How is WG stealing our personal reserves time
Дата: 29.01.2019 11:32:00
XxKuzkina_MatxX, on 28 January 2019 - 07:35 PM, said: I am sorry but this is a bit unclear. Say i want to play 20
battles with 100% XP bonus, i will activate the reserve and play.
If i was interrupted, getting tired, getting bad maps, bad teams i
will leave the game and find something else to do and resume the
class struggle later. What is the difference if i activate a
booster for 2 hours or 20 games? Will it give the booster a
different value? for whatever value they have now! To me it
looks like a relic form the early stages of development, something
that needs an upgrade like this for example... https://worldoftanks...vements/?page=1eekeeboo: Now imagine how quickly you can play 20 battles, most
reserves aren't equivalent to 20 battles but an hour reserve, for
instance, is 4 battles based on time. Now imagine every 4 battles
you have to stop, go to reserves, activate etc. On the
other hand, instead of saying 4 battles, you give time so that even
when you have a bad game, you're not wasting one of those battles
for a boost, you can quickly get in another tank and still take
advantage. With a battle timed booster, you will then need to
consider do you only count win only conditions because people will
be upset with a 100% xp boost on a loss and that's it, gone.
pudelikael, on 28 January 2019 - 08:45 PM, said: You are a regular forum moderator, u not dev and you not
make the gameeekeeboo: I'm not a moderator, that's why it says community manager on
my name. And I'm more than my title, I'm intelligent and educated
and I'm able to think and learn outside of my job role. I know this
is perhaps an alien concept but I was more and I learned more than
what my job demands. If you play games long enough,
talk with developers long enough and other experienced industry
experts you'd be surprised at what you learn. And just
in case you're curious, I'm educated in Clinical Psychology and
Neuroscience and I am a qualified Teacher, I'm not "just" a
moderator or something who only spends time on tanks and only
thinks in WoT PC terms. Because of that education and
my ability to want to find facts and information about situations,
no I don't have to admit it's rigged, because it's not.
Yakito, on 28 January 2019 - 08:48 PM, said: Wow. You also want to pause the premium account when you aren't
playing, yes? Lots of people do.The only issue I have with the reserves wasting is when WGs hamster dies and the servers shut down. You lose the reserves because the time is still ticking regardless and customer "support" tells you they don't refund these. That bit is pathetic. Why m I defending WGs business tactics? What the hell? I am a customer that keeps taking crap. Give this man what he wants!
eekeeboo: One of us, One of us.
09:33 Added after 1 minute
HassenderZerhacker, on 28 January 2019 - 09:24 PM, said: Can't follow your argument. One key factor in this game is
to stay alive as long as possible to continue to make damage, yet
the reserves encourage people to yolo in their light tanks.
When on 300% reserves and a x5 day, it makes perfect sense to yolo
with all light tanks, and to drive straight to the enemy when
bottom tier with a med or heavy. It's clearly the wrong
incentive in my opinion. I guess most players are like me,
I'd rather have reserves that are good for 10 battles (=1 hour) or
20 battles (=2 hours). Then I wouldn't feel bad about guarding a
flank and not seeign much action and between battles I would have
time to have lunch or have a swim without feeling bad for wasting
reserves. Heck, I still have a couple of 4 hour reserves sitting
there... Now imagine I activate them, and then a transformator
blows - as it happened already - and the power is off for 5 or 6
hours. Makes you really feel good.eekeeboo: Reserves don't encourage people to do something, those
people will do this regardless of the booster or not. If that's how
a person wants to play, then you can try to encourage them to play
better or to have fun. And you say 10 battles = 1 hour. But that's
not how it would measure. You would need to measure 1 battle = 15
minutes. What would happen if you lost 1 battle after 14 minutes,
or you disconnected or you had something happen in that one battle
and still lost it? Whereas with a time you can come back and still
have it running. 09:36 Added after 4 minutes For All:
Please refrain from personal attacks and stay on topic to
prevent moderation action and boops of nope-ing!
How is WG stealing our personal reserves time














