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How is WG stealing our personal reserves time

Дата: 29.01.2019 12:07:43
View PostBravelyRanAway, on 29 January 2019 - 09:40 AM, said: They'll never believe, even with evidence. I used to think that tin-foil was a weak metal until I came to this forum......but here, it's hard punch a hole in it. It appears to be on par with titanium.

eekeeboo:   If you haven't tried, make a tinfoil orb and polish it, it is not to be underestimated!   

View PostGeno1isme, on 29 January 2019 - 09:47 AM, said:   Thinking about it, I think Fractured Space has a mechanic where you can apply a singular boost when checking the battle results, which would solve those issues (you only apply it when you actually know it's worth it). But then I guess it's more tricky to implement here for technical reasons (concurrent battles and asynchronous battle results), so time-based is probably still the best compromise. Though ideally a logout at least should freeze the timer.

eekeeboo:   The freezing timer would be good/nice/convenient but then it would be open to abuse, like an alt-f4 if you think you're going to lose or you die and then waiting until you log-in etc. I'm not saying it's the worst idea ever with the boost-by-battle, but it's just the what works conveniently with the game and systems we have.   

View PostXxKuzkina_MatxX, on 29 January 2019 - 09:47 AM, said:   Rarely that a battle goes for the full 15 minutes these days, from my experience it's a round 7-8 minutes average. The number of battles within a 2 hours reserve is not the issue really, WG could make that 10 for all i care.   The issue is as much as WG loves to manage their server time by keeping it populated almost 24/7 to keep the queue time as low as possible, me too as a player would like to manage my time better. If i activate a reserve and found out that it isn't the ideal time for me to play, i'd like to use that bonus some other time. Reserves aren't as valuable as they once were being given away almost daily so better management of those will be just a QOL improvement same as was done with the rental styles.

eekeeboo:   But that's where the average and maximum would be used to gauge the equivalent nature. So when you say it's not the issue, it changes the way and number of expectation. There are people like myself who simply did not have the time or completely forgot about the boosters, but during times when I want to grind something out or Clanwars the boosters are absolutely perfect. The value remains the same as when they're given to F2P players they really do make a difference.   

View Post____Green____, on 29 January 2019 - 09:57 AM, said: WG need to do something with this example: I activate personal reserves fpr +50% to credits for 2h and after 2mins I recive invite to clan SH. So my booster is wasted, I cant ignore clan invite to play 10x10 shVIII or shX or advances. This is huge problem.  Bunch of people has only one or two tier VIII prem tanks and thats crazy when your tank is stuck on erlenberg for 15mins when draw is played and other tank is stuck in campinovka for 13min30sec. Better solution in my opinion is change 1h booster to +XX% for 10 battles and 2h boosters to 25 battles or leave time limit but in this case turn on farm from sh, wargames and advances. Ppl will be more interested join active clans, play SH, get clan bonus when clan reserves is activated + bonuss from personal reserves.  Big pluss will be - huge number of tier VIII OP premium tank owners will play SH for farming against other OP VIII's and we will see less OP premtanks on random battles.

eekeeboo:   From what you've said, the only change to number of battles would be for the SH fight, the boosters benefit a lot of people who don't play in SH or have problems with only 1 or 2 premiums. They make all the difference to people who have no premium time or premium tanks and play for xp per minute by playing quickly too. 

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