pues
decidlo bien claro. Ya está bien de engaños, de milongas y de
tapujos que rozan lo casi nada ortodoxo, y de hacernos creer que
los desarrolladores nos hacen siquiera un mínimo de caso. Cambiais
lo que quereis, como debe ser. Pero historias raras disfrazadas de
cambios necesarios, no gracias. Y si las haceis, que sea como los
críticos, no nos las conteis. Yo al menos no quiero saberlas. Vais
a conseguir que algunos de los que llevamos tiempo aquí, nos
hartemos, y os apañeis con gente nueva. Esto es como si te compras
unos pantalones buenos y al día siguiente el vendedor te dice que
no, que hay que recortarlos por abajo, porque el hombre ha decidido
que te va a añadir perneras de papel de seda. Y al mes siguiente,
que te va a recortar un círculo en la zona de los genitales, así by
the big morro. Y al trimestre siguiente, viene a tu casa con
tijeras, porque su disclaimer, el que él inventó, ha sido
modificado con una cláusula 27b, apartado 2.3 que dice que a los
pantalones que te compraste hay que descoserles los bolsillos,
porque guardas demasiadas cosas. No sé en qué está basada esa
decisión del HE y demás. En algunas ocasiones os habeis escudado en
el "sentir popular" de la comunidad. Pues bueno, como si 20000000
de jugadores no pudieran equivocarse nunca, y 100000 resulta que
sí, que están equivocados. Y si es por vuestra decisión pos bueno,
vale, de acuerdo, por supuesto, por descontado y ya lo creo que lo
vais a cambiar todo. Lo habeis hecho otras veces, como siempre y
para variar. Pues ya está bien. Aquí postea uno que no quiere
saberlo. No quiero saber si tocais o no las artillerías, si
cambiais o no el HE, si cambiais o no los tanques, o si cambiais o
no lo que sea. Cambiadlo y punto. No quiero enterarme, lo he hecho
de casualidad al entrar a la web del juego. Vais a conseguir que ni
entre a la web. Y si no tengo razón con todo ésto, pues no
la tengo, pero posteo mi opinión aquí hasta que me lo prohibais.
Otra cosa es que no guste o no interese. Un saludo, Diego
P.D.: Y éso de que hace unos años las modificasteis ya,
aumentasteis el coste de reparación, etc etc, que carecen de
blindaje y recargan lento ... ¿también es falso?Delhroh: Hola, El motivo de tu sanción te fue remitido por privado. No
fue por quotear, sino por romper las normas del foro. Por quotear
no pasa nada, siempre cuando la respuesta, como digo, no vaya en
contra de las normas del foro: discutir o debatir sanciones del
staff, crear malestar en el foro, generar flames, naming and
shaming y el resto de normas que ya de seguro conoces muy
bien. Aclarado este punto: Sobre todo lo que has
comentado: es un simple test en el sandbox. Eso ni siquiera
significa que vayan a entrar en el juego. De entrar, pues se podrá
respoder a la mayor parte de preguntas, pero en general, no hay
compensación por nerfear vehículos como ya sabrás. Ni antes ni
ahora. Sobre el resto de preguntas ya son opiniones personales que
no voy a entrar a debatir dado que cada uno tiene su respetable
opinión al respecto. Sobre los cambios en los vehículos, se pueden
cambiar sin ningún tipo de problema, lo pone bien claro en el EULA,
esos términos que la gente no suele leer cuando crearon la
cuenta. Pero vamos, esto es aplicable A TODOS LOS VIDEJUEGOS
. ¡Un saludo!
Subject: Esta muerto el foro?
Link on message: #18376783
Link on message: #18376783
Delhroh: Hola, Esto es un tema tan repetido que siempre, de vez en
cuando, alguien hace la misma pregunta y se llega a las mismas
conclusiones sin revisar diversos temas
. En primer lugar, sois vosotros los que podéis
hacer este foro util. ¿Faltan guías? ¡Pues creadlas! ¿Faltan
concursos? ¡Pues proponed concursos!
Antes había muchas actividades propuestas por
jugadores que tenían siempre el apoyo del Staff. Esa puerta sigue
abierta, según una serie de pequeñas condiciones, pero ahí esta
. Sobre los baneos. Muy sencillo: Quien rompe
las reglas, se le sanciona. Así ha sido, y así será. Hay gente aquí
con miles de mensajes que nunca se le ha sancionado o quizás, tiene
un Warning por algún despiste. Vamos, que muchos entraban solamente
a vertir comentarios tóxicos, meterse con otros jugadores, riñas
entre clanes... y cosas parecidas. Sé que os gusta el salseo, el
cachondeo y tal, pero ya se han hecho intentos anteriores de ser
más laxos con las normas y el resultado siempre ha sido el mismo:
jugadores metiéndose unos con otros, insultos gratuitos a nuestra
compañía y empresa... antes había normas más blandas y hasta
que un jugador recibiera una sanción "importante" podía ser
sancionado 10, 20 o 30 veces con bans de un día o dos.... eso era
un circo. Los "trolls" se jactaban de ello, y eso era un grave
problema, no solo en este foro, sino en otros idiomas. Se
endurecieron las normas, y ahora esa gente no tiene cabida en el
foro: a la tercera chorrada son baneados un año o permanentemente
según el caso. Francamente, es mejor tener 10 aportaciones con peso
que 2000 de jugadores rompiendo las normas del foro. Ya
se intentó pulir y mejorar el aporte de la comunidad española con
"Zona Segura" pero vio que la comunidad no estaba muy interesada en
el tema (aparte yo no tenía mucho tiempo y tenía que estar
"persiguiendo" a los colaboradores para que entregaran comentarios
sobre los vehículos que probaban), así mismo con el "feedback de
clanes" como la comunidad alemana que tiene desde hace años...
ningún clan quiso participar o los dos o tres que
participaron no enviaban comentarios ningunos... torneos de clanes,
salió uno, luego dos o tres veces se intentó algo y no hubo apoyo
de la comunidad asi que este tipo de incentivos ya no se hacen.
Esos recursos se destinan en otro sitio, no pasa nada. Es muy
fácil echar la culpa a los demás pero también un poco de
autocrítica, como alguien ha dicho por ahí, es bueno hacer de vez
en cuando. Otro tema es algo que bien se ha comentado aquí:
las comunidades evolucionan y ahora los jugadores prefieren el
Discord para estar al tanto de novedades, noticias y demás... y es
por eso que Wargaming ha creado un canal "oficial" de Discord para
los jugadores de WoT... creo que tenemos ya más de 80K usuarios (o
por ahí, no tengo el número exacto a mano ahora mismo).... y allí
está el staff. Yo suelo hablar con jugadores que me contactan,
principalmente de la comunidad inglesa, he participado con ellos en
multitud de eventos y la reacción siempre ha sido positiva y con
ganas de futuros eventos con el Staff. Ahora, como ya sabéis
yo no soy Community Manager y hago un favor a mi empresa echando
"un ojo" a la comunidad y aún sigo aquí cuando perfectamente podría
haber dicho que no, apoyando las actividades que merezca la pena,
compartiendo info con los Contributors, entrando en sus directos,
respondiendo a vuestras preguntas cuando puedo, compartía noticias
históricas... pero sí, ya sabemos que el esfuerzo y dedicación
nunca son valorados. Es lo que hay ^^. ¿Se podría haber hecho mucho
más? ¿Se podrían haber hecho las cosas mejor? Sin lugar a
dudas. Siempre hay lugar para mejorar, por supuesto. Negarlo sería
de necios. Un cordial saludo a todos, DelhRoh
Subject: Reto lunar: Coged al buey por los cuernos
Link on message: #18376671
WEAPONIZER, on 09 February 2021 - 04:29 PM, said: ¿Pedazo de tanque no? Tiene buena armadura , buena pegada de 400pv
, es preciso , sus balas son muy rápidas 1300ms y apunta rápido ,
lo malo es la recarga de 17segundos , pero algo malo tendría que
tener para compensar todo lo bueno que tiene
Link on message: #18376671
WEAPONIZER, on 09 February 2021 - 04:29 PM, said: ¿Pedazo de tanque no? Tiene buena armadura , buena pegada de 400pv
, es preciso , sus balas son muy rápidas 1300ms y apunta rápido ,
lo malo es la recarga de 17segundos , pero algo malo tendría que
tener para compensar todo lo bueno que tiene Delhroh: No te olvides de las dos cúpulas arriba de la torreta. Son dos
weakspots a tener en cuenta... y su velocidad punta de 50 km/h.
Subject: Packt den Stier bei den Hörnern, in der Mond-Herausforderung
Link on message: #18376626
Nemii29, on 09 February 2021 - 03:04 PM, said: btw. wurden die Preise für die Extra Aufträge, die man nur
mit dem Panzer machen kann generft? Habe da beim 274a
bessere Preise in Erinnerung.
Rhodaner, on 09 February 2021 - 03:14 PM, said: Der hässlichste 3D Style ever! Absolut peinlich. Diesen Preis hat
das Teil schon mal gewonnen. Außerdem, der Event startet in 3
Tagen. Wäre es nicht mal möglich, sowas frühzeitig anzukündigen?
Nicht immer nur kurz vorher?
Link on message: #18376626
Nemii29, on 09 February 2021 - 03:04 PM, said: btw. wurden die Preise für die Extra Aufträge, die man nur
mit dem Panzer machen kann generft? Habe da beim 274a
bessere Preise in Erinnerung.Zapfhan: Größter Unterschied ist, dass es beim 274a jeweils einen 5x
Auftrag gibt und man beim 122 TM sich den 3D Stil erspielen
kann.
Rhodaner, on 09 February 2021 - 03:14 PM, said: Der hässlichste 3D Style ever! Absolut peinlich. Diesen Preis hat
das Teil schon mal gewonnen. Außerdem, der Event startet in 3
Tagen. Wäre es nicht mal möglich, sowas frühzeitig anzukündigen?
Nicht immer nur kurz vorher? Zapfhan: Es gibt eben unterschiedliche Geschmäcker und auch wenn er
vielleicht nicht deinem entspricht so wird es genügend geben, denen
der Stil gefällt.
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