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Team Clash 2021: And the Winner Is…

Дата: 10.02.2021 11:38:04
View PostOrzanel, on 08 February 2021 - 02:42 PM, said: Shame on you my friend.I grinded my [edited]off for this event and boosters were on all the time.Shame on you.

eekeeboo: And you did a fantastic job leading team business!  

View PostgunslingerXXX, on 08 February 2021 - 03:49 PM, said: Make 1 team anonymous/neutral/whatever with the chance to win random commander with 3 skills. Then have 4 CCs which might win 4/3/2/1 skill depending on rank. Don't disclose point before joining teams is closed. EZ.

eekeeboo: This is essentially making the whole current system pointless and leads more RNG into the system, which as you've said yourself, WoT players love ;)  

View PostFiendix, on 08 February 2021 - 04:04 PM, said: What they could do to balance the teams is;   1) Once the ability to manually choose a team has been closed, anybody who logs into the game is automatically evenly distributed. This would at least make each team equal in size. 2) From that point there should be bigger bonuses (than the 17 possible points per day) to people playing the normal game mode.   They could also add special boosters for the normal randoms like for the 7x7 teamclash for the commander to initiate. Maybe mix that with cash boost to incentivize people to play for a team specific goal in random.

eekeeboo: Choosing teams closes at the weekend and the people who want to take part will have already done so by then :) The risk with bigger bonuses with randoms is that people would then not play the 7v7 at all with their favourite cc and again, circumventing one of the main elements of the event :)  

View PostJonny_M1, on 08 February 2021 - 04:11 PM, said: I was on Skill's team last year and it was a blast, most fun ever in this game. He was really up for it, enthusiastic and had his whole team working together, if you watched his stream or had his commentary on in the background it was a super experience, I was looking forward to this years event!   This year was a bit dire I found, on Daki's team this time and it seemed cruel, over at the start.  Seemed like I could do anything and still win battles easily, like the opponents were just playing really safe.   I really just stuck it out this year until I got to the prize rank. Very dull. Wish the teams could fight more equally to the end to swing the outcome instead of grinding level ten and just going back to Randoms.   On a second account I chose Orzy, it was a completely demoralising experience. There really was no unity loads of arguing and negativity on the teams bordering on toxic, really random and unsupportive behaviour.   Suggestion for the future is to give a handicap advantage to the straggling teams, because once you're behind you stay behind. Team Orzy only just made the level for unlocking the commander, seems a shame after all the work that went into the voice recording etc.    I felt that team NewMulti had a great spirit in their team and ran Circon very close. So much so that they got 2nd place.    Thanks to Awesome Epic Guys for the commander voices video, Circon definitely had the best lines :-)        

eekeeboo: Commander daki did an excellent hearts and minds recruitment campaign at the start of TC and it paid off. The unfortunate part of this is that many people are not experienced with 7v7 and can sometimes need a positive experience or someone to lead them and show them good behaviour in the mode. It's not always going to work and the negative people can drown out the positivity but I do know that on Team Orzy had some bad apples, but mostly people were very fun and had a laugh, especially enjoying winning!  We looked into the catchup mechanic, but if we had it, we risked that close Circon vs NewMulti battle being completely useless non-existant. It's a fine line and you never know how it will go until the event starts.  

View PostDru_UK, on 08 February 2021 - 04:13 PM, said:   My biggest issue with Team Clash was the T10 snobs - which insulted the BB tank players - regardless of if they had T10 tanks or not - there was an automatic assumption that if you are using a rental tank you are rubbish player.   I was on Team Circon and had lots of hate thrown towards me for this very reason - I used the 277BB and the Kranvagn BB as well as my AMX 105 and actually they were great   After the game I would see that the people throwing the hate were people were on average  20-50K games  with win rate of 48-50% and therefore only acheived their T10 tanks by playing badly for a long time.   I actually had great fun playing and probably have 65-70% win rate for the games - I did not commit that much, played only normal ammo and didn't run any premium consumables - i made credits.   Also it allowed my to train up 2 crews to first skill for my next Russian Heavy Tank and my first Swedish Heavy - for free    Many times after the games some of these haters would PM me and apologise - particularly If I had done high damage or actually help win the game (that they clearly watched) after they died early.   Please don't be too quick to judge

eekeeboo: Very sage advice, unfortunately some people take things far too seriously and weren't conducive to good team spirit :(  

View PostHead_crusher, on 08 February 2021 - 04:43 PM, said: TBF last year I enjoyed the mode much more. This time some players were trying too hard, shooting full gold and obviously not playing just for fun.
The decision to not include reward tanks was very good one, kudos for that.
If I may suggest something for next year's edition, I'd like to see limited number of gold rounds. More important suggestion is to hide the team score up until the last weekend, so players can make a choice based only on streamer preferences and not just jump on the bandwagon.

eekeeboo: While I appreciate this, be aware that people like me who went to a second account to eekeebooster Team Orzy went full try hard to carry teams and ensure level 10 was reached, it worked, but at great credit expense :D Hiding the team score is not very helpful for people know how much they need to work at to be able to ensure they get the commander for their team. Many people like for team Multi and Circon looked at it and fought harder to put them in second place. Less about the bandwagon and more about encouraging the friendly competitiion.  

View Postedevjoe, on 08 February 2021 - 04:45 PM, said: WG ,  as a suggestion (someone who joined Daki without checking who is 1st) to hide the scores until the "registration period of yours end ie 4 days which u have put it. Then people cannot join after registration period and then u can show the scores of the team so it makes them to choose the person they prefer rather than joining the person who is 1st

eekeeboo: Please read above. You can't see the points until after you join, for the reasons above. But with the way social media is and the event is as it is, there's no way to hide that info, because people will share it regardless.  

View PostAleo, on 08 February 2021 - 04:52 PM, said: The 7v7 format is fun, and great idea to lock some of the rental tanks behind progression. I'd join in the crowd and say that the teams were hugely unbalanced. Team registration should be locked after the first two days. Boosters should not be locked to team standing, and the latecomers could be dumped into a neutral team.   Oh, and it would be nice to know how many players were registered on each team, and how many battles the different teams did.   

eekeeboo: What about people who are busy for the first 2 days? And you vastly limit who can take part or like myself who joined later to help team orzy.   09:47 Added after 9 minute

View Postoptions71, on 08 February 2021 - 05:18 PM, said: This mode was wank.... Why? Because IT was unbalanced as f... All the bandwagons jumped on dakillzor ... Which was the only team to play against... With best players... Switched off aftrr 2 days

eekeeboo: Did you get to personal level 10?  

View PostPanzerPjotr, on 08 February 2021 - 06:34 PM, said:  A lot of negativity again, can't understand why. The 7v7 format is a delight to play. Unlike in 15v15 the action is immediate and usually there are no snipers lurking about. The only annoying thing was players doing freaky tactics like driving all the way around on maps like Lakeview to attack from the other side, thus depriving the team of their firepower in town which often meant a loss. Another annoying thing was players not understanding which booster was on. For example, killing all opposition when the boost was for winning by capping and so preventing the team to get extra points. Reaching LVL 10 was a breeze, as my team was way ahead I did not play beyond LVL 11.   I choose Dakillzor for one simple reason. I suspected he would be the popular choice, so that would mean he would get the most players and first position, as happened the first Team Clash when Skill4ltu won.  I wanted to pick Team Orzanel because I liked his soundbites the best but eventually opted for the team that would give me a commander with the highest number of perks. And that would be Dakillzor. And therein lies the biggest flaw of Team Clash. It is not a clash of teams to see who comes out on top based on skill and teamwork. It is a popularity contest rewarding the CC who has the biggest fan or follower base. Plain and simple. And I don't understand why the ones responsible for this event allow it to work like this. It would be the easiest thing in the world to make the ranking in this event independent of the number of players in each team. A weighted result reflecting the average skill or result. It shouldn't take a rocket engineer to figure that out. Then it would be a Team Clash where the best team wins.   Lastly, I would appreciate a meaningful overview of the statistics of this event such as number of players/battles/etc per team. The item WG posted today declaring that team Dakillzor had won was a fact know to us almost from the beginning. Not very newsworthy to say the least.        

eekeeboo: We have to post such known info, as you can see people still asked here who won and when they will get their commander ;)  

View PostME_DERP_URANUS, on 08 February 2021 - 08:51 PM, said: I choose Orzanel. In the very first battle i got: 1. 5 bots in team. 2. 50% (6 out 12) penn even if i shot only sides. Yeah, the 250 Penn of the WZ "event tank". 3. From the 6 penn, 2 were "critical hit" with ZERO DMG, 4. Plinked them with HE, got top DMG in team and 2nd Xp. 5. Got aimbot detracked half the time. Lost 3-7 (one kill mine) Conclusion? Game HEAVILY rigged in favor of P2W players. I let them enjoy such "events".

eekeeboo: I think you will find much innaccuracies in your post. I played Team Orzy and carried hard, rng is rng and aiming is aiming. Utilise both and you will win.  

View Postcru66, on 08 February 2021 - 09:38 PM, said: Never seen such a rigged event in all my life. I now see why Quickybaby had no intention of being a team captain last year, he saw how one sided it would have become.  Allowing players to join a team that is 3 million up on any other team is a complete joke. Should have hidden who was top or bottom in the rankings......It would of stopped players joining the team that was winning. Allowing them to join the top team spoilt the event totally.... So in all it was a complete waste of time and effort.            

eekeeboo: Consider that people fight to improve the position their team is in. Please understand the difference between "rigged" and the way players behave when they want to win.  

View Posthennyjr, on 08 February 2021 - 09:39 PM, said: Team Clash is over again and to be honest WG. It was a total disaster. I took Daki this year after i decided to go for Mailand last year. I had more fun last year with the close battle with dezgamez than I had this year with daki. there is too much wrong with the event to be fun for a big part of the players. there is definitely room for improving if this even comes back next year.   the things that should be get adressed are the follow.   no possibility to pick teams after the event has started. a system in which the team with less players get compensated to keep the CC close in the standings. better rewards after level 10.   now I will declare why these points should be improved.   It makes no sense that you can pick a team after the event has started. now players are going to watch the CC streams to see who is leading to decide who to pick because they want the best commander. this creates only a larger disparity between the amount of players a CC has in his team what means that the other CC are out of the competition. and people will have to chose there most favorite CC that way instead of getting the best commander at the end. this gives also a lot of other problems like the fact that the players who took CC on place #2, #3 or #4 play the majority of there games against the CC who is on top. I have experienced that myself last year.   Right now when one CC has 10K players in his team and the other 1K. the CC with 1K players has no chance to be a competition for the CC with 10K players. people see that and wont get motivated to put extra time in the event because they don't get a better reward for it at the end. There should be a system implemented that the CC with 1K players get a boost regarding the points they get for the standing regards the CC's. easiest way to do that is by giving the CC with 1K players a 10x boost for each point the get. if the 10x boost is good, too much or not enough has to be tested to create a fair competition.   after level 10 there is no point in playing the gamemode because the rewards gets worse than they have been before. and it should be the other way around. the higher you get the better the rewards. I think level 10 for the commanders is good enough. but after that there should be some better rewards. that way it is actually worth to keep playing after level 10 than only 1 box for every level you get higher. for example give for each odd number after level 10 one box as a reward, and for each even number after level 10 you get 2 boxes. or some other rewards for all the levels after stage 10. there are more than enough options to give away that is worth playing for after level 10.  

eekeeboo: We added modifier bonus for team orzy as well as bonus missions for more points in randoms. You found the experience this year, team skill had last year. The aim of the event is not to just farm for all the stuff you can get, it's meant ot be about supporting your favourite streamer and get him as higher position you can. Or at least take part and not have to play every day for the whole event to get the rewards that "matter" to most people.  You cannot suppress popularity and if Daki goes and recruits everyone he knows, then that will work. Points system is there to encourage the placement and friendly competitive element. If you hide that, you remove that and people complain they can't see what position teams are in, if you have it shown even a little, people collude to share the info and complain they have to do this instead of having it in the game. In essence, you have to choose a lesser of two evils that aligns with the event goal the most.   09:55 Added after 17 minute

View PostBadz360, on 08 February 2021 - 11:35 PM, said: I thought it was a good 'throwaway' event - Get credits, get tier X crew experience, get bonds and other goodies and even the 4th place team get a commander with zero-skill.   I played it with no food and shot 99% standard ammo, and I think the majority of other players did similar, making it was a more pleasant experience than full Tier X random matches where the gold spam is real. It also made it a chance to actually earn good credits at tier X (though aware that might not be the case if losing a large majority of matches).   In terms of the runaway victory - I don't think it was a purely numbers game at the start, as I don't think Daki had a significantly 'larger' following than any of the others - however, with a lot of the clan wars type choosing Daki, I think team Daki won the majority of their games the first day which contributed to a healthy points lead - which led to a snowball effect with a majority of latecomers jumping on the Daki bandwagon. Day 1 for me was approx. 80-90% victories, then went down (though still winning majority) as the event progressed.   I guess WG want the registrations to be open after the event started as a large proportion of players only see it in game client rather than checking the website, so my suggestion would be have registrations open for less time - and no team points shown until registration closes.

Anyway - thanks WG - and of course the CC's who put in 12 hour days throughout. A little tweaking on the post-start team selection perhaps required - but remember everyone - even in last place, zero skill commander is good - even better if its one of your favourite streamers.

eekeeboo: I'm glad you enjoyed it and I hope the content creators did too, I know Daki had fun playing "Pump it up".  

View Posthuncutkukucska, on 08 February 2021 - 11:38 PM, said: I think, making this a PVE event, where all four teams have to fight against waves of AI controled tanks, would be a better indicator of skill and dedication, than this so called disaster. My other problem is that, this is supposed to be a gamemode for everyone, even those, who don't have a tier 10 tank yet, which is a good thing, however, how do you think new players will perform in tier 10, when they only have tier 6-7 tanks and never even seen tier 10 tanks. So, if the goal really is to make this for everyone (and also enjoyable for everyone), then make this a tier 6 or 7 gamemode, because it just feels like throwing all the new and inexperienced players into the deepest waters, before they even learn to swim. All my other concerns have already been mentioned by pretty much everyone, who wrote about these issues, so I'm not going to.

eekeeboo: This would be an entirely different event, with no compeitiveness and turn it into just a hardcore grind. People are hit and miss on AI ;)  

View PostStahanoW, on 09 February 2021 - 05:08 AM, said: I skipped last years Team Clash, I took part in this year's Team Clash event. I had some issues with the event.

First big issue was the amount of hate and toxicity (even I was toxic in the end) in the battles. I mean okay, everybody wants to get their commanders, but some of the players was so mad.... it was insane. Spamming, racist slurs, insulting everyone in the team during in the battle... I met with a guy who played this gamemode like it was a tournament finals game... He insulted me all the way with his platoon mate, just because I didn't go into the middle of the map (where I could drown, because there was a lake). After the battle he statshamed me, because I played with a lot of Tier VI-V-IV tanks, calling me a bot. I'm not proud of what I wrote back to him.

Second issue was the AFK/Griefing players, who just ruined our game, not just one time. Even if it was not a competitive gamemode, why someone doing this? Whats the point?

Other than that, when we got a normally behaving team who were trying to play together, it was a real joy. I watched some of the competitors (Circon, Orzanel) on Twitch, they played all the time when they could play with this gamemode, even eekeboo and Skill tried to help Orzy's team to reach level 10, which was a real push (I knew there was others as well, sry if I excluded them, but I do not know who was them).
 

eekeeboo: We have systems in place to stop the afk people, some like me had major issues with hardware :( But I'm glad you enjoyed it and noticed the boosting :D  

View PostCodename_Jelly, on 09 February 2021 - 05:30 AM, said: Don't forget other streamers followers harassing other streamers whilst they were streaming, circon had to put his stream into sub only mode (Not a sub here)

eekeeboo: Can you provide more info on this please? 

View Postkeyhanzm, on 09 February 2021 - 08:17 AM, said: Hi everyone  About this joke of an event : I chose Circon's team . I didn't know right from the start , but after a while I knew that beside Newmulti and Circon the other two are not even competing for anything . Orzanel was always last even though I saw him on Twitch everyday , streaming and trying and Dakillzor was always first . And as you all can see , with almost double the amount of points than the second team :) . How on earth was that a competition ? cause you know , we as players should have played and supported our team so that we get the better commander . with this BS distribution of players what chance did Orzanel's team have to be second instead of last ? or all other teams when the gap is this big ?  Regarding BB tanks : Again terrible idea by some genius probably , imagine trying to win against Daki's team when more than half of your team are BBs who probably don't have any skills for their crew , don't have equipment , have no experience with tier X or higher tiers generally , don't know the weak spots so even if they spam gold , its not a guaranteed pen , wont co-operate and sometimes spawn camp :) , wont play the objective , and the list goes on ( there were some good players playing them though but it was rare ) . Things mentioned above all happened to me so the hate towards BBs had a reason ( auto lose ) . For example an absolute noob BB in my team let me get farmed by 3 tanks watching the whole thing from the back , full HP and he didn't even poke once to god forbid take a shot maybe and then he got farmed himself by them :) . Playing this mode I only saw Orzanel's team twice , Newmulti's team less than 10 . All the rest was Daki none stop . And it was 50 % win rate against Daki at its best , not to mention lots of 7 kills to 0 , 1 or 2 . GG WG , nice job as always .  

eekeeboo: This an inclusive event for that, it's not fair for people without tier 10s to not be able to support their favourite streamer.   

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