Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 5 Blindshot in 3 Positionen?
Link on message: #16599439
Link on message: #16599439
thePhilX: So, um die gesamte Situation hier einmal zu klären.
Zur Naming und Shaming Situation: In Absprache mit unserm Community Contributor Amdosh habe ich mir den Thread angesehen, die Situation überblickt und mich dazu entschlossen, die Replay-Verlinkung mit der Begründung „Aufpassen wegen Naming und Shaming“ zu editieren. Ich bin KEIN Moderator und ich habe Schrottkiste für das Verlinken des Replays auch weder ne böse Nachricht, noch nen Warning Point oder nen Friendly Reminder gegeben. Ich habe mich sogar bei ihm bedankt, nicht öffentlich den Clannamen bzw. die Spielernamen in den Thread zu schreiben. Dazu habe ich euch im Thread darüber informiert, dass ich das Replay für mich gespeichert habe, somit wird sich darum gekümmert! Die Maßnahme hat also dazu gedient, hier nicht eine Hetzjagd gegen Artyspieler loszubrechen. Die Tatsache, dass bereits erste Spieler zum aktiven Teamkillen von verbündeten Arties aufrufen spricht für sich. (Kommentar #30 von Mario) Zum Vorfall selbst:
Für alle, die sich das Replay nicht ansehen konnten, Schrottkiste spielt einen Progetto M46 und es befinden sich in beiden Teams jeweils eine Stufe 9 Arty (vom gleichen Clan) und eine weitere Arty der Stufe 8. Nach ungefähr einer Minute werden beide Stufe 8 Arties gecountert, wobei eine der beiden noch nicht einmal geschossen hatte. Im weiteren Verlauf des Spiels erhält Schrottkiste 4 Blindschüsse, obwohl er an diesen Positionen nicht gespottet wurde und sich während des Gefechts mehr als 500m bewegt.
Ich habe mir das Replay mehrmals angeguckt und mit einem Mitarbeiter des Kundensupports besprochen und es handelt sich um einen klaren Fall von Rigging. Somit haben sich 2 Spieler abgesprochen und verraten dem jeweils anderen die Positionen der verbündeten Fahrzeuge. Hierbei handelt es sich nicht um eine verbotene Modifikation oder einen Cheat, sondern vermutlich um Personen, dich sich über Teamspeak/Discord/Skype .... absprechen, oder im selben Raum sitzen und auf den Bildschirm des jeweils anderen gucken. Kommunikation mit dem Customer Support und effektives Schreiben eines Tickets in der Zukunft: Unser Hauptziel sollte es sein, in der Zukunft effektiver Regelverstöße dieser Art zu ahnden, dabei ist es wichtig, dass das Ticket richtig deklariert und mit einer passenden Beschreibung bei der bearbeitenden Person ankommt. Solltet ihr also ein Gefecht haben, in dem gewisse Spieler verdächtige Dinge tuen, bei denen ihr vermutet, dass sie gegen die Regeln sind, dann schreibt ein Ticket und probiert dabei, möglichst genau zu erläutern, was euch aufgefallen ist. Schrottkiste hat das bereits gut gelöst, er schildert die Situation, sagt, was merkwürdig war und verlinkt das Replay. Das einzige, was den Ablauf noch erleichtern könnte ist, einen ungefähren Zeitstempel zur Verfügung zu stellen, oder ein Zeitfenster, das ist besonders bei längeren Replays hilfreich. Dooferweise ist das Ticket mit dem Replay bei Limitless (unser System, bei dem Spieler auf Fragen oder Probleme von Spielern antworten) gelanded und wurde dabei unter der Kategorie "illegale Mods und Cheating" abgelegt. Ein automatisierter Check nach verbotenen Mods hilft natürlich nicht, wenn die beiden Artyfahrer sich nur gegenseitig sagen, wo die Panzer stehen. An der Stelle ist also Folgendes festzuhalten: Probiert das richtige Thema zu adressieren, wenn ihr euch nicht sicher seid, sagt, dass etwas merkwürdiges/verdächtiges passiert ist und stellt nicht sofort Beschuldigungen auf (nen Replay mit dem Namen "Arty is Cheater" hilft nicht bei der Lösung des Problems) Beschreibt, was passiert ist und bleibt sachlich, der Support ist nicht euer Feind, er möchte euch helfen Verlinkt das Replay und/oder gegebenenfalls Screenshots Stellt nen ungefähren Zeitstempel zur Verfügung oder ein Zeitfenster, besonders bei langen Replays -> das spart Zeit und hilft das Problem einzugrenzen TLDR Ich war beim Kundensupport, wir haben uns das Replay angeguckt, es ist Rigging und die Spieler werden dafür ihre Sanktion bekommen.
Zur Naming und Shaming Situation: In Absprache mit unserm Community Contributor Amdosh habe ich mir den Thread angesehen, die Situation überblickt und mich dazu entschlossen, die Replay-Verlinkung mit der Begründung „Aufpassen wegen Naming und Shaming“ zu editieren. Ich bin KEIN Moderator und ich habe Schrottkiste für das Verlinken des Replays auch weder ne böse Nachricht, noch nen Warning Point oder nen Friendly Reminder gegeben. Ich habe mich sogar bei ihm bedankt, nicht öffentlich den Clannamen bzw. die Spielernamen in den Thread zu schreiben. Dazu habe ich euch im Thread darüber informiert, dass ich das Replay für mich gespeichert habe, somit wird sich darum gekümmert! Die Maßnahme hat also dazu gedient, hier nicht eine Hetzjagd gegen Artyspieler loszubrechen. Die Tatsache, dass bereits erste Spieler zum aktiven Teamkillen von verbündeten Arties aufrufen spricht für sich. (Kommentar #30 von Mario) Zum Vorfall selbst:
Für alle, die sich das Replay nicht ansehen konnten, Schrottkiste spielt einen Progetto M46 und es befinden sich in beiden Teams jeweils eine Stufe 9 Arty (vom gleichen Clan) und eine weitere Arty der Stufe 8. Nach ungefähr einer Minute werden beide Stufe 8 Arties gecountert, wobei eine der beiden noch nicht einmal geschossen hatte. Im weiteren Verlauf des Spiels erhält Schrottkiste 4 Blindschüsse, obwohl er an diesen Positionen nicht gespottet wurde und sich während des Gefechts mehr als 500m bewegt.
Ich habe mir das Replay mehrmals angeguckt und mit einem Mitarbeiter des Kundensupports besprochen und es handelt sich um einen klaren Fall von Rigging. Somit haben sich 2 Spieler abgesprochen und verraten dem jeweils anderen die Positionen der verbündeten Fahrzeuge. Hierbei handelt es sich nicht um eine verbotene Modifikation oder einen Cheat, sondern vermutlich um Personen, dich sich über Teamspeak/Discord/Skype .... absprechen, oder im selben Raum sitzen und auf den Bildschirm des jeweils anderen gucken. Kommunikation mit dem Customer Support und effektives Schreiben eines Tickets in der Zukunft: Unser Hauptziel sollte es sein, in der Zukunft effektiver Regelverstöße dieser Art zu ahnden, dabei ist es wichtig, dass das Ticket richtig deklariert und mit einer passenden Beschreibung bei der bearbeitenden Person ankommt. Solltet ihr also ein Gefecht haben, in dem gewisse Spieler verdächtige Dinge tuen, bei denen ihr vermutet, dass sie gegen die Regeln sind, dann schreibt ein Ticket und probiert dabei, möglichst genau zu erläutern, was euch aufgefallen ist. Schrottkiste hat das bereits gut gelöst, er schildert die Situation, sagt, was merkwürdig war und verlinkt das Replay. Das einzige, was den Ablauf noch erleichtern könnte ist, einen ungefähren Zeitstempel zur Verfügung zu stellen, oder ein Zeitfenster, das ist besonders bei längeren Replays hilfreich. Dooferweise ist das Ticket mit dem Replay bei Limitless (unser System, bei dem Spieler auf Fragen oder Probleme von Spielern antworten) gelanded und wurde dabei unter der Kategorie "illegale Mods und Cheating" abgelegt. Ein automatisierter Check nach verbotenen Mods hilft natürlich nicht, wenn die beiden Artyfahrer sich nur gegenseitig sagen, wo die Panzer stehen. An der Stelle ist also Folgendes festzuhalten: Probiert das richtige Thema zu adressieren, wenn ihr euch nicht sicher seid, sagt, dass etwas merkwürdiges/verdächtiges passiert ist und stellt nicht sofort Beschuldigungen auf (nen Replay mit dem Namen "Arty is Cheater" hilft nicht bei der Lösung des Problems) Beschreibt, was passiert ist und bleibt sachlich, der Support ist nicht euer Feind, er möchte euch helfen Verlinkt das Replay und/oder gegebenenfalls Screenshots Stellt nen ungefähren Zeitstempel zur Verfügung oder ein Zeitfenster, besonders bei langen Replays -> das spart Zeit und hilft das Problem einzugrenzen TLDR Ich war beim Kundensupport, wir haben uns das Replay angeguckt, es ist Rigging und die Spieler werden dafür ihre Sanktion bekommen.
Subject: How is WG stealing our personal reserves time
Link on message: #16599437
HassenderZerhacker, on 29 January 2019 - 10:53 AM, said: Your point of view is so different, I do have to make an
effort to understand it. First about "evidence" - I can only
provide personal experience and hearsay from my friends.
Maybe a poll could help? I will still maintain that reserves encourage a different play style.
If you have access to WoT statistics, maybe make a comparison of same-player average duration per battle and average winrate for activated reserves vs. no reserves.
That will provide the proof you were asking for. About business sense - what do you think is the psychological effect on people who have paid gold or money for reserves to see them going to waste? Wuill they feel that it was a good investment and buy some again?
Or if they were able to play only in 5 battles because all battles were campfests? or lost every battle because of time pressure or bad MM? Is it better for WoT if players can always be available for platooning and clan activities without losing their reserves? Everyone also knows the downtimes between clan battles. In most cases it makes no sense to activate reserves for clan activities. I still think there is a misunderstanding here.
My statement is very clear cut: the reserve's battle count decreases by one every time the "battle" button is pressed. Without any time considerations. So when disconnected, away or whatever, the maximum loss in reserves is 1 battle. Players can't be in 2 battles at once, unless they are already dead in the earlier battle. Reserve bonuses should count for every battle initiated by the "battle" button while there are reserve tokens remaining on the active reserve. No, it doesn't force people to activate only certain types. they can activate a 20 battle reserve and a 10 battle reserve, and when the 10 battle reserve expires they can activate another 10 battle reserve to amtch the remaining battles on the other reserve... or not. up to them. it's not very different from activating reserves with the same duration right now - except it's more convenient and will produce less frustration because they will expire at exactly the same time. Well, I think the same can be said about your counterarguments.
I am certainly not pretending to speak for the entire playerbase, but I think the majority would welcome changes. If only there was a way to find out what the playerbase wants...
ApocalypseSquad, on 29 January 2019 - 10:58 AM, said: Yes. I activated reserves for the first time
last night. I have hundreds of the things and have never
bothered with them because I don't tend to play for solid hours - I
dip in and out. However, I had a free hour last night and
decided to give them a go. Immediately I could feel the
pressure of that clock ticking. It wasn't just a case of
having to win and do well, but I now had that feeling that I had to
do it quickly. I am sure I played a lot worse as a result,
making some impatient rash moves that I would normally never have
considered. I am sure my stats were a lot worse than normal
for that session and though a handful of games is hardly
representative the feeling was very real. I also enjoyed
myself much less than usual. For that reason, for me, reserves for
a certain number of games would be far preferable to the current
model.
Link on message: #16599437
HassenderZerhacker, on 29 January 2019 - 10:53 AM, said: Your point of view is so different, I do have to make an
effort to understand it. First about "evidence" - I can only
provide personal experience and hearsay from my friends.Maybe a poll could help? I will still maintain that reserves encourage a different play style.
If you have access to WoT statistics, maybe make a comparison of same-player average duration per battle and average winrate for activated reserves vs. no reserves.
That will provide the proof you were asking for. About business sense - what do you think is the psychological effect on people who have paid gold or money for reserves to see them going to waste? Wuill they feel that it was a good investment and buy some again?
Or if they were able to play only in 5 battles because all battles were campfests? or lost every battle because of time pressure or bad MM? Is it better for WoT if players can always be available for platooning and clan activities without losing their reserves? Everyone also knows the downtimes between clan battles. In most cases it makes no sense to activate reserves for clan activities. I still think there is a misunderstanding here.
My statement is very clear cut: the reserve's battle count decreases by one every time the "battle" button is pressed. Without any time considerations. So when disconnected, away or whatever, the maximum loss in reserves is 1 battle. Players can't be in 2 battles at once, unless they are already dead in the earlier battle. Reserve bonuses should count for every battle initiated by the "battle" button while there are reserve tokens remaining on the active reserve. No, it doesn't force people to activate only certain types. they can activate a 20 battle reserve and a 10 battle reserve, and when the 10 battle reserve expires they can activate another 10 battle reserve to amtch the remaining battles on the other reserve... or not. up to them. it's not very different from activating reserves with the same duration right now - except it's more convenient and will produce less frustration because they will expire at exactly the same time. Well, I think the same can be said about your counterarguments.
I am certainly not pretending to speak for the entire playerbase, but I think the majority would welcome changes. If only there was a way to find out what the playerbase wants...
eekeeboo: And if you make no effort to understand the other
perspective you will never find a positive solution. Furthermore,
you've instantly highlighted you will only listen to those opinions
and facts that align to your own and ignore others because you
don't feel you need to. A Poll as highlighted many
many and even more many times does not help because the forums do
not represent even an average player or a majority. You state that
a majority would welcome but as above you've just stated you only
represent you and your friends and have no interest in knowing or
understanding any other perspective. I have said that
it doesn't change behavior, you are stating that it does and
claiming it does, you assert that it does, the burden of proof is
now on yourself. You can claim this you can say "in my opinion" but
it doesn't mean it's correct. I'm not misunderstanding
I'm highlighting that you have the exact same problem you are
having an issue with, losing out on something that is activated.
For instance, you activate a 20 battle and a 10 battle, you press
battle and one expires but it will still have to be shown until the
end of the previous battle, so you're stuck there waiting for the
end of the battle to end to then activate another special. You're
actively preventing people from playing. 13:31 Added after 0
minutes
ApocalypseSquad, on 29 January 2019 - 10:58 AM, said: Yes. I activated reserves for the first time
last night. I have hundreds of the things and have never
bothered with them because I don't tend to play for solid hours - I
dip in and out. However, I had a free hour last night and
decided to give them a go. Immediately I could feel the
pressure of that clock ticking. It wasn't just a case of
having to win and do well, but I now had that feeling that I had to
do it quickly. I am sure I played a lot worse as a result,
making some impatient rash moves that I would normally never have
considered. I am sure my stats were a lot worse than normal
for that session and though a handful of games is hardly
representative the feeling was very real. I also enjoyed
myself much less than usual. For that reason, for me, reserves for
a certain number of games would be far preferable to the current
model.eekeeboo: Why did you feel the need to play more quickly, knowing that
faster games have less reward and thus will provide less percentage
increase?
Subject: Server Problems 23/01/2019
Link on message: #16599418
Shieldmaiden_Valkyrie, on 29 January 2019 - 12:33 PM, said: We had no compensation, so yes, that is in error.
WoT_RU_Doing, on 29 January 2019 - 12:42 PM, said: Based on what I posted in http://forum.worldoftanks.eu/index.php?/topic/697808-bondscreditsxp-not-working/page__pid__16580981#entry16580981,
approx. 0300 - 0700 for the first occurrence (reported in ticket
117169143), and in the same forum thread from approx.
22:00 onwards for the second occurrence. I'm afraid I don't have
the end time, because I simply gave up playing. However, for
many of us, 2200 IS peak hours.
Link on message: #16599418
Shieldmaiden_Valkyrie, on 29 January 2019 - 12:33 PM, said: We had no compensation, so yes, that is in error.eekeeboo: Then you need to contact support to check as this was done
automatically.
WoT_RU_Doing, on 29 January 2019 - 12:42 PM, said: Based on what I posted in http://forum.worldoftanks.eu/index.php?/topic/697808-bondscreditsxp-not-working/page__pid__16580981#entry16580981,
approx. 0300 - 0700 for the first occurrence (reported in ticket
117169143), and in the same forum thread from approx.
22:00 onwards for the second occurrence. I'm afraid I don't have
the end time, because I simply gave up playing. However, for
many of us, 2200 IS peak hours.eekeeboo: I posted the exact time it happened (as I was in-game) and
it was fixed as it went through and left when people finished
having problems and I stuck around to double check.
Posted 23 January 2019 - 10:26 PM - 23 January 2019 -
11:45 PM
Subject: Dutch (Netherlands) Translation is wrong
Link on message: #16599359
Link on message: #16599359
eekeeboo: Please be aware of the language section you're posting in and that
this is the English section
Subject: wargaming incorporation of all air & ground & sea unites
Link on message: #16599325
Link on message: #16599325
eekeeboo: There was a plan for something to this effect but consider the
nature of Warships the range and damage involved and how tanks
would not be able to fire back. If people are unhappy about arty,
battleships and planes would cause more frustration!
Subject: World of Tanks-TOP 3 OP Positions-Easy DMG-Ruinberg !
Link on message: #16599318
Link on message: #16599318
eekeeboo: I understand you wanting to gain attention, but be aware of upping
posts for the sake of it, will not help and is also naughty.
For your first video, the position 1 is prone to getting
over-run. Second position is good, third position is prone to arty
and again getting over run.
Subject: Public Test 1.4 Personal Mission Changes
Link on message: #16599288
Link on message: #16599288
eekeeboo: I've passed on the TD 12 description and will hopefully be changed
in the future.
Subject: suicide is reportable?
Link on message: #16599255
fighting_falcon93, on 28 January 2019 - 06:33 PM, said: But is it a bannable offense to drown/suicide intentionally?
I'm wondering, not because I'm doing it, but because I want to know
if there's any point reporting the players that do? Will they get
banned if people report them?
Link on message: #16599255
fighting_falcon93, on 28 January 2019 - 06:33 PM, said: But is it a bannable offense to drown/suicide intentionally?
I'm wondering, not because I'm doing it, but because I want to know
if there's any point reporting the players that do? Will they get
banned if people report them?eekeeboo: It is unsportsmanlike conduct to actively prevent and reduce
your team's chances of winning. A person will be banned if they
trigger enough unsportsmanlike conducts, it's not in the intention
or purpose of the game to drown your own vehicle.
12:29 Added after 1 minuteI've also unapproved a post that
showed a support ticket answer. I understand what you're trying to
say, but please be aware that sharing support tickets is against
the forum rules and can lead to a sanction, something I'd rather
you avoid when that's not your inteion.
Subject: Frontline Returns!
Link on message: #16599238
TheVillain_, on 29 January 2019 - 12:17 PM, said: So when it hits the live servers it won't be only during
specific times of the day/night?
Link on message: #16599238
TheVillain_, on 29 January 2019 - 12:17 PM, said: So when it hits the live servers it won't be only during
specific times of the day/night?eekeeboo: It will be for 1 week at a specific time frame as it was
previously as far as I am informed.
Subject: Server Problems 23/01/2019
Link on message: #16599232
ubimaiorminorcessat, on 28 January 2019 - 05:59 PM, said: Sorry eekeeboo, but i really do not understand. The damage
suffered by our clan during the landing battle is evident and the
server fault prevent us to be able to play the match in the best
possible way (our tanks was bloked and not repairables, other
thanks could not be set up with ammo, consumables and directives :
all was blocked!!) This is an issue that absolutly NEEDS a proper
reply and, in our opinion, a RIGHT compensation. Feel free to
contact me every time to discuss this matter, but legally, this
case falls into the promissory
estoppel case. Looking forward to hearing from you, best
regards,
WoT_RU_Doing, on 28 January 2019 - 06:11 PM, said: Personally, I don't play clan wars, so I can't
comment on that specifically. However, as a someone with a premium
account, first I lost time in the morning when the problems first
occurred. Then I lost more time in the prime hours of the evening
when they occurred again. I don't know how WG calculate that, but
as I'm effectively paying to play, I'd expect compensation when the
game is not fully available. During updates, WG normally issues 1
day of compensation for the same reason, so I don't see why this
should be any different. HAs it been taken into account by WG?
Shieldmaiden_Valkyrie, on 28 January 2019 - 06:33 PM, said: WG in one line. Doing the best to fool the players while
they pretend they already compensated the damage.
Link on message: #16599232
ubimaiorminorcessat, on 28 January 2019 - 05:59 PM, said: Sorry eekeeboo, but i really do not understand. The damage
suffered by our clan during the landing battle is evident and the
server fault prevent us to be able to play the match in the best
possible way (our tanks was bloked and not repairables, other
thanks could not be set up with ammo, consumables and directives :
all was blocked!!) This is an issue that absolutly NEEDS a proper
reply and, in our opinion, a RIGHT compensation. Feel free to
contact me every time to discuss this matter, but legally, this
case falls into the promissory
estoppel case. Looking forward to hearing from you, best
regards,eekeeboo: The frustration is clear, but the decision on this with a
current extension was in place so that players, on the whole,
should not lose out. In terms of legality, I think you'd find
little case for this and the support in where it falls under due to
the constant information update and quick resolution and the burden
of proof falling on yourselves to prove you would have received
something not gained and that you were not given an opportunity to
remedy the issue, while simultaneously doing it and
highlighting that it was not giving an advantage to any other
competitive party to put yourselves at a disadvantage.
I'm not saying this is the perfect resolution, but highlighting
that on the whole, the situation was a bigger issue for all players
and CW players represent a minority who already have extended
compensation and we're still discussing compensation issue because
of the way CW players play outside of the norms.
WoT_RU_Doing, on 28 January 2019 - 06:11 PM, said: Personally, I don't play clan wars, so I can't
comment on that specifically. However, as a someone with a premium
account, first I lost time in the morning when the problems first
occurred. Then I lost more time in the prime hours of the evening
when they occurred again. I don't know how WG calculate that, but
as I'm effectively paying to play, I'd expect compensation when the
game is not fully available. During updates, WG normally issues 1
day of compensation for the same reason, so I don't see why this
should be any different. HAs it been taken into account by WG?eekeeboo: Can you please confirm the times of the issue as it was
first found at off-peak hours and was resolved within an
hour.
Shieldmaiden_Valkyrie, on 28 January 2019 - 06:33 PM, said: WG in one line. Doing the best to fool the players while
they pretend they already compensated the damage.eekeeboo: Have you checked your compensation and found it to be
in error?
Subject: Retours concernant les véhicules à roues.
Link on message: #16599222
Link on message: #16599222
Actinid: Bonjour à tous, Merci pour vos retours et suggestions
concernant les véhicules français à roues ! Bonne journée.
Subject: Get Ready for the First XP Fever of the Year
Link on message: #16599207
CWO_KIRK, on 29 January 2019 - 06:38 AM, said: I played recently during the First XP Fever special for 2019. I won
the extra XP a few times. I thought the special was good, with a
decent reward for winning 3 games etc. I have to say though, that
the bulk of the MM for the games was pretty dismal. It was
favorable MM to my team about 25% of the time and unfavorable MM
about 75% of the time. I use XVM with the WGR color scale. When I
say unfavorable, for example: I mean 3 yellow players on my team
versus 4 yellow + 2 green players on the opposing team. It was
sometimes, much more unbalanced than that. The worst MM I
experienced, was 4 yellow + 1 green player on my team versus 8
yellow + 2 green players on the opposing team. For most of the
time, the XVM color rankings are a very reliable indicator, that
the team with more of the higher ranked players on their side, is
going to win the game. I can't understand why WOT won't use player
rankings, along with other factors, to help make better MM, for a
more pleasurable gaming experience. It's not fun to play game after
game, against a much better team and lose, over and over again.
Some players will say, that it will balance out over time and that
if you lose most of your matches one night, then the next night you
will win most of your matches. I have not found this to be a true
statement. If the average player is at 47-48% WR, then the MM is by
design, trying to make you lose a little more each game, than win.
Also, the games that are the most well matched, ie the same color
distribution of players on each side, are usually the most exciting
and fun games to play. A lot of times, you can't really tell who is
going to win, until the very last minute of the game. I
recently saw a QuickyBaby video, where he discussed that WOT is
losing customers. WOT management, I have a suggestion. Will
you please include player rankings in the formula for your
MM? Most customers (including myself) are getting tired of
playing repetitive, losing games, over and over again. Mainly
because of such badly unbalanced MM. Right now, I maybe play
once a week. If the MM were better and more balanced, I would
probably play every day, because the game would be so much more
interesting and rewarding to play.
Link on message: #16599207
CWO_KIRK, on 29 January 2019 - 06:38 AM, said: I played recently during the First XP Fever special for 2019. I won
the extra XP a few times. I thought the special was good, with a
decent reward for winning 3 games etc. I have to say though, that
the bulk of the MM for the games was pretty dismal. It was
favorable MM to my team about 25% of the time and unfavorable MM
about 75% of the time. I use XVM with the WGR color scale. When I
say unfavorable, for example: I mean 3 yellow players on my team
versus 4 yellow + 2 green players on the opposing team. It was
sometimes, much more unbalanced than that. The worst MM I
experienced, was 4 yellow + 1 green player on my team versus 8
yellow + 2 green players on the opposing team. For most of the
time, the XVM color rankings are a very reliable indicator, that
the team with more of the higher ranked players on their side, is
going to win the game. I can't understand why WOT won't use player
rankings, along with other factors, to help make better MM, for a
more pleasurable gaming experience. It's not fun to play game after
game, against a much better team and lose, over and over again.
Some players will say, that it will balance out over time and that
if you lose most of your matches one night, then the next night you
will win most of your matches. I have not found this to be a true
statement. If the average player is at 47-48% WR, then the MM is by
design, trying to make you lose a little more each game, than win.
Also, the games that are the most well matched, ie the same color
distribution of players on each side, are usually the most exciting
and fun games to play. A lot of times, you can't really tell who is
going to win, until the very last minute of the game. I
recently saw a QuickyBaby video, where he discussed that WOT is
losing customers. WOT management, I have a suggestion. Will
you please include player rankings in the formula for your
MM? Most customers (including myself) are getting tired of
playing repetitive, losing games, over and over again. Mainly
because of such badly unbalanced MM. Right now, I maybe play
once a week. If the MM were better and more balanced, I would
probably play every day, because the game would be so much more
interesting and rewarding to play.eekeeboo: Firstly this is completely off-topic and "skill-based" mm
will not be the solution you think it will be, the more you
understand those rating systems the more you'd understand how much
they would not help at all.
Subject: Frontline Returns!
Link on message: #16599204
Link on message: #16599204
eekeeboo: The test client already has a low population fill, having multiple
game modes would cause even more issues. Having this at set times
encourages people to "funnel" into the queue at set times and have
a concentrated population.
Subject: Check Out the Specials for February
Link on message: #16599198
undutchable80, on 29 January 2019 - 08:50 AM, said: Eekeboo, can you tell us if the February Specials that run at the
same time as Frontline can be completed in that mode or will be
limited to Random mode only?
Link on message: #16599198
undutchable80, on 29 January 2019 - 08:50 AM, said: Eekeboo, can you tell us if the February Specials that run at the
same time as Frontline can be completed in that mode or will be
limited to Random mode only?eekeeboo: The specials are planned to be completed in all game modes
including Frontlines, but this will depend on the mission and
requirement as some are Random specific. BUT those that can be
completed in all battle modes should also be completed in
Frontlines (at least that's the plan so far)
Subject: Start 2019 with Some Xtra Progress
Link on message: #16599180
Kartonas, on 28 January 2019 - 05:28 AM, said: you ask me what is invisible WALL,here look from 2:43 to 2:47 obj
705a shot invisible wall: and i will repeat,its in everhy map
valixas125, on 28 January 2019 - 11:08 AM, said: So way shittier XP fever? And xp fever was pretty trash anyways...
yeah...
Link on message: #16599180
Kartonas, on 28 January 2019 - 05:28 AM, said: you ask me what is invisible WALL,here look from 2:43 to 2:47 obj
705a shot invisible wall: and i will repeat,its in everhy map
eekeeboo: First please be on topic, second that's not a wall
it's terrain, third you need to look at the graphics settings,
fourth it would need age of video to see if that bug was fixed or
not (as was shared). 12:06 Added after 1 minute
valixas125, on 28 January 2019 - 11:08 AM, said: So way shittier XP fever? And xp fever was pretty trash anyways...
yeah...eekeeboo: When people get something they want and ask for and still
demand more.... yeah....
Subject: Updates to the Wargaming Game Center
Link on message: #16599159
Makojin, on 29 January 2019 - 11:18 AM, said: So basically it's bloatware and you can do well without it
anyway. Gotcha.
Yaccay, on 29 January 2019 - 11:57 AM, said: When I start the game (example WoT) from the GameCenter, the
GameCenter is still running in the background. Eating up memory and
computer resources. Why should I install a resource hog on my
computer?
Link on message: #16599159
Makojin, on 29 January 2019 - 11:18 AM, said: So basically it's bloatware and you can do well without it
anyway. Gotcha.eekeeboo: If that's what you want to read..... OR you can read
optional QOL of life for some and not for others depending on how
you play WG titles and how many. 12:01 Added after 2 minutes
Yaccay, on 29 January 2019 - 11:57 AM, said: When I start the game (example WoT) from the GameCenter, the
GameCenter is still running in the background. Eating up memory and
computer resources. Why should I install a resource hog on my
computer? eekeeboo: "Eating up" is a strong term for something that, as I type
this is using up a total of 56mb of memory (stable) and 0% cpu.
Hogging this is not when my internet browser with 3 tabs and 1
music video is open taking up 400mb and 3% cpu.
Subject: WoT Community Contributor Program
Link on message: #16599152
LeMask, on 28 January 2019 - 06:54 PM, said: Good for WG to launch this kind of programs, but I just can't
accept some of the conditions in it. And this is why I would never
follow someone in such a program.
I'm not going to write a book here about ethics... But just keep things simple.
It's up to the player to decide if the content is good or not. If an "opinion leader" like a blogger or youtuber starts saying blatant lies about a game, the followers wise enough to see through will leave... And the fools will stay. But who cares about the fools? I certainly don't. Maybe that WG cares about the fools as they are potential customers who will give their money.
But I think that WG shouldn't care about fools even if there is good money in it. Why? Well, if you build a strong community of fools to fund your project, you will have immediate success. But what about the future? The next game developper will make a Fornite or something like that, and steal all the fools you raised.
The thing is to do it the hard way. Make a good product to please wise and smart individuals. And keep up the hard work and respect for your customers, build a legendary game and a strong community. And then keep building on it as a strong base.
But you can't give up codes, free premium tanks etc... And expect obedience.
What I mean: You don't get to control the program. You can encourage people by giving them tanks to test. Codes etc... So they can provide a better content (hard to test a tank you don't have). And leave them evolve alone.
NO CENSORSHIP!!!
In fact, having your own moderators on your own forum is pretty much a violation of our freedom of speech. If we have something negative to say about the game, we should have the right to say so. I doesn't have to be constructive.... It's up to you to interpret it and make into constructive propositions. It's your job, not ours.
Link on message: #16599152
LeMask, on 28 January 2019 - 06:54 PM, said: Good for WG to launch this kind of programs, but I just can't
accept some of the conditions in it. And this is why I would never
follow someone in such a program.I'm not going to write a book here about ethics... But just keep things simple.
It's up to the player to decide if the content is good or not. If an "opinion leader" like a blogger or youtuber starts saying blatant lies about a game, the followers wise enough to see through will leave... And the fools will stay. But who cares about the fools? I certainly don't. Maybe that WG cares about the fools as they are potential customers who will give their money.
But I think that WG shouldn't care about fools even if there is good money in it. Why? Well, if you build a strong community of fools to fund your project, you will have immediate success. But what about the future? The next game developper will make a Fornite or something like that, and steal all the fools you raised.
The thing is to do it the hard way. Make a good product to please wise and smart individuals. And keep up the hard work and respect for your customers, build a legendary game and a strong community. And then keep building on it as a strong base.
But you can't give up codes, free premium tanks etc... And expect obedience.
What I mean: You don't get to control the program. You can encourage people by giving them tanks to test. Codes etc... So they can provide a better content (hard to test a tank you don't have). And leave them evolve alone.
NO CENSORSHIP!!!
In fact, having your own moderators on your own forum is pretty much a violation of our freedom of speech. If we have something negative to say about the game, we should have the right to say so. I doesn't have to be constructive.... It's up to you to interpret it and make into constructive propositions. It's your job, not ours.
eekeeboo: I don't think you understand what freedom of speech is,
firstly above all else. And slander doesn't work on
common sense, nor does it when people see WG as a person providing
access for a person to test things early and they then say some
unsavoury things, people assume it's endorsed, when it's not.
This is why the program has been changed to keep things in
line and to highlight the fact this is facilitation, not a
provisional "relationship". It's not about expecting obedience,
it's about helping people make content that helps them create their
own content and get the extra edge while also advertising content
and showing it off for people in ways we cannot. We
don't get to control all content, but we do on the other hand get
to control our own program. If a person abuses a position of trust
or the materials given to them, then we have full right to pull
that support. This isn't censoring them, it's about making sure
those who a constructive thrive, those who are toxic don't. Freedom
of speech doesn't give you a right to offend people or make
inaccurate statements and dress them up as "personal
opinion". It is a content creators job to be
objective, informed and informative. It is not a content creators
job to be sensationalist, click-baiting or over-the-top-negative to
please the masses. This is why you have big content creators and
those who aren't, if you compare the material they create, you can
see this. You can only interpret offensive statements as criticism,
if there's nothing constructive said, then there's nothing to
interpret it becomes sentiment not constructive feedback, there is
a HUGE difference.
Subject: Ligne de Front fait son retour !
Link on message: #16599107
Link on message: #16599107
Actinid: Salut à tous, J'ai remonté vos retours concernant l'arrivée
de ce mode de jeu. Si j'ai plus d'informations sur de
nouvelles cartes, le char de rang IX en récompense, ou encore sur
les horaires, je vous les communiquerai. Merci pour vos
retours et bonne journée.
Subject: How is WG stealing our personal reserves time
Link on message: #16598884
HassenderZerhacker, on 29 January 2019 - 10:18 AM, said: 1- Reserves do encourage people to behave differently.
Interactions with other players confirmed this, and I sometimes behave differently as well. If the mathematic outcome in XP of 2 hours of play while yoloing in lights or shortening unfavorable battles is better than what can be expected from playing seriously, it means yoloing, suiciding is the rational decision because it maximizes the outcome for the player. That's how reserves encourage playing badly. 2- The measure of a per-battle equivalence of reserves should be based on the *average* duration of a battle, not the maximum time. 3- lost or won, disconnected or not, the active reserve's battle count should just decrease by one every time the "battle" button is pressed. incase of a disconnect, if the battle is still active, the player can of course reconnect to that battle and benefit from the reserve. If the battle ends before he can reconnect, of course the player should benefit from any reserves he activated for that battle. The above would also avoid having reserves expire at different times. It's another minor annoyment when I press "battle" and 2 seconds before the battle starts a reserve expires. and YES, as other posters noted, activated reserves are also a reason for players to not platoon or to not be available for clan battles. we find more and more reasons why battle-count based reserves are better.
Link on message: #16598884
HassenderZerhacker, on 29 January 2019 - 10:18 AM, said: 1- Reserves do encourage people to behave differently.Interactions with other players confirmed this, and I sometimes behave differently as well. If the mathematic outcome in XP of 2 hours of play while yoloing in lights or shortening unfavorable battles is better than what can be expected from playing seriously, it means yoloing, suiciding is the rational decision because it maximizes the outcome for the player. That's how reserves encourage playing badly. 2- The measure of a per-battle equivalence of reserves should be based on the *average* duration of a battle, not the maximum time. 3- lost or won, disconnected or not, the active reserve's battle count should just decrease by one every time the "battle" button is pressed. incase of a disconnect, if the battle is still active, the player can of course reconnect to that battle and benefit from the reserve. If the battle ends before he can reconnect, of course the player should benefit from any reserves he activated for that battle. The above would also avoid having reserves expire at different times. It's another minor annoyment when I press "battle" and 2 seconds before the battle starts a reserve expires. and YES, as other posters noted, activated reserves are also a reason for players to not platoon or to not be available for clan battles. we find more and more reasons why battle-count based reserves are better.
eekeeboo: Can you provide evidence that boosters make people behave
differently? People behave differently when there's a mission or a
x5 etc, boosters are a passive boost whether win or loss, they
don't encourage a different play style, they just boost your
current play style and supplement the rewards. Psychologically they
have minimal impact in altering the rewards or perceived conditions
for reward. What should and what you want and what
makes business sense and economical sense don't always align.
And I mentioned above you say they lose a reserve, if they
leave or have a disconnect they still lose out as they do now, but
actually lose out more based on the average and maximum time
parameter. What if they're in 2 battles at once, it's not as clear
cut as your statement suggests. Because different reserves would
have different battle values, some people have 3 hours and others 1
hour etc, you're forcing people to only activate certain
types. You find more and more reasons why battle
counter suits your personal goals, not for the benefit of the
entire player base or people in different situations.
Subject: How is WG stealing our personal reserves time
Link on message: #16598854
____Green____, on 29 January 2019 - 10:10 AM, said: One of the problems with time limit is - U are pushing your self to
play bunch of battles in a row, you dont take a small rest between
battles. Start to make stupid decisions, lose your max
concentration. I really like to take small 5min breaks after two
good battles or after some stupid lose some misplay. I use that
time to give a hug to my wife (mostly just a sweet butslap), check
what my kids are doing, make a cup of coffee or tea etc. So
whats better? Quality or quantity?
Renesco, on 29 January 2019 - 10:12 AM, said: Never mind power outages, I've 3 kids and finding a 2 hour
window to sit down uninterrupted is practically impossible. Didn't
WG themselves say most of the people who play this game are family
men in their 30s and 40s? Then there must be a lot of other people
like me who are constantly being interrupted and as such, the time
limit thing is counter-intuitive to us and thus we don't use them.
If the boosters were for X amount of battles instead of a time
limit, I can tell you I wouldn't have 200 of them rotting in my
inventory right now.
Geno1isme, on 29 January 2019 - 10:18 AM, said: Well, after reading the other replies a freeze-on-logout
wouldn't solve the issues with getting interrupted by clan
activities either as well. So probably better an option to freeze
the timer on demand once per hour the reserve is running (so one
time for 1h reserve and two times for 2h reserves). That should
limit the potential for abuse significantly (as you can only
trigger the freeze in the garage).
Link on message: #16598854
____Green____, on 29 January 2019 - 10:10 AM, said: One of the problems with time limit is - U are pushing your self to
play bunch of battles in a row, you dont take a small rest between
battles. Start to make stupid decisions, lose your max
concentration. I really like to take small 5min breaks after two
good battles or after some stupid lose some misplay. I use that
time to give a hug to my wife (mostly just a sweet butslap), check
what my kids are doing, make a cup of coffee or tea etc. So
whats better? Quality or quantity?eekeeboo: This may be the case for yourself and it's unfortunate you
struggle to play over a protracted period of time without rest,
without a detriment to your gameplay, but for many like myself I
already struggle with the amount of down time and thrive on pushing
for a goal and objective. Each to their own and try to cater to the
majority without punishing the minority. Having a number of
battles reserves doesn't correlate to an increase in quality
in your battles.
Renesco, on 29 January 2019 - 10:12 AM, said: Never mind power outages, I've 3 kids and finding a 2 hour
window to sit down uninterrupted is practically impossible. Didn't
WG themselves say most of the people who play this game are family
men in their 30s and 40s? Then there must be a lot of other people
like me who are constantly being interrupted and as such, the time
limit thing is counter-intuitive to us and thus we don't use them.
If the boosters were for X amount of battles instead of a time
limit, I can tell you I wouldn't have 200 of them rotting in my
inventory right now.eekeeboo: At the same time x number of battles and you're interrupted
in each and every battle (as you mention happens frequently), there
would be a benefit for the timed booster.
10:28 Added after 1 minute
Geno1isme, on 29 January 2019 - 10:18 AM, said: Well, after reading the other replies a freeze-on-logout
wouldn't solve the issues with getting interrupted by clan
activities either as well. So probably better an option to freeze
the timer on demand once per hour the reserve is running (so one
time for 1h reserve and two times for 2h reserves). That should
limit the potential for abuse significantly (as you can only
trigger the freeze in the garage).eekeeboo: Now introducing such a mechanic can be confused and how
people would then need to decide which one, depending on the time
remaining on the booster, some would prefer to let the one with 1
minute remaining run out to start a new one etc. Again I don't want
it to seem like I'm constantly negating your point of view or
arguing, but trying to just illustrate the importance and the other
side of why things are the way they are.
Subject: How is WG stealing our personal reserves time
Link on message: #16598801
BravelyRanAway, on 29 January 2019 - 09:40 AM, said: They'll never believe, even with evidence. I used to think that
tin-foil was a weak metal until I came to this forum......but here,
it's hard punch a hole in it. It appears to be on par with
titanium.
Geno1isme, on 29 January 2019 - 09:47 AM, said: Thinking about it, I think Fractured Space has a mechanic
where you can apply a singular boost when checking the battle
results, which would solve those issues (you only apply it when you
actually know it's worth it). But then I guess it's more tricky to
implement here for technical reasons (concurrent battles and
asynchronous battle results), so time-based is probably still the
best compromise. Though ideally a logout at least should freeze the
timer.
XxKuzkina_MatxX, on 29 January 2019 - 09:47 AM, said: Rarely that a battle goes for the full 15 minutes these
days, from my experience it's a round 7-8 minutes average. The
number of battles within a 2 hours reserve is not the issue really,
WG could make that 10 for all i care. The issue is as much
as WG loves to manage their server time by keeping it populated
almost 24/7 to keep the queue time as low as possible, me too as a
player would like to manage my time better. If i activate a reserve
and found out that it isn't the ideal time for me to play, i'd like
to use that bonus some other time. Reserves aren't as valuable as
they once were being given away almost daily so better management
of those will be just a QOL improvement same as was done with the
rental styles.
____Green____, on 29 January 2019 - 09:57 AM, said: WG need to do something with this example: I activate personal
reserves fpr +50% to credits for 2h and after 2mins I recive invite
to clan SH. So my booster is wasted, I cant ignore clan invite to
play 10x10 shVIII or shX or advances. This is huge problem.
Bunch of people has only one or two tier VIII prem tanks and thats
crazy when your tank is stuck on erlenberg for 15mins when draw is
played and other tank is stuck in campinovka for 13min30sec. Better
solution in my opinion is change 1h booster to +XX% for 10 battles
and 2h boosters to 25 battles or leave time limit but in this case
turn on farm from sh, wargames and advances. Ppl will be more
interested join active clans, play SH, get clan bonus when clan
reserves is activated + bonuss from personal reserves. Big
pluss will be - huge number of tier VIII OP premium tank owners
will play SH for farming against other OP VIII's and we will see
less OP premtanks on random battles.
Link on message: #16598801
BravelyRanAway, on 29 January 2019 - 09:40 AM, said: They'll never believe, even with evidence. I used to think that
tin-foil was a weak metal until I came to this forum......but here,
it's hard punch a hole in it. It appears to be on par with
titanium.eekeeboo: If you haven't tried, make a tinfoil orb and polish it, it
is not to be underestimated!
Geno1isme, on 29 January 2019 - 09:47 AM, said: Thinking about it, I think Fractured Space has a mechanic
where you can apply a singular boost when checking the battle
results, which would solve those issues (you only apply it when you
actually know it's worth it). But then I guess it's more tricky to
implement here for technical reasons (concurrent battles and
asynchronous battle results), so time-based is probably still the
best compromise. Though ideally a logout at least should freeze the
timer.eekeeboo: The freezing timer would be good/nice/convenient but then it
would be open to abuse, like an alt-f4 if you think you're going to
lose or you die and then waiting until you log-in etc. I'm not
saying it's the worst idea ever with the boost-by-battle, but it's
just the what works conveniently with the game and systems we
have.
XxKuzkina_MatxX, on 29 January 2019 - 09:47 AM, said: Rarely that a battle goes for the full 15 minutes these
days, from my experience it's a round 7-8 minutes average. The
number of battles within a 2 hours reserve is not the issue really,
WG could make that 10 for all i care. The issue is as much
as WG loves to manage their server time by keeping it populated
almost 24/7 to keep the queue time as low as possible, me too as a
player would like to manage my time better. If i activate a reserve
and found out that it isn't the ideal time for me to play, i'd like
to use that bonus some other time. Reserves aren't as valuable as
they once were being given away almost daily so better management
of those will be just a QOL improvement same as was done with the
rental styles.eekeeboo: But that's where the average and maximum would be used to
gauge the equivalent nature. So when you say it's not the issue, it
changes the way and number of expectation. There are people like
myself who simply did not have the time or completely forgot about
the boosters, but during times when I want to grind something out
or Clanwars the boosters are absolutely perfect. The value remains
the same as when they're given to F2P players they really do make a
difference.
____Green____, on 29 January 2019 - 09:57 AM, said: WG need to do something with this example: I activate personal
reserves fpr +50% to credits for 2h and after 2mins I recive invite
to clan SH. So my booster is wasted, I cant ignore clan invite to
play 10x10 shVIII or shX or advances. This is huge problem.
Bunch of people has only one or two tier VIII prem tanks and thats
crazy when your tank is stuck on erlenberg for 15mins when draw is
played and other tank is stuck in campinovka for 13min30sec. Better
solution in my opinion is change 1h booster to +XX% for 10 battles
and 2h boosters to 25 battles or leave time limit but in this case
turn on farm from sh, wargames and advances. Ppl will be more
interested join active clans, play SH, get clan bonus when clan
reserves is activated + bonuss from personal reserves. Big
pluss will be - huge number of tier VIII OP premium tank owners
will play SH for farming against other OP VIII's and we will see
less OP premtanks on random battles.eekeeboo: From what you've said, the only change to number of battles
would be for the SH fight, the boosters benefit a lot of people who
don't play in SH or have problems with only 1 or 2 premiums. They
make all the difference to people who have no premium time or
premium tanks and play for xp per minute by playing quickly
too.
Subject: How is WG stealing our personal reserves time
Link on message: #16598683
XxKuzkina_MatxX, on 28 January 2019 - 07:35 PM, said: I am sorry but this is a bit unclear. Say i want to play 20
battles with 100% XP bonus, i will activate the reserve and play.
If i was interrupted, getting tired, getting bad maps, bad teams i
will leave the game and find something else to do and resume the
class struggle later. What is the difference if i activate a
booster for 2 hours or 20 games? Will it give the booster a
different value? for whatever value they have now! To me it
looks like a relic form the early stages of development, something
that needs an upgrade like this for example... https://worldoftanks...vements/?page=1
pudelikael, on 28 January 2019 - 08:45 PM, said: You are a regular forum moderator, u not dev and you not
make the game
You tell everybody what the dev say to
you, but is true? I don't think so Of course it is a
commercial game and personal reserves are ingame goods - but its
rigged, u must accept that.
Yakito, on 28 January 2019 - 08:48 PM, said: Wow. You also want to pause the premium account when you aren't
playing, yes? Lots of people do.
The only issue I have with the reserves wasting is when WGs hamster dies and the servers shut down. You lose the reserves because the time is still ticking regardless and customer "support" tells you they don't refund these. That bit is pathetic. Why m I defending WGs business tactics? What the hell? I am a customer that keeps taking crap. Give this man what he wants!
HassenderZerhacker, on 28 January 2019 - 09:24 PM, said: Can't follow your argument. One key factor in this game is
to stay alive as long as possible to continue to make damage, yet
the reserves encourage people to yolo in their light tanks.
When on 300% reserves and a x5 day, it makes perfect sense to yolo
with all light tanks, and to drive straight to the enemy when
bottom tier with a med or heavy. It's clearly the wrong
incentive in my opinion. I guess most players are like me,
I'd rather have reserves that are good for 10 battles (=1 hour) or
20 battles (=2 hours). Then I wouldn't feel bad about guarding a
flank and not seeign much action and between battles I would have
time to have lunch or have a swim without feeling bad for wasting
reserves. Heck, I still have a couple of 4 hour reserves sitting
there... Now imagine I activate them, and then a transformator
blows - as it happened already - and the power is off for 5 or 6
hours. Makes you really feel good.
Link on message: #16598683
XxKuzkina_MatxX, on 28 January 2019 - 07:35 PM, said: I am sorry but this is a bit unclear. Say i want to play 20
battles with 100% XP bonus, i will activate the reserve and play.
If i was interrupted, getting tired, getting bad maps, bad teams i
will leave the game and find something else to do and resume the
class struggle later. What is the difference if i activate a
booster for 2 hours or 20 games? Will it give the booster a
different value? for whatever value they have now! To me it
looks like a relic form the early stages of development, something
that needs an upgrade like this for example... https://worldoftanks...vements/?page=1eekeeboo: Now imagine how quickly you can play 20 battles, most
reserves aren't equivalent to 20 battles but an hour reserve, for
instance, is 4 battles based on time. Now imagine every 4 battles
you have to stop, go to reserves, activate etc. On the
other hand, instead of saying 4 battles, you give time so that even
when you have a bad game, you're not wasting one of those battles
for a boost, you can quickly get in another tank and still take
advantage. With a battle timed booster, you will then need to
consider do you only count win only conditions because people will
be upset with a 100% xp boost on a loss and that's it, gone.
pudelikael, on 28 January 2019 - 08:45 PM, said: You are a regular forum moderator, u not dev and you not
make the gameeekeeboo: I'm not a moderator, that's why it says community manager on
my name. And I'm more than my title, I'm intelligent and educated
and I'm able to think and learn outside of my job role. I know this
is perhaps an alien concept but I was more and I learned more than
what my job demands. If you play games long enough,
talk with developers long enough and other experienced industry
experts you'd be surprised at what you learn. And just
in case you're curious, I'm educated in Clinical Psychology and
Neuroscience and I am a qualified Teacher, I'm not "just" a
moderator or something who only spends time on tanks and only
thinks in WoT PC terms. Because of that education and
my ability to want to find facts and information about situations,
no I don't have to admit it's rigged, because it's not.
Yakito, on 28 January 2019 - 08:48 PM, said: Wow. You also want to pause the premium account when you aren't
playing, yes? Lots of people do.The only issue I have with the reserves wasting is when WGs hamster dies and the servers shut down. You lose the reserves because the time is still ticking regardless and customer "support" tells you they don't refund these. That bit is pathetic. Why m I defending WGs business tactics? What the hell? I am a customer that keeps taking crap. Give this man what he wants!
eekeeboo: One of us, One of us.
09:33 Added after 1 minute
HassenderZerhacker, on 28 January 2019 - 09:24 PM, said: Can't follow your argument. One key factor in this game is
to stay alive as long as possible to continue to make damage, yet
the reserves encourage people to yolo in their light tanks.
When on 300% reserves and a x5 day, it makes perfect sense to yolo
with all light tanks, and to drive straight to the enemy when
bottom tier with a med or heavy. It's clearly the wrong
incentive in my opinion. I guess most players are like me,
I'd rather have reserves that are good for 10 battles (=1 hour) or
20 battles (=2 hours). Then I wouldn't feel bad about guarding a
flank and not seeign much action and between battles I would have
time to have lunch or have a swim without feeling bad for wasting
reserves. Heck, I still have a couple of 4 hour reserves sitting
there... Now imagine I activate them, and then a transformator
blows - as it happened already - and the power is off for 5 or 6
hours. Makes you really feel good.eekeeboo: Reserves don't encourage people to do something, those
people will do this regardless of the booster or not. If that's how
a person wants to play, then you can try to encourage them to play
better or to have fun. And you say 10 battles = 1 hour. But that's
not how it would measure. You would need to measure 1 battle = 15
minutes. What would happen if you lost 1 battle after 14 minutes,
or you disconnected or you had something happen in that one battle
and still lost it? Whereas with a time you can come back and still
have it running. 09:36 Added after 4 minutes For All:
Please refrain from personal attacks and stay on topic to
prevent moderation action and boops of nope-ing!
Subject: Shells Rebalance
Link on message: #16598658
__SLICK__, on 28 January 2019 - 05:14 PM, said: Let's not mistake courtesy with not wanting to upset a large
per cent of the playerbase.
Link on message: #16598658
__SLICK__, on 28 January 2019 - 05:14 PM, said: Let's not mistake courtesy with not wanting to upset a large
per cent of the playerbase.eekeeboo: That's what courtesy is, to be polite and accommodate a
person in a polite manner. Unfortunately people forget all the
times they get tier 8 premiums for free during tech tree changes
Subject: The worst nightmare is here
Link on message: #16598648
AliceUnchained, on 28 January 2019 - 06:42 PM, said: Dear eekeeboo, while your efforts are greatly appreciated
and I'm quite certain plenty of frequent (some could be marked as
down right persistent) forum dwellers agree with me on that, trying
to reason with the likes of Gandalf and Renesco ultimately is
completely and utterly pointless. And I'm quite sure most will
agree on that too. We've tried, many times. It usually ends up with
being labeled as Wargaming employees, so I do believe they're even
less likely to take the word from someone who openly admits to
being one 
Link on message: #16598648
AliceUnchained, on 28 January 2019 - 06:42 PM, said: Dear eekeeboo, while your efforts are greatly appreciated
and I'm quite certain plenty of frequent (some could be marked as
down right persistent) forum dwellers agree with me on that, trying
to reason with the likes of Gandalf and Renesco ultimately is
completely and utterly pointless. And I'm quite sure most will
agree on that too. We've tried, many times. It usually ends up with
being labeled as Wargaming employees, so I do believe they're even
less likely to take the word from someone who openly admits to
being one eekeeboo: It's always worth a try and I will always try to do my best
to help someone as long as they're willing
I also have to ensure i point
these things out, so that no new person or naive person reads it
and assumes it's true
Subject: Best WoT plays I've seen in a long while
Link on message: #16598644
Link on message: #16598644
eekeeboo: Closed as per request of the OP. I think threads like
these would be perfect if you do it in a constructive way.
I remember the times I've driven across the entire map to
help a platoon-mate in trouble and as he's about to die to enemy
fire, mark my tank right in front of him and the enemy freaks out
and gets confused at the teamwork and where I came from. I love
moments like these because they stick with you forever!
Subject: 5 Blindshot in 3 Positionen?
Link on message: #16597937
Link on message: #16597937
thePhilX: Hey Schrottkiste, @Amdosh hat und bereits informiert und ich habe
das Replay zwischengespeichert. Bitte beim nächsten Mal dich an uns
wenden, da natürlich auch die anderen Spieler involviert sind, und
du hier ihre Namen veröffentlichst.
Trotzdem Danke, dass du das Thema ansprichst UND, dass du hier keine Namen / Clannamen direkt in den Thread schreibst.
Grüße und einen angenehmen Abend
Phil
Trotzdem Danke, dass du das Thema ansprichst UND, dass du hier keine Namen / Clannamen direkt in den Thread schreibst.
Grüße und einen angenehmen Abend
Phil
Subject: Aktualizacja 1.4 - Dyskusja ogólna
Link on message: #16597652
Sonmi451_, on 28 January 2019 - 08:33 PM, said: Coz, sorki, nie czytalam tego - ale to nic nie da. "Ludziki" od TK
maja pozakladane po 5-8-11 kont i to jeszcze z poprzednich wersji
serwerow testowych, takze i tak beda sie logowac i robic
"swoje".... No i mnie to rowniez nie dotyczy. Moje wszystkie
konta sa znacznie starsze od podanej tam daty. Jesli chodzi o
bledne wyswietlanie srodkow na CT dla konkretnie tego konta -
tez w to nie wierze. Natomiast utwierdzam sie w przekonaniu ze te
"manipulacje" zwiazane sa zupelnie z czyms innym. I nie chodzi tu
juz jedynie o "sankcje" na CT ale i rowniez o "manipulacje" na
serwerach biezacej aktualizacji.... Ale to nie tutaj, nie teraz - o
tym wszystkim w filmiku.... Pomalutku.... (:
Link on message: #16597652
Sonmi451_, on 28 January 2019 - 08:33 PM, said: Coz, sorki, nie czytalam tego - ale to nic nie da. "Ludziki" od TK
maja pozakladane po 5-8-11 kont i to jeszcze z poprzednich wersji
serwerow testowych, takze i tak beda sie logowac i robic
"swoje".... No i mnie to rowniez nie dotyczy. Moje wszystkie
konta sa znacznie starsze od podanej tam daty. Jesli chodzi o
bledne wyswietlanie srodkow na CT dla konkretnie tego konta -
tez w to nie wierze. Natomiast utwierdzam sie w przekonaniu ze te
"manipulacje" zwiazane sa zupelnie z czyms innym. I nie chodzi tu
juz jedynie o "sankcje" na CT ale i rowniez o "manipulacje" na
serwerach biezacej aktualizacji.... Ale to nie tutaj, nie teraz - o
tym wszystkim w filmiku.... Pomalutku.... (:parim1331: Kurde przyłapałeś nas, już nie będziemy - obiecuje!
Subject: World of Tanks Türkçe Haberler
Link on message: #16597481
Link on message: #16597481
Asklepi0s: Konu temizlenmiştir
İyi akşamlar !
İyi akşamlar !
Subject: How is WG stealing our personal reserves time
Link on message: #16597247
pudelikael, on 28 January 2019 - 11:56 AM, said: Personal reserves is rigged anyway, its mean u lost
automatically games. Good players never use them.
L0ddy, on 28 January 2019 - 11:22 AM, said: OP has a fair point, ideally it would be good if they were for a
limited amount of battles, perhaps the free ones stay as they are &
paid ones change to expire after a number of battles played. Just a
thought. 
Link on message: #16597247
pudelikael, on 28 January 2019 - 11:56 AM, said: Personal reserves is rigged anyway, its mean u lost
automatically games. Good players never use them. eekeeboo: I'm sorry to inform you, that's not how they work. If it
was... why would anyone buy or use them, if anything for business
sense, they would give you better RNG. Please consider the
real-life implications on business on your idea.
L0ddy, on 28 January 2019 - 11:22 AM, said: OP has a fair point, ideally it would be good if they were for a
limited amount of battles, perhaps the free ones stay as they are &
paid ones change to expire after a number of battles played. Just a
thought. eekeeboo: Now consider the impact this would have on the length
of time you would have them, the time you have a bad baddle and
it's over vs being able to play multiple battles and have a good
one and then factor in the fact people can have hundred of these
sitting around and will never use them up because of how you have
to activate them.
Subject: The worst nightmare is here
Link on message: #16597231
GANDALF_WOT, on 28 January 2019 - 10:01 AM, said: This is allready hardcoded in software: no extinguisher -
fire is a must and no first aid kit - crew is dead. WG takes every
cent from you on whatever little detail they can think of...
PervyPastryPuffer, on 28 January 2019 - 04:27 PM, said: Dear Gandalf, please get employed in the balancing department and
review some upcoming tier 8 premium tanks, thanks. 
Link on message: #16597231
GANDALF_WOT, on 28 January 2019 - 10:01 AM, said: This is allready hardcoded in software: no extinguisher -
fire is a must and no first aid kit - crew is dead. WG takes every
cent from you on whatever little detail they can think of...eekeeboo: Rather than try to pick this sentence apart for its
inaccuracies I would like to remind you that there is no hardcoded
cheating, no that's not how it works and no and no and furthermore
nope, we don't take every cent for every detail, on the other hand
it's important as a free-to-play game it's important to not stop
people spending money on something if they want to spend it.
17:47 Added after 1 minute
PervyPastryPuffer, on 28 January 2019 - 04:27 PM, said: Dear Gandalf, please get employed in the balancing department and
review some upcoming tier 8 premium tanks, thanks. 
eekeeboo: Gandalf is currently busy blocking the mid on
lakeville.
Subject: Reporting for Duty
Link on message: #16597219
kubawt112, on 27 January 2019 - 07:42 PM, said: Any news about the WGEU streams? Here's to hoping Wargaming
found a decent replacement for Kandly! _
Link on message: #16597219
kubawt112, on 27 January 2019 - 07:42 PM, said: Any news about the WGEU streams? Here's to hoping Wargaming
found a decent replacement for Kandly! _eekeeboo: These are being revamped to be more than just a stream with
low-ish numbers. When we have so many amazing community
contributors and streamers making excellent content.
Subject: Server Problems 23/01/2019
Link on message: #16597207
Shieldmaiden_Valkyrie, on 28 January 2019 - 05:04 PM, said: So we are basically supposed to annoy the customer support with
tickets about compensations until they give in and give us
compensation. Got it! 
Link on message: #16597207
Shieldmaiden_Valkyrie, on 28 January 2019 - 05:04 PM, said: So we are basically supposed to annoy the customer support with
tickets about compensations until they give in and give us
compensation. Got it! eekeeboo: I believe I stated in the edited OP that the compensation
will take place automatically if there has been none of if you feel
there is still an error, you can submit a ticket so a review can
take place, but nothing will be added above what you lost.
Subject: The supports inability to remove auto-bans is stupid
Link on message: #16597186
Neulandmerkel, on 23 January 2019 - 05:50 PM, said: I think I didnt express myself correctly. *facepalm*
I got banned via the Auto-Ban-System, not per review.
I sent my review replay to the support who then said, that the other player was indeed trolling, but theyre unable to lift the ban. Sorry for any confusion caused
Link on message: #16597186
Neulandmerkel, on 23 January 2019 - 05:50 PM, said: I think I didnt express myself correctly. *facepalm*I got banned via the Auto-Ban-System, not per review.
I sent my review replay to the support who then said, that the other player was indeed trolling, but theyre unable to lift the ban. Sorry for any confusion caused
eekeeboo: I can assure you, 4 months is not something for a light
infringement or just an auto trigger. This is a consequence of
something more severe/sinister and as such the support will not
lift the ban. I also believe the frequency of these naughty bans
may have been within the past 2 years. Having checked
this to be sure, I know the number of bans you received and I also
know what caused this ban, I can assure you there will be no
lifting of the ban for obvious reasons
Subject: Shells Rebalance
Link on message: #16597106
Ionutz3d, on 28 January 2019 - 12:12 PM, said: YOU PROMISE US WG, U NEVER CHANGE PREMIUM TANKS! I Dont want you to
change premium ammo. I dont like this changes .
Link on message: #16597106
Ionutz3d, on 28 January 2019 - 12:12 PM, said: YOU PROMISE US WG, U NEVER CHANGE PREMIUM TANKS! I Dont want you to
change premium ammo. I dont like this changes .eekeeboo: Actually, it's a general courtesy that premium tanks are
changed/nerfed you're offered compensation in a return on gold
value. But the EULA clearly states that these changes can take
place at any time. Just so that you are under no mistake as to the
actual and factual stance on this.
Subject: Supertest News: Tier VIII Czechoslovakian Premium Tank
Link on message: #16597087
AsiaDawn, on 27 January 2019 - 02:55 PM, said: another example of PAY2WIN... is there any buff incoming for the
regular tier 8 ? naah just joking
Link on message: #16597087
AsiaDawn, on 27 January 2019 - 02:55 PM, said: another example of PAY2WIN... is there any buff incoming for the
regular tier 8 ? naah just jokingeekeeboo: Not sure yet as this is still on ST and is more than likely
going to be further balanced.
Subject: suicide is reportable?
Link on message: #16597076
Link on message: #16597076
eekeeboo: I'll put it this way, you can always do something to the last
second. You've spent the whole game shooting an enemy,
do you really want to just quit and deny them even more because
it's lost? It's the least I can do after I've been hammering HP
from the enemy the whole time. I see nothing
beneficial to you, your team or the enemy by drowning. This is a
simple answer in write a list on why it's good behaviour and why
it's bad. I'm sure the bad will be longer.
Subject: Cambios en la personalización de vehículos
Link on message: #16597072
Thorsvald, on 16 January 2019 - 08:32 PM, said: Delhroh, el precio de los numeros va a ser el definitivo? Ota cosa
en el test con 20.000 oros, reentreno de tripus, probar algun
premium, estilos, camuflajes.... Se queda algo corto... habra
reset del test como antaño o se supone que es el test definitivo?
Link on message: #16597072
Thorsvald, on 16 January 2019 - 08:32 PM, said: Delhroh, el precio de los numeros va a ser el definitivo? Ota cosa
en el test con 20.000 oros, reentreno de tripus, probar algun
premium, estilos, camuflajes.... Se queda algo corto... habra
reset del test como antaño o se supone que es el test definitivo?Delhroh: Hola, En principio no hay previsto otro test. Sí, el
precio parece que va a ser definitivo.
Subject: Referral Program 1.0 Draws to a Close
Link on message: #16597059
OcTaker, on 27 January 2019 - 09:26 PM, said: Good, you should have ended this bad joke earlier. I dont think
there is another tank lamer than this one in tier 8 ( prem or
normal ). I know you dont care about your players but you should be
ashamed of yourselves for introducing this tank, even more for
giving it as a "reward?". If u want new players ( payboys, thats
what you actually want, like any f2p play game ) try to give some
rewards that actually worth playing for.
Link on message: #16597059
OcTaker, on 27 January 2019 - 09:26 PM, said: Good, you should have ended this bad joke earlier. I dont think
there is another tank lamer than this one in tier 8 ( prem or
normal ). I know you dont care about your players but you should be
ashamed of yourselves for introducing this tank, even more for
giving it as a "reward?". If u want new players ( payboys, thats
what you actually want, like any f2p play game ) try to give some
rewards that actually worth playing for.eekeeboo: I'm sure you're open to a discussion of an adult nature, as
such I'd like to highlight ALL of the other bonuses you got for
being a partnered referral program.
Subject: Comentarios generales del test público del parche 1.4
Link on message: #16597056
Link on message: #16597056
Delhroh: Saludos, Comentaros que el modo Frontoline ya no estará
disponible en el test server.
Subject: What’s Coming in 2019?
Link on message: #16597053
prohunter00, on 27 January 2019 - 08:34 PM, said: Wargaming it's fantastic, absolutely fantastic how stupid YOU think
we, the players are, by reducing the damage output of the "premium"
shells, in this way making players to carry even more, so by
f...ing increse the 5% gold spam (which honestly is waaaaay higher
than that) . PS: fix arta, change the stupid MM, balance tanks.
That's what you should do.
Link on message: #16597053
prohunter00, on 27 January 2019 - 08:34 PM, said: Wargaming it's fantastic, absolutely fantastic how stupid YOU think
we, the players are, by reducing the damage output of the "premium"
shells, in this way making players to carry even more, so by
f...ing increse the 5% gold spam (which honestly is waaaaay higher
than that) . PS: fix arta, change the stupid MM, balance tanks.
That's what you should do. eekeeboo: Thank-you for reading the whole article on tank balancing
and MM changes.
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